@mnemahq/cli 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/cli.mjs +62 -5
- package/src/tui/app.mjs +2 -2
- package/src/tui/launch.mjs +8 -2
package/package.json
CHANGED
package/src/cli.mjs
CHANGED
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@@ -510,6 +510,9 @@ Commands:
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510
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uninstall Remove hooks and stored secrets
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tui Open the interactive briefing explicitly (Node 20+, a terminal)
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On a terminal, the read commands below open a NAVIGABLE view — arrow keys to move,
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enter to open, esc to go back. Piped or with --json they print as they always have.
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Read your workspace:
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tasks List tasks [--status --project --limit]
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next The next task to pick up, with a ready-made branch name
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@@ -520,7 +523,7 @@ Read your workspace:
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Ask the knowledge graph (paid feature):
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ask "q" A cited answer, with the confidence it deserves
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graph
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graph Walk a node's neighbours; graph <a> <b> prints the path between two
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Examples:
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mnema the interactive briefing
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@@ -565,6 +568,49 @@ writes plain text.
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* because `node --check` parses without resolving and would never notice a stray
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* `import { Box } from 'ink'` in read-commands.mjs.
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*/
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/**
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* ⭐ THE COMMAND YOU TYPED SHOULD DO THE THING YOU NAMED.
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*
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* `mnema graph "Workspace Security & Management"` printed 25 rows and "… 176
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* more" and stopped. The navigable walker existed, but it lived behind bare
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* `mnema` and a `g` keybinding — so the obvious command gave a static dump and
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* the answer was "run a different command and press a key". Nobody does that.
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* They type the thing they want.
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*
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* ⚠️ THE ONE-SHOT PATH IS UNCHANGED. --json, a pipe, no TTY, --no-tui, CI: all
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* still print exactly what they printed before, byte for byte. Scripts are the
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* contract. This only changes what a HUMAN AT A TERMINAL gets.
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*
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* @returns true if the interactive view took over.
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*/
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/**
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* Which screen a read command should open on, or null to stay one-shot.
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*
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* Exported so the ROUTING is testable without spawning ink — the decision is the
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* part that was wrong, and a test that re-implements it in the test file proves
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* nothing about this function.
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*/
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export function screenFor(cmd, flags, rest = []) {
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if (flags.json) return null;
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if (cmd === 'graph') {
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// `graph <a> <b>` is a path query — one answer, not a place to walk.
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if (rest.length > 1) return null;
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return rest[0] ? { name: 'node', target: { label: rest[0] } } : { name: 'graph' };
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}
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if (cmd === 'tasks' || cmd === 'docs' || cmd === 'briefing') return { name: cmd };
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return null;
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}
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async function maybeInteractive(flags, screen) {
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if (!screen) return false;
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if (flags.json) return false;
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if (!tuiEligibility(flags).ok) return false;
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const { startTui } = await import('./tui/launch.mjs');
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const ctx = resolveContext(flags);
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await startTui({ ...ctx, version: VERSION, call: (fn) => call(ctx, fn) }, screen);
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return true;
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}
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async function openTuiOrHelp(flags) {
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const gate = tuiEligibility(flags);
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if (gate.ok) {
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@@ -612,14 +658,25 @@ export async function run(argv) {
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// Reads. Each resolves context once and hands the SDK client to a wrapper;
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// none of them knows a URL or an envelope key (§A2, t-623).
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-
case 'tasks':
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case 'tasks':
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if (await maybeInteractive(flags, screenFor('tasks', flags))) return 0;
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return cmdTasks(flags, resolveContext(flags));
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case 'next': return cmdNext(flags, resolveContext(flags));
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case 'docs':
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case 'docs':
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if (await maybeInteractive(flags, screenFor('docs', flags))) return 0;
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return cmdDocs(flags, resolveContext(flags));
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case 'doc': return cmdDoc(flags, resolveContext(flags), rest);
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case 'projects': return cmdProjects(flags, resolveContext(flags));
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case 'ask': return cmdAsk(flags, resolveContext(flags), rest);
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-
case 'graph':
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-
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case 'graph':
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// With a node named, open the walker AT it. With no argument, open the hub
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// list. `graph <a> <b>` is a path query — a single answer, not a place to
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// walk — so that one stays one-shot.
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if (await maybeInteractive(flags, screenFor('graph', flags, rest))) return 0;
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return cmdGraph(flags, resolveContext(flags), rest);
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case 'briefing':
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if (await maybeInteractive(flags, screenFor('briefing', flags))) return 0;
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return cmdBriefing(flags, resolveContext(flags));
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case 'tui':
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// An EXPLICIT request that cannot be honoured fails loudly (exit 1); the
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// implicit one below degrades to help and exits 0. That asymmetry is
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package/src/tui/app.mjs
CHANGED
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@@ -26,9 +26,9 @@ import { Docs, Doc } from './screens/docs.mjs';
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const HOME = { name: 'briefing' };
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-
export function App({ ctx }) {
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export function App({ ctx, initial }) {
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const { exit } = useApp();
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-
const [stack, setStack] = useState([HOME]);
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const [stack, setStack] = useState([initial ?? HOME]);
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const [fatal, setFatal] = useState(null);
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// ⭐ THE AUTH TAKEOVER HAS TO BE WIRED, not merely rendered. Every screen fetches
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package/src/tui/launch.mjs
CHANGED
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@@ -28,8 +28,14 @@ import { App } from './app.mjs';
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const SHOW_CURSOR = '\x1b[?25h';
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-
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-
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/**
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* @param initial the screen to open on. `mnema graph "X"` opens the walker AT X
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* rather than at the briefing, because the command someone typed
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* should do the thing they named — not drop them at a home screen
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* with a keybinding to hunt for.
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*/
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export async function startTui(ctx, initial) {
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const instance = render(html`<${App} ctx=${ctx} initial=${initial} />`, {
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// Ink's own exitOnCtrlC would leave our own key handling out of the loop.
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exitOnCtrlC: true,
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});
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