@mml-io/3d-web-client-core 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/camera/CameraManager.d.ts +23 -0
- package/build/character/Character.d.ts +32 -0
- package/build/character/CharacterManager.d.ts +29 -0
- package/build/character/CharacterMaterial.d.ts +11 -0
- package/build/character/CharacterModel.d.ts +23 -0
- package/build/character/CharacterState.d.ts +21 -0
- package/build/character/LocalController.d.ts +50 -0
- package/build/character/ModelLoader.d.ts +9 -0
- package/build/character/RemoteController.d.ts +20 -0
- package/build/collisions/CollisionsManager.d.ts +17 -0
- package/build/helpers/math-helpers.d.ts +4 -0
- package/build/index.d.ts +9 -0
- package/build/index.js +1476 -0
- package/build/index.js.map +7 -0
- package/build/input/KeyInputManager.d.ts +11 -0
- package/build/mml/MMLCompositionScene.d.ts +18 -0
- package/build/rendering/composer.d.ts +20 -0
- package/build/rendering/post-effects/gauss-grain.d.ts +2 -0
- package/build/rendering/shaders/bayer-dither.d.ts +1 -0
- package/build/rendering/shaders/shader-helpers.d.ts +4 -0
- package/build/rendering/shaders/vertex-shader.d.ts +1 -0
- package/build/time/TimeManager.d.ts +16 -0
- package/package.json +26 -0
package/build/index.js
ADDED
@@ -0,0 +1,1476 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
7
|
+
|
8
|
+
// src/camera/CameraManager.ts
|
9
|
+
import { PerspectiveCamera, Vector3 as Vector32 } from "three";
|
10
|
+
|
11
|
+
// src/helpers/math-helpers.ts
|
12
|
+
import { Vector3 } from "three";
|
13
|
+
var getSpawnPositionInsideCircle = (radius, positions, id, yPos = 0) => {
|
14
|
+
if (id > 0)
|
15
|
+
id += 3;
|
16
|
+
const goldenAngle = Math.PI * (3 - Math.sqrt(5));
|
17
|
+
const theta = id * goldenAngle;
|
18
|
+
const scale = id / positions;
|
19
|
+
const scaledRadius = scale * radius;
|
20
|
+
const x = Math.cos(theta) * scaledRadius;
|
21
|
+
const z = Math.sin(theta) * scaledRadius;
|
22
|
+
return new Vector3(x, yPos, z);
|
23
|
+
};
|
24
|
+
var round = (n, digits) => {
|
25
|
+
return Number(n.toFixed(digits));
|
26
|
+
};
|
27
|
+
var ease = (target, n, factor) => {
|
28
|
+
return round((target - n) * factor, 5);
|
29
|
+
};
|
30
|
+
|
31
|
+
// src/camera/CameraManager.ts
|
32
|
+
var CameraManager = class {
|
33
|
+
constructor() {
|
34
|
+
__publicField(this, "camera");
|
35
|
+
__publicField(this, "dragging", false);
|
36
|
+
__publicField(this, "target", new Vector32(0, 1.55, 0));
|
37
|
+
__publicField(this, "targetDistance");
|
38
|
+
__publicField(this, "maxTargetDistance", 20);
|
39
|
+
__publicField(this, "distance");
|
40
|
+
__publicField(this, "targetPhi", Math.PI / 2);
|
41
|
+
__publicField(this, "phi", Math.PI / 2);
|
42
|
+
__publicField(this, "targetTheta", -Math.PI / 2);
|
43
|
+
__publicField(this, "theta", -Math.PI / 2);
|
44
|
+
__publicField(this, "hadTarget", false);
|
45
|
+
this.camera = new PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 2e3);
|
46
|
+
this.camera.position.set(0, 1.4, 3);
|
47
|
+
this.targetDistance = 2.5;
|
48
|
+
this.distance = this.targetDistance;
|
49
|
+
document.addEventListener("mousedown", this.onMouseDown.bind(this));
|
50
|
+
document.addEventListener("mouseup", this.onMouseUp.bind(this));
|
51
|
+
document.addEventListener("mousemove", this.onMouseMove.bind(this));
|
52
|
+
document.addEventListener("wheel", this.onMouseWheel.bind(this));
|
53
|
+
window.addEventListener("resize", this.onResize.bind(this));
|
54
|
+
}
|
55
|
+
onResize() {
|
56
|
+
const width = window.innerWidth;
|
57
|
+
const height = window.innerHeight;
|
58
|
+
this.camera.aspect = width / height;
|
59
|
+
this.camera.updateProjectionMatrix();
|
60
|
+
}
|
61
|
+
onMouseDown(_event) {
|
62
|
+
this.dragging = true;
|
63
|
+
}
|
64
|
+
onMouseUp(_event) {
|
65
|
+
this.dragging = false;
|
66
|
+
}
|
67
|
+
onMouseMove(event) {
|
68
|
+
if (!this.dragging) {
|
69
|
+
return;
|
70
|
+
}
|
71
|
+
if (this.targetTheta === null || this.targetPhi === null) {
|
72
|
+
return;
|
73
|
+
}
|
74
|
+
this.targetTheta += event.movementX * 0.01;
|
75
|
+
this.targetPhi -= event.movementY * 0.01;
|
76
|
+
this.targetPhi = Math.max(Math.PI * 0.1, Math.min(Math.PI - Math.PI * 0.1, this.targetPhi));
|
77
|
+
this.targetPhi = Math.min(Math.PI * 0.7, this.targetPhi);
|
78
|
+
}
|
79
|
+
onMouseWheel(event) {
|
80
|
+
const scrollAmount = event.deltaY * 0.01;
|
81
|
+
this.targetDistance += scrollAmount;
|
82
|
+
this.targetDistance = Math.max(0, this.targetDistance);
|
83
|
+
this.targetDistance = Math.min(this.targetDistance, this.maxTargetDistance);
|
84
|
+
}
|
85
|
+
setTarget(target) {
|
86
|
+
this.target.copy(target);
|
87
|
+
if (!this.hadTarget) {
|
88
|
+
this.hadTarget = true;
|
89
|
+
this.reverseUpdateFromPositions();
|
90
|
+
}
|
91
|
+
}
|
92
|
+
reverseUpdateFromPositions() {
|
93
|
+
if (this.phi === null || this.theta == null)
|
94
|
+
return;
|
95
|
+
const dx = this.camera.position.x - this.target.x;
|
96
|
+
const dy = this.camera.position.y - this.target.y;
|
97
|
+
const dz = this.camera.position.z - this.target.z;
|
98
|
+
this.targetDistance = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
99
|
+
this.targetTheta = (this.theta + 2 * Math.PI) % (2 * Math.PI);
|
100
|
+
this.targetPhi = Math.max(0, Math.min(Math.PI, this.phi));
|
101
|
+
this.phi = this.targetPhi;
|
102
|
+
this.theta = this.targetTheta;
|
103
|
+
this.distance = this.targetDistance;
|
104
|
+
}
|
105
|
+
update() {
|
106
|
+
if (this.target === null) {
|
107
|
+
return;
|
108
|
+
}
|
109
|
+
if (this.phi !== null && this.targetPhi !== null && this.theta !== null && this.targetTheta !== null) {
|
110
|
+
this.distance += ease(this.targetDistance, this.distance, 0.02);
|
111
|
+
this.distance = Math.min(this.distance, this.maxTargetDistance);
|
112
|
+
this.phi += ease(this.targetPhi, this.phi, 0.07);
|
113
|
+
this.theta += ease(this.targetTheta, this.theta, 0.07);
|
114
|
+
const x = this.target.x + this.distance * Math.sin(this.phi) * Math.cos(this.theta);
|
115
|
+
const y = this.target.y + this.distance * Math.cos(this.phi);
|
116
|
+
const z = this.target.z + this.distance * Math.sin(this.phi) * Math.sin(this.theta);
|
117
|
+
this.camera.position.set(x, y, z);
|
118
|
+
this.camera.lookAt(this.target);
|
119
|
+
}
|
120
|
+
}
|
121
|
+
};
|
122
|
+
|
123
|
+
// src/character/Character.ts
|
124
|
+
import { Color as Color2, Vector3 as Vector34 } from "three";
|
125
|
+
|
126
|
+
// src/character/CharacterModel.ts
|
127
|
+
import {
|
128
|
+
AnimationClip as AnimationClip2,
|
129
|
+
AnimationMixer,
|
130
|
+
LoopRepeat,
|
131
|
+
MeshStandardMaterial,
|
132
|
+
Object3D as Object3D2
|
133
|
+
} from "three";
|
134
|
+
|
135
|
+
// src/character/CharacterMaterial.ts
|
136
|
+
import { Color, MeshPhysicalMaterial, UniformsUtils } from "three";
|
137
|
+
|
138
|
+
// src/rendering/shaders/bayer-dither.ts
|
139
|
+
var bayerDither = (
|
140
|
+
/* glsl */
|
141
|
+
`
|
142
|
+
const mat4 bayertl = mat4(
|
143
|
+
0.0 / 64.0, 32.0 / 64.0, 8.0 / 64.0, 40.0 / 64.0,
|
144
|
+
48.0 / 64.0, 16.0 / 64.0, 56.0 / 64.0, 24.0 / 64.0,
|
145
|
+
12.0 / 64.0, 44.0 / 64.0, 4.0 / 64.0, 36.0 / 64.0,
|
146
|
+
60.0 / 64.0, 28.0 / 64.0, 52.0 / 64.0, 20.0 / 64.0
|
147
|
+
);
|
148
|
+
|
149
|
+
const mat4 bayertr = mat4(
|
150
|
+
2.0 / 64.0, 34.0 / 64.0, 10.0 / 64.0, 42.0 / 64.0,
|
151
|
+
50.0 / 64.0, 18.0 / 64.0, 58.0 / 64.0, 26.0 / 64.0,
|
152
|
+
14.0 / 64.0, 46.0 / 64.0, 6.0 / 64.0, 38.0 / 64.0,
|
153
|
+
62.0 / 64.0, 30.0 / 64.0, 54.0 / 64.0, 22.0 / 64.0
|
154
|
+
);
|
155
|
+
|
156
|
+
const mat4 bayerbl = mat4(
|
157
|
+
3.0 / 64.0, 35.0 / 64.0, 11.0 / 64.0, 43.0 / 64.0,
|
158
|
+
51.0 / 64.0, 19.0 / 64.0, 59.0 / 64.0, 27.0 / 64.0,
|
159
|
+
15.0 / 64.0, 47.0 / 64.0, 7.0 / 64.0, 39.0 / 64.0,
|
160
|
+
63.0 / 64.0, 31.0 / 64.0, 55.0 / 64.0, 23.0 / 64.0
|
161
|
+
);
|
162
|
+
|
163
|
+
const mat4 bayerbr = mat4(
|
164
|
+
1.0 / 64.0, 33.0 / 64.0, 9.0 / 64.0, 41.0 / 64.0,
|
165
|
+
49.0 / 64.0, 17.0 / 64.0, 57.0 / 64.0, 25.0 / 64.0,
|
166
|
+
13.0 / 64.0, 45.0 / 64.0, 5.0 / 64.0, 37.0 / 64.0,
|
167
|
+
61.0 / 64.0, 29.0 / 64.0, 53.0 / 64.0, 21.0 / 64.0
|
168
|
+
);
|
169
|
+
|
170
|
+
float bayerDither(mat4 m, ivec2 p) {
|
171
|
+
if (p.y == 0) {
|
172
|
+
if (p.x == 0) { return m[0][0]; }
|
173
|
+
else if (p.x == 1) { return m[1][0]; }
|
174
|
+
else if (p.x == 2) { return m[2][0]; }
|
175
|
+
else { return m[3][0]; }
|
176
|
+
} else if (p.y == 1) {
|
177
|
+
if (p.x == 0) { return m[0][1]; }
|
178
|
+
else if (p.x == 1) { return m[1][1]; }
|
179
|
+
else if (p.x == 2) { return m[2][1]; }
|
180
|
+
else { return m[3][1]; }
|
181
|
+
} else if (p.y == 2) {
|
182
|
+
if (p.x == 0) { return m[0][1]; }
|
183
|
+
else if (p.x == 1) { return m[1][2]; }
|
184
|
+
else if (p.x == 2) { return m[2][2]; }
|
185
|
+
else { return m[3][2]; }
|
186
|
+
} else {
|
187
|
+
if (p.x == 0) { return m[0][3]; }
|
188
|
+
else if (p.x == 1) { return m[1][3]; }
|
189
|
+
else if (p.x == 2) { return m[2][3]; }
|
190
|
+
else { return m[3][3]; }
|
191
|
+
}
|
192
|
+
}
|
193
|
+
`
|
194
|
+
);
|
195
|
+
|
196
|
+
// src/rendering/shaders/shader-helpers.ts
|
197
|
+
function injectBeforeMain(shaderSource, codeToInject) {
|
198
|
+
return shaderSource.replace(
|
199
|
+
"void main() {",
|
200
|
+
`
|
201
|
+
|
202
|
+
${codeToInject}
|
203
|
+
|
204
|
+
void main() {`
|
205
|
+
);
|
206
|
+
}
|
207
|
+
function injectInsideMain(shaderSource, codeToInject) {
|
208
|
+
return shaderSource.replace(
|
209
|
+
"void main() {",
|
210
|
+
`void main() {
|
211
|
+
|
212
|
+
${codeToInject}
|
213
|
+
|
214
|
+
`
|
215
|
+
);
|
216
|
+
}
|
217
|
+
function injectBefore(shaderSource, before, codeToInject) {
|
218
|
+
return shaderSource.replace(
|
219
|
+
before,
|
220
|
+
`
|
221
|
+
${codeToInject}
|
222
|
+
|
223
|
+
${before}
|
224
|
+
`
|
225
|
+
);
|
226
|
+
}
|
227
|
+
|
228
|
+
// src/character/CharacterMaterial.ts
|
229
|
+
var CharacterMaterial = class extends MeshPhysicalMaterial {
|
230
|
+
constructor() {
|
231
|
+
super();
|
232
|
+
__publicField(this, "uniforms", {});
|
233
|
+
__publicField(this, "colorsCube216", []);
|
234
|
+
this.color = new Color(16777215);
|
235
|
+
this.transmission = 0.5;
|
236
|
+
this.metalness = 0.5;
|
237
|
+
this.roughness = 0.3;
|
238
|
+
this.ior = 2;
|
239
|
+
this.thickness = 0.1;
|
240
|
+
this.specularColor = new Color(30719);
|
241
|
+
this.specularIntensity = 0.1;
|
242
|
+
this.envMapIntensity = 1.8;
|
243
|
+
this.sheenColor = new Color(7798903);
|
244
|
+
this.sheen = 0.35;
|
245
|
+
this.onBeforeCompile = (shader) => {
|
246
|
+
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
247
|
+
this.uniforms.nearClip = { value: 0.01 };
|
248
|
+
this.uniforms.farClip = { value: 1e3 };
|
249
|
+
this.uniforms.ditheringNear = { value: 0.25 };
|
250
|
+
this.uniforms.ditheringRange = { value: 0.5 };
|
251
|
+
this.uniforms.time = { value: 0 };
|
252
|
+
this.uniforms.diffuseRandomColor = { value: new Color() };
|
253
|
+
shader.uniforms = this.uniforms;
|
254
|
+
shader.vertexShader = injectBeforeMain(shader.vertexShader, "varying vec2 vUv;");
|
255
|
+
shader.vertexShader = injectInsideMain(shader.vertexShader, "vUv = uv;");
|
256
|
+
shader.fragmentShader = injectBeforeMain(
|
257
|
+
shader.fragmentShader,
|
258
|
+
/* glsl */
|
259
|
+
`
|
260
|
+
varying vec2 vUv;
|
261
|
+
uniform float nearClip;
|
262
|
+
uniform float farClip;
|
263
|
+
uniform float ditheringNear;
|
264
|
+
uniform float ditheringRange;
|
265
|
+
uniform float time;
|
266
|
+
uniform vec3 diffuseRandomColor;
|
267
|
+
${bayerDither}
|
268
|
+
`
|
269
|
+
);
|
270
|
+
shader.fragmentShader = injectBefore(
|
271
|
+
shader.fragmentShader,
|
272
|
+
"#include <output_fragment>",
|
273
|
+
/* glsl */
|
274
|
+
`
|
275
|
+
float distance = length(vWorldPosition - cameraPosition);
|
276
|
+
float normalizedDistance = (distance - nearClip) / (farClip - nearClip);
|
277
|
+
ivec2 p = ivec2(mod(gl_FragCoord.xy, 8.0));
|
278
|
+
float d = 0.0;
|
279
|
+
if (p.x <= 3 && p.y <= 3) {
|
280
|
+
d = bayerDither(bayertl, p);
|
281
|
+
} else if (p.x > 3 && p.y <= 3) {
|
282
|
+
d = bayerDither(bayertr, p - ivec2(4, 0));
|
283
|
+
} else if (p.x <= 3 && p.y > 3) {
|
284
|
+
d = bayerDither(bayerbl, p - ivec2(0, 4));
|
285
|
+
} else if (p.x > 3 && p.y > 3) {
|
286
|
+
d = bayerDither(bayerbr, p - ivec2(4, 4));
|
287
|
+
}
|
288
|
+
if (distance <= ditheringNear + d * ditheringRange) discard;
|
289
|
+
vec2 suv = vUv;
|
290
|
+
float s = clamp(0.35 + 0.35 * sin(5.0 * -time + suv.y * 500.0), 0.0, 1.0);
|
291
|
+
float scanLines = pow(s, 1.33);
|
292
|
+
outgoingLight *= diffuseRandomColor;
|
293
|
+
outgoingLight += smoothstep(0.1, 0.0, scanLines) * 0.1;
|
294
|
+
`
|
295
|
+
);
|
296
|
+
};
|
297
|
+
this.generateColorCube();
|
298
|
+
}
|
299
|
+
generateColorCube() {
|
300
|
+
const saturation = 0.7;
|
301
|
+
const lightness = 0.8;
|
302
|
+
const goldenRatioConjugate = 0.618033988749895;
|
303
|
+
let hue = 0;
|
304
|
+
for (let i = 0; i < 216; i++) {
|
305
|
+
const color = new Color();
|
306
|
+
color.setHSL(hue, saturation, lightness);
|
307
|
+
this.colorsCube216.push(color);
|
308
|
+
hue = (hue + goldenRatioConjugate) % 1;
|
309
|
+
}
|
310
|
+
}
|
311
|
+
};
|
312
|
+
|
313
|
+
// src/character/CharacterState.ts
|
314
|
+
var AnimationState = /* @__PURE__ */ ((AnimationState2) => {
|
315
|
+
AnimationState2[AnimationState2["idle"] = 0] = "idle";
|
316
|
+
AnimationState2[AnimationState2["walking"] = 1] = "walking";
|
317
|
+
AnimationState2[AnimationState2["running"] = 2] = "running";
|
318
|
+
AnimationState2[AnimationState2["jumpToAir"] = 3] = "jumpToAir";
|
319
|
+
AnimationState2[AnimationState2["air"] = 4] = "air";
|
320
|
+
AnimationState2[AnimationState2["airToGround"] = 5] = "airToGround";
|
321
|
+
return AnimationState2;
|
322
|
+
})(AnimationState || {});
|
323
|
+
|
324
|
+
// src/character/ModelLoader.ts
|
325
|
+
import { LoadingManager } from "three";
|
326
|
+
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader.js";
|
327
|
+
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
328
|
+
var ModelLoader = class {
|
329
|
+
constructor() {
|
330
|
+
__publicField(this, "debug", false);
|
331
|
+
__publicField(this, "loadingManager");
|
332
|
+
__publicField(this, "fbxLoader");
|
333
|
+
__publicField(this, "gltfLoader");
|
334
|
+
this.loadingManager = new LoadingManager();
|
335
|
+
this.fbxLoader = new FBXLoader(this.loadingManager);
|
336
|
+
this.gltfLoader = new GLTFLoader(this.loadingManager);
|
337
|
+
}
|
338
|
+
async load(fileUrl, fileType) {
|
339
|
+
const extension = fileUrl.split(".").pop();
|
340
|
+
if (typeof extension === "undefined") {
|
341
|
+
console.error(`Unable to identify model type from ${fileUrl}`);
|
342
|
+
return;
|
343
|
+
}
|
344
|
+
const name = fileUrl.split("/").pop().replace(`.${extension}`, "");
|
345
|
+
if (this.debug) {
|
346
|
+
console.log(`Loading ${extension} model ${name} from ${fileUrl}`);
|
347
|
+
}
|
348
|
+
if (["gltf", "glb"].includes(extension)) {
|
349
|
+
return new Promise((resolve, reject) => {
|
350
|
+
this.gltfLoader.load(
|
351
|
+
fileUrl,
|
352
|
+
(object) => {
|
353
|
+
if (fileType === "model") {
|
354
|
+
resolve(object.scene);
|
355
|
+
} else if (fileType === "animation") {
|
356
|
+
resolve(object.animations[0]);
|
357
|
+
} else {
|
358
|
+
const error = `Trying to load unknown ${fileType} type of element from file ${fileUrl}`;
|
359
|
+
console.error(error);
|
360
|
+
reject(error);
|
361
|
+
}
|
362
|
+
},
|
363
|
+
void 0,
|
364
|
+
(error) => {
|
365
|
+
console.error(`Error loading GL(B|TF) from ${fileUrl}: ${error}`);
|
366
|
+
reject(error);
|
367
|
+
}
|
368
|
+
);
|
369
|
+
});
|
370
|
+
} else if (extension === "fbx") {
|
371
|
+
return new Promise((resolve, reject) => {
|
372
|
+
this.fbxLoader.load(
|
373
|
+
fileUrl,
|
374
|
+
(object) => {
|
375
|
+
resolve(object);
|
376
|
+
},
|
377
|
+
void 0,
|
378
|
+
(error) => {
|
379
|
+
console.error(`Error loading FBX from ${fileUrl}: ${error}`);
|
380
|
+
reject(error);
|
381
|
+
}
|
382
|
+
);
|
383
|
+
});
|
384
|
+
}
|
385
|
+
}
|
386
|
+
};
|
387
|
+
|
388
|
+
// src/character/CharacterModel.ts
|
389
|
+
var CharacterModel = class {
|
390
|
+
constructor(characterDescription) {
|
391
|
+
this.characterDescription = characterDescription;
|
392
|
+
__publicField(this, "modelLoader", new ModelLoader());
|
393
|
+
__publicField(this, "mesh", null);
|
394
|
+
__publicField(this, "material", new CharacterMaterial());
|
395
|
+
__publicField(this, "animations", {});
|
396
|
+
__publicField(this, "animationMixer", null);
|
397
|
+
__publicField(this, "currentAnimation", 0 /* idle */);
|
398
|
+
}
|
399
|
+
async init() {
|
400
|
+
await this.loadMainMesh();
|
401
|
+
await this.setAnimationFromFile(
|
402
|
+
this.characterDescription.idleAnimationFileUrl,
|
403
|
+
0 /* idle */
|
404
|
+
);
|
405
|
+
await this.setAnimationFromFile(
|
406
|
+
this.characterDescription.jogAnimationFileUrl,
|
407
|
+
1 /* walking */
|
408
|
+
);
|
409
|
+
await this.setAnimationFromFile(
|
410
|
+
this.characterDescription.sprintAnimationFileUrl,
|
411
|
+
2 /* running */
|
412
|
+
);
|
413
|
+
this.applyMaterialToAllSkinnedMeshes(this.material);
|
414
|
+
}
|
415
|
+
updateAnimation(targetAnimation, deltaTime) {
|
416
|
+
if (this.currentAnimation !== targetAnimation) {
|
417
|
+
this.transitionToAnimation(targetAnimation);
|
418
|
+
}
|
419
|
+
this.animationMixer?.update(deltaTime);
|
420
|
+
}
|
421
|
+
hideMaterialByMeshName(meshName) {
|
422
|
+
if (!this.mesh)
|
423
|
+
return;
|
424
|
+
this.mesh.traverse((child) => {
|
425
|
+
if (child.type === "SkinnedMesh" && child.name === meshName) {
|
426
|
+
child.material = new MeshStandardMaterial({
|
427
|
+
color: 16711680,
|
428
|
+
transparent: true,
|
429
|
+
opacity: 0
|
430
|
+
});
|
431
|
+
}
|
432
|
+
});
|
433
|
+
}
|
434
|
+
setShadows(mesh, castShadow = true, receiveShadow = true) {
|
435
|
+
mesh.traverse((child) => {
|
436
|
+
if (child.type === "SkinnedMesh") {
|
437
|
+
child.castShadow = castShadow;
|
438
|
+
child.receiveShadow = receiveShadow;
|
439
|
+
}
|
440
|
+
});
|
441
|
+
}
|
442
|
+
applyMaterialToAllSkinnedMeshes(material) {
|
443
|
+
if (!this.mesh)
|
444
|
+
return;
|
445
|
+
this.mesh.traverse((child) => {
|
446
|
+
if (child.type === "SkinnedMesh") {
|
447
|
+
child.material = material;
|
448
|
+
}
|
449
|
+
});
|
450
|
+
}
|
451
|
+
initAnimationMixer() {
|
452
|
+
if (this.animationMixer !== null || this.mesh === null)
|
453
|
+
return;
|
454
|
+
this.animationMixer = new AnimationMixer(this.mesh);
|
455
|
+
}
|
456
|
+
async loadMainMesh() {
|
457
|
+
const mainMeshUrl = this.characterDescription.meshFileUrl;
|
458
|
+
const scale = this.characterDescription.modelScale;
|
459
|
+
const extension = mainMeshUrl.split(".").pop();
|
460
|
+
const name = mainMeshUrl.split("/").pop().replace(`.${extension}`, "");
|
461
|
+
const mainMesh = await this.modelLoader.load(mainMeshUrl, "model");
|
462
|
+
if (typeof mainMesh !== "undefined") {
|
463
|
+
this.mesh = new Object3D2();
|
464
|
+
const model = mainMesh;
|
465
|
+
model.position.set(0, -0.35, 0);
|
466
|
+
this.mesh.add(model);
|
467
|
+
this.mesh.name = name;
|
468
|
+
this.mesh.scale.set(scale, scale, scale);
|
469
|
+
this.setShadows(this.mesh);
|
470
|
+
}
|
471
|
+
}
|
472
|
+
async setAnimationFromFile(animationFileUrl, animationType) {
|
473
|
+
return new Promise(async (resolve, reject) => {
|
474
|
+
this.initAnimationMixer();
|
475
|
+
const animation = await this.modelLoader.load(animationFileUrl, "animation");
|
476
|
+
if (typeof animation !== "undefined" && animation instanceof AnimationClip2) {
|
477
|
+
this.animations[animationType] = this.animationMixer.clipAction(animation);
|
478
|
+
this.animations[animationType].stop();
|
479
|
+
if (animationType === 0 /* idle */) {
|
480
|
+
this.animations[animationType].play();
|
481
|
+
}
|
482
|
+
resolve();
|
483
|
+
} else {
|
484
|
+
reject(`failed to load ${animationType} from ${animationFileUrl}`);
|
485
|
+
}
|
486
|
+
});
|
487
|
+
}
|
488
|
+
transitionToAnimation(targetAnimation, transitionDuration = 0.21) {
|
489
|
+
if (!this.mesh || this.currentAnimation === null)
|
490
|
+
return;
|
491
|
+
const currentAction = this.animations[this.currentAnimation];
|
492
|
+
const targetAction = this.animations[targetAnimation];
|
493
|
+
if (!targetAction)
|
494
|
+
return;
|
495
|
+
if (currentAction) {
|
496
|
+
currentAction.enabled = true;
|
497
|
+
currentAction.fadeOut(transitionDuration);
|
498
|
+
}
|
499
|
+
if (!targetAction.isRunning())
|
500
|
+
targetAction.play();
|
501
|
+
targetAction.setLoop(LoopRepeat, Infinity);
|
502
|
+
targetAction.enabled = true;
|
503
|
+
targetAction.fadeIn(transitionDuration);
|
504
|
+
this.currentAnimation = targetAnimation;
|
505
|
+
}
|
506
|
+
};
|
507
|
+
|
508
|
+
// src/character/LocalController.ts
|
509
|
+
import { Box3, Line3, Matrix4, Quaternion, Vector3 as Vector33 } from "three";
|
510
|
+
var LocalController = class {
|
511
|
+
constructor(model, id, collisionsManager, keyInputManager, cameraManager, timeManager) {
|
512
|
+
this.model = model;
|
513
|
+
this.id = id;
|
514
|
+
this.collisionsManager = collisionsManager;
|
515
|
+
this.keyInputManager = keyInputManager;
|
516
|
+
this.cameraManager = cameraManager;
|
517
|
+
this.timeManager = timeManager;
|
518
|
+
__publicField(this, "collisionDetectionSteps", 15);
|
519
|
+
__publicField(this, "capsuleInfo", {
|
520
|
+
radius: 0.4,
|
521
|
+
segment: new Line3(new Vector33(), new Vector33(0, 1.05, 0))
|
522
|
+
});
|
523
|
+
__publicField(this, "characterOnGround", false);
|
524
|
+
__publicField(this, "characterVelocity", new Vector33());
|
525
|
+
__publicField(this, "gravity", -20);
|
526
|
+
__publicField(this, "upVector", new Vector33(0, 1, 0));
|
527
|
+
__publicField(this, "rotationOffset", 0);
|
528
|
+
__publicField(this, "azimuthalAngle", 0);
|
529
|
+
__publicField(this, "tempBox", new Box3());
|
530
|
+
__publicField(this, "tempMatrix", new Matrix4());
|
531
|
+
__publicField(this, "tempSegment", new Line3());
|
532
|
+
__publicField(this, "tempVector", new Vector33());
|
533
|
+
__publicField(this, "tempVector2", new Vector33());
|
534
|
+
__publicField(this, "jumpInput", false);
|
535
|
+
__publicField(this, "jumpForce", 10);
|
536
|
+
__publicField(this, "canJump", true);
|
537
|
+
__publicField(this, "inputDirections", {
|
538
|
+
forward: false,
|
539
|
+
backward: false,
|
540
|
+
left: false,
|
541
|
+
right: false
|
542
|
+
});
|
543
|
+
__publicField(this, "runInput", false);
|
544
|
+
__publicField(this, "thirdPersonCamera", null);
|
545
|
+
__publicField(this, "speed", 0);
|
546
|
+
__publicField(this, "targetSpeed", 0);
|
547
|
+
__publicField(this, "networkState", {
|
548
|
+
id: 0,
|
549
|
+
position: { x: 0, y: 0, z: 0 },
|
550
|
+
rotation: { quaternionY: 0, quaternionW: 0 },
|
551
|
+
state: 0 /* idle */
|
552
|
+
});
|
553
|
+
}
|
554
|
+
update() {
|
555
|
+
if (!this.model?.mesh || !this.model?.animationMixer)
|
556
|
+
return;
|
557
|
+
if (!this.thirdPersonCamera)
|
558
|
+
this.thirdPersonCamera = this.cameraManager.camera;
|
559
|
+
const movementKeysPressed = this.keyInputManager.isMovementKeyPressed();
|
560
|
+
const forward = this.keyInputManager.isKeyPressed("w");
|
561
|
+
const backward = this.keyInputManager.isKeyPressed("s");
|
562
|
+
const left = this.keyInputManager.isKeyPressed("a");
|
563
|
+
const right = this.keyInputManager.isKeyPressed("d");
|
564
|
+
this.inputDirections = { forward, backward, left, right };
|
565
|
+
this.jumpInput = this.keyInputManager.isJumping();
|
566
|
+
this.runInput = this.keyInputManager.isShiftPressed();
|
567
|
+
if (movementKeysPressed) {
|
568
|
+
const targetAnimation = this.getTargetAnimation();
|
569
|
+
this.model.updateAnimation(targetAnimation, this.timeManager.deltaTime);
|
570
|
+
} else {
|
571
|
+
this.model.updateAnimation(0 /* idle */, this.timeManager.deltaTime);
|
572
|
+
}
|
573
|
+
if (Object.values(this.inputDirections).some((v) => v)) {
|
574
|
+
this.updateRotation();
|
575
|
+
}
|
576
|
+
for (let i = 0; i < this.collisionDetectionSteps; i++) {
|
577
|
+
this.updatePosition(this.timeManager.deltaTime / this.collisionDetectionSteps, i);
|
578
|
+
}
|
579
|
+
if (this.model.mesh.position.y < 0) {
|
580
|
+
this.resetPosition();
|
581
|
+
}
|
582
|
+
this.updateNetworkState();
|
583
|
+
}
|
584
|
+
getTargetAnimation() {
|
585
|
+
const { forward, backward, left, right } = this.inputDirections;
|
586
|
+
const hasAnyDirection = forward || backward || left || right;
|
587
|
+
const isRunning = this.runInput && hasAnyDirection;
|
588
|
+
const conflictingDirections = forward && backward || left && right;
|
589
|
+
if (conflictingDirections)
|
590
|
+
return 0 /* idle */;
|
591
|
+
return hasAnyDirection ? isRunning ? 2 /* running */ : 1 /* walking */ : 0 /* idle */;
|
592
|
+
}
|
593
|
+
updateRotationOffset() {
|
594
|
+
const { forward, backward, left, right } = this.inputDirections;
|
595
|
+
if (left && right || forward && backward)
|
596
|
+
return;
|
597
|
+
if (forward) {
|
598
|
+
this.rotationOffset = Math.PI;
|
599
|
+
if (left)
|
600
|
+
this.rotationOffset = Math.PI + Math.PI / 4;
|
601
|
+
if (right)
|
602
|
+
this.rotationOffset = Math.PI - Math.PI / 4;
|
603
|
+
} else if (backward) {
|
604
|
+
this.rotationOffset = Math.PI * 2;
|
605
|
+
if (left)
|
606
|
+
this.rotationOffset = -Math.PI * 2 - Math.PI / 4;
|
607
|
+
if (right)
|
608
|
+
this.rotationOffset = Math.PI * 2 + Math.PI / 4;
|
609
|
+
} else if (left) {
|
610
|
+
this.rotationOffset = Math.PI * -0.5;
|
611
|
+
} else if (right) {
|
612
|
+
this.rotationOffset = Math.PI * 0.5;
|
613
|
+
}
|
614
|
+
}
|
615
|
+
updateAzimuthalAngle() {
|
616
|
+
if (!this.thirdPersonCamera || !this.model?.mesh)
|
617
|
+
return;
|
618
|
+
this.azimuthalAngle = Math.atan2(
|
619
|
+
this.thirdPersonCamera.position.x - this.model.mesh.position.x,
|
620
|
+
this.thirdPersonCamera.position.z - this.model.mesh.position.z
|
621
|
+
);
|
622
|
+
}
|
623
|
+
updateRotation() {
|
624
|
+
if (!this.thirdPersonCamera || !this.model?.mesh)
|
625
|
+
return;
|
626
|
+
this.updateRotationOffset();
|
627
|
+
this.updateAzimuthalAngle();
|
628
|
+
const rotationQuaternion = new Quaternion();
|
629
|
+
rotationQuaternion.setFromAxisAngle(this.upVector, this.azimuthalAngle + this.rotationOffset);
|
630
|
+
this.model.mesh.quaternion.rotateTowards(rotationQuaternion, 0.07);
|
631
|
+
}
|
632
|
+
addScaledVectorToCharacter(deltaTime) {
|
633
|
+
if (!this.model?.mesh)
|
634
|
+
return;
|
635
|
+
this.model.mesh.position.addScaledVector(this.tempVector, this.speed * deltaTime);
|
636
|
+
}
|
637
|
+
updatePosition(deltaTime, _iter) {
|
638
|
+
if (!this.model?.mesh)
|
639
|
+
return;
|
640
|
+
const { forward, backward, left, right } = this.inputDirections;
|
641
|
+
this.targetSpeed = this.runInput ? 14 : 8;
|
642
|
+
this.speed += ease(this.targetSpeed, this.speed, 0.07);
|
643
|
+
if (this.characterOnGround) {
|
644
|
+
this.canJump = true;
|
645
|
+
if (this.jumpInput && this.canJump) {
|
646
|
+
this.characterVelocity.y += this.jumpForce;
|
647
|
+
this.canJump = false;
|
648
|
+
} else {
|
649
|
+
this.characterVelocity.y = deltaTime * this.gravity;
|
650
|
+
}
|
651
|
+
} else {
|
652
|
+
this.characterVelocity.y += deltaTime * this.gravity;
|
653
|
+
this.canJump = false;
|
654
|
+
}
|
655
|
+
this.model.mesh.position.addScaledVector(this.characterVelocity, deltaTime);
|
656
|
+
if (forward) {
|
657
|
+
this.tempVector.set(0, 0, -1).applyAxisAngle(this.upVector, this.azimuthalAngle);
|
658
|
+
this.addScaledVectorToCharacter(deltaTime);
|
659
|
+
}
|
660
|
+
if (backward) {
|
661
|
+
this.tempVector.set(0, 0, 1).applyAxisAngle(this.upVector, this.azimuthalAngle);
|
662
|
+
this.addScaledVectorToCharacter(deltaTime);
|
663
|
+
}
|
664
|
+
if (left) {
|
665
|
+
this.tempVector.set(-1, 0, 0).applyAxisAngle(this.upVector, this.azimuthalAngle);
|
666
|
+
this.addScaledVectorToCharacter(deltaTime);
|
667
|
+
}
|
668
|
+
if (right) {
|
669
|
+
this.tempVector.set(1, 0, 0).applyAxisAngle(this.upVector, this.azimuthalAngle);
|
670
|
+
this.addScaledVectorToCharacter(deltaTime);
|
671
|
+
}
|
672
|
+
this.model.mesh.updateMatrixWorld();
|
673
|
+
this.tempBox.makeEmpty();
|
674
|
+
this.tempSegment.copy(this.capsuleInfo.segment);
|
675
|
+
this.tempSegment.start.applyMatrix4(this.model.mesh.matrixWorld).applyMatrix4(this.tempMatrix);
|
676
|
+
this.tempSegment.end.applyMatrix4(this.model.mesh.matrixWorld).applyMatrix4(this.tempMatrix);
|
677
|
+
this.tempBox.expandByPoint(this.tempSegment.start);
|
678
|
+
this.tempBox.expandByPoint(this.tempSegment.end);
|
679
|
+
this.tempBox.min.subScalar(this.capsuleInfo.radius);
|
680
|
+
this.tempBox.max.addScalar(this.capsuleInfo.radius);
|
681
|
+
this.collisionsManager.applyColliders(this.tempSegment, this.capsuleInfo.radius, this.tempBox);
|
682
|
+
const newPosition = this.tempVector;
|
683
|
+
newPosition.copy(this.tempSegment.start);
|
684
|
+
const deltaVector = this.tempVector2;
|
685
|
+
deltaVector.subVectors(newPosition, this.model.mesh.position);
|
686
|
+
const offset = Math.max(0, deltaVector.length() - 1e-5);
|
687
|
+
deltaVector.normalize().multiplyScalar(offset);
|
688
|
+
this.model.mesh.position.add(deltaVector);
|
689
|
+
this.characterOnGround = deltaVector.y > Math.abs(deltaTime * this.characterVelocity.y * 0.25);
|
690
|
+
if (this.characterOnGround) {
|
691
|
+
this.characterVelocity.set(0, 0, 0);
|
692
|
+
} else {
|
693
|
+
deltaVector.normalize();
|
694
|
+
this.characterVelocity.addScaledVector(deltaVector, -deltaVector.dot(this.characterVelocity));
|
695
|
+
}
|
696
|
+
}
|
697
|
+
updateNetworkState() {
|
698
|
+
if (!this.model?.mesh)
|
699
|
+
return;
|
700
|
+
const characterQuaternion = this.model.mesh.getWorldQuaternion(new Quaternion());
|
701
|
+
const positionUpdate = new Vector33(
|
702
|
+
this.model.mesh.position.x,
|
703
|
+
this.model.mesh.position.y,
|
704
|
+
this.model.mesh.position.z
|
705
|
+
);
|
706
|
+
this.networkState = {
|
707
|
+
id: this.id,
|
708
|
+
position: positionUpdate,
|
709
|
+
rotation: { quaternionY: characterQuaternion?.y, quaternionW: characterQuaternion?.w },
|
710
|
+
state: this.model.currentAnimation
|
711
|
+
};
|
712
|
+
}
|
713
|
+
resetPosition() {
|
714
|
+
if (!this.model?.mesh)
|
715
|
+
return;
|
716
|
+
this.characterVelocity.y = 0;
|
717
|
+
this.model.mesh.position.y = 5;
|
718
|
+
this.characterOnGround = false;
|
719
|
+
}
|
720
|
+
};
|
721
|
+
|
722
|
+
// src/character/Character.ts
|
723
|
+
var Character = class {
|
724
|
+
constructor(characterDescription, id, isLocal, modelLoadedCallback, collisionsManager, keyInputManager, cameraManager, timeManager) {
|
725
|
+
this.characterDescription = characterDescription;
|
726
|
+
this.id = id;
|
727
|
+
this.isLocal = isLocal;
|
728
|
+
this.modelLoadedCallback = modelLoadedCallback;
|
729
|
+
this.collisionsManager = collisionsManager;
|
730
|
+
this.keyInputManager = keyInputManager;
|
731
|
+
this.cameraManager = cameraManager;
|
732
|
+
this.timeManager = timeManager;
|
733
|
+
__publicField(this, "controller", null);
|
734
|
+
__publicField(this, "name", null);
|
735
|
+
__publicField(this, "model", null);
|
736
|
+
__publicField(this, "color", new Color2());
|
737
|
+
__publicField(this, "position", new Vector34());
|
738
|
+
this.load();
|
739
|
+
}
|
740
|
+
async load() {
|
741
|
+
this.model = new CharacterModel(this.characterDescription);
|
742
|
+
await this.model.init();
|
743
|
+
this.color = this.model.material.colorsCube216[this.id];
|
744
|
+
if (this.isLocal) {
|
745
|
+
this.controller = new LocalController(
|
746
|
+
this.model,
|
747
|
+
this.id,
|
748
|
+
this.collisionsManager,
|
749
|
+
this.keyInputManager,
|
750
|
+
this.cameraManager,
|
751
|
+
this.timeManager
|
752
|
+
);
|
753
|
+
}
|
754
|
+
this.modelLoadedCallback();
|
755
|
+
}
|
756
|
+
update(time) {
|
757
|
+
if (!this.model)
|
758
|
+
return;
|
759
|
+
this.model.mesh.getWorldPosition(this.position);
|
760
|
+
if (typeof this.model.material.uniforms.time !== "undefined") {
|
761
|
+
this.model.material.uniforms.time.value = time;
|
762
|
+
this.model.material.uniforms.diffuseRandomColor.value = this.color;
|
763
|
+
}
|
764
|
+
}
|
765
|
+
};
|
766
|
+
|
767
|
+
// src/character/CharacterManager.ts
|
768
|
+
import { Group, Vector3 as Vector36 } from "three";
|
769
|
+
|
770
|
+
// src/character/RemoteController.ts
|
771
|
+
import {
|
772
|
+
AnimationMixer as AnimationMixer2,
|
773
|
+
LoadingManager as LoadingManager2,
|
774
|
+
Object3D as Object3D3,
|
775
|
+
Quaternion as Quaternion2,
|
776
|
+
Vector3 as Vector35
|
777
|
+
} from "three";
|
778
|
+
import { FBXLoader as FBXLoader2 } from "three/examples/jsm/loaders/FBXLoader.js";
|
779
|
+
import { GLTFLoader as GLTFLoader2 } from "three/examples/jsm/loaders/GLTFLoader.js";
|
780
|
+
var RemoteController = class {
|
781
|
+
constructor(character, id) {
|
782
|
+
this.character = character;
|
783
|
+
this.id = id;
|
784
|
+
__publicField(this, "characterModel", null);
|
785
|
+
__publicField(this, "loadManager", new LoadingManager2());
|
786
|
+
__publicField(this, "animationMixer", new AnimationMixer2(new Object3D3()));
|
787
|
+
__publicField(this, "animations", /* @__PURE__ */ new Map());
|
788
|
+
__publicField(this, "currentAnimation", 0 /* idle */);
|
789
|
+
__publicField(this, "fbxLoader", new FBXLoader2(this.loadManager));
|
790
|
+
__publicField(this, "gltfLoader", new GLTFLoader2(this.loadManager));
|
791
|
+
__publicField(this, "networkState", {
|
792
|
+
id: 0,
|
793
|
+
position: { x: 0, y: 0, z: 0 },
|
794
|
+
rotation: { quaternionY: 0, quaternionW: 0 },
|
795
|
+
state: this.currentAnimation
|
796
|
+
});
|
797
|
+
this.characterModel = this.character.model.mesh;
|
798
|
+
this.animationMixer = new AnimationMixer2(this.characterModel);
|
799
|
+
}
|
800
|
+
update(clientUpdate, time, deltaTime) {
|
801
|
+
if (!this.character)
|
802
|
+
return;
|
803
|
+
this.character.update(time);
|
804
|
+
this.updateFromNetwork(clientUpdate);
|
805
|
+
this.animationMixer.update(deltaTime);
|
806
|
+
}
|
807
|
+
setAnimationFromFile(animationType, fileName) {
|
808
|
+
const animationFile = `${fileName}`;
|
809
|
+
const extension = fileName.split(".").pop();
|
810
|
+
if (typeof extension !== "string") {
|
811
|
+
console.error(`Error: could not recognize extension of animation: ${animationFile}`);
|
812
|
+
return;
|
813
|
+
}
|
814
|
+
if (["gltf", "glb"].includes(extension)) {
|
815
|
+
this.gltfLoader.load(
|
816
|
+
animationFile,
|
817
|
+
(anim) => {
|
818
|
+
const animation = anim.animations[0];
|
819
|
+
const animationAction = this.animationMixer.clipAction(animation);
|
820
|
+
this.animations.set(animationType, animationAction);
|
821
|
+
if (animationType === 0 /* idle */) {
|
822
|
+
animationAction.play();
|
823
|
+
}
|
824
|
+
},
|
825
|
+
void 0,
|
826
|
+
(error) => console.error(`Error loading ${animationFile}: ${error}`)
|
827
|
+
);
|
828
|
+
} else if (["fbx"].includes(extension)) {
|
829
|
+
this.fbxLoader.load(
|
830
|
+
animationFile,
|
831
|
+
(anim) => {
|
832
|
+
const animation = anim.animations[0];
|
833
|
+
const animationAction = this.animationMixer.clipAction(animation);
|
834
|
+
this.animations.set(animationType, animationAction);
|
835
|
+
if (animationType === 0 /* idle */) {
|
836
|
+
animationAction.play();
|
837
|
+
}
|
838
|
+
},
|
839
|
+
void 0,
|
840
|
+
(error) => console.error(`Error loading ${animationFile}: ${error}`)
|
841
|
+
);
|
842
|
+
}
|
843
|
+
}
|
844
|
+
transitionToAnimation(targetAnimation, transitionDuration = 0.21) {
|
845
|
+
if (this.currentAnimation === targetAnimation)
|
846
|
+
return;
|
847
|
+
const currentAction = this.animations.get(this.currentAnimation);
|
848
|
+
const targetAction = this.animations.get(targetAnimation);
|
849
|
+
if (!targetAction)
|
850
|
+
return;
|
851
|
+
if (currentAction) {
|
852
|
+
currentAction.enabled = true;
|
853
|
+
targetAction.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(transitionDuration).play();
|
854
|
+
currentAction.crossFadeTo(targetAction, transitionDuration, true);
|
855
|
+
} else {
|
856
|
+
targetAction.play();
|
857
|
+
}
|
858
|
+
this.currentAnimation = targetAnimation;
|
859
|
+
}
|
860
|
+
updateFromNetwork(clientUpdate) {
|
861
|
+
if (!this.characterModel)
|
862
|
+
return;
|
863
|
+
const { position, rotation, state } = clientUpdate;
|
864
|
+
this.characterModel.position.lerp(new Vector35(position.x, position.y, position.z), 0.2);
|
865
|
+
const rotationQuaternion = new Quaternion2(0, rotation.quaternionY, 0, rotation.quaternionW);
|
866
|
+
this.characterModel.quaternion.slerp(rotationQuaternion, 0.2);
|
867
|
+
if (state !== this.currentAnimation) {
|
868
|
+
this.transitionToAnimation(state);
|
869
|
+
}
|
870
|
+
}
|
871
|
+
};
|
872
|
+
|
873
|
+
// src/character/CharacterManager.ts
|
874
|
+
function encodeCharacterAndCamera(character, camera) {
|
875
|
+
return [
|
876
|
+
...character.position.toArray(),
|
877
|
+
...character.quaternion.toArray(),
|
878
|
+
...camera.position.toArray(),
|
879
|
+
...camera.quaternion.toArray()
|
880
|
+
].join(",");
|
881
|
+
}
|
882
|
+
function decodeCharacterAndCamera(hash, character, camera) {
|
883
|
+
const values = hash.split(",").map(Number);
|
884
|
+
character.position.fromArray(values.slice(0, 3));
|
885
|
+
character.quaternion.fromArray(values.slice(3, 7));
|
886
|
+
camera.position.fromArray(values.slice(7, 10));
|
887
|
+
camera.quaternion.fromArray(values.slice(10, 14));
|
888
|
+
}
|
889
|
+
var CharacterManager = class {
|
890
|
+
constructor(collisionsManager, cameraManager, timeManager, inputManager, clientStates, sendUpdate) {
|
891
|
+
this.collisionsManager = collisionsManager;
|
892
|
+
this.cameraManager = cameraManager;
|
893
|
+
this.timeManager = timeManager;
|
894
|
+
this.inputManager = inputManager;
|
895
|
+
this.clientStates = clientStates;
|
896
|
+
this.sendUpdate = sendUpdate;
|
897
|
+
/*
|
898
|
+
TODO - re-enable updating location hash when there is a solution that waits for models to load (currently if the
|
899
|
+
character was standing on a model and the page is reloaded the character falls into the model before it loads and
|
900
|
+
can be trapped).
|
901
|
+
*/
|
902
|
+
__publicField(this, "updateLocationHash", false);
|
903
|
+
__publicField(this, "loadingCharacters", /* @__PURE__ */ new Map());
|
904
|
+
__publicField(this, "remoteCharacters", /* @__PURE__ */ new Map());
|
905
|
+
__publicField(this, "remoteCharacterControllers", /* @__PURE__ */ new Map());
|
906
|
+
__publicField(this, "characterDescription", null);
|
907
|
+
__publicField(this, "character", null);
|
908
|
+
__publicField(this, "group");
|
909
|
+
this.group = new Group();
|
910
|
+
}
|
911
|
+
spawnCharacter(characterDescription, id, isLocal = false) {
|
912
|
+
this.characterDescription = characterDescription;
|
913
|
+
const characterLoadingPromise = new Promise((resolve) => {
|
914
|
+
const character = new Character(
|
915
|
+
characterDescription,
|
916
|
+
id,
|
917
|
+
isLocal,
|
918
|
+
() => {
|
919
|
+
if (window.location.hash && window.location.hash.length > 1) {
|
920
|
+
decodeCharacterAndCamera(
|
921
|
+
window.location.hash.substring(1),
|
922
|
+
character.model.mesh,
|
923
|
+
this.cameraManager.camera
|
924
|
+
);
|
925
|
+
} else {
|
926
|
+
const spawnPosition = getSpawnPositionInsideCircle(3, 30, id);
|
927
|
+
character.model.mesh.position.set(spawnPosition.x, spawnPosition.y, spawnPosition.z);
|
928
|
+
this.cameraManager.camera.position.set(
|
929
|
+
spawnPosition.x,
|
930
|
+
spawnPosition.y + 1.5,
|
931
|
+
spawnPosition.z + 3
|
932
|
+
);
|
933
|
+
}
|
934
|
+
character.model.hideMaterialByMeshName("SK_UE5Mannequin_1");
|
935
|
+
this.group.add(character.model.mesh);
|
936
|
+
if (isLocal) {
|
937
|
+
this.character = character;
|
938
|
+
} else {
|
939
|
+
this.remoteCharacters.set(id, character);
|
940
|
+
const remoteController = new RemoteController(character, id);
|
941
|
+
remoteController.setAnimationFromFile(
|
942
|
+
0 /* idle */,
|
943
|
+
characterDescription.idleAnimationFileUrl
|
944
|
+
);
|
945
|
+
remoteController.setAnimationFromFile(
|
946
|
+
1 /* walking */,
|
947
|
+
characterDescription.jogAnimationFileUrl
|
948
|
+
);
|
949
|
+
remoteController.setAnimationFromFile(
|
950
|
+
2 /* running */,
|
951
|
+
characterDescription.sprintAnimationFileUrl
|
952
|
+
);
|
953
|
+
this.remoteCharacterControllers.set(id, remoteController);
|
954
|
+
}
|
955
|
+
resolve(character);
|
956
|
+
},
|
957
|
+
this.collisionsManager,
|
958
|
+
this.inputManager,
|
959
|
+
this.cameraManager,
|
960
|
+
this.timeManager
|
961
|
+
);
|
962
|
+
});
|
963
|
+
this.loadingCharacters.set(id, characterLoadingPromise);
|
964
|
+
return characterLoadingPromise;
|
965
|
+
}
|
966
|
+
getLocalCharacterPositionAndRotation() {
|
967
|
+
if (this.character && this.character.model && this.character.model.mesh) {
|
968
|
+
return {
|
969
|
+
position: this.character.model.mesh.position,
|
970
|
+
rotation: this.character.model.mesh.rotation
|
971
|
+
};
|
972
|
+
}
|
973
|
+
return {
|
974
|
+
position: { x: 0, y: 0, z: 0 },
|
975
|
+
rotation: { x: 0, y: 0, z: 0 }
|
976
|
+
};
|
977
|
+
}
|
978
|
+
clear() {
|
979
|
+
for (const [id, character] of this.remoteCharacters) {
|
980
|
+
this.group.remove(character.model.mesh);
|
981
|
+
this.remoteCharacters.delete(id);
|
982
|
+
this.remoteCharacterControllers.delete(id);
|
983
|
+
}
|
984
|
+
if (this.character) {
|
985
|
+
this.group.remove(this.character.model.mesh);
|
986
|
+
this.character = null;
|
987
|
+
}
|
988
|
+
this.loadingCharacters.clear();
|
989
|
+
}
|
990
|
+
update() {
|
991
|
+
if (this.character) {
|
992
|
+
this.character.update(this.timeManager.time);
|
993
|
+
this.cameraManager.setTarget(this.character.position.add(new Vector36(0, 1.3, 0)));
|
994
|
+
if (this.character.controller) {
|
995
|
+
this.character.controller.update();
|
996
|
+
if (this.timeManager.frame % 2 === 0) {
|
997
|
+
this.sendUpdate(this.character.controller.networkState);
|
998
|
+
}
|
999
|
+
}
|
1000
|
+
for (const [id, update] of this.clientStates) {
|
1001
|
+
if (!this.remoteCharacters.has(id) && !this.loadingCharacters.has(id)) {
|
1002
|
+
this.spawnCharacter(this.characterDescription, id).then(() => {
|
1003
|
+
this.loadingCharacters.delete(id);
|
1004
|
+
});
|
1005
|
+
}
|
1006
|
+
const characterController = this.remoteCharacterControllers.get(id);
|
1007
|
+
if (characterController) {
|
1008
|
+
characterController.update(update, this.timeManager.time, this.timeManager.deltaTime);
|
1009
|
+
}
|
1010
|
+
}
|
1011
|
+
for (const [id, character] of this.remoteCharacters) {
|
1012
|
+
if (!this.clientStates.has(id)) {
|
1013
|
+
this.group.remove(character.model.mesh);
|
1014
|
+
this.remoteCharacters.delete(id);
|
1015
|
+
this.remoteCharacterControllers.delete(id);
|
1016
|
+
}
|
1017
|
+
}
|
1018
|
+
if (this.updateLocationHash && this.timeManager.frame % 60 === 0) {
|
1019
|
+
window.location.hash = encodeCharacterAndCamera(
|
1020
|
+
this.character.model.mesh,
|
1021
|
+
this.cameraManager.camera
|
1022
|
+
);
|
1023
|
+
}
|
1024
|
+
}
|
1025
|
+
}
|
1026
|
+
};
|
1027
|
+
|
1028
|
+
// src/input/KeyInputManager.ts
|
1029
|
+
var KeyInputManager = class {
|
1030
|
+
constructor() {
|
1031
|
+
__publicField(this, "keys", /* @__PURE__ */ new Map());
|
1032
|
+
document.addEventListener("keydown", this.onKeyDown.bind(this));
|
1033
|
+
document.addEventListener("keyup", this.onKeyUp.bind(this));
|
1034
|
+
}
|
1035
|
+
onKeyDown(event) {
|
1036
|
+
this.keys.set(event.key.toLowerCase(), true);
|
1037
|
+
}
|
1038
|
+
onKeyUp(event) {
|
1039
|
+
this.keys.set(event.key.toLowerCase(), false);
|
1040
|
+
}
|
1041
|
+
isKeyPressed(key) {
|
1042
|
+
return this.keys.get(key) || false;
|
1043
|
+
}
|
1044
|
+
isMovementKeyPressed() {
|
1045
|
+
return ["w", "a", "s", "d"].some((key) => this.isKeyPressed(key));
|
1046
|
+
}
|
1047
|
+
isShiftPressed() {
|
1048
|
+
return this.isKeyPressed("shift");
|
1049
|
+
}
|
1050
|
+
isJumping() {
|
1051
|
+
return this.isKeyPressed(" ");
|
1052
|
+
}
|
1053
|
+
dispose() {
|
1054
|
+
document.removeEventListener("keydown", this.onKeyDown.bind(this));
|
1055
|
+
document.removeEventListener("keyup", this.onKeyDown.bind(this));
|
1056
|
+
}
|
1057
|
+
};
|
1058
|
+
|
1059
|
+
// src/mml/MMLCompositionScene.ts
|
1060
|
+
import {
|
1061
|
+
InteractionManager,
|
1062
|
+
MMLClickTrigger,
|
1063
|
+
PromptManager,
|
1064
|
+
registerCustomElementsToWindow,
|
1065
|
+
setGlobalMScene
|
1066
|
+
} from "mml-web";
|
1067
|
+
import { Group as Group2 } from "three";
|
1068
|
+
var MMLCompositionScene = class {
|
1069
|
+
constructor(renderer, scene, camera, audioListener, collisionsManager, getUserPositionAndRotation, documentAddresses) {
|
1070
|
+
this.renderer = renderer;
|
1071
|
+
this.scene = scene;
|
1072
|
+
this.camera = camera;
|
1073
|
+
this.audioListener = audioListener;
|
1074
|
+
this.collisionsManager = collisionsManager;
|
1075
|
+
this.getUserPositionAndRotation = getUserPositionAndRotation;
|
1076
|
+
__publicField(this, "group");
|
1077
|
+
__publicField(this, "debug", false);
|
1078
|
+
__publicField(this, "mmlScene");
|
1079
|
+
__publicField(this, "promptManager");
|
1080
|
+
__publicField(this, "interactionListener");
|
1081
|
+
__publicField(this, "clickTrigger");
|
1082
|
+
this.group = new Group2();
|
1083
|
+
this.promptManager = PromptManager.init(document.body);
|
1084
|
+
const { interactionListener } = InteractionManager.init(document.body, this.camera, this.scene);
|
1085
|
+
this.interactionListener = interactionListener;
|
1086
|
+
this.mmlScene = {
|
1087
|
+
getAudioListener: () => this.audioListener,
|
1088
|
+
getRenderer: () => this.renderer,
|
1089
|
+
getThreeScene: () => this.scene,
|
1090
|
+
getRootContainer: () => this.group,
|
1091
|
+
getCamera: () => this.camera,
|
1092
|
+
addCollider: (object, mElement) => {
|
1093
|
+
this.collisionsManager.addMeshesGroup(object, mElement);
|
1094
|
+
},
|
1095
|
+
updateCollider: (object) => {
|
1096
|
+
this.collisionsManager.updateMeshesGroup(object);
|
1097
|
+
},
|
1098
|
+
removeCollider: (object) => {
|
1099
|
+
this.collisionsManager.removeMeshesGroup(object);
|
1100
|
+
},
|
1101
|
+
getUserPositionAndRotation: this.getUserPositionAndRotation,
|
1102
|
+
addInteraction: (interaction) => {
|
1103
|
+
this.interactionListener.addInteraction(interaction);
|
1104
|
+
},
|
1105
|
+
updateInteraction: (interaction) => {
|
1106
|
+
this.interactionListener.updateInteraction(interaction);
|
1107
|
+
},
|
1108
|
+
removeInteraction: (interaction) => {
|
1109
|
+
this.interactionListener.removeInteraction(interaction);
|
1110
|
+
},
|
1111
|
+
prompt: (promptProps, callback) => {
|
1112
|
+
this.promptManager.prompt(promptProps, callback);
|
1113
|
+
}
|
1114
|
+
};
|
1115
|
+
setGlobalMScene(this.mmlScene);
|
1116
|
+
registerCustomElementsToWindow(window);
|
1117
|
+
this.clickTrigger = MMLClickTrigger.init(document, this.mmlScene);
|
1118
|
+
if (this.debug) {
|
1119
|
+
console.log(this.clickTrigger);
|
1120
|
+
}
|
1121
|
+
for (const address of documentAddresses) {
|
1122
|
+
const frameElement = document.createElement("m-frame");
|
1123
|
+
frameElement.setAttribute("src", address);
|
1124
|
+
document.body.appendChild(frameElement);
|
1125
|
+
}
|
1126
|
+
}
|
1127
|
+
};
|
1128
|
+
|
1129
|
+
// src/rendering/composer.ts
|
1130
|
+
import {
|
1131
|
+
EffectComposer,
|
1132
|
+
RenderPass,
|
1133
|
+
EffectPass,
|
1134
|
+
FXAAEffect,
|
1135
|
+
ShaderPass,
|
1136
|
+
BloomEffect
|
1137
|
+
} from "postprocessing";
|
1138
|
+
import {
|
1139
|
+
ACESFilmicToneMapping,
|
1140
|
+
PCFSoftShadowMap,
|
1141
|
+
Vector2 as Vector22,
|
1142
|
+
WebGLRenderer as WebGLRenderer2
|
1143
|
+
} from "three";
|
1144
|
+
|
1145
|
+
// src/rendering/post-effects/gauss-grain.ts
|
1146
|
+
import { ShaderMaterial, Uniform, Vector2 } from "three";
|
1147
|
+
|
1148
|
+
// src/rendering/shaders/vertex-shader.ts
|
1149
|
+
var vertexShader = (
|
1150
|
+
/* glsl */
|
1151
|
+
`
|
1152
|
+
precision highp float;
|
1153
|
+
|
1154
|
+
out vec2 vUv;
|
1155
|
+
void main() {
|
1156
|
+
vUv = uv;
|
1157
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
1158
|
+
}
|
1159
|
+
`
|
1160
|
+
);
|
1161
|
+
|
1162
|
+
// src/rendering/post-effects/gauss-grain.ts
|
1163
|
+
var GaussGrainEffect = new ShaderMaterial({
|
1164
|
+
uniforms: {
|
1165
|
+
tDiffuse: new Uniform(null),
|
1166
|
+
resolution: new Uniform(new Vector2()),
|
1167
|
+
time: new Uniform(0),
|
1168
|
+
amount: new Uniform(0),
|
1169
|
+
alpha: new Uniform(0)
|
1170
|
+
},
|
1171
|
+
vertexShader,
|
1172
|
+
fragmentShader: (
|
1173
|
+
/* glsl */
|
1174
|
+
`
|
1175
|
+
precision highp float;
|
1176
|
+
in vec2 vUv;
|
1177
|
+
|
1178
|
+
uniform sampler2D tDiffuse;
|
1179
|
+
uniform vec2 resolution;
|
1180
|
+
uniform float time;
|
1181
|
+
uniform float amount;
|
1182
|
+
uniform float alpha;
|
1183
|
+
|
1184
|
+
const float PI = acos(-1.0);
|
1185
|
+
const float TAU = PI * 2.0;
|
1186
|
+
const float SQRTAU = sqrt(TAU);
|
1187
|
+
|
1188
|
+
float gaussian(float z, float u, float o) {
|
1189
|
+
return (
|
1190
|
+
(1.0 / (o * SQRTAU)) *
|
1191
|
+
(exp(-(((z - u) * (z - u)) / (2.0 * (o * o)))))
|
1192
|
+
);
|
1193
|
+
}
|
1194
|
+
|
1195
|
+
vec3 gaussgrain() {
|
1196
|
+
vec2 ps = vec2(1.01) / resolution.xy;
|
1197
|
+
vec2 uv = gl_FragCoord.xy * ps;
|
1198
|
+
float t = time;
|
1199
|
+
float seed = dot(uv, vec2(12.9898, 78.233));
|
1200
|
+
float noise = fract(sin(seed) * 43758.5453123 + t);
|
1201
|
+
noise = gaussian(noise, 0.0, 0.5);
|
1202
|
+
return vec3(noise);
|
1203
|
+
}
|
1204
|
+
|
1205
|
+
void main(void) {
|
1206
|
+
vec2 uv = vUv;
|
1207
|
+
vec4 originalColor = texture(tDiffuse, uv);
|
1208
|
+
vec3 grain = gaussgrain();
|
1209
|
+
vec3 col = originalColor.rgb + (grain * amount);
|
1210
|
+
gl_FragColor = vec4(clamp(col, 0.0, 1.0), alpha);
|
1211
|
+
}
|
1212
|
+
`
|
1213
|
+
)
|
1214
|
+
});
|
1215
|
+
|
1216
|
+
// src/rendering/composer.ts
|
1217
|
+
var Composer = class {
|
1218
|
+
constructor(scene, camera) {
|
1219
|
+
__publicField(this, "width", window.innerWidth);
|
1220
|
+
__publicField(this, "height", window.innerHeight);
|
1221
|
+
__publicField(this, "resolution", new Vector22(this.width, this.height));
|
1222
|
+
__publicField(this, "scene");
|
1223
|
+
__publicField(this, "camera");
|
1224
|
+
__publicField(this, "renderer");
|
1225
|
+
__publicField(this, "composer");
|
1226
|
+
__publicField(this, "renderPass");
|
1227
|
+
__publicField(this, "fxaaEffect");
|
1228
|
+
__publicField(this, "fxaaPass");
|
1229
|
+
__publicField(this, "bloomEffect");
|
1230
|
+
__publicField(this, "bloomPass");
|
1231
|
+
__publicField(this, "gaussGrainEffect", GaussGrainEffect);
|
1232
|
+
__publicField(this, "gaussGrainPass");
|
1233
|
+
this.scene = scene;
|
1234
|
+
this.camera = camera;
|
1235
|
+
this.renderer = new WebGLRenderer2({
|
1236
|
+
powerPreference: "high-performance",
|
1237
|
+
antialias: false,
|
1238
|
+
stencil: false,
|
1239
|
+
depth: false
|
1240
|
+
});
|
1241
|
+
this.renderer.setSize(this.width, this.height);
|
1242
|
+
this.renderer.shadowMap.enabled = true;
|
1243
|
+
this.renderer.shadowMap.type = PCFSoftShadowMap;
|
1244
|
+
this.renderer.toneMapping = ACESFilmicToneMapping;
|
1245
|
+
this.renderer.toneMappingExposure = 0.5;
|
1246
|
+
document.body.appendChild(this.renderer.domElement);
|
1247
|
+
this.composer = new EffectComposer(this.renderer);
|
1248
|
+
this.renderPass = new RenderPass(this.scene, this.camera);
|
1249
|
+
this.fxaaEffect = new FXAAEffect();
|
1250
|
+
this.fxaaPass = new EffectPass(this.camera, this.fxaaEffect);
|
1251
|
+
this.bloomEffect = new BloomEffect();
|
1252
|
+
this.bloomPass = new EffectPass(this.camera, this.bloomEffect);
|
1253
|
+
this.gaussGrainPass = new ShaderPass(this.gaussGrainEffect, "tDiffuse");
|
1254
|
+
this.composer.addPass(this.renderPass);
|
1255
|
+
this.composer.addPass(this.fxaaPass);
|
1256
|
+
this.composer.addPass(this.bloomPass);
|
1257
|
+
this.composer.addPass(this.gaussGrainPass);
|
1258
|
+
window.addEventListener("resize", () => {
|
1259
|
+
this.updateProjection();
|
1260
|
+
});
|
1261
|
+
this.updateProjection();
|
1262
|
+
}
|
1263
|
+
updateProjection() {
|
1264
|
+
this.width = window.innerWidth;
|
1265
|
+
this.height = innerHeight;
|
1266
|
+
this.resolution = new Vector22(this.width, this.height);
|
1267
|
+
if (this.composer)
|
1268
|
+
this.composer.setSize(this.width, this.height);
|
1269
|
+
if (this.fxaaPass)
|
1270
|
+
this.fxaaPass.setSize(this.width, this.height);
|
1271
|
+
if (this.renderPass)
|
1272
|
+
this.renderPass.setSize(this.width, this.height);
|
1273
|
+
this.renderer.setSize(this.width, this.height);
|
1274
|
+
}
|
1275
|
+
render(time) {
|
1276
|
+
this.composer.render();
|
1277
|
+
this.gaussGrainEffect.uniforms.resolution.value = this.resolution;
|
1278
|
+
this.gaussGrainEffect.uniforms.time.value = time;
|
1279
|
+
this.gaussGrainEffect.uniforms.alpha.value = 1;
|
1280
|
+
this.gaussGrainEffect.uniforms.amount.value = 0.035;
|
1281
|
+
this.bloomEffect.intensity = 1;
|
1282
|
+
}
|
1283
|
+
};
|
1284
|
+
|
1285
|
+
// src/time/TimeManager.ts
|
1286
|
+
import { Clock } from "three";
|
1287
|
+
var TimeManager = class {
|
1288
|
+
constructor() {
|
1289
|
+
__publicField(this, "clock", new Clock());
|
1290
|
+
__publicField(this, "roundMagnitude", 2e5);
|
1291
|
+
__publicField(this, "maxAverageFrames", 300);
|
1292
|
+
__publicField(this, "deltaTimes", []);
|
1293
|
+
__publicField(this, "targetAverageDeltaTime", 0);
|
1294
|
+
__publicField(this, "lerpedAverageMagDelta", 0);
|
1295
|
+
__publicField(this, "fpsUpdateTime", 0);
|
1296
|
+
__publicField(this, "framesSinceLastFPSUpdate", 0);
|
1297
|
+
__publicField(this, "time", 0);
|
1298
|
+
__publicField(this, "deltaTime", 0);
|
1299
|
+
__publicField(this, "rawDeltaTime", 0);
|
1300
|
+
__publicField(this, "frame", 0);
|
1301
|
+
__publicField(this, "fps", 0);
|
1302
|
+
}
|
1303
|
+
update() {
|
1304
|
+
this.rawDeltaTime = this.clock.getDelta();
|
1305
|
+
this.frame++;
|
1306
|
+
this.time += this.rawDeltaTime;
|
1307
|
+
this.deltaTimes.push(this.rawDeltaTime);
|
1308
|
+
if (this.deltaTimes.length > this.maxAverageFrames) {
|
1309
|
+
this.deltaTimes.shift();
|
1310
|
+
}
|
1311
|
+
this.targetAverageDeltaTime = this.deltaTimes.reduce((prev, curr) => prev + curr, 0) / this.deltaTimes.length;
|
1312
|
+
this.lerpedAverageMagDelta += ease(
|
1313
|
+
this.targetAverageDeltaTime * this.roundMagnitude,
|
1314
|
+
this.lerpedAverageMagDelta,
|
1315
|
+
0.12
|
1316
|
+
);
|
1317
|
+
const revertMagnitude = this.lerpedAverageMagDelta / this.roundMagnitude;
|
1318
|
+
const smoothDT = Math.round(revertMagnitude * this.roundMagnitude) / this.roundMagnitude;
|
1319
|
+
this.deltaTime = smoothDT > this.rawDeltaTime * 1.75 ? this.rawDeltaTime : smoothDT;
|
1320
|
+
this.framesSinceLastFPSUpdate++;
|
1321
|
+
if (this.framesSinceLastFPSUpdate >= this.maxAverageFrames) {
|
1322
|
+
this.fps = Math.round(this.framesSinceLastFPSUpdate / (this.time - this.fpsUpdateTime) * 100) / 100;
|
1323
|
+
this.fpsUpdateTime = this.time;
|
1324
|
+
this.framesSinceLastFPSUpdate = 0;
|
1325
|
+
}
|
1326
|
+
}
|
1327
|
+
};
|
1328
|
+
|
1329
|
+
// src/collisions/CollisionsManager.ts
|
1330
|
+
import {
|
1331
|
+
MMLCollisionTrigger,
|
1332
|
+
getRelativePositionAndRotationRelativeToObject
|
1333
|
+
} from "mml-web";
|
1334
|
+
import {
|
1335
|
+
Color as Color3,
|
1336
|
+
Euler,
|
1337
|
+
FrontSide,
|
1338
|
+
Mesh as Mesh2,
|
1339
|
+
MeshStandardMaterial as MeshStandardMaterial2,
|
1340
|
+
Vector3 as Vector37
|
1341
|
+
} from "three";
|
1342
|
+
import * as BufferGeometryUtils from "three/examples/jsm/utils/BufferGeometryUtils.js";
|
1343
|
+
import { MeshBVH, MeshBVHVisualizer } from "three-mesh-bvh";
|
1344
|
+
var CollisionsManager = class {
|
1345
|
+
constructor(scene) {
|
1346
|
+
__publicField(this, "debug", false);
|
1347
|
+
__publicField(this, "scene");
|
1348
|
+
__publicField(this, "tempVector", new Vector37());
|
1349
|
+
__publicField(this, "tempVector2", new Vector37());
|
1350
|
+
__publicField(this, "collisionMeshState", /* @__PURE__ */ new Map());
|
1351
|
+
__publicField(this, "collisionTrigger");
|
1352
|
+
this.scene = scene;
|
1353
|
+
this.collisionTrigger = MMLCollisionTrigger.init();
|
1354
|
+
}
|
1355
|
+
createCollisionMeshState(group) {
|
1356
|
+
const geometries = [];
|
1357
|
+
group.traverse((child) => {
|
1358
|
+
if (child.type === "Mesh") {
|
1359
|
+
const mesh = child;
|
1360
|
+
mesh.localToWorld(new Vector37());
|
1361
|
+
mesh.updateMatrixWorld();
|
1362
|
+
const clonedGeometry = mesh.geometry.clone();
|
1363
|
+
clonedGeometry.applyMatrix4(mesh.matrixWorld);
|
1364
|
+
for (const key in clonedGeometry.attributes) {
|
1365
|
+
if (key !== "position") {
|
1366
|
+
clonedGeometry.deleteAttribute(key);
|
1367
|
+
}
|
1368
|
+
}
|
1369
|
+
if (clonedGeometry.index) {
|
1370
|
+
geometries.push(clonedGeometry.toNonIndexed());
|
1371
|
+
} else {
|
1372
|
+
geometries.push(clonedGeometry);
|
1373
|
+
}
|
1374
|
+
}
|
1375
|
+
});
|
1376
|
+
const newBufferGeometry = BufferGeometryUtils.mergeGeometries(geometries);
|
1377
|
+
const meshBVH = new MeshBVH(newBufferGeometry);
|
1378
|
+
if (!this.debug) {
|
1379
|
+
return { source: group, visualizer: null, meshBVH };
|
1380
|
+
}
|
1381
|
+
const mergedMesh = new Mesh2(
|
1382
|
+
newBufferGeometry,
|
1383
|
+
new MeshStandardMaterial2({ color: 16711680, side: FrontSide, wireframe: true })
|
1384
|
+
);
|
1385
|
+
mergedMesh.geometry.boundsTree = meshBVH;
|
1386
|
+
const visualizer = new MeshBVHVisualizer(mergedMesh, 3);
|
1387
|
+
visualizer.edgeMaterial.color = new Color3(255);
|
1388
|
+
visualizer.update();
|
1389
|
+
return { source: group, visualizer, meshBVH };
|
1390
|
+
}
|
1391
|
+
addMeshesGroup(group, mElement) {
|
1392
|
+
if (mElement) {
|
1393
|
+
this.collisionTrigger.addCollider(group, mElement);
|
1394
|
+
}
|
1395
|
+
const meshState = this.createCollisionMeshState(group);
|
1396
|
+
if (meshState.visualizer) {
|
1397
|
+
this.scene.add(meshState.visualizer);
|
1398
|
+
}
|
1399
|
+
this.collisionMeshState.set(group, meshState);
|
1400
|
+
}
|
1401
|
+
updateMeshesGroup(group) {
|
1402
|
+
const meshState = this.collisionMeshState.get(group);
|
1403
|
+
if (meshState) {
|
1404
|
+
const newMeshState = this.createCollisionMeshState(group);
|
1405
|
+
if (meshState.visualizer) {
|
1406
|
+
this.scene.remove(meshState.visualizer);
|
1407
|
+
}
|
1408
|
+
if (newMeshState.visualizer) {
|
1409
|
+
this.scene.add(newMeshState.visualizer);
|
1410
|
+
}
|
1411
|
+
this.collisionMeshState.set(group, newMeshState);
|
1412
|
+
}
|
1413
|
+
}
|
1414
|
+
removeMeshesGroup(group) {
|
1415
|
+
this.collisionTrigger.removeCollider(group);
|
1416
|
+
const meshState = this.collisionMeshState.get(group);
|
1417
|
+
if (meshState) {
|
1418
|
+
if (meshState.visualizer) {
|
1419
|
+
this.scene.remove(meshState.visualizer);
|
1420
|
+
}
|
1421
|
+
this.collisionMeshState.delete(group);
|
1422
|
+
}
|
1423
|
+
}
|
1424
|
+
applyCollider(tempSegment, radius, boundingBox, meshState) {
|
1425
|
+
let collisionPosition = null;
|
1426
|
+
meshState.meshBVH.shapecast({
|
1427
|
+
intersectsBounds: (box) => box.intersectsBox(boundingBox),
|
1428
|
+
intersectsTriangle: (tri) => {
|
1429
|
+
const triPoint = this.tempVector;
|
1430
|
+
const capsulePoint = this.tempVector2;
|
1431
|
+
const distance = tri.closestPointToSegment(tempSegment, triPoint, capsulePoint);
|
1432
|
+
if (distance < radius) {
|
1433
|
+
const depth = radius - distance;
|
1434
|
+
collisionPosition = new Vector37().copy(capsulePoint);
|
1435
|
+
const direction = capsulePoint.sub(triPoint).normalize();
|
1436
|
+
tempSegment.start.addScaledVector(direction, depth);
|
1437
|
+
tempSegment.end.addScaledVector(direction, depth);
|
1438
|
+
}
|
1439
|
+
}
|
1440
|
+
});
|
1441
|
+
return collisionPosition;
|
1442
|
+
}
|
1443
|
+
applyColliders(tempSegment, radius, boundingBox) {
|
1444
|
+
let collidedElements = null;
|
1445
|
+
for (const meshState of this.collisionMeshState.values()) {
|
1446
|
+
const collisionPosition = this.applyCollider(tempSegment, radius, boundingBox, meshState);
|
1447
|
+
if (collisionPosition) {
|
1448
|
+
if (collidedElements === null) {
|
1449
|
+
collidedElements = /* @__PURE__ */ new Map();
|
1450
|
+
}
|
1451
|
+
const relativePosition = getRelativePositionAndRotationRelativeToObject(
|
1452
|
+
{
|
1453
|
+
position: collisionPosition,
|
1454
|
+
rotation: new Euler()
|
1455
|
+
},
|
1456
|
+
meshState.source
|
1457
|
+
);
|
1458
|
+
collidedElements.set(meshState.source, {
|
1459
|
+
position: relativePosition.position
|
1460
|
+
});
|
1461
|
+
}
|
1462
|
+
}
|
1463
|
+
this.collisionTrigger.setCurrentCollisions(collidedElements);
|
1464
|
+
}
|
1465
|
+
};
|
1466
|
+
export {
|
1467
|
+
AnimationState,
|
1468
|
+
CameraManager,
|
1469
|
+
CharacterManager,
|
1470
|
+
CollisionsManager,
|
1471
|
+
Composer,
|
1472
|
+
KeyInputManager,
|
1473
|
+
MMLCompositionScene,
|
1474
|
+
TimeManager
|
1475
|
+
};
|
1476
|
+
//# sourceMappingURL=index.js.map
|