@modelstatus/cli 0.1.54 → 0.1.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/tui/app.js +5 -11
- package/src/tui/game/launch.js +9 -4
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@modelstatus/cli",
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-
"version": "0.1.
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+
"version": "0.1.55",
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"description": "Track which AI models you use, where, and never get surprised by a retirement. Free offline model-health for any repo (mm status), browser sign-in for cloud inventory + alerts.",
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5
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"keywords": [
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"llm",
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package/src/tui/app.js
CHANGED
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@@ -102,7 +102,7 @@ function useTermDims() {
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// cursor-up diffing, which drifts/scrolls the window off the top (and Ctrl-L
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// can't fix it because it redraws at the same wrong height). These one-shot
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// re-reads pick up the settled size and snap the window back to full screen.
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105
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-
const timers = [60, 250, 600].map((ms) => setTimeout(on, ms));
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105
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+
const timers = [60, 250, 600, 1200].map((ms) => setTimeout(on, ms));
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return () => { stdout.off("resize", on); timers.forEach(clearTimeout); };
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}, [stdout]);
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const fw = Number(process.env.MM_TUI_WIDTH);
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@@ -310,16 +310,10 @@ export const appController = {
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remount(next = {}) {
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const opts = { ...(this._opts || {}), ...next };
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this._opts = opts;
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-
//
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//
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//
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-
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// that. Leaving + re-entering reproduces the EXACT main→alt transition that
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318
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// runApp does on first launch (which renders perfectly), so Warp re-enters
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319
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// full-screen mode and the window paints flush from the top again. The two
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// sequences are written together with no render between them, so there's no
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// visible flash of the host screen.
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-
try { process.stdout.write("\x1b[?1049l\x1b[?1049h\x1b[2J\x1b[H"); } catch { /* ignore */ }
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// Clear + home so the fresh tree paints from the top. The alt-screen recycle
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// (forcing Warp back into full-screen) + the settle pause happen in launch.js
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// right before this, so by now the terminal reports its stable full height.
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try { process.stdout.write("\x1b[2J\x1b[H"); } catch { /* ignore */ }
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this._instance = render(h(Bootstrap, opts));
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return this._instance;
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},
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package/src/tui/game/launch.js
CHANGED
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@@ -81,10 +81,15 @@ export async function playGameInTui({ dir, width, height, initialView = "scan",
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// TUI comes back shifted down / not full-height until the next resize. Reset
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// the scroll region (\x1b[r), clear the screen, and home the cursor so the
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// remounted tree fills the whole terminal from the top (same as Ctrl-L).
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//
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//
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//
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-
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// RECYCLE Warp's alt screen (leave + re-enter) to force it back into clean
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// full-screen mode — Warp drops that presentation during the game round-trip
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// and its block header otherwise bleeds over the top rows. Then PAUSE before
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// remounting: Warp reports its stable full-screen height a beat AFTER the
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// ?1049h transition, so rendering immediately measures a transient (too-tall)
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// size and clips a few rows off the top. The settle lets the height stabilize
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// first; useTermDims also re-measures post-mount as a backstop.
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try { process.stdout.write("\x1b[?1049l\x1b[?1049h\x1b[2J\x1b[H"); } catch { /* ignore */ }
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await new Promise((r) => setTimeout(r, 200));
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appController.remount({ initialView, fresh: false });
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} catch (e) {
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if (onError) onError(e); else throw e;
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