@mobielnl/elements 0.11.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,1763 @@
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+ "use client";
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+ import { n as j, i as N, m as Z, r as ze, h as Lt, a as qe, w as Q, b as pe, c as Ce, d as Xe, e as oe, f as Pe, t as O, g as Nt, j as G, v as Gt, k as $, M as H, K as Ye, l as $t, o as Ht, p as ge, q as Wt, s as _t, u as jt, x as Je, y as Ut, z as zt, A as qt, B as ke, C as Fe, D as z, E as Oe, F as Xt, V as Yt, G as Jt, H as Zt, I as Qt, J as en, L as tn, N as Ze, O as nn, P as sn, Q as rn, R as an, S as on, T as Qe, U as et, W as tt, X as nt, Y as ln } from "./index-mlCkaaRU.js";
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+ import { Fragment as un } from "react";
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+ var Bt = typeof globalThis < "u" && globalThis.process ? globalThis.process : { env: { NODE_ENV: "production" } };
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+ // @__NO_SIDE_EFFECTS__
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+ function ye(t) {
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+ let e;
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+ return () => (e === void 0 && (e = t()), e);
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+ }
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+ const cn = (t, e) => (n) => e(t(n)), ee = (...t) => t.reduce(cn), it = /* @__NO_SIDE_EFFECTS__ */ (t, e, n) => {
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+ const i = e - t;
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+ return i === 0 ? 1 : (n - t) / i;
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+ }, F = /* @__NO_SIDE_EFFECTS__ */ (t) => t * 1e3, k = /* @__NO_SIDE_EFFECTS__ */ (t) => t / 1e3, st = (t, e, n) => (((1 - 3 * n + 3 * e) * t + (3 * n - 6 * e)) * t + 3 * e) * t, fn = 1e-7, hn = 12;
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+ function dn(t, e, n, i, s) {
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+ let r, o, a = 0;
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+ do
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+ o = e + (n - e) / 2, r = st(o, i, s) - t, r > 0 ? n = o : e = o;
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+ while (Math.abs(r) > fn && ++a < hn);
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+ return o;
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+ }
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+ function U(t, e, n, i) {
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+ if (t === e && n === i)
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+ return j;
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+ const s = (r) => dn(r, 0, 1, t, n);
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+ return (r) => r === 0 || r === 1 ? r : st(s(r), e, i);
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+ }
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+ const rt = (t) => (e) => e <= 0.5 ? t(2 * e) / 2 : (2 - t(2 * (1 - e))) / 2, at = (t) => (e) => 1 - t(1 - e), ot = /* @__PURE__ */ U(0.33, 1.53, 0.69, 0.99), Te = /* @__PURE__ */ at(ot), lt = /* @__PURE__ */ rt(Te), ut = (t) => (t *= 2) < 1 ? 0.5 * Te(t) : 0.5 * (2 - Math.pow(2, -10 * (t - 1))), be = (t) => 1 - Math.sin(Math.acos(t)), mn = at(be), ct = rt(be), pn = /* @__PURE__ */ U(0.42, 0, 1, 1), gn = /* @__PURE__ */ U(0, 0, 0.58, 1), ft = /* @__PURE__ */ U(0.42, 0, 0.58, 1), yn = (t) => Array.isArray(t) && typeof t[0] != "number", ht = (t) => Array.isArray(t) && typeof t[0] == "number", Ie = {
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+ linear: j,
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+ easeIn: pn,
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+ easeInOut: ft,
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+ easeOut: gn,
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+ circIn: be,
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+ circInOut: ct,
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+ circOut: mn,
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+ backIn: Te,
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+ backInOut: lt,
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+ backOut: ot,
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+ anticipate: ut
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+ }, Tn = (t) => typeof t == "string", Ke = (t) => {
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+ if (ht(t)) {
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+ N(t.length === 4, "Cubic bezier arrays must contain four numerical values.", "cubic-bezier-length");
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+ const [e, n, i, s] = t;
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+ return U(e, n, i, s);
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+ } else if (Tn(t))
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+ return N(Ie[t] !== void 0, `Invalid easing type '${t}'`, "invalid-easing-type"), Ie[t];
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+ return t;
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+ };
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+ function te(t, e, n) {
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+ return n < 0 && (n += 1), n > 1 && (n -= 1), n < 1 / 6 ? t + (e - t) * 6 * n : n < 1 / 2 ? e : n < 2 / 3 ? t + (e - t) * (2 / 3 - n) * 6 : t;
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+ }
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+ function bn({ hue: t, saturation: e, lightness: n, alpha: i }) {
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+ t /= 360, e /= 100, n /= 100;
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+ let s = 0, r = 0, o = 0;
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+ if (!e)
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+ s = r = o = n;
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+ else {
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+ const a = n < 0.5 ? n * (1 + e) : n + e - n * e, c = 2 * n - a;
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+ s = te(c, a, t + 1 / 3), r = te(c, a, t), o = te(c, a, t - 1 / 3);
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+ }
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+ return {
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+ red: Math.round(s * 255),
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+ green: Math.round(r * 255),
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+ blue: Math.round(o * 255),
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+ alpha: i
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+ };
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+ }
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+ function X(t, e) {
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+ return (n) => n > 0 ? e : t;
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+ }
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+ const ne = (t, e, n) => {
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+ const i = t * t, s = n * (e * e - i) + i;
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+ return s < 0 ? 0 : Math.sqrt(s);
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+ }, vn = [Lt, ze, qe], An = (t) => vn.find((e) => e.test(t));
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+ function Re(t) {
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+ const e = An(t);
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+ if (Q(!!e, `'${t}' is not an animatable color. Use the equivalent color code instead.`, "color-not-animatable"), !e)
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+ return !1;
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+ let n = e.parse(t);
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+ return e === qe && (n = bn(n)), n;
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+ }
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+ const Ee = (t, e) => {
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+ const n = Re(t), i = Re(e);
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+ if (!n || !i)
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+ return X(t, e);
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+ const s = { ...n };
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+ return (r) => (s.red = ne(n.red, i.red, r), s.green = ne(n.green, i.green, r), s.blue = ne(n.blue, i.blue, r), s.alpha = Z(n.alpha, i.alpha, r), ze.transform(s));
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+ }, le = /* @__PURE__ */ new Set(["none", "hidden"]);
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+ function xn(t, e) {
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+ return le.has(t) ? (n) => n <= 0 ? t : e : (n) => n >= 1 ? e : t;
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+ }
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+ function Sn(t, e) {
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+ return (n) => Z(t, e, n);
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+ }
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+ function ve(t) {
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+ return typeof t == "number" ? Sn : typeof t == "string" ? pe(t) ? X : Ce.test(t) ? Ee : Mn : Array.isArray(t) ? dt : typeof t == "object" ? Ce.test(t) ? Ee : wn : X;
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+ }
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+ function dt(t, e) {
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+ const n = [...t], i = n.length, s = t.map((r, o) => ve(r)(r, e[o]));
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+ return (r) => {
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+ for (let o = 0; o < i; o++)
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+ n[o] = s[o](r);
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+ return n;
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+ };
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+ }
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+ function wn(t, e) {
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+ const n = { ...t, ...e }, i = {};
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+ for (const s in n)
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+ t[s] !== void 0 && e[s] !== void 0 && (i[s] = ve(t[s])(t[s], e[s]));
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+ return (s) => {
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+ for (const r in i)
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+ n[r] = i[r](s);
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+ return n;
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+ };
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+ }
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+ function Vn(t, e) {
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+ const n = [], i = { color: 0, var: 0, number: 0 };
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+ for (let s = 0; s < e.values.length; s++) {
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+ const r = e.types[s], o = t.indexes[r][i[r]], a = t.values[o] ?? 0;
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+ n[s] = a, i[r]++;
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+ }
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+ return n;
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+ }
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+ const Mn = (t, e) => {
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+ const n = Xe.createTransformer(e), i = oe(t), s = oe(e);
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+ return i.indexes.var.length === s.indexes.var.length && i.indexes.color.length === s.indexes.color.length && i.indexes.number.length >= s.indexes.number.length ? le.has(t) && !s.values.length || le.has(e) && !i.values.length ? xn(t, e) : ee(dt(Vn(i, s), s.values), n) : (Q(!0, `Complex values '${t}' and '${e}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`, "complex-values-different"), X(t, e));
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+ };
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+ function mt(t, e, n) {
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+ return typeof t == "number" && typeof e == "number" && typeof n == "number" ? Z(t, e, n) : ve(t)(t, e);
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+ }
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+ const Dn = (t) => {
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+ const e = ({ timestamp: n }) => t(n);
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+ return {
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+ start: (n = !0) => G.update(e, n),
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+ stop: () => Nt(e),
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+ /**
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+ * If we're processing this frame we can use the
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+ * framelocked timestamp to keep things in sync.
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+ */
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+ now: () => Pe.isProcessing ? Pe.timestamp : O.now()
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+ };
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+ }, pt = (t, e, n = 10) => {
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+ let i = "";
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+ const s = Math.max(Math.round(e / n), 2);
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+ for (let r = 0; r < s; r++)
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+ i += Math.round(t(r / (s - 1)) * 1e4) / 1e4 + ", ";
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+ return `linear(${i.substring(0, i.length - 2)})`;
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+ }, Y = 2e4;
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+ function Ae(t) {
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+ let e = 0;
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+ const n = 50;
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+ let i = t.next(e);
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+ for (; !i.done && e < Y; )
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+ e += n, i = t.next(e);
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+ return e >= Y ? 1 / 0 : e;
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+ }
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+ function Cn(t, e = 100, n) {
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+ const i = n({ ...t, keyframes: [0, e] }), s = Math.min(Ae(i), Y);
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+ return {
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+ type: "keyframes",
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+ ease: (r) => i.next(s * r).value / e,
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+ duration: /* @__PURE__ */ k(s)
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+ };
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+ }
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+ const Pn = 5;
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+ function gt(t, e, n) {
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+ const i = Math.max(e - Pn, 0);
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+ return Gt(n - t(i), e - i);
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+ }
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+ const S = {
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+ // Default spring physics
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+ stiffness: 100,
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+ damping: 10,
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+ mass: 1,
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+ velocity: 0,
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+ // Default duration/bounce-based options
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+ duration: 800,
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+ // in ms
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+ bounce: 0.3,
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+ visualDuration: 0.3,
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+ // in seconds
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+ // Rest thresholds
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+ restSpeed: {
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+ granular: 0.01,
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+ default: 2
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+ },
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+ restDelta: {
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+ granular: 5e-3,
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+ default: 0.5
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+ },
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+ // Limits
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+ minDuration: 0.01,
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+ // in seconds
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+ maxDuration: 10,
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+ // in seconds
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+ minDamping: 0.05,
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+ maxDamping: 1
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+ }, ie = 1e-3;
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+ function kn({ duration: t = S.duration, bounce: e = S.bounce, velocity: n = S.velocity, mass: i = S.mass }) {
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+ let s, r;
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+ Q(t <= /* @__PURE__ */ F(S.maxDuration), "Spring duration must be 10 seconds or less", "spring-duration-limit");
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+ let o = 1 - e;
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+ o = $(S.minDamping, S.maxDamping, o), t = $(S.minDuration, S.maxDuration, /* @__PURE__ */ k(t)), o < 1 ? (s = (l) => {
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+ const u = l * o, f = u * t, h = u - n, p = ue(l, o), v = Math.exp(-f);
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+ return ie - h / p * v;
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+ }, r = (l) => {
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+ const f = l * o * t, h = f * n + n, p = Math.pow(o, 2) * Math.pow(l, 2) * t, v = Math.exp(-f), y = ue(Math.pow(l, 2), o);
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+ return (-s(l) + ie > 0 ? -1 : 1) * ((h - p) * v) / y;
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+ }) : (s = (l) => {
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+ const u = Math.exp(-l * t), f = (l - n) * t + 1;
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+ return -ie + u * f;
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+ }, r = (l) => {
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+ const u = Math.exp(-l * t), f = (n - l) * (t * t);
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+ return u * f;
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+ });
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+ const a = 5 / t, c = On(s, r, a);
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+ if (t = /* @__PURE__ */ F(t), isNaN(c))
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+ return {
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+ stiffness: S.stiffness,
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+ damping: S.damping,
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+ duration: t
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+ };
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+ {
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+ const l = Math.pow(c, 2) * i;
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+ return {
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+ stiffness: l,
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+ damping: o * 2 * Math.sqrt(i * l),
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+ duration: t
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+ };
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+ }
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+ }
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+ const Fn = 12;
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+ function On(t, e, n) {
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+ let i = n;
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+ for (let s = 1; s < Fn; s++)
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+ i = i - t(i) / e(i);
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+ return i;
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+ }
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+ function ue(t, e) {
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+ return t * Math.sqrt(1 - e * e);
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+ }
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+ const In = ["duration", "bounce"], Kn = ["stiffness", "damping", "mass"];
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+ function Be(t, e) {
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+ return e.some((n) => t[n] !== void 0);
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+ }
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+ function Rn(t) {
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+ let e = {
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+ velocity: S.velocity,
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+ stiffness: S.stiffness,
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+ damping: S.damping,
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+ mass: S.mass,
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+ isResolvedFromDuration: !1,
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+ ...t
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+ };
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+ if (!Be(t, Kn) && Be(t, In))
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+ if (t.visualDuration) {
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+ const n = t.visualDuration, i = 2 * Math.PI / (n * 1.2), s = i * i, r = 2 * $(0.05, 1, 1 - (t.bounce || 0)) * Math.sqrt(s);
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+ e = {
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+ ...e,
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+ mass: S.mass,
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+ stiffness: s,
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+ damping: r
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+ };
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+ } else {
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+ const n = kn(t);
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+ e = {
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+ ...e,
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+ ...n,
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+ mass: S.mass
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+ }, e.isResolvedFromDuration = !0;
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+ }
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+ return e;
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+ }
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+ function J(t = S.visualDuration, e = S.bounce) {
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+ const n = typeof t != "object" ? {
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+ visualDuration: t,
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+ keyframes: [0, 1],
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+ bounce: e
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+ } : t;
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+ let { restSpeed: i, restDelta: s } = n;
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+ const r = n.keyframes[0], o = n.keyframes[n.keyframes.length - 1], a = { done: !1, value: r }, { stiffness: c, damping: l, mass: u, duration: f, velocity: h, isResolvedFromDuration: p } = Rn({
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+ ...n,
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+ velocity: -/* @__PURE__ */ k(n.velocity || 0)
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+ }), v = h || 0, y = l / (2 * Math.sqrt(c * u)), T = o - r, d = /* @__PURE__ */ k(Math.sqrt(c / u)), A = Math.abs(T) < 5;
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+ i || (i = A ? S.restSpeed.granular : S.restSpeed.default), s || (s = A ? S.restDelta.granular : S.restDelta.default);
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+ let b;
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+ if (y < 1) {
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+ const m = ue(d, y);
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+ b = (x) => {
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+ const w = Math.exp(-y * d * x);
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+ return o - w * ((v + y * d * T) / m * Math.sin(m * x) + T * Math.cos(m * x));
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+ };
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+ } else if (y === 1)
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+ b = (m) => o - Math.exp(-d * m) * (T + (v + d * T) * m);
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+ else {
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+ const m = d * Math.sqrt(y * y - 1);
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+ b = (x) => {
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+ const w = Math.exp(-y * d * x), g = Math.min(m * x, 300);
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+ return o - w * ((v + y * d * T) * Math.sinh(g) + m * T * Math.cosh(g)) / m;
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+ };
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+ }
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+ const M = {
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+ calculatedDuration: p && f || null,
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+ next: (m) => {
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+ const x = b(m);
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+ if (p)
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+ a.done = m >= f;
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+ else {
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+ let w = m === 0 ? v : 0;
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+ y < 1 && (w = m === 0 ? /* @__PURE__ */ F(v) : gt(b, m, x));
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+ const g = Math.abs(w) <= i, D = Math.abs(o - x) <= s;
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+ a.done = g && D;
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+ }
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+ return a.value = a.done ? o : x, a;
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+ },
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+ toString: () => {
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+ const m = Math.min(Ae(M), Y), x = pt((w) => M.next(m * w).value, m, 30);
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+ return m + "ms " + x;
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+ },
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+ toTransition: () => {
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+ }
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+ };
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+ return M;
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+ }
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+ J.applyToOptions = (t) => {
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+ const e = Cn(t, 100, J);
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+ return t.ease = e.ease, t.duration = /* @__PURE__ */ F(e.duration), t.type = "keyframes", t;
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+ };
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+ function ce({ keyframes: t, velocity: e = 0, power: n = 0.8, timeConstant: i = 325, bounceDamping: s = 10, bounceStiffness: r = 500, modifyTarget: o, min: a, max: c, restDelta: l = 0.5, restSpeed: u }) {
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+ const f = t[0], h = {
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+ done: !1,
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+ value: f
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+ }, p = (g) => a !== void 0 && g < a || c !== void 0 && g > c, v = (g) => a === void 0 ? c : c === void 0 || Math.abs(a - g) < Math.abs(c - g) ? a : c;
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+ let y = n * e;
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+ const T = f + y, d = o === void 0 ? T : o(T);
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+ d !== T && (y = d - f);
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+ const A = (g) => -y * Math.exp(-g / i), b = (g) => d + A(g), M = (g) => {
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+ const D = A(g), C = b(g);
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+ h.done = Math.abs(D) <= l, h.value = h.done ? d : C;
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+ };
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+ let m, x;
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+ const w = (g) => {
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+ p(h.value) && (m = g, x = J({
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+ keyframes: [h.value, v(h.value)],
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+ velocity: gt(b, g, h.value),
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+ // TODO: This should be passing * 1000
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+ damping: s,
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+ stiffness: r,
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+ restDelta: l,
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+ restSpeed: u
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+ }));
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+ };
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+ return w(0), {
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+ calculatedDuration: null,
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+ next: (g) => {
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+ let D = !1;
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+ return !x && m === void 0 && (D = !0, M(g), w(g)), m !== void 0 && g >= m ? x.next(g - m) : (!D && M(g), h);
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+ }
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+ };
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+ }
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+ function En(t, e, n) {
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+ const i = [], s = n || H.mix || mt, r = t.length - 1;
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+ for (let o = 0; o < r; o++) {
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+ let a = s(t[o], t[o + 1]);
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+ if (e) {
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+ const c = Array.isArray(e) ? e[o] || j : e;
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+ a = ee(c, a);
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+ }
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+ i.push(a);
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+ }
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+ return i;
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+ }
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+ function Bn(t, e, { clamp: n = !0, ease: i, mixer: s } = {}) {
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+ const r = t.length;
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+ if (N(r === e.length, "Both input and output ranges must be the same length", "range-length"), r === 1)
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+ return () => e[0];
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+ if (r === 2 && e[0] === e[1])
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+ return () => e[1];
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+ const o = t[0] === t[1];
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+ t[0] > t[r - 1] && (t = [...t].reverse(), e = [...e].reverse());
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+ const a = En(e, i, s), c = a.length, l = (u) => {
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+ if (o && u < t[0])
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+ return e[0];
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+ let f = 0;
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+ if (c > 1)
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+ for (; f < t.length - 2 && !(u < t[f + 1]); f++)
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+ ;
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+ const h = /* @__PURE__ */ it(t[f], t[f + 1], u);
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+ return a[f](h);
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+ };
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+ return n ? (u) => l($(t[0], t[r - 1], u)) : l;
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+ }
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+ function Ln(t, e) {
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+ const n = t[t.length - 1];
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+ for (let i = 1; i <= e; i++) {
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+ const s = /* @__PURE__ */ it(0, e, i);
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+ t.push(Z(n, 1, s));
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+ }
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+ }
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+ function Nn(t) {
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+ const e = [0];
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+ return Ln(e, t.length - 1), e;
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+ }
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+ function Gn(t, e) {
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+ return t.map((n) => n * e);
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+ }
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+ function $n(t, e) {
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+ return t.map(() => e || ft).splice(0, t.length - 1);
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+ }
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+ function B({ duration: t = 300, keyframes: e, times: n, ease: i = "easeInOut" }) {
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+ const s = yn(i) ? i.map(Ke) : Ke(i), r = {
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+ done: !1,
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+ value: e[0]
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+ }, o = Gn(
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+ // Only use the provided offsets if they're the correct length
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+ // TODO Maybe we should warn here if there's a length mismatch
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+ n && n.length === e.length ? n : Nn(e),
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+ t
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+ ), a = Bn(o, e, {
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+ ease: Array.isArray(s) ? s : $n(e, s)
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+ });
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+ return {
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+ calculatedDuration: t,
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+ next: (c) => (r.value = a(c), r.done = c >= t, r)
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+ };
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+ }
426
+ const Hn = (t) => t !== null;
427
+ function xe(t, { repeat: e, repeatType: n = "loop" }, i, s = 1) {
428
+ const r = t.filter(Hn), a = s < 0 || e && n !== "loop" && e % 2 === 1 ? 0 : r.length - 1;
429
+ return !a || i === void 0 ? r[a] : i;
430
+ }
431
+ const Wn = {
432
+ decay: ce,
433
+ inertia: ce,
434
+ tween: B,
435
+ keyframes: B,
436
+ spring: J
437
+ };
438
+ function yt(t) {
439
+ typeof t.type == "string" && (t.type = Wn[t.type]);
440
+ }
441
+ class Se {
442
+ constructor() {
443
+ this.updateFinished();
444
+ }
445
+ get finished() {
446
+ return this._finished;
447
+ }
448
+ updateFinished() {
449
+ this._finished = new Promise((e) => {
450
+ this.resolve = e;
451
+ });
452
+ }
453
+ notifyFinished() {
454
+ this.resolve();
455
+ }
456
+ /**
457
+ * Allows the animation to be awaited.
458
+ *
459
+ * @deprecated Use `finished` instead.
460
+ */
461
+ then(e, n) {
462
+ return this.finished.then(e, n);
463
+ }
464
+ }
465
+ const _n = (t) => t / 100;
466
+ class we extends Se {
467
+ constructor(e) {
468
+ super(), this.state = "idle", this.startTime = null, this.isStopped = !1, this.currentTime = 0, this.holdTime = null, this.playbackSpeed = 1, this.stop = () => {
469
+ const { motionValue: n } = this.options;
470
+ n && n.updatedAt !== O.now() && this.tick(O.now()), this.isStopped = !0, this.state !== "idle" && (this.teardown(), this.options.onStop?.());
471
+ }, this.options = e, this.initAnimation(), this.play(), e.autoplay === !1 && this.pause();
472
+ }
473
+ initAnimation() {
474
+ const { options: e } = this;
475
+ yt(e);
476
+ const { type: n = B, repeat: i = 0, repeatDelay: s = 0, repeatType: r, velocity: o = 0 } = e;
477
+ let { keyframes: a } = e;
478
+ const c = n || B;
479
+ Bt.env.NODE_ENV !== "production" && c !== B && N(a.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${a}`, "spring-two-frames"), c !== B && typeof a[0] != "number" && (this.mixKeyframes = ee(_n, mt(a[0], a[1])), a = [0, 100]);
480
+ const l = c({ ...e, keyframes: a });
481
+ r === "mirror" && (this.mirroredGenerator = c({
482
+ ...e,
483
+ keyframes: [...a].reverse(),
484
+ velocity: -o
485
+ })), l.calculatedDuration === null && (l.calculatedDuration = Ae(l));
486
+ const { calculatedDuration: u } = l;
487
+ this.calculatedDuration = u, this.resolvedDuration = u + s, this.totalDuration = this.resolvedDuration * (i + 1) - s, this.generator = l;
488
+ }
489
+ updateTime(e) {
490
+ const n = Math.round(e - this.startTime) * this.playbackSpeed;
491
+ this.holdTime !== null ? this.currentTime = this.holdTime : this.currentTime = n;
492
+ }
493
+ tick(e, n = !1) {
494
+ const { generator: i, totalDuration: s, mixKeyframes: r, mirroredGenerator: o, resolvedDuration: a, calculatedDuration: c } = this;
495
+ if (this.startTime === null)
496
+ return i.next(0);
497
+ const { delay: l = 0, keyframes: u, repeat: f, repeatType: h, repeatDelay: p, type: v, onUpdate: y, finalKeyframe: T } = this.options;
498
+ this.speed > 0 ? this.startTime = Math.min(this.startTime, e) : this.speed < 0 && (this.startTime = Math.min(e - s / this.speed, this.startTime)), n ? this.currentTime = e : this.updateTime(e);
499
+ const d = this.currentTime - l * (this.playbackSpeed >= 0 ? 1 : -1), A = this.playbackSpeed >= 0 ? d < 0 : d > s;
500
+ this.currentTime = Math.max(d, 0), this.state === "finished" && this.holdTime === null && (this.currentTime = s);
501
+ let b = this.currentTime, M = i;
502
+ if (f) {
503
+ const g = Math.min(this.currentTime, s) / a;
504
+ let D = Math.floor(g), C = g % 1;
505
+ !C && g >= 1 && (C = 1), C === 1 && D--, D = Math.min(D, f + 1), !!(D % 2) && (h === "reverse" ? (C = 1 - C, p && (C -= p / a)) : h === "mirror" && (M = o)), b = $(0, 1, C) * a;
506
+ }
507
+ const m = A ? { done: !1, value: u[0] } : M.next(b);
508
+ r && (m.value = r(m.value));
509
+ let { done: x } = m;
510
+ !A && c !== null && (x = this.playbackSpeed >= 0 ? this.currentTime >= s : this.currentTime <= 0);
511
+ const w = this.holdTime === null && (this.state === "finished" || this.state === "running" && x);
512
+ return w && v !== ce && (m.value = xe(u, this.options, T, this.speed)), y && y(m.value), w && this.finish(), m;
513
+ }
514
+ /**
515
+ * Allows the returned animation to be awaited or promise-chained. Currently
516
+ * resolves when the animation finishes at all but in a future update could/should
517
+ * reject if its cancels.
518
+ */
519
+ then(e, n) {
520
+ return this.finished.then(e, n);
521
+ }
522
+ get duration() {
523
+ return /* @__PURE__ */ k(this.calculatedDuration);
524
+ }
525
+ get iterationDuration() {
526
+ const { delay: e = 0 } = this.options || {};
527
+ return this.duration + /* @__PURE__ */ k(e);
528
+ }
529
+ get time() {
530
+ return /* @__PURE__ */ k(this.currentTime);
531
+ }
532
+ set time(e) {
533
+ e = /* @__PURE__ */ F(e), this.currentTime = e, this.startTime === null || this.holdTime !== null || this.playbackSpeed === 0 ? this.holdTime = e : this.driver && (this.startTime = this.driver.now() - e / this.playbackSpeed), this.driver?.start(!1);
534
+ }
535
+ get speed() {
536
+ return this.playbackSpeed;
537
+ }
538
+ set speed(e) {
539
+ this.updateTime(O.now());
540
+ const n = this.playbackSpeed !== e;
541
+ this.playbackSpeed = e, n && (this.time = /* @__PURE__ */ k(this.currentTime));
542
+ }
543
+ play() {
544
+ if (this.isStopped)
545
+ return;
546
+ const { driver: e = Dn, startTime: n } = this.options;
547
+ this.driver || (this.driver = e((s) => this.tick(s))), this.options.onPlay?.();
548
+ const i = this.driver.now();
549
+ this.state === "finished" ? (this.updateFinished(), this.startTime = i) : this.holdTime !== null ? this.startTime = i - this.holdTime : this.startTime || (this.startTime = n ?? i), this.state === "finished" && this.speed < 0 && (this.startTime += this.calculatedDuration), this.holdTime = null, this.state = "running", this.driver.start();
550
+ }
551
+ pause() {
552
+ this.state = "paused", this.updateTime(O.now()), this.holdTime = this.currentTime;
553
+ }
554
+ complete() {
555
+ this.state !== "running" && this.play(), this.state = "finished", this.holdTime = null;
556
+ }
557
+ finish() {
558
+ this.notifyFinished(), this.teardown(), this.state = "finished", this.options.onComplete?.();
559
+ }
560
+ cancel() {
561
+ this.holdTime = null, this.startTime = 0, this.tick(0), this.teardown(), this.options.onCancel?.();
562
+ }
563
+ teardown() {
564
+ this.state = "idle", this.stopDriver(), this.startTime = this.holdTime = null;
565
+ }
566
+ stopDriver() {
567
+ this.driver && (this.driver.stop(), this.driver = void 0);
568
+ }
569
+ sample(e) {
570
+ return this.startTime = 0, this.tick(e, !0);
571
+ }
572
+ attachTimeline(e) {
573
+ return this.options.allowFlatten && (this.options.type = "keyframes", this.options.ease = "linear", this.initAnimation()), this.driver?.stop(), e.observe(this);
574
+ }
575
+ }
576
+ const jn = (t) => t.startsWith("--");
577
+ function Un(t, e, n) {
578
+ jn(e) ? t.style.setProperty(e, n) : t.style[e] = n;
579
+ }
580
+ const zn = /* @__PURE__ */ ye(() => window.ScrollTimeline !== void 0), qn = {};
581
+ function Xn(t, e) {
582
+ const n = /* @__PURE__ */ ye(t);
583
+ return () => qn[e] ?? n();
584
+ }
585
+ const Tt = /* @__PURE__ */ Xn(() => {
586
+ try {
587
+ document.createElement("div").animate({ opacity: 0 }, { easing: "linear(0, 1)" });
588
+ } catch {
589
+ return !1;
590
+ }
591
+ return !0;
592
+ }, "linearEasing"), _ = ([t, e, n, i]) => `cubic-bezier(${t}, ${e}, ${n}, ${i})`, Le = {
593
+ linear: "linear",
594
+ ease: "ease",
595
+ easeIn: "ease-in",
596
+ easeOut: "ease-out",
597
+ easeInOut: "ease-in-out",
598
+ circIn: /* @__PURE__ */ _([0, 0.65, 0.55, 1]),
599
+ circOut: /* @__PURE__ */ _([0.55, 0, 1, 0.45]),
600
+ backIn: /* @__PURE__ */ _([0.31, 0.01, 0.66, -0.59]),
601
+ backOut: /* @__PURE__ */ _([0.33, 1.53, 0.69, 0.99])
602
+ };
603
+ function bt(t, e) {
604
+ if (t)
605
+ return typeof t == "function" ? Tt() ? pt(t, e) : "ease-out" : ht(t) ? _(t) : Array.isArray(t) ? t.map((n) => bt(n, e) || Le.easeOut) : Le[t];
606
+ }
607
+ function Yn(t, e, n, { delay: i = 0, duration: s = 300, repeat: r = 0, repeatType: o = "loop", ease: a = "easeOut", times: c } = {}, l = void 0) {
608
+ const u = {
609
+ [e]: n
610
+ };
611
+ c && (u.offset = c);
612
+ const f = bt(a, s);
613
+ Array.isArray(f) && (u.easing = f);
614
+ const h = {
615
+ delay: i,
616
+ duration: s,
617
+ easing: Array.isArray(f) ? "linear" : f,
618
+ fill: "both",
619
+ iterations: r + 1,
620
+ direction: o === "reverse" ? "alternate" : "normal"
621
+ };
622
+ return l && (h.pseudoElement = l), t.animate(u, h);
623
+ }
624
+ function vt(t) {
625
+ return typeof t == "function" && "applyToOptions" in t;
626
+ }
627
+ function Jn({ type: t, ...e }) {
628
+ return vt(t) && Tt() ? t.applyToOptions(e) : (e.duration ?? (e.duration = 300), e.ease ?? (e.ease = "easeOut"), e);
629
+ }
630
+ class Zn extends Se {
631
+ constructor(e) {
632
+ if (super(), this.finishedTime = null, this.isStopped = !1, this.manualStartTime = null, !e)
633
+ return;
634
+ const { element: n, name: i, keyframes: s, pseudoElement: r, allowFlatten: o = !1, finalKeyframe: a, onComplete: c } = e;
635
+ this.isPseudoElement = !!r, this.allowFlatten = o, this.options = e, N(typeof e.type != "string", `Mini animate() doesn't support "type" as a string.`, "mini-spring");
636
+ const l = Jn(e);
637
+ this.animation = Yn(n, i, s, l, r), l.autoplay === !1 && this.animation.pause(), this.animation.onfinish = () => {
638
+ if (this.finishedTime = this.time, !r) {
639
+ const u = xe(s, this.options, a, this.speed);
640
+ this.updateMotionValue ? this.updateMotionValue(u) : Un(n, i, u), this.animation.cancel();
641
+ }
642
+ c?.(), this.notifyFinished();
643
+ };
644
+ }
645
+ play() {
646
+ this.isStopped || (this.manualStartTime = null, this.animation.play(), this.state === "finished" && this.updateFinished());
647
+ }
648
+ pause() {
649
+ this.animation.pause();
650
+ }
651
+ complete() {
652
+ this.animation.finish?.();
653
+ }
654
+ cancel() {
655
+ try {
656
+ this.animation.cancel();
657
+ } catch {
658
+ }
659
+ }
660
+ stop() {
661
+ if (this.isStopped)
662
+ return;
663
+ this.isStopped = !0;
664
+ const { state: e } = this;
665
+ e === "idle" || e === "finished" || (this.updateMotionValue ? this.updateMotionValue() : this.commitStyles(), this.isPseudoElement || this.cancel());
666
+ }
667
+ /**
668
+ * WAAPI doesn't natively have any interruption capabilities.
669
+ *
670
+ * In this method, we commit styles back to the DOM before cancelling
671
+ * the animation.
672
+ *
673
+ * This is designed to be overridden by NativeAnimationExtended, which
674
+ * will create a renderless JS animation and sample it twice to calculate
675
+ * its current value, "previous" value, and therefore allow
676
+ * Motion to also correctly calculate velocity for any subsequent animation
677
+ * while deferring the commit until the next animation frame.
678
+ */
679
+ commitStyles() {
680
+ this.isPseudoElement || this.animation.commitStyles?.();
681
+ }
682
+ get duration() {
683
+ const e = this.animation.effect?.getComputedTiming?.().duration || 0;
684
+ return /* @__PURE__ */ k(Number(e));
685
+ }
686
+ get iterationDuration() {
687
+ const { delay: e = 0 } = this.options || {};
688
+ return this.duration + /* @__PURE__ */ k(e);
689
+ }
690
+ get time() {
691
+ return /* @__PURE__ */ k(Number(this.animation.currentTime) || 0);
692
+ }
693
+ set time(e) {
694
+ this.manualStartTime = null, this.finishedTime = null, this.animation.currentTime = /* @__PURE__ */ F(e);
695
+ }
696
+ /**
697
+ * The playback speed of the animation.
698
+ * 1 = normal speed, 2 = double speed, 0.5 = half speed.
699
+ */
700
+ get speed() {
701
+ return this.animation.playbackRate;
702
+ }
703
+ set speed(e) {
704
+ e < 0 && (this.finishedTime = null), this.animation.playbackRate = e;
705
+ }
706
+ get state() {
707
+ return this.finishedTime !== null ? "finished" : this.animation.playState;
708
+ }
709
+ get startTime() {
710
+ return this.manualStartTime ?? Number(this.animation.startTime);
711
+ }
712
+ set startTime(e) {
713
+ this.manualStartTime = this.animation.startTime = e;
714
+ }
715
+ /**
716
+ * Attaches a timeline to the animation, for instance the `ScrollTimeline`.
717
+ */
718
+ attachTimeline({ timeline: e, observe: n }) {
719
+ return this.allowFlatten && this.animation.effect?.updateTiming({ easing: "linear" }), this.animation.onfinish = null, e && zn() ? (this.animation.timeline = e, j) : n(this);
720
+ }
721
+ }
722
+ const At = {
723
+ anticipate: ut,
724
+ backInOut: lt,
725
+ circInOut: ct
726
+ };
727
+ function Qn(t) {
728
+ return t in At;
729
+ }
730
+ function ei(t) {
731
+ typeof t.ease == "string" && Qn(t.ease) && (t.ease = At[t.ease]);
732
+ }
733
+ const se = 10;
734
+ class ti extends Zn {
735
+ constructor(e) {
736
+ ei(e), yt(e), super(e), e.startTime !== void 0 && (this.startTime = e.startTime), this.options = e;
737
+ }
738
+ /**
739
+ * WAAPI doesn't natively have any interruption capabilities.
740
+ *
741
+ * Rather than read committed styles back out of the DOM, we can
742
+ * create a renderless JS animation and sample it twice to calculate
743
+ * its current value, "previous" value, and therefore allow
744
+ * Motion to calculate velocity for any subsequent animation.
745
+ */
746
+ updateMotionValue(e) {
747
+ const { motionValue: n, onUpdate: i, onComplete: s, element: r, ...o } = this.options;
748
+ if (!n)
749
+ return;
750
+ if (e !== void 0) {
751
+ n.set(e);
752
+ return;
753
+ }
754
+ const a = new we({
755
+ ...o,
756
+ autoplay: !1
757
+ }), c = Math.max(se, O.now() - this.startTime), l = $(0, se, c - se);
758
+ n.setWithVelocity(a.sample(Math.max(0, c - l)).value, a.sample(c).value, l), a.stop();
759
+ }
760
+ }
761
+ const Ne = (t, e) => e === "zIndex" ? !1 : !!(typeof t == "number" || Array.isArray(t) || typeof t == "string" && // It's animatable if we have a string
762
+ (Xe.test(t) || t === "0") && // And it contains numbers and/or colors
763
+ !t.startsWith("url("));
764
+ function ni(t) {
765
+ const e = t[0];
766
+ if (t.length === 1)
767
+ return !0;
768
+ for (let n = 0; n < t.length; n++)
769
+ if (t[n] !== e)
770
+ return !0;
771
+ }
772
+ function ii(t, e, n, i) {
773
+ const s = t[0];
774
+ if (s === null)
775
+ return !1;
776
+ if (e === "display" || e === "visibility")
777
+ return !0;
778
+ const r = t[t.length - 1], o = Ne(s, e), a = Ne(r, e);
779
+ return Q(o === a, `You are trying to animate ${e} from "${s}" to "${r}". "${o ? r : s}" is not an animatable value.`, "value-not-animatable"), !o || !a ? !1 : ni(t) || (n === "spring" || vt(n)) && i;
780
+ }
781
+ function fe(t) {
782
+ t.duration = 0, t.type = "keyframes";
783
+ }
784
+ const si = /* @__PURE__ */ new Set([
785
+ "opacity",
786
+ "clipPath",
787
+ "filter",
788
+ "transform"
789
+ // TODO: Could be re-enabled now we have support for linear() easing
790
+ // "background-color"
791
+ ]), ri = /* @__PURE__ */ ye(() => Object.hasOwnProperty.call(Element.prototype, "animate"));
792
+ function ai(t) {
793
+ const { motionValue: e, name: n, repeatDelay: i, repeatType: s, damping: r, type: o } = t;
794
+ if (!(e?.owner?.current instanceof HTMLElement))
795
+ return !1;
796
+ const { onUpdate: c, transformTemplate: l } = e.owner.getProps();
797
+ return ri() && n && si.has(n) && (n !== "transform" || !l) && /**
798
+ * If we're outputting values to onUpdate then we can't use WAAPI as there's
799
+ * no way to read the value from WAAPI every frame.
800
+ */
801
+ !c && !i && s !== "mirror" && r !== 0 && o !== "inertia";
802
+ }
803
+ const oi = 40;
804
+ class li extends Se {
805
+ constructor({ autoplay: e = !0, delay: n = 0, type: i = "keyframes", repeat: s = 0, repeatDelay: r = 0, repeatType: o = "loop", keyframes: a, name: c, motionValue: l, element: u, ...f }) {
806
+ super(), this.stop = () => {
807
+ this._animation && (this._animation.stop(), this.stopTimeline?.()), this.keyframeResolver?.cancel();
808
+ }, this.createdAt = O.now();
809
+ const h = {
810
+ autoplay: e,
811
+ delay: n,
812
+ type: i,
813
+ repeat: s,
814
+ repeatDelay: r,
815
+ repeatType: o,
816
+ name: c,
817
+ motionValue: l,
818
+ element: u,
819
+ ...f
820
+ }, p = u?.KeyframeResolver || Ye;
821
+ this.keyframeResolver = new p(a, (v, y, T) => this.onKeyframesResolved(v, y, h, !T), c, l, u), this.keyframeResolver?.scheduleResolve();
822
+ }
823
+ onKeyframesResolved(e, n, i, s) {
824
+ this.keyframeResolver = void 0;
825
+ const { name: r, type: o, velocity: a, delay: c, isHandoff: l, onUpdate: u } = i;
826
+ this.resolvedAt = O.now(), ii(e, r, o, a) || ((H.instantAnimations || !c) && u?.(xe(e, i, n)), e[0] = e[e.length - 1], fe(i), i.repeat = 0);
827
+ const h = {
828
+ startTime: s ? this.resolvedAt ? this.resolvedAt - this.createdAt > oi ? this.resolvedAt : this.createdAt : this.createdAt : void 0,
829
+ finalKeyframe: n,
830
+ ...i,
831
+ keyframes: e
832
+ }, p = !l && ai(h), v = h.motionValue?.owner?.current, y = p ? new ti({
833
+ ...h,
834
+ element: v
835
+ }) : new we(h);
836
+ y.finished.then(() => {
837
+ this.notifyFinished();
838
+ }).catch(j), this.pendingTimeline && (this.stopTimeline = y.attachTimeline(this.pendingTimeline), this.pendingTimeline = void 0), this._animation = y;
839
+ }
840
+ get finished() {
841
+ return this._animation ? this.animation.finished : this._finished;
842
+ }
843
+ then(e, n) {
844
+ return this.finished.finally(e).then(() => {
845
+ });
846
+ }
847
+ get animation() {
848
+ return this._animation || (this.keyframeResolver?.resume(), $t()), this._animation;
849
+ }
850
+ get duration() {
851
+ return this.animation.duration;
852
+ }
853
+ get iterationDuration() {
854
+ return this.animation.iterationDuration;
855
+ }
856
+ get time() {
857
+ return this.animation.time;
858
+ }
859
+ set time(e) {
860
+ this.animation.time = e;
861
+ }
862
+ get speed() {
863
+ return this.animation.speed;
864
+ }
865
+ get state() {
866
+ return this.animation.state;
867
+ }
868
+ set speed(e) {
869
+ this.animation.speed = e;
870
+ }
871
+ get startTime() {
872
+ return this.animation.startTime;
873
+ }
874
+ attachTimeline(e) {
875
+ return this._animation ? this.stopTimeline = this.animation.attachTimeline(e) : this.pendingTimeline = e, () => this.stop();
876
+ }
877
+ play() {
878
+ this.animation.play();
879
+ }
880
+ pause() {
881
+ this.animation.pause();
882
+ }
883
+ complete() {
884
+ this.animation.complete();
885
+ }
886
+ cancel() {
887
+ this._animation && this.animation.cancel(), this.keyframeResolver?.cancel();
888
+ }
889
+ }
890
+ function xt(t, e, n, i = 0, s = 1) {
891
+ const r = Array.from(t).sort((l, u) => l.sortNodePosition(u)).indexOf(e), o = t.size, a = (o - 1) * i;
892
+ return typeof n == "function" ? n(r, o) : s === 1 ? r * i : a - r * i;
893
+ }
894
+ const ui = (
895
+ // eslint-disable-next-line redos-detector/no-unsafe-regex -- false positive, as it can match a lot of words
896
+ /^var\(--(?:([\w-]+)|([\w-]+), ?([a-zA-Z\d ()%#.,-]+))\)/u
897
+ );
898
+ function ci(t) {
899
+ const e = ui.exec(t);
900
+ if (!e)
901
+ return [,];
902
+ const [, n, i, s] = e;
903
+ return [`--${n ?? i}`, s];
904
+ }
905
+ const fi = 4;
906
+ function St(t, e, n = 1) {
907
+ N(n <= fi, `Max CSS variable fallback depth detected in property "${t}". This may indicate a circular fallback dependency.`, "max-css-var-depth");
908
+ const [i, s] = ci(t);
909
+ if (!i)
910
+ return;
911
+ const r = window.getComputedStyle(e).getPropertyValue(i);
912
+ if (r) {
913
+ const o = r.trim();
914
+ return Ht(o) ? parseFloat(o) : o;
915
+ }
916
+ return pe(s) ? St(s, e, n + 1) : s;
917
+ }
918
+ const hi = {
919
+ type: "spring",
920
+ stiffness: 500,
921
+ damping: 25,
922
+ restSpeed: 10
923
+ }, di = (t) => ({
924
+ type: "spring",
925
+ stiffness: 550,
926
+ damping: t === 0 ? 2 * Math.sqrt(550) : 30,
927
+ restSpeed: 10
928
+ }), mi = {
929
+ type: "keyframes",
930
+ duration: 0.8
931
+ }, pi = {
932
+ type: "keyframes",
933
+ ease: [0.25, 0.1, 0.35, 1],
934
+ duration: 0.3
935
+ }, gi = (t, { keyframes: e }) => e.length > 2 ? mi : ge.has(t) ? t.startsWith("scale") ? di(e[1]) : hi : pi, yi = (t) => t !== null;
936
+ function Ti(t, { repeat: e, repeatType: n = "loop" }, i) {
937
+ const s = t.filter(yi), r = e && n !== "loop" && e % 2 === 1 ? 0 : s.length - 1;
938
+ return s[r];
939
+ }
940
+ function wt(t, e) {
941
+ return t?.[e] ?? t?.default ?? t;
942
+ }
943
+ function bi({ when: t, delay: e, delayChildren: n, staggerChildren: i, staggerDirection: s, repeat: r, repeatType: o, repeatDelay: a, from: c, elapsed: l, ...u }) {
944
+ return !!Object.keys(u).length;
945
+ }
946
+ const vi = (t, e, n, i = {}, s, r) => (o) => {
947
+ const a = wt(i, t) || {}, c = a.delay || i.delay || 0;
948
+ let { elapsed: l = 0 } = i;
949
+ l = l - /* @__PURE__ */ F(c);
950
+ const u = {
951
+ keyframes: Array.isArray(n) ? n : [null, n],
952
+ ease: "easeOut",
953
+ velocity: e.getVelocity(),
954
+ ...a,
955
+ delay: -l,
956
+ onUpdate: (h) => {
957
+ e.set(h), a.onUpdate && a.onUpdate(h);
958
+ },
959
+ onComplete: () => {
960
+ o(), a.onComplete && a.onComplete();
961
+ },
962
+ name: t,
963
+ motionValue: e,
964
+ element: r ? void 0 : s
965
+ };
966
+ bi(a) || Object.assign(u, gi(t, u)), u.duration && (u.duration = /* @__PURE__ */ F(u.duration)), u.repeatDelay && (u.repeatDelay = /* @__PURE__ */ F(u.repeatDelay)), u.from !== void 0 && (u.keyframes[0] = u.from);
967
+ let f = !1;
968
+ if ((u.type === !1 || u.duration === 0 && !u.repeatDelay) && (fe(u), u.delay === 0 && (f = !0)), (H.instantAnimations || H.skipAnimations) && (f = !0, fe(u), u.delay = 0), u.allowFlatten = !a.type && !a.ease, f && !r && e.get() !== void 0) {
969
+ const h = Ti(u.keyframes, a);
970
+ if (h !== void 0) {
971
+ G.update(() => {
972
+ u.onUpdate(h), u.onComplete();
973
+ });
974
+ return;
975
+ }
976
+ }
977
+ return a.isSync ? new we(u) : new li(u);
978
+ };
979
+ function L(t, e, n) {
980
+ const i = t.getProps();
981
+ return Wt(i, e, n !== void 0 ? n : i.custom, t);
982
+ }
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+ const Vt = /* @__PURE__ */ new Set([
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+ "width",
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+ "height",
986
+ "top",
987
+ "left",
988
+ "right",
989
+ "bottom",
990
+ ..._t
991
+ ]), he = (t) => Array.isArray(t);
992
+ function Ai(t, e, n) {
993
+ t.hasValue(e) ? t.getValue(e).set(n) : t.addValue(e, jt(n));
994
+ }
995
+ function xi(t) {
996
+ return he(t) ? t[t.length - 1] || 0 : t;
997
+ }
998
+ function Si(t, e) {
999
+ const n = L(t, e);
1000
+ let { transitionEnd: i = {}, transition: s = {}, ...r } = n || {};
1001
+ r = { ...r, ...i };
1002
+ for (const o in r) {
1003
+ const a = xi(r[o]);
1004
+ Ai(t, o, a);
1005
+ }
1006
+ }
1007
+ function wi(t) {
1008
+ return !!(Je(t) && t.add);
1009
+ }
1010
+ function Vi(t, e) {
1011
+ const n = t.getValue("willChange");
1012
+ if (wi(n))
1013
+ return n.add(e);
1014
+ if (!n && H.WillChange) {
1015
+ const i = new H.WillChange("auto");
1016
+ t.addValue("willChange", i), i.add(e);
1017
+ }
1018
+ }
1019
+ function Mi(t) {
1020
+ return t.props[Ut];
1021
+ }
1022
+ function Di({ protectedKeys: t, needsAnimating: e }, n) {
1023
+ const i = t.hasOwnProperty(n) && e[n] !== !0;
1024
+ return e[n] = !1, i;
1025
+ }
1026
+ function Mt(t, e, { delay: n = 0, transitionOverride: i, type: s } = {}) {
1027
+ let { transition: r = t.getDefaultTransition(), transitionEnd: o, ...a } = e;
1028
+ const c = r?.reduceMotion;
1029
+ i && (r = i);
1030
+ const l = [], u = s && t.animationState && t.animationState.getState()[s];
1031
+ for (const f in a) {
1032
+ const h = t.getValue(f, t.latestValues[f] ?? null), p = a[f];
1033
+ if (p === void 0 || u && Di(u, f))
1034
+ continue;
1035
+ const v = {
1036
+ delay: n,
1037
+ ...wt(r || {}, f)
1038
+ }, y = h.get();
1039
+ if (y !== void 0 && !h.isAnimating && !Array.isArray(p) && p === y && !v.velocity)
1040
+ continue;
1041
+ let T = !1;
1042
+ if (window.MotionHandoffAnimation) {
1043
+ const b = Mi(t);
1044
+ if (b) {
1045
+ const M = window.MotionHandoffAnimation(b, f, G);
1046
+ M !== null && (v.startTime = M, T = !0);
1047
+ }
1048
+ }
1049
+ Vi(t, f);
1050
+ const d = c ?? t.shouldReduceMotion;
1051
+ h.start(vi(f, h, p, d && Vt.has(f) ? { type: !1 } : v, t, T));
1052
+ const A = h.animation;
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+ A && l.push(A);
1054
+ }
1055
+ return o && Promise.all(l).then(() => {
1056
+ G.update(() => {
1057
+ o && Si(t, o);
1058
+ });
1059
+ }), l;
1060
+ }
1061
+ function de(t, e, n = {}) {
1062
+ const i = L(t, e, n.type === "exit" ? t.presenceContext?.custom : void 0);
1063
+ let { transition: s = t.getDefaultTransition() || {} } = i || {};
1064
+ n.transitionOverride && (s = n.transitionOverride);
1065
+ const r = i ? () => Promise.all(Mt(t, i, n)) : () => Promise.resolve(), o = t.variantChildren && t.variantChildren.size ? (c = 0) => {
1066
+ const { delayChildren: l = 0, staggerChildren: u, staggerDirection: f } = s;
1067
+ return Ci(t, e, c, l, u, f, n);
1068
+ } : () => Promise.resolve(), { when: a } = s;
1069
+ if (a) {
1070
+ const [c, l] = a === "beforeChildren" ? [r, o] : [o, r];
1071
+ return c().then(() => l());
1072
+ } else
1073
+ return Promise.all([r(), o(n.delay)]);
1074
+ }
1075
+ function Ci(t, e, n = 0, i = 0, s = 0, r = 1, o) {
1076
+ const a = [];
1077
+ for (const c of t.variantChildren)
1078
+ c.notify("AnimationStart", e), a.push(de(c, e, {
1079
+ ...o,
1080
+ delay: n + (typeof i == "function" ? 0 : i) + xt(t.variantChildren, c, i, s, r)
1081
+ }).then(() => c.notify("AnimationComplete", e)));
1082
+ return Promise.all(a);
1083
+ }
1084
+ function Pi(t, e, n = {}) {
1085
+ t.notify("AnimationStart", e);
1086
+ let i;
1087
+ if (Array.isArray(e)) {
1088
+ const s = e.map((r) => de(t, r, n));
1089
+ i = Promise.all(s);
1090
+ } else if (typeof e == "string")
1091
+ i = de(t, e, n);
1092
+ else {
1093
+ const s = typeof e == "function" ? L(t, e, n.custom) : e;
1094
+ i = Promise.all(Mt(t, s, n));
1095
+ }
1096
+ return i.then(() => {
1097
+ t.notify("AnimationComplete", e);
1098
+ });
1099
+ }
1100
+ function ki(t) {
1101
+ return typeof t == "number" ? t === 0 : t !== null ? t === "none" || t === "0" || zt(t) : !0;
1102
+ }
1103
+ const Fi = /* @__PURE__ */ new Set(["auto", "none", "0"]);
1104
+ function Oi(t, e, n) {
1105
+ let i = 0, s;
1106
+ for (; i < t.length && !s; ) {
1107
+ const r = t[i];
1108
+ typeof r == "string" && !Fi.has(r) && oe(r).values.length && (s = t[i]), i++;
1109
+ }
1110
+ if (s && n)
1111
+ for (const r of e)
1112
+ t[r] = qt(n, s);
1113
+ }
1114
+ class Ii extends Ye {
1115
+ constructor(e, n, i, s, r) {
1116
+ super(e, n, i, s, r, !0);
1117
+ }
1118
+ readKeyframes() {
1119
+ const { unresolvedKeyframes: e, element: n, name: i } = this;
1120
+ if (!n || !n.current)
1121
+ return;
1122
+ super.readKeyframes();
1123
+ for (let u = 0; u < e.length; u++) {
1124
+ let f = e[u];
1125
+ if (typeof f == "string" && (f = f.trim(), pe(f))) {
1126
+ const h = St(f, n.current);
1127
+ h !== void 0 && (e[u] = h), u === e.length - 1 && (this.finalKeyframe = f);
1128
+ }
1129
+ }
1130
+ if (this.resolveNoneKeyframes(), !Vt.has(i) || e.length !== 2)
1131
+ return;
1132
+ const [s, r] = e, o = ke(s), a = ke(r), c = Fe(s), l = Fe(r);
1133
+ if (c !== l && z[i]) {
1134
+ this.needsMeasurement = !0;
1135
+ return;
1136
+ }
1137
+ if (o !== a)
1138
+ if (Oe(o) && Oe(a))
1139
+ for (let u = 0; u < e.length; u++) {
1140
+ const f = e[u];
1141
+ typeof f == "string" && (e[u] = parseFloat(f));
1142
+ }
1143
+ else z[i] && (this.needsMeasurement = !0);
1144
+ }
1145
+ resolveNoneKeyframes() {
1146
+ const { unresolvedKeyframes: e, name: n } = this, i = [];
1147
+ for (let s = 0; s < e.length; s++)
1148
+ (e[s] === null || ki(e[s])) && i.push(s);
1149
+ i.length && Oi(e, i, n);
1150
+ }
1151
+ measureInitialState() {
1152
+ const { element: e, unresolvedKeyframes: n, name: i } = this;
1153
+ if (!e || !e.current)
1154
+ return;
1155
+ i === "height" && (this.suspendedScrollY = window.pageYOffset), this.measuredOrigin = z[i](e.measureViewportBox(), window.getComputedStyle(e.current)), n[0] = this.measuredOrigin;
1156
+ const s = n[n.length - 1];
1157
+ s !== void 0 && e.getValue(i, s).jump(s, !1);
1158
+ }
1159
+ measureEndState() {
1160
+ const { element: e, name: n, unresolvedKeyframes: i } = this;
1161
+ if (!e || !e.current)
1162
+ return;
1163
+ const s = e.getValue(n);
1164
+ s && s.jump(this.measuredOrigin, !1);
1165
+ const r = i.length - 1, o = i[r];
1166
+ i[r] = z[n](e.measureViewportBox(), window.getComputedStyle(e.current)), o !== null && this.finalKeyframe === void 0 && (this.finalKeyframe = o), this.removedTransforms?.length && this.removedTransforms.forEach(([a, c]) => {
1167
+ e.getValue(a).set(c);
1168
+ }), this.resolveNoneKeyframes();
1169
+ }
1170
+ }
1171
+ function Ki(t, e, n) {
1172
+ if (t == null)
1173
+ return [];
1174
+ if (t instanceof EventTarget)
1175
+ return [t];
1176
+ if (typeof t == "string") {
1177
+ let i = document;
1178
+ const s = n?.[t] ?? i.querySelectorAll(t);
1179
+ return s ? Array.from(s) : [];
1180
+ }
1181
+ return Array.from(t).filter((i) => i != null);
1182
+ }
1183
+ const Ri = {
1184
+ y: !1
1185
+ };
1186
+ function Ei() {
1187
+ return Ri.y;
1188
+ }
1189
+ function Dt(t, e) {
1190
+ const n = Ki(t), i = new AbortController(), s = {
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+ passive: !0,
1192
+ ...e,
1193
+ signal: i.signal
1194
+ };
1195
+ return [n, s, () => i.abort()];
1196
+ }
1197
+ function Ge(t) {
1198
+ return !(t.pointerType === "touch" || Ei());
1199
+ }
1200
+ function Bi(t, e, n = {}) {
1201
+ const [i, s, r] = Dt(t, n), o = (a) => {
1202
+ if (!Ge(a))
1203
+ return;
1204
+ const { target: c } = a, l = e(c, a);
1205
+ if (typeof l != "function" || !c)
1206
+ return;
1207
+ const u = (f) => {
1208
+ Ge(f) && (l(f), c.removeEventListener("pointerleave", u));
1209
+ };
1210
+ c.addEventListener("pointerleave", u, s);
1211
+ };
1212
+ return i.forEach((a) => {
1213
+ a.addEventListener("pointerenter", o, s);
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+ }), r;
1215
+ }
1216
+ const Ct = (t, e) => e ? t === e ? !0 : Ct(t, e.parentElement) : !1, Li = (t) => t.pointerType === "mouse" ? typeof t.button != "number" || t.button <= 0 : t.isPrimary !== !1, Ni = /* @__PURE__ */ new Set([
1217
+ "BUTTON",
1218
+ "INPUT",
1219
+ "SELECT",
1220
+ "TEXTAREA",
1221
+ "A"
1222
+ ]);
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+ function Gi(t) {
1224
+ return Ni.has(t.tagName) || t.isContentEditable === !0;
1225
+ }
1226
+ const q = /* @__PURE__ */ new WeakSet();
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+ function $e(t) {
1228
+ return (e) => {
1229
+ e.key === "Enter" && t(e);
1230
+ };
1231
+ }
1232
+ function re(t, e) {
1233
+ t.dispatchEvent(new PointerEvent("pointer" + e, { isPrimary: !0, bubbles: !0 }));
1234
+ }
1235
+ const $i = (t, e) => {
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+ const n = t.currentTarget;
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+ if (!n)
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+ return;
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+ if (q.has(n))
1241
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+ re(n, "down");
1243
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1244
+ re(n, "up");
1245
+ }), r = () => re(n, "cancel");
1246
+ n.addEventListener("keyup", s, e), n.addEventListener("blur", r, e);
1247
+ });
1248
+ n.addEventListener("keydown", i, e), n.addEventListener("blur", () => n.removeEventListener("keydown", i), e);
1249
+ };
1250
+ function He(t) {
1251
+ return Li(t) && !0;
1252
+ }
1253
+ function Hi(t, e, n = {}) {
1254
+ const [i, s, r] = Dt(t, n), o = (a) => {
1255
+ const c = a.currentTarget;
1256
+ if (!He(a))
1257
+ return;
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+ q.add(c);
1259
+ const l = e(c, a), u = (p, v) => {
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+ window.removeEventListener("pointerup", f), window.removeEventListener("pointercancel", h), q.has(c) && q.delete(c), He(p) && typeof l == "function" && l(p, { success: v });
1261
+ }, f = (p) => {
1262
+ u(p, c === window || c === document || n.useGlobalTarget || Ct(c, p.target));
1263
+ }, h = (p) => {
1264
+ u(p, !1);
1265
+ };
1266
+ window.addEventListener("pointerup", f, s), window.addEventListener("pointercancel", h, s);
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+ };
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+ }), r;
1271
+ }
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+ class Pt extends Yt {
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+ constructor() {
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+ super(...arguments), this.KeyframeResolver = Ii;
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+ }
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+ }
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+ this.current && (this.current.textContent = `${n}`);
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+ }));
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+ }
1293
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+ }
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+ }
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1306
+ }
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+ }
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+ }
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+ class zi extends Pt {
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+ constructor() {
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+ }
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+ readValueFromInstance(e, n) {
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+ return this.projection?.isProjecting ? Jt(n) : Zt(e, n);
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+ {
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+ return typeof s == "string" ? s.trim() : s;
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+ }
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+ }
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1371
+ "stdDeviation",
1372
+ "tableValues",
1373
+ "viewBox",
1374
+ "gradientTransform",
1375
+ "pathLength",
1376
+ "startOffset",
1377
+ "textLength",
1378
+ "lengthAdjust"
1379
+ ]);
1380
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1381
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1382
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1383
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1384
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1385
+ class Xi extends Pt {
1386
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1387
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1388
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1390
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1391
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1393
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1395
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1396
+ }
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1398
+ }
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+ }
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+ build(e, n, i) {
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+ an(e, n, this.isSVGTag, i.transformTemplate, i.style);
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+ }
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+ renderInstance(e, n, i, s) {
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+ }
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+ mount(e) {
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+ }
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+ }
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+ const Yi = et.length;
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+ return;
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+ }
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+ for (let n = 0; n < Yi; n++) {
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+ const i = et[n], s = t.props[i];
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+ (Qe(s) || s === !1) && (e[i] = s);
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+ }
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+ return e;
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+ }
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+ function It(t, e) {
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+ return !1;
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+ function Qi(t) {
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+ return (e) => Promise.all(e.map(({ animation: n, options: i }) => Pi(t, n, i)));
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+ const s = (c) => (l, u) => {
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+ const f = L(t, u, c === "exit" ? t.presenceContext?.custom : void 0);
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+ if (f) {
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+ const { transition: h, transitionEnd: p, ...v } = f;
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+ l = { ...l, ...v, ...p };
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+ }
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+ return l;
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+ };
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+ function r(c) {
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+ e = c(t);
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+ const { props: l } = t, u = Ot(t.parent) || {}, f = [], h = /* @__PURE__ */ new Set();
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+ let x = b === u[d] && b !== l[d] && M;
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+ tt(b) || typeof b == "boolean")
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+ continue;
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+ const w = ts(A.prevProp, b);
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+ for (const V in Rt) {
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+ if (p.hasOwnProperty(V))
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+ continue;
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+ let E = !1;
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+ he(P) && he(I) ? E = !It(P, I) : E = P !== I, E ? P != null ? Me(V) : h.add(V) : P !== void 0 && h.has(V) ? Me(V) : A.protectedKeys[V] = !0;
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+ }
1489
+ A.prevProp = b, A.prevResolvedValues = R, A.isActive && (p = { ...p, ...R }), i && t.blockInitialAnimation && (g = !1);
1490
+ const De = x && w;
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+ g && (!De || D) && f.push(...C.map((V) => {
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+ const P = { type: d };
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+ if (typeof V == "string" && i && !De && t.manuallyAnimateOnMount && t.parent) {
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+ const { parent: I } = t, E = L(I, V);
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+ if (I.enteringChildren && E) {
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+ const { delayChildren: Et } = E.transition || {};
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+ P.delay = xt(I.enteringChildren, t, Et);
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+ }
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+ }
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+ return {
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+ animation: V,
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+ options: P
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+ };
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+ }));
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+ }
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+ if (h.size) {
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+ const T = {};
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+ if (typeof l.initial != "boolean") {
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+ const d = L(t, Array.isArray(l.initial) ? l.initial[0] : l.initial);
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+ d && d.transition && (T.transition = d.transition);
1511
+ }
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+ h.forEach((d) => {
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+ const A = t.getBaseTarget(d), b = t.getValue(d);
1514
+ b && (b.liveStyle = !0), T[d] = A ?? null;
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+ }), f.push({ animation: T });
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+ }
1517
+ let y = !!f.length;
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+ return i && (l.initial === !1 || l.initial === l.animate) && !t.manuallyAnimateOnMount && (y = !1), i = !1, y ? e(f) : Promise.resolve();
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+ }
1520
+ function a(c, l) {
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+ if (n[c].isActive === l)
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+ return Promise.resolve();
1523
+ t.variantChildren?.forEach((f) => f.animationState?.setActive(c, l)), n[c].isActive = l;
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+ const u = o(c);
1525
+ for (const f in n)
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+ n[f].protectedKeys = {};
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+ }
1529
+ return {
1530
+ animateChanges: o,
1531
+ setActive: a,
1532
+ setAnimateFunction: r,
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+ getState: () => n,
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+ reset: () => {
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+ n = We();
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+ }
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+ };
1538
+ }
1539
+ function ts(t, e) {
1540
+ return typeof e == "string" ? e !== t : Array.isArray(e) ? !It(e, t) : !1;
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+ }
1542
+ function K(t = !1) {
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+ return {
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+ isActive: t,
1545
+ protectedKeys: {},
1546
+ needsAnimating: {},
1547
+ prevResolvedValues: {}
1548
+ };
1549
+ }
1550
+ function We() {
1551
+ return {
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+ animate: K(!0),
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+ whileInView: K(),
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+ whileHover: K(),
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+ whileTap: K(),
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+ whileDrag: K(),
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+ whileFocus: K(),
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+ exit: K()
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+ };
1560
+ }
1561
+ function _e(t, e, n, i = { passive: !0 }) {
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+ return t.addEventListener(e, n, i), () => t.removeEventListener(e, n);
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+ }
1564
+ const ns = (t, e) => e.isSVG ?? ln(t) ? new Xi(e) : new zi(e, {
1565
+ allowProjection: t !== un
1566
+ });
1567
+ class is extends W {
1568
+ /**
1569
+ * We dynamically generate the AnimationState manager as it contains a reference
1570
+ * to the underlying animation library. We only want to load that if we load this,
1571
+ * so people can optionally code split it out using the `m` component.
1572
+ */
1573
+ constructor(e) {
1574
+ super(e), e.animationState || (e.animationState = es(e));
1575
+ }
1576
+ updateAnimationControlsSubscription() {
1577
+ const { animate: e } = this.node.getProps();
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+ tt(e) && (this.unmountControls = e.subscribe(this.node));
1579
+ }
1580
+ /**
1581
+ * Subscribe any provided AnimationControls to the component's VisualElement
1582
+ */
1583
+ mount() {
1584
+ this.updateAnimationControlsSubscription();
1585
+ }
1586
+ update() {
1587
+ const { animate: e } = this.node.getProps(), { animate: n } = this.node.prevProps || {};
1588
+ e !== n && this.updateAnimationControlsSubscription();
1589
+ }
1590
+ unmount() {
1591
+ this.node.animationState.reset(), this.unmountControls?.();
1592
+ }
1593
+ }
1594
+ let ss = 0;
1595
+ class rs extends W {
1596
+ constructor() {
1597
+ super(...arguments), this.id = ss++;
1598
+ }
1599
+ update() {
1600
+ if (!this.node.presenceContext)
1601
+ return;
1602
+ const { isPresent: e, onExitComplete: n } = this.node.presenceContext, { isPresent: i } = this.node.prevPresenceContext || {};
1603
+ if (!this.node.animationState || e === i)
1604
+ return;
1605
+ const s = this.node.animationState.setActive("exit", !e);
1606
+ n && !e && s.then(() => {
1607
+ n(this.id);
1608
+ });
1609
+ }
1610
+ mount() {
1611
+ const { register: e, onExitComplete: n } = this.node.presenceContext || {};
1612
+ n && n(this.id), e && (this.unmount = e(this.id));
1613
+ }
1614
+ unmount() {
1615
+ }
1616
+ }
1617
+ const as = {
1618
+ animation: {
1619
+ Feature: is
1620
+ },
1621
+ exit: {
1622
+ Feature: rs
1623
+ }
1624
+ };
1625
+ function Kt(t) {
1626
+ return {
1627
+ point: {
1628
+ x: t.pageX,
1629
+ y: t.pageY
1630
+ }
1631
+ };
1632
+ }
1633
+ function je(t, e, n) {
1634
+ const { props: i } = t;
1635
+ t.animationState && i.whileHover && t.animationState.setActive("whileHover", n === "Start");
1636
+ const s = "onHover" + n, r = i[s];
1637
+ r && G.postRender(() => r(e, Kt(e)));
1638
+ }
1639
+ class os extends W {
1640
+ mount() {
1641
+ const { current: e } = this.node;
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+ e && (this.unmount = Bi(e, (n, i) => (je(this.node, i, "Start"), (s) => je(this.node, s, "End"))));
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+ }
1644
+ unmount() {
1645
+ }
1646
+ }
1647
+ class ls extends W {
1648
+ constructor() {
1649
+ super(...arguments), this.isActive = !1;
1650
+ }
1651
+ onFocus() {
1652
+ let e = !1;
1653
+ try {
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+ e = this.node.current.matches(":focus-visible");
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+ } catch {
1656
+ e = !0;
1657
+ }
1658
+ !e || !this.node.animationState || (this.node.animationState.setActive("whileFocus", !0), this.isActive = !0);
1659
+ }
1660
+ onBlur() {
1661
+ !this.isActive || !this.node.animationState || (this.node.animationState.setActive("whileFocus", !1), this.isActive = !1);
1662
+ }
1663
+ mount() {
1664
+ this.unmount = ee(_e(this.node.current, "focus", () => this.onFocus()), _e(this.node.current, "blur", () => this.onBlur()));
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+ }
1666
+ unmount() {
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+ }
1668
+ }
1669
+ function Ue(t, e, n) {
1670
+ const { props: i } = t;
1671
+ if (t.current instanceof HTMLButtonElement && t.current.disabled)
1672
+ return;
1673
+ t.animationState && i.whileTap && t.animationState.setActive("whileTap", n === "Start");
1674
+ const s = "onTap" + (n === "End" ? "" : n), r = i[s];
1675
+ r && G.postRender(() => r(e, Kt(e)));
1676
+ }
1677
+ class us extends W {
1678
+ mount() {
1679
+ const { current: e } = this.node;
1680
+ e && (this.unmount = Hi(e, (n, i) => (Ue(this.node, i, "Start"), (s, { success: r }) => Ue(this.node, s, r ? "End" : "Cancel")), { useGlobalTarget: this.node.props.globalTapTarget }));
1681
+ }
1682
+ unmount() {
1683
+ }
1684
+ }
1685
+ const me = /* @__PURE__ */ new WeakMap(), ae = /* @__PURE__ */ new WeakMap(), cs = (t) => {
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+ const e = me.get(t.target);
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+ e && e(t);
1688
+ }, fs = (t) => {
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+ t.forEach(cs);
1690
+ };
1691
+ function hs({ root: t, ...e }) {
1692
+ const n = t || document;
1693
+ ae.has(n) || ae.set(n, {});
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+ const i = ae.get(n), s = JSON.stringify(e);
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+ return i[s] || (i[s] = new IntersectionObserver(fs, { root: t, ...e })), i[s];
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+ }
1697
+ function ds(t, e, n) {
1698
+ const i = hs(e);
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+ return me.set(t, n), i.observe(t), () => {
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+ me.delete(t), i.unobserve(t);
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+ };
1702
+ }
1703
+ const ms = {
1704
+ some: 0,
1705
+ all: 1
1706
+ };
1707
+ class ps extends W {
1708
+ constructor() {
1709
+ super(...arguments), this.hasEnteredView = !1, this.isInView = !1;
1710
+ }
1711
+ startObserver() {
1712
+ this.unmount();
1713
+ const { viewport: e = {} } = this.node.getProps(), { root: n, margin: i, amount: s = "some", once: r } = e, o = {
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+ root: n ? n.current : void 0,
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+ rootMargin: i,
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+ threshold: typeof s == "number" ? s : ms[s]
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+ }, a = (c) => {
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+ const { isIntersecting: l } = c;
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+ if (this.isInView === l || (this.isInView = l, r && !l && this.hasEnteredView))
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+ return;
1721
+ l && (this.hasEnteredView = !0), this.node.animationState && this.node.animationState.setActive("whileInView", l);
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+ const { onViewportEnter: u, onViewportLeave: f } = this.node.getProps(), h = l ? u : f;
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+ h && h(c);
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+ };
1725
+ return ds(this.node.current, o, a);
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+ }
1727
+ mount() {
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+ this.startObserver();
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+ }
1730
+ update() {
1731
+ if (typeof IntersectionObserver > "u")
1732
+ return;
1733
+ const { props: e, prevProps: n } = this.node;
1734
+ ["amount", "margin", "root"].some(gs(e, n)) && this.startObserver();
1735
+ }
1736
+ unmount() {
1737
+ }
1738
+ }
1739
+ function gs({ viewport: t = {} }, { viewport: e = {} } = {}) {
1740
+ return (n) => t[n] !== e[n];
1741
+ }
1742
+ const ys = {
1743
+ inView: {
1744
+ Feature: ps
1745
+ },
1746
+ tap: {
1747
+ Feature: us
1748
+ },
1749
+ focus: {
1750
+ Feature: ls
1751
+ },
1752
+ hover: {
1753
+ Feature: os
1754
+ }
1755
+ }, Ts = {
1756
+ renderer: ns,
1757
+ ...as,
1758
+ ...ys
1759
+ };
1760
+ var xs = Ts;
1761
+ export {
1762
+ xs as default
1763
+ };