@mml-io/3d-web-client-core 0.8.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/camera/CameraManager.d.ts +4 -3
- package/build/character/Character.d.ts +3 -1
- package/build/character/CharacterManager.d.ts +5 -3
- package/build/character/CharacterModel.d.ts +3 -2
- package/build/character/{ModelLoader.d.ts → CharacterModelLoader.d.ts} +3 -3
- package/build/character/RemoteController.d.ts +3 -2
- package/build/index.d.ts +2 -0
- package/build/index.js +505 -438
- package/build/index.js.map +4 -4
- package/build/input/EventHandlerCollection.d.ts +9 -0
- package/build/input/KeyInputManager.d.ts +3 -1
- package/build/mml/MMLCompositionScene.d.ts +5 -4
- package/build/rendering/composer.d.ts +7 -4
- package/build/tweakpane/TweakPane.d.ts +1 -1
- package/package.json +3 -3
@@ -21,12 +21,12 @@ export declare class CameraManager {
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private phi;
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private targetTheta;
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private theta;
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-
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dragging: boolean;
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private target;
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private hadTarget;
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private rayCaster;
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-
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-
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private eventHandlerCollection;
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constructor(targetElement: HTMLElement, collisionsManager: CollisionsManager, initialPhi?: number, initialTheta?: number);
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private onMouseDown;
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private onMouseUp;
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private onMouseMove;
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@@ -34,5 +34,6 @@ export declare class CameraManager {
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setTarget(target: Vector3): void;
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private reverseUpdateFromPositions;
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adjustCameraPosition(): void;
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dispose(): void;
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update(): void;
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}
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@@ -5,6 +5,7 @@ import { KeyInputManager } from "../input/KeyInputManager";
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import { Composer } from "../rendering/composer";
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import { TimeManager } from "../time/TimeManager";
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import { CharacterModel } from "./CharacterModel";
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import { CharacterModelLoader } from "./CharacterModelLoader";
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import { CharacterSpeakingIndicator } from "./CharacterSpeakingIndicator";
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import { CharacterTooltip } from "./CharacterTooltip";
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import { LocalController } from "./LocalController";
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@@ -18,6 +19,7 @@ export type CharacterDescription = {
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};
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export declare class Character {
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private readonly characterDescription;
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private readonly characterModelLoader;
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private readonly id;
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private readonly isLocal;
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private readonly modelLoadedCallback;
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@@ -33,7 +35,7 @@ export declare class Character {
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position: Vector3;
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tooltip: CharacterTooltip | null;
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speakingIndicator: CharacterSpeakingIndicator | null;
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-
constructor(characterDescription: CharacterDescription, id: number, isLocal: boolean, modelLoadedCallback: () => void, collisionsManager: CollisionsManager, keyInputManager: KeyInputManager, cameraManager: CameraManager, timeManager: TimeManager, composer: Composer);
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constructor(characterDescription: CharacterDescription, characterModelLoader: CharacterModelLoader, id: number, isLocal: boolean, modelLoadedCallback: () => void, collisionsManager: CollisionsManager, keyInputManager: KeyInputManager, cameraManager: CameraManager, timeManager: TimeManager, composer: Composer);
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private load;
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update(time: number): void;
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}
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@@ -1,15 +1,17 @@
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import { PositionAndRotation } from "mml-web";
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-
import { Group, Vector3 } from "three";
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import { Euler, Group, Vector3 } from "three";
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import { CameraManager } from "../camera/CameraManager";
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import { CollisionsManager } from "../collisions/CollisionsManager";
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import { KeyInputManager } from "../input/KeyInputManager";
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import { Composer } from "../rendering/composer";
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import { TimeManager } from "../time/TimeManager";
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import { Character, CharacterDescription } from "./Character";
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import { CharacterModelLoader } from "./CharacterModelLoader";
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import { CharacterState } from "./CharacterState";
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import { RemoteController } from "./RemoteController";
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export declare class CharacterManager {
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private readonly composer;
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private readonly characterModelLoader;
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private readonly collisionsManager;
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private readonly cameraManager;
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private readonly timeManager;
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@@ -27,8 +29,8 @@ export declare class CharacterManager {
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private cameraOffset;
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private speakingCharacters;
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readonly group: Group;
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-
constructor(composer: Composer, collisionsManager: CollisionsManager, cameraManager: CameraManager, timeManager: TimeManager, inputManager: KeyInputManager, clientStates: Map<number, CharacterState>, sendUpdate: (update: CharacterState) => void);
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-
spawnCharacter(characterDescription: CharacterDescription, id: number, isLocal?: boolean, spawnPosition?: Vector3): Promise<Character>;
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constructor(composer: Composer, characterModelLoader: CharacterModelLoader, collisionsManager: CollisionsManager, cameraManager: CameraManager, timeManager: TimeManager, inputManager: KeyInputManager, clientStates: Map<number, CharacterState>, sendUpdate: (update: CharacterState) => void);
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spawnCharacter(characterDescription: CharacterDescription, id: number, isLocal?: boolean, spawnPosition?: Vector3, spawnRotation?: Euler): Promise<Character>;
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getLocalCharacterPositionAndRotation(): PositionAndRotation;
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clear(): void;
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setSpeakingCharacter(id: number, value: boolean): void;
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@@ -1,17 +1,18 @@
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import { AnimationAction, AnimationMixer, Bone, Object3D } from "three";
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import { CharacterDescription } from "./Character";
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import { CharacterMaterial } from "./CharacterMaterial";
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import { CharacterModelLoader } from "./CharacterModelLoader";
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import { AnimationState } from "./CharacterState";
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export declare class CharacterModel {
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private readonly characterDescription;
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private
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private characterModelLoader;
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mesh: Object3D | null;
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material: CharacterMaterial;
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headBone: Bone | null;
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animations: Record<string, AnimationAction>;
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animationMixer: AnimationMixer | null;
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currentAnimation: AnimationState;
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constructor(characterDescription: CharacterDescription);
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constructor(characterDescription: CharacterDescription, characterModelLoader: CharacterModelLoader);
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init(): Promise<void>;
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updateAnimation(targetAnimation: AnimationState, deltaTime: number): void;
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hideMaterialByMeshName(meshName: any): void;
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@@ -1,14 +1,14 @@
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import { AnimationClip, Object3D } from "three";
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export declare class
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export declare class CharacterModelLoader {
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private static instance;
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private readonly loadingManager;
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private readonly gltfLoader;
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private modelCache;
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private ongoingLoads;
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constructor(maxCacheSize?: number);
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static getInstance():
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static getInstance(): CharacterModelLoader;
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load(fileUrl: string, fileType: "model" | "animation"): Promise<Object3D | AnimationClip | undefined>;
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private loadFromUrl;
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}
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declare const MODEL_LOADER:
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declare const MODEL_LOADER: CharacterModelLoader;
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export default MODEL_LOADER;
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@@ -1,16 +1,17 @@
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import { Object3D } from "three";
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import { Character } from "./Character";
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import { CharacterModelLoader } from "./CharacterModelLoader";
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import { AnimationState, CharacterState } from "./CharacterState";
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export declare class RemoteController {
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readonly character: Character;
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private readonly characterModelLoader;
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readonly id: number;
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private modelLoader;
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characterModel: Object3D | null;
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private animationMixer;
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private animations;
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currentAnimation: AnimationState;
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networkState: CharacterState;
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constructor(character: Character, id: number);
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constructor(character: Character, characterModelLoader: CharacterModelLoader, id: number);
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update(clientUpdate: CharacterState, time: number, deltaTime: number): void;
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setAnimationFromFile(animationType: AnimationState, fileName: string): Promise<void>;
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private transitionToAnimation;
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package/build/index.d.ts
CHANGED
@@ -1,9 +1,11 @@
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export { CameraManager } from "./camera/CameraManager";
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export { CharacterDescription } from "./character/Character";
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export { CharacterManager } from "./character/CharacterManager";
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export { CharacterModelLoader } from "./character/CharacterModelLoader";
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export { CharacterState, AnimationState } from "./character/CharacterState";
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export { KeyInputManager } from "./input/KeyInputManager";
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export { MMLCompositionScene } from "./mml/MMLCompositionScene";
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export { TweakPane } from "./tweakpane/TweakPane";
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export { Composer } from "./rendering/composer";
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export { TimeManager } from "./time/TimeManager";
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export { CollisionsManager } from "./collisions/CollisionsManager";
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