@mml-io/3d-web-threejs 0.0.0-experimental-2a3c26b-20251217

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Files changed (150) hide show
  1. package/LICENSE +19 -0
  2. package/build/ThreeJSWorldRenderer.d.ts +55 -0
  3. package/build/ThreeJSWorldRenderer.d.ts.map +1 -0
  4. package/build/camera/ThreeJSCameraManager.d.ts +16 -0
  5. package/build/camera/ThreeJSCameraManager.d.ts.map +1 -0
  6. package/build/character/CanvasText.d.ts +35 -0
  7. package/build/character/CanvasText.d.ts.map +1 -0
  8. package/build/character/Character.d.ts +59 -0
  9. package/build/character/Character.d.ts.map +1 -0
  10. package/build/character/CharacterMaterial.d.ts +20 -0
  11. package/build/character/CharacterMaterial.d.ts.map +1 -0
  12. package/build/character/CharacterModel.d.ts +47 -0
  13. package/build/character/CharacterModel.d.ts.map +1 -0
  14. package/build/character/CharacterTooltip.d.ts +33 -0
  15. package/build/character/CharacterTooltip.d.ts.map +1 -0
  16. package/build/character/LowPolyModel.d.ts +2 -0
  17. package/build/character/LowPolyModel.d.ts.map +1 -0
  18. package/build/character/ThreeJSCharacterManager.d.ts +51 -0
  19. package/build/character/ThreeJSCharacterManager.d.ts.map +1 -0
  20. package/build/character/instancing/CharacterColourSamplingUtils.d.ts +15 -0
  21. package/build/character/instancing/CharacterColourSamplingUtils.d.ts.map +1 -0
  22. package/build/character/instancing/CharacterInstances.d.ts +92 -0
  23. package/build/character/instancing/CharacterInstances.d.ts.map +1 -0
  24. package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts +8 -0
  25. package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts.map +1 -0
  26. package/build/character/instancing/CharacterInstancingUtils.d.ts +4 -0
  27. package/build/character/instancing/CharacterInstancingUtils.d.ts.map +1 -0
  28. package/build/character/instancing/vendor/core/InstancedEntity.d.ts +192 -0
  29. package/build/character/instancing/vendor/core/InstancedEntity.d.ts.map +1 -0
  30. package/build/character/instancing/vendor/core/InstancedMesh2.d.ts +362 -0
  31. package/build/character/instancing/vendor/core/InstancedMesh2.d.ts.map +1 -0
  32. package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts +146 -0
  33. package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts.map +1 -0
  34. package/build/character/instancing/vendor/core/feature/Capacity.d.ts +14 -0
  35. package/build/character/instancing/vendor/core/feature/Capacity.d.ts.map +1 -0
  36. package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts +38 -0
  37. package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts.map +1 -0
  38. package/build/character/instancing/vendor/core/feature/Instances.d.ts +50 -0
  39. package/build/character/instancing/vendor/core/feature/Instances.d.ts.map +1 -0
  40. package/build/character/instancing/vendor/core/feature/LOD.d.ts +90 -0
  41. package/build/character/instancing/vendor/core/feature/LOD.d.ts.map +1 -0
  42. package/build/character/instancing/vendor/core/feature/Morph.d.ts +19 -0
  43. package/build/character/instancing/vendor/core/feature/Morph.d.ts.map +1 -0
  44. package/build/character/instancing/vendor/core/feature/Raycasting.d.ts +8 -0
  45. package/build/character/instancing/vendor/core/feature/Raycasting.d.ts.map +1 -0
  46. package/build/character/instancing/vendor/core/feature/Skeleton.d.ts +20 -0
  47. package/build/character/instancing/vendor/core/feature/Skeleton.d.ts.map +1 -0
  48. package/build/character/instancing/vendor/core/feature/Uniforms.d.ts +43 -0
  49. package/build/character/instancing/vendor/core/feature/Uniforms.d.ts.map +1 -0
  50. package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts +43 -0
  51. package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts.map +1 -0
  52. package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts +26 -0
  53. package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts.map +1 -0
  54. package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts +157 -0
  55. package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts.map +1 -0
  56. package/build/character/instancing/vendor/index.d.ts +26 -0
  57. package/build/character/instancing/vendor/index.d.ts.map +1 -0
  58. package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts +2 -0
  59. package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts.map +1 -0
  60. package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts +2 -0
  61. package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts.map +1 -0
  62. package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts +2 -0
  63. package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts.map +1 -0
  64. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts +2 -0
  65. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts.map +1 -0
  66. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts +2 -0
  67. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts.map +1 -0
  68. package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts +2 -0
  69. package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts.map +1 -0
  70. package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts +2 -0
  71. package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts.map +1 -0
  72. package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts +2 -0
  73. package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts.map +1 -0
  74. package/build/character/instancing/vendor/utils/CreateFrom.d.ts +10 -0
  75. package/build/character/instancing/vendor/utils/CreateFrom.d.ts.map +1 -0
  76. package/build/character/instancing/vendor/utils/SortingUtils.d.ts +17 -0
  77. package/build/character/instancing/vendor/utils/SortingUtils.d.ts.map +1 -0
  78. package/build/character/loading/CharacterModelLoader.d.ts +12 -0
  79. package/build/character/loading/CharacterModelLoader.d.ts.map +1 -0
  80. package/build/character/loading/GLTFLoadingWorker.worker.d.ts +3 -0
  81. package/build/character/loading/GLTFLoadingWorker.worker.d.ts.map +1 -0
  82. package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts +9 -0
  83. package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts.map +1 -0
  84. package/build/character/loading/GLTFLoadingWorkerPool.d.ts +23 -0
  85. package/build/character/loading/GLTFLoadingWorkerPool.d.ts.map +1 -0
  86. package/build/character/loading/GLTFLoadingWorkerTypes.d.ts +19 -0
  87. package/build/character/loading/GLTFLoadingWorkerTypes.d.ts.map +1 -0
  88. package/build/collisions/ThreeJSCollisionManager.d.ts +18 -0
  89. package/build/collisions/ThreeJSCollisionManager.d.ts.map +1 -0
  90. package/build/composer.d.ts +108 -0
  91. package/build/composer.d.ts.map +1 -0
  92. package/build/ground-plane/GroundPlane.d.ts +10 -0
  93. package/build/ground-plane/GroundPlane.d.ts.map +1 -0
  94. package/build/index.d.ts +2 -0
  95. package/build/index.d.ts.map +1 -0
  96. package/build/index.js +10494 -0
  97. package/build/index.js.map +7 -0
  98. package/build/mml/ThreeJSMMLCompositionScene.d.ts +32 -0
  99. package/build/mml/ThreeJSMMLCompositionScene.d.ts.map +1 -0
  100. package/build/mml/ThreeJSMMLManager.d.ts +20 -0
  101. package/build/mml/ThreeJSMMLManager.d.ts.map +1 -0
  102. package/build/post-effects/PostProcessingManager.d.ts +102 -0
  103. package/build/post-effects/PostProcessingManager.d.ts.map +1 -0
  104. package/build/post-effects/bright-contrast-sat.d.ts +3 -0
  105. package/build/post-effects/bright-contrast-sat.d.ts.map +1 -0
  106. package/build/post-effects/gauss-grain.d.ts +3 -0
  107. package/build/post-effects/gauss-grain.d.ts.map +1 -0
  108. package/build/post-effects/n8-ssao/BlueNoise.d.ts +2 -0
  109. package/build/post-effects/n8-ssao/BlueNoise.d.ts.map +1 -0
  110. package/build/post-effects/n8-ssao/DepthDownSample.d.ts +18 -0
  111. package/build/post-effects/n8-ssao/DepthDownSample.d.ts.map +1 -0
  112. package/build/post-effects/n8-ssao/EffectCompositer.d.ts +40 -0
  113. package/build/post-effects/n8-ssao/EffectCompositer.d.ts.map +1 -0
  114. package/build/post-effects/n8-ssao/EffectShader.d.ts +32 -0
  115. package/build/post-effects/n8-ssao/EffectShader.d.ts.map +1 -0
  116. package/build/post-effects/n8-ssao/FullScreenTriangle.d.ts +12 -0
  117. package/build/post-effects/n8-ssao/FullScreenTriangle.d.ts.map +1 -0
  118. package/build/post-effects/n8-ssao/N8SSAOPass.d.ts +66 -0
  119. package/build/post-effects/n8-ssao/N8SSAOPass.d.ts.map +1 -0
  120. package/build/post-effects/n8-ssao/PoissionBlur.d.ts +31 -0
  121. package/build/post-effects/n8-ssao/PoissionBlur.d.ts.map +1 -0
  122. package/build/shaders/bayer-dither.d.ts +2 -0
  123. package/build/shaders/bayer-dither.d.ts.map +1 -0
  124. package/build/shaders/shader-helpers.d.ts +5 -0
  125. package/build/shaders/shader-helpers.d.ts.map +1 -0
  126. package/build/shaders/vertex-shader.d.ts +2 -0
  127. package/build/shaders/vertex-shader.d.ts.map +1 -0
  128. package/build/sun/Sun.d.ts +21 -0
  129. package/build/sun/Sun.d.ts.map +1 -0
  130. package/build/tweakpane/ThreeJSTweakPaneFolders.d.ts +31 -0
  131. package/build/tweakpane/ThreeJSTweakPaneFolders.d.ts.map +1 -0
  132. package/build/tweakpane/blades/collisionsStatsFolder.d.ts +10 -0
  133. package/build/tweakpane/blades/collisionsStatsFolder.d.ts.map +1 -0
  134. package/build/tweakpane/blades/effects/bcsFolder.d.ts +15 -0
  135. package/build/tweakpane/blades/effects/bcsFolder.d.ts.map +1 -0
  136. package/build/tweakpane/blades/effects/bloomAndGrain.d.ts +15 -0
  137. package/build/tweakpane/blades/effects/bloomAndGrain.d.ts.map +1 -0
  138. package/build/tweakpane/blades/effects/ssaoFolder.d.ts +52 -0
  139. package/build/tweakpane/blades/effects/ssaoFolder.d.ts.map +1 -0
  140. package/build/tweakpane/blades/effects/toneMappingFolder.d.ts +22 -0
  141. package/build/tweakpane/blades/effects/toneMappingFolder.d.ts.map +1 -0
  142. package/build/tweakpane/blades/environmentFolder.d.ts +58 -0
  143. package/build/tweakpane/blades/environmentFolder.d.ts.map +1 -0
  144. package/build/tweakpane/blades/postProcessingFolder.d.ts +34 -0
  145. package/build/tweakpane/blades/postProcessingFolder.d.ts.map +1 -0
  146. package/build/tweakpane/blades/rendererFolder.d.ts +17 -0
  147. package/build/tweakpane/blades/rendererFolder.d.ts.map +1 -0
  148. package/build/tweakpane/blades/rendererStatsFolder.d.ts +10 -0
  149. package/build/tweakpane/blades/rendererStatsFolder.d.ts.map +1 -0
  150. package/package.json +44 -0
@@ -0,0 +1,32 @@
1
+ import { CollisionsManager } from "@mml-io/3d-web-client-core";
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+ import { IMMLScene, LoadingProgressManager, MMLDocumentTimeManager, PositionAndRotation } from "@mml-io/mml-web";
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+ import { ThreeJSGraphicsAdapter } from "@mml-io/mml-web-threejs";
4
+ import { PerspectiveCamera, Scene, AudioListener, Group } from "three";
5
+ import { ThreeJSCollisionManager } from "../collisions/ThreeJSCollisionManager";
6
+ type ThreeJSMMLCompositionSceneConfig = {
7
+ targetElement: HTMLElement;
8
+ scene: Scene;
9
+ camera: PerspectiveCamera;
10
+ audioListener: AudioListener;
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+ collisionsManager: CollisionsManager;
12
+ threeJSCollisionManager: ThreeJSCollisionManager;
13
+ loadingProgressManager: LoadingProgressManager | null;
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+ getUserPositionAndRotation: () => PositionAndRotation;
15
+ };
16
+ export declare class ThreeJSMMLCompositionScene {
17
+ private config;
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+ group: Group;
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+ readonly mmlScene: IMMLScene<ThreeJSGraphicsAdapter>;
20
+ readonly documentTimeManager: MMLDocumentTimeManager;
21
+ private readonly promptManager;
22
+ private readonly interactionManager;
23
+ private readonly interactionListener;
24
+ private readonly chatProbes;
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+ private readonly clickTrigger;
26
+ private readonly resourceManager;
27
+ constructor(config: ThreeJSMMLCompositionSceneConfig);
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+ onChatMessage(message: string): void;
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+ dispose(): void;
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+ }
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+ export {};
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+ //# sourceMappingURL=ThreeJSMMLCompositionScene.d.ts.map
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@@ -0,0 +1,20 @@
1
+ import { MMLDocumentConfiguration } from "@mml-io/3d-web-client-core";
2
+ import { LoadingProgressManager } from "@mml-io/mml-web";
3
+ import { ThreeJSMMLCompositionScene } from "./ThreeJSMMLCompositionScene";
4
+ export declare class ThreeJSMMLManager {
5
+ private mmlCompositionScene;
6
+ private mmlTargetWindow;
7
+ private mmlTargetElement;
8
+ private loadingProgressManager;
9
+ private mmlDocumentStates;
10
+ private authToken;
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+ constructor(mmlCompositionScene: ThreeJSMMLCompositionScene, mmlTargetWindow: Window, mmlTargetElement: HTMLElement, loadingProgressManager: LoadingProgressManager | null);
12
+ setMMLConfiguration(mmlDocuments: {
13
+ [key: string]: MMLDocumentConfiguration;
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+ }, authToken: string | null): void;
15
+ onChatMessage(message: string): void;
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+ dispose(): void;
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+ private createMMLDocument;
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+ private updateMMLDocumentAttributes;
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+ }
20
+ //# sourceMappingURL=ThreeJSMMLManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ThreeJSMMLManager.d.ts","sourceRoot":"","sources":["../../src/mml/ThreeJSMMLManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EACL,sBAAsB,EAGvB,MAAM,iBAAiB,CAAC;AAEzB,OAAO,EAAE,0BAA0B,EAAE,MAAM,8BAA8B,CAAC;AAU1E,qBAAa,iBAAiB;IAK1B,OAAO,CAAC,mBAAmB;IAC3B,OAAO,CAAC,eAAe;IACvB,OAAO,CAAC,gBAAgB;IACxB,OAAO,CAAC,sBAAsB;IAPhC,OAAO,CAAC,iBAAiB,CAA2C;IACpE,OAAO,CAAC,SAAS,CAAuB;gBAG9B,mBAAmB,EAAE,0BAA0B,EAC/C,eAAe,EAAE,MAAM,EACvB,gBAAgB,EAAE,WAAW,EAC7B,sBAAsB,EAAE,sBAAsB,GAAG,IAAI;IAG/D,mBAAmB,CACjB,YAAY,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,wBAAwB,CAAA;KAAE,EACzD,SAAS,EAAE,MAAM,GAAG,IAAI,GACvB,IAAI;IA4BP,aAAa,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAMpC,OAAO,IAAI,IAAI;IAQf,OAAO,CAAC,iBAAiB;IA0BzB,OAAO,CAAC,2BAA2B;CAwCpC"}
@@ -0,0 +1,102 @@
1
+ import { BloomEffect, EffectComposer, EffectPass, ToneMappingEffect } from "postprocessing";
2
+ import { PerspectiveCamera, Scene, Vector2, WebGLRenderer } from "three";
3
+ import { BCSValues } from "../tweakpane/blades/effects/bcsFolder";
4
+ import { BloomAndGrainValues } from "../tweakpane/blades/effects/bloomAndGrain";
5
+ import { N8SSAOValues } from "../tweakpane/blades/effects/ssaoFolder";
6
+ import { ToneMappingValues } from "../tweakpane/blades/effects/toneMappingFolder";
7
+ import { PostProcessingGlobalValues } from "../tweakpane/blades/postProcessingFolder";
8
+ import { BrightnessContrastSaturation } from "./bright-contrast-sat";
9
+ import { GaussGrainEffect } from "./gauss-grain";
10
+ import { N8SSAOPass } from "./n8-ssao/N8SSAOPass";
11
+ export declare const PP_GLOBALLY_ENABLED = false;
12
+ export interface EffectState {
13
+ name: string;
14
+ enabled: boolean;
15
+ wasEnabledBeforeGlobalDisable: boolean;
16
+ instance: any;
17
+ passIndex?: number;
18
+ }
19
+ export interface PostProcessingConfig {
20
+ enabled?: boolean;
21
+ bloom?: {
22
+ intensity?: number;
23
+ };
24
+ bcs?: {
25
+ brightness?: number;
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+ contrast?: number;
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+ saturation?: number;
28
+ };
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+ grain?: {
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+ amount?: number;
31
+ };
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+ ssao?: {
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+ enabled?: boolean;
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+ halfRes?: boolean;
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+ aoRadius?: number;
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+ distanceFalloff?: number;
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+ intensity?: number;
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+ aoSamples?: number;
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+ denoiseSamples?: number;
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+ denoiseRadius?: number;
41
+ };
42
+ toneMapping?: {
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+ mode?: number;
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+ resolution?: number;
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+ whitePoint?: number;
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+ middleGrey?: number;
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+ minLuminance?: number;
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+ averageLuminance?: number;
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+ adaptationRate?: number;
50
+ };
51
+ }
52
+ export declare class PostProcessingManager {
53
+ private renderer;
54
+ private scene;
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+ private camera;
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+ private width;
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+ private height;
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+ isGloballyEnabled: boolean;
59
+ effectComposer: EffectComposer;
60
+ private effectStates;
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+ private renderPass;
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+ private fxaaEffect;
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+ private fxaaPass;
64
+ private bloomEffect;
65
+ private bloomPass;
66
+ private toneMappingEffect;
67
+ private toneMappingPass;
68
+ private n8aopass;
69
+ private bcs;
70
+ private bcsPass;
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+ private gaussGrainEffect;
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+ private gaussGrainPass;
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+ resolution: Vector2;
74
+ readonly postProcessingGlobalValues: PostProcessingGlobalValues;
75
+ readonly bcsValues: BCSValues;
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+ readonly bloomAndGrainValues: BloomAndGrainValues;
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+ readonly n8ssaoValues: N8SSAOValues;
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+ readonly toneMappingValues: ToneMappingValues;
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+ constructor(renderer: WebGLRenderer, scene: Scene, camera: PerspectiveCamera, width: number, height: number, initialConfig?: PostProcessingConfig);
80
+ private initializeEffects;
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+ private registerEffect;
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+ private setupPipeline;
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+ private rebuildPipeline;
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+ enableEffect(name: string): void;
85
+ disableEffect(name: string): void;
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+ toggleGlobalPostProcessing(enabled?: boolean): void;
87
+ updateEffectConfiguration(config: PostProcessingConfig): void;
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+ updateCamera(camera: PerspectiveCamera): void;
89
+ resizeActiveEffects(width: number, height: number): void;
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+ render(): void;
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+ getEffectState(name: string): EffectState | undefined;
92
+ getAllEffectStates(): EffectState[];
93
+ isEffectEnabled(name: string): boolean;
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+ get n8ssaoPass(): N8SSAOPass;
95
+ get toneMappingEffectInstance(): ToneMappingEffect;
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+ get toneMappingPassInstance(): EffectPass;
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+ get bcsInstance(): typeof BrightnessContrastSaturation;
98
+ get bloomEffectInstance(): BloomEffect;
99
+ get gaussGrainEffectInstance(): typeof GaussGrainEffect;
100
+ dispose(): void;
101
+ }
102
+ //# sourceMappingURL=PostProcessingManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PostProcessingManager.d.ts","sourceRoot":"","sources":["../../src/post-effects/PostProcessingManager.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,WAAW,EACX,cAAc,EACd,UAAU,EAGV,iBAAiB,EAElB,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,iBAAiB,EAAiB,KAAK,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAExF,OAAO,EAAE,SAAS,EAA0B,MAAM,uCAAuC,CAAC;AAC1F,OAAO,EACL,mBAAmB,EAEpB,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,YAAY,EAA6B,MAAM,wCAAwC,CAAC;AACjG,OAAO,EACL,iBAAiB,EAElB,MAAM,+CAA+C,CAAC;AACvD,OAAO,EACL,0BAA0B,EAE3B,MAAM,0CAA0C,CAAC;AAElD,OAAO,EAAE,4BAA4B,EAAE,MAAM,uBAAuB,CAAC;AACrE,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAElD,eAAO,MAAM,mBAAmB,QAAQ,CAAC;AAEzC,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,OAAO,CAAC;IACjB,6BAA6B,EAAE,OAAO,CAAC;IACvC,QAAQ,EAAE,GAAG,CAAC;IACd,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,oBAAoB;IACnC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,KAAK,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC/B,GAAG,CAAC,EAAE;QACJ,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,CAAC;IACF,KAAK,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5B,IAAI,CAAC,EAAE;QACL,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,cAAc,CAAC,EAAE,MAAM,CAAC;QACxB,aAAa,CAAC,EAAE,MAAM,CAAC;KACxB,CAAC;IACF,WAAW,CAAC,EAAE;QACZ,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB,CAAC;CACH;AAED,qBAAa,qBAAqB;IA4B9B,OAAO,CAAC,QAAQ;IAChB,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,MAAM;IACd,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,MAAM;IA/BT,iBAAiB,EAAE,OAAO,CAAuB;IACjD,cAAc,EAAE,cAAc,CAAC;IAEtC,OAAO,CAAC,YAAY,CAAkC;IACtD,OAAO,CAAC,UAAU,CAAa;IAE/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,GAAG,CAAgC;IAC3C,OAAO,CAAC,OAAO,CAAa;IAC5B,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,cAAc,CAAa;IAE5B,UAAU,EAAE,OAAO,CAAC;IAE3B,SAAgB,0BAA0B,EAAE,0BAA0B,CAAC;IACvE,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,SAAgB,mBAAmB,EAAE,mBAAmB,CAAC;IACzD,SAAgB,YAAY,EAAE,YAAY,CAAC;IAC3C,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;gBAG3C,QAAQ,EAAE,aAAa,EACvB,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,iBAAiB,EACzB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACtB,aAAa,CAAC,EAAE,oBAAoB;IAmBtC,OAAO,CAAC,iBAAiB;IAyDzB,OAAO,CAAC,cAAc;IAStB,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,eAAe;IAoBhB,YAAY,CAAC,IAAI,EAAE,MAAM;IAWzB,aAAa,CAAC,IAAI,EAAE,MAAM;IAW1B,0BAA0B,CAAC,OAAO,CAAC,EAAE,OAAO;IAmB5C,yBAAyB,CAAC,MAAM,EAAE,oBAAoB;IAiEtD,YAAY,CAAC,MAAM,EAAE,iBAAiB,GAAG,IAAI;IAS7C,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAyBjD,MAAM;IASN,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,WAAW,GAAG,SAAS;IAIrD,kBAAkB,IAAI,WAAW,EAAE;IAInC,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAI7C,IAAW,UAAU,IAAI,UAAU,CAElC;IAED,IAAW,yBAAyB,IAAI,iBAAiB,CAExD;IAED,IAAW,uBAAuB,IAAI,UAAU,CAE/C;IAED,IAAW,WAAW,IAAI,OAAO,4BAA4B,CAE5D;IAED,IAAW,mBAAmB,IAAI,WAAW,CAE5C;IAED,IAAW,wBAAwB,IAAI,OAAO,gBAAgB,CAE7D;IAEM,OAAO;CAGf"}
@@ -0,0 +1,3 @@
1
+ import { ShaderMaterial } from "three";
2
+ export declare const BrightnessContrastSaturation: ShaderMaterial;
3
+ //# sourceMappingURL=bright-contrast-sat.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bright-contrast-sat.d.ts","sourceRoot":"","sources":["../../src/post-effects/bright-contrast-sat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAW,MAAM,OAAO,CAAC;AAIhD,eAAO,MAAM,4BAA4B,gBAiEvC,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { ShaderMaterial } from "three";
2
+ export declare const GaussGrainEffect: ShaderMaterial;
3
+ //# sourceMappingURL=gauss-grain.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gauss-grain.d.ts","sourceRoot":"","sources":["../../src/post-effects/gauss-grain.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,OAAO,CAAC;AAIzD,eAAO,MAAM,gBAAgB,gBAiD3B,CAAC"}
@@ -0,0 +1,2 @@
1
+ export declare const BlueNoise: string;
2
+ //# sourceMappingURL=BlueNoise.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BlueNoise.d.ts","sourceRoot":"","sources":["../../../src/post-effects/n8-ssao/BlueNoise.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,SAAS,EAAE,MACo0qF,CAAC"}
@@ -0,0 +1,18 @@
1
+ import { Matrix4, Uniform, Vector2 } from "three";
2
+ declare const DepthDownSample: {
3
+ uniforms: {
4
+ sceneDepth: Uniform<null>;
5
+ resolution: Uniform<Vector2>;
6
+ near: Uniform<number>;
7
+ far: Uniform<number>;
8
+ viewMatrixInv: Uniform<Matrix4>;
9
+ projectionMatrixInv: Uniform<Matrix4>;
10
+ logDepth: Uniform<boolean>;
11
+ };
12
+ depthWrite: boolean;
13
+ depthTest: boolean;
14
+ vertexShader: string;
15
+ fragmentShader: string;
16
+ };
17
+ export { DepthDownSample };
18
+ //# sourceMappingURL=DepthDownSample.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DepthDownSample.d.ts","sourceRoot":"","sources":["../../../src/post-effects/n8-ssao/DepthDownSample.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAElD,QAAA,MAAM,eAAe;;;;;;;;;;;;;;CAkIpB,CAAC;AAEF,OAAO,EAAE,eAAe,EAAE,CAAC"}
@@ -0,0 +1,40 @@
1
+ import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
+ declare const EffectCompositer: {
3
+ uniforms: {
4
+ sceneDiffuse: Uniform<null>;
5
+ sceneDepth: Uniform<null>;
6
+ tDiffuse: Uniform<null>;
7
+ projMat: Uniform<Matrix4>;
8
+ viewMat: Uniform<Matrix4>;
9
+ projectionMatrixInv: Uniform<Matrix4>;
10
+ viewMatrixInv: Uniform<Matrix4>;
11
+ cameraPos: Uniform<Vector3>;
12
+ resolution: Uniform<Vector2>;
13
+ color: Uniform<Vector3>;
14
+ blueNoise: Uniform<null>;
15
+ downsampledDepth: Uniform<null>;
16
+ time: Uniform<number>;
17
+ intensity: Uniform<number>;
18
+ renderMode: Uniform<number>;
19
+ gammaCorrection: Uniform<boolean>;
20
+ logDepth: Uniform<boolean>;
21
+ ortho: Uniform<boolean>;
22
+ near: Uniform<number>;
23
+ far: Uniform<number>;
24
+ screenSpaceRadius: Uniform<boolean>;
25
+ radius: Uniform<number>;
26
+ distanceFalloff: Uniform<number>;
27
+ fog: Uniform<boolean>;
28
+ fogExp: Uniform<boolean>;
29
+ fogDensity: Uniform<number>;
30
+ fogNear: Uniform<number>;
31
+ fogFar: Uniform<number>;
32
+ colorMultiply: Uniform<boolean>;
33
+ };
34
+ depthWrite: boolean;
35
+ depthTest: boolean;
36
+ vertexShader: string;
37
+ fragmentShader: string;
38
+ };
39
+ export { EffectCompositer };
40
+ //# sourceMappingURL=EffectCompositer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EffectCompositer.d.ts","sourceRoot":"","sources":["../../../src/post-effects/n8-ssao/EffectCompositer.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,QAAA,MAAM,gBAAgB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4QrB,CAAC;AACF,OAAO,EAAE,gBAAgB,EAAE,CAAC"}
@@ -0,0 +1,32 @@
1
+ import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
+ declare const EffectShader: {
3
+ uniforms: {
4
+ sceneDiffuse: Uniform<null>;
5
+ sceneDepth: Uniform<null>;
6
+ sceneNormal: Uniform<null>;
7
+ projMat: Uniform<Matrix4>;
8
+ viewMat: Uniform<Matrix4>;
9
+ projViewMat: Uniform<Matrix4>;
10
+ projectionMatrixInv: Uniform<Matrix4>;
11
+ viewMatrixInv: Uniform<Matrix4>;
12
+ cameraPos: Uniform<Vector3>;
13
+ resolution: Uniform<Vector2>;
14
+ time: Uniform<number>;
15
+ samples: Uniform<never[]>;
16
+ samplesR: Uniform<never[]>;
17
+ bluenoise: Uniform<null>;
18
+ distanceFalloff: Uniform<number>;
19
+ radius: Uniform<number>;
20
+ near: Uniform<number>;
21
+ far: Uniform<number>;
22
+ logDepth: Uniform<boolean>;
23
+ ortho: Uniform<boolean>;
24
+ screenSpaceRadius: Uniform<boolean>;
25
+ };
26
+ depthWrite: boolean;
27
+ depthTest: boolean;
28
+ vertexShader: string;
29
+ fragmentShader: string;
30
+ };
31
+ export { EffectShader };
32
+ //# sourceMappingURL=EffectShader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EffectShader.d.ts","sourceRoot":"","sources":["../../../src/post-effects/n8-ssao/EffectShader.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,QAAA,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsNjB,CAAC;AAEF,OAAO,EAAE,YAAY,EAAE,CAAC"}
@@ -0,0 +1,12 @@
1
+ import { ShaderMaterial, WebGLRenderer } from "three";
2
+ export declare class FullScreenTriangle {
3
+ private camera;
4
+ private geometry;
5
+ private mesh;
6
+ constructor(material: ShaderMaterial);
7
+ get material(): ShaderMaterial;
8
+ set material(value: ShaderMaterial);
9
+ render(renderer: WebGLRenderer): void;
10
+ dispose(): void;
11
+ }
12
+ //# sourceMappingURL=FullScreenTriangle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FullScreenTriangle.d.ts","sourceRoot":"","sources":["../../../src/post-effects/n8-ssao/FullScreenTriangle.ts"],"names":[],"mappings":"AAGA,OAAO,EAKL,cAAc,EAEd,aAAa,EACd,MAAM,OAAO,CAAC;AAEf,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,MAAM,CAAgD;IAC9D,OAAO,CAAC,QAAQ,CAAwC;IACxD,OAAO,CAAC,IAAI,CAAuC;gBAEvC,QAAQ,EAAE,cAAc;IAcpC,IAAI,QAAQ,IAAI,cAAc,CAE7B;IAED,IAAI,QAAQ,CAAC,KAAK,EAAE,cAAc,EAEjC;IAEM,MAAM,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IAIrC,OAAO,IAAI,IAAI;CAIvB"}
@@ -0,0 +1,66 @@
1
+ import { Pass } from "postprocessing";
2
+ import { Color, DataTexture, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderTarget, WebGLRenderer } from "three";
3
+ export type RenderModeType = "Combined" | "AO" | "No AO" | "Split" | "Split AO";
4
+ type PresetsType = "Performance" | "Low" | "Medium" | "High" | "Ultra";
5
+ interface IConfiguration {
6
+ aoSamples: number;
7
+ aoRadius: number;
8
+ denoiseSamples: number;
9
+ denoiseRadius: number;
10
+ distanceFalloff: number;
11
+ intensity: number;
12
+ denoiseIterations: number;
13
+ renderMode: number;
14
+ color: Color;
15
+ gammaCorrection: boolean;
16
+ logarithmicDepthBuffer: boolean;
17
+ screenSpaceRadius: boolean;
18
+ halfRes: boolean;
19
+ depthAwareUpsampling: boolean;
20
+ colorMultiply: boolean;
21
+ }
22
+ declare class N8SSAOPass extends Pass {
23
+ private debugMode;
24
+ scene: Scene;
25
+ camera: PerspectiveCamera | OrthographicCamera;
26
+ lastTime: number;
27
+ private width;
28
+ private height;
29
+ configuration: IConfiguration & ProxyHandler<IConfiguration>;
30
+ private autosetGamma;
31
+ private samples;
32
+ private samplesR;
33
+ private samplesDenoise;
34
+ private copyQuadMaterial;
35
+ private copyQuad;
36
+ private writeTargetInternal;
37
+ private readTargetInternal;
38
+ private outputTargetInternal;
39
+ private depthDownsampleTarget;
40
+ private depthDownsampleQuad;
41
+ private effectShaderQuad;
42
+ private effectCompositerQuad;
43
+ private poissonBlurQuad;
44
+ private depthTexture;
45
+ private bluenoise;
46
+ private r;
47
+ private c;
48
+ constructor(scene: Scene, camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number);
49
+ private configureHalfResTargets;
50
+ private configureSampleDependentPasses;
51
+ private configureAOPass;
52
+ private configureDenoisePass;
53
+ private configureEffectCompositer;
54
+ private generateHemisphereSamples;
55
+ private generateHemisphereSamplesR;
56
+ private generateDenoiseSamples;
57
+ setSize(width: number, height: number): void;
58
+ setDepthTexture(depthTexture: DataTexture): void;
59
+ render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget): void;
60
+ enableDebugMode(): void;
61
+ disableDebugMode(): void;
62
+ setDisplayMode(mode: "Combined" | "AO" | "No AO" | "Split" | "Split AO"): void;
63
+ setQualityMode(mode: PresetsType): void;
64
+ }
65
+ export { N8SSAOPass };
66
+ //# sourceMappingURL=N8SSAOPass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"N8SSAOPass.d.ts","sourceRoot":"","sources":["../../../src/post-effects/n8-ssao/N8SSAOPass.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EACL,KAAK,EACL,WAAW,EAQX,kBAAkB,EAClB,iBAAiB,EAIjB,KAAK,EAML,iBAAiB,EACjB,aAAa,EACd,MAAM,OAAO,CAAC;AAWf,MAAM,MAAM,cAAc,GAAG,UAAU,GAAG,IAAI,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,CAAC;AAEhF,KAAK,WAAW,GAAG,aAAa,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;AAEvE,UAAU,cAAc;IACtB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,MAAM,CAAC;IACvB,aAAa,EAAE,MAAM,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,iBAAiB,EAAE,MAAM,CAAC;IAC1B,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,KAAK,CAAC;IACb,eAAe,EAAE,OAAO,CAAC;IACzB,sBAAsB,EAAE,OAAO,CAAC;IAChC,iBAAiB,EAAE,OAAO,CAAC;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,oBAAoB,EAAE,OAAO,CAAC;IAC9B,aAAa,EAAE,OAAO,CAAC;CACxB;AAiBD,cAAM,UAAW,SAAQ,IAAI;IAC3B,OAAO,CAAC,SAAS,CAAU;IAEpB,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,iBAAiB,GAAG,kBAAkB,CAAC;IAC/C,QAAQ,EAAE,MAAM,CAAK;IAE5B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAS;IAEhB,aAAa,EAAE,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC,CAAC;IAEpE,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,OAAO,CAAiB;IAChC,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,cAAc,CAAiB;IAEvC,OAAO,CAAC,gBAAgB,CAoBrB;IAEH,OAAO,CAAC,QAAQ,CAAqE;IAErF,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,kBAAkB,CAAoB;IAC9C,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,qBAAqB,CAA2B;IAExD,OAAO,CAAC,mBAAmB,CAA4B;IACvD,OAAO,CAAC,gBAAgB,CAA4B;IACpD,OAAO,CAAC,oBAAoB,CAA4B;IACxD,OAAO,CAAC,eAAe,CAA4B;IAEnD,OAAO,CAAC,YAAY,CAAU;IAC9B,OAAO,CAAC,SAAS,CAAc;IAE/B,OAAO,CAAC,CAAC,CAAU;IACnB,OAAO,CAAC,CAAC,CAAQ;gBAGf,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,iBAAiB,GAAG,kBAAkB,EAC9C,KAAK,SAAM,EACX,MAAM,SAAM;IA0Fd,OAAO,CAAC,uBAAuB;IA2B/B,OAAO,CAAC,8BAA8B;IAKtC,OAAO,CAAC,eAAe;IAqBvB,OAAO,CAAC,oBAAoB;IAe5B,OAAO,CAAC,yBAAyB;IAmBjC,OAAO,CAAC,yBAAyB;IAcjC,OAAO,CAAC,0BAA0B;IAQlC,OAAO,CAAC,sBAAsB;IAiBvB,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAY5C,eAAe,CAAC,YAAY,EAAE,WAAW,GAAG,IAAI;IAIhD,MAAM,CACX,QAAQ,EAAE,aAAa,EACvB,WAAW,EAAE,iBAAiB,EAC9B,YAAY,EAAE,iBAAiB,GAC9B,IAAI;IAyMA,eAAe,IAAI,IAAI;IAIvB,gBAAgB,IAAI,IAAI;IAIxB,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,IAAI,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,GAAG,IAAI;IAM9E,cAAc,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;CAuB/C;AAED,OAAO,EAAE,UAAU,EAAE,CAAC"}
@@ -0,0 +1,31 @@
1
+ import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
+ export declare const PoissionBlur: {
3
+ uniforms: {
4
+ sceneDiffuse: Uniform<null>;
5
+ sceneDepth: Uniform<null>;
6
+ tDiffuse: Uniform<null>;
7
+ projMat: Uniform<Matrix4>;
8
+ viewMat: Uniform<Matrix4>;
9
+ projectionMatrixInv: Uniform<Matrix4>;
10
+ viewMatrixInv: Uniform<Matrix4>;
11
+ cameraPos: Uniform<Vector3>;
12
+ resolution: Uniform<Vector2>;
13
+ time: Uniform<number>;
14
+ r: Uniform<number>;
15
+ blueNoise: Uniform<null>;
16
+ radius: Uniform<number>;
17
+ worldRadius: Uniform<number>;
18
+ index: Uniform<number>;
19
+ poissonDisk: Uniform<never[]>;
20
+ distanceFalloff: Uniform<number>;
21
+ near: Uniform<number>;
22
+ far: Uniform<number>;
23
+ logDepth: Uniform<boolean>;
24
+ screenSpaceRadius: Uniform<boolean>;
25
+ };
26
+ depthWrite: boolean;
27
+ depthTest: boolean;
28
+ vertexShader: string;
29
+ fragmentShader: string;
30
+ };
31
+ //# sourceMappingURL=PoissionBlur.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PoissionBlur.d.ts","sourceRoot":"","sources":["../../../src/post-effects/n8-ssao/PoissionBlur.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkLxB,CAAC"}
@@ -0,0 +1,2 @@
1
+ export declare const bayerDither: string;
2
+ //# sourceMappingURL=bayer-dither.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bayer-dither.d.ts","sourceRoot":"","sources":["../../src/shaders/bayer-dither.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,WAAW,EAAE,MAoDzB,CAAC"}
@@ -0,0 +1,5 @@
1
+ export declare function injectBeforeMain(shaderSource: string, codeToInject: string): string;
2
+ export declare function injectInsideMain(shaderSource: string, codeToInject: string): string;
3
+ export declare function injectBefore(shaderSource: string, before: string, codeToInject: string): string;
4
+ export declare function injectAfter(shaderSource: string, after: string, codeToInject: string): string;
5
+ //# sourceMappingURL=shader-helpers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-helpers.d.ts","sourceRoot":"","sources":["../../src/shaders/shader-helpers.ts"],"names":[],"mappings":"AAAA,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CASnF;AAED,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CASnF;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CAS/F;AAED,wBAAgB,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CAU7F"}
@@ -0,0 +1,2 @@
1
+ export declare const vertexShader = "\n precision highp float;\n\n out vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ";
2
+ //# sourceMappingURL=vertex-shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vertex-shader.d.ts","sourceRoot":"","sources":["../../src/shaders/vertex-shader.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,YAAY,oLAQtB,CAAC"}
@@ -0,0 +1,21 @@
1
+ import { Group, Vector3 } from "three";
2
+ import { SunValues } from "../tweakpane/blades/environmentFolder";
3
+ export declare class Sun extends Group {
4
+ private sunValues;
5
+ private readonly debug;
6
+ private readonly sunOffset;
7
+ private readonly shadowResolution;
8
+ private readonly shadowCamFrustum;
9
+ private readonly camHelper;
10
+ private readonly shadowCamera;
11
+ private readonly directionalLight;
12
+ target: Vector3 | null;
13
+ constructor(sunValues: SunValues);
14
+ updateCharacterPosition(position: Vector3 | undefined): void;
15
+ setAzimuthalAngle(angle: number): void;
16
+ setPolarAngle(angle: number): void;
17
+ setIntensity(intensity: number): void;
18
+ setColor(): void;
19
+ private setSunPosition;
20
+ }
21
+ //# sourceMappingURL=Sun.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Sun.d.ts","sourceRoot":"","sources":["../../src/sun/Sun.ts"],"names":[],"mappings":"AAAA,OAAO,EAAyC,KAAK,EAAsB,OAAO,EAAE,MAAM,OAAO,CAAC;AAElG,OAAO,EAAE,SAAS,EAAE,MAAM,uCAAuC,CAAC;AAElE,qBAAa,GAAI,SAAQ,KAAK;IAYhB,OAAO,CAAC,SAAS;IAX7B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAkB;IACxC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAU;IACpC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAgB;IACjD,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAc;IAC/C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA6B;IAEvD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAmB;IAE7C,MAAM,EAAE,OAAO,GAAG,IAAI,CAAQ;gBAEjB,SAAS,EAAE,SAAS;IAqCjC,uBAAuB,CAAC,QAAQ,EAAE,OAAO,GAAG,SAAS;IAMrD,iBAAiB,CAAC,KAAK,EAAE,MAAM;IAO/B,aAAa,CAAC,KAAK,EAAE,MAAM;IAO3B,YAAY,CAAC,SAAS,EAAE,MAAM;IAI9B,QAAQ;IAQf,OAAO,CAAC,cAAc;CAevB"}
@@ -0,0 +1,31 @@
1
+ import { CollisionsManager } from "@mml-io/3d-web-client-core";
2
+ import { Scene, WebGLRenderer } from "three";
3
+ import { Pane } from "tweakpane";
4
+ import { Composer } from "../composer";
5
+ export declare class ThreeJSTweakPaneFolders {
6
+ private renderer;
7
+ private scene;
8
+ private composer;
9
+ private collisionsManager;
10
+ private postProcessingEnabled;
11
+ private renderStatsFolder;
12
+ private rendererFolder;
13
+ private postProcessingFolder;
14
+ private postProcessingSettingsFolder;
15
+ private toneMappingFolder;
16
+ private ssaoFolder;
17
+ private bcsFolder;
18
+ private bloomAndGrainFolder;
19
+ private environment;
20
+ private collisionsStatsFolder;
21
+ private memoryInspector;
22
+ private frameStartTime;
23
+ private lastFrameRenderTime;
24
+ constructor(renderer: WebGLRenderer, scene: Scene, composer: Composer, collisionsManager: CollisionsManager, postProcessingEnabled: boolean | undefined);
25
+ registerFolders(pane: Pane): void;
26
+ setupChangeHandlers(): void;
27
+ startFrameTiming(): void;
28
+ endFrameTiming(): void;
29
+ update(deltaTimeSeconds: number, frameRenderTimeMs: number): void;
30
+ }
31
+ //# sourceMappingURL=ThreeJSTweakPaneFolders.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ThreeJSTweakPaneFolders.d.ts","sourceRoot":"","sources":["../../src/tweakpane/ThreeJSTweakPaneFolders.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D,OAAO,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAC7C,OAAO,EAAa,IAAI,EAAE,MAAM,WAAW,CAAC;AAE5C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAavC,qBAAa,uBAAuB;IAiBhC,OAAO,CAAC,QAAQ;IAChB,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,QAAQ;IAChB,OAAO,CAAC,iBAAiB;IACzB,OAAO,CAAC,qBAAqB;IApB/B,OAAO,CAAC,iBAAiB,CAAuB;IAChD,OAAO,CAAC,cAAc,CAAkB;IACxC,OAAO,CAAC,oBAAoB,CAAwB;IACpD,OAAO,CAAC,4BAA4B,CAAa;IACjD,OAAO,CAAC,iBAAiB,CAAqB;IAC9C,OAAO,CAAC,UAAU,CAAc;IAChC,OAAO,CAAC,SAAS,CAAsC;IACvD,OAAO,CAAC,mBAAmB,CAAuB;IAClD,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,qBAAqB,CAAyB;IACtD,OAAO,CAAC,eAAe,CAAa;IAEpC,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,mBAAmB,CAAa;gBAG9B,QAAQ,EAAE,aAAa,EACvB,KAAK,EAAE,KAAK,EACZ,QAAQ,EAAE,QAAQ,EAClB,iBAAiB,EAAE,iBAAiB,EACpC,qBAAqB,EAAE,OAAO,GAAG,SAAS;IAG7C,eAAe,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAsDjC,mBAAmB,IAAI,IAAI;IAwC3B,gBAAgB,IAAI,IAAI;IAIxB,cAAc,IAAI,IAAI;IAMtB,MAAM,CAAC,gBAAgB,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,GAAG,IAAI;CAiBzE"}
@@ -0,0 +1,10 @@
1
+ import { CollisionsManager } from "@mml-io/3d-web-client-core";
2
+ import { FolderApi } from "tweakpane";
3
+ export declare class CollisionsStatsFolder {
4
+ private collisionsManager;
5
+ private folder;
6
+ private debugCheckbox;
7
+ constructor(parentFolder: FolderApi, collisionsManager: CollisionsManager, expanded?: boolean);
8
+ setupChangeEvent(): void;
9
+ }
10
+ //# sourceMappingURL=collisionsStatsFolder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collisionsStatsFolder.d.ts","sourceRoot":"","sources":["../../../src/tweakpane/blades/collisionsStatsFolder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAEtC,qBAAa,qBAAqB;IAM9B,OAAO,CAAC,iBAAiB;IAL3B,OAAO,CAAC,MAAM,CAAY;IAC1B,OAAO,CAAC,aAAa,CAAuB;gBAG1C,YAAY,EAAE,SAAS,EACf,iBAAiB,EAAE,iBAAiB,EAC5C,QAAQ,GAAE,OAAc;IAMnB,gBAAgB,IAAI,IAAI;CAShC"}
@@ -0,0 +1,15 @@
1
+ import { FolderApi } from "tweakpane";
2
+ import { BrightnessContrastSaturation } from "../../../post-effects/bright-contrast-sat";
3
+ export type BCSValues = {
4
+ brightness: number;
5
+ contrast: number;
6
+ saturation: number;
7
+ };
8
+ export declare function createDefaultBCSValues(): BCSValues;
9
+ export declare class BrightnessContrastSaturationFolder {
10
+ private bcsValues;
11
+ private folder;
12
+ constructor(parentFolder: FolderApi, bcsValues: BCSValues, expand?: boolean);
13
+ setupChangeEvent(brightnessContrastSaturation: typeof BrightnessContrastSaturation | any): void;
14
+ }
15
+ //# sourceMappingURL=bcsFolder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bcsFolder.d.ts","sourceRoot":"","sources":["../../../../src/tweakpane/blades/effects/bcsFolder.ts"],"names":[],"mappings":"AACA,OAAO,EAAY,SAAS,EAAiB,MAAM,WAAW,CAAC;AAE/D,OAAO,EAAE,4BAA4B,EAAE,MAAM,2CAA2C,CAAC;AAEzF,MAAM,MAAM,SAAS,GAAG;IACtB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,wBAAgB,sBAAsB,IAAI,SAAS,CAMlD;AAcD,qBAAa,kCAAkC;IAI3C,OAAO,CAAC,SAAS;IAHnB,OAAO,CAAC,MAAM,CAAY;gBAExB,YAAY,EAAE,SAAS,EACf,SAAS,EAAE,SAAS,EAC5B,MAAM,GAAE,OAAe;IAWlB,gBAAgB,CACrB,4BAA4B,EAAE,OAAO,4BAA4B,GAAG,GAAG,GACtE,IAAI;CAiBR"}
@@ -0,0 +1,15 @@
1
+ import { BloomEffect } from "postprocessing";
2
+ import { FolderApi } from "tweakpane";
3
+ import { GaussGrainEffect } from "../../../post-effects/gauss-grain";
4
+ export type BloomAndGrainValues = {
5
+ grain: number;
6
+ bloom: number;
7
+ };
8
+ export declare function createDefaultBloomAndGrainValues(): BloomAndGrainValues;
9
+ export declare class BloomAndGrainFolder {
10
+ private bloomAndGrainValues;
11
+ private folder;
12
+ constructor(parentFolder: FolderApi, bloomAndGrainValues: BloomAndGrainValues, expand?: boolean);
13
+ setupChangeEvent(bloomEffect: BloomEffect | any, gaussGrainEffect: typeof GaussGrainEffect | any): void;
14
+ }
15
+ //# sourceMappingURL=bloomAndGrain.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bloomAndGrain.d.ts","sourceRoot":"","sources":["../../../../src/tweakpane/blades/effects/bloomAndGrain.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAY,SAAS,EAAiB,MAAM,WAAW,CAAC;AAE/D,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAErE,MAAM,MAAM,mBAAmB,GAAG;IAChC,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACf,CAAC;AAEF,wBAAgB,gCAAgC,IAAI,mBAAmB,CAKtE;AAWD,qBAAa,mBAAmB;IAI5B,OAAO,CAAC,mBAAmB;IAH7B,OAAO,CAAC,MAAM,CAAY;gBAExB,YAAY,EAAE,SAAS,EACf,mBAAmB,EAAE,mBAAmB,EAChD,MAAM,GAAE,OAAe;IAOlB,gBAAgB,CACrB,WAAW,EAAE,WAAW,GAAG,GAAG,EAC9B,gBAAgB,EAAE,OAAO,gBAAgB,GAAG,GAAG,GAC9C,IAAI;CAgBR"}
@@ -0,0 +1,52 @@
1
+ import { EffectComposer } from "postprocessing";
2
+ import { FolderApi } from "tweakpane";
3
+ export type N8SSAOValues = {
4
+ enabled: boolean;
5
+ halfRes: boolean;
6
+ intensity: number;
7
+ aoRadius: number;
8
+ distanceFalloff: number;
9
+ color: {
10
+ r: number;
11
+ g: number;
12
+ b: number;
13
+ };
14
+ aoSamples: number;
15
+ denoiseSamples: number;
16
+ denoiseRadius: number;
17
+ viewMode: string;
18
+ };
19
+ export declare function createDefaultN8SSAOValues(): N8SSAOValues;
20
+ export declare const n8ssaoOptions: {
21
+ intensity: {
22
+ min: number;
23
+ max: number;
24
+ step: number;
25
+ };
26
+ radius: {
27
+ min: number;
28
+ max: number;
29
+ step: number;
30
+ };
31
+ distanceFalloff: {
32
+ min: number;
33
+ max: number;
34
+ step: number;
35
+ };
36
+ aoSamples: number[];
37
+ denoiseSamples: number[];
38
+ denoiseRadius: number[];
39
+ viewMode: string[];
40
+ };
41
+ export declare class SSAOFolder {
42
+ private n8ssaoValues;
43
+ private folder;
44
+ private aoSamples;
45
+ private denoiseSamples;
46
+ private denoiseRadius;
47
+ private aoDisplay;
48
+ private postProcessingSSAOIndex;
49
+ constructor(parentFolder: FolderApi, n8ssaoValues: N8SSAOValues, expand?: boolean);
50
+ setupChangeEvent(composer: EffectComposer | any, n8aopass: any): void;
51
+ }
52
+ //# sourceMappingURL=ssaoFolder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ssaoFolder.d.ts","sourceRoot":"","sources":["../../../../src/tweakpane/blades/effects/ssaoFolder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAEtC,MAAM,MAAM,YAAY,GAAG;IACzB,OAAO,EAAE,OAAO,CAAC;IACjB,OAAO,EAAE,OAAO,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,eAAe,EAAE,MAAM,CAAC;IACxB,KAAK,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,SAAS,EAAE,MAAM,CAAC;IAClB,cAAc,EAAE,MAAM,CAAC;IACvB,aAAa,EAAE,MAAM,CAAC;IACtB,QAAQ,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF,wBAAgB,yBAAyB,IAAI,YAAY,CAaxD;AAED,eAAO,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;CAQzB,CAAC;AAEF,qBAAa,UAAU;IAYnB,OAAO,CAAC,YAAY;IAXtB,OAAO,CAAC,MAAM,CAAY;IAE1B,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,SAAS,CAAa;IAE9B,OAAO,CAAC,uBAAuB,CAAa;gBAG1C,YAAY,EAAE,SAAS,EACf,YAAY,EAAE,YAAY,EAClC,MAAM,GAAE,OAAe;IA6DlB,gBAAgB,CAAC,QAAQ,EAAE,cAAc,GAAG,GAAG,EAAE,QAAQ,EAAE,GAAG,GAAG,IAAI;CAsD7E"}