@mml-io/3d-web-client-core 0.12.1 → 0.12.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/camera/CameraManager.d.ts +1 -1
- package/build/character/Character.d.ts +2 -1
- package/build/character/CharacterManager.d.ts +0 -2
- package/build/character/CharacterMaterial.d.ts +13 -9
- package/build/character/CharacterModel.d.ts +9 -4
- package/build/collisions/CollisionsManager.d.ts +1 -0
- package/build/index.js +200 -254
- package/build/index.js.map +3 -3
- package/build/tweakpane/TweakPane.d.ts +1 -1
- package/build/tweakpane/blades/characterFolder.d.ts +0 -17
- package/build/tweakpane/tweakPaneStyle.d.ts +1 -1
- package/package.json +4 -4
@@ -24,11 +24,12 @@ export declare class Character extends Group {
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private readonly modelLoadedCallback;
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private readonly cameraManager;
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private readonly composer;
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private readonly isLocal;
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private model;
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color: Color;
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tooltip: CharacterTooltip | null;
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speakingIndicator: CharacterSpeakingIndicator | null;
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constructor(characterDescription: CharacterDescription, animationConfig: AnimationConfig, characterModelLoader: CharacterModelLoader, characterId: number, modelLoadedCallback: () => void, cameraManager: CameraManager, composer: Composer);
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constructor(characterDescription: CharacterDescription, animationConfig: AnimationConfig, characterModelLoader: CharacterModelLoader, characterId: number, modelLoadedCallback: () => void, cameraManager: CameraManager, composer: Composer, isLocal: boolean);
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private load;
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updateAnimation(targetAnimation: AnimationState): void;
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update(time: number, deltaTime: number): void;
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@@ -28,8 +28,6 @@ export declare class CharacterManager {
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private localCharacterSpawned;
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private localController;
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localCharacter: Character | null;
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private cameraOffsetTarget;
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private cameraOffset;
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private speakingCharacters;
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readonly group: Group;
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constructor(composer: Composer, characterModelLoader: CharacterModelLoader, collisionsManager: CollisionsManager, cameraManager: CameraManager, timeManager: TimeManager, keyInputManager: KeyInputManager, clientStates: Map<number, CharacterState>, sendUpdate: (update: CharacterState) => void, animationConfig: AnimationConfig, characterDescription: CharacterDescription);
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@@ -1,12 +1,16 @@
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import { Color,
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import { Color, MeshStandardMaterial } from "three";
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import { CameraManager } from "../camera/CameraManager";
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export declare class CharacterMaterial extends MeshStandardMaterial {
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private isLocal;
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private cameraManager;
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private characterId;
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private originalMaterial;
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private colorOverride?;
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private uniforms;
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private colorsCube216;
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private targetAlpha;
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private currentAlpha;
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constructor(isLocal: boolean, cameraManager: CameraManager, characterId: number, originalMaterial: MeshStandardMaterial, colorOverride?: Color | undefined);
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private generateColorCube;
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update(): void;
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}
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export {};
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@@ -1,21 +1,26 @@
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import { type MMLCharacterDescription } from "@mml-io/3d-web-avatar";
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import { AnimationAction, AnimationMixer, Bone, Object3D } from "three";
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import { CameraManager } from "../camera/CameraManager";
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import { AnimationConfig, CharacterDescription } from "./Character";
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import { CharacterMaterial } from "./CharacterMaterial";
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import { CharacterModelLoader } from "./CharacterModelLoader";
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import { AnimationState } from "./CharacterState";
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export declare class CharacterModel {
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private readonly characterDescription;
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private readonly animationConfig;
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private characterModelLoader;
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private readonly cameraManager;
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private readonly characterId;
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private readonly isLocal;
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mesh: Object3D | null;
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material: CharacterMaterial;
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headBone: Bone | null;
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private materials;
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animations: Record<string, AnimationAction>;
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animationMixer: AnimationMixer | null;
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currentAnimation: AnimationState;
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mmlCharacterDescription: MMLCharacterDescription;
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constructor(characterDescription: CharacterDescription, animationConfig: AnimationConfig, characterModelLoader: CharacterModelLoader, cameraManager: CameraManager, characterId: number, isLocal: boolean);
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init(): Promise<void>;
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private
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private applyCustomMaterials;
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updateAnimation(targetAnimation: AnimationState): void;
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private setMainMesh;
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private composeMMLCharacter;
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@@ -24,6 +24,7 @@ export declare class CollisionsManager {
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private tempSegment2;
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collisionMeshState: Map<Group, CollisionMeshState>;
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private collisionTrigger;
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private previouslyCollidingElements;
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constructor(scene: Scene);
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raycastFirst(ray: Ray): [number, Vector3, CollisionMeshState] | null;
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private createCollisionMeshState;
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