@mml-io/3d-web-client-core 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/camera/CameraManager.d.ts +1 -1
- package/build/character/Character.d.ts +9 -18
- package/build/character/CharacterManager.d.ts +6 -5
- package/build/character/CharacterModel.d.ts +2 -4
- package/build/character/CharacterModelLoader.d.ts +2 -5
- package/build/character/CharacterTooltip.d.ts +4 -6
- package/build/character/LocalController.d.ts +3 -4
- package/build/character/RemoteController.d.ts +1 -9
- package/build/character/url-position.d.ts +12 -0
- package/build/index.d.ts +2 -0
- package/build/index.js +1705 -512
- package/build/index.js.map +4 -4
- package/build/mml/MMLCompositionScene.d.ts +1 -0
- package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts +1 -0
- package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts +17 -0
- package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts +39 -0
- package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts +31 -0
- package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts +11 -0
- package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts +65 -0
- package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts +30 -0
- package/build/tweakpane/blades/ssaoFolder.d.ts +21 -0
- package/package.json +3 -4
@@ -38,7 +38,7 @@ export declare class CameraManager {
|
|
38
38
|
private onMouseWheel;
|
39
39
|
setTarget(target: Vector3): void;
|
40
40
|
setLerpedTarget(target: Vector3, targetDistance: number): void;
|
41
|
-
|
41
|
+
reverseUpdateFromPositions(): void;
|
42
42
|
adjustCameraPosition(): void;
|
43
43
|
dispose(): void;
|
44
44
|
private easeOutExpo;
|
@@ -1,14 +1,10 @@
|
|
1
|
-
import { Color,
|
1
|
+
import { Color, Group } from "three";
|
2
2
|
import { CameraManager } from "../camera/CameraManager";
|
3
|
-
import { CollisionsManager } from "../collisions/CollisionsManager";
|
4
|
-
import { KeyInputManager } from "../input/KeyInputManager";
|
5
3
|
import { Composer } from "../rendering/composer";
|
6
|
-
import { TimeManager } from "../time/TimeManager";
|
7
|
-
import { CharacterModel } from "./CharacterModel";
|
8
4
|
import { CharacterModelLoader } from "./CharacterModelLoader";
|
9
5
|
import { CharacterSpeakingIndicator } from "./CharacterSpeakingIndicator";
|
6
|
+
import { AnimationState } from "./CharacterState";
|
10
7
|
import { CharacterTooltip } from "./CharacterTooltip";
|
11
|
-
import { LocalController } from "./LocalController";
|
12
8
|
export type CharacterDescription = {
|
13
9
|
meshFileUrl: string;
|
14
10
|
idleAnimationFileUrl: string;
|
@@ -17,25 +13,20 @@ export type CharacterDescription = {
|
|
17
13
|
airAnimationFileUrl: string;
|
18
14
|
modelScale: number;
|
19
15
|
};
|
20
|
-
export declare class Character {
|
16
|
+
export declare class Character extends Group {
|
21
17
|
private readonly characterDescription;
|
22
18
|
private readonly characterModelLoader;
|
23
|
-
private readonly
|
24
|
-
private readonly isLocal;
|
19
|
+
private readonly characterId;
|
25
20
|
private readonly modelLoadedCallback;
|
26
|
-
private readonly collisionsManager;
|
27
|
-
private readonly keyInputManager;
|
28
21
|
private readonly cameraManager;
|
29
|
-
private readonly timeManager;
|
30
22
|
private readonly composer;
|
31
|
-
|
32
|
-
name: string | null;
|
33
|
-
model: CharacterModel | null;
|
23
|
+
private model;
|
34
24
|
color: Color;
|
35
|
-
position: Vector3;
|
36
25
|
tooltip: CharacterTooltip | null;
|
37
26
|
speakingIndicator: CharacterSpeakingIndicator | null;
|
38
|
-
constructor(characterDescription: CharacterDescription, characterModelLoader: CharacterModelLoader,
|
27
|
+
constructor(characterDescription: CharacterDescription, characterModelLoader: CharacterModelLoader, characterId: number, modelLoadedCallback: () => void, cameraManager: CameraManager, composer: Composer);
|
39
28
|
private load;
|
40
|
-
|
29
|
+
updateAnimation(targetAnimation: AnimationState): void;
|
30
|
+
update(time: number, deltaTime: number): void;
|
31
|
+
getCurrentAnimation(): AnimationState;
|
41
32
|
}
|
@@ -15,22 +15,23 @@ export declare class CharacterManager {
|
|
15
15
|
private readonly collisionsManager;
|
16
16
|
private readonly cameraManager;
|
17
17
|
private readonly timeManager;
|
18
|
-
private readonly
|
18
|
+
private readonly keyInputManager;
|
19
19
|
private readonly clientStates;
|
20
20
|
private readonly sendUpdate;
|
21
21
|
private updateLocationHash;
|
22
|
+
readonly headTargetOffset: Vector3;
|
22
23
|
private id;
|
23
|
-
loadingCharacters: Map<number, Promise<Character>>;
|
24
24
|
remoteCharacters: Map<number, Character>;
|
25
25
|
remoteCharacterControllers: Map<number, RemoteController>;
|
26
26
|
private characterDescription;
|
27
|
-
|
27
|
+
localCharacter: Character | null;
|
28
|
+
private localController;
|
28
29
|
private cameraOffsetTarget;
|
29
30
|
private cameraOffset;
|
30
31
|
private speakingCharacters;
|
31
32
|
readonly group: Group;
|
32
|
-
constructor(composer: Composer, characterModelLoader: CharacterModelLoader, collisionsManager: CollisionsManager, cameraManager: CameraManager, timeManager: TimeManager,
|
33
|
-
spawnCharacter(characterDescription: CharacterDescription, id: number, isLocal?: boolean, spawnPosition?: Vector3, spawnRotation?: Euler):
|
33
|
+
constructor(composer: Composer, characterModelLoader: CharacterModelLoader, collisionsManager: CollisionsManager, cameraManager: CameraManager, timeManager: TimeManager, keyInputManager: KeyInputManager, clientStates: Map<number, CharacterState>, sendUpdate: (update: CharacterState) => void);
|
34
|
+
spawnCharacter(characterDescription: CharacterDescription, id: number, isLocal?: boolean, spawnPosition?: Vector3, spawnRotation?: Euler): void;
|
34
35
|
getLocalCharacterPositionAndRotation(): PositionAndRotation;
|
35
36
|
clear(): void;
|
36
37
|
setSpeakingCharacter(id: number, value: boolean): void;
|
@@ -14,12 +14,10 @@ export declare class CharacterModel {
|
|
14
14
|
currentAnimation: AnimationState;
|
15
15
|
constructor(characterDescription: CharacterDescription, characterModelLoader: CharacterModelLoader);
|
16
16
|
init(): Promise<void>;
|
17
|
-
updateAnimation(targetAnimation: AnimationState
|
18
|
-
hideMaterialByMeshName(meshName: any): void;
|
19
|
-
private setShadows;
|
17
|
+
updateAnimation(targetAnimation: AnimationState): void;
|
20
18
|
private applyMaterialToAllSkinnedMeshes;
|
21
|
-
private initAnimationMixer;
|
22
19
|
private loadMainMesh;
|
23
20
|
private setAnimationFromFile;
|
24
21
|
private transitionToAnimation;
|
22
|
+
update(time: number): void;
|
25
23
|
}
|
@@ -1,14 +1,11 @@
|
|
1
1
|
import { AnimationClip, Object3D } from "three";
|
2
2
|
export declare class CharacterModelLoader {
|
3
|
-
private
|
3
|
+
private debug;
|
4
4
|
private readonly loadingManager;
|
5
5
|
private readonly gltfLoader;
|
6
6
|
private modelCache;
|
7
7
|
private ongoingLoads;
|
8
|
-
constructor(maxCacheSize?: number);
|
9
|
-
static getInstance(): CharacterModelLoader;
|
8
|
+
constructor(maxCacheSize?: number, debug?: boolean);
|
10
9
|
load(fileUrl: string, fileType: "model" | "animation"): Promise<Object3D | AnimationClip | undefined>;
|
11
10
|
private loadFromUrl;
|
12
11
|
}
|
13
|
-
declare const MODEL_LOADER: CharacterModelLoader;
|
14
|
-
export default MODEL_LOADER;
|
@@ -1,14 +1,12 @@
|
|
1
|
-
import { Camera,
|
2
|
-
export declare class CharacterTooltip {
|
3
|
-
private
|
4
|
-
private material;
|
5
|
-
private mesh;
|
1
|
+
import { Camera, Mesh } from "three";
|
2
|
+
export declare class CharacterTooltip extends Mesh {
|
3
|
+
private tooltipMaterial;
|
6
4
|
private visibleOpacity;
|
7
5
|
private targetOpacity;
|
8
6
|
private fadingSpeed;
|
9
7
|
private secondsToFadeOut;
|
10
8
|
private props;
|
11
|
-
constructor(
|
9
|
+
constructor();
|
12
10
|
private redrawText;
|
13
11
|
setText(text: string, temporary?: boolean): void;
|
14
12
|
hide(): void;
|
@@ -3,10 +3,10 @@ import { CameraManager } from "../camera/CameraManager";
|
|
3
3
|
import { CollisionsManager } from "../collisions/CollisionsManager";
|
4
4
|
import { KeyInputManager } from "../input/KeyInputManager";
|
5
5
|
import { TimeManager } from "../time/TimeManager";
|
6
|
-
import {
|
6
|
+
import { Character } from "./Character";
|
7
7
|
import { CharacterState } from "./CharacterState";
|
8
8
|
export declare class LocalController {
|
9
|
-
private readonly
|
9
|
+
private readonly character;
|
10
10
|
private readonly id;
|
11
11
|
private readonly collisionsManager;
|
12
12
|
private readonly keyInputManager;
|
@@ -46,11 +46,10 @@ export declare class LocalController {
|
|
46
46
|
private jump;
|
47
47
|
private anyDirection;
|
48
48
|
private conflictingDirections;
|
49
|
-
private thirdPersonCamera;
|
50
49
|
private speed;
|
51
50
|
private targetSpeed;
|
52
51
|
networkState: CharacterState;
|
53
|
-
constructor(
|
52
|
+
constructor(character: Character, id: number, collisionsManager: CollisionsManager, keyInputManager: KeyInputManager, cameraManager: CameraManager, timeManager: TimeManager);
|
54
53
|
update(): void;
|
55
54
|
private getTargetAnimation;
|
56
55
|
private updateRotationOffset;
|
@@ -1,19 +1,11 @@
|
|
1
|
-
import { Object3D } from "three";
|
2
1
|
import { Character } from "./Character";
|
3
|
-
import { CharacterModelLoader } from "./CharacterModelLoader";
|
4
2
|
import { AnimationState, CharacterState } from "./CharacterState";
|
5
3
|
export declare class RemoteController {
|
6
4
|
readonly character: Character;
|
7
|
-
private readonly characterModelLoader;
|
8
5
|
readonly id: number;
|
9
|
-
characterModel: Object3D | null;
|
10
|
-
private animationMixer;
|
11
|
-
private animations;
|
12
6
|
currentAnimation: AnimationState;
|
13
7
|
networkState: CharacterState;
|
14
|
-
constructor(character: Character,
|
8
|
+
constructor(character: Character, id: number);
|
15
9
|
update(clientUpdate: CharacterState, time: number, deltaTime: number): void;
|
16
|
-
setAnimationFromFile(animationType: AnimationState, fileName: string): Promise<void>;
|
17
|
-
private transitionToAnimation;
|
18
10
|
private updateFromNetwork;
|
19
11
|
}
|
@@ -0,0 +1,12 @@
|
|
1
|
+
import { Object3D, Quaternion, Vector3 } from "three";
|
2
|
+
export declare function encodeCharacterAndCamera(character: Object3D, camera: Object3D): string;
|
3
|
+
export declare function decodeCharacterAndCamera(hash: string): {
|
4
|
+
character: {
|
5
|
+
position: Vector3;
|
6
|
+
quaternion: Quaternion;
|
7
|
+
};
|
8
|
+
camera: {
|
9
|
+
position: Vector3;
|
10
|
+
quaternion: Quaternion;
|
11
|
+
};
|
12
|
+
};
|
package/build/index.d.ts
CHANGED
@@ -1,6 +1,8 @@
|
|
1
1
|
export { CameraManager } from "./camera/CameraManager";
|
2
2
|
export { CharacterDescription } from "./character/Character";
|
3
3
|
export { CharacterManager } from "./character/CharacterManager";
|
4
|
+
export * from "./character/url-position";
|
5
|
+
export * from "./helpers/math-helpers";
|
4
6
|
export { CharacterModelLoader } from "./character/CharacterModelLoader";
|
5
7
|
export { CharacterState, AnimationState } from "./character/CharacterState";
|
6
8
|
export { KeyInputManager } from "./input/KeyInputManager";
|