@mocanvas/mocanvas 1.0.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Symbio Digital
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # mocanvas
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+
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+ An infinite-canvas SDK for the web: a React component with default shapes,
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+ tools and UI, on top of a Rust + WebAssembly engine that does geometry,
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+ hit-testing, culling and tessellation and writes GPU buffers straight into
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+ linear memory.
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+
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+ - Repository, docs and issues: <https://github.com/SYMBIO/mocanvas>
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+ - Benchmarks against the library it is shaped after:
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+ [docs/BENCHMARK.md](https://github.com/SYMBIO/mocanvas/blob/main/docs/BENCHMARK.md)
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+ - Coming from tldraw:
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+ [docs/MIGRATION.md](https://github.com/SYMBIO/mocanvas/blob/main/docs/MIGRATION.md)
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @mocanvas/mocanvas react react-dom
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+ ```
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+
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+ `react` and `react-dom` (>= 18) are peer dependencies.
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+
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+ ## Use
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+
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+ ```tsx
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+ import { createRoot } from "react-dom/client"
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+ import { Mocanvas, createShapeId, type Editor } from "@mocanvas/mocanvas"
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+
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+ function App() {
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+ function onMount(editor: Editor) {
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+ editor.createShapes([
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+ {
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+ id: createShapeId(),
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+ type: "geo",
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+ x: 100,
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+ y: 100,
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+ props: { geo: "rectangle", w: 200, h: 120, color: "blue", fill: "semi" },
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+ },
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+ ])
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+ editor.zoomToFit()
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+ }
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+
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+ return (
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+ <div style={{ position: "absolute", inset: 0 }}>
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+ <Mocanvas onMount={onMount} />
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+ </div>
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+ )
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+ }
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+
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+ createRoot(document.getElementById("root")!).render(<App />)
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+ ```
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+
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+ `<Mocanvas />` fills its container, so give the container a size. The default
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+ UI stylesheet is imported by the package itself — no extra CSS import.
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+
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+ ## ESM only
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+
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+ The package ships ES modules and no CommonJS build. It locates its `.wasm`
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+ asset with `import.meta.url`, which has no CommonJS equivalent. Vite, webpack
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+ 5, Next, Astro, Remix and Rollup all consume it as-is; `require("mocanvas")`
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+ does not work.
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+
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+ ## The WebAssembly engine
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+
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+ The engine lives in `@mocanvas/wasm` and is loaded on mount. **No bundler
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+ configuration is required.** It resolves as
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+ `new URL("../pkg/mocanvas_bg.wasm", import.meta.url)`, which bundlers
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+ recognise — they emit the file as an asset and rewrite the URL — then fetches
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+ it and verifies it really is WebAssembly. The file is ~256 KB and is fetched
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+ separately; it is deliberately not inlined into the JavaScript bundle.
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+
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+ When that URL does not answer with WebAssembly (a dev server's HTML fallback, a
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+ 404 page), the loader uses a base64 copy that ships in the package instead of
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+ failing, logs one warning, and the canvas renders. The copy is behind a dynamic
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+ `import()`, so it is its own chunk and is never downloaded otherwise.
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+
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+ Two optional notes:
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+
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+ - **Vite's dependency optimizer** pre-bundles with esbuild and rewrites that
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+ URL without moving the asset, which is the one common way to land on the
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+ fallback in `vite dev`. Excluding the package skips the extra download:
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+
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+ ```ts
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+ // vite.config.ts — an optimisation, not a requirement
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+ export default defineConfig({ optimizeDeps: { exclude: ["@mocanvas/wasm"] } })
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+ ```
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+
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+ `vite build` is unaffected either way.
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+
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+ - **To serve the asset from a location of your own**, load the engine before
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+ rendering:
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+
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+ ```ts
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+ import { loadEngine } from "@mocanvas/wasm"
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+ await loadEngine("/assets/mocanvas_bg.wasm") // URL, Response or bytes
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+ ```
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+
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+ An explicit input is used as given, with no fallback. The engine is a
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+ singleton, so a later `<Mocanvas />` reuses it.
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+
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+ ## Packages
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+
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+ | Package | What |
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+ | ------------------ | ---------------------------------------------------------- |
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+ | `@mocanvas/mocanvas` | `<Mocanvas />`, default shapes, tools, UI |
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+ | `@mocanvas/editor` | `Editor`, `ShapeUtil`, `StateNode`, geometry, `<Canvas />` |
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+ | `@mocanvas/store` | records, `Store`, schema, migrations, `.tldr` IO |
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+ | `@mocanvas/state` | signals |
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+ | `@mocanvas/wasm` | engine bindings |
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+ | `@mocanvas/sync` | multiplayer: record diffs, presence, cursors |
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+ | `@mocanvas/compat` | `TL`-prefixed aliases for a tldraw migration |
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+
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+ ## License
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+
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+ MIT