@mocanvas/wasm 1.0.0 → 3.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ARCHITECTURE.md +421 -0
- package/BENCHMARK.md +519 -0
- package/CLEAN_ROOM.md +50 -0
- package/COMPAT.md +282 -0
- package/CUSTOM_SHAPES.md +880 -0
- package/MIGRATION.md +807 -0
- package/README.md +2 -2
- package/UI.md +256 -0
- package/dist/index.d.ts +110 -6
- package/dist/index.js +155 -6
- package/dist/index.js.map +1 -1
- package/package.json +10 -12
- package/pkg/mocanvas-wasm-base64.js +1 -1
- package/pkg/mocanvas.d.ts +17 -0
- package/pkg/mocanvas.js +21 -0
- package/pkg/mocanvas_bg.wasm +0 -0
- package/pkg/mocanvas_bg.wasm.d.ts +1 -0
package/pkg/mocanvas.d.ts
CHANGED
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@@ -147,6 +147,22 @@ export class Engine {
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* Number of shapes in the scene.
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*/
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shape_count(): number;
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150
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+
/**
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151
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* The outline a `dash: "draw"` shape is actually drawn with, as path words
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152
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* → `f32_ptr()`. Returns the word count, or `0` when the shape is missing
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153
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* or is not drawn in that style.
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*
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* The hand-drawn style does not stroke the shape's geometry; it strokes a
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156
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* perturbed, corner-rounded sketch of it, built here and never shared. So
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157
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* anything on the host side that wants to trace what the user can *see* —
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158
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* a selection outline, above all — had only the mathematical outline to go
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159
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* on and disagreed with the drawing at every corner.
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*
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* It is the same call the renderer makes, from the same path, style and
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* seed, so the words that come back describe the very curve on screen and
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163
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* not a second guess at it.
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164
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*/
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sketch_path(handle: number): number;
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/**
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* Take the last error message, if any.
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*/
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@@ -209,6 +225,7 @@ export interface InitOutput {
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readonly engine_query_box: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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readonly engine_set_viewport_pad: (a: number, b: number) => void;
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readonly engine_shape_count: (a: number) => number;
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readonly engine_sketch_path: (a: number, b: number) => number;
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readonly engine_take_error: (a: number) => [number, number];
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readonly engine_union_bounds: (a: number, b: number) => number;
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readonly engine_vertices_len: (a: number) => number;
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package/pkg/mocanvas.js
CHANGED
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@@ -289,6 +289,27 @@ export class Engine {
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const ret = wasm.engine_shape_count(this.__wbg_ptr);
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return ret >>> 0;
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}
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+
/**
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* The outline a `dash: "draw"` shape is actually drawn with, as path words
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294
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+
* → `f32_ptr()`. Returns the word count, or `0` when the shape is missing
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295
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* or is not drawn in that style.
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296
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*
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+
* The hand-drawn style does not stroke the shape's geometry; it strokes a
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298
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* perturbed, corner-rounded sketch of it, built here and never shared. So
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* anything on the host side that wants to trace what the user can *see* —
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300
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+
* a selection outline, above all — had only the mathematical outline to go
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301
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* on and disagreed with the drawing at every corner.
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*
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* It is the same call the renderer makes, from the same path, style and
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* seed, so the words that come back describe the very curve on screen and
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* not a second guess at it.
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* @param {number} handle
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* @returns {number}
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*/
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sketch_path(handle) {
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const ret = wasm.engine_sketch_path(this.__wbg_ptr, handle);
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return ret >>> 0;
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}
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/**
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* Take the last error message, if any.
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* @returns {string | undefined}
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package/pkg/mocanvas_bg.wasm
CHANGED
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Binary file
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@@ -31,6 +31,7 @@ export const engine_page_transform: (a: number, b: number) => number;
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export const engine_query_box: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const engine_set_viewport_pad: (a: number, b: number) => void;
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export const engine_shape_count: (a: number) => number;
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export const engine_sketch_path: (a: number, b: number) => number;
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export const engine_take_error: (a: number) => [number, number];
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export const engine_union_bounds: (a: number, b: number) => number;
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export const engine_vertices_len: (a: number) => number;
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