@mmstack/primitives 21.1.2 → 21.2.0

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package/README.md CHANGED
@@ -418,6 +418,8 @@ export class UserProfile {
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  This is also the pattern for coordinating resources registered _above_ a boundary (e.g. an app-builder page whose connectors register at a higher injector): the outer `provideTransitionScope()` is the shared scope, and any number of `<mm-unscoped-suspense>` boundaries observe it.
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+ **Forwarding scope (advanced).** `provideForwardingTransitionScope()` provides a scope that can be **re-pointed at a different target at runtime** via `setTarget(scope | null)` — reads follow the current target, while `add`/`remove` pin to the target a resource was registered under (so re-pointing never strands a registration). It's the building block for a coordinator that hosts several independent sub-scopes and switches which one it observes — e.g. a router outlet that, per navigation, points at the incoming route's own scope (read it from any injector with `getTransitionScope(injector)`). Most apps reach for `provideTransitionScope()`; this is for that one extra level of control.
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+
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  ### `injectStartTransition`
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  The analog of React's `useTransition`. `startTransition(fn)` runs your state mutations (which commit immediately); any resource that reloads as a result **holds its value and reveals together once everything settles** — so a multi-resource update lands as one consistent frame instead of a torn mix of new and stale. The returned handle gives you a unified `pending` signal and a `done` promise for imperative coordination (disable a button, await completion).
@@ -80,7 +80,7 @@ function popFrame() {
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  * ]);
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  *
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  * // The fine-grained mapped list
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- * const mappedUsers = mapArray(
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+ * const mappedUsers = indexArray(
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  * users,
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  * (userSignal, index) => {
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  * // 1. Create a fine-grained SIDE EFFECT for *this item*
@@ -101,7 +101,7 @@ function popFrame() {
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  * };
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  * },
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  * {
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- * // 3. Tell mapArray HOW to clean up when an item is removed, this needs to be manual as it's not a nestedEffect itself
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+ * // 3. Tell indexArray HOW to clean up when an item is removed, this needs to be manual as it's not a nestedEffect itself
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  * onDestroy: (mappedItem) => {
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  * mappedItem.destroyEffect();
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  * }
@@ -561,6 +561,47 @@ function injectTransitionScope() {
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  }
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  return scope;
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  }
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+ function createForwardingScope() {
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+ const own = createTransitionScope();
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+ const target = signal(null, ...(ngDevMode ? [{ debugName: "target" }] : /* istanbul ignore next */ []));
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+ const eff = () => target() ?? own;
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+ const owners = new Map();
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+ return {
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+ setTarget: (t) => target.set(t),
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+ resources: computed(() => eff().resources()),
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+ pending: computed(() => eff().pending()),
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+ suspended: (type) => eff().suspended(type),
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+ add: (ref, opt) => {
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+ const t = untracked(target) ?? own;
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+ owners.set(ref, t);
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+ t.add(ref, opt);
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+ },
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+ remove: (ref) => {
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+ const t = owners.get(ref) ?? untracked(target) ?? own;
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+ t.remove(ref);
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+ owners.delete(ref);
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+ },
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+ commit: (value) => linkedSignal({
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+ source: () => ({ v: value(), settled: !eff().pending() }),
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+ computation: (curr, prev) => curr.settled || prev === undefined ? curr.v : prev.value,
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+ }),
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+ holding: computed(() => eff().holding()),
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+ beginHold: () => (untracked(target) ?? own).beginHold(),
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+ endHold: () => (untracked(target) ?? own).endHold(),
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+ hold: (value) => linkedSignal({
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+ source: () => ({ v: value(), held: eff().holding() }),
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+ computation: (curr, prev) => prev !== undefined && curr.held ? prev.value : curr.v,
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+ }),
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+ };
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+ }
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+ /** Provide a forwarding transition scope at a boundary (used by the transition outlet). */
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+ function provideForwardingTransitionScope() {
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+ return { provide: TRANSITION_SCOPE, useFactory: createForwardingScope };
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+ }
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+ /** Read the transition scope reachable from `injector`, or null if none is provided there. */
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+ function getTransitionScope(injector) {
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+ return injector.get(TRANSITION_SCOPE, null);
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+ }
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  /**
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  * Returns a register function bound to the nearest transition scope: it adds a resource
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  * to the scope and removes it when the caller's injection context is destroyed. Pass any
@@ -4247,5 +4288,5 @@ function withHistory(sourceOrValue, opt) {
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  * Generated bundle index. Do not edit.
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  */
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- export { MmActivity, SuspenseBoundary, SuspenseBoundaryBase, UnscopedSuspenseBoundary, activeTransaction, batteryStatus, chunked, clipboard, combineWith, createTransaction, createTransitionScope, debounce, debounced, derived, distinct, elementSize, elementVisibility, filter, filterWith, focusWithin, forkStore, geolocation, holdUntilReady, idle, indexArray, injectPaused, injectRegisterResource, injectStartTransaction, injectStartTransition, injectTransitionScope, isDerivation, isLeaf, isMutable, isOpaque, isStore, keepPrevious, keyArray, map, mapArray, mapObject, mediaQuery, merge3, mousePosition, mutable, mutableStore, nestedEffect, networkStatus, opaque, orientation, pageVisibility, pairwise, pausableComputed, pausableEffect, pausableSignal, pipeable, piped, pooled, pooledArray, pooledMap, pooledSet, prefersDarkMode, prefersReducedMotion, providePaused, provideTransitionScope, registerResource, resolvePause, scan, scrollPosition, select, sensor, sensors, signalFromEvent, startWith, store, stored, tabSync, tap, throttle, throttled, toFakeDerivation, toFakeSignalDerivation, toStore, toWritable, until, windowSize, withHistory };
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+ export { MmActivity, SuspenseBoundary, SuspenseBoundaryBase, UnscopedSuspenseBoundary, activeTransaction, batteryStatus, chunked, clipboard, combineWith, createForwardingScope, createTransaction, createTransitionScope, debounce, debounced, derived, distinct, elementSize, elementVisibility, filter, filterWith, focusWithin, forkStore, geolocation, getTransitionScope, holdUntilReady, idle, indexArray, injectPaused, injectRegisterResource, injectStartTransaction, injectStartTransition, injectTransitionScope, isDerivation, isLeaf, isMutable, isOpaque, isStore, keepPrevious, keyArray, map, mapArray, mapObject, mediaQuery, merge3, mousePosition, mutable, mutableStore, nestedEffect, networkStatus, opaque, orientation, pageVisibility, pairwise, pausableComputed, pausableEffect, pausableSignal, pipeable, piped, pooled, pooledArray, pooledMap, pooledSet, prefersDarkMode, prefersReducedMotion, provideForwardingTransitionScope, providePaused, provideTransitionScope, registerResource, resolvePause, scan, scrollPosition, select, sensor, sensors, signalFromEvent, startWith, store, stored, tabSync, tap, throttle, throttled, toFakeDerivation, toFakeSignalDerivation, toStore, toWritable, until, windowSize, withHistory };
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  //# sourceMappingURL=mmstack-primitives.mjs.map