@moku-labs/game 0.0.2 → 0.0.3

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Files changed (35) hide show
  1. package/README.md +89 -21
  2. package/dist/assets.d.mts +58 -6
  3. package/dist/assets.mjs +1630 -234
  4. package/dist/commands-BOxqlv7w.d.mts +99 -0
  5. package/dist/control.d.mts +3 -92
  6. package/dist/control.mjs +3 -757
  7. package/dist/define-BMo0pHe_.d.mts +51 -0
  8. package/dist/{registry-DlpRCibU.mjs → dev-CcwFrwok.mjs} +30 -1
  9. package/dist/index.d.mts +217 -29
  10. package/dist/index.mjs +6179 -727
  11. package/dist/inspect.d.mts +10 -8
  12. package/dist/inspect.mjs +2 -518
  13. package/dist/jsx-dev-runtime.d.mts +1 -1
  14. package/dist/jsx-runtime.d.mts +1 -1
  15. package/dist/{rolldown-runtime-D7D4PA-g.mjs → rolldown-runtime-8H4AJuhK.mjs} +1 -0
  16. package/dist/run-tlcn1w7y.mjs +944 -0
  17. package/dist/{runtime-DiOTkDZz.d.mts → runtime-BstIkrhH.d.mts} +1 -1
  18. package/dist/sources-BooL2MsX.mjs +545 -0
  19. package/dist/testing.d.mts +305 -3
  20. package/dist/testing.mjs +2056 -2
  21. package/dist/types-BTycq8_Z.d.mts +1196 -0
  22. package/dist/{types-yg_ywtT-.d.mts → types-C0SLQsx0.d.mts} +230 -31
  23. package/dist/types-Cjf3ywai.d.mts +5982 -0
  24. package/dist/{define-sFoO3y6X.d.mts → types-D0uYTTC3.d.mts} +180 -51
  25. package/dist/{types-DWILGrPn.d.mts → types-DgwbzDLP.d.mts} +87 -19
  26. package/dist/types-KlE_GL1z.d.mts +1444 -0
  27. package/dist/{visual-BDUHSRvf.mjs → visual-NPrDkvUk.mjs} +19 -13
  28. package/package.json +17 -2
  29. package/dist/headless-CvamCUcR.mjs +0 -186
  30. package/dist/headless-KaSWcd0s.d.mts +0 -181
  31. package/dist/types-BxkNNYul.d.mts +0 -2840
  32. package/dist/types-CTPS9GBu.d.mts +0 -742
  33. package/dist/types-DD-QrG_z.d.mts +0 -588
  34. package/dist/types-DYLnSgMI.d.mts +0 -570
  35. package/dist/types-JNc_UQBo.d.mts +0 -2896
@@ -0,0 +1,99 @@
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+ import { Tt as Time, Ut as Api, ft as FlowState, lt as Bookmark, t as Api$1, u as DebugSwitches } from "./types-Cjf3ywai.mjs";
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+ import { d as HeadlessApp, n as Command, r as ControlApp } from "./types-D0uYTTC3.mjs";
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+ import { H as InputApi } from "./types-C0SLQsx0.mjs";
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+ import { b as UiApi, t as AnimApi } from "./types-KlE_GL1z.mjs";
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+
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+ //#region src/plugins/flow/doors/commands.d.ts
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+ /**
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+ * Every command of the engine, keyed by its short name: what an editor lists as buttons and MCP
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+ * tools. Frozen. Each runs in dev builds only.
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+ *
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+ * @example
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+ * ```ts
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+ * // An e2e script taps Play, and the editor registers every command.
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+ * (await run(app, commands.tap, { key: "play" })).state.path; // "board/awaitIntent"
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+ * for (const command of Object.values(commands)) registry.add(command);
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+ * ```
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+ */
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+ declare const commands: Readonly<{
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+ answer: Command<{
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+ intent: "string";
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+ payload: "json?";
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+ }, boolean, ControlApp>;
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+ tap: Command<{
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+ key: "string?";
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+ target: "json?";
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+ }, boolean, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly input: Pick<InputApi, "tap">;
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+ readonly ui: Pick<UiApi, "find">;
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+ }>;
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+ drag: Command<{
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+ from: "json";
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+ to: "json";
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+ }, boolean, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly input: InputApi;
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+ }>;
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+ key: Command<{
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+ key: "string";
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+ shift: "boolean?";
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+ }, boolean, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly input: InputApi;
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+ }>;
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+ walk: Command<{
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+ route: "json";
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+ }, FlowState, ControlApp>;
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+ bookmark: Command<{}, Bookmark, ControlApp>;
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+ restore: Command<{
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+ bookmark: "json?";
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+ repro: "json?";
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+ }, FlowState, ControlApp>;
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+ step: Command<{
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+ frames: "number";
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+ deltaMs: "number?";
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+ }, Readonly<Time>, ControlApp>;
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+ pause: Command<{}, boolean, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly lifecycle: Api;
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+ }>;
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+ resume: Command<{}, boolean, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly lifecycle: Api;
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+ }>;
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+ capture: Command<{}, string | undefined, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly renderer: Api$1;
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+ }>;
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+ debug: Command<{
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+ nineSlice: "boolean";
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+ }, DebugSwitches, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly renderer: Api$1;
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+ }>;
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+ reducedMotion: Command<{
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+ on: "boolean";
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+ }, boolean, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly anim: AnimApi;
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+ }>;
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+ fill: Command<{
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+ key: "string";
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+ value: "string";
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+ }, boolean, HeadlessApp & {
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+ readonly log: import("@moku-labs/common/browser").LogApi;
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+ } & {
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+ readonly ui: Pick<UiApi, "fill">;
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+ }>;
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+ }>;
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+ //#endregion
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+ export { commands as t };
@@ -1,96 +1,7 @@
1
- import { M as Time, X as Api, g as Bookmark, y as FlowState } from "./types-JNc_UQBo.mjs";
2
- import { s as DebugSwitches, t as Api$1 } from "./types-BxkNNYul.mjs";
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- import { t as HeadlessApp } from "./headless-KaSWcd0s.mjs";
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- import { a as ControlApp, c as InputSchema, i as Command, l as Ran, o as InputArguments, t as defineCommand } from "./define-sFoO3y6X.mjs";
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- import { H as InputApi } from "./types-yg_ywtT-.mjs";
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- import { r as UiApi } from "./types-DD-QrG_z.mjs";
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- import { t as AnimApi } from "./types-CTPS9GBu.mjs";
1
+ import { d as HeadlessApp, i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-D0uYTTC3.mjs";
2
+ import { t as commands } from "./commands-BOxqlv7w.mjs";
3
+ import { t as defineCommand } from "./define-BMo0pHe_.mjs";
8
4
 
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- //#region src/plugins/flow/doors/commands.d.ts
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- /**
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- * Every command of the engine, keyed by its short name: what an editor lists as buttons and MCP
12
- * tools. Frozen. Each runs in dev builds only.
13
- *
14
- * @example
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- * ```ts
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- * // An e2e script taps Play, and the editor registers every command.
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- * (await run(app, commands.tap, { key: "play" })).state.path; // "board/awaitIntent"
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- * for (const command of Object.values(commands)) registry.add(command);
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- * ```
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- */
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- declare const commands: Readonly<{
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- answer: Command<{
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- intent: "string";
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- payload: "json?";
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- }, boolean, ControlApp>;
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- tap: Command<{
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- key: "string?";
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- target: "json?";
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- }, boolean, HeadlessApp & {
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- readonly log: import("@moku-labs/common/browser").LogApi;
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- } & {
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- readonly input: Pick<InputApi, "tap">;
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- readonly ui: Pick<UiApi, "find">;
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- }>;
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- drag: Command<{
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- from: "json";
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- to: "json";
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- }, boolean, HeadlessApp & {
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- readonly log: import("@moku-labs/common/browser").LogApi;
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- } & {
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- readonly input: InputApi;
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- }>;
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- key: Command<{
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- key: "string";
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- shift: "boolean?";
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- }, boolean, HeadlessApp & {
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- readonly log: import("@moku-labs/common/browser").LogApi;
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- } & {
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- readonly input: InputApi;
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- }>;
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- walk: Command<{
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- route: "json";
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- }, FlowState, ControlApp>;
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- bookmark: Command<{}, Bookmark, ControlApp>;
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- restore: Command<{
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- bookmark: "json?";
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- repro: "json?";
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- }, FlowState, ControlApp>;
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- step: Command<{
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- frames: "number";
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- deltaMs: "number?";
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- }, Readonly<Time>, ControlApp>;
63
- pause: Command<{}, boolean, HeadlessApp & {
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- readonly log: import("@moku-labs/common/browser").LogApi;
65
- } & {
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- readonly lifecycle: Api;
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- }>;
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- resume: Command<{}, boolean, HeadlessApp & {
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- readonly log: import("@moku-labs/common/browser").LogApi;
70
- } & {
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- readonly lifecycle: Api;
72
- }>;
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- capture: Command<{}, string | undefined, HeadlessApp & {
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- readonly log: import("@moku-labs/common/browser").LogApi;
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- } & {
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- readonly renderer: Api$1;
77
- }>;
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- debug: Command<{
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- nineSlice: "boolean";
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- }, DebugSwitches, HeadlessApp & {
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- readonly log: import("@moku-labs/common/browser").LogApi;
82
- } & {
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- readonly renderer: Api$1;
84
- }>;
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- reducedMotion: Command<{
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- on: "boolean";
87
- }, boolean, HeadlessApp & {
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- readonly log: import("@moku-labs/common/browser").LogApi;
89
- } & {
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- readonly anim: AnimApi;
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- }>;
92
- }>;
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- //#endregion
94
5
  //#region src/plugins/flow/doors/dev.d.ts
95
6
  /**
96
7
  * @file flow/doors — the dev flag. `__MOKU_GAME_DEV__` is a global the engine never replaces: a