@mocanvas/editor 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +64 -0
- package/dist/index.d.ts +2066 -0
- package/dist/index.js +4801 -0
- package/dist/index.js.map +1 -0
- package/package.json +71 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 Symbio Digital
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# @mocanvas/editor
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The editor core of [mocanvas](https://github.com/SYMBIO/mocanvas), without the
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default shapes, tools and UI: the `Editor` facade, `ShapeUtil` and
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`BindingUtil`, the `StateNode` tool state machine, geometry, snapping, history,
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textures, and the `<Canvas />` React renderer with its WebGL2 backend.
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Use this package when you want to build your own shape set and UI. If you want
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a canvas that works out of the box, use `mocanvas`.
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## Install
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```bash
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npm install @mocanvas/editor react react-dom
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```
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`react` and `react-dom` (>= 18) are peer dependencies.
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## Use
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```tsx
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import { Canvas, Editor, createStore, loadEngine } from "@mocanvas/editor"
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import { useEffect, useRef, useState } from "react"
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export function MyCanvas() {
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const container = useRef<HTMLDivElement>(null)
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const [editor, setEditor] = useState<Editor | null>(null)
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useEffect(() => {
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let disposed = false
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loadEngine().then((engine) => {
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if (disposed) return engine.dispose()
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setEditor(
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new Editor({
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store: createStore(),
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shapeUtils: [], // your ShapeUtils
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tools: [], // your StateNodes
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engine,
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getContainer: () => container.current!,
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}),
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)
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})
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return () => {
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disposed = true
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}
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}, [])
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return (
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<div ref={container} style={{ position: "absolute", inset: 0 }}>
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{editor && <Canvas editor={editor} />}
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</div>
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)
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}
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```
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Writing a shape util and its tool is covered in
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[docs/CUSTOM_SHAPES.md](https://github.com/SYMBIO/mocanvas/blob/main/docs/CUSTOM_SHAPES.md).
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ESM only. The WebAssembly engine is loaded from `@mocanvas/wasm`; see that
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package's README for how the `.wasm` file is resolved by your bundler.
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## License
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MIT
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