@mml-io/3d-web-client-core 0.0.0-experimental-751c031-20230804
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/camera/CameraManager.d.ts +37 -0
- package/build/character/Character.d.ts +33 -0
- package/build/character/CharacterManager.d.ts +31 -0
- package/build/character/CharacterMaterial.d.ts +12 -0
- package/build/character/CharacterModel.d.ts +23 -0
- package/build/character/CharacterState.d.ts +21 -0
- package/build/character/LocalController.d.ts +64 -0
- package/build/character/ModelLoader.d.ts +14 -0
- package/build/character/RemoteController.d.ts +18 -0
- package/build/collisions/CollisionsManager.d.ts +25 -0
- package/build/helpers/math-helpers.d.ts +6 -0
- package/build/index.d.ts +9 -0
- package/build/index.js +2544 -0
- package/build/index.js.map +7 -0
- package/build/input/KeyInputManager.d.ts +18 -0
- package/build/mml/MMLCompositionScene.d.ts +18 -0
- package/build/rendering/composer.d.ts +35 -0
- package/build/rendering/post-effects/bright-contrast-sat.d.ts +2 -0
- package/build/rendering/post-effects/gauss-grain.d.ts +2 -0
- package/build/rendering/shaders/bayer-dither.d.ts +1 -0
- package/build/rendering/shaders/shader-helpers.d.ts +4 -0
- package/build/rendering/shaders/vertex-shader.d.ts +1 -0
- package/build/time/TimeManager.d.ts +18 -0
- package/build/tweakpane/TweakPane.d.ts +30 -0
- package/build/tweakpane/characterSettings.d.ts +89 -0
- package/build/tweakpane/composerSettings.d.ts +234 -0
- package/build/tweakpane/tweakPaneActivity.d.ts +2 -0
- package/package.json +28 -0
package/build/index.js
ADDED
@@ -0,0 +1,2544 @@
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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// src/camera/CameraManager.ts
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import { PerspectiveCamera, Raycaster, Vector3 as Vector32 } from "three";
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// src/helpers/math-helpers.ts
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import { Vector3 } from "three";
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var getSpawnPositionInsideCircle = (radius, positions, id, yPos = 0) => {
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if (id > 0)
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id += 3;
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const goldenAngle = Math.PI * (3 - Math.sqrt(5));
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const theta = id * goldenAngle;
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const scale = id / positions;
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const scaledRadius = scale * radius;
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const x = Math.cos(theta) * scaledRadius;
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const z = Math.sin(theta) * scaledRadius;
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return new Vector3(x, yPos, z);
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};
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var round = (n, digits) => {
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return Number(n.toFixed(digits));
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};
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var ease = (target, n, factor) => {
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return round((target - n) * factor, 5);
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};
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function clamp(value, min, max) {
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return Math.min(Math.max(value, min), max);
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}
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var remap = (value, minValue, maxValue, minScaledValue, maxScaledValue) => {
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return minScaledValue + (maxScaledValue - minScaledValue) * (value - minValue) / (maxValue - minValue);
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};
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// src/tweakpane/tweakPaneActivity.ts
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var isTweakpaneActive = false;
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function setTweakpaneActive(status) {
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isTweakpaneActive = status;
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}
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function getTweakpaneActive() {
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return isTweakpaneActive;
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}
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// src/camera/CameraManager.ts
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var CameraManager = class {
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constructor(collisionsManager) {
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this.collisionsManager = collisionsManager;
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__publicField(this, "camera");
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__publicField(this, "initialDistance", 2.5);
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__publicField(this, "minDistance", 0.1);
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__publicField(this, "maxDistance", 6);
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__publicField(this, "initialFOV", 80);
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__publicField(this, "fov", this.initialFOV);
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__publicField(this, "minFOV", 63);
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__publicField(this, "maxFOV", 85);
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__publicField(this, "targetFOV", this.initialFOV);
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__publicField(this, "minPolarAngle", Math.PI * 0.25);
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__publicField(this, "maxPolarAngle", Math.PI * 0.95);
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__publicField(this, "dampingFactor", 0.091);
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__publicField(this, "targetDistance", this.initialDistance);
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__publicField(this, "distance", this.initialDistance);
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__publicField(this, "targetPhi", Math.PI / 2);
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__publicField(this, "phi", Math.PI / 2);
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__publicField(this, "targetTheta", -Math.PI / 2);
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__publicField(this, "theta", -Math.PI / 2);
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__publicField(this, "dragging", false);
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__publicField(this, "target", new Vector32(0, 1.55, 0));
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__publicField(this, "hadTarget", false);
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__publicField(this, "rayCaster");
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this.camera = new PerspectiveCamera(this.fov, window.innerWidth / window.innerHeight, 0.1, 400);
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this.camera.position.set(0, 1.4, -this.initialDistance);
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this.rayCaster = new Raycaster();
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document.addEventListener("mousedown", this.onMouseDown.bind(this));
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document.addEventListener("mouseup", this.onMouseUp.bind(this));
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document.addEventListener("mousemove", this.onMouseMove.bind(this));
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document.addEventListener("wheel", this.onMouseWheel.bind(this));
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window.addEventListener("resize", this.onResize.bind(this));
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}
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onResize() {
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const width = window.innerWidth;
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const height = window.innerHeight;
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this.camera.aspect = width / height;
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this.camera.updateProjectionMatrix();
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}
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onMouseDown(_event) {
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this.dragging = true;
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}
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onMouseUp(_event) {
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this.dragging = false;
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}
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onMouseMove(event) {
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if (!this.dragging || getTweakpaneActive() === true)
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return;
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if (this.targetTheta === null || this.targetPhi === null)
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return;
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this.targetTheta += event.movementX * 0.01;
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this.targetPhi -= event.movementY * 0.01;
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this.targetPhi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this.targetPhi));
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}
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onMouseWheel(event) {
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const scrollAmount = event.deltaY * 1e-3;
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this.targetDistance += scrollAmount;
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this.targetDistance = Math.max(
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this.minDistance,
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Math.min(this.maxDistance, this.targetDistance)
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);
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}
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setTarget(target) {
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this.target.copy(target);
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if (!this.hadTarget) {
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this.hadTarget = true;
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this.reverseUpdateFromPositions();
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}
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}
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reverseUpdateFromPositions() {
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if (this.phi === null || this.theta == null)
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return;
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const dx = this.camera.position.x - this.target.x;
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const dy = this.camera.position.y - this.target.y;
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const dz = this.camera.position.z - this.target.z;
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this.targetDistance = Math.sqrt(dx * dx + dy * dy + dz * dz);
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this.targetTheta = (this.theta + 2 * Math.PI) % (2 * Math.PI);
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this.targetPhi = Math.max(0, Math.min(Math.PI, this.phi));
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this.phi = this.targetPhi;
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this.theta = this.targetTheta;
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this.distance = this.targetDistance;
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}
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adjustCameraPosition() {
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this.rayCaster.set(
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this.camera.position,
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this.target.clone().sub(this.camera.position).normalize()
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);
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const minimumDistance = this.collisionsManager.raycastFirstDistance(this.rayCaster.ray);
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const cameraToPlayerDistance = this.camera.position.distanceTo(this.target);
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if (minimumDistance !== null && minimumDistance <= cameraToPlayerDistance) {
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this.targetDistance = cameraToPlayerDistance - minimumDistance;
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this.distance = this.targetDistance;
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}
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}
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update() {
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if (this.target === null)
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return;
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if (this.phi !== null && this.targetPhi !== null && this.theta !== null && this.targetTheta !== null) {
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this.distance += (this.targetDistance - this.distance) * this.dampingFactor * 0.21;
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this.phi += (this.targetPhi - this.phi) * this.dampingFactor;
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this.theta += (this.targetTheta - this.theta) * this.dampingFactor;
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const x = this.target.x + this.distance * Math.sin(this.phi) * Math.cos(this.theta);
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const y = this.target.y + this.distance * Math.cos(this.phi);
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const z = this.target.z + this.distance * Math.sin(this.phi) * Math.sin(this.theta);
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this.targetFOV = remap(
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this.targetDistance,
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this.minDistance,
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this.maxDistance,
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this.minFOV,
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this.maxFOV
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);
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this.fov += ease(this.targetFOV, this.fov, 0.07);
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this.camera.fov = this.fov;
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this.camera.updateProjectionMatrix();
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this.camera.updateMatrixWorld();
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this.camera.position.set(x, clamp(y, 0.1, Infinity), z);
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this.adjustCameraPosition();
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this.camera.lookAt(this.target);
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}
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}
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};
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// src/character/Character.ts
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import { Color as Color2, Vector3 as Vector34 } from "three";
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// src/character/CharacterModel.ts
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import {
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AnimationClip as AnimationClip2,
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AnimationMixer,
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LoopRepeat,
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MeshStandardMaterial,
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Object3D as Object3D2
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} from "three";
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// src/character/CharacterMaterial.ts
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import { Color, MeshPhysicalMaterial, UniformsUtils } from "three";
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// src/rendering/shaders/bayer-dither.ts
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var bayerDither = (
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/* glsl */
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`
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const mat4 bayertl = mat4(
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0.0 / 64.0, 32.0 / 64.0, 8.0 / 64.0, 40.0 / 64.0,
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48.0 / 64.0, 16.0 / 64.0, 56.0 / 64.0, 24.0 / 64.0,
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12.0 / 64.0, 44.0 / 64.0, 4.0 / 64.0, 36.0 / 64.0,
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60.0 / 64.0, 28.0 / 64.0, 52.0 / 64.0, 20.0 / 64.0
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);
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const mat4 bayertr = mat4(
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2.0 / 64.0, 34.0 / 64.0, 10.0 / 64.0, 42.0 / 64.0,
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50.0 / 64.0, 18.0 / 64.0, 58.0 / 64.0, 26.0 / 64.0,
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14.0 / 64.0, 46.0 / 64.0, 6.0 / 64.0, 38.0 / 64.0,
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62.0 / 64.0, 30.0 / 64.0, 54.0 / 64.0, 22.0 / 64.0
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);
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const mat4 bayerbl = mat4(
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3.0 / 64.0, 35.0 / 64.0, 11.0 / 64.0, 43.0 / 64.0,
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51.0 / 64.0, 19.0 / 64.0, 59.0 / 64.0, 27.0 / 64.0,
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15.0 / 64.0, 47.0 / 64.0, 7.0 / 64.0, 39.0 / 64.0,
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63.0 / 64.0, 31.0 / 64.0, 55.0 / 64.0, 23.0 / 64.0
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);
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const mat4 bayerbr = mat4(
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1.0 / 64.0, 33.0 / 64.0, 9.0 / 64.0, 41.0 / 64.0,
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49.0 / 64.0, 17.0 / 64.0, 57.0 / 64.0, 25.0 / 64.0,
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13.0 / 64.0, 45.0 / 64.0, 5.0 / 64.0, 37.0 / 64.0,
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61.0 / 64.0, 29.0 / 64.0, 53.0 / 64.0, 21.0 / 64.0
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);
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float bayerDither(mat4 m, ivec2 p) {
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if (p.y == 0) {
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if (p.x == 0) { return m[0][0]; }
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else if (p.x == 1) { return m[1][0]; }
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else if (p.x == 2) { return m[2][0]; }
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else { return m[3][0]; }
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} else if (p.y == 1) {
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if (p.x == 0) { return m[0][1]; }
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else if (p.x == 1) { return m[1][1]; }
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else if (p.x == 2) { return m[2][1]; }
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else { return m[3][1]; }
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} else if (p.y == 2) {
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if (p.x == 0) { return m[0][1]; }
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else if (p.x == 1) { return m[1][2]; }
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else if (p.x == 2) { return m[2][2]; }
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else { return m[3][2]; }
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} else {
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if (p.x == 0) { return m[0][3]; }
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else if (p.x == 1) { return m[1][3]; }
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else if (p.x == 2) { return m[2][3]; }
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else { return m[3][3]; }
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}
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}
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`
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);
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// src/rendering/shaders/shader-helpers.ts
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function injectBeforeMain(shaderSource, codeToInject) {
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return shaderSource.replace(
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"void main() {",
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`
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${codeToInject}
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void main() {`
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);
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}
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function injectInsideMain(shaderSource, codeToInject) {
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return shaderSource.replace(
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256
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"void main() {",
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`void main() {
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${codeToInject}
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`
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);
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}
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function injectBefore(shaderSource, before, codeToInject) {
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return shaderSource.replace(
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before,
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`
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${codeToInject}
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${before}
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`
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);
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}
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// src/tweakpane/characterSettings.ts
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var characterValues = {
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material: {
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transmission: 1,
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279
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metalness: 0.8,
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roughness: 0.12,
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ior: 1.5,
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thickness: 0.1,
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specularColor: { r: 1, g: 1, b: 1 },
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specularIntensity: 0.1,
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emissive: { r: 1, g: 1, b: 1 },
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emissiveIntensity: 0.1,
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envMapIntensity: 1,
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sheenColor: { r: 1, g: 1, b: 1 },
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sheen: 0.5,
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290
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clearcoat: 0,
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291
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clearcoatRoughness: 0
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}
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};
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var characterOptions = {
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material: {
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296
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transmission: { min: 0.01, max: 3, step: 0.01 },
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297
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metalness: { min: 0, max: 1, step: 0.01 },
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298
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roughness: { min: 0, max: 1, step: 0.01 },
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299
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ior: { min: 0, max: 5, step: 0.01 },
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300
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thickness: { min: 0, max: 1, step: 0.01 },
|
301
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specularIntensity: { min: 0, max: 1, step: 0.01 },
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302
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emissiveIntensity: { min: 0, max: 1, step: 0.01 },
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303
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envMapIntensity: { min: 0, max: 1, step: 0.01 },
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304
|
+
sheen: { min: 0, max: 1, step: 0.01 },
|
305
|
+
clearcoat: { min: 0, max: 1, step: 0.01 },
|
306
|
+
clearcoatRoughness: { min: 0, max: 1, step: 0.01 }
|
307
|
+
}
|
308
|
+
};
|
309
|
+
|
310
|
+
// src/character/CharacterMaterial.ts
|
311
|
+
var CharacterMaterial = class extends MeshPhysicalMaterial {
|
312
|
+
constructor() {
|
313
|
+
super();
|
314
|
+
__publicField(this, "uniforms", {});
|
315
|
+
__publicField(this, "colorsCube216", []);
|
316
|
+
this.color = new Color(16777215);
|
317
|
+
this.transmission = characterValues.material.transmission;
|
318
|
+
this.metalness = characterValues.material.metalness;
|
319
|
+
this.roughness = characterValues.material.roughness;
|
320
|
+
this.ior = characterValues.material.ior;
|
321
|
+
this.thickness = characterValues.material.thickness;
|
322
|
+
this.specularColor = new Color().setRGB(
|
323
|
+
characterValues.material.specularColor.r,
|
324
|
+
characterValues.material.specularColor.g,
|
325
|
+
characterValues.material.specularColor.b
|
326
|
+
);
|
327
|
+
this.specularIntensity = characterValues.material.specularIntensity;
|
328
|
+
this.emissive = new Color().setRGB(
|
329
|
+
characterValues.material.emissive.r,
|
330
|
+
characterValues.material.emissive.g,
|
331
|
+
characterValues.material.emissive.b
|
332
|
+
);
|
333
|
+
this.emissiveIntensity = characterValues.material.emissiveIntensity;
|
334
|
+
this.envMapIntensity = characterValues.material.envMapIntensity;
|
335
|
+
this.sheenColor = new Color().setRGB(
|
336
|
+
characterValues.material.sheenColor.r,
|
337
|
+
characterValues.material.sheenColor.g,
|
338
|
+
characterValues.material.sheenColor.b
|
339
|
+
);
|
340
|
+
this.sheen = characterValues.material.sheen;
|
341
|
+
this.clearcoat = characterValues.material.clearcoat;
|
342
|
+
this.clearcoatRoughness = characterValues.material.clearcoatRoughness;
|
343
|
+
this.onBeforeCompile = (shader) => {
|
344
|
+
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
345
|
+
this.uniforms.nearClip = { value: 0.01 };
|
346
|
+
this.uniforms.farClip = { value: 1e3 };
|
347
|
+
this.uniforms.ditheringNear = { value: 0.25 };
|
348
|
+
this.uniforms.ditheringRange = { value: 0.5 };
|
349
|
+
this.uniforms.time = { value: 0 };
|
350
|
+
this.uniforms.diffuseRandomColor = { value: new Color() };
|
351
|
+
shader.uniforms = this.uniforms;
|
352
|
+
shader.vertexShader = injectBeforeMain(shader.vertexShader, "varying vec2 vUv;");
|
353
|
+
shader.vertexShader = injectInsideMain(shader.vertexShader, "vUv = uv;");
|
354
|
+
shader.fragmentShader = injectBeforeMain(
|
355
|
+
shader.fragmentShader,
|
356
|
+
/* glsl */
|
357
|
+
`
|
358
|
+
//#define showPattern
|
359
|
+
varying vec2 vUv;
|
360
|
+
uniform float nearClip;
|
361
|
+
uniform float farClip;
|
362
|
+
uniform float ditheringNear;
|
363
|
+
uniform float ditheringRange;
|
364
|
+
uniform float time;
|
365
|
+
uniform vec3 diffuseRandomColor;
|
366
|
+
${bayerDither}
|
367
|
+
|
368
|
+
#ifdef showPattern
|
369
|
+
vec2 rand2(vec2 p) {
|
370
|
+
return fract(vec2(sin(p.x * 591.32 + p.y * 154.077), cos(p.x * 391.32 + p.y * 49.077)));
|
371
|
+
}
|
372
|
+
float voronoi(in vec2 x) {
|
373
|
+
vec2 p = floor(x);
|
374
|
+
vec2 f = fract(x);
|
375
|
+
float minDistance = 1.0;
|
376
|
+
for(int j = -1; j <= 1; j ++)
|
377
|
+
for(int i = -1; i <= 1; i ++) {
|
378
|
+
vec2 b = vec2(i, j);
|
379
|
+
vec2 rand = 0.5 + 0.5 * sin(time * 1.5 + 12.0 * rand2(p + b));
|
380
|
+
vec2 r = vec2(b) - f + rand;
|
381
|
+
minDistance = min(minDistance, length(r));
|
382
|
+
}
|
383
|
+
return minDistance;
|
384
|
+
}
|
385
|
+
#endif
|
386
|
+
`
|
387
|
+
);
|
388
|
+
shader.fragmentShader = injectBefore(
|
389
|
+
shader.fragmentShader,
|
390
|
+
"#include <output_fragment>",
|
391
|
+
/* glsl */
|
392
|
+
`
|
393
|
+
float distance = length(vWorldPosition - cameraPosition);
|
394
|
+
float normalizedDistance = (distance - nearClip) / (farClip - nearClip);
|
395
|
+
ivec2 p = ivec2(mod(gl_FragCoord.xy, 8.0));
|
396
|
+
float d = 0.0;
|
397
|
+
if (p.x <= 3 && p.y <= 3) {
|
398
|
+
d = bayerDither(bayertl, p);
|
399
|
+
} else if (p.x > 3 && p.y <= 3) {
|
400
|
+
d = bayerDither(bayertr, p - ivec2(4, 0));
|
401
|
+
} else if (p.x <= 3 && p.y > 3) {
|
402
|
+
d = bayerDither(bayerbl, p - ivec2(0, 4));
|
403
|
+
} else if (p.x > 3 && p.y > 3) {
|
404
|
+
d = bayerDither(bayerbr, p - ivec2(4, 4));
|
405
|
+
}
|
406
|
+
if (distance <= ditheringNear + d * ditheringRange) discard;
|
407
|
+
|
408
|
+
vec2 uv = vUv;
|
409
|
+
float s = clamp(0.35 + 0.35 * sin(5.0 * -time + vUv.y * 600.0), 0.0, 1.0);
|
410
|
+
float scanLines = pow(s, 1.33);
|
411
|
+
|
412
|
+
outgoingLight *= diffuseRandomColor;
|
413
|
+
|
414
|
+
#ifdef showPattern
|
415
|
+
float val = pow(voronoi(uv * 8.0) * 1.2, 0.5);
|
416
|
+
float thickness = 1.0 / 500.0;
|
417
|
+
vec2 g = step(mod(uv, 0.015), vec2(thickness));
|
418
|
+
float a = 1.0 - clamp(val * (g.x + g.y), 0.0, 1.0);
|
419
|
+
vec3 grid = vec3(smoothstep(0.01, 0.0, a) * 1.15) * diffuseRandomColor;
|
420
|
+
outgoingLight += grid;
|
421
|
+
#endif
|
422
|
+
|
423
|
+
outgoingLight += smoothstep(0.1, 0.0, scanLines) * 0.1;
|
424
|
+
`
|
425
|
+
);
|
426
|
+
};
|
427
|
+
this.generateColorCube();
|
428
|
+
}
|
429
|
+
generateColorCube() {
|
430
|
+
const saturation = 0.4;
|
431
|
+
const lightness = 0.7;
|
432
|
+
const goldenRatioConjugate = 0.618033988749895;
|
433
|
+
let hue = 0;
|
434
|
+
for (let i = 0; i < 216; i++) {
|
435
|
+
const color = new Color();
|
436
|
+
color.setHSL(hue, saturation, lightness);
|
437
|
+
this.colorsCube216.push(color);
|
438
|
+
hue = (hue + goldenRatioConjugate) % 1;
|
439
|
+
}
|
440
|
+
}
|
441
|
+
update() {
|
442
|
+
this.transmission = characterValues.material.transmission;
|
443
|
+
this.metalness = characterValues.material.metalness;
|
444
|
+
this.roughness = characterValues.material.roughness;
|
445
|
+
this.ior = characterValues.material.ior;
|
446
|
+
this.thickness = characterValues.material.thickness;
|
447
|
+
this.specularColor = new Color().setRGB(
|
448
|
+
characterValues.material.specularColor.r,
|
449
|
+
characterValues.material.specularColor.g,
|
450
|
+
characterValues.material.specularColor.b
|
451
|
+
);
|
452
|
+
this.specularIntensity = characterValues.material.specularIntensity;
|
453
|
+
this.emissive = new Color().setRGB(
|
454
|
+
characterValues.material.emissive.r,
|
455
|
+
characterValues.material.emissive.g,
|
456
|
+
characterValues.material.emissive.b
|
457
|
+
);
|
458
|
+
this.emissiveIntensity = characterValues.material.emissiveIntensity;
|
459
|
+
this.envMapIntensity = characterValues.material.envMapIntensity;
|
460
|
+
this.sheenColor = new Color().setRGB(
|
461
|
+
characterValues.material.sheenColor.r,
|
462
|
+
characterValues.material.sheenColor.g,
|
463
|
+
characterValues.material.sheenColor.b
|
464
|
+
);
|
465
|
+
this.sheen = characterValues.material.sheen;
|
466
|
+
this.clearcoat = characterValues.material.clearcoat;
|
467
|
+
this.clearcoatRoughness = characterValues.material.clearcoatRoughness;
|
468
|
+
}
|
469
|
+
};
|
470
|
+
|
471
|
+
// src/character/CharacterState.ts
|
472
|
+
var AnimationState = /* @__PURE__ */ ((AnimationState2) => {
|
473
|
+
AnimationState2[AnimationState2["idle"] = 0] = "idle";
|
474
|
+
AnimationState2[AnimationState2["walking"] = 1] = "walking";
|
475
|
+
AnimationState2[AnimationState2["running"] = 2] = "running";
|
476
|
+
AnimationState2[AnimationState2["jumpToAir"] = 3] = "jumpToAir";
|
477
|
+
AnimationState2[AnimationState2["air"] = 4] = "air";
|
478
|
+
AnimationState2[AnimationState2["airToGround"] = 5] = "airToGround";
|
479
|
+
return AnimationState2;
|
480
|
+
})(AnimationState || {});
|
481
|
+
|
482
|
+
// src/character/ModelLoader.ts
|
483
|
+
import { LoadingManager } from "three";
|
484
|
+
import { GLTFLoader as ThreeGLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
485
|
+
var CachedGLTFLoader = class extends ThreeGLTFLoader {
|
486
|
+
constructor(manager) {
|
487
|
+
super(manager);
|
488
|
+
__publicField(this, "blobCache");
|
489
|
+
this.blobCache = /* @__PURE__ */ new Map();
|
490
|
+
}
|
491
|
+
setBlobUrl(originalUrl, blobUrl) {
|
492
|
+
this.blobCache.set(originalUrl, blobUrl);
|
493
|
+
}
|
494
|
+
getBlobUrl(originalUrl) {
|
495
|
+
return this.blobCache.get(originalUrl);
|
496
|
+
}
|
497
|
+
load(url, onLoad, onProgress, onError) {
|
498
|
+
const blobUrl = this.getBlobUrl(url);
|
499
|
+
if (blobUrl) {
|
500
|
+
console.log(`Loading cached ${url.split("/").pop()}`);
|
501
|
+
super.load(blobUrl, onLoad, onProgress, onError);
|
502
|
+
} else {
|
503
|
+
super.load(url, onLoad, onProgress, onError);
|
504
|
+
}
|
505
|
+
}
|
506
|
+
};
|
507
|
+
var LRUCache = class {
|
508
|
+
constructor(maxSize = 100) {
|
509
|
+
__publicField(this, "maxSize");
|
510
|
+
__publicField(this, "cache");
|
511
|
+
this.maxSize = maxSize;
|
512
|
+
this.cache = /* @__PURE__ */ new Map();
|
513
|
+
}
|
514
|
+
get(key) {
|
515
|
+
const item = this.cache.get(key);
|
516
|
+
if (item) {
|
517
|
+
this.cache.delete(key);
|
518
|
+
this.cache.set(key, item);
|
519
|
+
}
|
520
|
+
return item;
|
521
|
+
}
|
522
|
+
set(key, value) {
|
523
|
+
if (this.cache.size >= this.maxSize) {
|
524
|
+
const oldestKey = this.cache.keys().next().value;
|
525
|
+
this.cache.delete(oldestKey);
|
526
|
+
}
|
527
|
+
this.cache.set(key, value);
|
528
|
+
}
|
529
|
+
};
|
530
|
+
var _ModelLoader = class {
|
531
|
+
constructor(maxCacheSize = 100) {
|
532
|
+
__publicField(this, "loadingManager");
|
533
|
+
__publicField(this, "gltfLoader");
|
534
|
+
__publicField(this, "modelCache");
|
535
|
+
__publicField(this, "ongoingLoads", /* @__PURE__ */ new Map());
|
536
|
+
this.loadingManager = new LoadingManager();
|
537
|
+
this.gltfLoader = new CachedGLTFLoader(this.loadingManager);
|
538
|
+
this.modelCache = new LRUCache(maxCacheSize);
|
539
|
+
}
|
540
|
+
/* TODO: decide between below lazy initialization or eager on this file's bottom export */
|
541
|
+
static getInstance() {
|
542
|
+
if (!_ModelLoader.instance) {
|
543
|
+
_ModelLoader.instance = new _ModelLoader();
|
544
|
+
}
|
545
|
+
return _ModelLoader.instance;
|
546
|
+
}
|
547
|
+
async load(fileUrl, fileType) {
|
548
|
+
const cachedModel = this.modelCache.get(fileUrl);
|
549
|
+
if (cachedModel) {
|
550
|
+
const blobURL = URL.createObjectURL(cachedModel.blob);
|
551
|
+
this.gltfLoader.setBlobUrl(fileUrl, blobURL);
|
552
|
+
return this.loadFromUrl(fileUrl, fileType, cachedModel.originalExtension);
|
553
|
+
} else {
|
554
|
+
console.log(`Loading ${fileUrl} from server`);
|
555
|
+
const ongoingLoad = this.ongoingLoads.get(fileUrl);
|
556
|
+
if (ongoingLoad)
|
557
|
+
return ongoingLoad;
|
558
|
+
const loadPromise = fetch(fileUrl).then((response) => response.blob()).then((blob) => {
|
559
|
+
const originalExtension = fileUrl.split(".").pop() || "";
|
560
|
+
this.modelCache.set(fileUrl, { blob, originalExtension });
|
561
|
+
const blobURL = URL.createObjectURL(blob);
|
562
|
+
this.ongoingLoads.delete(fileUrl);
|
563
|
+
return this.loadFromUrl(blobURL, fileType, originalExtension);
|
564
|
+
});
|
565
|
+
this.ongoingLoads.set(fileUrl, loadPromise);
|
566
|
+
return loadPromise;
|
567
|
+
}
|
568
|
+
}
|
569
|
+
async loadFromUrl(url, fileType, extension) {
|
570
|
+
if (["gltf", "glb"].includes(extension)) {
|
571
|
+
return new Promise((resolve, reject) => {
|
572
|
+
this.gltfLoader.load(
|
573
|
+
url,
|
574
|
+
(object) => {
|
575
|
+
if (fileType === "model") {
|
576
|
+
resolve(object.scene);
|
577
|
+
} else if (fileType === "animation") {
|
578
|
+
resolve(object.animations[0]);
|
579
|
+
} else {
|
580
|
+
const error = `Trying to load unknown ${fileType} type of element from file ${url}`;
|
581
|
+
console.error(error);
|
582
|
+
reject(error);
|
583
|
+
}
|
584
|
+
},
|
585
|
+
void 0,
|
586
|
+
(error) => {
|
587
|
+
console.error(`Error loading GL(B|TF) from ${url}: ${error}`);
|
588
|
+
reject(error);
|
589
|
+
}
|
590
|
+
);
|
591
|
+
});
|
592
|
+
} else {
|
593
|
+
console.error(`Error: can't recognize ${url} extension: ${extension}`);
|
594
|
+
}
|
595
|
+
}
|
596
|
+
};
|
597
|
+
var ModelLoader = _ModelLoader;
|
598
|
+
__publicField(ModelLoader, "instance", null);
|
599
|
+
var MODEL_LOADER = ModelLoader.getInstance();
|
600
|
+
var ModelLoader_default = MODEL_LOADER;
|
601
|
+
|
602
|
+
// src/character/CharacterModel.ts
|
603
|
+
var CharacterModel = class {
|
604
|
+
constructor(characterDescription) {
|
605
|
+
this.characterDescription = characterDescription;
|
606
|
+
/* TODO: pick between below eager instantiation or ModelLoader.getInstance() lazy one */
|
607
|
+
__publicField(this, "modelLoader", ModelLoader_default);
|
608
|
+
__publicField(this, "mesh", null);
|
609
|
+
__publicField(this, "material", new CharacterMaterial());
|
610
|
+
__publicField(this, "animations", {});
|
611
|
+
__publicField(this, "animationMixer", null);
|
612
|
+
__publicField(this, "currentAnimation", 0 /* idle */);
|
613
|
+
}
|
614
|
+
async init() {
|
615
|
+
await this.loadMainMesh();
|
616
|
+
await this.setAnimationFromFile(
|
617
|
+
this.characterDescription.idleAnimationFileUrl,
|
618
|
+
0 /* idle */
|
619
|
+
);
|
620
|
+
await this.setAnimationFromFile(
|
621
|
+
this.characterDescription.jogAnimationFileUrl,
|
622
|
+
1 /* walking */
|
623
|
+
);
|
624
|
+
await this.setAnimationFromFile(
|
625
|
+
this.characterDescription.sprintAnimationFileUrl,
|
626
|
+
2 /* running */
|
627
|
+
);
|
628
|
+
await this.setAnimationFromFile(
|
629
|
+
this.characterDescription.airAnimationFileUrl,
|
630
|
+
4 /* air */
|
631
|
+
);
|
632
|
+
this.applyMaterialToAllSkinnedMeshes(this.material);
|
633
|
+
}
|
634
|
+
updateAnimation(targetAnimation, deltaTime) {
|
635
|
+
if (this.currentAnimation !== targetAnimation) {
|
636
|
+
this.transitionToAnimation(targetAnimation);
|
637
|
+
}
|
638
|
+
this.animationMixer?.update(deltaTime);
|
639
|
+
}
|
640
|
+
hideMaterialByMeshName(meshName) {
|
641
|
+
if (!this.mesh)
|
642
|
+
return;
|
643
|
+
this.mesh.traverse((child) => {
|
644
|
+
if (child.type === "SkinnedMesh" && child.name === meshName) {
|
645
|
+
child.material = new MeshStandardMaterial({
|
646
|
+
color: 16711680,
|
647
|
+
transparent: true,
|
648
|
+
opacity: 0
|
649
|
+
});
|
650
|
+
}
|
651
|
+
});
|
652
|
+
}
|
653
|
+
setShadows(mesh, castShadow = true, receiveShadow = true) {
|
654
|
+
mesh.traverse((child) => {
|
655
|
+
if (child.type === "SkinnedMesh") {
|
656
|
+
child.castShadow = castShadow;
|
657
|
+
child.receiveShadow = receiveShadow;
|
658
|
+
}
|
659
|
+
});
|
660
|
+
}
|
661
|
+
applyMaterialToAllSkinnedMeshes(material) {
|
662
|
+
if (!this.mesh)
|
663
|
+
return;
|
664
|
+
this.mesh.traverse((child) => {
|
665
|
+
if (child.type === "SkinnedMesh") {
|
666
|
+
child.material = material;
|
667
|
+
}
|
668
|
+
});
|
669
|
+
}
|
670
|
+
initAnimationMixer() {
|
671
|
+
if (this.animationMixer !== null || this.mesh === null)
|
672
|
+
return;
|
673
|
+
this.animationMixer = new AnimationMixer(this.mesh);
|
674
|
+
}
|
675
|
+
async loadMainMesh() {
|
676
|
+
const mainMeshUrl = this.characterDescription.meshFileUrl;
|
677
|
+
const scale = this.characterDescription.modelScale;
|
678
|
+
const extension = mainMeshUrl.split(".").pop();
|
679
|
+
const name = mainMeshUrl.split("/").pop().replace(`.${extension}`, "");
|
680
|
+
const mainMesh = await this.modelLoader.load(mainMeshUrl, "model");
|
681
|
+
if (typeof mainMesh !== "undefined") {
|
682
|
+
this.mesh = new Object3D2();
|
683
|
+
const model = mainMesh;
|
684
|
+
model.position.set(0, -0.4, 0);
|
685
|
+
this.mesh.add(model);
|
686
|
+
this.mesh.name = name;
|
687
|
+
this.mesh.scale.set(scale, scale, scale);
|
688
|
+
this.setShadows(this.mesh);
|
689
|
+
}
|
690
|
+
}
|
691
|
+
async setAnimationFromFile(animationFileUrl, animationType) {
|
692
|
+
return new Promise(async (resolve, reject) => {
|
693
|
+
this.initAnimationMixer();
|
694
|
+
const animation = await this.modelLoader.load(animationFileUrl, "animation");
|
695
|
+
if (typeof animation !== "undefined" && animation instanceof AnimationClip2) {
|
696
|
+
this.animations[animationType] = this.animationMixer.clipAction(animation);
|
697
|
+
this.animations[animationType].stop();
|
698
|
+
if (animationType === 0 /* idle */) {
|
699
|
+
this.animations[animationType].play();
|
700
|
+
}
|
701
|
+
resolve();
|
702
|
+
} else {
|
703
|
+
reject(`failed to load ${animationType} from ${animationFileUrl}`);
|
704
|
+
}
|
705
|
+
});
|
706
|
+
}
|
707
|
+
transitionToAnimation(targetAnimation, transitionDuration = 0.15) {
|
708
|
+
if (!this.mesh || this.currentAnimation === null)
|
709
|
+
return;
|
710
|
+
const currentAction = this.animations[this.currentAnimation];
|
711
|
+
const targetAction = this.animations[targetAnimation];
|
712
|
+
if (!targetAction)
|
713
|
+
return;
|
714
|
+
if (currentAction) {
|
715
|
+
currentAction.enabled = true;
|
716
|
+
currentAction.fadeOut(transitionDuration);
|
717
|
+
}
|
718
|
+
if (!targetAction.isRunning())
|
719
|
+
targetAction.play();
|
720
|
+
targetAction.setLoop(LoopRepeat, Infinity);
|
721
|
+
targetAction.enabled = true;
|
722
|
+
targetAction.fadeIn(transitionDuration);
|
723
|
+
this.currentAnimation = targetAnimation;
|
724
|
+
}
|
725
|
+
};
|
726
|
+
|
727
|
+
// src/character/LocalController.ts
|
728
|
+
import { Box3, Line3, Matrix4, Quaternion, Raycaster as Raycaster2, Vector3 as Vector33 } from "three";
|
729
|
+
var LocalController = class {
|
730
|
+
constructor(model, id, collisionsManager, keyInputManager, cameraManager, timeManager) {
|
731
|
+
this.model = model;
|
732
|
+
this.id = id;
|
733
|
+
this.collisionsManager = collisionsManager;
|
734
|
+
this.keyInputManager = keyInputManager;
|
735
|
+
this.cameraManager = cameraManager;
|
736
|
+
this.timeManager = timeManager;
|
737
|
+
__publicField(this, "collisionDetectionSteps", 15);
|
738
|
+
__publicField(this, "capsuleInfo", {
|
739
|
+
radius: 0.4,
|
740
|
+
segment: new Line3(new Vector33(), new Vector33(0, 1.05, 0))
|
741
|
+
});
|
742
|
+
__publicField(this, "maxWalkSpeed", 6);
|
743
|
+
__publicField(this, "maxRunSpeed", 8.5);
|
744
|
+
__publicField(this, "gravity", -42);
|
745
|
+
__publicField(this, "jumpForce", 16);
|
746
|
+
__publicField(this, "coyoteTimeThreshold", 290);
|
747
|
+
__publicField(this, "coyoteTime", false);
|
748
|
+
__publicField(this, "canJump", true);
|
749
|
+
__publicField(this, "characterOnGround", false);
|
750
|
+
__publicField(this, "characterWasOnGround", false);
|
751
|
+
__publicField(this, "characterAirborneSince", 0);
|
752
|
+
__publicField(this, "currentHeight", 0);
|
753
|
+
__publicField(this, "characterVelocity", new Vector33());
|
754
|
+
__publicField(this, "vectorUp", new Vector33(0, 1, 0));
|
755
|
+
__publicField(this, "vectorDown", new Vector33(0, -1, 0));
|
756
|
+
__publicField(this, "rotationOffset", 0);
|
757
|
+
__publicField(this, "azimuthalAngle", 0);
|
758
|
+
__publicField(this, "tempBox", new Box3());
|
759
|
+
__publicField(this, "tempMatrix", new Matrix4());
|
760
|
+
__publicField(this, "tempSegment", new Line3());
|
761
|
+
__publicField(this, "tempVector", new Vector33());
|
762
|
+
__publicField(this, "tempVector2", new Vector33());
|
763
|
+
__publicField(this, "rayCaster", new Raycaster2());
|
764
|
+
__publicField(this, "forward");
|
765
|
+
__publicField(this, "backward");
|
766
|
+
__publicField(this, "left");
|
767
|
+
__publicField(this, "right");
|
768
|
+
__publicField(this, "run");
|
769
|
+
__publicField(this, "jump");
|
770
|
+
__publicField(this, "anyDirection");
|
771
|
+
__publicField(this, "conflictingDirections");
|
772
|
+
__publicField(this, "thirdPersonCamera", null);
|
773
|
+
__publicField(this, "speed", 0);
|
774
|
+
__publicField(this, "targetSpeed", 0);
|
775
|
+
__publicField(this, "networkState", {
|
776
|
+
id: 0,
|
777
|
+
position: { x: 0, y: 0, z: 0 },
|
778
|
+
rotation: { quaternionY: 0, quaternionW: 0 },
|
779
|
+
state: 0 /* idle */
|
780
|
+
});
|
781
|
+
setInterval(() => this.update.bind(this), 3e3);
|
782
|
+
}
|
783
|
+
update() {
|
784
|
+
if (!this.model?.mesh || !this.model?.animationMixer)
|
785
|
+
return;
|
786
|
+
if (!this.thirdPersonCamera)
|
787
|
+
this.thirdPersonCamera = this.cameraManager.camera;
|
788
|
+
const { forward, backward, left, right, run, jump, anyDirection, conflictingDirection } = this.keyInputManager;
|
789
|
+
this.forward = forward;
|
790
|
+
this.backward = backward;
|
791
|
+
this.left = left;
|
792
|
+
this.right = right;
|
793
|
+
this.run = run;
|
794
|
+
this.jump = jump;
|
795
|
+
this.anyDirection = anyDirection;
|
796
|
+
this.conflictingDirections = conflictingDirection;
|
797
|
+
this.targetSpeed = this.run ? this.maxRunSpeed : this.maxWalkSpeed;
|
798
|
+
this.speed += ease(this.targetSpeed, this.speed, 0.07);
|
799
|
+
this.rayCaster.set(this.model.mesh.position, this.vectorDown);
|
800
|
+
const minimumDistance = this.collisionsManager.raycastFirstDistance(this.rayCaster.ray);
|
801
|
+
if (minimumDistance !== null) {
|
802
|
+
this.currentHeight = minimumDistance;
|
803
|
+
}
|
804
|
+
if (anyDirection || !this.characterOnGround) {
|
805
|
+
const targetAnimation = this.getTargetAnimation();
|
806
|
+
this.model.updateAnimation(targetAnimation, this.timeManager.deltaTime);
|
807
|
+
} else {
|
808
|
+
this.model.updateAnimation(0 /* idle */, this.timeManager.deltaTime);
|
809
|
+
}
|
810
|
+
if (this.anyDirection)
|
811
|
+
this.updateRotation();
|
812
|
+
for (let i = 0; i < this.collisionDetectionSteps; i++) {
|
813
|
+
this.updatePosition(this.timeManager.deltaTime / this.collisionDetectionSteps, i);
|
814
|
+
}
|
815
|
+
if (this.model.mesh.position.y < 0)
|
816
|
+
this.resetPosition();
|
817
|
+
this.updateNetworkState();
|
818
|
+
}
|
819
|
+
getTargetAnimation() {
|
820
|
+
if (!this.model.mesh)
|
821
|
+
return 0 /* idle */;
|
822
|
+
if (this.conflictingDirections)
|
823
|
+
return 0 /* idle */;
|
824
|
+
const jumpHeight = this.characterVelocity.y > 0 ? 0.2 : 1.8;
|
825
|
+
if (this.currentHeight > jumpHeight && !this.characterOnGround) {
|
826
|
+
return 4 /* air */;
|
827
|
+
}
|
828
|
+
return this.run && this.anyDirection ? 2 /* running */ : this.anyDirection ? 1 /* walking */ : 0 /* idle */;
|
829
|
+
}
|
830
|
+
updateRotationOffset() {
|
831
|
+
if (this.conflictingDirections)
|
832
|
+
return;
|
833
|
+
if (this.forward) {
|
834
|
+
this.rotationOffset = Math.PI;
|
835
|
+
if (this.left)
|
836
|
+
this.rotationOffset = Math.PI + Math.PI / 4;
|
837
|
+
if (this.right)
|
838
|
+
this.rotationOffset = Math.PI - Math.PI / 4;
|
839
|
+
} else if (this.backward) {
|
840
|
+
this.rotationOffset = Math.PI * 2;
|
841
|
+
if (this.left)
|
842
|
+
this.rotationOffset = -Math.PI * 2 - Math.PI / 4;
|
843
|
+
if (this.right)
|
844
|
+
this.rotationOffset = Math.PI * 2 + Math.PI / 4;
|
845
|
+
} else if (this.left) {
|
846
|
+
this.rotationOffset = Math.PI * -0.5;
|
847
|
+
} else if (this.right) {
|
848
|
+
this.rotationOffset = Math.PI * 0.5;
|
849
|
+
}
|
850
|
+
}
|
851
|
+
updateAzimuthalAngle() {
|
852
|
+
if (!this.thirdPersonCamera || !this.model?.mesh)
|
853
|
+
return;
|
854
|
+
const camToModelDistance = this.thirdPersonCamera.position.distanceTo(this.model.mesh.position);
|
855
|
+
const isCameraFirstPerson = camToModelDistance < 2;
|
856
|
+
if (isCameraFirstPerson) {
|
857
|
+
const cameraForward = new Vector33(0, 0, 1).applyQuaternion(this.thirdPersonCamera.quaternion);
|
858
|
+
this.azimuthalAngle = Math.atan2(cameraForward.x, cameraForward.z);
|
859
|
+
} else {
|
860
|
+
this.azimuthalAngle = Math.atan2(
|
861
|
+
this.thirdPersonCamera.position.x - this.model.mesh.position.x,
|
862
|
+
this.thirdPersonCamera.position.z - this.model.mesh.position.z
|
863
|
+
);
|
864
|
+
}
|
865
|
+
}
|
866
|
+
updateRotation() {
|
867
|
+
if (!this.thirdPersonCamera || !this.model?.mesh)
|
868
|
+
return;
|
869
|
+
this.updateRotationOffset();
|
870
|
+
this.updateAzimuthalAngle();
|
871
|
+
const rotationQuaternion = new Quaternion();
|
872
|
+
rotationQuaternion.setFromAxisAngle(this.vectorUp, this.azimuthalAngle + this.rotationOffset);
|
873
|
+
this.model.mesh.quaternion.rotateTowards(rotationQuaternion, 0.07);
|
874
|
+
}
|
875
|
+
addScaledVectorToCharacter(deltaTime) {
|
876
|
+
if (!this.model?.mesh)
|
877
|
+
return;
|
878
|
+
this.model.mesh.position.addScaledVector(this.tempVector, this.speed * deltaTime);
|
879
|
+
}
|
880
|
+
updatePosition(deltaTime, _iter) {
|
881
|
+
if (!this.model?.mesh)
|
882
|
+
return;
|
883
|
+
if (this.characterOnGround) {
|
884
|
+
if (!this.jump)
|
885
|
+
this.canJump = true;
|
886
|
+
if (this.jump && this.canJump) {
|
887
|
+
this.characterVelocity.y += this.jumpForce;
|
888
|
+
this.canJump = false;
|
889
|
+
} else {
|
890
|
+
this.characterVelocity.y = deltaTime * this.gravity;
|
891
|
+
}
|
892
|
+
} else if (this.jump && this.coyoteTime) {
|
893
|
+
console.log("coyoteJump");
|
894
|
+
this.characterVelocity.y = this.jumpForce;
|
895
|
+
this.canJump = false;
|
896
|
+
} else {
|
897
|
+
this.characterVelocity.y += deltaTime * this.gravity;
|
898
|
+
this.canJump = false;
|
899
|
+
}
|
900
|
+
this.model.mesh.position.addScaledVector(this.characterVelocity, deltaTime);
|
901
|
+
this.tempVector.set(0, 0, 0);
|
902
|
+
if (this.forward) {
|
903
|
+
const forward = new Vector33(0, 0, -1).applyAxisAngle(this.vectorUp, this.azimuthalAngle);
|
904
|
+
this.tempVector.add(forward);
|
905
|
+
}
|
906
|
+
if (this.backward) {
|
907
|
+
const backward = new Vector33(0, 0, 1).applyAxisAngle(this.vectorUp, this.azimuthalAngle);
|
908
|
+
this.tempVector.add(backward);
|
909
|
+
}
|
910
|
+
if (this.left) {
|
911
|
+
const left = new Vector33(-1, 0, 0).applyAxisAngle(this.vectorUp, this.azimuthalAngle);
|
912
|
+
this.tempVector.add(left);
|
913
|
+
}
|
914
|
+
if (this.right) {
|
915
|
+
const right = new Vector33(1, 0, 0).applyAxisAngle(this.vectorUp, this.azimuthalAngle);
|
916
|
+
this.tempVector.add(right);
|
917
|
+
}
|
918
|
+
if (this.tempVector.length() > 0) {
|
919
|
+
this.tempVector.normalize();
|
920
|
+
this.addScaledVectorToCharacter(deltaTime);
|
921
|
+
}
|
922
|
+
this.model.mesh.updateMatrixWorld();
|
923
|
+
this.tempBox.makeEmpty();
|
924
|
+
this.tempSegment.copy(this.capsuleInfo.segment);
|
925
|
+
this.tempSegment.start.applyMatrix4(this.model.mesh.matrixWorld).applyMatrix4(this.tempMatrix);
|
926
|
+
this.tempSegment.end.applyMatrix4(this.model.mesh.matrixWorld).applyMatrix4(this.tempMatrix);
|
927
|
+
this.tempBox.expandByPoint(this.tempSegment.start);
|
928
|
+
this.tempBox.expandByPoint(this.tempSegment.end);
|
929
|
+
this.tempBox.min.subScalar(this.capsuleInfo.radius);
|
930
|
+
this.tempBox.max.addScalar(this.capsuleInfo.radius);
|
931
|
+
this.collisionsManager.applyColliders(this.tempSegment, this.capsuleInfo.radius, this.tempBox);
|
932
|
+
const newPosition = this.tempVector;
|
933
|
+
newPosition.copy(this.tempSegment.start);
|
934
|
+
const deltaVector = this.tempVector2;
|
935
|
+
deltaVector.subVectors(newPosition, this.model.mesh.position);
|
936
|
+
const offset = Math.max(0, deltaVector.length() - 1e-5);
|
937
|
+
deltaVector.normalize().multiplyScalar(offset);
|
938
|
+
this.model.mesh.position.add(deltaVector);
|
939
|
+
this.characterOnGround = deltaVector.y > Math.abs(deltaTime * this.characterVelocity.y * 0.25);
|
940
|
+
if (this.characterWasOnGround && !this.characterOnGround) {
|
941
|
+
this.characterAirborneSince = Date.now();
|
942
|
+
}
|
943
|
+
this.coyoteTime = this.characterVelocity.y < 0 && this.characterOnGround === false && Date.now() - this.characterAirborneSince < this.coyoteTimeThreshold;
|
944
|
+
this.characterWasOnGround = this.characterOnGround;
|
945
|
+
if (this.characterOnGround) {
|
946
|
+
this.characterVelocity.set(0, 0, 0);
|
947
|
+
} else {
|
948
|
+
deltaVector.normalize();
|
949
|
+
this.characterVelocity.addScaledVector(deltaVector, -deltaVector.dot(this.characterVelocity));
|
950
|
+
}
|
951
|
+
}
|
952
|
+
updateNetworkState() {
|
953
|
+
if (!this.model?.mesh)
|
954
|
+
return;
|
955
|
+
const characterQuaternion = this.model.mesh.getWorldQuaternion(new Quaternion());
|
956
|
+
const positionUpdate = new Vector33(
|
957
|
+
this.model.mesh.position.x,
|
958
|
+
this.model.mesh.position.y,
|
959
|
+
this.model.mesh.position.z
|
960
|
+
);
|
961
|
+
this.networkState = {
|
962
|
+
id: this.id,
|
963
|
+
position: positionUpdate,
|
964
|
+
rotation: { quaternionY: characterQuaternion?.y, quaternionW: characterQuaternion?.w },
|
965
|
+
state: this.model.currentAnimation
|
966
|
+
};
|
967
|
+
}
|
968
|
+
resetPosition() {
|
969
|
+
if (!this.model?.mesh)
|
970
|
+
return;
|
971
|
+
this.characterVelocity.y = 0;
|
972
|
+
this.model.mesh.position.y = 3;
|
973
|
+
this.characterOnGround = false;
|
974
|
+
}
|
975
|
+
};
|
976
|
+
|
977
|
+
// src/character/Character.ts
|
978
|
+
var Character = class {
|
979
|
+
constructor(characterDescription, id, isLocal, modelLoadedCallback, collisionsManager, keyInputManager, cameraManager, timeManager) {
|
980
|
+
this.characterDescription = characterDescription;
|
981
|
+
this.id = id;
|
982
|
+
this.isLocal = isLocal;
|
983
|
+
this.modelLoadedCallback = modelLoadedCallback;
|
984
|
+
this.collisionsManager = collisionsManager;
|
985
|
+
this.keyInputManager = keyInputManager;
|
986
|
+
this.cameraManager = cameraManager;
|
987
|
+
this.timeManager = timeManager;
|
988
|
+
__publicField(this, "controller", null);
|
989
|
+
__publicField(this, "name", null);
|
990
|
+
__publicField(this, "model", null);
|
991
|
+
__publicField(this, "color", new Color2());
|
992
|
+
__publicField(this, "position", new Vector34());
|
993
|
+
this.load();
|
994
|
+
}
|
995
|
+
async load() {
|
996
|
+
this.model = new CharacterModel(this.characterDescription);
|
997
|
+
await this.model.init();
|
998
|
+
this.color = this.model.material.colorsCube216[this.id];
|
999
|
+
if (this.isLocal) {
|
1000
|
+
this.controller = new LocalController(
|
1001
|
+
this.model,
|
1002
|
+
this.id,
|
1003
|
+
this.collisionsManager,
|
1004
|
+
this.keyInputManager,
|
1005
|
+
this.cameraManager,
|
1006
|
+
this.timeManager
|
1007
|
+
);
|
1008
|
+
}
|
1009
|
+
this.modelLoadedCallback();
|
1010
|
+
}
|
1011
|
+
update(time) {
|
1012
|
+
if (!this.model)
|
1013
|
+
return;
|
1014
|
+
this.model.mesh.getWorldPosition(this.position);
|
1015
|
+
if (typeof this.model.material.uniforms.time !== "undefined") {
|
1016
|
+
this.model.material.uniforms.time.value = time;
|
1017
|
+
this.model.material.uniforms.diffuseRandomColor.value = this.color;
|
1018
|
+
this.model.material.update();
|
1019
|
+
}
|
1020
|
+
}
|
1021
|
+
};
|
1022
|
+
|
1023
|
+
// src/character/CharacterManager.ts
|
1024
|
+
import { Group, Vector3 as Vector36 } from "three";
|
1025
|
+
|
1026
|
+
// src/character/RemoteController.ts
|
1027
|
+
import {
|
1028
|
+
AnimationMixer as AnimationMixer2,
|
1029
|
+
Object3D as Object3D3,
|
1030
|
+
Quaternion as Quaternion2,
|
1031
|
+
Vector3 as Vector35
|
1032
|
+
} from "three";
|
1033
|
+
var RemoteController = class {
|
1034
|
+
constructor(character, id) {
|
1035
|
+
this.character = character;
|
1036
|
+
this.id = id;
|
1037
|
+
__publicField(this, "modelLoader", ModelLoader_default);
|
1038
|
+
__publicField(this, "characterModel", null);
|
1039
|
+
__publicField(this, "animationMixer", new AnimationMixer2(new Object3D3()));
|
1040
|
+
__publicField(this, "animations", /* @__PURE__ */ new Map());
|
1041
|
+
__publicField(this, "currentAnimation", 0 /* idle */);
|
1042
|
+
__publicField(this, "networkState", {
|
1043
|
+
id: 0,
|
1044
|
+
position: { x: 0, y: 0, z: 0 },
|
1045
|
+
rotation: { quaternionY: 0, quaternionW: 0 },
|
1046
|
+
state: this.currentAnimation
|
1047
|
+
});
|
1048
|
+
this.characterModel = this.character.model.mesh;
|
1049
|
+
this.characterModel.updateMatrixWorld();
|
1050
|
+
this.animationMixer = new AnimationMixer2(this.characterModel);
|
1051
|
+
}
|
1052
|
+
update(clientUpdate, time, deltaTime) {
|
1053
|
+
if (!this.character)
|
1054
|
+
return;
|
1055
|
+
this.character.update(time);
|
1056
|
+
this.updateFromNetwork(clientUpdate);
|
1057
|
+
this.animationMixer.update(deltaTime);
|
1058
|
+
}
|
1059
|
+
async setAnimationFromFile(animationType, fileName) {
|
1060
|
+
const animation = await this.modelLoader.load(fileName, "animation");
|
1061
|
+
const animationAction = this.animationMixer.clipAction(animation);
|
1062
|
+
this.animations.set(animationType, animationAction);
|
1063
|
+
if (animationType === 0 /* idle */) {
|
1064
|
+
animationAction.play();
|
1065
|
+
}
|
1066
|
+
}
|
1067
|
+
transitionToAnimation(targetAnimation, transitionDuration = 0.15) {
|
1068
|
+
if (this.currentAnimation === targetAnimation)
|
1069
|
+
return;
|
1070
|
+
const currentAction = this.animations.get(this.currentAnimation);
|
1071
|
+
const targetAction = this.animations.get(targetAnimation);
|
1072
|
+
if (!targetAction)
|
1073
|
+
return;
|
1074
|
+
if (currentAction) {
|
1075
|
+
currentAction.enabled = true;
|
1076
|
+
targetAction.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(transitionDuration).play();
|
1077
|
+
currentAction.crossFadeTo(targetAction, transitionDuration, true);
|
1078
|
+
} else {
|
1079
|
+
targetAction.play();
|
1080
|
+
}
|
1081
|
+
this.currentAnimation = targetAnimation;
|
1082
|
+
}
|
1083
|
+
updateFromNetwork(clientUpdate) {
|
1084
|
+
if (!this.characterModel)
|
1085
|
+
return;
|
1086
|
+
const { position, rotation, state } = clientUpdate;
|
1087
|
+
this.characterModel.position.lerp(new Vector35(position.x, position.y, position.z), 0.15);
|
1088
|
+
const rotationQuaternion = new Quaternion2(0, rotation.quaternionY, 0, rotation.quaternionW);
|
1089
|
+
this.characterModel.quaternion.slerp(rotationQuaternion, 0.6);
|
1090
|
+
if (state !== this.currentAnimation) {
|
1091
|
+
this.transitionToAnimation(state);
|
1092
|
+
}
|
1093
|
+
}
|
1094
|
+
};
|
1095
|
+
|
1096
|
+
// src/character/CharacterManager.ts
|
1097
|
+
function encodeCharacterAndCamera(character, camera) {
|
1098
|
+
return [
|
1099
|
+
...character.position.toArray(),
|
1100
|
+
...character.quaternion.toArray(),
|
1101
|
+
...camera.position.toArray(),
|
1102
|
+
...camera.quaternion.toArray()
|
1103
|
+
].join(",");
|
1104
|
+
}
|
1105
|
+
function decodeCharacterAndCamera(hash, character, camera) {
|
1106
|
+
const values = hash.split(",").map(Number);
|
1107
|
+
character.position.fromArray(values.slice(0, 3));
|
1108
|
+
character.quaternion.fromArray(values.slice(3, 7));
|
1109
|
+
camera.position.fromArray(values.slice(7, 10));
|
1110
|
+
camera.quaternion.fromArray(values.slice(10, 14));
|
1111
|
+
}
|
1112
|
+
var CharacterManager = class {
|
1113
|
+
constructor(collisionsManager, cameraManager, timeManager, inputManager, clientStates, sendUpdate) {
|
1114
|
+
this.collisionsManager = collisionsManager;
|
1115
|
+
this.cameraManager = cameraManager;
|
1116
|
+
this.timeManager = timeManager;
|
1117
|
+
this.inputManager = inputManager;
|
1118
|
+
this.clientStates = clientStates;
|
1119
|
+
this.sendUpdate = sendUpdate;
|
1120
|
+
/*
|
1121
|
+
TODO - re-enable updating location hash when there is a solution that waits for models to load (currently if the
|
1122
|
+
character was standing on a model and the page is reloaded the character falls into the model before it loads and
|
1123
|
+
can be trapped).
|
1124
|
+
*/
|
1125
|
+
__publicField(this, "updateLocationHash", false);
|
1126
|
+
__publicField(this, "loadingCharacters", /* @__PURE__ */ new Map());
|
1127
|
+
__publicField(this, "remoteCharacters", /* @__PURE__ */ new Map());
|
1128
|
+
__publicField(this, "remoteCharacterControllers", /* @__PURE__ */ new Map());
|
1129
|
+
__publicField(this, "characterDescription", null);
|
1130
|
+
__publicField(this, "character", null);
|
1131
|
+
__publicField(this, "cameraOffsetTarget", 0);
|
1132
|
+
__publicField(this, "cameraOffset", 0);
|
1133
|
+
__publicField(this, "group");
|
1134
|
+
this.group = new Group();
|
1135
|
+
setInterval(() => this.update.bind(this), 3e3);
|
1136
|
+
}
|
1137
|
+
/* TODO:
|
1138
|
+
1) Separate this method into spawnLocalCharacter and spawnRemoteCharacter
|
1139
|
+
2) Make this synchronous to avoid having loadingCharacters and instead manage
|
1140
|
+
the mesh loading async (would allow us to show a nameplate where a remote
|
1141
|
+
user is before the asset loads).
|
1142
|
+
*/
|
1143
|
+
spawnCharacter(characterDescription, id, isLocal = false, spawnPosition = new Vector36()) {
|
1144
|
+
this.characterDescription = characterDescription;
|
1145
|
+
const characterLoadingPromise = new Promise((resolve) => {
|
1146
|
+
const character = new Character(
|
1147
|
+
characterDescription,
|
1148
|
+
id,
|
1149
|
+
isLocal,
|
1150
|
+
() => {
|
1151
|
+
if (window.location.hash && window.location.hash.length > 1) {
|
1152
|
+
decodeCharacterAndCamera(
|
1153
|
+
window.location.hash.substring(1),
|
1154
|
+
character.model.mesh,
|
1155
|
+
this.cameraManager.camera
|
1156
|
+
);
|
1157
|
+
} else {
|
1158
|
+
spawnPosition = getSpawnPositionInsideCircle(3, 30, id, 0.4);
|
1159
|
+
character.model.mesh.position.set(spawnPosition.x, spawnPosition.y, spawnPosition.z);
|
1160
|
+
character.model.mesh.updateMatrixWorld();
|
1161
|
+
this.sendUpdate({
|
1162
|
+
id,
|
1163
|
+
position: {
|
1164
|
+
x: spawnPosition.x,
|
1165
|
+
y: spawnPosition.y,
|
1166
|
+
z: spawnPosition.z
|
1167
|
+
},
|
1168
|
+
rotation: { quaternionY: 0, quaternionW: 0 },
|
1169
|
+
state: 0 /* idle */
|
1170
|
+
});
|
1171
|
+
}
|
1172
|
+
character.model.hideMaterialByMeshName("SK_Mannequin_2");
|
1173
|
+
if (!isLocal) {
|
1174
|
+
character.model?.mesh?.position.set(spawnPosition.x, spawnPosition.y, spawnPosition.z);
|
1175
|
+
character.model?.mesh?.updateMatrixWorld();
|
1176
|
+
character.position.set(spawnPosition.x, spawnPosition.y, spawnPosition.z);
|
1177
|
+
}
|
1178
|
+
this.group.add(character.model.mesh);
|
1179
|
+
if (isLocal) {
|
1180
|
+
this.character = character;
|
1181
|
+
} else {
|
1182
|
+
this.remoteCharacters.set(id, character);
|
1183
|
+
const remoteController = new RemoteController(character, id);
|
1184
|
+
remoteController.setAnimationFromFile(
|
1185
|
+
0 /* idle */,
|
1186
|
+
characterDescription.idleAnimationFileUrl
|
1187
|
+
);
|
1188
|
+
remoteController.setAnimationFromFile(
|
1189
|
+
1 /* walking */,
|
1190
|
+
characterDescription.jogAnimationFileUrl
|
1191
|
+
);
|
1192
|
+
remoteController.setAnimationFromFile(
|
1193
|
+
2 /* running */,
|
1194
|
+
characterDescription.sprintAnimationFileUrl
|
1195
|
+
);
|
1196
|
+
remoteController.setAnimationFromFile(
|
1197
|
+
4 /* air */,
|
1198
|
+
characterDescription.airAnimationFileUrl
|
1199
|
+
);
|
1200
|
+
remoteController.characterModel?.position.set(
|
1201
|
+
spawnPosition.x,
|
1202
|
+
spawnPosition.y,
|
1203
|
+
spawnPosition.z
|
1204
|
+
);
|
1205
|
+
this.remoteCharacterControllers.set(id, remoteController);
|
1206
|
+
}
|
1207
|
+
resolve(character);
|
1208
|
+
},
|
1209
|
+
this.collisionsManager,
|
1210
|
+
this.inputManager,
|
1211
|
+
this.cameraManager,
|
1212
|
+
this.timeManager
|
1213
|
+
);
|
1214
|
+
});
|
1215
|
+
this.loadingCharacters.set(id, characterLoadingPromise);
|
1216
|
+
return characterLoadingPromise;
|
1217
|
+
}
|
1218
|
+
getLocalCharacterPositionAndRotation() {
|
1219
|
+
if (this.character && this.character.model && this.character.model.mesh) {
|
1220
|
+
return {
|
1221
|
+
position: this.character.model.mesh.position,
|
1222
|
+
rotation: this.character.model.mesh.rotation
|
1223
|
+
};
|
1224
|
+
}
|
1225
|
+
return {
|
1226
|
+
position: { x: 0, y: 0, z: 0 },
|
1227
|
+
rotation: { x: 0, y: 0, z: 0 }
|
1228
|
+
};
|
1229
|
+
}
|
1230
|
+
clear() {
|
1231
|
+
for (const [id, character] of this.remoteCharacters) {
|
1232
|
+
this.group.remove(character.model.mesh);
|
1233
|
+
this.remoteCharacters.delete(id);
|
1234
|
+
this.remoteCharacterControllers.delete(id);
|
1235
|
+
}
|
1236
|
+
if (this.character) {
|
1237
|
+
this.group.remove(this.character.model.mesh);
|
1238
|
+
this.character = null;
|
1239
|
+
}
|
1240
|
+
this.loadingCharacters.clear();
|
1241
|
+
}
|
1242
|
+
update() {
|
1243
|
+
if (this.character) {
|
1244
|
+
this.character.update(this.timeManager.time);
|
1245
|
+
if (this.character.model?.mesh) {
|
1246
|
+
this.cameraOffsetTarget = this.cameraManager.targetDistance <= 0.4 ? 0.6 : 0;
|
1247
|
+
this.cameraOffset += ease(this.cameraOffsetTarget, this.cameraOffset, 0.1);
|
1248
|
+
const targetOffset = new Vector36(0, 1.3, this.cameraOffset);
|
1249
|
+
targetOffset.applyQuaternion(this.character.model.mesh.quaternion);
|
1250
|
+
this.cameraManager.setTarget(this.character.position.add(targetOffset));
|
1251
|
+
}
|
1252
|
+
if (this.character.controller) {
|
1253
|
+
this.character.controller.update();
|
1254
|
+
if (this.timeManager.frame % 2 === 0) {
|
1255
|
+
this.sendUpdate(this.character.controller.networkState);
|
1256
|
+
}
|
1257
|
+
}
|
1258
|
+
for (const [id, update] of this.clientStates) {
|
1259
|
+
const { position } = update;
|
1260
|
+
if (!this.remoteCharacters.has(id) && !this.loadingCharacters.has(id)) {
|
1261
|
+
this.spawnCharacter(
|
1262
|
+
this.characterDescription,
|
1263
|
+
id,
|
1264
|
+
false,
|
1265
|
+
new Vector36(position.x, position.y, position.z)
|
1266
|
+
).then((_character) => {
|
1267
|
+
this.loadingCharacters.delete(id);
|
1268
|
+
});
|
1269
|
+
}
|
1270
|
+
const characterController = this.remoteCharacterControllers.get(id);
|
1271
|
+
if (characterController) {
|
1272
|
+
characterController.update(update, this.timeManager.time, this.timeManager.deltaTime);
|
1273
|
+
}
|
1274
|
+
}
|
1275
|
+
for (const [id, character] of this.remoteCharacters) {
|
1276
|
+
if (!this.clientStates.has(id)) {
|
1277
|
+
this.group.remove(character.model.mesh);
|
1278
|
+
this.remoteCharacters.delete(id);
|
1279
|
+
this.remoteCharacterControllers.delete(id);
|
1280
|
+
}
|
1281
|
+
}
|
1282
|
+
if (this.updateLocationHash && this.timeManager.frame % 60 === 0) {
|
1283
|
+
window.location.hash = encodeCharacterAndCamera(
|
1284
|
+
this.character.model.mesh,
|
1285
|
+
this.cameraManager.camera
|
1286
|
+
);
|
1287
|
+
}
|
1288
|
+
}
|
1289
|
+
}
|
1290
|
+
};
|
1291
|
+
|
1292
|
+
// src/input/KeyInputManager.ts
|
1293
|
+
var KeyInputManager = class {
|
1294
|
+
constructor() {
|
1295
|
+
__publicField(this, "keys", /* @__PURE__ */ new Map());
|
1296
|
+
document.addEventListener("keydown", this.onKeyDown.bind(this));
|
1297
|
+
document.addEventListener("keyup", this.onKeyUp.bind(this));
|
1298
|
+
window.addEventListener("blur", this.handleUnfocus.bind(this));
|
1299
|
+
}
|
1300
|
+
handleUnfocus(_event) {
|
1301
|
+
this.keys.clear();
|
1302
|
+
}
|
1303
|
+
onKeyDown(event) {
|
1304
|
+
this.keys.set(event.key.toLowerCase(), true);
|
1305
|
+
}
|
1306
|
+
onKeyUp(event) {
|
1307
|
+
this.keys.set(event.key.toLowerCase(), false);
|
1308
|
+
}
|
1309
|
+
isKeyPressed(key) {
|
1310
|
+
return this.keys.get(key) || false;
|
1311
|
+
}
|
1312
|
+
isMovementKeyPressed() {
|
1313
|
+
return ["w", "a", "s", "d"].some((key) => this.isKeyPressed(key));
|
1314
|
+
}
|
1315
|
+
get forward() {
|
1316
|
+
return this.isKeyPressed("w");
|
1317
|
+
}
|
1318
|
+
get backward() {
|
1319
|
+
return this.isKeyPressed("s");
|
1320
|
+
}
|
1321
|
+
get left() {
|
1322
|
+
return this.isKeyPressed("a");
|
1323
|
+
}
|
1324
|
+
get right() {
|
1325
|
+
return this.isKeyPressed("d");
|
1326
|
+
}
|
1327
|
+
get run() {
|
1328
|
+
return this.isKeyPressed("shift");
|
1329
|
+
}
|
1330
|
+
get jump() {
|
1331
|
+
return this.isKeyPressed(" ");
|
1332
|
+
}
|
1333
|
+
get anyDirection() {
|
1334
|
+
return this.isMovementKeyPressed();
|
1335
|
+
}
|
1336
|
+
get conflictingDirection() {
|
1337
|
+
return this.isKeyPressed("w") && this.isKeyPressed("s") || this.isKeyPressed("a") && this.isKeyPressed("d");
|
1338
|
+
}
|
1339
|
+
dispose() {
|
1340
|
+
document.removeEventListener("keydown", this.onKeyDown.bind(this));
|
1341
|
+
document.removeEventListener("keyup", this.onKeyDown.bind(this));
|
1342
|
+
window.removeEventListener("blur", this.handleUnfocus.bind(this));
|
1343
|
+
}
|
1344
|
+
};
|
1345
|
+
|
1346
|
+
// src/mml/MMLCompositionScene.ts
|
1347
|
+
import {
|
1348
|
+
InteractionManager,
|
1349
|
+
MMLClickTrigger,
|
1350
|
+
PromptManager,
|
1351
|
+
registerCustomElementsToWindow,
|
1352
|
+
setGlobalMScene
|
1353
|
+
} from "mml-web";
|
1354
|
+
import { Group as Group2 } from "three";
|
1355
|
+
var MMLCompositionScene = class {
|
1356
|
+
constructor(renderer, scene, camera, audioListener, collisionsManager, getUserPositionAndRotation, documentAddresses) {
|
1357
|
+
this.renderer = renderer;
|
1358
|
+
this.scene = scene;
|
1359
|
+
this.camera = camera;
|
1360
|
+
this.audioListener = audioListener;
|
1361
|
+
this.collisionsManager = collisionsManager;
|
1362
|
+
this.getUserPositionAndRotation = getUserPositionAndRotation;
|
1363
|
+
__publicField(this, "group");
|
1364
|
+
__publicField(this, "debug", false);
|
1365
|
+
__publicField(this, "mmlScene");
|
1366
|
+
__publicField(this, "promptManager");
|
1367
|
+
__publicField(this, "interactionListener");
|
1368
|
+
__publicField(this, "clickTrigger");
|
1369
|
+
this.group = new Group2();
|
1370
|
+
this.promptManager = PromptManager.init(document.body);
|
1371
|
+
const { interactionListener } = InteractionManager.init(document.body, this.camera, this.scene);
|
1372
|
+
this.interactionListener = interactionListener;
|
1373
|
+
this.mmlScene = {
|
1374
|
+
getAudioListener: () => this.audioListener,
|
1375
|
+
getRenderer: () => this.renderer,
|
1376
|
+
getThreeScene: () => this.scene,
|
1377
|
+
getRootContainer: () => this.group,
|
1378
|
+
getCamera: () => this.camera,
|
1379
|
+
addCollider: (object, mElement) => {
|
1380
|
+
this.collisionsManager.addMeshesGroup(object, mElement);
|
1381
|
+
},
|
1382
|
+
updateCollider: (object) => {
|
1383
|
+
this.collisionsManager.updateMeshesGroup(object);
|
1384
|
+
},
|
1385
|
+
removeCollider: (object) => {
|
1386
|
+
this.collisionsManager.removeMeshesGroup(object);
|
1387
|
+
},
|
1388
|
+
getUserPositionAndRotation: this.getUserPositionAndRotation,
|
1389
|
+
addInteraction: (interaction) => {
|
1390
|
+
this.interactionListener.addInteraction(interaction);
|
1391
|
+
},
|
1392
|
+
updateInteraction: (interaction) => {
|
1393
|
+
this.interactionListener.updateInteraction(interaction);
|
1394
|
+
},
|
1395
|
+
removeInteraction: (interaction) => {
|
1396
|
+
this.interactionListener.removeInteraction(interaction);
|
1397
|
+
},
|
1398
|
+
prompt: (promptProps, callback) => {
|
1399
|
+
this.promptManager.prompt(promptProps, callback);
|
1400
|
+
}
|
1401
|
+
};
|
1402
|
+
setGlobalMScene(this.mmlScene);
|
1403
|
+
registerCustomElementsToWindow(window);
|
1404
|
+
this.clickTrigger = MMLClickTrigger.init(document, this.mmlScene);
|
1405
|
+
if (this.debug) {
|
1406
|
+
console.log(this.clickTrigger);
|
1407
|
+
}
|
1408
|
+
for (const address of documentAddresses) {
|
1409
|
+
const frameElement = document.createElement("m-frame");
|
1410
|
+
frameElement.setAttribute("src", address);
|
1411
|
+
document.body.appendChild(frameElement);
|
1412
|
+
}
|
1413
|
+
}
|
1414
|
+
};
|
1415
|
+
|
1416
|
+
// src/rendering/composer.ts
|
1417
|
+
import {
|
1418
|
+
EffectComposer as EffectComposer2,
|
1419
|
+
RenderPass,
|
1420
|
+
EffectPass as EffectPass2,
|
1421
|
+
FXAAEffect,
|
1422
|
+
ShaderPass,
|
1423
|
+
BloomEffect as BloomEffect2,
|
1424
|
+
SSAOEffect as SSAOEffect2,
|
1425
|
+
BlendFunction as BlendFunction3,
|
1426
|
+
TextureEffect,
|
1427
|
+
ToneMappingEffect as ToneMappingEffect2,
|
1428
|
+
SMAAEffect,
|
1429
|
+
SMAAPreset,
|
1430
|
+
EdgeDetectionMode,
|
1431
|
+
PredicationMode,
|
1432
|
+
NormalPass
|
1433
|
+
} from "postprocessing";
|
1434
|
+
import {
|
1435
|
+
Color as Color4,
|
1436
|
+
HalfFloatType,
|
1437
|
+
LinearSRGBColorSpace,
|
1438
|
+
LoadingManager as LoadingManager2,
|
1439
|
+
PMREMGenerator,
|
1440
|
+
Vector2 as Vector22,
|
1441
|
+
WebGLRenderer as WebGLRenderer3
|
1442
|
+
} from "three";
|
1443
|
+
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";
|
1444
|
+
|
1445
|
+
// src/tweakpane/composerSettings.ts
|
1446
|
+
import { BlendFunction } from "postprocessing";
|
1447
|
+
var composerValues = {
|
1448
|
+
renderer: {
|
1449
|
+
shadowMap: 2,
|
1450
|
+
toneMapping: 4,
|
1451
|
+
exposure: 1,
|
1452
|
+
bgIntensity: 0.6,
|
1453
|
+
bgBlurriness: 0
|
1454
|
+
},
|
1455
|
+
ssao: {
|
1456
|
+
blendFunction: BlendFunction.MULTIPLY,
|
1457
|
+
distanceScaling: true,
|
1458
|
+
depthAwareUpsampling: true,
|
1459
|
+
samples: 17,
|
1460
|
+
rings: 7,
|
1461
|
+
luminanceInfluence: 0.7,
|
1462
|
+
radius: 0.03,
|
1463
|
+
intensity: 2.5,
|
1464
|
+
bias: 0.05,
|
1465
|
+
fade: 0.03,
|
1466
|
+
resolutionScale: 0.75,
|
1467
|
+
color: { r: 0, g: 0, b: 0 },
|
1468
|
+
worldDistanceThreshold: 30,
|
1469
|
+
worldDistanceFalloff: 7,
|
1470
|
+
worldProximityThreshold: 0.5,
|
1471
|
+
worldProximityFalloff: 0.3
|
1472
|
+
},
|
1473
|
+
toneMapping: {
|
1474
|
+
mode: 2,
|
1475
|
+
resolution: 512,
|
1476
|
+
whitePoint: 32,
|
1477
|
+
middleGrey: 21,
|
1478
|
+
minLuminance: 0.01,
|
1479
|
+
averageLuminance: 0.01,
|
1480
|
+
adaptationRate: 2
|
1481
|
+
},
|
1482
|
+
brightness: -0.03,
|
1483
|
+
contrast: 1.3,
|
1484
|
+
saturation: 0.95,
|
1485
|
+
grain: 0.055,
|
1486
|
+
bloom: 0.4
|
1487
|
+
};
|
1488
|
+
var composerOptions = {
|
1489
|
+
renderer: {
|
1490
|
+
shadowMap: { min: 0, max: 2, step: 1 },
|
1491
|
+
toneMapping: { min: 0, max: 5, step: 1 },
|
1492
|
+
exposure: { min: 0, max: 3, step: 0.01 },
|
1493
|
+
bgIntensity: { min: 0, max: 1, step: 0.01 },
|
1494
|
+
bgBlurriness: { min: 0, max: 0.1, step: 1e-3 }
|
1495
|
+
},
|
1496
|
+
ssao: {
|
1497
|
+
samples: { min: 1, max: 50, step: 1 },
|
1498
|
+
rings: { min: 1, max: 50, step: 1 },
|
1499
|
+
luminanceInfluence: { min: 0, max: 1, step: 0.01 },
|
1500
|
+
radius: { min: 0, max: 0.1, step: 1e-3 },
|
1501
|
+
intensity: { min: 0, max: 5, step: 0.1 },
|
1502
|
+
bias: { min: 0, max: 0.1, step: 1e-3 },
|
1503
|
+
fade: { min: 0, max: 0.1, step: 1e-3 },
|
1504
|
+
resolutionScale: { min: 0.25, max: 2, step: 0.25 },
|
1505
|
+
worldDistanceThreshold: { min: 0, max: 200, step: 1 },
|
1506
|
+
worldDistanceFalloff: { min: 0, max: 200, step: 1 },
|
1507
|
+
worldProximityThreshold: { min: 0, max: 2, step: 0.01 },
|
1508
|
+
worldProximityFalloff: { min: 0, max: 2, step: 0.01 }
|
1509
|
+
},
|
1510
|
+
toneMapping: {
|
1511
|
+
mode: { min: 0, max: 4, step: 1 },
|
1512
|
+
resolution: { min: 64, max: 512, step: 64 },
|
1513
|
+
whitePoint: { min: 0, max: 32, step: 0.01 },
|
1514
|
+
middleGrey: { min: 0, max: 32, step: 0.01 },
|
1515
|
+
minLuminance: { min: 0, max: 32, step: 1e-3 },
|
1516
|
+
averageLuminance: { min: 1e-3, max: 0.2, step: 1e-3 },
|
1517
|
+
adaptationRate: { min: 0.1, max: 2, step: 0.1 }
|
1518
|
+
},
|
1519
|
+
brightness: {
|
1520
|
+
amount: { min: -1, max: 1, step: 0.01 }
|
1521
|
+
},
|
1522
|
+
contrast: {
|
1523
|
+
amount: { min: 0, max: 2, step: 0.01 }
|
1524
|
+
},
|
1525
|
+
saturation: {
|
1526
|
+
amount: { min: 0, max: 2, step: 0.01 }
|
1527
|
+
},
|
1528
|
+
grain: {
|
1529
|
+
amount: { min: 0, max: 0.2, step: 2e-3 }
|
1530
|
+
},
|
1531
|
+
bloom: {
|
1532
|
+
amount: { min: 0, max: 4, step: 0.1 }
|
1533
|
+
}
|
1534
|
+
};
|
1535
|
+
var shadowMapTypes = {
|
1536
|
+
0: "BasicShadowMap",
|
1537
|
+
1: "PCFShadowMap",
|
1538
|
+
2: "PCFSoftShadowMap"
|
1539
|
+
};
|
1540
|
+
var rendererToneMappingTypes = {
|
1541
|
+
0: "NoToneMapping",
|
1542
|
+
1: "LinearToneMapping",
|
1543
|
+
2: "ReinhardToneMapping",
|
1544
|
+
3: "CineonToneMapping",
|
1545
|
+
4: "ACESFilmicToneMapping",
|
1546
|
+
5: "CustomToneMapping"
|
1547
|
+
};
|
1548
|
+
var customToneMappingTypes = {
|
1549
|
+
0: "REINHARD",
|
1550
|
+
1: "REINHARD2",
|
1551
|
+
2: "REINHARD2_ADAPTIVE",
|
1552
|
+
3: "OPTIMIZED_CINEON",
|
1553
|
+
4: "ACES_FILMIC"
|
1554
|
+
};
|
1555
|
+
var rendererBlades = {
|
1556
|
+
shadowMapType: shadowMapTypes[composerValues.renderer.shadowMap],
|
1557
|
+
toneMappingType: rendererToneMappingTypes[composerValues.renderer.toneMapping]
|
1558
|
+
};
|
1559
|
+
var setShadowMapType = (value) => {
|
1560
|
+
rendererBlades.shadowMapType = shadowMapTypes[value];
|
1561
|
+
};
|
1562
|
+
var setToneMappingType = (value) => {
|
1563
|
+
rendererBlades.toneMappingType = rendererToneMappingTypes[value];
|
1564
|
+
};
|
1565
|
+
var customToneMappingBlade = {
|
1566
|
+
customToneMappingType: customToneMappingTypes[composerValues.toneMapping.mode]
|
1567
|
+
};
|
1568
|
+
var setCustomToneMappingType = (value) => {
|
1569
|
+
customToneMappingBlade.customToneMappingType = customToneMappingTypes[value];
|
1570
|
+
};
|
1571
|
+
var ssaoMaterialParams = [
|
1572
|
+
"fade",
|
1573
|
+
"bias",
|
1574
|
+
"minRadiusScale",
|
1575
|
+
"worldDistanceThreshold",
|
1576
|
+
"worldDistanceFalloff",
|
1577
|
+
"worldProximityThreshold",
|
1578
|
+
"worldProximityFalloff"
|
1579
|
+
];
|
1580
|
+
var statsData = {
|
1581
|
+
triangles: "0",
|
1582
|
+
geometries: "0",
|
1583
|
+
textures: "0",
|
1584
|
+
shaders: "0",
|
1585
|
+
postPasses: "0",
|
1586
|
+
drawCalls: "0",
|
1587
|
+
rawDeltaTime: "0",
|
1588
|
+
deltaTime: "0",
|
1589
|
+
FPS: "0"
|
1590
|
+
};
|
1591
|
+
|
1592
|
+
// src/tweakpane/TweakPane.ts
|
1593
|
+
import {
|
1594
|
+
BlendFunction as BlendFunction2
|
1595
|
+
} from "postprocessing";
|
1596
|
+
import { Color as Color3 } from "three";
|
1597
|
+
import { Pane } from "tweakpane";
|
1598
|
+
var TweakPane = class {
|
1599
|
+
constructor(renderer, scene, composer) {
|
1600
|
+
__publicField(this, "renderer");
|
1601
|
+
__publicField(this, "scene");
|
1602
|
+
__publicField(this, "composer");
|
1603
|
+
__publicField(this, "gui", new Pane());
|
1604
|
+
__publicField(this, "render");
|
1605
|
+
__publicField(this, "stats");
|
1606
|
+
__publicField(this, "renderOptions");
|
1607
|
+
__publicField(this, "ssao");
|
1608
|
+
__publicField(this, "toneMapping");
|
1609
|
+
__publicField(this, "post");
|
1610
|
+
__publicField(this, "export");
|
1611
|
+
__publicField(this, "characterMaterial");
|
1612
|
+
__publicField(this, "saveVisibilityInLocalStorage", true);
|
1613
|
+
__publicField(this, "guiVisible", false);
|
1614
|
+
if (this.saveVisibilityInLocalStorage) {
|
1615
|
+
const localStorageGuiVisible = localStorage.getItem("guiVisible");
|
1616
|
+
if (localStorageGuiVisible !== null) {
|
1617
|
+
if (localStorageGuiVisible === "true") {
|
1618
|
+
this.guiVisible = true;
|
1619
|
+
} else if (localStorageGuiVisible === "false") {
|
1620
|
+
this.guiVisible = false;
|
1621
|
+
}
|
1622
|
+
}
|
1623
|
+
}
|
1624
|
+
this.renderer = renderer;
|
1625
|
+
this.scene = scene;
|
1626
|
+
this.composer = composer;
|
1627
|
+
this.render = this.gui.addFolder({ title: "rendering", expanded: true });
|
1628
|
+
this.stats = this.render.addFolder({ title: "stats", expanded: true });
|
1629
|
+
this.renderOptions = this.render.addFolder({ title: "renderOptions", expanded: false });
|
1630
|
+
this.toneMapping = this.render.addFolder({ title: "customToneMapping", expanded: false });
|
1631
|
+
this.ssao = this.render.addFolder({ title: "ambientOcclusion", expanded: false });
|
1632
|
+
this.post = this.render.addFolder({ title: "post", expanded: false });
|
1633
|
+
this.toneMapping.hidden = composerValues.renderer.toneMapping === 5 ? false : true;
|
1634
|
+
this.characterMaterial = this.gui.addFolder({ title: "characterMaterial", expanded: false });
|
1635
|
+
this.characterMaterial.addInput(
|
1636
|
+
characterValues.material,
|
1637
|
+
"transmission",
|
1638
|
+
characterOptions.material.transmission
|
1639
|
+
);
|
1640
|
+
this.characterMaterial.addInput(
|
1641
|
+
characterValues.material,
|
1642
|
+
"metalness",
|
1643
|
+
characterOptions.material.metalness
|
1644
|
+
);
|
1645
|
+
this.characterMaterial.addInput(
|
1646
|
+
characterValues.material,
|
1647
|
+
"roughness",
|
1648
|
+
characterOptions.material.roughness
|
1649
|
+
);
|
1650
|
+
this.characterMaterial.addInput(characterValues.material, "ior", characterOptions.material.ior);
|
1651
|
+
this.characterMaterial.addInput(
|
1652
|
+
characterValues.material,
|
1653
|
+
"thickness",
|
1654
|
+
characterOptions.material.thickness
|
1655
|
+
);
|
1656
|
+
this.characterMaterial.addInput(characterValues.material, "specularColor", {
|
1657
|
+
color: { type: "float" }
|
1658
|
+
});
|
1659
|
+
this.characterMaterial.addInput(
|
1660
|
+
characterValues.material,
|
1661
|
+
"specularIntensity",
|
1662
|
+
characterOptions.material.specularIntensity
|
1663
|
+
);
|
1664
|
+
this.characterMaterial.addInput(characterValues.material, "emissive", {
|
1665
|
+
color: { type: "float" }
|
1666
|
+
});
|
1667
|
+
this.characterMaterial.addInput(
|
1668
|
+
characterValues.material,
|
1669
|
+
"emissiveIntensity",
|
1670
|
+
characterOptions.material.emissiveIntensity
|
1671
|
+
);
|
1672
|
+
this.characterMaterial.addInput(
|
1673
|
+
characterValues.material,
|
1674
|
+
"envMapIntensity",
|
1675
|
+
characterOptions.material.envMapIntensity
|
1676
|
+
);
|
1677
|
+
this.characterMaterial.addInput(characterValues.material, "sheenColor", {
|
1678
|
+
color: { type: "float" }
|
1679
|
+
});
|
1680
|
+
this.characterMaterial.addInput(
|
1681
|
+
characterValues.material,
|
1682
|
+
"sheen",
|
1683
|
+
characterOptions.material.sheen
|
1684
|
+
);
|
1685
|
+
this.characterMaterial.addInput(
|
1686
|
+
characterValues.material,
|
1687
|
+
"clearcoat",
|
1688
|
+
characterOptions.material.clearcoat
|
1689
|
+
);
|
1690
|
+
this.characterMaterial.addInput(
|
1691
|
+
characterValues.material,
|
1692
|
+
"clearcoatRoughness",
|
1693
|
+
characterOptions.material.clearcoatRoughness
|
1694
|
+
);
|
1695
|
+
this.characterMaterial.on("change", (e) => {
|
1696
|
+
if (!e.presetKey) {
|
1697
|
+
return;
|
1698
|
+
}
|
1699
|
+
if (e.presetKey === "specularColor") {
|
1700
|
+
characterValues.material.specularColor = {
|
1701
|
+
r: e.value.r,
|
1702
|
+
g: e.value.g,
|
1703
|
+
b: e.value.b
|
1704
|
+
};
|
1705
|
+
return;
|
1706
|
+
}
|
1707
|
+
if (e.presetKey === "emissive") {
|
1708
|
+
characterValues.material.emissive = {
|
1709
|
+
r: e.value.r,
|
1710
|
+
g: e.value.g,
|
1711
|
+
b: e.value.b
|
1712
|
+
};
|
1713
|
+
return;
|
1714
|
+
}
|
1715
|
+
if (e.presetKey === "sheenColor") {
|
1716
|
+
characterValues.material.sheenColor = {
|
1717
|
+
r: e.value.r,
|
1718
|
+
g: e.value.g,
|
1719
|
+
b: e.value.b
|
1720
|
+
};
|
1721
|
+
return;
|
1722
|
+
}
|
1723
|
+
});
|
1724
|
+
this.export = this.gui.addFolder({ title: "import/export", expanded: false });
|
1725
|
+
window.addEventListener("keydown", this.processKey.bind(this));
|
1726
|
+
this.setupGUIListeners.bind(this)();
|
1727
|
+
this.setupRenderPane = this.setupRenderPane.bind(this);
|
1728
|
+
}
|
1729
|
+
processKey(e) {
|
1730
|
+
if (e.key === "p")
|
1731
|
+
this.toggleGUI();
|
1732
|
+
}
|
1733
|
+
setupGUIListeners() {
|
1734
|
+
const gui = this.gui;
|
1735
|
+
const paneElement = gui.containerElem_;
|
1736
|
+
paneElement.style.display = this.guiVisible ? "unset" : "none";
|
1737
|
+
this.gui.element.addEventListener("mousedown", () => setTweakpaneActive(true));
|
1738
|
+
this.gui.element.addEventListener("mouseup", () => setTweakpaneActive(false));
|
1739
|
+
this.gui.element.addEventListener("mouseleave", () => setTweakpaneActive(false));
|
1740
|
+
}
|
1741
|
+
setupRenderPane(ssaoEffect, toneMappingEffect, toneMappingPass, brightnessContrastSaturation, bloomEffect, gaussGrainEffect) {
|
1742
|
+
this.stats.addMonitor(statsData, "triangles");
|
1743
|
+
this.stats.addMonitor(statsData, "geometries");
|
1744
|
+
this.stats.addMonitor(statsData, "textures");
|
1745
|
+
this.stats.addMonitor(statsData, "shaders");
|
1746
|
+
this.stats.addMonitor(statsData, "postPasses");
|
1747
|
+
this.stats.addMonitor(statsData, "drawCalls");
|
1748
|
+
this.stats.addMonitor(statsData, "rawDeltaTime");
|
1749
|
+
this.stats.addMonitor(statsData, "deltaTime");
|
1750
|
+
this.stats.addMonitor(statsData, "FPS");
|
1751
|
+
this.renderOptions.addInput(
|
1752
|
+
composerValues.renderer,
|
1753
|
+
"shadowMap",
|
1754
|
+
composerOptions.renderer.shadowMap
|
1755
|
+
);
|
1756
|
+
this.renderOptions.addMonitor(rendererBlades, "shadowMapType");
|
1757
|
+
this.renderOptions.addInput(
|
1758
|
+
composerValues.renderer,
|
1759
|
+
"toneMapping",
|
1760
|
+
composerOptions.renderer.toneMapping
|
1761
|
+
);
|
1762
|
+
this.renderOptions.addMonitor(rendererBlades, "toneMappingType");
|
1763
|
+
this.renderOptions.addInput(
|
1764
|
+
composerValues.renderer,
|
1765
|
+
"exposure",
|
1766
|
+
composerOptions.renderer.exposure
|
1767
|
+
);
|
1768
|
+
this.renderOptions.addInput(
|
1769
|
+
composerValues.renderer,
|
1770
|
+
"bgIntensity",
|
1771
|
+
composerOptions.renderer.bgIntensity
|
1772
|
+
);
|
1773
|
+
this.renderOptions.addInput(
|
1774
|
+
composerValues.renderer,
|
1775
|
+
"bgBlurriness",
|
1776
|
+
composerOptions.renderer.bgBlurriness
|
1777
|
+
);
|
1778
|
+
this.renderOptions.on("change", (e) => {
|
1779
|
+
const target = e.target;
|
1780
|
+
switch (target.label) {
|
1781
|
+
case "shadowMap":
|
1782
|
+
this.renderer.shadowMap.type = e.value;
|
1783
|
+
setShadowMapType(e.value);
|
1784
|
+
break;
|
1785
|
+
case "toneMapping":
|
1786
|
+
this.renderer.toneMapping = e.value;
|
1787
|
+
if (e.value !== 5 && e.value !== 0) {
|
1788
|
+
this.toneMapping.hidden = true;
|
1789
|
+
} else {
|
1790
|
+
this.toneMapping.hidden = false;
|
1791
|
+
}
|
1792
|
+
toneMappingPass.enabled = e.value === 5 || e.value === 0 ? true : false;
|
1793
|
+
setToneMappingType(e.value);
|
1794
|
+
break;
|
1795
|
+
case "exposure":
|
1796
|
+
this.renderer.toneMappingExposure = e.value;
|
1797
|
+
break;
|
1798
|
+
case "bgIntensity":
|
1799
|
+
this.scene.backgroundIntensity = e.value;
|
1800
|
+
break;
|
1801
|
+
case "bgBlurriness":
|
1802
|
+
this.scene.backgroundBlurriness = e.value;
|
1803
|
+
break;
|
1804
|
+
default:
|
1805
|
+
break;
|
1806
|
+
}
|
1807
|
+
});
|
1808
|
+
this.ssao.addInput({ showEffectOnly: false }, "showEffectOnly");
|
1809
|
+
this.ssao.addInput(composerValues.ssao, "samples", composerOptions.ssao.samples);
|
1810
|
+
this.ssao.addInput(composerValues.ssao, "rings", composerOptions.ssao.rings);
|
1811
|
+
this.ssao.addInput(
|
1812
|
+
composerValues.ssao,
|
1813
|
+
"luminanceInfluence",
|
1814
|
+
composerOptions.ssao.luminanceInfluence
|
1815
|
+
);
|
1816
|
+
this.ssao.addInput(composerValues.ssao, "radius", composerOptions.ssao.radius);
|
1817
|
+
this.ssao.addInput(composerValues.ssao, "intensity", composerOptions.ssao.intensity);
|
1818
|
+
this.ssao.addInput(composerValues.ssao, "bias", composerOptions.ssao.bias);
|
1819
|
+
this.ssao.addInput(composerValues.ssao, "fade", composerOptions.ssao.fade);
|
1820
|
+
this.ssao.addInput(
|
1821
|
+
composerValues.ssao,
|
1822
|
+
"resolutionScale",
|
1823
|
+
composerOptions.ssao.resolutionScale
|
1824
|
+
);
|
1825
|
+
this.ssao.addInput(
|
1826
|
+
composerValues.ssao,
|
1827
|
+
"worldDistanceThreshold",
|
1828
|
+
composerOptions.ssao.worldDistanceThreshold
|
1829
|
+
);
|
1830
|
+
this.ssao.addInput(
|
1831
|
+
composerValues.ssao,
|
1832
|
+
"worldDistanceFalloff",
|
1833
|
+
composerOptions.ssao.worldDistanceFalloff
|
1834
|
+
);
|
1835
|
+
this.ssao.addInput(
|
1836
|
+
composerValues.ssao,
|
1837
|
+
"worldProximityThreshold",
|
1838
|
+
composerOptions.ssao.worldProximityThreshold
|
1839
|
+
);
|
1840
|
+
this.ssao.addInput(
|
1841
|
+
composerValues.ssao,
|
1842
|
+
"worldProximityFalloff",
|
1843
|
+
composerOptions.ssao.worldProximityFalloff
|
1844
|
+
);
|
1845
|
+
this.ssao.addInput(composerValues.ssao, "color", {
|
1846
|
+
color: { alpha: false, type: "float" }
|
1847
|
+
});
|
1848
|
+
this.ssao.on("change", (e) => {
|
1849
|
+
if (!e.presetKey) {
|
1850
|
+
return;
|
1851
|
+
}
|
1852
|
+
const preset = e.presetKey;
|
1853
|
+
if (preset === "showEffectOnly") {
|
1854
|
+
ssaoEffect.blendMode.blendFunction = e.value === true ? BlendFunction2.NORMAL : BlendFunction2.MULTIPLY;
|
1855
|
+
return;
|
1856
|
+
}
|
1857
|
+
if (preset === "resolutionScale") {
|
1858
|
+
ssaoEffect.resolution.scale = e.value;
|
1859
|
+
return;
|
1860
|
+
}
|
1861
|
+
if (ssaoMaterialParams.includes(e.presetKey)) {
|
1862
|
+
ssaoEffect.ssaoMaterial[preset] = e.value;
|
1863
|
+
return;
|
1864
|
+
}
|
1865
|
+
if (e.presetKey === "color") {
|
1866
|
+
ssaoEffect.color = new Color3().setRGB(e.value.r, e.value.g, e.value.b);
|
1867
|
+
return;
|
1868
|
+
}
|
1869
|
+
ssaoEffect[preset] = e.value;
|
1870
|
+
});
|
1871
|
+
this.toneMapping.addInput(composerValues.toneMapping, "mode", composerOptions.toneMapping.mode);
|
1872
|
+
this.toneMapping.addMonitor(customToneMappingBlade, "customToneMappingType");
|
1873
|
+
this.toneMapping.addInput(
|
1874
|
+
composerValues.toneMapping,
|
1875
|
+
"whitePoint",
|
1876
|
+
composerOptions.toneMapping.whitePoint
|
1877
|
+
);
|
1878
|
+
this.toneMapping.addInput(
|
1879
|
+
composerValues.toneMapping,
|
1880
|
+
"middleGrey",
|
1881
|
+
composerOptions.toneMapping.middleGrey
|
1882
|
+
);
|
1883
|
+
const minLuminance = this.toneMapping.addInput(
|
1884
|
+
composerValues.toneMapping,
|
1885
|
+
"minLuminance",
|
1886
|
+
composerOptions.toneMapping.minLuminance
|
1887
|
+
);
|
1888
|
+
minLuminance.hidden = composerValues.toneMapping.mode === 2 ? true : false;
|
1889
|
+
const averageLuminance = this.toneMapping.addInput(
|
1890
|
+
composerValues.toneMapping,
|
1891
|
+
"averageLuminance",
|
1892
|
+
composerOptions.toneMapping.averageLuminance
|
1893
|
+
);
|
1894
|
+
averageLuminance.hidden = composerValues.toneMapping.mode === 2 ? true : false;
|
1895
|
+
this.toneMapping.addInput(
|
1896
|
+
composerValues.toneMapping,
|
1897
|
+
"adaptationRate",
|
1898
|
+
composerOptions.toneMapping.adaptationRate
|
1899
|
+
);
|
1900
|
+
this.toneMapping.on("change", (e) => {
|
1901
|
+
if (!e.presetKey) {
|
1902
|
+
return;
|
1903
|
+
}
|
1904
|
+
const preset = e.presetKey;
|
1905
|
+
if (preset === "mode") {
|
1906
|
+
minLuminance.hidden = composerValues.toneMapping.mode === 2 ? true : false;
|
1907
|
+
averageLuminance.hidden = composerValues.toneMapping.mode === 2 ? true : false;
|
1908
|
+
setCustomToneMappingType(e.value);
|
1909
|
+
}
|
1910
|
+
toneMappingEffect[preset] = e.value;
|
1911
|
+
return;
|
1912
|
+
});
|
1913
|
+
this.post.addInput(composerValues, "brightness", composerOptions.brightness.amount);
|
1914
|
+
this.post.addInput(composerValues, "contrast", composerOptions.contrast.amount);
|
1915
|
+
this.post.addInput(composerValues, "saturation", composerOptions.saturation.amount);
|
1916
|
+
this.post.addInput(composerValues, "bloom", composerOptions.bloom.amount);
|
1917
|
+
this.post.addInput(composerValues, "grain", composerOptions.grain.amount);
|
1918
|
+
this.post.on("change", (e) => {
|
1919
|
+
const target = e.presetKey;
|
1920
|
+
switch (target) {
|
1921
|
+
case "brightness":
|
1922
|
+
brightnessContrastSaturation.uniforms.brightness.value = e.value;
|
1923
|
+
break;
|
1924
|
+
case "contrast":
|
1925
|
+
brightnessContrastSaturation.uniforms.contrast.value = e.value;
|
1926
|
+
break;
|
1927
|
+
case "saturation":
|
1928
|
+
brightnessContrastSaturation.uniforms.saturation.value = e.value;
|
1929
|
+
break;
|
1930
|
+
case "bloom":
|
1931
|
+
bloomEffect.intensity = e.value;
|
1932
|
+
break;
|
1933
|
+
case "grain":
|
1934
|
+
gaussGrainEffect.uniforms.amount.value = e.value;
|
1935
|
+
break;
|
1936
|
+
default:
|
1937
|
+
break;
|
1938
|
+
}
|
1939
|
+
});
|
1940
|
+
const exportButton = this.export.addButton({ title: "export" });
|
1941
|
+
exportButton.on("click", () => {
|
1942
|
+
this.downloadSettingsAsJSON(this.gui.exportPreset());
|
1943
|
+
});
|
1944
|
+
const importButton = this.export.addButton({ title: "import" });
|
1945
|
+
importButton.on("click", () => {
|
1946
|
+
this.importSettingsFromJSON((settings) => {
|
1947
|
+
this.gui.importPreset(settings);
|
1948
|
+
});
|
1949
|
+
});
|
1950
|
+
}
|
1951
|
+
formatDateForFilename() {
|
1952
|
+
const date = /* @__PURE__ */ new Date();
|
1953
|
+
const year = date.getFullYear();
|
1954
|
+
const month = String(date.getMonth() + 1).padStart(2, "0");
|
1955
|
+
const day = String(date.getDate()).padStart(2, "0");
|
1956
|
+
const hours = String(date.getHours()).padStart(2, "0");
|
1957
|
+
const minutes = String(date.getMinutes()).padStart(2, "0");
|
1958
|
+
const seconds = String(date.getSeconds()).padStart(2, "0");
|
1959
|
+
return `${year}-${month}-${day} ${hours}-${minutes}-${seconds}`;
|
1960
|
+
}
|
1961
|
+
downloadSettingsAsJSON(settings) {
|
1962
|
+
const jsonString = JSON.stringify(settings, null, 2);
|
1963
|
+
const blob = new Blob([jsonString], { type: "application/json" });
|
1964
|
+
const url = URL.createObjectURL(blob);
|
1965
|
+
const a = document.createElement("a");
|
1966
|
+
a.download = `settings ${this.formatDateForFilename()}.json`;
|
1967
|
+
a.href = url;
|
1968
|
+
a.click();
|
1969
|
+
URL.revokeObjectURL(url);
|
1970
|
+
}
|
1971
|
+
importSettingsFromJSON(callback) {
|
1972
|
+
const input = document.createElement("input");
|
1973
|
+
input.type = "file";
|
1974
|
+
input.accept = ".json";
|
1975
|
+
input.addEventListener("change", (event) => {
|
1976
|
+
const file = event.target.files?.[0];
|
1977
|
+
if (file) {
|
1978
|
+
const reader = new FileReader();
|
1979
|
+
reader.onload = (loadEvent) => {
|
1980
|
+
try {
|
1981
|
+
const settings = JSON.parse(loadEvent.target?.result);
|
1982
|
+
callback(settings);
|
1983
|
+
} catch (err) {
|
1984
|
+
console.error("Error parsing JSON:", err);
|
1985
|
+
}
|
1986
|
+
};
|
1987
|
+
reader.readAsText(file);
|
1988
|
+
}
|
1989
|
+
});
|
1990
|
+
input.click();
|
1991
|
+
}
|
1992
|
+
updateStats(timeManager) {
|
1993
|
+
const { geometries, textures } = this.renderer.info.memory;
|
1994
|
+
const { triangles, calls } = this.renderer.info.render;
|
1995
|
+
statsData.triangles = triangles.toString();
|
1996
|
+
statsData.geometries = geometries.toString();
|
1997
|
+
statsData.textures = textures.toString();
|
1998
|
+
statsData.shaders = this.renderer.info.programs.length.toString();
|
1999
|
+
statsData.postPasses = this.composer.passes.length.toString();
|
2000
|
+
statsData.drawCalls = calls.toString();
|
2001
|
+
statsData.rawDeltaTime = (Math.round(timeManager.rawDeltaTime * 1e5) / 1e5).toString();
|
2002
|
+
statsData.deltaTime = (Math.round(timeManager.deltaTime * 1e5) / 1e5).toString();
|
2003
|
+
statsData.FPS = timeManager.fps.toString();
|
2004
|
+
}
|
2005
|
+
toggleGUI() {
|
2006
|
+
const gui = this.gui;
|
2007
|
+
const paneElement = gui.containerElem_;
|
2008
|
+
paneElement.style.display = this.guiVisible ? "none" : "unset";
|
2009
|
+
this.guiVisible = !this.guiVisible;
|
2010
|
+
if (this.saveVisibilityInLocalStorage) {
|
2011
|
+
localStorage.setItem("guiVisible", this.guiVisible === true ? "true" : "false");
|
2012
|
+
}
|
2013
|
+
}
|
2014
|
+
};
|
2015
|
+
|
2016
|
+
// src/rendering/post-effects/bright-contrast-sat.ts
|
2017
|
+
import { ShaderMaterial, Uniform } from "three";
|
2018
|
+
|
2019
|
+
// src/rendering/shaders/vertex-shader.ts
|
2020
|
+
var vertexShader = (
|
2021
|
+
/* glsl */
|
2022
|
+
`
|
2023
|
+
precision highp float;
|
2024
|
+
|
2025
|
+
out vec2 vUv;
|
2026
|
+
void main() {
|
2027
|
+
vUv = uv;
|
2028
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
2029
|
+
}
|
2030
|
+
`
|
2031
|
+
);
|
2032
|
+
|
2033
|
+
// src/rendering/post-effects/bright-contrast-sat.ts
|
2034
|
+
var BrightnessContrastSaturation = new ShaderMaterial({
|
2035
|
+
uniforms: {
|
2036
|
+
tDiffuse: new Uniform(null),
|
2037
|
+
brightness: new Uniform(0),
|
2038
|
+
contrast: new Uniform(1),
|
2039
|
+
saturation: new Uniform(1)
|
2040
|
+
},
|
2041
|
+
vertexShader,
|
2042
|
+
fragmentShader: (
|
2043
|
+
/* glsl */
|
2044
|
+
`
|
2045
|
+
precision highp float;
|
2046
|
+
in vec2 vUv;
|
2047
|
+
|
2048
|
+
uniform sampler2D tDiffuse;
|
2049
|
+
uniform float brightness;
|
2050
|
+
uniform float contrast;
|
2051
|
+
uniform float saturation;
|
2052
|
+
|
2053
|
+
mat4 brightnessMatrix(float brightness) {
|
2054
|
+
return mat4(
|
2055
|
+
1, 0, 0, 0,
|
2056
|
+
0, 1, 0, 0,
|
2057
|
+
0, 0, 1, 0,
|
2058
|
+
brightness, brightness, brightness, 1
|
2059
|
+
);
|
2060
|
+
}
|
2061
|
+
|
2062
|
+
mat4 contrastMatrix(float contrast) {
|
2063
|
+
float t = (1.0 - contrast) / 2.0;
|
2064
|
+
|
2065
|
+
return mat4(
|
2066
|
+
contrast, 0, 0, 0,
|
2067
|
+
0, contrast, 0, 0,
|
2068
|
+
0, 0, contrast, 0,
|
2069
|
+
t, t, t, 1
|
2070
|
+
);
|
2071
|
+
}
|
2072
|
+
|
2073
|
+
mat4 saturationMatrix(float saturation) {
|
2074
|
+
vec3 luminance = vec3(0.3086, 0.6094, 0.0820);
|
2075
|
+
float oneMinusSat = 1.0 - saturation;
|
2076
|
+
vec3 red = vec3(luminance.x * oneMinusSat);
|
2077
|
+
red += vec3(saturation, 0, 0);
|
2078
|
+
vec3 green = vec3(luminance.y * oneMinusSat);
|
2079
|
+
green += vec3(0, saturation, 0);
|
2080
|
+
vec3 blue = vec3(luminance.z * oneMinusSat);
|
2081
|
+
blue += vec3(0, 0, saturation);
|
2082
|
+
return mat4(
|
2083
|
+
red, 0,
|
2084
|
+
green, 0,
|
2085
|
+
blue, 0,
|
2086
|
+
0, 0, 0, 1
|
2087
|
+
);
|
2088
|
+
}
|
2089
|
+
|
2090
|
+
void main(void) {
|
2091
|
+
vec4 color = texture(tDiffuse, vUv);
|
2092
|
+
gl_FragColor = (
|
2093
|
+
brightnessMatrix(brightness) *
|
2094
|
+
contrastMatrix(contrast) *
|
2095
|
+
saturationMatrix(saturation) *
|
2096
|
+
color
|
2097
|
+
);
|
2098
|
+
}
|
2099
|
+
`
|
2100
|
+
),
|
2101
|
+
dithering: true
|
2102
|
+
});
|
2103
|
+
|
2104
|
+
// src/rendering/post-effects/gauss-grain.ts
|
2105
|
+
import { ShaderMaterial as ShaderMaterial2, Uniform as Uniform2, Vector2 } from "three";
|
2106
|
+
var GaussGrainEffect = new ShaderMaterial2({
|
2107
|
+
uniforms: {
|
2108
|
+
tDiffuse: new Uniform2(null),
|
2109
|
+
resolution: new Uniform2(new Vector2()),
|
2110
|
+
time: new Uniform2(0),
|
2111
|
+
amount: new Uniform2(0),
|
2112
|
+
alpha: new Uniform2(0)
|
2113
|
+
},
|
2114
|
+
vertexShader,
|
2115
|
+
fragmentShader: (
|
2116
|
+
/* glsl */
|
2117
|
+
`
|
2118
|
+
precision highp float;
|
2119
|
+
in vec2 vUv;
|
2120
|
+
|
2121
|
+
uniform sampler2D tDiffuse;
|
2122
|
+
uniform vec2 resolution;
|
2123
|
+
uniform float time;
|
2124
|
+
uniform float amount;
|
2125
|
+
uniform float alpha;
|
2126
|
+
|
2127
|
+
const float PI = acos(-1.0);
|
2128
|
+
const float TAU = PI * 2.0;
|
2129
|
+
const float SQRTAU = sqrt(TAU);
|
2130
|
+
|
2131
|
+
float gaussian(float z, float u, float o) {
|
2132
|
+
return (
|
2133
|
+
(1.0 / (o * SQRTAU)) *
|
2134
|
+
(exp(-(((z - u) * (z - u)) / (2.0 * (o * o)))))
|
2135
|
+
);
|
2136
|
+
}
|
2137
|
+
|
2138
|
+
vec3 gaussgrain() {
|
2139
|
+
vec2 ps = vec2(1.0) / resolution.xy;
|
2140
|
+
vec2 uv = gl_FragCoord.xy * ps;
|
2141
|
+
float t = time;
|
2142
|
+
float seed = dot(uv, vec2(12.9898, 78.233));
|
2143
|
+
float noise = fract(sin(seed) * 43758.5453123 + t);
|
2144
|
+
noise = gaussian(noise, 0.0, 0.5);
|
2145
|
+
return vec3(noise);
|
2146
|
+
}
|
2147
|
+
|
2148
|
+
void main(void) {
|
2149
|
+
vec2 uv = vUv;
|
2150
|
+
vec4 originalColor = texture(tDiffuse, uv);
|
2151
|
+
vec3 grain = gaussgrain();
|
2152
|
+
vec3 col = originalColor.rgb + (grain * amount);
|
2153
|
+
gl_FragColor = vec4(clamp(col, 0.0, 1.0), alpha);
|
2154
|
+
}
|
2155
|
+
`
|
2156
|
+
),
|
2157
|
+
dithering: true
|
2158
|
+
});
|
2159
|
+
|
2160
|
+
// src/rendering/composer.ts
|
2161
|
+
var Composer = class {
|
2162
|
+
constructor(scene, camera) {
|
2163
|
+
__publicField(this, "width", window.innerWidth);
|
2164
|
+
__publicField(this, "height", window.innerHeight);
|
2165
|
+
__publicField(this, "resolution", new Vector22(this.width, this.height));
|
2166
|
+
__publicField(this, "isEnvHDRI", false);
|
2167
|
+
__publicField(this, "scene");
|
2168
|
+
__publicField(this, "camera");
|
2169
|
+
__publicField(this, "renderer");
|
2170
|
+
__publicField(this, "composer");
|
2171
|
+
__publicField(this, "renderPass");
|
2172
|
+
__publicField(this, "fxaaEffect");
|
2173
|
+
__publicField(this, "fxaaPass");
|
2174
|
+
__publicField(this, "bloomEffect");
|
2175
|
+
__publicField(this, "bloomPass");
|
2176
|
+
__publicField(this, "toneMappingEffect");
|
2177
|
+
__publicField(this, "smaaEffect");
|
2178
|
+
__publicField(this, "normalPass");
|
2179
|
+
__publicField(this, "normalTextureEffect");
|
2180
|
+
__publicField(this, "ssaoEffect");
|
2181
|
+
__publicField(this, "ssaoPass");
|
2182
|
+
__publicField(this, "toneMappingPass");
|
2183
|
+
__publicField(this, "smaaPass");
|
2184
|
+
__publicField(this, "bcs", BrightnessContrastSaturation);
|
2185
|
+
__publicField(this, "bcsPass");
|
2186
|
+
__publicField(this, "gaussGrainEffect", GaussGrainEffect);
|
2187
|
+
__publicField(this, "gaussGrainPass");
|
2188
|
+
__publicField(this, "tweakPane");
|
2189
|
+
this.scene = scene;
|
2190
|
+
this.camera = camera;
|
2191
|
+
this.renderer = new WebGLRenderer3({
|
2192
|
+
powerPreference: "high-performance",
|
2193
|
+
antialias: false,
|
2194
|
+
stencil: false,
|
2195
|
+
depth: false
|
2196
|
+
});
|
2197
|
+
this.renderer.info.autoReset = false;
|
2198
|
+
this.renderer.setSize(this.width, this.height);
|
2199
|
+
this.renderer.shadowMap.enabled = true;
|
2200
|
+
this.renderer.shadowMap.type = composerValues.renderer.shadowMap;
|
2201
|
+
this.renderer.toneMapping = composerValues.renderer.toneMapping;
|
2202
|
+
this.renderer.toneMappingExposure = composerValues.renderer.exposure;
|
2203
|
+
document.body.appendChild(this.renderer.domElement);
|
2204
|
+
this.composer = new EffectComposer2(this.renderer, {
|
2205
|
+
frameBufferType: HalfFloatType
|
2206
|
+
});
|
2207
|
+
this.tweakPane = new TweakPane(this.renderer, this.scene, this.composer);
|
2208
|
+
this.renderPass = new RenderPass(this.scene, this.camera);
|
2209
|
+
this.normalPass = new NormalPass(this.scene, this.camera);
|
2210
|
+
this.normalTextureEffect = new TextureEffect({
|
2211
|
+
blendFunction: BlendFunction3.SKIP,
|
2212
|
+
texture: this.normalPass.texture
|
2213
|
+
});
|
2214
|
+
this.fxaaEffect = new FXAAEffect();
|
2215
|
+
this.bloomEffect = new BloomEffect2({
|
2216
|
+
intensity: composerValues.bloom
|
2217
|
+
});
|
2218
|
+
this.ssaoEffect = new SSAOEffect2(this.camera, this.normalPass.texture, {
|
2219
|
+
blendFunction: composerValues.ssao.blendFunction,
|
2220
|
+
distanceScaling: composerValues.ssao.distanceScaling,
|
2221
|
+
depthAwareUpsampling: composerValues.ssao.depthAwareUpsampling,
|
2222
|
+
samples: composerValues.ssao.samples,
|
2223
|
+
rings: composerValues.ssao.rings,
|
2224
|
+
luminanceInfluence: composerValues.ssao.luminanceInfluence,
|
2225
|
+
radius: composerValues.ssao.radius,
|
2226
|
+
intensity: composerValues.ssao.intensity,
|
2227
|
+
bias: composerValues.ssao.bias,
|
2228
|
+
fade: composerValues.ssao.fade,
|
2229
|
+
resolutionScale: composerValues.ssao.resolutionScale,
|
2230
|
+
color: new Color4().setRGB(composerValues.ssao.color.r, composerValues.ssao.color.g, composerValues.ssao.color.b),
|
2231
|
+
worldDistanceThreshold: composerValues.ssao.worldDistanceThreshold,
|
2232
|
+
worldDistanceFalloff: composerValues.ssao.worldDistanceFalloff,
|
2233
|
+
worldProximityThreshold: composerValues.ssao.worldProximityThreshold,
|
2234
|
+
worldProximityFalloff: composerValues.ssao.worldProximityFalloff
|
2235
|
+
});
|
2236
|
+
this.fxaaPass = new EffectPass2(this.camera, this.fxaaEffect);
|
2237
|
+
this.bloomPass = new EffectPass2(this.camera, this.bloomEffect);
|
2238
|
+
this.ssaoPass = new EffectPass2(this.camera, this.ssaoEffect, this.normalTextureEffect);
|
2239
|
+
this.toneMappingEffect = new ToneMappingEffect2({
|
2240
|
+
mode: composerValues.toneMapping.mode,
|
2241
|
+
resolution: composerValues.toneMapping.resolution,
|
2242
|
+
whitePoint: composerValues.toneMapping.whitePoint,
|
2243
|
+
middleGrey: composerValues.toneMapping.middleGrey,
|
2244
|
+
minLuminance: composerValues.toneMapping.minLuminance,
|
2245
|
+
averageLuminance: composerValues.toneMapping.averageLuminance,
|
2246
|
+
adaptationRate: composerValues.toneMapping.adaptationRate
|
2247
|
+
});
|
2248
|
+
this.smaaEffect = new SMAAEffect({
|
2249
|
+
preset: SMAAPreset.ULTRA,
|
2250
|
+
edgeDetectionMode: EdgeDetectionMode.COLOR,
|
2251
|
+
predicationMode: PredicationMode.DEPTH
|
2252
|
+
});
|
2253
|
+
this.toneMappingPass = new EffectPass2(this.camera, this.toneMappingEffect);
|
2254
|
+
this.toneMappingPass.enabled = composerValues.renderer.toneMapping === 5 || composerValues.renderer.toneMapping === 0 ? true : false;
|
2255
|
+
this.bcsPass = new ShaderPass(this.bcs, "tDiffuse");
|
2256
|
+
this.bcs.uniforms.brightness.value = composerValues.brightness;
|
2257
|
+
this.bcs.uniforms.contrast.value = composerValues.contrast;
|
2258
|
+
this.bcs.uniforms.saturation.value = composerValues.saturation;
|
2259
|
+
this.gaussGrainPass = new ShaderPass(this.gaussGrainEffect, "tDiffuse");
|
2260
|
+
this.smaaPass = new EffectPass2(this.camera, this.smaaEffect);
|
2261
|
+
this.composer.addPass(this.renderPass);
|
2262
|
+
this.composer.addPass(this.normalPass);
|
2263
|
+
this.composer.addPass(this.ssaoPass);
|
2264
|
+
this.composer.addPass(this.fxaaPass);
|
2265
|
+
this.composer.addPass(this.smaaPass);
|
2266
|
+
this.composer.addPass(this.bloomPass);
|
2267
|
+
this.composer.addPass(this.toneMappingPass);
|
2268
|
+
this.composer.addPass(this.bcsPass);
|
2269
|
+
this.composer.addPass(this.gaussGrainPass);
|
2270
|
+
this.tweakPane.setupRenderPane(
|
2271
|
+
this.ssaoEffect,
|
2272
|
+
this.toneMappingEffect,
|
2273
|
+
this.toneMappingPass,
|
2274
|
+
this.bcs,
|
2275
|
+
this.bloomEffect,
|
2276
|
+
this.gaussGrainEffect
|
2277
|
+
);
|
2278
|
+
window.addEventListener("resize", () => this.updateProjection());
|
2279
|
+
this.updateProjection();
|
2280
|
+
}
|
2281
|
+
updateProjection() {
|
2282
|
+
this.width = window.innerWidth;
|
2283
|
+
this.height = innerHeight;
|
2284
|
+
this.resolution = new Vector22(this.width, this.height);
|
2285
|
+
this.composer.setSize(this.width, this.height);
|
2286
|
+
this.renderPass.setSize(this.width, this.height);
|
2287
|
+
this.normalPass.setSize(this.width, this.height);
|
2288
|
+
this.ssaoPass.setSize(this.width, this.height);
|
2289
|
+
this.fxaaPass.setSize(this.width, this.height);
|
2290
|
+
this.smaaPass.setSize(this.width, this.height);
|
2291
|
+
this.bloomPass.setSize(this.width, this.height);
|
2292
|
+
this.toneMappingPass.setSize(this.width, this.height);
|
2293
|
+
this.gaussGrainPass.setSize(this.width, this.height);
|
2294
|
+
this.renderer.setSize(this.width, this.height);
|
2295
|
+
}
|
2296
|
+
isTweakPaneVisible() {
|
2297
|
+
return this.tweakPane.guiVisible;
|
2298
|
+
}
|
2299
|
+
render(timeManager) {
|
2300
|
+
this.renderer.info.reset();
|
2301
|
+
this.normalPass.texture.needsUpdate = true;
|
2302
|
+
this.gaussGrainEffect.uniforms.resolution.value = this.resolution;
|
2303
|
+
this.gaussGrainEffect.uniforms.time.value = timeManager.time;
|
2304
|
+
this.gaussGrainEffect.uniforms.alpha.value = 1;
|
2305
|
+
this.composer.render();
|
2306
|
+
if (this.tweakPane.guiVisible) {
|
2307
|
+
this.tweakPane.updateStats(timeManager);
|
2308
|
+
}
|
2309
|
+
}
|
2310
|
+
useHDRI(url) {
|
2311
|
+
if (this.isEnvHDRI || !this.renderer)
|
2312
|
+
return;
|
2313
|
+
const pmremGenerator = new PMREMGenerator(this.renderer);
|
2314
|
+
new RGBELoader(new LoadingManager2()).load(
|
2315
|
+
url,
|
2316
|
+
(texture) => {
|
2317
|
+
const envMap = pmremGenerator.fromEquirectangular(texture).texture;
|
2318
|
+
if (envMap) {
|
2319
|
+
envMap.colorSpace = LinearSRGBColorSpace;
|
2320
|
+
envMap.needsUpdate = true;
|
2321
|
+
this.scene.environment = envMap;
|
2322
|
+
this.scene.background = envMap;
|
2323
|
+
this.scene.backgroundIntensity = composerValues.renderer.bgIntensity;
|
2324
|
+
this.isEnvHDRI = true;
|
2325
|
+
texture.dispose();
|
2326
|
+
pmremGenerator.dispose();
|
2327
|
+
}
|
2328
|
+
},
|
2329
|
+
() => {
|
2330
|
+
},
|
2331
|
+
(error) => {
|
2332
|
+
console.error(`Can't load ${url}: ${JSON.stringify(error)}`);
|
2333
|
+
}
|
2334
|
+
);
|
2335
|
+
}
|
2336
|
+
};
|
2337
|
+
|
2338
|
+
// src/time/TimeManager.ts
|
2339
|
+
import { Clock } from "three";
|
2340
|
+
var TimeManager = class {
|
2341
|
+
constructor() {
|
2342
|
+
__publicField(this, "clock", new Clock());
|
2343
|
+
__publicField(this, "roundMagnitude", 2e5);
|
2344
|
+
__publicField(this, "maxAverageFrames", 150);
|
2345
|
+
__publicField(this, "deltaTimes", []);
|
2346
|
+
__publicField(this, "targetAverageDeltaTime", 0);
|
2347
|
+
__publicField(this, "lerpedAverageMagDelta", 0);
|
2348
|
+
__publicField(this, "fpsUpdateTime", 0);
|
2349
|
+
__publicField(this, "framesSinceLastFPSUpdate", 0);
|
2350
|
+
__publicField(this, "time", 0);
|
2351
|
+
__publicField(this, "deltaTime", 0);
|
2352
|
+
__publicField(this, "rawDeltaTime", 0);
|
2353
|
+
__publicField(this, "smoothDeltaTime", 0);
|
2354
|
+
__publicField(this, "frame", 0);
|
2355
|
+
__publicField(this, "fps", 0);
|
2356
|
+
__publicField(this, "averageFPS", 0);
|
2357
|
+
}
|
2358
|
+
update() {
|
2359
|
+
this.rawDeltaTime = this.clock.getDelta();
|
2360
|
+
this.frame++;
|
2361
|
+
this.time += this.rawDeltaTime;
|
2362
|
+
this.deltaTimes.push(this.rawDeltaTime);
|
2363
|
+
if (this.deltaTimes.length > this.maxAverageFrames)
|
2364
|
+
this.deltaTimes.shift();
|
2365
|
+
this.targetAverageDeltaTime = this.deltaTimes.reduce((prev, curr) => prev + curr, 0) / this.deltaTimes.length;
|
2366
|
+
this.lerpedAverageMagDelta += ease(
|
2367
|
+
this.targetAverageDeltaTime * this.roundMagnitude,
|
2368
|
+
this.lerpedAverageMagDelta,
|
2369
|
+
0.12
|
2370
|
+
);
|
2371
|
+
const revertMagnitude = this.lerpedAverageMagDelta / this.roundMagnitude;
|
2372
|
+
const smoothDT = Math.round(revertMagnitude * this.roundMagnitude) / this.roundMagnitude;
|
2373
|
+
this.smoothDeltaTime = smoothDT > this.rawDeltaTime * 1.75 ? this.rawDeltaTime : smoothDT;
|
2374
|
+
this.deltaTime = this.smoothDeltaTime;
|
2375
|
+
this.framesSinceLastFPSUpdate++;
|
2376
|
+
if (this.framesSinceLastFPSUpdate >= 60) {
|
2377
|
+
this.fps = Math.round(this.framesSinceLastFPSUpdate / (this.time - this.fpsUpdateTime) * 100) / 100;
|
2378
|
+
this.fpsUpdateTime = this.time;
|
2379
|
+
this.framesSinceLastFPSUpdate = 0;
|
2380
|
+
}
|
2381
|
+
}
|
2382
|
+
};
|
2383
|
+
|
2384
|
+
// src/collisions/CollisionsManager.ts
|
2385
|
+
import {
|
2386
|
+
MMLCollisionTrigger,
|
2387
|
+
getRelativePositionAndRotationRelativeToObject
|
2388
|
+
} from "mml-web";
|
2389
|
+
import {
|
2390
|
+
Color as Color5,
|
2391
|
+
DoubleSide,
|
2392
|
+
Euler,
|
2393
|
+
FrontSide,
|
2394
|
+
Mesh as Mesh2,
|
2395
|
+
MeshStandardMaterial as MeshStandardMaterial2,
|
2396
|
+
Vector3 as Vector37
|
2397
|
+
} from "three";
|
2398
|
+
import * as BufferGeometryUtils from "three/examples/jsm/utils/BufferGeometryUtils.js";
|
2399
|
+
import { MeshBVH, MeshBVHVisualizer } from "three-mesh-bvh";
|
2400
|
+
var CollisionsManager = class {
|
2401
|
+
constructor(scene) {
|
2402
|
+
__publicField(this, "debug", false);
|
2403
|
+
__publicField(this, "scene");
|
2404
|
+
__publicField(this, "tempVector", new Vector37());
|
2405
|
+
__publicField(this, "tempVector2", new Vector37());
|
2406
|
+
__publicField(this, "collisionMeshState", /* @__PURE__ */ new Map());
|
2407
|
+
__publicField(this, "collisionTrigger");
|
2408
|
+
this.scene = scene;
|
2409
|
+
this.collisionTrigger = MMLCollisionTrigger.init();
|
2410
|
+
}
|
2411
|
+
raycastFirstDistance(ray) {
|
2412
|
+
let minimumDistance = Infinity;
|
2413
|
+
for (const [, value] of this.collisionMeshState) {
|
2414
|
+
const hit = value.meshBVH.raycast(ray, DoubleSide);
|
2415
|
+
if (hit.length > 0) {
|
2416
|
+
if (hit[0].distance < minimumDistance) {
|
2417
|
+
minimumDistance = hit[0].distance;
|
2418
|
+
}
|
2419
|
+
}
|
2420
|
+
}
|
2421
|
+
return minimumDistance;
|
2422
|
+
}
|
2423
|
+
createCollisionMeshState(group) {
|
2424
|
+
const geometries = [];
|
2425
|
+
group.traverse((child) => {
|
2426
|
+
if (child.type === "Mesh") {
|
2427
|
+
const mesh = child;
|
2428
|
+
mesh.localToWorld(new Vector37());
|
2429
|
+
mesh.updateMatrixWorld();
|
2430
|
+
const clonedGeometry = mesh.geometry.clone();
|
2431
|
+
clonedGeometry.applyMatrix4(mesh.matrixWorld);
|
2432
|
+
for (const key in clonedGeometry.attributes) {
|
2433
|
+
if (key !== "position") {
|
2434
|
+
clonedGeometry.deleteAttribute(key);
|
2435
|
+
}
|
2436
|
+
}
|
2437
|
+
if (clonedGeometry.index) {
|
2438
|
+
geometries.push(clonedGeometry.toNonIndexed());
|
2439
|
+
} else {
|
2440
|
+
geometries.push(clonedGeometry);
|
2441
|
+
}
|
2442
|
+
}
|
2443
|
+
});
|
2444
|
+
const newBufferGeometry = BufferGeometryUtils.mergeGeometries(geometries);
|
2445
|
+
const meshBVH = new MeshBVH(newBufferGeometry);
|
2446
|
+
if (!this.debug) {
|
2447
|
+
return { source: group, visualizer: null, meshBVH };
|
2448
|
+
}
|
2449
|
+
const mergedMesh = new Mesh2(
|
2450
|
+
newBufferGeometry,
|
2451
|
+
new MeshStandardMaterial2({ color: 16711680, side: FrontSide, wireframe: true })
|
2452
|
+
);
|
2453
|
+
mergedMesh.geometry.boundsTree = meshBVH;
|
2454
|
+
const visualizer = new MeshBVHVisualizer(mergedMesh, 3);
|
2455
|
+
visualizer.edgeMaterial.color = new Color5(255);
|
2456
|
+
visualizer.update();
|
2457
|
+
return { source: group, visualizer, meshBVH };
|
2458
|
+
}
|
2459
|
+
addMeshesGroup(group, mElement) {
|
2460
|
+
if (mElement) {
|
2461
|
+
this.collisionTrigger.addCollider(group, mElement);
|
2462
|
+
}
|
2463
|
+
const meshState = this.createCollisionMeshState(group);
|
2464
|
+
if (meshState.visualizer) {
|
2465
|
+
this.scene.add(meshState.visualizer);
|
2466
|
+
}
|
2467
|
+
this.collisionMeshState.set(group, meshState);
|
2468
|
+
}
|
2469
|
+
updateMeshesGroup(group) {
|
2470
|
+
const meshState = this.collisionMeshState.get(group);
|
2471
|
+
if (meshState) {
|
2472
|
+
const newMeshState = this.createCollisionMeshState(group);
|
2473
|
+
if (meshState.visualizer) {
|
2474
|
+
this.scene.remove(meshState.visualizer);
|
2475
|
+
}
|
2476
|
+
if (newMeshState.visualizer) {
|
2477
|
+
this.scene.add(newMeshState.visualizer);
|
2478
|
+
}
|
2479
|
+
this.collisionMeshState.set(group, newMeshState);
|
2480
|
+
}
|
2481
|
+
}
|
2482
|
+
removeMeshesGroup(group) {
|
2483
|
+
this.collisionTrigger.removeCollider(group);
|
2484
|
+
const meshState = this.collisionMeshState.get(group);
|
2485
|
+
if (meshState) {
|
2486
|
+
if (meshState.visualizer) {
|
2487
|
+
this.scene.remove(meshState.visualizer);
|
2488
|
+
}
|
2489
|
+
this.collisionMeshState.delete(group);
|
2490
|
+
}
|
2491
|
+
}
|
2492
|
+
applyCollider(tempSegment, radius, boundingBox, meshState) {
|
2493
|
+
let collisionPosition = null;
|
2494
|
+
meshState.meshBVH.shapecast({
|
2495
|
+
intersectsBounds: (box) => box.intersectsBox(boundingBox),
|
2496
|
+
intersectsTriangle: (tri) => {
|
2497
|
+
const triPoint = this.tempVector;
|
2498
|
+
const capsulePoint = this.tempVector2;
|
2499
|
+
const distance = tri.closestPointToSegment(tempSegment, triPoint, capsulePoint);
|
2500
|
+
if (distance < radius) {
|
2501
|
+
const depth = radius - distance;
|
2502
|
+
collisionPosition = new Vector37().copy(capsulePoint);
|
2503
|
+
const direction = capsulePoint.sub(triPoint).normalize();
|
2504
|
+
tempSegment.start.addScaledVector(direction, depth);
|
2505
|
+
tempSegment.end.addScaledVector(direction, depth);
|
2506
|
+
}
|
2507
|
+
}
|
2508
|
+
});
|
2509
|
+
return collisionPosition;
|
2510
|
+
}
|
2511
|
+
applyColliders(tempSegment, radius, boundingBox) {
|
2512
|
+
let collidedElements = null;
|
2513
|
+
for (const meshState of this.collisionMeshState.values()) {
|
2514
|
+
const collisionPosition = this.applyCollider(tempSegment, radius, boundingBox, meshState);
|
2515
|
+
if (collisionPosition) {
|
2516
|
+
if (collidedElements === null) {
|
2517
|
+
collidedElements = /* @__PURE__ */ new Map();
|
2518
|
+
}
|
2519
|
+
const relativePosition = getRelativePositionAndRotationRelativeToObject(
|
2520
|
+
{
|
2521
|
+
position: collisionPosition,
|
2522
|
+
rotation: new Euler()
|
2523
|
+
},
|
2524
|
+
meshState.source
|
2525
|
+
);
|
2526
|
+
collidedElements.set(meshState.source, {
|
2527
|
+
position: relativePosition.position
|
2528
|
+
});
|
2529
|
+
}
|
2530
|
+
}
|
2531
|
+
this.collisionTrigger.setCurrentCollisions(collidedElements);
|
2532
|
+
}
|
2533
|
+
};
|
2534
|
+
export {
|
2535
|
+
AnimationState,
|
2536
|
+
CameraManager,
|
2537
|
+
CharacterManager,
|
2538
|
+
CollisionsManager,
|
2539
|
+
Composer,
|
2540
|
+
KeyInputManager,
|
2541
|
+
MMLCompositionScene,
|
2542
|
+
TimeManager
|
2543
|
+
};
|
2544
|
+
//# sourceMappingURL=index.js.map
|