@moku-labs/game 0.13.0 → 0.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/README.md +3 -3
  2. package/dist/app/page.d.mts +2 -1
  3. package/dist/app/page.mjs +1 -0
  4. package/dist/app/system.d.mts +3 -3
  5. package/dist/app.d.mts +2 -2
  6. package/dist/app.mjs +1 -1
  7. package/dist/assets.d.mts +1 -1
  8. package/dist/assets.mjs +1 -1
  9. package/dist/cli.d.mts +69 -3
  10. package/dist/cli.mjs +482 -57
  11. package/dist/{commands-DvFr8Uwp.d.mts → commands-BrgeMP5y.d.mts} +5 -5
  12. package/dist/control.d.mts +4 -4
  13. package/dist/{define-CCc0ozKe.d.mts → define-ZmWbWxon.d.mts} +2 -2
  14. package/dist/{headless-G4nuZ-xz.d.mts → headless-Dgxvp6Ym.d.mts} +1 -1
  15. package/dist/hot.d.mts +3 -3
  16. package/dist/hot.mjs +11 -9
  17. package/dist/{index-rnOYAriI.d.mts → index-CdbE_jGs.d.mts} +12 -4
  18. package/dist/index.d.mts +5 -5
  19. package/dist/index.mjs +1 -1
  20. package/dist/inspect.d.mts +7 -7
  21. package/dist/jsx-dev-runtime.d.mts +1 -1
  22. package/dist/jsx-runtime.d.mts +1 -1
  23. package/dist/{memory-DwDhfFWK.d.mts → memory-DJ2sPExv.d.mts} +1 -1
  24. package/dist/project.mjs +7 -2954
  25. package/dist/{runtime-B276Gg0s.d.mts → runtime-6qakboTm.d.mts} +1 -1
  26. package/dist/{src-SmT-XxVf.mjs → src-CltFFKtc.mjs} +955 -108
  27. package/dist/testing.d.mts +4 -4
  28. package/dist/testing.mjs +1 -1
  29. package/dist/{types-D_2G6Q68.d.mts → types-B3T2X6To.d.mts} +8 -4
  30. package/dist/{types-ZQLYXo5X.d.mts → types-C6y8EfEB.d.mts} +54 -5
  31. package/dist/{types-BrTpz9oL.d.mts → types-CmuwAjkV.d.mts} +19 -6
  32. package/dist/{types-DAdwEJMp.d.mts → types-D57SntUt.d.mts} +2 -2
  33. package/dist/{types-DLghaGEy.d.mts → types-DGIkfZB7.d.mts} +4 -4
  34. package/dist/{types-Bcdo5-2w.d.mts → types-zRGJdFGX.d.mts} +7 -3
  35. package/dist/visual.d.mts +6 -6
  36. package/dist/watch-CWI_on4T.mjs +2960 -0
  37. package/llms.txt +11 -7
  38. package/package.json +4 -2
  39. package/dist/{assets-DYiKxPBX.mjs → assets-BrKSg1O6.mjs} +1 -1
@@ -1,8 +1,8 @@
1
- import { A as Api$2, E as DebugSwitches, Ot as Bookmark, h as Api$1, jt as FlowState, ln as Api, vn as Time, w as Captured } from "./types-ZQLYXo5X.mjs";
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- import { a as AudioApi, r as UiApi, v as ScenesApi, x as AnimApi } from "./types-D_2G6Q68.mjs";
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- import { A as InputApi } from "./types-BrTpz9oL.mjs";
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- import { t as HeadlessApp } from "./headless-G4nuZ-xz.mjs";
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- import { n as Command, r as ControlApp } from "./types-DAdwEJMp.mjs";
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+ import { A as Api$2, E as DebugSwitches, Ot as Bookmark, h as Api$1, jt as FlowState, ln as Api, vn as Time, w as Captured } from "./types-C6y8EfEB.mjs";
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+ import { a as AudioApi, r as UiApi, v as ScenesApi, x as AnimApi } from "./types-B3T2X6To.mjs";
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+ import { A as InputApi } from "./types-CmuwAjkV.mjs";
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+ import { t as HeadlessApp } from "./headless-Dgxvp6Ym.mjs";
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+ import { n as Command, r as ControlApp } from "./types-D57SntUt.mjs";
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  //#region src/plugins/flow/doors/commands.d.ts
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  /**
@@ -1,7 +1,7 @@
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- import { t as HeadlessApp } from "./headless-G4nuZ-xz.mjs";
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- import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-DAdwEJMp.mjs";
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- import { t as commands } from "./commands-DvFr8Uwp.mjs";
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- import { t as defineCommand } from "./define-CCc0ozKe.mjs";
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+ import { t as HeadlessApp } from "./headless-Dgxvp6Ym.mjs";
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+ import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-D57SntUt.mjs";
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+ import { t as commands } from "./commands-BrgeMP5y.mjs";
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+ import { t as defineCommand } from "./define-ZmWbWxon.mjs";
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  //#region src/plugins/flow/doors/dev.d.ts
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  /**
@@ -1,5 +1,5 @@
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- import { t as HeadlessApp } from "./headless-G4nuZ-xz.mjs";
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- import { c as Source, n as Command, o as InputSchema } from "./types-DAdwEJMp.mjs";
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+ import { t as HeadlessApp } from "./headless-Dgxvp6Ym.mjs";
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+ import { c as Source, n as Command, o as InputSchema } from "./types-D57SntUt.mjs";
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  //#region src/plugins/flow/doors/define.d.ts
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  /**
@@ -1,4 +1,4 @@
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- import { Bt as Answer, Mt as JournalEntry, Pt as RouteStep, Xt as Json, cn as RngState, dt as Api$1, hn as Api, jt as FlowState } from "./types-ZQLYXo5X.mjs";
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+ import { Bt as Answer, Mt as JournalEntry, Pt as RouteStep, Xt as Json, cn as RngState, dt as Api$1, hn as Api, jt as FlowState } from "./types-C6y8EfEB.mjs";
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  //#region src/plugins/flow/headless.d.ts
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  /**
package/dist/hot.d.mts CHANGED
@@ -15,9 +15,9 @@ type HotOptions = {
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  /**
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  * The files that get the footer. Default: `.tsx` files, `styles.ts`, `view.ts`,
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  * `animations.ts`, `effects.ts`, any `.ts` directly in a `styles/`, `motion/`, `effects/` or
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- * `views/` folder, and in `world/projections/` or `world/layout/`, and
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- * `generated/strings.<locale>.ts`. Bun runs it as the load filter on the absolute path, so it
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- * should not anchor at the start.
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+ * `views/` folder, and in `world/projections/` or `world/layout/`,
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+ * `generated/strings.<locale>.ts`, and the stamp module `.moku/assets-stamp.ts`. Bun runs it as
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+ * the load filter on the absolute path, so it should not anchor at the start.
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  */
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  include?: RegExp;
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  /**
package/dist/hot.mjs CHANGED
@@ -6,20 +6,22 @@ import { readFile } from "node:fs/promises";
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  * a running game. It appends a footer to every view module it loads: the module accepts its own
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  * update and hands the new exports to the running game through `globalThis.__moku_hot`. The `ui`
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  * plugin installs that handler in dev builds only. What swaps: styles, components, projections,
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- * animations, text styles, emitters and generated strings. A view module is a `.tsx` file, a
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- * `styles.ts`, a `view.ts`, an `animations.ts`, an `effects.ts`, any `.ts` directly in a
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- * `styles/`, `motion/`, `effects/` or `views/` folder, any `.ts` directly in `world/projections/`
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- * or `world/layout/`, or a generated `generated/strings.<locale>.ts`; a logic module never gets
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- * the footer (`world/components/` and `world/systems/` included: they are registered at start), so
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- * its save reaches the root and the page reloads and restores its state. `moku-game dev` lists the
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+ * animations, text styles, emitters, generated strings, and the asset files the stamp module of
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+ * the keys watch names. A view module is a `.tsx` file, a `styles.ts`, a `view.ts`, an
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+ * `animations.ts`, an `effects.ts`, any `.ts` directly in a `styles/`, `motion/`, `effects/` or
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+ * `views/` folder, any `.ts` directly in `world/projections/` or `world/layout/`, or a generated
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+ * `generated/strings.<locale>.ts`. The stamp module `.moku/assets-stamp.ts` gets the footer too:
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+ * its new exports say which asset files changed. A logic module never gets the footer
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+ * (`world/components/` and `world/systems/` included: they are registered at start, and
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+ * `.moku/main.ts` too), so its save reaches the root and the page reloads and restores its state. `moku-game dev` lists the
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  * plugin first in `[serve.static]` of the bunfig it writes, `.moku/bunfig.toml`; a game without the
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  * shell lists it in its own `bunfig.toml`. The dev server only: `moku-game build` never loads it.
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  */
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  /**
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- * The default view modules: the view files by name or by kind folder. Two literals joined, so
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- * each stays readable.
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+ * The default modules that swap: the view files by name or by kind folder, and the stamp module.
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+ * Three literals joined, so each stays readable.
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  */
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- const DEFAULT_INCLUDE = new RegExp(`(${/\.tsx|\/styles\.ts|\/view\.ts|\/animations\.ts|\/effects\.ts|\/generated\/strings\.[\w-]+\.ts/.source}|${/\/(?:styles|motion|effects|views)\/[^/]+\.ts|\/world\/(?:projections|layout)\/[^/]+\.ts/.source})$`);
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+ const DEFAULT_INCLUDE = new RegExp(`(${/\.tsx|\/styles\.ts|\/view\.ts|\/animations\.ts|\/effects\.ts|\/generated\/strings\.[\w-]+\.ts/.source}|${/\/(?:styles|motion|effects|views)\/[^/]+\.ts|\/world\/(?:projections|layout)\/[^/]+\.ts/.source}|${/\/\.moku\/assets-stamp\.ts/.source})$`);
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  /** The generated strings of one locale, the one file under `generated/` that swaps. */
24
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  const STRINGS = /\/generated\/strings\.[\w-]+\.ts$/;
25
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  /** The default folders and test files that never hot swap. The outer group only scopes the `$`. */
@@ -1,7 +1,7 @@
1
- import { $ as DescriptionNode, A as Api$6, B as ComponentType, Et as FeatureDescription, Ft as SceneIdOf, G as Mut, Gt as State$2, J as QueryTerm, Jt as Config$5, K as Narrowed, Lt as Descriptor, N as State$8, Qt as State$5, R as ComponentHandle, Rt as GuideOptions, Sn as Require, Ut as Config$2, V as ComponentValue, Vt as Api$1, X as SystemDefinition, Xt as Json, Y as ResourceType, Z as TagType, Zt as Root, _n as State$7, a as Config$1, at as NumericFields, bn as Config$9, c as LoadBundles, d as State$1, dn as Events, dt as Api$2, en as Patch, et as Ease, f as Tier, fn as PauseReason, ft as BundlesOf, g as Config$6, gn as Config$7, gt as GameTypes, h as Api$4, hn as Api$5, ht as FeaturePlugin, i as BundleSpec, j as Config$8, k as ViewportSize, kt as DefineNode, l as LoadReason, ln as Api$3, mt as EmitterIdOf, o as DefineBundles, on as StoreApi, ot as ProjectionMotion, pn as State$4, pt as Config$3, r as BundleMap, sn as RngApi, st as ProjectionSpec, t as Api, un as Config$4, vt as State$3, x as State$6, xn as Events$1, xt as defineFlow, yt as TextStylesOf, zt as Hint } from "./types-ZQLYXo5X.mjs";
2
- import { A as SfxDescriptor, C as Config$10, D as Target, E as State$9, N as defineAnimation, S as AnimPlayerValue, T as MotionKeyframe, _ as SceneSpec, a as AudioApi, c as MusicDescriptor, d as State$10, g as SceneDefinition, h as LayerMap, j as Step, k as HapticKind, l as MusicOptions, m as DefineScene, n as State$12, p as AnySceneProjection, r as UiApi, s as Config$11, t as Config$12, v as ScenesApi, w as FramesValue, x as AnimApi, y as State$11, z as play } from "./types-D_2G6Q68.mjs";
3
- import { _ as NoiseValue, c as EmitterValue, d as ColorMatrixValue, f as DisplacementValue, g as GlowValue, h as FilterValueOf, i as State$13, l as AlphaValue, m as FilterSpec, n as EffectsApi, o as EmitterConfig, p as FilterComponent, s as EmitterDefinition, t as Config$13, u as BlurValue, v as OutlineValue, y as UniformDeclaration } from "./types-Bcdo5-2w.mjs";
4
- import { A as InputApi, B as SpriteOptions, E as TextValue, F as NineSliceValue, G as Argument, J as IntlKit, K as Config$14, O as defineComponent, Q as TypedTr, R as ShapeValue, S as TextBind, T as TextStyles, U as TransformValue, V as SpriteValue, W as sprite, X as Part, Y as Message, Z as State$14, _ as Config$16, b as State$16, et as IsFlags, f as defineTokens, g as BindOptions, h as BindField, it as WhenFlags, j as State$15, k as Config$15, nt as Style, p as IntrinsicElementsFor, q as I18nApi, s as PopupComponent, tt as ResolvedStyle, v as CountdownValue, w as TextStyleInput, x as TextApi, y as Point } from "./types-BrTpz9oL.mjs";
1
+ import { $ as DescriptionNode, A as Api$6, B as ComponentType, Et as FeatureDescription, Ft as SceneIdOf, G as Mut, Gt as State$2, J as QueryTerm, Jt as Config$5, K as Narrowed, Lt as Descriptor, N as State$8, Qt as State$5, R as ComponentHandle, Rt as GuideOptions, Sn as Require, Ut as Config$2, V as ComponentValue, Vt as Api$1, X as SystemDefinition, Xt as Json, Y as ResourceType, Z as TagType, Zt as Root, _n as State$7, a as Config$1, at as NumericFields, bn as Config$9, c as LoadBundles, d as State$1, dn as Events, dt as Api$2, en as Patch, et as Ease, f as Tier, fn as PauseReason, ft as BundlesOf, g as Config$6, gn as Config$7, gt as GameTypes, h as Api$4, hn as Api$5, ht as FeaturePlugin, i as BundleSpec, j as Config$8, k as ViewportSize, kt as DefineNode, l as LoadReason, ln as Api$3, mt as EmitterIdOf, o as DefineBundles, on as StoreApi, ot as ProjectionMotion, pn as State$4, pt as Config$3, r as BundleMap, sn as RngApi, st as ProjectionSpec, t as Api, un as Config$4, vt as State$3, x as State$6, xn as Events$1, xt as defineFlow, yt as TextStylesOf, zt as Hint } from "./types-C6y8EfEB.mjs";
2
+ import { A as SfxDescriptor, C as Config$10, D as Target, E as State$9, N as defineAnimation, S as AnimPlayerValue, T as MotionKeyframe, _ as SceneSpec, a as AudioApi, c as MusicDescriptor, d as State$10, g as SceneDefinition, h as LayerMap, j as Step, k as HapticKind, l as MusicOptions, m as DefineScene, n as State$12, p as AnySceneProjection, r as UiApi, s as Config$11, t as Config$12, v as ScenesApi, w as FramesValue, x as AnimApi, y as State$11, z as play } from "./types-B3T2X6To.mjs";
3
+ import { _ as NoiseValue, c as EmitterValue, d as ColorMatrixValue, f as DisplacementValue, g as GlowValue, h as FilterValueOf, i as State$13, l as AlphaValue, m as FilterSpec, n as EffectsApi, o as EmitterConfig, p as FilterComponent, s as EmitterDefinition, t as Config$13, u as BlurValue, v as OutlineValue, y as UniformDeclaration } from "./types-zRGJdFGX.mjs";
4
+ import { A as InputApi, B as SpriteOptions, E as TextValue, F as NineSliceValue, G as Argument, J as IntlKit, K as Config$14, O as defineComponent, Q as TypedTr, R as ShapeValue, S as TextBind, T as TextStyles, U as TransformValue, V as SpriteValue, W as sprite, X as Part, Y as Message, Z as State$14, _ as Config$16, b as State$16, et as IsFlags, f as defineTokens, g as BindOptions, h as BindField, it as WhenFlags, j as State$15, k as Config$15, nt as Style, p as IntrinsicElementsFor, q as I18nApi, s as PopupComponent, tt as ResolvedStyle, v as CountdownValue, w as TextStyleInput, x as TextApi, y as Point } from "./types-CmuwAjkV.mjs";
5
5
  import { Log } from "@moku-labs/common/browser";
6
6
  import { PluginCtx } from "@moku-labs/core";
7
7
 
@@ -196,6 +196,10 @@ declare const assetsPlugin: import("@moku-labs/core").PluginInstance<"assets", C
196
196
  reason: "budget" | "request";
197
197
  keys: readonly string[];
198
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  };
199
+ "assets:replaced": {
200
+ bundle: string;
201
+ keys: readonly string[];
202
+ };
199
203
  }> & Record<never, never>;
200
204
  //#endregion
201
205
  //#region src/plugins/audio/index.d.ts
@@ -1641,6 +1645,10 @@ declare const screen: readonly [import("@moku-labs/core").PluginInstance<"world"
1641
1645
  reason: "budget" | "request";
1642
1646
  keys: readonly string[];
1643
1647
  };
1648
+ "assets:replaced": {
1649
+ bundle: string;
1650
+ keys: readonly string[];
1651
+ };
1644
1652
  }> & Record<never, never>, import("@moku-labs/core").PluginInstance<"scenes", Record<string, never>, State$11, ScenesApi, {
1645
1653
  "scenes:changed": {
1646
1654
  from: string | undefined;
package/dist/index.d.mts CHANGED
@@ -1,6 +1,6 @@
1
- import { $ as DescriptionNode, $t as types_d_exports$9, C as types_d_exports$11, Ct as slot, Kt as types_d_exports$3, P as types_d_exports$16, St as exit, Tt as type, bt as types_d_exports$5, in as SaveUnreadableError, m as types_d_exports$1, mn as types_d_exports$8, wt as to, yn as types_d_exports$14 } from "./types-ZQLYXo5X.mjs";
2
- import { B as sequence, F as frames, G as stagger, H as sfx, I as haptic, J as wait, K as tween, L as mark, M as HAPTIC_KINDS, N as defineAnimation, O as types_d_exports, P as external, R as parallel, U as spawn, V as set, W as spawned, b as types_d_exports$12, f as types_d_exports$2, i as types_d_exports$15, k as HapticKind, q as use, z as play } from "./types-D_2G6Q68.mjs";
3
- import { a as types_d_exports$4 } from "./types-Bcdo5-2w.mjs";
4
- import { $ as types_d_exports$6, C as TextFormat, D as types_d_exports$13, H as Transform, I as Parent, L as Shape, M as types_d_exports$7, N as Display, O as defineComponent, P as NineSlice, W as sprite, d as popup, f as defineTokens, g as BindOptions, l as Box, u as LocalWrite, v as CountdownValue, z as Sprite } from "./types-BrTpz9oL.mjs";
5
- import { $ as defineFeature, A as Held, B as Traced, C as Animation, Ct as bind, D as load, E as defineBundles, F as Pressed, G as component, H as Layer, I as Swipeable, J as system, K as mut, L as Tappable, M as Pointer, N as PointerOver, O as Draggable, P as Pressable, Q as schedule, R as Touchable, S as AnimPlayer, St as Text, T as defineScene, Tt as label, U as Order, V as Exiting, W as Tree, X as guide, Y as tag, Z as hint, _ as defineStyle, _t as audioPlugin, a as defineEmitter, at as rendererPlugin, b as messageDuration, bt as projection, c as Alpha, ct as PlatformProvider, d as Displacement, dt as lifecyclePlugin, et as worldPlugin, f as Glow, ft as inputPlugin, g as resolve, gt as clockPlugin, h as music, ht as effectsPlugin, i as screen, it as scenesPlugin, j as Hovered, k as DropTarget, l as Blur, lt as types_d_exports$10, m as Outline, mt as flowPlugin, n as createPlugin, nt as timePlugin, o as Emitter, ot as platformPlugin, p as Noise, pt as i18nPlugin, q as resource, r as defineGame, rt as textPlugin, s as defineFilter, st as BackResult, t as createApp, tt as uiPlugin, u as ColorMatrix, ut as modelPlugin, v as tr, vt as assetsPlugin, w as Frames, wt as defineTextStyles, x as defineMotion, xt as Countdown, y as messageArgument, yt as animPlugin, z as Traceable } from "./index-rnOYAriI.mjs";
1
+ import { $ as DescriptionNode, $t as types_d_exports$9, C as types_d_exports$11, Ct as slot, Kt as types_d_exports$3, P as types_d_exports$16, St as exit, Tt as type, bt as types_d_exports$5, in as SaveUnreadableError, m as types_d_exports$1, mn as types_d_exports$8, wt as to, yn as types_d_exports$14 } from "./types-C6y8EfEB.mjs";
2
+ import { B as sequence, F as frames, G as stagger, H as sfx, I as haptic, J as wait, K as tween, L as mark, M as HAPTIC_KINDS, N as defineAnimation, O as types_d_exports, P as external, R as parallel, U as spawn, V as set, W as spawned, b as types_d_exports$12, f as types_d_exports$2, i as types_d_exports$15, k as HapticKind, q as use, z as play } from "./types-B3T2X6To.mjs";
3
+ import { a as types_d_exports$4 } from "./types-zRGJdFGX.mjs";
4
+ import { $ as types_d_exports$6, C as TextFormat, D as types_d_exports$13, H as Transform, I as Parent, L as Shape, M as types_d_exports$7, N as Display, O as defineComponent, P as NineSlice, W as sprite, d as popup, f as defineTokens, g as BindOptions, l as Box, u as LocalWrite, v as CountdownValue, z as Sprite } from "./types-CmuwAjkV.mjs";
5
+ import { $ as defineFeature, A as Held, B as Traced, C as Animation, Ct as bind, D as load, E as defineBundles, F as Pressed, G as component, H as Layer, I as Swipeable, J as system, K as mut, L as Tappable, M as Pointer, N as PointerOver, O as Draggable, P as Pressable, Q as schedule, R as Touchable, S as AnimPlayer, St as Text, T as defineScene, Tt as label, U as Order, V as Exiting, W as Tree, X as guide, Y as tag, Z as hint, _ as defineStyle, _t as audioPlugin, a as defineEmitter, at as rendererPlugin, b as messageDuration, bt as projection, c as Alpha, ct as PlatformProvider, d as Displacement, dt as lifecyclePlugin, et as worldPlugin, f as Glow, ft as inputPlugin, g as resolve, gt as clockPlugin, h as music, ht as effectsPlugin, i as screen, it as scenesPlugin, j as Hovered, k as DropTarget, l as Blur, lt as types_d_exports$10, m as Outline, mt as flowPlugin, n as createPlugin, nt as timePlugin, o as Emitter, ot as platformPlugin, p as Noise, pt as i18nPlugin, q as resource, r as defineGame, rt as textPlugin, s as defineFilter, st as BackResult, t as createApp, tt as uiPlugin, u as ColorMatrix, ut as modelPlugin, v as tr, vt as assetsPlugin, w as Frames, wt as defineTextStyles, x as defineMotion, xt as Countdown, y as messageArgument, yt as animPlugin, z as Traceable } from "./index-CdbE_jGs.mjs";
6
6
  export { Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$4 as Effects, Emitter, Exiting, types_d_exports$5 as Flow, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, types_d_exports$6 as I18n, types_d_exports$7 as Input, Layer, types_d_exports$8 as Lifecycle, LocalWrite, types_d_exports$9 as Model, NineSlice, Noise, Order, Outline, Parent, types_d_exports$10 as Platform, type PlatformProvider, Pointer, PointerOver, Pressable, Pressed, types_d_exports$11 as Renderer, SaveUnreadableError, types_d_exports$12 as Scenes, Shape, Sprite, Swipeable, Tappable, Text, type TextFormat, types_d_exports$13 as TextTypes, types_d_exports$14 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$15 as Ui, types_d_exports$16 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, defineAnimation, defineBundles, defineComponent, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flowPlugin, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
package/dist/index.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { $ as sfx, A as types_exports$3, At as Noise, B as defineStyle, Bt as rendererPlugin, C as types_exports$10, Ct as effectsPlugin, D as types_exports$6, Dt as ColorMatrix, E as types_exports$7, Et as Blur, F as resolve, Ft as assetsPlugin, G as external, Gt as to, H as platformPlugin, Ht as flowPlugin, I as Box, It as animPlugin, J as mark, Jt as SaveUnreadableError, K as frames, Kt as type, L as LocalWrite, Lt as AnimPlayer, M as types_exports$1, Mt as defineFilter, N as types_exports, Nt as audioPlugin, O as types_exports$5, Ot as Displacement, P as uiPlugin, Pt as scenesPlugin, Q as set, R as popup, Rt as Animation, S as types_exports$11, St as messageDuration, T as types_exports$8, Tt as Alpha, U as HAPTIC_KINDS, Ut as exit, V as textPlugin, Vt as worldPlugin, W as defineAnimation, Wt as slot, X as play, Xt as timePlugin, Y as parallel, Yt as lifecyclePlugin, Z as sequence, Zt as clockPlugin, _ as types_exports$16, _t as Touchable, a as defineMotion, at as wait, b as types_exports$13, bt as i18nPlugin, c as schedule, ct as DropTarget, d as tr, dt as Pointer, et as spawn, f as defineFeature, ft as PointerOver, g as load, gt as Tappable, h as defineBundles, ht as Swipeable, i as screen, it as use, j as types_exports$2, jt as Outline, k as types_exports$4, kt as Glow, l as projection, lt as Held, m as music, mt as Pressed, n as createPlugin, nt as stagger, o as guide, ot as inputPlugin, p as defineEmitter, pt as Pressable, q as haptic, qt as modelPlugin, r as defineGame, rt as tween, s as hint, st as Draggable, t as createApp, tt as spawned, u as defineScene, ut as Hovered, v as types_exports$15, vt as Traceable, w as types_exports$9, wt as Emitter, x as types_exports$12, xt as messageArgument, y as types_exports$14, yt as Traced, z as defineTokens, zt as Frames } from "./src-SmT-XxVf.mjs";
1
+ import { $ as sfx, A as types_exports$3, At as Noise, B as defineStyle, Bt as rendererPlugin, C as types_exports$10, Ct as effectsPlugin, D as types_exports$6, Dt as ColorMatrix, E as types_exports$7, Et as Blur, F as resolve, Ft as assetsPlugin, G as external, Gt as to, H as platformPlugin, Ht as flowPlugin, I as Box, It as animPlugin, J as mark, Jt as SaveUnreadableError, K as frames, Kt as type, L as LocalWrite, Lt as AnimPlayer, M as types_exports$1, Mt as defineFilter, N as types_exports, Nt as audioPlugin, O as types_exports$5, Ot as Displacement, P as uiPlugin, Pt as scenesPlugin, Q as set, R as popup, Rt as Animation, S as types_exports$11, St as messageDuration, T as types_exports$8, Tt as Alpha, U as HAPTIC_KINDS, Ut as exit, V as textPlugin, Vt as worldPlugin, W as defineAnimation, Wt as slot, X as play, Xt as timePlugin, Y as parallel, Yt as lifecyclePlugin, Z as sequence, Zt as clockPlugin, _ as types_exports$16, _t as Touchable, a as defineMotion, at as wait, b as types_exports$13, bt as i18nPlugin, c as schedule, ct as DropTarget, d as tr, dt as Pointer, et as spawn, f as defineFeature, ft as PointerOver, g as load, gt as Tappable, h as defineBundles, ht as Swipeable, i as screen, it as use, j as types_exports$2, jt as Outline, k as types_exports$4, kt as Glow, l as projection, lt as Held, m as music, mt as Pressed, n as createPlugin, nt as stagger, o as guide, ot as inputPlugin, p as defineEmitter, pt as Pressable, q as haptic, qt as modelPlugin, r as defineGame, rt as tween, s as hint, st as Draggable, t as createApp, tt as spawned, u as defineScene, ut as Hovered, v as types_exports$15, vt as Traceable, w as types_exports$9, wt as Emitter, x as types_exports$12, xt as messageArgument, y as types_exports$14, yt as Traced, z as defineTokens, zt as Frames } from "./src-CltFFKtc.mjs";
2
2
  import { A as system, C as Exiting, D as component, E as Tree, O as mut, S as sprite, T as Order, _ as Parent, b as Transform, c as Text, d as defineTextStyles, f as label, g as NineSlice, h as Display, j as tag, k as resource, l as bind, s as Countdown, v as Shape, w as Layer, y as Sprite } from "./visual-dMW8iqAE.mjs";
3
3
  import { r as defineComponent } from "./flatten-BkXuscAV.mjs";
4
4
  export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, Displacement, Display, Draggable, DropTarget, types_exports$4 as Effects, Emitter, Exiting, types_exports$5 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, types_exports$6 as I18n, types_exports$7 as Input, Layer, types_exports$8 as Lifecycle, LocalWrite, types_exports$9 as Model, NineSlice, Noise, Order, Outline, Parent, types_exports$10 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$11 as Renderer, SaveUnreadableError, types_exports$12 as Scenes, Shape, Sprite, Swipeable, Tappable, Text, types_exports$13 as TextTypes, types_exports$14 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$15 as Ui, types_exports$16 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, defineAnimation, defineBundles, defineComponent, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flowPlugin, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
@@ -1,10 +1,10 @@
1
- import { A as Api$1, At as FlowGraph, M as Explained, Mt as JournalEntry, S as Under, T as RenderStats, U as EntitySnapshot, W as FrameDiff, _t as Position, an as Snapshot, h as Api$2, p as Usage, qt as Api, t as Api$3, z as ComponentSchema } from "./types-ZQLYXo5X.mjs";
2
- import { a as AudioApi, r as UiApi, u as SoundEntry } from "./types-D_2G6Q68.mjs";
3
- import { n as EffectsApi, r as EffectsStats } from "./types-Bcdo5-2w.mjs";
4
- import { c as UiNode } from "./types-BrTpz9oL.mjs";
5
- import { t as HeadlessApp } from "./headless-G4nuZ-xz.mjs";
6
- import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-DAdwEJMp.mjs";
7
- import { n as defineSource } from "./define-CCc0ozKe.mjs";
1
+ import { A as Api$1, At as FlowGraph, M as Explained, Mt as JournalEntry, S as Under, T as RenderStats, U as EntitySnapshot, W as FrameDiff, _t as Position, an as Snapshot, h as Api$2, p as Usage, qt as Api, t as Api$3, z as ComponentSchema } from "./types-C6y8EfEB.mjs";
2
+ import { a as AudioApi, r as UiApi, u as SoundEntry } from "./types-B3T2X6To.mjs";
3
+ import { n as EffectsApi, r as EffectsStats } from "./types-zRGJdFGX.mjs";
4
+ import { c as UiNode } from "./types-CmuwAjkV.mjs";
5
+ import { t as HeadlessApp } from "./headless-Dgxvp6Ym.mjs";
6
+ import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-D57SntUt.mjs";
7
+ import { n as defineSource } from "./define-ZmWbWxon.mjs";
8
8
 
9
9
  //#region src/plugins/flow/doors/read.d.ts
10
10
  /**
@@ -1,2 +1,2 @@
1
- import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-B276Gg0s.mjs";
1
+ import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-6qakboTm.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxDEV, jsxs };
@@ -1,2 +1,2 @@
1
- import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-B276Gg0s.mjs";
1
+ import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-6qakboTm.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxs };
@@ -1,4 +1,4 @@
1
- import { Xt as Json, nn as ProviderCall, rn as SaveDoc, tn as PlayerStateProvider } from "./types-ZQLYXo5X.mjs";
1
+ import { Xt as Json, nn as ProviderCall, rn as SaveDoc, tn as PlayerStateProvider } from "./types-C6y8EfEB.mjs";
2
2
 
3
3
  //#region src/plugins/model/store/providers/memory.d.ts
4
4
  /**