@mml-io/3d-web-client-core 0.21.3 → 0.21.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.js +24 -25
- package/build/index.js.map +2 -2
- package/package.json +6 -6
package/build/index.js
CHANGED
@@ -1516,7 +1516,7 @@ var Character = class extends Group {
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1516
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color: new Color3(0.125, 0.125, 0.125)
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});
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1518
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this.add(tooltip);
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1519
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-
this.chatTooltips.
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1519
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+
this.chatTooltips.unshift(tooltip);
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tooltip.setText(message, () => {
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this.chatTooltips = this.chatTooltips.filter((t) => t !== tooltip);
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this.remove(tooltip);
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@@ -4077,7 +4077,6 @@ import {
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Uniform as Uniform7,
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Vector2 as Vector26,
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Vector3 as Vector314,
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4080
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-
WebGLMultipleRenderTargets,
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WebGLRenderTarget
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} from "three";
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@@ -4339,11 +4338,15 @@ var EffectCompositer = {
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vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);
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vec4 viewSpacePosition = projectionMatrixInv * clipSpacePosition;
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4342
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-
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4343
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-
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4344
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-
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4341
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+
if (abs(viewSpacePosition.w) < 1e-6) {
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discard;
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4343
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+
}
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+
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+
viewSpacePosition /= viewSpacePosition.w;
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+
return (viewMatrixInv * viewSpacePosition).xyz;
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}
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+
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vec3 computeNormal(vec3 worldPos, vec2 vUv) {
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ivec2 p = ivec2(vUv * resolution);
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float c0 = texelFetch(sceneDepth, p, 0).x;
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@@ -5051,22 +5054,18 @@ var N8SSAOPass = class extends Pass {
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}
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configureHalfResTargets() {
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if (this.configuration.halfRes) {
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-
this.depthDownsampleTarget = new
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-
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-
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-
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-
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-
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-
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-
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-
this.depthDownsampleTarget.
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-
this.depthDownsampleTarget.
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-
this.depthDownsampleTarget.
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-
this.depthDownsampleTarget.
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-
this.depthDownsampleTarget.texture[1].format = RGBAFormat2;
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-
this.depthDownsampleTarget.texture[1].type = HalfFloatType;
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-
this.depthDownsampleTarget.texture[1].minFilter = NearestFilter;
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-
this.depthDownsampleTarget.texture[1].magFilter = NearestFilter;
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+
this.depthDownsampleTarget = new WebGLRenderTarget(this.width / 2, this.height / 2, {
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count: 2,
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depthBuffer: false
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});
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this.depthDownsampleTarget.textures[0].format = RedFormat;
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this.depthDownsampleTarget.textures[0].type = FloatType;
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this.depthDownsampleTarget.textures[0].minFilter = NearestFilter;
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this.depthDownsampleTarget.textures[0].magFilter = NearestFilter;
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this.depthDownsampleTarget.textures[1].format = RGBAFormat2;
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this.depthDownsampleTarget.textures[1].type = HalfFloatType;
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this.depthDownsampleTarget.textures[1].minFilter = NearestFilter;
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+
this.depthDownsampleTarget.textures[1].magFilter = NearestFilter;
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this.depthDownsampleQuad = new FullScreenTriangle(new ShaderMaterial4(DepthDownSample));
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} else {
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if (this.depthDownsampleTarget) {
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@@ -5229,8 +5228,8 @@ var N8SSAOPass = class extends Pass {
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if (!this.effectShaderQuad) return;
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const effectShaderUniforms = this.effectShaderQuad.material.uniforms;
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effectShaderUniforms.sceneDiffuse.value = inputBuffer.texture;
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-
effectShaderUniforms.sceneDepth.value = this.configuration.halfRes ? this.depthDownsampleTarget.
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-
effectShaderUniforms.sceneNormal.value = this.configuration.halfRes ? this.depthDownsampleTarget.
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+
effectShaderUniforms.sceneDepth.value = this.configuration.halfRes ? this.depthDownsampleTarget.textures[0] : this.depthTexture;
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effectShaderUniforms.sceneNormal.value = this.configuration.halfRes ? this.depthDownsampleTarget.textures[1] : null;
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effectShaderUniforms.projMat.value = this.camera.projectionMatrix;
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effectShaderUniforms.viewMat.value = this.camera.matrixWorldInverse;
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effectShaderUniforms.projViewMat.value = this.camera.projectionMatrix.clone().multiply(this.camera.matrixWorldInverse.clone());
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@@ -5259,7 +5258,7 @@ var N8SSAOPass = class extends Pass {
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this.writeTargetInternal
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];
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poissonBlurUniforms.tDiffuse.value = this.readTargetInternal.texture;
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-
poissonBlurUniforms.sceneDepth.value = this.configuration.halfRes ? this.depthDownsampleTarget.
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+
poissonBlurUniforms.sceneDepth.value = this.configuration.halfRes ? this.depthDownsampleTarget.textures[0] : this.depthTexture;
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poissonBlurUniforms.projMat.value = this.camera.projectionMatrix;
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poissonBlurUniforms.viewMat.value = this.camera.matrixWorldInverse;
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poissonBlurUniforms.projectionMatrixInv.value = this.camera.projectionMatrixInverse;
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@@ -5290,7 +5289,7 @@ var N8SSAOPass = class extends Pass {
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effectCompositerUniforms.viewMatrixInv.value = this.camera.matrixWorld;
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effectCompositerUniforms.logDepth.value = renderer.capabilities.logarithmicDepthBuffer;
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effectCompositerUniforms.ortho.value = this.camera instanceof OrthographicCamera3;
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5293
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-
effectCompositerUniforms.downsampledDepth.value = this.configuration.halfRes ? this.depthDownsampleTarget.
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+
effectCompositerUniforms.downsampledDepth.value = this.configuration.halfRes ? this.depthDownsampleTarget.textures[0] : this.depthTexture;
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effectCompositerUniforms.resolution.value = this.r;
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effectCompositerUniforms.blueNoise.value = this.bluenoise;
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effectCompositerUniforms.intensity.value = this.configuration.intensity;
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