@moku-labs/game 0.0.1 → 0.0.2

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@@ -0,0 +1,259 @@
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+ import { applyPatches, createDraft, enablePatches, finishDraft } from "immer";
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+ //#region src/plugins/model/store/drafts.ts
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+ /** Root order of a commit result, so two commits never report the same roots in another order. */
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+ const rootOrder = Object.freeze([
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+ "player",
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+ "session",
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+ "rng"
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+ ]);
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+ /**
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+ * Turns on Immer's patch recording. Idempotent, and called from the state factory rather than at
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+ * module scope: a module-scope call would run on import, even when no app is created.
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+ *
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+ */
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+ function enableDraftPatches() {
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+ enablePatches();
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+ }
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+ /**
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+ * Freezes a tree and every branch of it. Immer freezes what it produces; this covers the trees
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+ * that never went through a draft — the initial trees and the ones handed to `restore()`.
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+ *
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+ * @param tree - The tree to freeze, in place.
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+ * @returns The same reference, now frozen.
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+ * @example
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+ * ```ts
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+ * const tree = deepFreeze({ player: { bag: ["key"] } });
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+ * Object.isFrozen(tree.player.bag); // true
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+ * ```
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+ */
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+ function deepFreeze(tree) {
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+ if (!tree || typeof tree !== "object") return tree;
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+ for (const branch of Object.values(tree)) deepFreeze(branch);
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+ return Object.freeze(tree);
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+ }
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+ /**
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+ * Maps one Immer patch to our own structural patch, so no Immer type reaches a public type.
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+ * A removal carries no value, and `exactOptionalPropertyTypes` forbids an explicit `undefined`.
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+ *
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+ * @param patch - The Immer patch.
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+ * @param path - Path of the patch inside its own tree, without the container segment.
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+ * @returns The structural patch.
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+ * @example
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+ * ```ts
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+ * toPatch({ op: "remove", path: ["doc", "player", "key"] }, ["player", "key"]);
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+ * // { op: "remove", path: ["player", "key"] }
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+ * ```
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+ */
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+ function toPatch(patch, path) {
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+ if (patch.op === "remove") return {
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+ op: patch.op,
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+ path
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+ };
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+ return {
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+ op: patch.op,
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+ path,
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+ value: patch.value
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+ };
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+ }
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+ /**
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+ * Derives the touched roots from the patches of one commit, in a fixed order.
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+ *
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+ * @param docPatches - Patches of the save document.
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+ * @param sessionPatches - Patches of the session tree.
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+ * @returns The roots a listener has to reconcile.
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+ * @example
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+ * ```ts
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+ * rootsOf([{ op: "add", path: ["rng", "streams", "dice"], value: 7 }], []); // ["rng"]
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+ * rootsOf([], [{ op: "replace", path: ["rolls"], value: 1 }]); // ["session"]
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+ * ```
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+ */
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+ function rootsOf(docPatches, sessionPatches) {
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+ const touched = /* @__PURE__ */ new Set();
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+ for (const patch of docPatches) {
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+ const [head] = patch.path;
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+ if (head === "player" || head === "rng") touched.add(head);
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+ }
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+ if (sessionPatches.length > 0) touched.add("session");
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+ return rootOrder.filter((root) => touched.has(root));
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+ }
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+ /**
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+ * Opens mutable drafts of the frozen save document and session tree.
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+ * Both live in one draft container, so one `finishDraft` closes the transaction and the patches
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+ * arrive in one list, tagged by their container key.
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+ *
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+ * @param doc - Frozen save document.
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+ * @param session - Frozen session tree.
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+ * @returns The open drafts of one transaction.
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+ * @example
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+ * ```ts
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+ * const pair = openDrafts({ player: { coins: 1 }, rng: { seed: 7, streams: {} } }, { rolls: 0 });
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+ * pair.session; // a mutable draft of { rolls: 0 }: a write never reaches the frozen input
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+ * ```
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+ */
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+ function openDrafts(doc, session) {
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+ return createDraft({
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+ doc,
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+ session
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+ });
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+ }
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+ /**
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+ * Finishes the drafts: the new frozen trees, the patches per tree and the touched roots.
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+ * The drafts are revoked, so a draft that leaked into a view throws on the next touch instead of
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+ * corrupting the committed tree in silence.
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+ *
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+ * @param pair - Open drafts of one transaction.
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+ * @returns The frozen trees, the patches split by tree, and the touched roots.
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+ */
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+ function finishDrafts(pair) {
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+ const collected = [];
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+ const finished = finishDraft(pair, (patches) => {
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+ collected.push(...patches);
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+ });
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+ const docPatches = [];
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+ const sessionPatches = [];
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+ for (const patch of collected) {
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+ const [container, ...path] = patch.path;
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+ (container === "doc" ? docPatches : sessionPatches).push(toPatch(patch, path));
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+ }
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+ return {
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+ doc: finished.doc,
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+ session: finished.session,
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+ patches: {
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+ doc: docPatches,
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+ session: sessionPatches
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+ },
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+ roots: rootsOf(docPatches, sessionPatches)
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+ };
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+ }
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+ /**
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+ * Applies the patches of one commit to a document, the way a save seam stores what it was handed.
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+ * A whole-document patch carries the path `[]` and replaces the document. The input is left as it
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+ * is: the result is a new frozen document.
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+ *
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+ * @param document - The document the patches apply to.
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+ * @param patches - The patches of one commit, in order.
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+ * @returns The document after the patches.
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+ * @throws {Error} When a patch names a path the document does not have.
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+ * @example
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+ * ```ts
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+ * applyTo({ player: { coins: 0 } }, [{ op: "replace", path: ["player", "coins"], value: 4 }]);
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+ * // { player: { coins: 4 } }
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+ * ```
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+ */
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+ function applyTo(document, patches) {
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+ enablePatches();
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+ return applyPatches(document, patches);
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+ }
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+ /**
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+ * Drops the drafts without a result: the base trees stay as they are and the drafts are revoked.
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+ *
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+ * @param pair - Open drafts of one transaction.
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+ */
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+ function dropDrafts(pair) {
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+ finishDraft(pair);
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+ }
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+ //#endregion
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+ //#region src/plugins/model/store/providers/memory.ts
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+ /** Seed of a save built by `saveOf` when the caller does not pin one. */
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+ const defaultSeed = 1;
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+ /** The base a patch applies to when the provider was never handed a document. */
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+ const noDocument = {};
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+ /**
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+ * Creates an in-memory provider that keeps what it was committed and records every call.
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+ * It is the default when a game configures no `playerProvider`, and the double every test uses:
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+ * `provider.calls` is the whole persistence protocol of one run, in order. The document lives as
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+ * long as the provider does, so a second app over the same instance reads what the first one
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+ * wrote, and nothing survives the process.
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+ *
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+ * `load()` reads the fixture, or everything committed since; without either, the player is new.
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+ * `commitDurable()` resolves at once: there is no disk behind it.
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+ *
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+ * @param fixture - The save `load()` starts from. Omitted: a new player.
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+ * @param fixture.state - The saved document.
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+ * @param fixture.version - Schema version of the saved document.
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+ * @returns A provider that keeps its document and records its calls.
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+ * @example
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+ * ```ts
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+ * // A new player is saved at once. One roll reaches the provider at the next rest node.
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+ * const provider = memory();
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+ * const game = await createHeadless(createGame(provider));
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+ *
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+ * await game.walk([{ at: "home", intent: "roll" }]);
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+ * provider.calls.map(call => call.method); // ["load", "commit", "commit"]
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+ * ```
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+ */
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+ function memory(fixture) {
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+ const calls = [];
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+ const held = {
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+ document: fixture?.state,
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+ version: fixture?.version ?? 0
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+ };
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+ /**
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+ * Applies the patches of one commit to the held document.
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+ *
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+ * @param patches - Doc patches since the last commit.
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+ * @param version - Schema version this build writes.
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+ * @throws {Error} When a patch names a path the held document does not have.
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+ */
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+ const hold = (patches, version) => {
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+ held.document = applyTo(held.document ?? noDocument, patches);
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+ held.version = version;
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+ };
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+ return {
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+ calls,
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+ load: async () => {
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+ calls.push({ method: "load" });
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+ const document = held.document;
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+ if (document === void 0) return null;
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+ return {
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+ state: document,
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+ version: held.version
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+ };
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+ },
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+ commit: (patches, version) => {
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+ calls.push({
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+ method: "commit",
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+ patches,
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+ version
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+ });
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+ hold(patches, version);
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+ },
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+ commitDurable: async (patches, txId, version) => {
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+ calls.push({
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+ method: "commitDurable",
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+ patches,
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+ txId,
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+ version
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+ });
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+ hold(patches, version);
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+ },
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+ flush: async () => {
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+ calls.push({ method: "flush" });
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+ }
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+ };
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+ }
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+ /**
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+ * Builds a save document from a player tree, with no rng streams drawn yet.
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+ * Short fixtures in tests read as `saveOf({ coins: 5 })` instead of spelling out the rng branch.
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+ *
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+ * @param player - Player tree of the save.
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+ * @param seed - Rng seed of the save.
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+ * @returns The save document.
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+ * @example
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+ * ```ts
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+ * // A returning player with 5 coins. The test starts from this save, not from `initialPlayer`.
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+ * saveOf({ coins: 5 }, 42); // { player: { coins: 5 }, rng: { seed: 42, streams: {} } }
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+ * const provider = memory({ state: saveOf({ coins: 5 }, 42), version: 1 });
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+ * ```
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+ */
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+ function saveOf(player, seed = defaultSeed) {
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+ return {
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+ player,
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+ rng: {
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+ seed,
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+ streams: {}
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+ }
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+ };
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+ }
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+ //#endregion
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+ export { enableDraftPatches as a, dropDrafts as i, saveOf as n, finishDrafts as o, deepFreeze as r, openDrafts as s, memory as t };
@@ -0,0 +1,384 @@
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+ //#region src/plugins/flow/runner/journal.ts
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+ /** FNV-1a 32-bit offset basis. */
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+ const OFFSET_BASIS = 2166136261;
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+ /** FNV-1a 32-bit prime. */
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+ const PRIME = 16777619;
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+ /** Separates the parts of a hashed edge, so "a|b" and "a" + "b" never collide. */
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+ const SEPARATOR = "\0";
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+ /**
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+ * Hashes text with FNV-1a, 32 bit. Pure and deterministic: the same text always gives the same
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+ * eight hexadecimal characters, in every runtime.
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+ *
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+ * @param text - The text to hash.
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+ * @returns Eight lowercase hexadecimal characters.
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+ * @example
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+ * ```ts
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+ * hashText("board/merge"); // "53ceca70"
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+ * ```
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+ */
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+ function hashText(text) {
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+ let hash = OFFSET_BASIS;
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+ for (const character of text) hash = Math.imul(hash ^ (character.codePointAt(0) ?? 0), PRIME);
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+ return (hash >>> 0).toString(16).padStart(8, "0");
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+ }
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+ /**
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+ * Hashes one edge, so a replay against edited code fails loudly in dev.
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+ *
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+ * @param path - Path of the node that produced the outcome.
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+ * @param outcome - Outcome name.
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+ * @param next - Rendered edge target.
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+ * @returns The digest of the three parts together.
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+ * @example
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+ * ```ts
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+ * entryHash("board/merge", "done", "board/awaitIntent"); // "e881176b"
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+ * ```
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+ */
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+ function entryHash(path, outcome, next) {
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+ return hashText([
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+ path,
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+ outcome,
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+ next
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+ ].join(SEPARATOR));
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+ }
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+ /**
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+ * Appends an entry with the next index and its hash, and drops the oldest entries above the limit.
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+ * The index keeps counting while entries are dropped, so two entries never share a number.
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+ *
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+ * @param state - Runner state that holds the journal.
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+ * @param entry - The taken edge without `index` and `hash`.
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+ * @param limit - Journal entries kept between checkpoints.
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+ * @returns The stored entry.
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+ */
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+ function pushEntry(state, entry, limit) {
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+ const stored = {
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+ ...entry,
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+ index: state.journalIndex,
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+ hash: entryHash(entry.path, entry.outcome, entry.next)
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+ };
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+ state.journalIndex += 1;
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+ state.journal.push(stored);
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+ if (state.journal.length > limit) state.journal.splice(0, state.journal.length - limit);
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+ return stored;
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+ }
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+ /**
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+ * Clears the journal at a checkpoint. The running index is kept, and so is the array itself: a
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+ * reader that holds `history()` sees the compaction.
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+ *
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+ * @param state - Runner state that holds the journal.
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+ */
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+ function compact(state) {
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+ state.journal.length = 0;
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+ }
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+ //#endregion
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+ //#region src/plugins/flow/runner/registry.ts
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+ /**
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+ * Creates the empty flow map. It lives in its own function because the plugin's lint rule L5
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+ * refuses a collection built inside an exported declaration.
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+ *
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+ * @returns An empty map of flow id to flow.
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+ * @example
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+ * ```ts
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+ * emptyFlows().size; // 0
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+ * ```
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+ */
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+ function emptyFlows() {
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+ return /* @__PURE__ */ new Map();
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+ }
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+ /**
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+ * Adds a flow and every flow it reaches by reference to the map. The first flow under an id wins,
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+ * so a collision is visible to `validateGraph` instead of silently replacing a flow.
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+ *
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+ * @param flow - The flow to add.
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+ * @param flows - The map being filled.
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+ */
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+ function addFlow(flow, flows) {
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+ if (flows.has(flow.id)) return;
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+ flows.set(flow.id, flow);
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+ for (const entry of Object.values(flow.nodes)) if (entry.kind === "flow") addFlow(entry, flows);
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+ }
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+ /**
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+ * Collects every flow reachable from the main flow by reference, plus the registered extras.
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+ * The main flow is the first entry: `describeGraph` reads it as the entry point of the graph.
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+ *
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+ * @param main - The top-level flow.
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+ * @param extra - Flows added with `register`, not reachable by reference.
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+ * @returns Flow id to flow, main first.
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+ * @example
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+ * ```ts
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+ * [...collectFlows(mainFlow, []).keys()]; // ["main", "board"]: the main flow first
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+ * ```
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+ */
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+ function collectFlows(main, extra) {
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+ const flows = emptyFlows();
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+ addFlow(main, flows);
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+ for (const flow of extra) addFlow(flow, flows);
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+ return flows;
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+ }
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+ /**
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+ * Renders a position as a path: the node of every frame, outermost first.
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+ *
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+ * @param stack - One frame per nesting level.
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+ * @returns The path, for example `"board/awaitIntent"`; empty without a position.
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+ * @example
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+ * ```ts
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+ * const board = { flow: "main", node: "board", input: null };
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+ * framePath([board, { flow: "board", node: "merge", input: null }]); // "board/merge"
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+ * ```
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+ */
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+ function framePath(stack) {
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+ return stack.map((frame) => frame.node).join("/");
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+ }
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+ /**
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+ * Picks the flow a path continues in after one entry: the sub-flow itself, or, behind a slot, the
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+ * first contribution in order that has the next segment as a node. A path keeps node names only,
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+ * so two contributions of one slot with the same node name cannot be told apart; `validateGraph`
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+ * warns about that.
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+ *
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+ * @param entry - The entry the path just passed.
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+ * @param next - The next segment of the path.
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+ * @param contributionsOf - Reads the contributions of a slot, in order.
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+ * @returns The flow to go on in, or `undefined` when the path ends here.
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+ */
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+ function flowBehind(entry, next, contributionsOf) {
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+ if (entry.kind === "flow") return entry;
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+ if (entry.kind !== "slot") return void 0;
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+ return contributionsOf(entry.name).find((item) => Object.hasOwn(item.flow.nodes, next))?.flow;
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+ }
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+ /**
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+ * Reads no contributions: the default of `findNode` for a caller that has no features API.
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+ *
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+ * @returns An empty list.
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+ * @example
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+ * ```ts
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+ * noContributions(); // []
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+ * ```
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+ */
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+ function noContributions() {
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+ return [];
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+ }
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+ /**
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+ * Finds the node, sub-flow or slot a path names, starting at the main flow. A path descends one
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+ * sub-flow per segment, and through a slot into the contribution that has the next segment; a
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+ * segment after a plain node finds nothing.
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+ *
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+ * @param main - The top-level flow.
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+ * @param path - A path as `framePath` renders it.
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+ * @param contributionsOf - Reads the contributions of a slot, in order. Without it a path ends at
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+ * a slot.
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+ * @returns Where the path leads, or `undefined` when no such node exists.
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+ * @example
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+ * ```ts
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+ * findNode(mainFlow, "board/awaitIntent")?.trail;
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+ * // [{ flow: "main", node: "board" }, { flow: "board", node: "awaitIntent" }]
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+ * findNode(mainFlow, "afterOrder/show", () => [{ flow: rewardFlow }])?.trail;
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+ * // [{ flow: "main", node: "afterOrder" }, { flow: "rewardPopup", node: "show" }]
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+ * ```
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+ */
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+ function findNode(main, path, contributionsOf = noContributions) {
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+ const names = path.split("/").filter(Boolean);
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+ const trail = [];
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+ let flow = main;
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+ for (const [step, name] of names.entries()) {
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+ const entry = flow.nodes[name];
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+ if (!entry) return void 0;
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+ trail.push({
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+ flow: flow.id,
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+ node: name
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+ });
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+ if (step === names.length - 1) return {
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+ flow,
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+ name,
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+ entry,
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+ trail
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+ };
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+ const behind = flowBehind(entry, names[step + 1] ?? "", contributionsOf);
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+ if (behind === void 0) return void 0;
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+ flow = behind;
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+ }
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+ }
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+ /**
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+ * Renders an edge target as a string: a node name, `"exit:win"` or `"map:node"`.
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+ *
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+ * @param target - The target as the edge table holds it.
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+ * @returns The rendered target.
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+ * @example
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+ * ```ts
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+ * renderTarget("home"); // "home"
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+ * renderTarget({ kind: "exit", outcome: "win" }); // "exit:win"
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+ * ```
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+ */
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+ function renderTarget(target) {
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+ if (typeof target === "string") return target;
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+ return target.kind === "exit" ? `exit:${target.outcome}` : `map:${target.target}`;
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+ }
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+ /**
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+ * Renders the edge table of one flow.
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+ *
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+ * @param flow - The flow to render.
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+ * @returns Node name to outcome name to rendered target.
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+ * @example
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+ * ```ts
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+ * renderEdges(boardFlow).awaitIntent?.leave; // "exit:left"
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+ * ```
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+ */
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+ function renderEdges(flow) {
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+ const edges = {};
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+ for (const [name, row] of Object.entries(flow.edges)) {
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+ const rendered = {};
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+ for (const [outcome, target] of Object.entries(row)) rendered[outcome] = renderTarget(target);
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+ edges[name] = rendered;
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+ }
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+ return edges;
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+ }
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+ /**
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+ * Maps every node and flow a feature brought to the name of that feature.
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+ *
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+ * @param features - Features API.
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+ * @returns Node or flow object to feature name.
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+ */
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+ function collectOwners(features) {
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+ const owners = /* @__PURE__ */ new Map();
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+ for (const { name, description } of features.all()) {
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+ for (const node of description.nodes ?? []) owners.set(node, name);
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+ for (const flow of description.flows ?? []) owners.set(flow, name);
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+ }
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+ return owners;
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+ }
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+ /**
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+ * Describes one entry of a flow: its flags, its scene, its outcome names, and the slot, sub-flow
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+ * or owning feature when it has one.
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+ *
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+ * @param flow - The flow that holds the entry.
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+ * @param name - Name of the entry inside that flow.
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+ * @param entry - The node, sub-flow or slot.
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+ * @param owner - Name of the feature that brought it, when a feature did.
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+ * @returns The entry as JSON.
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+ * @example
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+ * ```ts
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+ * describeNode(mainFlow, "home", home, undefined).rest; // true
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+ * describeNode(mainFlow, "board", boardFlow, "board").subFlow; // "board"
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+ * ```
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+ */
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+ function describeNode(flow, name, entry, owner) {
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+ const node = entry.kind === "node" ? entry : void 0;
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+ return {
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+ flow: flow.id,
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+ node: name,
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+ rest: node?.rest ?? false,
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+ over: node?.over ?? false,
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+ checkpoint: node?.checkpoint ?? false,
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+ barrier: node?.barrier ?? false,
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+ outcomes: Object.keys(entry.outcomes),
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+ ...node?.scene === void 0 ? {} : { scene: node.scene },
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+ ...entry.kind === "slot" ? { slot: entry.name } : {},
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+ ...entry.kind === "flow" ? { subFlow: entry.id } : {},
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+ ...owner === void 0 ? {} : { owner }
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+ };
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+ }
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+ /**
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+ * Describes every entry of one flow.
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+ *
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+ * @param flow - The flow to describe.
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+ * @param owners - Node or flow object to feature name.
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+ * @returns Node name to description.
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+ * @example
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+ * ```ts
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+ * describeNodes(boardFlow, new Map()).merge?.outcomes; // ["done", "rejected"]
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+ * ```
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+ */
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+ function describeNodes(flow, owners) {
290
+ const nodes = {};
291
+ for (const [name, entry] of Object.entries(flow.nodes)) nodes[name] = describeNode(flow, name, entry, owners.get(entry) ?? owners.get(flow));
292
+ return nodes;
293
+ }
294
+ /**
295
+ * Collects the slot names of every flow of the graph. `describe()` and `validate` both read the
296
+ * contributions of exactly these slots.
297
+ *
298
+ * @param flows - Every collected flow by id.
299
+ * @returns The slot names, in the order the graph declares them, each once.
300
+ * @example
301
+ * ```ts
302
+ * slotNames(collectFlows(mainFlow, [])); // ["afterOrder"]
303
+ * ```
304
+ */
305
+ function slotNames(flows) {
306
+ const names = [];
307
+ for (const flow of flows.values()) for (const entry of Object.values(flow.nodes)) if (entry.kind === "slot" && !names.includes(entry.name)) names.push(entry.name);
308
+ return names;
309
+ }
310
+ /**
311
+ * Renders the whole graph as JSON without running the game: nodes, flags, outcomes, edges,
312
+ * slots and who contributed. Edge targets become `"node"`, `"exit:win"`, `"map:node"`.
313
+ *
314
+ * @param flows - Every collected flow by id, the main flow first, as `collectFlows` returns them.
315
+ * @param features - Features API: owners and slot contributions.
316
+ * @returns The graph as plain JSON.
317
+ */
318
+ function describeGraph(flows, features) {
319
+ const owners = collectOwners(features);
320
+ const described = {};
321
+ const slots = {};
322
+ for (const flow of flows.values()) described[flow.id] = {
323
+ nodes: describeNodes(flow, owners),
324
+ start: flow.start,
325
+ edges: renderEdges(flow)
326
+ };
327
+ for (const name of slotNames(flows)) slots[name] = features.contributions(name).map(({ feature, flow, order }) => ({
328
+ feature,
329
+ flow: flow.id,
330
+ order
331
+ }));
332
+ return {
333
+ main: [...flows.keys()][0] ?? "",
334
+ flows: described,
335
+ slots
336
+ };
337
+ }
338
+ /**
339
+ * Compares two object keys without a locale, so the rendering is the same everywhere.
340
+ *
341
+ * @param first - First key.
342
+ * @param second - Second key.
343
+ * @returns A negative number, zero or a positive number.
344
+ * @example
345
+ * ```ts
346
+ * compareKeys("edges", "nodes"); // -1
347
+ * ```
348
+ */
349
+ function compareKeys(first, second) {
350
+ if (first === second) return 0;
351
+ return first < second ? -1 : 1;
352
+ }
353
+ /**
354
+ * Renders a JSON value with its object keys sorted, so two equal graphs written in a different
355
+ * order hash the same.
356
+ *
357
+ * @param value - Any JSON value.
358
+ * @returns The value as text.
359
+ * @example
360
+ * ```ts
361
+ * stableJson({ b: 1, a: 2 }); // '{"a":2,"b":1}'
362
+ * ```
363
+ */
364
+ function stableJson(value) {
365
+ if (Array.isArray(value)) return `[${value.map((item) => stableJson(item)).join(",")}]`;
366
+ if (typeof value !== "object" || !value) return JSON.stringify(value) ?? "";
367
+ return `{${Object.entries(value).filter(([, item]) => item !== void 0).toSorted(([first], [second]) => compareKeys(first, second)).map(([key, item]) => `${JSON.stringify(key)}:${stableJson(item)}`).join(",")}}`;
368
+ }
369
+ /**
370
+ * Hashes a graph description. A bookmark of a plain rest node is accepted only while this hash
371
+ * is unchanged.
372
+ *
373
+ * @param graph - Result of `describeGraph`.
374
+ * @returns Eight lowercase hexadecimal characters.
375
+ * @example
376
+ * ```ts
377
+ * graphHash({ main: "main", flows: {}, slots: {} }); // "cfb16c03"
378
+ * ```
379
+ */
380
+ function graphHash(graph) {
381
+ return hashText(stableJson(graph));
382
+ }
383
+ //#endregion
384
+ export { graphHash as a, pushEntry as c, framePath as i, describeGraph as n, slotNames as o, findNode as r, compact as s, collectFlows as t };