@modernman00/shared-js-lib 1.2.90 → 1.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AddressAutocomplete.js +164 -15
- package/AiBillSplitter.js +230 -0
- package/AiEntertainmentPrompt.js +130 -0
- package/AiFlyerStudio.js +215 -0
- package/AiMediaGuard.js +95 -0
- package/AiPrivacyGuard.js +63 -0
- package/AiSemanticSearch.js +107 -0
- package/AiVoiceRecorder.js +196 -0
- package/CanvasPhysicsEngine.js +568 -0
- package/FileUpload.js +182 -1
- package/HyperReality3DEngine.js +404 -0
- package/Loader.js +6 -2
- package/PwaInstall.js +20 -2
- package/README.md +78 -0
- package/SovereignBroadcasterClient.js +325 -0
- package/VisualSupremacyRuntime.js +312 -0
- package/WebAuthnClient.js +346 -1
- package/WebPushClient.js +308 -0
- package/axiosWrapper.js +1 -0
- package/index.js +13 -1
- package/package.json +13 -1
- package/templates/sw.template.js +105 -57
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/**
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* CanvasPhysicsEngine & Social Mini-Games Suite
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*
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* Engineered by the Advanced Technology Group (ATG) under Olutobi (Deloitte),
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* Victor (CTO), Kaelen Vance (Game Systems Architect), and Maya Lindqvist (Canvas Specialist).
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*
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* High-performance, zero-npm, hardware-accelerated 2D Verlet physics and interactive
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* social mini-games for PartyPlatform, FamilyPlatform, and iDecideApp.
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*
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* Performance budget: < 45KB, 60fps, touch targets >= 44px (Fitts's Law).
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*/
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export class CanvasPhysicsEngine {
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constructor(canvas, options = {}) {
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this.canvas = typeof canvas === 'string' ? document.getElementById(canvas) : canvas;
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if (!this.canvas) {
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throw new Error('[CanvasPhysicsEngine] Canvas element not found');
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}
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this.ctx = this.canvas.getContext('2d');
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this.width = options.width || this.canvas.width || 600;
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this.height = options.height || this.canvas.height || 400;
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this.canvas.width = this.width;
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this.canvas.height = this.height;
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this.gravity = options.gravity !== undefined ? options.gravity : { x: 0, y: 0.25 };
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this.friction = options.friction || 0.99;
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this.restitution = options.restitution || 0.75; // Bounciness
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this.bodies = [];
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this.staticColliders = [];
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this.particles = [];
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this.draggedBody = null;
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this.dragOffset = { x: 0, y: 0 };
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this.isRunning = false;
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this.animFrameId = null;
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this._initInteractions();
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}
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_initInteractions() {
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const getPos = (e) => {
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const rect = this.canvas.getBoundingClientRect();
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const clientX = e.touches ? e.touches[0].clientX : e.clientX;
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const clientY = e.touches ? e.touches[0].clientY : e.clientY;
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const scaleX = this.width / rect.width;
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const scaleY = this.height / rect.height;
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return {
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x: (clientX - rect.left) * scaleX,
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y: (clientY - rect.top) * scaleY
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};
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};
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const onStart = (e) => {
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const pos = getPos(e);
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for (let i = this.bodies.length - 1; i >= 0; i--) {
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const b = this.bodies[i];
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if (!b.isDraggable) continue;
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const hitRadius = Math.max(b.radius || 22, 22);
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const dx = pos.x - b.x;
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const dy = pos.y - b.y;
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if (dx * dx + dy * dy <= hitRadius * hitRadius) {
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this.draggedBody = b;
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b.isBeingDragged = true;
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this.dragOffset = { x: dx, y: dy };
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if (e.cancelable) e.preventDefault();
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break;
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}
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}
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};
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const onMove = (e) => {
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if (!this.draggedBody) return;
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const pos = getPos(e);
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this.draggedBody.x = pos.x - this.dragOffset.x;
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this.draggedBody.y = pos.y - this.dragOffset.y;
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this.draggedBody.oldX = this.draggedBody.x;
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this.draggedBody.oldY = this.draggedBody.y;
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if (e.cancelable) e.preventDefault();
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};
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const onEnd = () => {
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if (this.draggedBody) {
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this.draggedBody.isBeingDragged = false;
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if (this.draggedBody.onRelease) {
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this.draggedBody.onRelease(this.draggedBody);
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}
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this.draggedBody = null;
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}
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};
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this.canvas.addEventListener('mousedown', onStart);
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window.addEventListener('mousemove', onMove);
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window.addEventListener('mouseup', onEnd);
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this.canvas.addEventListener('touchstart', onStart, { passive: false });
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window.addEventListener('touchmove', onMove, { passive: false });
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window.addEventListener('touchend', onEnd);
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}
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addCircle(options = {}) {
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if (this.bodies.length >= 200) {
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this.bodies.shift();
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}
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const body = {
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id: options.id || 'circle_' + Math.random().toString(36).substr(2, 6),
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type: 'circle',
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x: options.x || 100,
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y: options.y || 100,
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oldX: options.x || 100,
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oldY: options.y || 100,
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radius: options.radius || 20,
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mass: options.mass || 1,
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color: options.color || '#3b82f6',
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label: options.label || '',
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emoji: options.emoji || '',
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isDraggable: options.isDraggable !== false,
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isBeingDragged: false,
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restitution: options.restitution !== undefined ? options.restitution : this.restitution,
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onCollision: options.onCollision || null,
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onRelease: options.onRelease || null,
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};
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if (options.vx || options.vy) {
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body.oldX -= options.vx || 0;
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body.oldY -= options.vy || 0;
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}
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this.bodies.push(body);
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return body;
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}
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addStaticPeg(x, y, radius = 8, color = '#64748b') {
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const peg = { x, y, radius, color, isStatic: true };
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this.staticColliders.push(peg);
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return peg;
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}
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addParticleBurst(x, y, count = 25, colors = ['#f59e0b', '#ec4899', '#3b82f6', '#10b981']) {
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const safeCount = Math.min(Math.max(1, count), 60);
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for (let i = 0; i < safeCount; i++) {
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if (this.particles.length >= 500) {
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this.particles.shift();
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}
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const angle = Math.random() * Math.PI * 2;
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const speed = Math.random() * 6 + 2;
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this.particles.push({
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x,
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y,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed - 2,
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radius: Math.random() * 3 + 2,
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color: colors[Math.floor(Math.random() * colors.length)],
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alpha: 1.0,
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decay: Math.random() * 0.02 + 0.015,
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});
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}
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}
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step() {
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for (let i = 0; i < this.bodies.length; i++) {
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const b = this.bodies[i];
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if (b.isBeingDragged) continue;
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const vx = (b.x - b.oldX) * this.friction;
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const vy = (b.y - b.oldY) * this.friction;
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b.oldX = b.x;
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b.oldY = b.y;
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b.x += vx + this.gravity.x;
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b.y += vy + this.gravity.y;
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if (b.x - b.radius < 0) {
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b.x = b.radius;
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b.oldX = b.x + vx * b.restitution;
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} else if (b.x + b.radius > this.width) {
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b.x = this.width - b.radius;
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b.oldX = b.x + vx * b.restitution;
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}
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if (b.y - b.radius < 0) {
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b.y = b.radius;
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b.oldY = b.y + vy * b.restitution;
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} else if (b.y + b.radius > this.height) {
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b.y = this.height - b.radius;
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b.oldY = b.y + vy * b.restitution;
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}
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}
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for (let i = 0; i < this.bodies.length; i++) {
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const b1 = this.bodies[i];
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for (let j = i + 1; j < this.bodies.length; j++) {
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const b2 = this.bodies[j];
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const dx = b2.x - b1.x;
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const dy = b2.y - b1.y;
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const distSq = dx * dx + dy * dy;
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const minDist = b1.radius + b2.radius;
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if (distSq < minDist * minDist && distSq > 0) {
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const dist = Math.sqrt(distSq);
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const overlap = (minDist - dist) * 0.5;
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const nx = dx / dist;
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const ny = dy / dist;
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if (!b1.isBeingDragged) {
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b1.x -= nx * overlap;
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b1.y -= ny * overlap;
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}
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if (!b2.isBeingDragged) {
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b2.x += nx * overlap;
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b2.y += ny * overlap;
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}
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if (b1.onCollision) b1.onCollision(b2);
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if (b2.onCollision) b2.onCollision(b1);
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}
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}
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}
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for (let i = 0; i < this.bodies.length; i++) {
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const b = this.bodies[i];
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if (b.isBeingDragged) continue;
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for (let j = 0; j < this.staticColliders.length; j++) {
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const peg = this.staticColliders[j];
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const dx = b.x - peg.x;
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const dy = b.y - peg.y;
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const distSq = dx * dx + dy * dy;
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const minDist = b.radius + peg.radius;
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if (distSq < minDist * minDist && distSq > 0) {
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const dist = Math.sqrt(distSq);
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const nx = dx / dist;
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const ny = dy / dist;
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const overlap = minDist - dist;
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b.x += nx * overlap;
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b.y += ny * overlap;
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const vx = b.x - b.oldX;
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const vy = b.y - b.oldY;
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b.oldX = b.x + vx * b.restitution * 0.8;
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b.oldY = b.y + vy * b.restitution * 0.8;
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if (b.onCollision) b.onCollision(peg);
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}
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}
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}
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for (let i = this.particles.length - 1; i >= 0; i--) {
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const p = this.particles[i];
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p.x += p.vx;
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p.y += p.vy;
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p.vy += 0.15;
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p.alpha -= p.decay;
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if (p.alpha <= 0) {
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this.particles.splice(i, 1);
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}
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}
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}
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render() {
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this.ctx.clearRect(0, 0, this.width, this.height);
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for (const peg of this.staticColliders) {
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this.ctx.beginPath();
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this.ctx.arc(peg.x, peg.y, peg.radius, 0, Math.PI * 2);
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this.ctx.fillStyle = peg.color;
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this.ctx.fill();
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this.ctx.strokeStyle = '#475569';
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this.ctx.lineWidth = 2;
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this.ctx.stroke();
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}
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for (const b of this.bodies) {
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this.ctx.save();
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this.ctx.beginPath();
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this.ctx.arc(b.x, b.y, b.radius, 0, Math.PI * 2);
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this.ctx.fillStyle = b.color;
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this.ctx.fill();
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this.ctx.lineWidth = b.isBeingDragged ? 4 : 2;
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this.ctx.strokeStyle = b.isBeingDragged ? '#fbbf24' : '#1e293b';
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this.ctx.stroke();
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if (b.emoji) {
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this.ctx.font = `${Math.floor(b.radius * 1.1)}px sans-serif`;
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this.ctx.textAlign = 'center';
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this.ctx.textBaseline = 'middle';
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this.ctx.fillText(b.emoji, b.x, b.y);
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} else if (b.label) {
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this.ctx.font = '12px system-ui, -apple-system, sans-serif';
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this.ctx.fillStyle = '#ffffff';
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this.ctx.textAlign = 'center';
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this.ctx.textBaseline = 'middle';
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this.ctx.fillText(b.label, b.x, b.y);
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}
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this.ctx.restore();
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}
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for (const p of this.particles) {
|
|
299
|
+
this.ctx.save();
|
|
300
|
+
this.ctx.globalAlpha = p.alpha;
|
|
301
|
+
this.ctx.beginPath();
|
|
302
|
+
this.ctx.arc(p.x, p.y, p.radius, 0, Math.PI * 2);
|
|
303
|
+
this.ctx.fillStyle = p.color;
|
|
304
|
+
this.ctx.fill();
|
|
305
|
+
this.ctx.restore();
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
start() {
|
|
310
|
+
if (this.isRunning) return;
|
|
311
|
+
this.isRunning = true;
|
|
312
|
+
const loop = () => {
|
|
313
|
+
if (!this.isRunning) return;
|
|
314
|
+
this.step();
|
|
315
|
+
this.render();
|
|
316
|
+
this.animFrameId = requestAnimationFrame(loop);
|
|
317
|
+
};
|
|
318
|
+
this.animFrameId = requestAnimationFrame(loop);
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
stop() {
|
|
322
|
+
this.isRunning = false;
|
|
323
|
+
if (this.animFrameId) {
|
|
324
|
+
cancelAnimationFrame(this.animFrameId);
|
|
325
|
+
this.animFrameId = null;
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
// --- GAME 1: PARTYPLATFORM "PARTYPULSE AUX ROULETTE" ---
|
|
331
|
+
export class PartyPulseAuxRoulette {
|
|
332
|
+
constructor(canvas, options = {}) {
|
|
333
|
+
this.canvas = typeof canvas === 'string' ? document.getElementById(canvas) : canvas;
|
|
334
|
+
this.ctx = this.canvas.getContext('2d');
|
|
335
|
+
this.items = options.items || ['Afrobeats', 'Hip Hop', '90s R&B', 'Amapiano', 'Pop Anthems', 'Reggae'];
|
|
336
|
+
this.colors = ['#ec4899', '#8b5cf6', '#3b82f6', '#10b981', '#f59e0b', '#ef4444'];
|
|
337
|
+
this.angle = 0;
|
|
338
|
+
this.velocity = 0;
|
|
339
|
+
this.isSpinning = false;
|
|
340
|
+
this.onSelected = options.onSelected || null;
|
|
341
|
+
this.size = Math.min(this.canvas.width, this.canvas.height);
|
|
342
|
+
|
|
343
|
+
this._initInteraction();
|
|
344
|
+
this.render();
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
_initInteraction() {
|
|
348
|
+
this.canvas.addEventListener('click', () => {
|
|
349
|
+
if (!this.isSpinning) {
|
|
350
|
+
this.spin();
|
|
351
|
+
}
|
|
352
|
+
});
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
spin(force = null) {
|
|
356
|
+
this.isSpinning = true;
|
|
357
|
+
this.velocity = force || (Math.random() * 0.35 + 0.45);
|
|
358
|
+
const tick = () => {
|
|
359
|
+
this.angle += this.velocity;
|
|
360
|
+
this.velocity *= 0.985;
|
|
361
|
+
this.render();
|
|
362
|
+
|
|
363
|
+
if (this.velocity > 0.002) {
|
|
364
|
+
requestAnimationFrame(tick);
|
|
365
|
+
} else {
|
|
366
|
+
this.isSpinning = false;
|
|
367
|
+
this.velocity = 0;
|
|
368
|
+
const sliceAngle = (Math.PI * 2) / this.items.length;
|
|
369
|
+
const normalized = (Math.PI * 2 - (this.angle % (Math.PI * 2))) % (Math.PI * 2);
|
|
370
|
+
const index = Math.floor(normalized / sliceAngle) % this.items.length;
|
|
371
|
+
if (this.onSelected) {
|
|
372
|
+
this.onSelected(this.items[index]);
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
};
|
|
376
|
+
requestAnimationFrame(tick);
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
render() {
|
|
380
|
+
const cx = this.canvas.width / 2;
|
|
381
|
+
const cy = this.canvas.height / 2;
|
|
382
|
+
const radius = (this.size / 2) - 15;
|
|
383
|
+
const sliceAngle = (Math.PI * 2) / this.items.length;
|
|
384
|
+
|
|
385
|
+
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
|
386
|
+
|
|
387
|
+
for (let i = 0; i < this.items.length; i++) {
|
|
388
|
+
const start = this.angle + i * sliceAngle;
|
|
389
|
+
const end = start + sliceAngle;
|
|
390
|
+
this.ctx.beginPath();
|
|
391
|
+
this.ctx.moveTo(cx, cy);
|
|
392
|
+
this.ctx.arc(cx, cy, radius, start, end);
|
|
393
|
+
this.ctx.fillStyle = this.colors[i % this.colors.length];
|
|
394
|
+
this.ctx.fill();
|
|
395
|
+
this.ctx.lineWidth = 2;
|
|
396
|
+
this.ctx.strokeStyle = '#ffffff';
|
|
397
|
+
this.ctx.stroke();
|
|
398
|
+
|
|
399
|
+
this.ctx.save();
|
|
400
|
+
this.ctx.translate(cx, cy);
|
|
401
|
+
this.ctx.rotate(start + sliceAngle / 2);
|
|
402
|
+
this.ctx.textAlign = 'right';
|
|
403
|
+
this.ctx.fillStyle = '#ffffff';
|
|
404
|
+
this.ctx.font = 'bold 14px system-ui, sans-serif';
|
|
405
|
+
this.ctx.fillText(this.items[i], radius - 20, 5);
|
|
406
|
+
this.ctx.restore();
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
this.ctx.beginPath();
|
|
410
|
+
this.ctx.arc(cx, cy, 24, 0, Math.PI * 2);
|
|
411
|
+
this.ctx.fillStyle = '#0f172a';
|
|
412
|
+
this.ctx.fill();
|
|
413
|
+
this.ctx.lineWidth = 3;
|
|
414
|
+
this.ctx.strokeStyle = '#fbbf24';
|
|
415
|
+
this.ctx.stroke();
|
|
416
|
+
|
|
417
|
+
this.ctx.beginPath();
|
|
418
|
+
this.ctx.moveTo(cx, cy - radius - 8);
|
|
419
|
+
this.ctx.lineTo(cx - 10, cy - radius + 12);
|
|
420
|
+
this.ctx.lineTo(cx + 10, cy - radius + 12);
|
|
421
|
+
this.ctx.closePath();
|
|
422
|
+
this.ctx.fillStyle = '#fbbf24';
|
|
423
|
+
this.ctx.fill();
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
// --- GAME 2: FAMILYPLATFORM "KINSHIP QUEST PINBALL" ---
|
|
428
|
+
export class KinshipQuestPinball {
|
|
429
|
+
constructor(canvas, options = {}) {
|
|
430
|
+
this.physics = new CanvasPhysicsEngine(canvas, {
|
|
431
|
+
gravity: { x: 0, y: 0.35 },
|
|
432
|
+
friction: 0.985,
|
|
433
|
+
restitution: 0.8
|
|
434
|
+
});
|
|
435
|
+
this.onScore = options.onScore || null;
|
|
436
|
+
this._buildField();
|
|
437
|
+
this.physics.start();
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
_buildField() {
|
|
441
|
+
const rows = 4;
|
|
442
|
+
const cols = 5;
|
|
443
|
+
const spacingX = this.physics.width / (cols + 1);
|
|
444
|
+
const spacingY = 50;
|
|
445
|
+
|
|
446
|
+
for (let r = 0; r < rows; r++) {
|
|
447
|
+
const offset = (r % 2 === 0) ? 0 : spacingX * 0.5;
|
|
448
|
+
for (let c = 0; c < cols; c++) {
|
|
449
|
+
const x = spacingX * (c + 1) + offset - (r % 2 === 0 ? 0 : spacingX * 0.25);
|
|
450
|
+
const y = 80 + r * spacingY;
|
|
451
|
+
if (x > 20 && x < this.physics.width - 20) {
|
|
452
|
+
this.physics.addStaticPeg(x, y, 7, '#38bdf8');
|
|
453
|
+
}
|
|
454
|
+
}
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
dropChoreBall(choreName, emoji = '⭐') {
|
|
459
|
+
const startX = this.physics.width / 2 + (Math.random() * 40 - 20);
|
|
460
|
+
const ball = this.physics.addCircle({
|
|
461
|
+
x: startX,
|
|
462
|
+
y: 25,
|
|
463
|
+
radius: 18,
|
|
464
|
+
emoji: emoji,
|
|
465
|
+
color: '#f43f5e',
|
|
466
|
+
onCollision: (other) => {
|
|
467
|
+
if (other.isStatic) {
|
|
468
|
+
this.physics.addParticleBurst(ball.x, ball.y, 4, ['#facc15', '#38bdf8']);
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
});
|
|
472
|
+
|
|
473
|
+
let ticks = 0;
|
|
474
|
+
const checker = setInterval(() => {
|
|
475
|
+
ticks++;
|
|
476
|
+
if (!this.physics.isRunning || ticks > 150) {
|
|
477
|
+
clearInterval(checker);
|
|
478
|
+
return;
|
|
479
|
+
}
|
|
480
|
+
if (ball.y >= this.physics.height - 25) {
|
|
481
|
+
clearInterval(checker);
|
|
482
|
+
this.physics.addParticleBurst(ball.x, ball.y, 30);
|
|
483
|
+
if (this.onScore) {
|
|
484
|
+
const bucket = Math.floor((ball.x / this.physics.width) * 3) + 1;
|
|
485
|
+
this.onScore({ chore: choreName, points: bucket * 50 });
|
|
486
|
+
}
|
|
487
|
+
}
|
|
488
|
+
}, 100);
|
|
489
|
+
}
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
// --- GAME 3: IDECIDE "DILEMMA SLINGSHOT & CHOICE ARENA" ---
|
|
493
|
+
export class DilemmaSlingshotArena {
|
|
494
|
+
constructor(canvas, options = {}) {
|
|
495
|
+
this.physics = new CanvasPhysicsEngine(canvas, {
|
|
496
|
+
gravity: { x: 0, y: 0.05 },
|
|
497
|
+
friction: 0.992,
|
|
498
|
+
restitution: 0.85
|
|
499
|
+
});
|
|
500
|
+
this.wells = options.wells || [
|
|
501
|
+
{ label: 'High Reward', x: this.physics.width * 0.25, y: this.physics.height * 0.3, weight: 1.2, color: '#10b981' },
|
|
502
|
+
{ label: 'Low Risk', x: this.physics.width * 0.75, y: this.physics.height * 0.3, weight: 1.0, color: '#3b82f6' },
|
|
503
|
+
{ label: 'Fast Speed', x: this.physics.width * 0.5, y: this.physics.height * 0.75, weight: 0.8, color: '#f59e0b' }
|
|
504
|
+
];
|
|
505
|
+
this.onEquilibrium = options.onEquilibrium || null;
|
|
506
|
+
this._initArena();
|
|
507
|
+
this.physics.start();
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
_initArena() {
|
|
511
|
+
const originalRender = this.physics.render.bind(this.physics);
|
|
512
|
+
this.physics.render = () => {
|
|
513
|
+
originalRender();
|
|
514
|
+
const ctx = this.physics.ctx;
|
|
515
|
+
|
|
516
|
+
for (const well of this.wells) {
|
|
517
|
+
ctx.save();
|
|
518
|
+
ctx.beginPath();
|
|
519
|
+
ctx.arc(well.x, well.y, 38, 0, Math.PI * 2);
|
|
520
|
+
ctx.fillStyle = well.color + '22';
|
|
521
|
+
ctx.fill();
|
|
522
|
+
ctx.strokeStyle = well.color;
|
|
523
|
+
ctx.lineWidth = 2;
|
|
524
|
+
ctx.setLineDash([4, 4]);
|
|
525
|
+
ctx.stroke();
|
|
526
|
+
|
|
527
|
+
ctx.font = 'bold 12px sans-serif';
|
|
528
|
+
ctx.fillStyle = well.color;
|
|
529
|
+
ctx.textAlign = 'center';
|
|
530
|
+
ctx.fillText(well.label, well.x, well.y + 4);
|
|
531
|
+
ctx.restore();
|
|
532
|
+
}
|
|
533
|
+
};
|
|
534
|
+
|
|
535
|
+
const originalStep = this.physics.step.bind(this.physics);
|
|
536
|
+
this.physics.step = () => {
|
|
537
|
+
for (const b of this.physics.bodies) {
|
|
538
|
+
if (b.isBeingDragged) continue;
|
|
539
|
+
for (const well of this.wells) {
|
|
540
|
+
const dx = well.x - b.x;
|
|
541
|
+
const dy = well.y - b.y;
|
|
542
|
+
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
543
|
+
if (dist > 15 && dist < 250) {
|
|
544
|
+
const force = (well.weight * 0.45) / (dist * 0.05);
|
|
545
|
+
b.x += (dx / dist) * force;
|
|
546
|
+
b.y += (dy / dist) * force;
|
|
547
|
+
}
|
|
548
|
+
}
|
|
549
|
+
}
|
|
550
|
+
originalStep();
|
|
551
|
+
};
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
addDecisionOption(name, emoji = '🎯') {
|
|
555
|
+
return this.physics.addCircle({
|
|
556
|
+
x: this.physics.width / 2 + (Math.random() * 60 - 30),
|
|
557
|
+
y: this.physics.height / 2 + (Math.random() * 60 - 30),
|
|
558
|
+
radius: 26,
|
|
559
|
+
emoji: emoji,
|
|
560
|
+
label: name,
|
|
561
|
+
color: '#6366f1',
|
|
562
|
+
isDraggable: true,
|
|
563
|
+
onRelease: (body) => {
|
|
564
|
+
this.physics.addParticleBurst(body.x, body.y, 15);
|
|
565
|
+
}
|
|
566
|
+
});
|
|
567
|
+
}
|
|
568
|
+
}
|