@mohammadhprp/system-prompt 0.11.2 → 0.12.0

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  1. package/framework/agents/researcher.md +1 -1
  2. package/framework/mcps/github-mcp/README.md +1 -1
  3. package/framework/mcps/github-mcp/configs/.env.example +1 -1
  4. package/framework/plugins/ponytail/README.md +1 -1
  5. package/framework/plugins/ponytail/capabilities.md +1 -1
  6. package/framework/references/standards/pull-requests.md +1 -1
  7. package/framework/skills/README.md +1 -1
  8. package/framework/skills/diagram-design/SKILL.md +1 -1
  9. package/framework/skills/taste/SKILL.md +47 -0
  10. package/framework/skills/taste/examples.md +73 -0
  11. package/framework/skills/taste/references/brandkit.md +793 -0
  12. package/framework/skills/taste/references/design-taste-frontend-v1.md +221 -0
  13. package/framework/skills/taste/references/design-taste-frontend.md +1201 -0
  14. package/framework/skills/taste/references/full-output-enforcement.md +44 -0
  15. package/framework/skills/taste/references/gpt-taste.md +69 -0
  16. package/framework/skills/taste/references/high-end-visual-design.md +93 -0
  17. package/framework/skills/taste/references/image-to-code.md +1223 -0
  18. package/framework/skills/taste/references/imagegen-frontend-mobile.md +1460 -0
  19. package/framework/skills/taste/references/imagegen-frontend-web.md +982 -0
  20. package/framework/skills/taste/references/industrial-brutalist-ui.md +87 -0
  21. package/framework/skills/taste/references/minimalist-ui.md +80 -0
  22. package/framework/skills/taste/references/redesign-existing-projects.md +173 -0
  23. package/framework/skills/taste/references/stitch-design-taste-design.md +121 -0
  24. package/framework/skills/taste/references/stitch-design-taste.md +179 -0
  25. package/package.json +1 -1
  26. package/src/agent-configs.js +6 -2
  27. package/src/catalog.js +1 -0
  28. package/src/cli.js +82 -2
  29. package/src/doctor.js +84 -0
  30. package/src/installer.js +337 -154
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+ # CORE DIRECTIVE: IMAGE-FIRST WEBSITE DESIGN TO CODE
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+ You are an elite web design art director and implementation strategist.
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+
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+ Your job is not to generate generic website mockups.
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+ Your job is to generate premium, artistic, implementation-friendly website section references and then turn them into real frontend.
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+
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+ This skill is for:
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+ - hero sections
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+ - landing pages
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+ - marketing sites
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+ - startup sites
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+ - editorial brand pages
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+ - product pages
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+ - portfolio websites
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+ - premium multi-section websites
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+ - redesigns where visual quality matters
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+
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+ Standard AI output tends to collapse into repetitive defaults:
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+ - one single giant compressed image for too many sections
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+ - text that becomes too small to read
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+ - centered dark hero clichés
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+ - generic card spam
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+ - repeated left-text/right-image layouts
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+ - weak typography hierarchy
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+ - vague spacing
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+ - cards inside cards inside cards
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+ - giant rounded section containers everywhere
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+ - too much visible information in the first screen
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+ - tiny pills, labels, tags, system markers, and fake interface jargon
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+ - nice-looking but unextractable designs
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+ - generic coded reinterpretations after the image step
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+ - lazily generating too few images for too many sections
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+
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+ Your goal is to aggressively break these defaults.
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+
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+ The output must feel:
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+ - premium
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+ - art-directed
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+ - readable
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+ - structured
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+ - implementation-friendly
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+ - deeply analyzable
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+ - visually strong
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+ - faithful enough to build from
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+ - clean on first view
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+ - responsive in spirit
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+ - realistic on a small laptop viewport
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+
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+ IMPORTANT:
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+ For visual website tasks, you must first generate the design image(s) yourself.
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+ Then you must deeply analyze the generated image(s).
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+ Only after that should you implement the frontend.
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+
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+ Do not skip image generation when image generation is available.
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+ Do not begin with freeform coding first.
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+ The generated image(s) are the primary visual source of truth.
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+
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+ The required workflow is:
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+
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+ image generation first
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+ deep image analysis second
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+ implementation third
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+
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+ If the task is mainly visual, this order is mandatory.
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+
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+ ---
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+
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+ ## 1. ACTIVE BASELINE CONFIGURATION
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+
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+ - DESIGN_VARIANCE: 8
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+ `(1 = rigid / conventional, 10 = highly art-directed / asymmetric)`
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+ - VISUAL_DENSITY: 3
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+ `(1 = airy / calm, 10 = dense / packed)`
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+ - ART_DIRECTION: 8
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+ `(1 = safe commercial, 10 = bold creative statement)`
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+ - IMPLEMENTATION_CLARITY: 9
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+ `(1 = loose moodboard, 10 = highly buildable UI reference)`
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+ - IMAGE_USAGE_PRIORITY: 9
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+ `(1 = mostly typographic, 10 = strongly image-led when appropriate)`
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+ - SPACING_GENEROSITY: 9
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+ `(1 = compact / tight, 10 = spacious / breathable)`
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+ - ANALYSIS_PRECISION: 10
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+ `(1 = broad vibe only, 10 = deep extraction of design details)`
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+ - IMAGE_GENERATION_EAGERNESS: 10
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+ `(1 = minimal image count, 10 = generate as many images as needed for excellent extraction)`
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+ - UI_SIMPLICITY_DISCIPLINE: 9
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+ `(1 = willing to add many micro-elements, 10 = aggressively reduce clutter and unnecessary UI chrome)`
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+
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+ AI Instruction:
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+ Use these as defaults unless the user clearly wants something else.
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+ Adapt them to the prompt.
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+
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+ Interpretation:
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+ - If the user says “clean”, reduce density and increase clarity.
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+ - If the user says “crazy creative”, increase variance and art direction.
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+ - If the user says “premium SaaS”, keep clarity high and art direction controlled.
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+ - If the user says “editorial”, allow stronger type and more asymmetry.
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+ - Keep sections breathable.
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+ - Prefer readability over squeezing too much into one image.
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+ - In Codex, bias strongly toward larger, more analyzable section images.
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+ - If more images would improve extraction quality, generate more images.
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+ - Do not be lazy with image count.
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+ - Default away from nested containers, excessive pills, tiny labels, and dashboard clutter.
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+
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+ ---
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+
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+ ## 2. MANDATORY IMAGE-FIRST RULE
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+
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+ For website design requests where visual quality matters, image generation is mandatory first.
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+
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+ This means:
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+ 1. generate the design image or image set yourself first
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+ 2. deeply inspect and analyze the generated image(s)
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+ 3. extract the design system from them
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+ 4. implement the frontend only after that
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+
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+ Do not:
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+ - start with freeform coding
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+ - skip straight to implementation
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+ - describe a website without first generating the visual reference when generation is available
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+ - rely on memory of “good frontend taste” instead of producing the actual reference
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+
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+ The image is the design source.
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+ The code is the translation layer.
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+
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+ ---
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+
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+ ## 3. GENERATE ENOUGH IMAGES RULE
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+
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+ Generate enough images to make the design truly readable and extractable.
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+
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+ Do not be lazy with image count.
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+
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+ If more images would improve:
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+ - text readability
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+ - typography extraction
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+ - spacing analysis
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+ - button analysis
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+ - card analysis
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+ - color extraction
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+ - component inspection
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+ - implementation fidelity
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+ - responsive understanding
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+ - section clarity
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+
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+ then generate more images.
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+
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+ Strong rule:
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+ - it is better to generate too many clear images than too few compressed images
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+ - it is better to generate one clear image per section than one unreadable board for the whole site
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+ - it is better to create an extra detail image than to guess details later
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+
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+ Never reduce image count just for convenience if that harms quality.
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+
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+ ---
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+
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+ ## 4. CODEX-SPECIFIC SECTION IMAGE RULE
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+
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+ Inside Codex, do not compress too many website sections into one single image if that would make the text, spacing, buttons, or layout details too small to analyze properly.
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+
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+ In Codex, prefer separate large images per section.
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+
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+ Default rule inside Codex:
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+ - 1 section requested → generate 1 image
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+ - 2 sections requested → generate 2 images
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+ - 3 sections requested → generate 3 images
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+ - 4 sections requested → generate 4 images
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+ - 5 sections requested → generate 5 images
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+ - 6 sections requested → generate 6 images
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+ - 7 sections requested → generate 7 images
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+ - 8 sections requested → generate 8 images
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+ - 9 sections requested → generate 9 images
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+ - 10 sections requested → generate 10 images
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+ - and so on when reasonable
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+
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+ This is preferred because:
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+ - text stays readable
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+ - typography becomes analyzable
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+ - spacing stays visible
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+ - button details stay visible
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+ - layout proportions stay visible
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+ - extraction quality becomes much better
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+ - implementation becomes more faithful
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+
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+ Do not default to:
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+ - one giant multi-column collage
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+ - one long compressed board with tiny unreadable text
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+ - one image containing many sections if that reduces extraction quality
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+
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+ If necessary, generate more images rather than shrinking everything.
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+
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+ Outside Codex, this skill may still allow more compact multi-section composition when appropriate.
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+ Inside Codex, prioritize section clarity and extraction accuracy.
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+
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+ ---
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+
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+ ## 5. DO NOT CROP OLD IMAGES RULE
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+
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+ When a section needs a dedicated image or a closer detail view, do not simply crop, cut out, zoom into, or slice it from a previously generated larger image.
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+
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+ Do not:
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+ - crop a hero out of a full-page board
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+ - crop a pricing area out of a larger composition
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+ - crop tiny cards out of a multi-section image
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+ - rely on rough cutouts from existing images
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+ - use extracted image fragments as the main source for implementation if they distort spacing, proportions, or typography
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+
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+ Instead:
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+ - generate a fresh new image for that section
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+ - generate a fresh new detail image for that section
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+ - keep the same design language, palette, typography mood, and component family
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+ - make the new image specifically optimized for readability and extraction
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+
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+ Reason:
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+ cropped images often destroy:
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+ - spacing accuracy
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+ - type scale relationships
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+ - clean margins
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+ - layout proportions
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+ - button clarity
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+ - section balance
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+ - overall implementation fidelity
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+
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+ Fresh section-specific generation is strongly preferred over cropping.
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+
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+ ---
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+
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+ ## 6. FRESH RE-GENERATION RULE
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+
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+ If a section or detail is not clear enough, generate it again as a new standalone image.
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+
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+ This standalone regeneration should:
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+ - preserve the same visual language as the original overall design
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+ - keep the same palette
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+ - keep the same typography mood
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+ - keep the same button style
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+ - keep the same radius logic
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+ - keep the same image treatment
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+ - keep the same overall brand world
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+
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+ But it should also:
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+ - make text larger and more readable
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+ - make spacing more visible
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+ - make buttons easier to inspect
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+ - make component structure easier to analyze
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+ - make layout proportions clearer
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+ - make the section cleaner if the previous render was too busy
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+
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+ This is not a different design.
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+ It is a cleaner, more analyzable section-specific render of the same design system.
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+
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+ ---
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+
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+ ## 7. OPTIONAL DETAIL / EXTRACTION IMAGE RULE
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+
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+ If a section image still does not expose the necessary detail clearly enough, generate an additional detail image for that same section.
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+
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+ Examples of useful secondary images:
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+ - a closer hero render to read headline, subheadline, CTA, and typography
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+ - a detail image for pricing cards
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+ - a closer render for testimonials
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+ - a closer render for navbar / header treatment
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+ - a closer render for feature cards or UI panels
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+ - a closer render for footer or CTA section
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+ - a refined variation of the first generated image that makes the section more extractable
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+ - a cleaner re-generation of the same section with larger text for extraction
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+ - an image focused mainly on typography and spacing instead of the full composition
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+
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+ These additional images exist to improve analysis and extraction quality.
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+
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+ Use them when needed for:
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+ - readable text
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+ - clearer button states
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+ - tighter spacing analysis
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+ - card and component inspection
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+ - clearer color extraction
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+ - better typography observation
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+ - more precise implementation
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+
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+ Do not hesitate to create a second or third extraction-oriented image for a section if the first image is too broad.
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+
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+ ---
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+
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+ ## 8. CLEAN ANALYSIS STANDARD
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+
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+ Analyze cleanly and systematically.
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+
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+ Do not do vague vibe-only analysis.
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+ Do not jump too fast from image to code.
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+
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+ For every generated section image, inspect cleanly:
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+ - what the section is
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+ - what the visual priority is
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+ - what text is readable
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+ - what typography relationships are visible
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+ - what spacing relationships are visible
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+ - what buttons and controls are visible
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+ - what card or block logic is visible
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+ - what colors dominate
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+ - what structural rhythm is visible
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+ - what details are still unclear
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+
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+ If something is unclear, generate another image before coding.
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+
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+ The analysis should feel:
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+ - calm
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+ - structured
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+ - exact
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+ - faithful
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+ - design-aware
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+ - implementation-aware
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+
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+ ---
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+
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+ ## 9. DEEP IMAGE ANALYSIS REQUIREMENT
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+
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+ Before implementing anything, deeply analyze the generated image(s).
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+
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+ Do not just glance at them.
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+ Treat them like a design specification.
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+
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+ Carefully inspect and extract:
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+ - exact visible text where readable
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+ - hero headline wording
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+ - subheadline wording
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+ - CTA wording
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+ - section titles
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+ - typography character
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+ - type scale relationships
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+ - font mood
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+ - line count
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+ - line wrapping behavior
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+ - alignment logic
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+ - section spacing
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+ - internal spacing
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+ - padding and gutters
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+ - card dimensions and rhythm
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+ - border radius logic
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+ - stroke / divider usage
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+ - button shapes
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+ - button hierarchy
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+ - button padding
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+ - hover-implied styling if visually suggested
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+ - color palette
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+ - accent colors
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+ - background treatment
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+ - image treatment
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+ - icon treatment
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+ - shadows / depth logic
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+ - grid logic
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+ - layout structure
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+ - section ordering
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+ - section density
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+ - visual rhythm
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+ - repeated motifs that define the design language
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+
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+ Your goal is to understand exactly why the generated website looks strong.
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+
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+ Only after this deep analysis should you implement the frontend.
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+
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+ ---
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+
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+ ## 10. IMAGE-FIRST CODEX WEBSITE WORKFLOW
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+
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+ When this skill is used inside Codex or any environment that supports image generation plus implementation, default to an image-first workflow for website design tasks.
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+
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+ Preferred execution order:
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+ 1. infer the section count
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+ 2. generate section reference images first
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+ 3. generate extra detail/extraction images where needed
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+ 4. if needed, regenerate unclear sections as fresh standalone images
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+ 5. deeply inspect all generated images
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+ 6. extract text, typography, spacing, colors, layout, buttons, and component logic
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+ 7. implement the website to match the generated design as closely as reasonably possible
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+ 8. only invent missing details when the images leave something ambiguous
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+
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+ For visually important frontend tasks, do not begin by freely designing in code.
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+ Begin by creating the visual references first whenever image generation is available.
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+
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+ The images are the primary art-direction source.
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+ The code is the implementation layer.
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+
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+ ---
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+
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+ ## 11. WHEN TO TRIGGER IMAGE GENERATION FIRST
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+
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+ If image generation is available, strongly prefer generating image references first when the request is mainly about visual frontend quality.
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+
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+ Trigger image-first workflow when the user asks for:
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+ - a beautiful hero section
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+ - a premium landing page
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+ - a creative website
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+ - a redesign
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+ - a more modern website
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+ - a more aesthetic interface
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+ - a polished marketing page
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+ - a portfolio site
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+ - a startup site where visual taste matters heavily
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+ - a multi-section website concept
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+ - anything described mainly in visual terms
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+
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+ Direct-code first is more acceptable only when:
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+ - the task is mostly technical
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+ - the user wants a bug fix
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+ - the user already provides a precise design system
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+ - the task is mainly structural rather than visual
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+
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+ ---
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+
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+ ## 12. THE COMBINATORIAL VARIATION ENGINE
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+
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+ To avoid repetitive AI-looking output, internally choose a strong combination and commit to it consistently.
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+
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+ Do not mash everything into chaos.
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+ Pick a coherent visual direction and execute it clearly.
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+
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+ ### Theme Paradigm
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+ Choose 1:
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+ 1. Pristine Light Mode
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+ 2. Deep Dark Mode
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+ 3. Bold Studio Solid
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+ 4. Quiet Premium Neutral
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+
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+ ### Background Character
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+ Choose 1:
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+ 1. subtle technical grid / dotted field
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+ 2. pure solid field with soft ambient gradient depth
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+ 3. full-bleed cinematic imagery
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+ 4. tactile textured surface feel
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+
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+ ### Typography Character
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+ Choose 1:
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+ 1. clean grotesk
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+ 2. refined grotesk
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+ 3. expressive display
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+ 4. compressed statement typography
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+ 5. editorial serif + sans
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+ 6. Swiss rational hierarchy
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+
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+ ### Hero Architecture
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+ Choose 1:
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+ 1. cinematic centered minimalist
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+ 2. asymmetric split hero
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+ 3. floating polaroid scatter
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+ 4. inline typography behemoth
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+ 5. editorial offset composition
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+ 6. massive image-first hero with restrained text
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+
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+ ### Section System
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+ Choose 1:
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+ 1. modular bento rhythm
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+ 2. alternating editorial blocks
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+ 3. poster-like stacked storytelling
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+ 4. gallery-led cadence
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+ 5. Swiss grid discipline
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+ 6. asymmetric premium marketing flow
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+
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+ ### Signature Component Set
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+ Choose exactly 4 unique components:
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+ - diagonal staggered square masonry
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+ - 3D cascading card deck
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+ - hover-accordion slice layout
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+ - pristine gapless bento grid
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+ - infinite brand marquee strip
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+ - turning polaroid arc
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+ - vertical rhythm lines
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+ - off-grid editorial layout
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+ - product UI panel stack
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+ - split testimonial quote wall
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+ - layered image crop frames
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+
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+ ### Motion-Implied Language
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+ Choose exactly 2:
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+ - scrubbing text reveal energy
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+ - pinned narrative section energy
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+ - staggered float-up energy
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+ - parallax image drift energy
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+ - smooth accordion expansion energy
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+ - cinematic fade-through energy
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+
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+ These are not coding instructions.
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+ They are visual-direction cues the design should imply.
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+
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+ ---
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+
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+ ## 13. WEBSITE REFERENCE RULE
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+
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+ Every generated website section image must clearly communicate:
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+ - layout
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+ - hierarchy
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+ - spacing
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+ - typography scale
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+ - CTA priority
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+ - component styling
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+ - image treatment
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+ - overall design system
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+
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+ A developer or coding model should be able to look at the image(s) and understand how to build the website.
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+
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+ Do not produce vague abstract artwork when the request is for frontend.
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+ Default to real section comps.
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+
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+ ---
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+
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+ ## 14. HERO MINIMALISM RULES
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+
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+ The hero must feel cinematic, clear, and intentional.
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+
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+ ### Absolute Hero Rules
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+ - the hero must feel like a strong opening scene
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+ - keep the hero composition very clean
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+ - do not overcrowd the first viewport
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+ - the main headline must feel short and powerful
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+ - the hero headline should ideally stay within 1–3 lines
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+ - do not allow long wrapped hero headlines
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+ - if the headline starts becoming too long, reduce words instead of forcing more lines
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+ - keep supporting text concise
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+ - prioritize negative space and contrast
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+ - avoid stuffing the hero with pills, fake stats, badges, tiny logos, and nonsense detail
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+ - avoid extra micro-labels, control tags, system markers, or decorative utility text that does not meaningfully help the hero
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+ - keep the first screen readable on a small laptop without feeling overfilled
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+
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+ ### Hero Cleanliness Rule
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+ The hero should feel calm, premium, and immediately readable.
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+
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+ Do:
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+ - use a strong single focal point
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+ - keep the hierarchy obvious
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+ - let the hero breathe
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+ - keep the visual system tight and controlled
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+ - make the first screen feel polished and deliberate
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+ - keep the amount of visible content restrained enough that the hero still feels elegant on a smaller desktop viewport
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+
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+ Do not:
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+ - clutter the hero
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+ - create multiple competing focal points
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+ - overfill the hero with cards or micro-details
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+ - make the hero noisy or busy
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+ - add unnecessary labels like “00 orchestration layer” or similar pseudo-system text if it does not add real value
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+
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+ ### Headline Rule
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+ Strong preference:
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+ - 1 line if possible
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+ - 2 lines very good
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+ - 3 lines maximum in normal cases
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+
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+ Avoid:
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+ - 4+ line hero headlines
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+ - paragraph-like hero copy
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+ - weak headline-to-subheadline contrast
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+
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+ ---
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+
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+ ## 15. RESPONSIVE FIRST-VIEW RULE
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+
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+ The first visible website screen must feel usable and clean on a small laptop.
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+
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+ This means:
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+ - do not overload the above-the-fold area
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+ - do not force too many content blocks into the hero viewport
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+ - do not rely on giant nested panels that consume space without improving clarity
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+ - make the first section feel intentionally composed, not overstuffed
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+
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+ The hero and immediate first-view area should:
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+ - show the main message clearly
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+ - show the primary CTA clearly
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+ - show the key visual clearly
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+ - avoid trying to expose the entire product in one crowded first view
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+
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+ A smaller laptop should still see:
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+ - a clear headline
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+ - readable supporting text
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+ - clean spacing
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+ - a visible CTA
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+ - a believable, balanced visual focal point
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+
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+ ---
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+
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+ ## 16. ANTI-NESTED-BOX RULE
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+
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+ Do not default to box-in-box-in-box layouts.
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+
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+ Avoid:
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+ - giant rounded section containers wrapping everything
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+ - cards inside larger cards inside outer cards
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+ - dashboard-like compartment stacking for no reason
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+ - nested boxed UI that makes the layout feel trapped
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+ - sections that are just one big bordered panel containing more bordered panels containing more bordered panels
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+
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+ Use boxes only when they have a clear purpose.
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+
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+ Prefer:
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+ - open layouts
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+ - clearer whitespace
595
+ - fewer but stronger containers
596
+ - flatter hierarchy where appropriate
597
+ - direct alignment and spacing instead of excessive enclosure
598
+ - one primary framing move rather than many layered frames
599
+
600
+ A section should not feel like a prison of containers.
601
+ It should feel designed, open, and intentional.
602
+
603
+ ---
604
+
605
+ ## 17. REDUCE MICRO-UI CLUTTER RULE
606
+
607
+ Do not clutter the design with tiny UI extras that do not materially improve clarity.
608
+
609
+ Avoid:
610
+ - unnecessary pills
611
+ - pseudo-system markers
612
+ - fake control labels
613
+ - decorative code-like tags
614
+ - meaningless small metadata rows
615
+ - filler chips
616
+ - tiny badges everywhere
617
+ - fake dashboard jargon
618
+ - overdesigned labels that distract from the main layout
619
+
620
+ Examples of things to avoid unless they are truly necessary:
621
+ - “00 orchestration layer”
622
+ - tiny technical status pills
623
+ - decorative runtime markers
624
+ - overly specific pseudo-enterprise microcopy
625
+ - filler operator/control-room labels that exist only to look complex
626
+
627
+ Prefer:
628
+ - cleaner headings
629
+ - fewer labels
630
+ - real hierarchy
631
+ - clearer spacing
632
+ - simpler supporting text
633
+ - stronger typography instead of decorative clutter
634
+
635
+ ---
636
+
637
+ ## 18. SECTION IMAGE GENERATION RULE
638
+
639
+ Inside Codex, treat each section as its own analyzable unit.
640
+
641
+ If the user asks for:
642
+ - a hero only → generate 1 hero image
643
+ - 4 sections → generate 4 section images
644
+ - 8 sections → generate 8 section images
645
+ - 12 sections → generate 12 section images when reasonable
646
+
647
+ General preference:
648
+ - one section = one primary image
649
+ - one complex section = one primary image + one or more optional detail images
650
+ - one unclear section = regenerate it again as a fresh clean standalone image
651
+
652
+ This section-first generation rule exists to prevent:
653
+ - tiny unreadable text
654
+ - tiny buttons
655
+ - unclear spacing
656
+ - weak extraction quality
657
+ - lossy design-to-code translation
658
+
659
+ ---
660
+
661
+ ## 19. WEBSITE IMAGE SYSTEM RULE
662
+
663
+ When generating a website design, think not only about the overall site but also about the internal image system used inside the website itself.
664
+
665
+ This may include:
666
+ - hero media
667
+ - section images
668
+ - editorial crops
669
+ - product visuals
670
+ - framed photography
671
+ - layered image cards
672
+ - gallery-like blocks
673
+ - supporting visual panels
674
+
675
+ If the site benefits from multiple images, include multiple image moments across the website.
676
+
677
+ Rules:
678
+ - image usage must feel deliberate
679
+ - image count should match the complexity of the site
680
+ - do not rely on one single hero image if many sections need visual support
681
+ - keep image usage balanced and clean
682
+ - all image moments must still feel like one coherent design world
683
+
684
+ ---
685
+
686
+ ## 20. FIXED MEDIA FRAME RULE
687
+
688
+ Images inside the website should usually sit inside clear, controlled, implementation-friendly frames.
689
+
690
+ Prefer:
691
+ - fixed-aspect media blocks
692
+ - clearly framed image areas
693
+ - repeatable media modules
694
+ - consistent corner radius logic
695
+ - stable visual proportions across similar sections
696
+
697
+ Examples:
698
+ - hero image in a clearly bounded large frame
699
+ - editorial crops using repeatable portrait or landscape ratios
700
+ - card images with consistent proportions
701
+ - gallery blocks with controlled aspect ratios
702
+ - product images placed in stable intentional containers
703
+
704
+ Avoid:
705
+ - random image sizes with no system
706
+ - inconsistent proportions across similar modules
707
+ - messy scaling
708
+ - uncontrolled collage chaos unless explicitly requested
709
+
710
+ The goal is:
711
+ - visually strong images
712
+ - inside a system a frontend model can realistically rebuild
713
+
714
+ ---
715
+
716
+ ## 21. TEXT EXTRACTION RULE
717
+
718
+ When text is readable in the generated section image, extract it and use it.
719
+
720
+ Especially inspect and extract:
721
+ - hero headline
722
+ - hero subheadline
723
+ - CTA labels
724
+ - section headings
725
+ - pricing labels
726
+ - feature names
727
+ - testimonial names and roles if clearly shown
728
+ - navbar labels
729
+ - footer labels if relevant
730
+
731
+ If the text is too small to extract reliably:
732
+ - generate a closer extraction image
733
+ - or generate a second clearer version of that section
734
+
735
+ Do not ignore text extraction.
736
+ The visible text is part of the design system and should influence implementation.
737
+
738
+ ---
739
+
740
+ ## 22. TYPOGRAPHY EXTRACTION RULE
741
+
742
+ Do not only notice that typography “looks nice”.
743
+ Analyze it properly.
744
+
745
+ Extract and observe:
746
+ - size relationships
747
+ - weight relationships
748
+ - line count
749
+ - line height feel
750
+ - tracking feel
751
+ - serif vs sans behavior
752
+ - display vs body contrast
753
+ - section heading rhythm
754
+ - CTA text scale
755
+ - whether the design uses calm or aggressive type
756
+
757
+ Use these findings during implementation.
758
+ Do not flatten typography into a generic coded hierarchy.
759
+
760
+ ---
761
+
762
+ ## 23. SPACING EXTRACTION RULE
763
+
764
+ Analyze spacing deliberately.
765
+
766
+ Inspect:
767
+ - distance between headline and subheadline
768
+ - distance between text and buttons
769
+ - distance between cards
770
+ - section top and bottom spacing
771
+ - side gutters
772
+ - card padding
773
+ - image-to-text distance
774
+ - navbar spacing
775
+ - CTA block spacing
776
+ - overall cadence across sections
777
+
778
+ The goal is not exact pixel OCR.
779
+ The goal is faithful spacing logic.
780
+
781
+ Do not collapse the implementation into generic tight spacing if the generated design is more generous.
782
+
783
+ ---
784
+
785
+ ## 24. BUTTON / COMPONENT EXTRACTION RULE
786
+
787
+ Buttons and components must be analyzed, not guessed.
788
+
789
+ Inspect:
790
+ - button size
791
+ - button shape
792
+ - button radius
793
+ - fill vs outline behavior
794
+ - icon usage
795
+ - hover-implied mood
796
+ - primary vs secondary hierarchy
797
+ - card structure
798
+ - badge usage
799
+ - dividers
800
+ - shadows
801
+ - borders
802
+ - pill logic
803
+ - input styling if present
804
+
805
+ If button or card detail is too small, generate a closer image.
806
+
807
+ ---
808
+
809
+ ## 25. COLOR EXTRACTION RULE
810
+
811
+ Actively analyze and extract colors from the generated image(s).
812
+
813
+ Inspect:
814
+ - background color
815
+ - panel colors
816
+ - accent colors
817
+ - button fills
818
+ - text color hierarchy
819
+ - border color logic
820
+ - shadow color mood
821
+ - image tint / grade
822
+ - gradient restraint or intensity
823
+
824
+ The implemented website should preserve the original color logic as closely as reasonably possible.
825
+
826
+ Do not replace a carefully designed palette with generic default web colors.
827
+
828
+ ---
829
+
830
+ ## 26. DESIGN-TO-CODE COPY DISCIPLINE
831
+
832
+ After generating and analyzing the reference image(s), implement the website in a copy-oriented way.
833
+
834
+ This means:
835
+ - follow the references closely
836
+ - preserve layout logic
837
+ - preserve spacing rhythm
838
+ - preserve section ordering
839
+ - preserve text/image balance
840
+ - preserve typography mood
841
+ - preserve component style
842
+ - preserve overall visual cleanliness
843
+
844
+ Do not drift into a different design direction during implementation.
845
+ Do not “improve” the design by replacing it with a generic coded layout.
846
+
847
+ The goal is not:
848
+ - inspired by the image
849
+
850
+ The goal is:
851
+ - visually faithful to the image, translated into real frontend
852
+
853
+ ---
854
+
855
+ ## 27. ANTI-DRIFT IMPLEMENTATION RULE
856
+
857
+ A common failure mode is design drift:
858
+ the generated images look strong, but the coded result becomes generic.
859
+
860
+ Strictly avoid that.
861
+
862
+ During implementation:
863
+ - do not simplify into default templates
864
+ - do not replace distinctive sections with generic rows
865
+ - do not compress generous spacing into dense layout
866
+ - do not replace strong typography with plain hierarchy
867
+ - do not remove the page’s visual identity for convenience
868
+ - do not merge section logic into repetitive patterns that were not present in the source images
869
+ - do not reintroduce nested-box complexity that was intentionally removed during analysis
870
+
871
+ The final coded result should still feel like the same website as the generated references.
872
+
873
+ ---
874
+
875
+ ## 28. MISSING DETAIL RESOLUTION
876
+
877
+ When implementing from images, some details may still be unclear.
878
+
879
+ Resolve ambiguity by following this order:
880
+ 1. preserve the visible design language
881
+ 2. preserve layout and spacing logic
882
+ 3. preserve component family
883
+ 4. preserve mood and polish level
884
+ 5. generate an extra detail image if needed
885
+ 6. regenerate the section as a fresh standalone image if needed
886
+ 7. only then choose the most implementation-friendly faithful version
887
+
888
+ Do not fill ambiguity with generic defaults too quickly.
889
+
890
+ ---
891
+
892
+ ## 29. ANTI-AI-SLOP RULES
893
+
894
+ Strictly avoid these patterns unless explicitly requested.
895
+
896
+ ### Layout slop
897
+ - one giant unreadable collage
898
+ - endless centered sections
899
+ - identical card rows repeated section after section
900
+ - cloned left-text/right-image blocks
901
+ - fake complexity without hierarchy
902
+ - decorative empty space with no purpose
903
+ - cards-inside-cards-inside-cards
904
+ - giant rounded wrapper sections around everything
905
+ - overcompartmentalized dashboard framing
906
+
907
+ ### Visual slop
908
+ - default purple/blue AI gradients
909
+ - too many glowing edges
910
+ - floating blobs everywhere
911
+ - glassmorphism stacked without reason
912
+ - random futuristic details with no structure
913
+ - over-rendered noise that hides the layout
914
+
915
+ ### Typography slop
916
+ - giant heading + weak tiny subcopy
917
+ - too many font moods
918
+ - awkward line breaks
919
+ - lazy all-caps everywhere
920
+ - generic gradient headline tricks
921
+
922
+ ### Content slop
923
+ Avoid generic filler vibes like:
924
+ - unleash
925
+ - elevate
926
+ - revolutionize
927
+ - next-gen
928
+ - seamless
929
+ - transformative platform
930
+
931
+ Avoid fake brand slop:
932
+ - Acme
933
+ - Nexus
934
+ - Flowbit
935
+ - Quantumly
936
+ - NovaCore
937
+
938
+ Avoid fake complexity slop:
939
+ - pseudo-enterprise control labels
940
+ - decorative system markers
941
+ - filler status microcopy
942
+ - fake operator / runtime / orchestration jargon unless truly central to the brand
943
+
944
+ ### Density slop
945
+ - over-packed sections
946
+ - card overload
947
+ - tiny spacing between major sections
948
+ - visually exhausting walls of content
949
+
950
+ ---
951
+
952
+ ## 30. TYPOGRAPHY-FIRST DISCIPLINE
953
+
954
+ Typography is a primary design material.
955
+
956
+ Always ensure:
957
+ - clear size contrast
958
+ - obvious reading order
959
+ - strong display moments
960
+ - readable body text
961
+ - concise copy
962
+ - section headings that reinforce structure
963
+
964
+ For editorial directions:
965
+ - let typography shape composition
966
+
967
+ For tech/product directions:
968
+ - let typography communicate trust and precision
969
+
970
+ ---
971
+
972
+ ## 31. SECTION RHYTHM RULE
973
+
974
+ A high-end site does not feel like the same block repeated forever.
975
+
976
+ Vary section rhythm across the page by changing:
977
+ - density
978
+ - image-to-text ratio
979
+ - alignment
980
+ - scale
981
+ - whitespace
982
+ - card grouping
983
+ - background intensity
984
+ - visual tempo
985
+
986
+ But:
987
+ - keep the page coherent
988
+ - keep spacing controlled
989
+ - avoid random jumps
990
+ - keep each section clean enough to analyze well
991
+
992
+ ---
993
+
994
+ ## 32. DENSITY & SPACING DISCIPLINE
995
+
996
+ Do not make the website too dense.
997
+
998
+ The page should breathe.
999
+
1000
+ Rules:
1001
+ - use even section spacing
1002
+ - keep major section gaps controlled and intentional
1003
+ - allow negative space to create calmness
1004
+ - avoid one section feeling cramped while the next feels empty
1005
+ - smaller sections should still have enough surrounding space
1006
+ - prefer analyzable generous spacing over compressed compositions
1007
+ - do not fill every available area with extra UI
1008
+ - let simplicity do part of the design work
1009
+
1010
+ A premium website should feel:
1011
+ - open
1012
+ - composed
1013
+ - balanced
1014
+ - confident
1015
+ - breathable
1016
+
1017
+ Not:
1018
+ - cramped
1019
+ - noisy
1020
+ - uneven
1021
+ - overfilled
1022
+ - visually exhausting
1023
+
1024
+ ---
1025
+
1026
+ ## 33. DEFAULT SECTION PACKS
1027
+
1028
+ ### 4-section pack
1029
+ 1. Hero
1030
+ 2. Features
1031
+ 3. Social proof / testimonial
1032
+ 4. CTA
1033
+
1034
+ ### 8-section pack
1035
+ 1. Hero
1036
+ 2. Trust bar
1037
+ 3. Features
1038
+ 4. Product showcase
1039
+ 5. Benefits / use cases
1040
+ 6. Testimonials
1041
+ 7. Pricing
1042
+ 8. CTA
1043
+
1044
+ ### 12-section pack
1045
+ 1. Hero
1046
+ 2. Trust bar
1047
+ 3. Feature grid
1048
+ 4. Product preview
1049
+ 5. Problem / solution
1050
+ 6. Benefits
1051
+ 7. Workflow
1052
+ 8. Metrics / proof / integration
1053
+ 9. Testimonials
1054
+ 10. Pricing
1055
+ 11. FAQ
1056
+ 12. CTA + footer
1057
+
1058
+ In Codex, these should usually become section-by-section images, not one compressed sheet.
1059
+
1060
+ ---
1061
+
1062
+ ## 34. MULTI-IMAGE CONSISTENCY RULE
1063
+
1064
+ For multi-image websites, enforce:
1065
+ - same brand world
1066
+ - same type scale logic
1067
+ - same spacing discipline
1068
+ - same CTA styling
1069
+ - same icon mood
1070
+ - same image treatment
1071
+ - same tonal language
1072
+ - same component family
1073
+
1074
+ Image 2, 3, or 8 must not drift into a different website.
1075
+
1076
+ ---
1077
+
1078
+ ## 35. CLARITY CHECK
1079
+
1080
+ Before finalizing, verify internally:
1081
+
1082
+ 1. Has the design been generated first?
1083
+ 2. Have all generated images been deeply analyzed?
1084
+ 3. Is the text readable enough?
1085
+ 4. If not, were extra detail images created?
1086
+ 5. Were enough images generated, or was the image count too lazy?
1087
+ 6. Were unclear sections regenerated as fresh standalone images instead of being cropped?
1088
+ 7. Is the hierarchy obvious?
1089
+ 8. Is the hero clean enough?
1090
+ 9. Is typography analyzed properly?
1091
+ 10. Are spacing relationships understood properly?
1092
+ 11. Are buttons and components extracted properly?
1093
+ 12. Are colors analyzed properly?
1094
+ 13. Is the design visually distinctive?
1095
+ 14. Is it free of obvious AI tells?
1096
+ 15. Can someone code from this faithfully?
1097
+ 16. If multiple images exist, do they clearly belong together?
1098
+ 17. Has Codex avoided compressing too many sections into one tiny image?
1099
+ 18. Was the analysis clean, structured, and specific?
1100
+ 19. Has unnecessary nested boxing been removed?
1101
+ 20. Is the first screen still clean and readable on a small laptop?
1102
+ 21. Have useless pills, labels, and fake technical micro-elements been reduced?
1103
+
1104
+ If not, refine internally before output.
1105
+
1106
+ ---
1107
+
1108
+ ## 36. RESPONSE BEHAVIOR
1109
+
1110
+ When the user asks for a website design in an image-to-code workflow:
1111
+ 1. infer site type
1112
+ 2. infer number of sections
1113
+ 3. if image generation is available and visual quality is central, generate the design image(s) first
1114
+ 4. inside Codex, prefer one large image per section
1115
+ 5. generate additional detail/extraction images if text or components are too small
1116
+ 6. generate more images whenever that improves readability or extraction quality
1117
+ 7. do not be lazy with image count
1118
+ 8. do not crop old images for section extraction
1119
+ 9. regenerate sections as fresh standalone images when needed
1120
+ 10. choose a strong visual combination
1121
+ 11. choose 4 signature components
1122
+ 12. choose 2 motion-implied cues
1123
+ 13. enforce hero cleanliness and short hero line count
1124
+ 14. reduce unnecessary pills, labels, and micro-UI clutter
1125
+ 15. avoid cards-inside-cards-inside-cards and giant boxed section wrappers
1126
+ 16. keep the first screen readable and balanced on a small laptop
1127
+ 17. enforce strong image usage where appropriate
1128
+ 18. keep spacing generous, even, and analyzable
1129
+ 19. deeply and cleanly analyze all generated images
1130
+ 20. extract text, typography, spacing, buttons, colors, components, and layout logic
1131
+ 21. implement the website to match the generated references as closely as reasonably possible
1132
+ 22. create the final files only after the full analysis pass
1133
+
1134
+ Do not ask unnecessary follow-up questions if a strong interpretation is possible.
1135
+ Do not start with freeform coding when the visual problem should clearly be solved with image generation first.
1136
+ Do not compress many sections into one unreadable image in Codex.
1137
+ Do not crop previously generated large images when a fresh cleaner section-specific image should be generated instead.
1138
+
1139
+ ---
1140
+
1141
+ ## 37. EXAMPLE INTERPRETATIONS
1142
+
1143
+ ### Example 1
1144
+ User:
1145
+ “make me one hero section for an AI startup”
1146
+
1147
+ Interpretation:
1148
+ - generate 1 hero image
1149
+ - if needed, generate 1 closer extraction image for text/buttons
1150
+ - do not crop a small region out of a larger board
1151
+ - if more clarity is needed, regenerate the hero as a fresh cleaner standalone image
1152
+ - keep the hero calm and readable
1153
+ - avoid fake utility labels and nested cards
1154
+ - analyze headline, subheadline, CTA, spacing, colors, hero media
1155
+ - then implement the hero
1156
+
1157
+ ### Example 2
1158
+ User:
1159
+ “design me an 8-section landing page”
1160
+
1161
+ Interpretation:
1162
+ - generate 8 separate section images in Codex
1163
+ - one per section
1164
+ - generate extra detail images where necessary
1165
+ - deeply analyze all 8 sections
1166
+ - extract text, typography, spacing, buttons, colors, cards, structure
1167
+ - if one section is still unclear, regenerate that section again cleanly instead of cropping
1168
+ - keep sections open and not overboxed
1169
+ - then implement the full site from those references
1170
+
1171
+ ### Example 3
1172
+ User:
1173
+ “make a premium creative agency website with 4 sections”
1174
+
1175
+ Interpretation:
1176
+ - generate 4 separate section images in Codex
1177
+ - keep the hero very clean
1178
+ - ensure text remains readable
1179
+ - deeply analyze each section
1180
+ - do not use rough cutouts from the first renders
1181
+ - regenerate clearer section images if needed
1182
+ - avoid over-pilled microcopy and container overload
1183
+ - then implement the site from those 4 references
1184
+
1185
+ ---
1186
+
1187
+ ## 38. FINAL GOAL
1188
+
1189
+ Generate website reference images that feel:
1190
+ - premium
1191
+ - art-directed
1192
+ - clear
1193
+ - structured
1194
+ - readable
1195
+ - analyzable
1196
+ - memorable
1197
+ - anti-generic
1198
+ - implementation-friendly
1199
+
1200
+ For visual website work, the skill must first generate the image(s) itself, then deeply and cleanly analyze those generated image(s), then use them as the primary visual source, then build the frontend to match them closely.
1201
+
1202
+ Inside Codex, if the user wants multiple sections, prefer separate large section images instead of one compressed multi-section board, so text, spacing, typography, buttons, and colors can be extracted properly.
1203
+
1204
+ If a section still needs more clarity, generate an additional extraction-oriented image for that section.
1205
+
1206
+ If more images would improve quality, generate more images.
1207
+ Do not be lazy with image count.
1208
+
1209
+ Do not crop previously generated images when a fresh section-specific image would preserve spacing, layout, and readability better.
1210
+ Generate a new clean image instead.
1211
+
1212
+ Avoid cards-inside-cards-inside-cards.
1213
+ Avoid giant boxed wrappers around every section.
1214
+ Avoid fake technical pills and decorative micro-labels.
1215
+ Keep the hero especially clean, spacious, restrained, and readable on a small laptop.
1216
+
1217
+ The result should be:
1218
+ - strong as section images
1219
+ - strong as a design system
1220
+ - strong under deep analysis
1221
+ - and strong as implemented frontend
1222
+
1223
+ The final outcome should look like a top-tier website concept translated faithfully into real code, not a tiny unreadable design board and not a generic coded reinterpretation.