@mml-io/3d-web-experience-client 0.0.0-experimental-0de38c6-20240518 → 0.0.0-experimental-6ac3eeb-20240518
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -20,6 +20,7 @@ type MMLDocumentConfiguration = {
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export type Networked3dWebExperienceClientConfig = {
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sessionToken: string;
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chatNetworkAddress?: string;
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voiceChatAddress?: string;
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userNetworkAddress: string;
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mmlDocuments?: Array<MMLDocumentConfiguration>;
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animationConfig: AnimationConfig;
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package/build/index.js
CHANGED
@@ -189,13 +189,15 @@ var Networked3dWebExperienceClient = class {
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connectToVoiceChat() {
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if (this.clientId === null)
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return;
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if (this.voiceChatManager === null) {
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this.voiceChatManager = new VoiceChatManager(
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if (this.voiceChatManager === null && this.config.voiceChatAddress) {
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this.voiceChatManager = new VoiceChatManager({
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url: this.config.voiceChatAddress,
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holderElement: this.element,
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userId: this.clientId,
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remoteUserStates: this.remoteUserStates,
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latestCharacterObj: this.latestCharacterObject,
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autoJoin: false
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});
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}
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}
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connectToTextChat() {
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package/build/index.js.map
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../src/Networked3dWebExperienceClient.ts"],
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"sourcesContent": ["import {\n AnimationConfig,\n CameraManager,\n CharacterDescription,\n CharacterManager,\n CharacterModelLoader,\n CharacterState,\n CollisionsManager,\n Composer,\n decodeCharacterAndCamera,\n getSpawnPositionInsideCircle,\n KeyInputManager,\n MMLCompositionScene,\n TimeManager,\n TweakPane,\n GroundPlane,\n LoadingScreen,\n VirtualJoystick,\n} from \"@mml-io/3d-web-client-core\";\nimport { ChatNetworkingClient, FromClientChatMessage, TextChatUI } from \"@mml-io/3d-web-text-chat\";\nimport {\n UserData,\n UserNetworkingClient,\n UserNetworkingClientUpdate,\n WebsocketStatus,\n} from \"@mml-io/3d-web-user-networking\";\nimport { VoiceChatManager } from \"@mml-io/3d-web-voice-chat\";\nimport {\n IMMLScene,\n LoadingProgressManager,\n registerCustomElementsToWindow,\n setGlobalMMLScene,\n} from \"mml-web\";\nimport { AudioListener, Euler, Scene, Vector3 } from \"three\";\n\ntype MMLDocumentConfiguration = {\n url: string;\n position?: {\n x: number;\n y: number;\n z: number;\n };\n rotation?: {\n x: number;\n y: number;\n z: number;\n };\n scale?: {\n x: number;\n y: number;\n z: number;\n };\n};\n\nexport type Networked3dWebExperienceClientConfig = {\n sessionToken: string;\n chatNetworkAddress?: string;\n userNetworkAddress: string;\n mmlDocuments?: Array<MMLDocumentConfiguration>;\n animationConfig: AnimationConfig;\n hdrJpgUrl: string;\n};\n\nexport class Networked3dWebExperienceClient {\n private element: HTMLDivElement;\n\n private scene = new Scene();\n private composer: Composer;\n private tweakPane: TweakPane;\n private audioListener = new AudioListener();\n\n private cameraManager: CameraManager;\n\n private collisionsManager = new CollisionsManager(this.scene);\n\n private characterModelLoader = new CharacterModelLoader();\n private characterManager: CharacterManager;\n\n private timeManager = new TimeManager();\n\n private keyInputManager = new KeyInputManager();\n private virtualJoystick: VirtualJoystick;\n\n private mmlCompositionScene: MMLCompositionScene;\n\n private clientId: number | null = null;\n private networkClient: UserNetworkingClient;\n private remoteUserStates = new Map<number, CharacterState>();\n private userProfiles = new Map<number, UserData>();\n\n private networkChat: ChatNetworkingClient | null = null;\n private textChatUI: TextChatUI | null = null;\n\n private voiceChatManager: VoiceChatManager | null = null;\n private readonly latestCharacterObject = {\n characterState: null as null | CharacterState,\n };\n\n private initialLoadCompleted = false;\n private loadingProgressManager = new LoadingProgressManager();\n private loadingScreen: LoadingScreen;\n\n constructor(\n private holderElement: HTMLElement,\n private config: Networked3dWebExperienceClientConfig,\n ) {\n this.element = document.createElement(\"div\");\n this.element.style.position = \"absolute\";\n this.element.style.width = \"100%\";\n this.element.style.height = \"100%\";\n this.holderElement.appendChild(this.element);\n\n document.addEventListener(\"mousedown\", () => {\n if (this.audioListener.context.state === \"suspended\") {\n this.audioListener.context.resume();\n }\n });\n\n this.cameraManager = new CameraManager(this.element, this.collisionsManager);\n this.cameraManager.camera.add(this.audioListener);\n\n this.virtualJoystick = new VirtualJoystick(this.element, {\n radius: 70,\n inner_radius: 20,\n x: 70,\n y: 0,\n mouse_support: false,\n });\n\n this.composer = new Composer(this.scene, this.cameraManager.camera, true);\n this.composer.useHDRJPG(this.config.hdrJpgUrl);\n this.element.appendChild(this.composer.renderer.domElement);\n\n this.tweakPane = new TweakPane(\n this.element,\n this.composer.renderer,\n this.scene,\n this.composer.effectComposer,\n );\n this.composer.setupTweakPane(this.tweakPane);\n\n const resizeObserver = new ResizeObserver(() => {\n this.composer.fitContainer();\n });\n resizeObserver.observe(this.element);\n\n const initialNetworkLoadRef = {};\n this.loadingProgressManager.addLoadingAsset(initialNetworkLoadRef, \"network\", \"network\");\n this.networkClient = new UserNetworkingClient({\n url: this.config.userNetworkAddress,\n sessionToken: this.config.sessionToken,\n websocketFactory: (url: string) => new WebSocket(url),\n statusUpdateCallback: (status: WebsocketStatus) => {\n if (status === WebsocketStatus.Disconnected || status === WebsocketStatus.Reconnecting) {\n // The connection was lost after being established - the connection may be re-established with a different client ID\n this.characterManager.clear();\n this.remoteUserStates.clear();\n this.clientId = null;\n }\n },\n assignedIdentity: (clientId: number) => {\n console.log(`Assigned ID: ${clientId}`);\n this.clientId = clientId;\n if (this.initialLoadCompleted) {\n // Already loaded - respawn the character\n this.spawnCharacter();\n } else {\n this.loadingProgressManager.completedLoadingAsset(initialNetworkLoadRef);\n }\n },\n clientUpdate: (\n remoteClientId: number,\n userNetworkingClientUpdate: null | UserNetworkingClientUpdate,\n ) => {\n if (userNetworkingClientUpdate === null) {\n this.remoteUserStates.delete(remoteClientId);\n } else {\n this.remoteUserStates.set(remoteClientId, userNetworkingClientUpdate);\n }\n },\n clientProfileUpdated: (\n clientId: number,\n username: string,\n characterDescription: CharacterDescription,\n ): void => {\n this.updateUserProfile(clientId, {\n username,\n characterDescription,\n });\n },\n });\n\n this.characterManager = new CharacterManager({\n composer: this.composer,\n characterModelLoader: this.characterModelLoader,\n collisionsManager: this.collisionsManager,\n cameraManager: this.cameraManager,\n timeManager: this.timeManager,\n keyInputManager: this.keyInputManager,\n virtualJoystick: this.virtualJoystick,\n remoteUserStates: this.remoteUserStates,\n sendUpdate: (characterState: CharacterState) => {\n this.latestCharacterObject.characterState = characterState;\n this.networkClient.sendUpdate(characterState);\n },\n animationConfig: this.config.animationConfig,\n characterResolve: (characterId: number) => {\n return this.resolveCharacterData(characterId);\n },\n updateLocationHash: true,\n });\n this.scene.add(this.characterManager.group);\n\n const groundPlane = new GroundPlane();\n this.collisionsManager.addMeshesGroup(groundPlane);\n this.scene.add(groundPlane);\n\n this.setupMMLScene();\n\n this.loadingScreen = new LoadingScreen(this.loadingProgressManager);\n document.body.append(this.loadingScreen.element);\n\n this.loadingProgressManager.addProgressCallback(() => {\n const [, completed] = this.loadingProgressManager.toRatio();\n if (completed && !this.initialLoadCompleted) {\n this.initialLoadCompleted = true;\n /*\n When all content (in particular MML) has loaded, spawn the character (this is to avoid the character falling\n through as-yet-unloaded geometry)\n */\n this.connectToVoiceChat();\n this.connectToTextChat();\n this.spawnCharacter();\n }\n });\n this.loadingProgressManager.setInitialLoad(true);\n }\n\n static createFullscreenHolder(): HTMLDivElement {\n document.body.style.margin = \"0\";\n document.body.style.overflow = \"hidden\";\n\n const holder = document.createElement(\"div\");\n holder.style.position = \"absolute\";\n holder.style.width = \"100%\";\n holder.style.height = \"100%\";\n holder.style.overflow = \"hidden\";\n document.body.appendChild(holder);\n return holder;\n }\n\n private resolveCharacterData(clientId: number): {\n username: string;\n characterDescription: CharacterDescription;\n } {\n const user = this.userProfiles.get(clientId)!;\n if (!user) {\n throw new Error(`Failed to resolve user for clientId ${clientId}`);\n }\n\n return {\n username: user.username,\n characterDescription: user.characterDescription,\n };\n }\n\n private updateUserProfile(id: number, userData: UserData) {\n console.log(`Update user_profile for id=${id} (username=${userData.username})`);\n\n this.userProfiles.set(id, userData);\n\n this.characterManager.respawnIfPresent(id);\n }\n\n private sendChatMessageToServer(message: string): void {\n this.mmlCompositionScene.onChatMessage(message);\n if (this.clientId === null || this.networkChat === null) return;\n this.networkChat.sendChatMessage(message);\n }\n\n private connectToVoiceChat() {\n if (this.clientId === null) return;\n\n if (this.voiceChatManager === null) {\n this.voiceChatManager = new VoiceChatManager(\n this.element,\n this.clientId,\n this.remoteUserStates,\n this.latestCharacterObject,\n );\n }\n }\n\n private connectToTextChat() {\n if (this.clientId === null) {\n return;\n }\n if (this.networkChat === null && this.config.chatNetworkAddress) {\n const user = this.userProfiles.get(this.clientId);\n if (!user) {\n throw new Error(\"User not found\");\n }\n\n if (this.textChatUI === null) {\n this.textChatUI = new TextChatUI(\n this.element,\n user.username,\n this.sendChatMessageToServer.bind(this),\n );\n this.textChatUI.init();\n }\n\n this.networkChat = new ChatNetworkingClient({\n url: this.config.chatNetworkAddress,\n sessionToken: this.config.sessionToken,\n websocketFactory: (url: string) => new WebSocket(`${url}?id=${this.clientId}`),\n statusUpdateCallback: (status: WebsocketStatus) => {\n if (status === WebsocketStatus.Disconnected || status === WebsocketStatus.Reconnecting) {\n // The connection was lost after being established - the connection may be re-established with a different client ID\n }\n },\n clientChatUpdate: (\n clientId: number,\n chatNetworkingUpdate: null | FromClientChatMessage,\n ) => {\n if (chatNetworkingUpdate !== null && this.textChatUI !== null) {\n const username = this.userProfiles.get(clientId)?.username || \"Unknown\";\n this.textChatUI.addTextMessage(username, chatNetworkingUpdate.text);\n }\n },\n });\n }\n }\n\n public update(): void {\n this.timeManager.update();\n this.characterManager.update();\n this.voiceChatManager?.speakingParticipants.forEach((value: boolean, id: number) => {\n this.characterManager.setSpeakingCharacter(id, value);\n });\n this.cameraManager.update();\n this.composer.sun?.updateCharacterPosition(this.characterManager.localCharacter?.position);\n this.composer.render(this.timeManager);\n if (this.tweakPane.guiVisible) {\n this.tweakPane.updateStats(this.timeManager);\n }\n requestAnimationFrame(() => {\n this.update();\n });\n }\n\n private spawnCharacter() {\n if (this.clientId === null) {\n throw new Error(\"Client ID not set\");\n }\n const spawnPosition = getSpawnPositionInsideCircle(3, 30, this.clientId!, 0.4);\n const spawnRotation = new Euler(0, 0, 0);\n let cameraPosition: Vector3 | null = null;\n if (window.location.hash && window.location.hash.length > 1) {\n const urlParams = decodeCharacterAndCamera(window.location.hash.substring(1));\n spawnPosition.copy(urlParams.character.position);\n spawnRotation.setFromQuaternion(urlParams.character.quaternion);\n cameraPosition = urlParams.camera.position;\n }\n const ownIdentity = this.userProfiles.get(this.clientId);\n if (!ownIdentity) {\n throw new Error(\"Own identity not found\");\n }\n\n this.characterManager.spawnLocalCharacter(\n this.clientId!,\n ownIdentity.username,\n ownIdentity.characterDescription,\n spawnPosition,\n spawnRotation,\n );\n if (cameraPosition !== null) {\n this.cameraManager.camera.position.copy(cameraPosition);\n this.cameraManager.setTarget(\n new Vector3().add(spawnPosition).add(this.characterManager.headTargetOffset),\n );\n this.cameraManager.reverseUpdateFromPositions();\n }\n }\n\n private setupMMLScene() {\n registerCustomElementsToWindow(window);\n this.mmlCompositionScene = new MMLCompositionScene({\n targetElement: this.element,\n renderer: this.composer.renderer,\n scene: this.scene,\n camera: this.cameraManager.camera,\n audioListener: this.audioListener,\n collisionsManager: this.collisionsManager,\n getUserPositionAndRotation: () => {\n return this.characterManager.getLocalCharacterPositionAndRotation();\n },\n });\n this.scene.add(this.mmlCompositionScene.group);\n setGlobalMMLScene(this.mmlCompositionScene.mmlScene as IMMLScene);\n\n if (this.config.mmlDocuments) {\n for (const mmlDocument of this.config.mmlDocuments) {\n const frameElement = document.createElement(\"m-frame\");\n frameElement.setAttribute(\"src\", mmlDocument.url);\n if (mmlDocument.position) {\n frameElement.setAttribute(\"x\", mmlDocument.position.x.toString());\n frameElement.setAttribute(\"y\", mmlDocument.position.y.toString());\n frameElement.setAttribute(\"z\", mmlDocument.position.z.toString());\n }\n if (mmlDocument.rotation) {\n frameElement.setAttribute(\"rx\", mmlDocument.rotation.x.toString());\n frameElement.setAttribute(\"ry\", mmlDocument.rotation.y.toString());\n frameElement.setAttribute(\"rz\", mmlDocument.rotation.z.toString());\n }\n if (mmlDocument.scale) {\n if (mmlDocument.scale.x !== undefined) {\n frameElement.setAttribute(\"sx\", mmlDocument.scale.x.toString());\n }\n if (mmlDocument.scale.y !== undefined) {\n frameElement.setAttribute(\"sy\", mmlDocument.scale.y.toString());\n }\n if (mmlDocument.scale.z !== undefined) {\n frameElement.setAttribute(\"sz\", mmlDocument.scale.z.toString());\n }\n }\n document.body.appendChild(frameElement);\n }\n }\n\n const mmlProgressManager = this.mmlCompositionScene.mmlScene.getLoadingProgressManager!()!;\n this.loadingProgressManager.addLoadingDocument(mmlProgressManager, \"mml\", mmlProgressManager);\n mmlProgressManager.addProgressCallback(() => {\n this.loadingProgressManager.updateDocumentProgress(mmlProgressManager);\n });\n mmlProgressManager.setInitialLoad(true);\n }\n}\n"],
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"sourcesContent": ["import {\n AnimationConfig,\n CameraManager,\n CharacterDescription,\n CharacterManager,\n CharacterModelLoader,\n CharacterState,\n CollisionsManager,\n Composer,\n decodeCharacterAndCamera,\n getSpawnPositionInsideCircle,\n KeyInputManager,\n MMLCompositionScene,\n TimeManager,\n TweakPane,\n GroundPlane,\n LoadingScreen,\n VirtualJoystick,\n} from \"@mml-io/3d-web-client-core\";\nimport { ChatNetworkingClient, FromClientChatMessage, TextChatUI } from \"@mml-io/3d-web-text-chat\";\nimport {\n UserData,\n UserNetworkingClient,\n UserNetworkingClientUpdate,\n WebsocketStatus,\n} from \"@mml-io/3d-web-user-networking\";\nimport { VoiceChatManager } from \"@mml-io/3d-web-voice-chat\";\nimport {\n IMMLScene,\n LoadingProgressManager,\n registerCustomElementsToWindow,\n setGlobalMMLScene,\n} from \"mml-web\";\nimport { AudioListener, Euler, Scene, Vector3 } from \"three\";\n\ntype MMLDocumentConfiguration = {\n url: string;\n position?: {\n x: number;\n y: number;\n z: number;\n };\n rotation?: {\n x: number;\n y: number;\n z: number;\n };\n scale?: {\n x: number;\n y: number;\n z: number;\n };\n};\n\nexport type Networked3dWebExperienceClientConfig = {\n sessionToken: string;\n chatNetworkAddress?: string;\n voiceChatAddress?: string;\n userNetworkAddress: string;\n mmlDocuments?: Array<MMLDocumentConfiguration>;\n animationConfig: AnimationConfig;\n hdrJpgUrl: string;\n};\n\nexport class Networked3dWebExperienceClient {\n private element: HTMLDivElement;\n\n private scene = new Scene();\n private composer: Composer;\n private tweakPane: TweakPane;\n private audioListener = new AudioListener();\n\n private cameraManager: CameraManager;\n\n private collisionsManager = new CollisionsManager(this.scene);\n\n private characterModelLoader = new CharacterModelLoader();\n private characterManager: CharacterManager;\n\n private timeManager = new TimeManager();\n\n private keyInputManager = new KeyInputManager();\n private virtualJoystick: VirtualJoystick;\n\n private mmlCompositionScene: MMLCompositionScene;\n\n private clientId: number | null = null;\n private networkClient: UserNetworkingClient;\n private remoteUserStates = new Map<number, CharacterState>();\n private userProfiles = new Map<number, UserData>();\n\n private networkChat: ChatNetworkingClient | null = null;\n private textChatUI: TextChatUI | null = null;\n\n private voiceChatManager: VoiceChatManager | null = null;\n private readonly latestCharacterObject = {\n characterState: null as null | CharacterState,\n };\n\n private initialLoadCompleted = false;\n private loadingProgressManager = new LoadingProgressManager();\n private loadingScreen: LoadingScreen;\n\n constructor(\n private holderElement: HTMLElement,\n private config: Networked3dWebExperienceClientConfig,\n ) {\n this.element = document.createElement(\"div\");\n this.element.style.position = \"absolute\";\n this.element.style.width = \"100%\";\n this.element.style.height = \"100%\";\n this.holderElement.appendChild(this.element);\n\n document.addEventListener(\"mousedown\", () => {\n if (this.audioListener.context.state === \"suspended\") {\n this.audioListener.context.resume();\n }\n });\n\n this.cameraManager = new CameraManager(this.element, this.collisionsManager);\n this.cameraManager.camera.add(this.audioListener);\n\n this.virtualJoystick = new VirtualJoystick(this.element, {\n radius: 70,\n inner_radius: 20,\n x: 70,\n y: 0,\n mouse_support: false,\n });\n\n this.composer = new Composer(this.scene, this.cameraManager.camera, true);\n this.composer.useHDRJPG(this.config.hdrJpgUrl);\n this.element.appendChild(this.composer.renderer.domElement);\n\n this.tweakPane = new TweakPane(\n this.element,\n this.composer.renderer,\n this.scene,\n this.composer.effectComposer,\n );\n this.composer.setupTweakPane(this.tweakPane);\n\n const resizeObserver = new ResizeObserver(() => {\n this.composer.fitContainer();\n });\n resizeObserver.observe(this.element);\n\n const initialNetworkLoadRef = {};\n this.loadingProgressManager.addLoadingAsset(initialNetworkLoadRef, \"network\", \"network\");\n this.networkClient = new UserNetworkingClient({\n url: this.config.userNetworkAddress,\n sessionToken: this.config.sessionToken,\n websocketFactory: (url: string) => new WebSocket(url),\n statusUpdateCallback: (status: WebsocketStatus) => {\n if (status === WebsocketStatus.Disconnected || status === WebsocketStatus.Reconnecting) {\n // The connection was lost after being established - the connection may be re-established with a different client ID\n this.characterManager.clear();\n this.remoteUserStates.clear();\n this.clientId = null;\n }\n },\n assignedIdentity: (clientId: number) => {\n console.log(`Assigned ID: ${clientId}`);\n this.clientId = clientId;\n if (this.initialLoadCompleted) {\n // Already loaded - respawn the character\n this.spawnCharacter();\n } else {\n this.loadingProgressManager.completedLoadingAsset(initialNetworkLoadRef);\n }\n },\n clientUpdate: (\n remoteClientId: number,\n userNetworkingClientUpdate: null | UserNetworkingClientUpdate,\n ) => {\n if (userNetworkingClientUpdate === null) {\n this.remoteUserStates.delete(remoteClientId);\n } else {\n this.remoteUserStates.set(remoteClientId, userNetworkingClientUpdate);\n }\n },\n clientProfileUpdated: (\n clientId: number,\n username: string,\n characterDescription: CharacterDescription,\n ): void => {\n this.updateUserProfile(clientId, {\n username,\n characterDescription,\n });\n },\n });\n\n this.characterManager = new CharacterManager({\n composer: this.composer,\n characterModelLoader: this.characterModelLoader,\n collisionsManager: this.collisionsManager,\n cameraManager: this.cameraManager,\n timeManager: this.timeManager,\n keyInputManager: this.keyInputManager,\n virtualJoystick: this.virtualJoystick,\n remoteUserStates: this.remoteUserStates,\n sendUpdate: (characterState: CharacterState) => {\n this.latestCharacterObject.characterState = characterState;\n this.networkClient.sendUpdate(characterState);\n },\n animationConfig: this.config.animationConfig,\n characterResolve: (characterId: number) => {\n return this.resolveCharacterData(characterId);\n },\n updateLocationHash: true,\n });\n this.scene.add(this.characterManager.group);\n\n const groundPlane = new GroundPlane();\n this.collisionsManager.addMeshesGroup(groundPlane);\n this.scene.add(groundPlane);\n\n this.setupMMLScene();\n\n this.loadingScreen = new LoadingScreen(this.loadingProgressManager);\n document.body.append(this.loadingScreen.element);\n\n this.loadingProgressManager.addProgressCallback(() => {\n const [, completed] = this.loadingProgressManager.toRatio();\n if (completed && !this.initialLoadCompleted) {\n this.initialLoadCompleted = true;\n /*\n When all content (in particular MML) has loaded, spawn the character (this is to avoid the character falling\n through as-yet-unloaded geometry)\n */\n this.connectToVoiceChat();\n this.connectToTextChat();\n this.spawnCharacter();\n }\n });\n this.loadingProgressManager.setInitialLoad(true);\n }\n\n static createFullscreenHolder(): HTMLDivElement {\n document.body.style.margin = \"0\";\n document.body.style.overflow = \"hidden\";\n\n const holder = document.createElement(\"div\");\n holder.style.position = \"absolute\";\n holder.style.width = \"100%\";\n holder.style.height = \"100%\";\n holder.style.overflow = \"hidden\";\n document.body.appendChild(holder);\n return holder;\n }\n\n private resolveCharacterData(clientId: number): {\n username: string;\n characterDescription: CharacterDescription;\n } {\n const user = this.userProfiles.get(clientId)!;\n if (!user) {\n throw new Error(`Failed to resolve user for clientId ${clientId}`);\n }\n\n return {\n username: user.username,\n characterDescription: user.characterDescription,\n };\n }\n\n private updateUserProfile(id: number, userData: UserData) {\n console.log(`Update user_profile for id=${id} (username=${userData.username})`);\n\n this.userProfiles.set(id, userData);\n\n this.characterManager.respawnIfPresent(id);\n }\n\n private sendChatMessageToServer(message: string): void {\n this.mmlCompositionScene.onChatMessage(message);\n if (this.clientId === null || this.networkChat === null) return;\n this.networkChat.sendChatMessage(message);\n }\n\n private connectToVoiceChat() {\n if (this.clientId === null) return;\n\n if (this.voiceChatManager === null && this.config.voiceChatAddress) {\n this.voiceChatManager = new VoiceChatManager({\n url: this.config.voiceChatAddress,\n holderElement: this.element,\n userId: this.clientId,\n remoteUserStates: this.remoteUserStates,\n latestCharacterObj: this.latestCharacterObject,\n autoJoin: false,\n });\n }\n }\n\n private connectToTextChat() {\n if (this.clientId === null) {\n return;\n }\n if (this.networkChat === null && this.config.chatNetworkAddress) {\n const user = this.userProfiles.get(this.clientId);\n if (!user) {\n throw new Error(\"User not found\");\n }\n\n if (this.textChatUI === null) {\n this.textChatUI = new TextChatUI(\n this.element,\n user.username,\n this.sendChatMessageToServer.bind(this),\n );\n this.textChatUI.init();\n }\n\n this.networkChat = new ChatNetworkingClient({\n url: this.config.chatNetworkAddress,\n sessionToken: this.config.sessionToken,\n websocketFactory: (url: string) => new WebSocket(`${url}?id=${this.clientId}`),\n statusUpdateCallback: (status: WebsocketStatus) => {\n if (status === WebsocketStatus.Disconnected || status === WebsocketStatus.Reconnecting) {\n // The connection was lost after being established - the connection may be re-established with a different client ID\n }\n },\n clientChatUpdate: (\n clientId: number,\n chatNetworkingUpdate: null | FromClientChatMessage,\n ) => {\n if (chatNetworkingUpdate !== null && this.textChatUI !== null) {\n const username = this.userProfiles.get(clientId)?.username || \"Unknown\";\n this.textChatUI.addTextMessage(username, chatNetworkingUpdate.text);\n }\n },\n });\n }\n }\n\n public update(): void {\n this.timeManager.update();\n this.characterManager.update();\n this.voiceChatManager?.speakingParticipants.forEach((value: boolean, id: number) => {\n this.characterManager.setSpeakingCharacter(id, value);\n });\n this.cameraManager.update();\n this.composer.sun?.updateCharacterPosition(this.characterManager.localCharacter?.position);\n this.composer.render(this.timeManager);\n if (this.tweakPane.guiVisible) {\n this.tweakPane.updateStats(this.timeManager);\n }\n requestAnimationFrame(() => {\n this.update();\n });\n }\n\n private spawnCharacter() {\n if (this.clientId === null) {\n throw new Error(\"Client ID not set\");\n }\n const spawnPosition = getSpawnPositionInsideCircle(3, 30, this.clientId!, 0.4);\n const spawnRotation = new Euler(0, 0, 0);\n let cameraPosition: Vector3 | null = null;\n if (window.location.hash && window.location.hash.length > 1) {\n const urlParams = decodeCharacterAndCamera(window.location.hash.substring(1));\n spawnPosition.copy(urlParams.character.position);\n spawnRotation.setFromQuaternion(urlParams.character.quaternion);\n cameraPosition = urlParams.camera.position;\n }\n const ownIdentity = this.userProfiles.get(this.clientId);\n if (!ownIdentity) {\n throw new Error(\"Own identity not found\");\n }\n\n this.characterManager.spawnLocalCharacter(\n this.clientId!,\n ownIdentity.username,\n ownIdentity.characterDescription,\n spawnPosition,\n spawnRotation,\n );\n if (cameraPosition !== null) {\n this.cameraManager.camera.position.copy(cameraPosition);\n this.cameraManager.setTarget(\n new Vector3().add(spawnPosition).add(this.characterManager.headTargetOffset),\n );\n this.cameraManager.reverseUpdateFromPositions();\n }\n }\n\n private setupMMLScene() {\n registerCustomElementsToWindow(window);\n this.mmlCompositionScene = new MMLCompositionScene({\n targetElement: this.element,\n renderer: this.composer.renderer,\n scene: this.scene,\n camera: this.cameraManager.camera,\n audioListener: this.audioListener,\n collisionsManager: this.collisionsManager,\n getUserPositionAndRotation: () => {\n return this.characterManager.getLocalCharacterPositionAndRotation();\n },\n });\n this.scene.add(this.mmlCompositionScene.group);\n setGlobalMMLScene(this.mmlCompositionScene.mmlScene as IMMLScene);\n\n if (this.config.mmlDocuments) {\n for (const mmlDocument of this.config.mmlDocuments) {\n const frameElement = document.createElement(\"m-frame\");\n frameElement.setAttribute(\"src\", mmlDocument.url);\n if (mmlDocument.position) {\n frameElement.setAttribute(\"x\", mmlDocument.position.x.toString());\n frameElement.setAttribute(\"y\", mmlDocument.position.y.toString());\n frameElement.setAttribute(\"z\", mmlDocument.position.z.toString());\n }\n if (mmlDocument.rotation) {\n frameElement.setAttribute(\"rx\", mmlDocument.rotation.x.toString());\n frameElement.setAttribute(\"ry\", mmlDocument.rotation.y.toString());\n 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|
5
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|
6
6
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"names": []
|
7
7
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}
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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1
1
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{
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2
2
|
"name": "@mml-io/3d-web-experience-client",
|
3
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-
"version": "0.0.0-experimental-
|
3
|
+
"version": "0.0.0-experimental-6ac3eeb-20240518",
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4
4
|
"publishConfig": {
|
5
5
|
"access": "public"
|
6
6
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},
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@@ -18,10 +18,10 @@
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18
18
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"lint-fix": "eslint \"./{src,test}/**/*.{js,jsx,ts,tsx}\" --fix"
|
19
19
|
},
|
20
20
|
"dependencies": {
|
21
|
-
"@mml-io/3d-web-client-core": "0.0.0-experimental-
|
22
|
-
"@mml-io/3d-web-text-chat": "0.0.0-experimental-
|
23
|
-
"@mml-io/3d-web-user-networking": "0.0.0-experimental-
|
24
|
-
"@mml-io/3d-web-voice-chat": "0.0.0-experimental-
|
21
|
+
"@mml-io/3d-web-client-core": "0.0.0-experimental-6ac3eeb-20240518",
|
22
|
+
"@mml-io/3d-web-text-chat": "0.0.0-experimental-6ac3eeb-20240518",
|
23
|
+
"@mml-io/3d-web-user-networking": "0.0.0-experimental-6ac3eeb-20240518",
|
24
|
+
"@mml-io/3d-web-voice-chat": "0.0.0-experimental-6ac3eeb-20240518",
|
25
25
|
"mml-web": "^0.14.0",
|
26
26
|
"three": "0.163.0"
|
27
27
|
},
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@@ -29,5 +29,5 @@
|
|
29
29
|
"@types/node": "^20.12.7",
|
30
30
|
"@types/three": "0.163.0"
|
31
31
|
},
|
32
|
-
"gitHead": "
|
32
|
+
"gitHead": "367f79f9174ccdec8aeea289e2a77db0c9bb7e24"
|
33
33
|
}
|