@moku-labs/game 0.13.1 → 0.13.3

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Files changed (42) hide show
  1. package/dist/app/page.d.mts +1 -1
  2. package/dist/app/system.d.mts +3 -3
  3. package/dist/app.d.mts +2 -2
  4. package/dist/app.mjs +1 -1
  5. package/dist/assets.d.mts +1 -1
  6. package/dist/assets.mjs +1 -1
  7. package/dist/{capture-fpd83Mi5.mjs → capture-D7XvoHdH.mjs} +78 -1
  8. package/dist/cli.d.mts +7 -5
  9. package/dist/cli.mjs +74 -36
  10. package/dist/{commands-DvFr8Uwp.d.mts → commands-DRhJ_LIH.d.mts} +5 -5
  11. package/dist/control.d.mts +4 -4
  12. package/dist/control.mjs +1 -1
  13. package/dist/{define-CCc0ozKe.d.mts → define-Ckp70_GR.d.mts} +2 -2
  14. package/dist/{headless-BsNdJs9W.mjs → headless-BA6ffzqD.mjs} +30 -9
  15. package/dist/{headless-G4nuZ-xz.d.mts → headless-CYgYzro0.d.mts} +1 -1
  16. package/dist/hot.d.mts +3 -3
  17. package/dist/hot.mjs +11 -9
  18. package/dist/{index-rnOYAriI.d.mts → index-CjuObHhF.d.mts} +12 -4
  19. package/dist/index.d.mts +5 -5
  20. package/dist/index.mjs +1 -1
  21. package/dist/inspect.d.mts +7 -7
  22. package/dist/jsx-dev-runtime.d.mts +1 -1
  23. package/dist/jsx-runtime.d.mts +1 -1
  24. package/dist/{memory-DwDhfFWK.d.mts → memory-DKo9rRWW.d.mts} +1 -1
  25. package/dist/project.mjs +1 -1
  26. package/dist/{run-wYty_Lwo.mjs → run-BtyrJjmW.mjs} +130 -40
  27. package/dist/{runtime-B276Gg0s.d.mts → runtime-iTxTcukZ.d.mts} +1 -1
  28. package/dist/{src-SmT-XxVf.mjs → src-DlyYl_9X.mjs} +1414 -277
  29. package/dist/testing.d.mts +4 -4
  30. package/dist/testing.mjs +2 -2
  31. package/dist/{types-ZQLYXo5X.d.mts → types-BSMmnpFm.d.mts} +138 -29
  32. package/dist/{types-Bcdo5-2w.d.mts → types-B_Bp2tWK.d.mts} +7 -3
  33. package/dist/{types-DAdwEJMp.d.mts → types-Bonifz5M.d.mts} +2 -2
  34. package/dist/{types-DLghaGEy.d.mts → types-DkO3s9YX.d.mts} +4 -4
  35. package/dist/{types-BrTpz9oL.d.mts → types-Dm5Oh5bH.d.mts} +19 -6
  36. package/dist/{types-D_2G6Q68.d.mts → types-dJMOXXL3.d.mts} +21 -13
  37. package/dist/visual.d.mts +6 -6
  38. package/dist/visual.mjs +1 -1
  39. package/llms.txt +10 -7
  40. package/package.json +4 -2
  41. package/dist/{assets-DYiKxPBX.mjs → assets-BrKSg1O6.mjs} +1 -1
  42. package/dist/{watch-CB8IWDBi.mjs → watch-CWI_on4T.mjs} +1 -1
package/dist/index.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { $ as sfx, A as types_exports$3, At as Noise, B as defineStyle, Bt as rendererPlugin, C as types_exports$10, Ct as effectsPlugin, D as types_exports$6, Dt as ColorMatrix, E as types_exports$7, Et as Blur, F as resolve, Ft as assetsPlugin, G as external, Gt as to, H as platformPlugin, Ht as flowPlugin, I as Box, It as animPlugin, J as mark, Jt as SaveUnreadableError, K as frames, Kt as type, L as LocalWrite, Lt as AnimPlayer, M as types_exports$1, Mt as defineFilter, N as types_exports, Nt as audioPlugin, O as types_exports$5, Ot as Displacement, P as uiPlugin, Pt as scenesPlugin, Q as set, R as popup, Rt as Animation, S as types_exports$11, St as messageDuration, T as types_exports$8, Tt as Alpha, U as HAPTIC_KINDS, Ut as exit, V as textPlugin, Vt as worldPlugin, W as defineAnimation, Wt as slot, X as play, Xt as timePlugin, Y as parallel, Yt as lifecyclePlugin, Z as sequence, Zt as clockPlugin, _ as types_exports$16, _t as Touchable, a as defineMotion, at as wait, b as types_exports$13, bt as i18nPlugin, c as schedule, ct as DropTarget, d as tr, dt as Pointer, et as spawn, f as defineFeature, ft as PointerOver, g as load, gt as Tappable, h as defineBundles, ht as Swipeable, i as screen, it as use, j as types_exports$2, jt as Outline, k as types_exports$4, kt as Glow, l as projection, lt as Held, m as music, mt as Pressed, n as createPlugin, nt as stagger, o as guide, ot as inputPlugin, p as defineEmitter, pt as Pressable, q as haptic, qt as modelPlugin, r as defineGame, rt as tween, s as hint, st as Draggable, t as createApp, tt as spawned, u as defineScene, ut as Hovered, v as types_exports$15, vt as Traceable, w as types_exports$9, wt as Emitter, x as types_exports$12, xt as messageArgument, y as types_exports$14, yt as Traced, z as defineTokens, zt as Frames } from "./src-SmT-XxVf.mjs";
1
+ import { $ as sfx, A as types_exports$3, At as Noise, B as defineStyle, Bt as rendererPlugin, C as types_exports$10, Ct as effectsPlugin, D as types_exports$6, Dt as ColorMatrix, E as types_exports$7, Et as Blur, F as resolve, Ft as assetsPlugin, G as external, Gt as to, H as platformPlugin, Ht as flowPlugin, I as Box, It as animPlugin, J as mark, Jt as SaveUnreadableError, K as frames, Kt as type, L as LocalWrite, Lt as AnimPlayer, M as types_exports$1, Mt as defineFilter, N as types_exports, Nt as audioPlugin, O as types_exports$5, Ot as Displacement, P as uiPlugin, Pt as scenesPlugin, Q as set, R as popup, Rt as Animation, S as types_exports$11, St as messageDuration, T as types_exports$8, Tt as Alpha, U as HAPTIC_KINDS, Ut as exit, V as textPlugin, Vt as worldPlugin, W as defineAnimation, Wt as slot, X as play, Xt as timePlugin, Y as parallel, Yt as lifecyclePlugin, Z as sequence, Zt as clockPlugin, _ as types_exports$16, _t as Touchable, a as defineMotion, at as wait, b as types_exports$13, bt as i18nPlugin, c as schedule, ct as DropTarget, d as tr, dt as Pointer, et as spawn, f as defineFeature, ft as PointerOver, g as load, gt as Tappable, h as defineBundles, ht as Swipeable, i as screen, it as use, j as types_exports$2, jt as Outline, k as types_exports$4, kt as Glow, l as projection, lt as Held, m as music, mt as Pressed, n as createPlugin, nt as stagger, o as guide, ot as inputPlugin, p as defineEmitter, pt as Pressable, q as haptic, qt as modelPlugin, r as defineGame, rt as tween, s as hint, st as Draggable, t as createApp, tt as spawned, u as defineScene, ut as Hovered, v as types_exports$15, vt as Traceable, w as types_exports$9, wt as Emitter, x as types_exports$12, xt as messageArgument, y as types_exports$14, yt as Traced, z as defineTokens, zt as Frames } from "./src-DlyYl_9X.mjs";
2
2
  import { A as system, C as Exiting, D as component, E as Tree, O as mut, S as sprite, T as Order, _ as Parent, b as Transform, c as Text, d as defineTextStyles, f as label, g as NineSlice, h as Display, j as tag, k as resource, l as bind, s as Countdown, v as Shape, w as Layer, y as Sprite } from "./visual-dMW8iqAE.mjs";
3
3
  import { r as defineComponent } from "./flatten-BkXuscAV.mjs";
4
4
  export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, Displacement, Display, Draggable, DropTarget, types_exports$4 as Effects, Emitter, Exiting, types_exports$5 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, types_exports$6 as I18n, types_exports$7 as Input, Layer, types_exports$8 as Lifecycle, LocalWrite, types_exports$9 as Model, NineSlice, Noise, Order, Outline, Parent, types_exports$10 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$11 as Renderer, SaveUnreadableError, types_exports$12 as Scenes, Shape, Sprite, Swipeable, Tappable, Text, types_exports$13 as TextTypes, types_exports$14 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$15 as Ui, types_exports$16 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, defineAnimation, defineBundles, defineComponent, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flowPlugin, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
@@ -1,10 +1,10 @@
1
- import { A as Api$1, At as FlowGraph, M as Explained, Mt as JournalEntry, S as Under, T as RenderStats, U as EntitySnapshot, W as FrameDiff, _t as Position, an as Snapshot, h as Api$2, p as Usage, qt as Api, t as Api$3, z as ComponentSchema } from "./types-ZQLYXo5X.mjs";
2
- import { a as AudioApi, r as UiApi, u as SoundEntry } from "./types-D_2G6Q68.mjs";
3
- import { n as EffectsApi, r as EffectsStats } from "./types-Bcdo5-2w.mjs";
4
- import { c as UiNode } from "./types-BrTpz9oL.mjs";
5
- import { t as HeadlessApp } from "./headless-G4nuZ-xz.mjs";
6
- import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-DAdwEJMp.mjs";
7
- import { n as defineSource } from "./define-CCc0ozKe.mjs";
1
+ import { A as Api$1, At as FlowGraph, M as Explained, Mt as JournalEntry, S as Under, T as RenderStats, U as EntitySnapshot, W as FrameDiff, _t as Position, an as Snapshot, h as Api$2, p as Usage, qt as Api, t as Api$3, z as ComponentSchema } from "./types-BSMmnpFm.mjs";
2
+ import { a as AudioApi, r as UiApi, u as SoundEntry } from "./types-dJMOXXL3.mjs";
3
+ import { n as EffectsApi, r as EffectsStats } from "./types-B_Bp2tWK.mjs";
4
+ import { c as UiNode } from "./types-Dm5Oh5bH.mjs";
5
+ import { t as HeadlessApp } from "./headless-CYgYzro0.mjs";
6
+ import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-Bonifz5M.mjs";
7
+ import { n as defineSource } from "./define-Ckp70_GR.mjs";
8
8
 
9
9
  //#region src/plugins/flow/doors/read.d.ts
10
10
  /**
@@ -1,2 +1,2 @@
1
- import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-B276Gg0s.mjs";
1
+ import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-iTxTcukZ.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxDEV, jsxs };
@@ -1,2 +1,2 @@
1
- import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-B276Gg0s.mjs";
1
+ import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-iTxTcukZ.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxs };
@@ -1,4 +1,4 @@
1
- import { Xt as Json, nn as ProviderCall, rn as SaveDoc, tn as PlayerStateProvider } from "./types-ZQLYXo5X.mjs";
1
+ import { Xt as Json, nn as ProviderCall, rn as SaveDoc, tn as PlayerStateProvider } from "./types-BSMmnpFm.mjs";
2
2
 
3
3
  //#region src/plugins/model/store/providers/memory.d.ts
4
4
  /**
package/dist/project.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { S as readInside, _ as declaredFunctions, a as reindexPath, b as unwrap, c as definerOfCall, d as sha1, f as definersOf, g as holeOf, h as hasHole, i as openSession, l as JSX, m as HOLE, n as createHub, o as serialize, p as collectJsx, s as parseCached, u as jsxShapes, v as propertyNameOf, y as propertyOfValue } from "./watch-CB8IWDBi.mjs";
1
+ import { S as readInside, _ as declaredFunctions, a as reindexPath, b as unwrap, c as definerOfCall, d as sha1, f as definersOf, g as holeOf, h as hasHole, i as openSession, l as JSX, m as HOLE, n as createHub, o as serialize, p as collectJsx, s as parseCached, u as jsxShapes, v as propertyNameOf, y as propertyOfValue } from "./watch-CWI_on4T.mjs";
2
2
  import { createBrandConsole } from "@moku-labs/common/cli";
3
3
  //#region src/project/locate.ts
4
4
  /** The kind of a style key. */
@@ -1,6 +1,6 @@
1
- import { a as sheetAlone } from "./capture-fpd83Mi5.mjs";
1
+ import { a as sheetAlone } from "./capture-D7XvoHdH.mjs";
2
2
  import { n as isDev, r as notInstalled, t as controlRefused } from "./dev-Cc50Dk7H.mjs";
3
- import { n as reproBookmark } from "./headless-BsNdJs9W.mjs";
3
+ import { n as reproBookmark } from "./headless-BA6ffzqD.mjs";
4
4
  import { a as readTarget, i as isProjectionTarget, n as isTainted, o as inputOrEmpty, r as recordCheat, s as defineCommand } from "./session-DgukhR_7.mjs";
5
5
  //#region src/plugins/anim/control.ts
6
6
  /**
@@ -342,8 +342,61 @@ function invalidBookmark() {
342
342
  return /* @__PURE__ */ new Error("[game] The bookmark is not a flow.bookmark() value.\n Pass the JSON that game.bookmark returned.");
343
343
  }
344
344
  /**
345
+ * Tells whether a JSON value has the shape of a rest point: an object with a path and an input.
346
+ *
347
+ * @param value - The `rest` field of a bookmark.
348
+ * @returns True when `path` is a string and `input` is there.
349
+ * @example
350
+ * ```ts
351
+ * isRestPoint({ path: "home", input: null }); // true
352
+ * isRestPoint({ path: "home" }); // false: a rest point has an input, `null` when it is empty
353
+ * ```
354
+ */
355
+ function isRestPoint(value) {
356
+ return isRecord(value) && typeof value.path === "string" && value.input !== void 0;
357
+ }
358
+ /**
359
+ * Reads the rest point of a bookmark taken at a transit node.
360
+ *
361
+ * @param value - The `rest` field of a bookmark.
362
+ * @returns The rest point, or `undefined` when the value is not one.
363
+ * @example
364
+ * ```ts
365
+ * readRest({ path: "home", input: null }); // { path: "home", input: null }
366
+ * readRest("home"); // undefined
367
+ * ```
368
+ */
369
+ function readRest(value) {
370
+ if (!isRestPoint(value)) return void 0;
371
+ return {
372
+ path: value.path,
373
+ input: value.input
374
+ };
375
+ }
376
+ /**
377
+ * Reads the optional fields of a bookmark onto it: the `scene` the `game.bookmark` door added and
378
+ * the `rest` point of a bookmark taken at a transit node. An absent field leaves no key.
379
+ *
380
+ * @param value - The JSON object of the bookmark.
381
+ * @param bookmark - The bookmark with its required fields.
382
+ * @returns The bookmark with its scene and its rest point.
383
+ * @throws {Error} When the scene or the rest point has the wrong shape.
384
+ */
385
+ function readBookmarkOptions(value, bookmark) {
386
+ const { scene, rest } = value;
387
+ if (scene !== void 0 && typeof scene !== "string") throw invalidBookmark();
388
+ if (scene !== void 0) bookmark.scene = scene;
389
+ if (rest !== void 0) {
390
+ const point = readRest(rest);
391
+ if (point === void 0) throw invalidBookmark();
392
+ bookmark.rest = point;
393
+ }
394
+ return bookmark;
395
+ }
396
+ /**
345
397
  * Reads a bookmark out of JSON, the value `flow.bookmark()` made and the editor kept. The
346
- * `scene` the `game.bookmark` door added is kept when present.
398
+ * `scene` the `game.bookmark` door added and the `rest` point of a bookmark taken at a transit
399
+ * node are kept when present.
347
400
  *
348
401
  * @param value - The JSON the editor sent.
349
402
  * @returns The bookmark.
@@ -358,25 +411,14 @@ function readBookmark(value) {
358
411
  const { path, input, player, session, graph } = value;
359
412
  const rng = readRng(value.rng);
360
413
  if (!(typeof path === "string" && typeof graph === "string") || !(input !== void 0 && player !== void 0 && session !== void 0) || rng === void 0) throw invalidBookmark();
361
- const { scene } = value;
362
- if (scene === void 0) return {
414
+ return readBookmarkOptions(value, {
363
415
  path,
364
416
  input,
365
417
  player,
366
418
  session,
367
419
  rng,
368
420
  graph
369
- };
370
- if (typeof scene !== "string") throw invalidBookmark();
371
- return {
372
- path,
373
- input,
374
- player,
375
- session,
376
- rng,
377
- graph,
378
- scene
379
- };
421
+ });
380
422
  }
381
423
  /**
382
424
  * Builds the error of a value that is not a repro.
@@ -577,29 +619,66 @@ function nextFrame(app) {
577
619
  });
578
620
  }
579
621
  /**
580
- * Waits on drawn frames until the graph rests at a gate: at most 600.
622
+ * Starts the restore of a bookmark and does not wait for it. Both ways it can end are marked on
623
+ * the entry, so a restore that rejects while a frame is waited on is never left unhandled.
581
624
  *
582
625
  * @param app - The app.
583
- * @returns True once it rests, false when it still does not after 600 drawn frames.
626
+ * @param bookmark - The bookmark to enter.
627
+ * @returns The restore in flight.
584
628
  */
585
- async function waitForRest(app) {
586
- for (let frame = 0; frame < REST_FRAMES; frame += 1) {
587
- if (atRest(app.flow.state())) return true;
588
- await nextFrame(app);
589
- }
590
- return atRest(app.flow.state());
629
+ function startRestore(app, bookmark) {
630
+ const entry = {
631
+ restore: app.flow.restore(bookmark),
632
+ state: "pending"
633
+ };
634
+ entry.restore.then(() => {
635
+ entry.state = "entered";
636
+ }, () => {
637
+ entry.state = "failed";
638
+ });
639
+ return entry;
640
+ }
641
+ /**
642
+ * Tells whether a restore still has frames to wait for: it has not settled, or it resolved and
643
+ * the graph does not rest at a gate yet. A gate counts only after the restore resolved: until
644
+ * then it can be the gate of the node the restore leaves. A failed restore waits for nothing.
645
+ *
646
+ * @param app - The app.
647
+ * @param entry - The restore in flight.
648
+ * @returns True while another frame is needed.
649
+ */
650
+ function waiting(app, entry) {
651
+ if (entry.state === "pending") return true;
652
+ return entry.state === "entered" && !atRest(app.flow.state());
653
+ }
654
+ /**
655
+ * Waits on drawn frames until a restore resolved and the graph rests at a gate, or the restore
656
+ * failed: at most 600.
657
+ *
658
+ * @param app - The app.
659
+ * @param entry - The restore in flight.
660
+ * @returns False when frames are still needed after 600 drawn ones.
661
+ */
662
+ async function waitForRest(app, entry) {
663
+ for (let frame = 0; frame < REST_FRAMES && waiting(app, entry); frame += 1) await nextFrame(app);
664
+ return !waiting(app, entry);
591
665
  }
592
666
  /**
593
667
  * Restores a bookmark and waits until the graph rests at a gate, then two drawn frames more, so
594
- * the screen of the gate is built and drawn.
668
+ * the screen of the gate is built and drawn. The frames run while the restore is in flight: a
669
+ * bookmark of a transit node resolves only at its gate, and on a paused clock no frame but the
670
+ * ones stepped here brings its node there.
595
671
  *
596
672
  * @param app - The app.
597
673
  * @param bookmark - The bookmark to enter.
598
- * @throws {Error} When the graph does not rest within 600 drawn frames.
674
+ * @throws {Error} When the graph does not rest within 600 drawn frames, and whatever the restore
675
+ * rejects with.
599
676
  */
600
677
  async function restoreAtRest(app, bookmark) {
601
- await app.flow.restore(bookmark);
602
- if (!await waitForRest(app)) throw new Error("[game] game.capture diff: the bookmark did not come to rest in 600 frames.\n Capture a bookmark taken at a gate.");
678
+ const entry = startRestore(app, bookmark);
679
+ const rested = await waitForRest(app, entry);
680
+ if (entry.state !== "pending") await entry.restore;
681
+ if (!rested) throw new Error("[game] game.capture diff: the bookmark did not come to rest in 600 frames.\n Capture a bookmark taken at a gate.");
603
682
  for (let frame = 0; frame < AFTER_REST_FRAMES; frame += 1) await nextFrame(app);
604
683
  }
605
684
  /**
@@ -881,7 +960,8 @@ const fillCommand = defineCommand({
881
960
  //#region src/plugins/flow/control.ts
882
961
  /**
883
962
  * Enters a bookmark, or a repro's bookmark followed by its route. A bookmark's `scene` is handed
884
- * to `scenes.expect` first, so a rest node without a scene of its own mounts it.
963
+ * to `scenes.expect` first, so a node without a scene of its own mounts it: a rest node, or the
964
+ * transit node of a bookmark taken while an effect that takes answers waited.
885
965
  *
886
966
  * @param app - The app; with `scenes`, the bookmark's scene is expected before the restore.
887
967
  * @param input - Exactly one of a bookmark and a repro, as JSON.
@@ -892,13 +972,15 @@ const fillCommand = defineCommand({
892
972
  */
893
973
  async function restoreFrom(app, input) {
894
974
  const { bookmark, repro } = input;
895
- if (bookmark !== void 0 && repro === void 0) {
975
+ const bookmarkOnly = bookmark !== void 0 && repro === void 0;
976
+ const reproOnly = repro !== void 0 && bookmark === void 0;
977
+ if (bookmarkOnly) {
896
978
  const read = readBookmark(bookmark);
897
979
  if (read.scene !== void 0) app.scenes?.expect(read.scene);
898
980
  await app.flow.restore(read);
899
981
  return app.flow.state();
900
982
  }
901
- if (repro !== void 0 && bookmark === void 0) {
983
+ if (reproOnly) {
902
984
  const parsed = readRepro(repro);
903
985
  await app.flow.restore(reproBookmark(app, parsed));
904
986
  return app.flow.walk(parsed.route);
@@ -959,15 +1041,19 @@ const walkCommand = defineCommand({
959
1041
  }
960
1042
  });
961
1043
  /**
962
- * Takes a bookmark of the rest point: the node plus the committed state, plain JSON. An app with
963
- * the screen plugins adds the mounted `scene`, so a restore in a fresh page builds it again.
1044
+ * Takes a bookmark of where the graph stands: the node plus the committed state, plain JSON. The
1045
+ * node is the last rest node, or, while a transit node waits for an effect that takes answers (a
1046
+ * `popup`, or a hand-written descriptor with `answers`), that node; `rest` then names the rest
1047
+ * point before it. An app with the screen plugins adds the mounted `scene`, so a restore in a
1048
+ * fresh page builds it again.
964
1049
  *
965
1050
  * @example
966
1051
  * ```ts
967
- * // The editor keeps the position while the Settings popup stands over Home.
1052
+ * // The editor keeps the position while the info popup of the mini game is open over Home.
968
1053
  * const { value } = await run(app, commands.bookmark);
969
- * value.path; // "settings/open"
1054
+ * value.path; // "info/show": the node that waits for the popup's answer
970
1055
  * value.scene; // "home"
1056
+ * value.rest; // { path: "home", input: null }
971
1057
  * ```
972
1058
  */
973
1059
  const bookmarkCommand = defineCommand({
@@ -990,6 +1076,10 @@ const bookmarkCommand = defineCommand({
990
1076
  * Restores a bookmark, or a repro: its state at its checkpoint, then its route. Replaces the
991
1077
  * state outside the graph, so the session is tainted and the command journaled. A bookmark's
992
1078
  * `scene` goes to `scenes.expect` first: a bookmark at a popup comes back with the scene under it.
1079
+ * A bookmark taken while a transit node waited for an effect that takes answers (a `popup`, or a
1080
+ * hand-written descriptor with `answers`) runs that node again, and the command answers once its
1081
+ * gate is open: the state it returns already lists the answers. The popup is drawn on the next
1082
+ * frame. A repro starts at a rest node only.
993
1083
  *
994
1084
  * @example
995
1085
  * ```ts
@@ -998,11 +1088,11 @@ const bookmarkCommand = defineCommand({
998
1088
  * const ran = await run(app, commands.restore, { repro });
999
1089
  * ran.state; // { path: "board/awaitIntent", frame: 12, tainted: true }
1000
1090
  *
1001
- * // A fresh page restores the bookmark game.bookmark took at the Settings popup over Home.
1002
- * bookmark.scene; // "home"
1003
- * await run(app, commands.restore, { bookmark });
1004
- * await app.flow.walk([]); // the scene stage runs after the restore resolved
1005
- * app.scenes.current(); // "home"
1091
+ * // A fresh page restores the bookmark game.bookmark took at the info popup of the mini game.
1092
+ * const { value } = await run(app, commands.restore, { bookmark });
1093
+ * value.path; // "info/show"
1094
+ * value.pending.gate; // ["ok", "close"]: the popup waits for its answer again
1095
+ * app.scenes.current(); // "home": the scene the bookmark named, under the popup
1006
1096
  * ```
1007
1097
  */
1008
1098
  const restoreCommand = defineCommand({
@@ -1,4 +1,4 @@
1
- import { a as JsxChild, m as UiIntrinsicElements, t as DescriptionNode } from "./types-BrTpz9oL.mjs";
1
+ import { a as JsxChild, m as UiIntrinsicElements, t as DescriptionNode } from "./types-Dm5Oh5bH.mjs";
2
2
 
3
3
  //#region src/plugins/ui/jsx/runtime.d.ts
4
4
  /** What the compiler passes as props: the children plus whatever the tag declared. */