@mlx-bun/quantize 0.0.0-stage → 1.0.0

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package/src/trellis.ts ADDED
@@ -0,0 +1,570 @@
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+ // Bitshift trellis codec (QTIP TCQ) — the ENGINE's copy, with the packed
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+ // bit-stream the Q2b kernel reads. `02d723a:scripts/turboquant/tq-trellis.ts` is the
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+ // frozen fake-quant codec that produced the Q3 artifact of record; this module
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+ // is a copy of it plus `encodeStates` / `fakeQuantRowsPacked` / the host pack
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+ // and unpack helpers, so nothing that reproduces the record changes.
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+ //
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+ // QTIP-style bitshift trellis-coded quantization (TCQ), fake-quant, on MLX.
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+ //
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+ // Reference (verified against source, not memory):
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+ // Tseng et al., "QTIP: Quantization with Trellises and Incoherence Processing",
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+ // arXiv:2406.11235v3 — Fig. 2 (bitshift trellis), §3.1.1 (computed codes),
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+ // §3.2 + Algorithm 4 (tail-biting approximation), Table 2 (the (12,k,1)
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+ // tail-biting distortion numbers this file's --validate reproduces).
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+ // github.com/Cornell-RelaxML/qtip @ main, lib/codebook/bitshift.py.
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+ //
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+ // Bitshift trellis (L, k, V=1). State = L bits. Successor n of state p must
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+ // satisfy `n >> k == p & (2^(L-k) - 1)` (Fig. 2: "the 2^kV nodes that share
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+ // their top L-kV bits with its bottom L-kV bits"), i.e.
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+ // n = ((p << k) | b) mod 2^L, b in [0, 2^k)
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+ // so the predecessors of n are { (n >> k) + m·2^(L-k) : m in [0, 2^k) }.
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+ // The emitted value for state s is a computed pseudo-Gaussian f(s) — no
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+ // lookup table on the decode side (we materialize one anyway for the encoder).
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+ //
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+ // Encoder = Viterbi over 2^L states, UNWEIGHTED squared error (no Hessian /
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+ // LDLQ — v2 lever), batched over thousands of 256-weight blocks at a time.
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+ // Sign convention: we MAXIMIZE g = -(cost), and drop the per-step constant
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+ // x², so the emission term is a single addmm: g_err = -lut² + 2·x·lut.
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+ // Dropping x² shifts every path in a block by the same amount, so argmax
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+ // decisions and the traceback are unchanged.
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+
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+ import { MlxArray as Arr, gpuStream, type MlxArray } from "@mlx-bun/mlx/array";
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+ import { Dtype, clearCache, activeMemory, cacheMemory, peakMemory } from "@mlx-bun/mlx/ffi";
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+ import * as ops from "@mlx-bun/mlx/ops";
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+ import { lut1mad, wordsPerBlock } from "@mlx-bun/inference/kernels/trellis";
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+ // The 1MAD codebook and packed-word geometry have one owner: the inference kernels.
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+ export { lut1mad, wordsPerBlock };
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+
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+ const S = gpuStream;
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+
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+ // ------------------------------------------------------------- codebooks ---
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+
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+ /** QTIP `decode_1mad` (lib/codebook/bitshift.py) evaluated over [0, 2^L).
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+ * x = (x·34038481 + 76625530) mod 2^32; y = Σ bytes(x) − 510; y / 147.800537109375.
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+ * (510 = 2·255 = E[Σ of 4 uniform bytes]; 147.8005… ≈ √(4·(2^16−1)/12) is the
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+ * std of that sum, so the code is unit-variance by construction.) */
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+
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+ /** QTIP `decode_3inst`: two bf16-shaped 16-bit lanes masked out of one
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+ * multiply-add, xor'd with an exponent mask, read as fp16 and summed. */
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+ export function lut3inst(L: number): Float32Array {
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+ const n = 1 << L;
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+ const out = new Float32Array(n);
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+ const M = (1n << 32n) - 1n;
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+ const a = 89226354n, b = 64248484n, fpmask = 996162400n;
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+ const half = (1n << 15n) + ((1n << 12n) - 1n);
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+ const mask = (half << 16n) + half;
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+ const f16 = (bits: number): number => {
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+ const sgn = bits & 0x8000 ? -1 : 1;
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+ const exp = (bits >> 10) & 0x1f;
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+ const man = bits & 0x3ff;
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+ if (exp === 0) return sgn * man * 2 ** -24;
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+ if (exp === 31) return sgn * (man ? NaN : Infinity);
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+ return sgn * (1 + man / 1024) * 2 ** (exp - 15);
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+ };
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+ for (let i = 0; i < n; i++) {
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+ let x = BigInt(i) & M;
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+ x = (x * a + b) & M;
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+ const res = (mask & x) ^ fpmask;
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+ out[i] = f16(Number(res >> 16n) & 0xffff) + f16(Number(res & 0xffffn));
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+ }
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+ return out;
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+ }
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+
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+ /** Pure-lookup random Gaussian trellis code (paper's RPTC) — the L-bit LUT is
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+ * 2^L iid N(0,1) draws. Used only as a codec-validation reference. */
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+ export function lutRandom(L: number, seed = 0xc0ffee): Float32Array {
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+ const n = 1 << L;
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+ const out = new Float32Array(n);
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+ let s = seed >>> 0;
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+ const u = () => {
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+ s = (s + 0x9e3779b9) >>> 0;
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+ let z = s;
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+ z = Math.imul(z ^ (z >>> 16), 0x21f0aaad) >>> 0;
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+ z = Math.imul(z ^ (z >>> 15), 0x735a2d97) >>> 0;
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+ return ((z ^ (z >>> 15)) >>> 0) / 4294967296 + 2 ** -33;
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+ };
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+ for (let i = 0; i < n; i += 2) {
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+ const r = Math.sqrt(-2 * Math.log(u()));
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+ const t = 2 * Math.PI * u();
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+ out[i] = r * Math.cos(t);
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+ if (i + 1 < n) out[i + 1] = r * Math.sin(t);
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+ }
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+ return out;
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+ }
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+
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+ // ----------------------------------------------------------------- codec ---
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+
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+ export type CodeName = "1mad" | "3inst" | "rand";
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+
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+ export interface TrellisCfg {
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+ L: number; // state bits
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+ K: number; // bits per weight (V = 1)
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+ T: number; // block length (weights per tail-biting trellis)
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+ code: CodeName;
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+ tailBiting: boolean;
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+ }
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+
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+ export class Trellis {
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+ readonly cfg: TrellisCfg;
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+ readonly nStates: number;
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+ readonly G: number; // 2^K branches
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+ readonly J: number; // 2^(L-K) predecessor groups
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+ readonly lutRms: number;
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+ /** [S] f32 code values, and the [1,S] row / -lut² row the encoder needs. */
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+ private lutFlat: MlxArray;
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+ private lutRow: MlxArray;
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+ private negLut2: MlxArray;
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+ private sHigh: MlxArray; // [1,S] int32, state >> K
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+ private sLow: MlxArray; // [1,S] int32, state & (J-1)
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+ private mrow: MlxArray; // [1,G,1] uint8, branch index 0..G-1
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+ private sIdx: MlxArray; // [1,S] int32, arange(S)
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+ private negOne: MlxArray; // int32 scalar -1
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+ private kConst: MlxArray; // int32 scalar K
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+ private jConst: MlxArray; // int32 scalar J
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+ private negBig: MlxArray; // f32 scalar -1e30
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+
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+ constructor(cfg: TrellisCfg) {
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+ this.cfg = cfg;
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+ if (!Number.isInteger(cfg.K) || cfg.K < 1 || cfg.K >= cfg.L)
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+ throw new Error(`Trellis: K=${cfg.K} must be an integer in [1, L=${cfg.L})`);
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+ const n = (this.nStates = 1 << cfg.L);
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+ this.G = 1 << cfg.K;
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+ this.J = n >> cfg.K;
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+ const host =
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+ cfg.code === "1mad" ? lut1mad(cfg.L) : cfg.code === "3inst" ? lut3inst(cfg.L) : lutRandom(cfg.L);
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+ let ss = 0;
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+ for (const v of host) ss += v * v;
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+ this.lutRms = Math.sqrt(ss / n);
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+
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+ this.lutFlat = Arr.fromFloat32(host, [n]);
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+ this.lutRow = ops.reshape(this.lutFlat, [1, n], S);
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+ const sq = ops.square(this.lutRow, S);
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+ this.negLut2 = ops.neg(sq, S);
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+ sq.dispose();
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+
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+ const idx = new Int32Array(n);
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+ for (let i = 0; i < n; i++) idx[i] = i >> cfg.K;
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+ this.sHigh = Arr.fromInt32(idx, [1, n]);
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+ const idx2 = new Int32Array(n);
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+ for (let i = 0; i < n; i++) idx2[i] = i & (this.J - 1);
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+ this.sLow = Arr.fromInt32(idx2, [1, n]);
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+
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+ const idx3 = new Int32Array(n);
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+ for (let i = 0; i < n; i++) idx3[i] = i;
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+ this.sIdx = Arr.fromInt32(idx3, [1, n]);
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+ this.negOne = Arr.fromInt32(new Int32Array([-1]), []);
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+
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+ const mh = new Int32Array(this.G);
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+ for (let i = 0; i < this.G; i++) mh[i] = i;
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+ const m32 = Arr.fromInt32(mh, [1, this.G, 1]);
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+ this.mrow = m32.astype(Dtype.uint8, S);
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+ m32.dispose();
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+
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+ this.kConst = Arr.fromInt32(new Int32Array([cfg.K]), []);
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+ this.jConst = Arr.fromInt32(new Int32Array([this.J]), []);
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+ this.negBig = Arr.fromFloat32(new Float32Array([-1e30]), []);
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+ ops.evalAll([this.lutFlat, this.lutRow, this.negLut2, this.sHigh, this.sLow, this.mrow, this.sIdx]);
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+ }
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+
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+ dispose(): void {
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+ for (const a of [this.lutFlat, this.lutRow, this.negLut2, this.sHigh, this.sLow,
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+ this.mrow, this.sIdx, this.negOne, this.kConst, this.jConst, this.negBig]) a.dispose();
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+ }
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+
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+ /** One Viterbi pass over [B,T] (time on axis 1, already scaled to the code's
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+ * variance). `overlap` [B,1] int32 or null. Returns the decoded state at
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+ * every t >= `from` ([B,1] int32 each; earlier slots are null). */
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+ private viterbi(X2T: MlxArray, B: number, overlap: MlxArray | null, from: number): (MlxArray | null)[] {
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+ const { T } = this.cfg;
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+ const n = this.nStates, G = this.G, J = this.J;
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+ const col = (t: number): MlxArray => {
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+ const row = X2T.slice([t, 0], [t + 1, B], S); // [1,B]
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+ const c = ops.reshape(row, [B, 1], S);
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+ row.dispose();
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+ return c;
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+ };
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+
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+ // t = 0 (initial state free, or pinned to the tail-biting overlap).
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+ let x = col(0);
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+ let g = ops.addmm(this.negLut2, x, this.lutRow, S);
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+ x.dispose();
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+ if (overlap) {
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+ const m = ops.equal(this.sHigh, overlap, S);
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+ const masked = ops.where(m, g, this.negBig, S);
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+ m.dispose(); g.dispose();
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+ g = masked;
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+ }
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+
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+ // NOTE: mlx's ArgReduce kernel is ~85x slower than Reduce on this shape
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+ // (measured M1 Max: argmax over [4096,8,512] axis 1 = 42.9 ms vs max =
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+ // 0.5 ms), so the branch index is recovered from the max with a
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+ // compare + uint8 max instead of a real argmax.
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+ const back: (MlxArray | null)[] = new Array(T).fill(null);
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+ for (let t = 1; t < T; t++) {
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+ const g3 = ops.reshape(g, [B, G, J], S);
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+ const mx = ops.maxAxis(g3, 1, true, S); // [B,1,J]
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+ const eq = ops.equal(g3, mx, S); // bool [B,G,J]
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+ const e8 = eq.astype(Dtype.uint8, S);
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+ const sel = ops.mul(e8, this.mrow, S);
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+ back[t] = ops.maxAxis(sel, 1, false, S); // [B,J] uint8
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+ const best = ops.reshape(mx, [B, J, 1], S);
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+ x = col(t);
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+ const err = ops.addmm(this.negLut2, x, this.lutRow, S); // [B,S]
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+ const err3 = ops.reshape(err, [B, J, G], S);
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+ const gn3 = ops.add(err3, best, S);
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+ const gn = ops.reshape(gn3, [B, n], S);
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+ ops.evalAll([gn, back[t]!]);
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+ for (const a of [g3, mx, eq, e8, sel, best, x, err, err3, gn3, g]) a.dispose();
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+ g = gn;
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+ }
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+
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+ if (overlap) {
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+ const m = ops.equal(this.sLow, overlap, S);
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+ const masked = ops.where(m, g, this.negBig, S);
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+ m.dispose(); g.dispose();
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+ g = masked;
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+ }
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+ // argmax over all 2^L states, again via max+compare (see note above).
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+ const fmx = ops.maxAxis(g, 1, true, S); // [B,1]
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+ const feq = ops.equal(g, fmx, S);
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+ const fsel = ops.where(feq, this.sIdx, this.negOne, S); // [B,S] int32
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+ const finI = ops.maxAxis(fsel, 1, true, S); // [B,1] int32
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+ for (const a of [fmx, feq, fsel, g]) a.dispose();
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+
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+ const states: (MlxArray | null)[] = new Array(T).fill(null);
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+ let cur = finI;
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+ let curKept = T - 1 >= from;
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+ if (curKept) states[T - 1] = cur;
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+ for (let t = T - 1; t >= 1; t--) {
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+ const j = ops.rightShift(cur, this.kConst, S); // [B,1] int32
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+ const m8 = ops.takeAlongAxis(back[t]!, j, 1, S); // [B,1] uint8
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+ const mi = m8.astype(Dtype.int32, S);
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+ const off = ops.mul(mi, this.jConst, S);
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+ const prev = ops.add(j, off, S);
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+ for (const a of [m8, mi, off, j]) a.dispose();
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+ back[t]!.dispose();
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+ back[t] = null;
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+ if (!curKept) cur.dispose();
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+ cur = prev;
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+ curKept = t - 1 >= from;
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+ if (curKept) states[t - 1] = cur;
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+ }
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+ if (!curKept) cur.dispose();
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+ return states;
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+ }
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+
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+ /** Trellis-encode + decode [B,T] rows (already variance-matched to the code).
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+ * Returns [B,T] f32 reconstruction. */
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+ encodeDecode(X: MlxArray): MlxArray {
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+ const [B, T] = X.shape as [number, number];
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+ if (T !== this.cfg.T) throw new Error(`block length ${T} != cfg.T ${this.cfg.T}`);
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+ // NOTE: every intermediate gets its own handle and an explicit dispose —
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+ // an undisposed handle for a view (transpose/concat/slice) pins its PARENT
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+ // buffer, which is how the first 27-tensor run leaked ~1.4 GB per tensor.
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+ const two = ops.mulScalar(X, 2, S);
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+ const twoT = ops.transposeAxes(two, [1, 0], S);
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+ const X2T = ops.contiguous(twoT, S); // [T,B]
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+ two.dispose(); twoT.dispose();
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+ ops.evalAll([X2T]);
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+
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+ let overlap: MlxArray | null = null;
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+ if (this.cfg.tailBiting) {
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+ // Algorithm 4: rotate right by ⌊T/2⌋, unconstrained Viterbi, read the
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+ // state that lands on original t=0 and use its top L-k bits as overlap.
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+ const H = T >> 1;
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+ const a = X2T.slice([H, 0], [T, B], S);
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+ const b = X2T.slice([0, 0], [H, B], S);
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+ const cat = ops.concatAxis([a, b], 0, S);
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+ const rot = ops.contiguous(cat, S);
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+ a.dispose(); b.dispose(); cat.dispose();
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+ ops.evalAll([rot]);
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+ const st = this.viterbi(rot, B, null, H);
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+ rot.dispose();
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+ overlap = ops.rightShift(st[H]!, this.kConst, S);
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+ ops.evalAll([overlap]);
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+ for (const s of st) s?.dispose();
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+ clearCache();
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+ }
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+
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+ const st = this.viterbi(X2T, B, overlap, 0);
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+ X2T.dispose();
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+ overlap?.dispose();
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+ const idx = ops.concatAxis(st as MlxArray[], 1, S); // [B,T] int32
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+ for (const s of st) s?.dispose();
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+ const out = ops.takeAxis(this.lutFlat, idx, 0, S);
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+ idx.dispose();
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+ ops.evalAll([out]);
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+ return out;
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+ }
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+
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+ /** encodeDecode over [B,T] in chunks of at most `maxB` rows. The caller has
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+ * already variance-matched X to the code (BlockLDLQ path). */
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+ encodeDecodeChunked(X: MlxArray, maxB: number): MlxArray {
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+ const [B, T] = X.shape as [number, number];
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+ if (B <= maxB) return this.encodeDecode(X);
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+ const parts: MlxArray[] = [];
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+ for (let b0 = 0; b0 < B; b0 += maxB) {
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+ const b1 = Math.min(B, b0 + maxB);
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+ const sl = X.slice([b0, 0], [b1, T], S);
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+ const chunk = ops.contiguous(sl, S);
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+ sl.dispose();
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+ ops.evalAll([chunk]);
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+ parts.push(this.encodeDecode(chunk));
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+ chunk.dispose();
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+ clearCache();
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+ }
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+ const out = ops.concatAxis(parts, 0, S);
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+ for (const p of parts) p.dispose();
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+ ops.evalAll([out]);
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+ return out;
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+ }
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+
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+ /** Fake-quant a 2-D tensor whose trellis axis is the LAST axis. Per-row
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+ * (per rotated vector) fp16 scale, QTIP's Wscale = RMS(W)/RMS(lut) applied
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+ * per row instead of per tensor (deviation: our incoherence processing is
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+ * one-sided, so rows do not share a norm). */
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+ fakeQuantRows(W: MlxArray, batchBlocks: number, onProgress?: (done: number, total: number) => void): MlxArray {
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+ const [N, C] = W.shape as [number, number];
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+ const T = this.cfg.T;
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+ if (C % T !== 0) throw new Error(`trellis axis ${C} not a multiple of block ${T}`);
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+ const sq = ops.square(W, S);
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+ const ms = ops.meanAxis(sq, 1, true, S);
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+ sq.dispose();
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+ const rms = ops.sqrt(ms, S);
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+ ms.dispose();
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+ const inv = ops.mulScalar(rms, 1 / this.lutRms, S); // scale = rms/lutRms
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+ rms.dispose();
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+ // guard all-zero rows
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+ const zero = Arr.fromFloat32(new Float32Array([0]), []);
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+ const one = Arr.fromFloat32(new Float32Array([1]), []);
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+ const isz = ops.equal(inv, zero, S);
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+ const scale = ops.where(isz, one, inv, S);
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+ for (const a of [zero, one, isz, inv]) a.dispose();
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+ // fp16 round-trip: the scale we would actually store
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+ const s16 = scale.astype(Dtype.float16, S);
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+ const scaleQ = s16.astype(Dtype.float32, S);
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+ scale.dispose(); s16.dispose();
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+
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+ const Xn = ops.div(W, scaleQ, S);
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+ const flat = ops.reshape(Xn, [(N * C) / T, T], S);
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+ Xn.dispose();
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+ ops.evalAll([flat]);
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+
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+ const nBlocks = (N * C) / T;
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+ const parts: MlxArray[] = [];
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+ for (let b0 = 0; b0 < nBlocks; b0 += batchBlocks) {
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+ const b1 = Math.min(nBlocks, b0 + batchBlocks);
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+ const sl = flat.slice([b0, 0], [b1, T], S);
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+ const chunk = ops.contiguous(sl, S);
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+ sl.dispose();
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+ ops.evalAll([chunk]);
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+ const rec = this.encodeDecode(chunk);
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+ chunk.dispose();
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+ parts.push(rec);
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+ clearCache();
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+ onProgress?.(b1, nBlocks);
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+ }
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+ flat.dispose();
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+ const all = parts.length === 1 ? parts[0]! : ops.concatAxis(parts, 0, S);
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+ if (parts.length > 1) for (const p of parts) p.dispose();
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+ const rec2 = ops.reshape(all, [N, C], S);
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+ all.dispose();
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+ const out = ops.mul(rec2, scaleQ, S);
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+ rec2.dispose();
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+ scaleQ.dispose();
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+ ops.evalAll([out]);
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+ return out;
377
+ }
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+
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+ /** Trellis-encode [B,T] rows (already variance-matched) and return the
380
+ * decoded STATE at every t as [B,T] int32 — the k low bits of state t are
381
+ * the emitted symbol, and (bitshift trellis) state t is exactly the last
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+ * L/k symbols, which is what makes random-access decode possible. */
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+ encodeStates(X: MlxArray): MlxArray {
384
+ const [B, T] = X.shape as [number, number];
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+ if (T !== this.cfg.T) throw new Error(`block length ${T} != cfg.T ${this.cfg.T}`);
386
+ const two = ops.mulScalar(X, 2, S);
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+ const twoT = ops.transposeAxes(two, [1, 0], S);
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+ const X2T = ops.contiguous(twoT, S);
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+ two.dispose(); twoT.dispose();
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+ ops.evalAll([X2T]);
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+ let overlap: MlxArray | null = null;
392
+ if (this.cfg.tailBiting) {
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+ const H = T >> 1;
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+ const a = X2T.slice([H, 0], [T, B], S);
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+ const b = X2T.slice([0, 0], [H, B], S);
396
+ const cat = ops.concatAxis([a, b], 0, S);
397
+ const rot = ops.contiguous(cat, S);
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+ a.dispose(); b.dispose(); cat.dispose();
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+ ops.evalAll([rot]);
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+ const st = this.viterbi(rot, B, null, H);
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+ rot.dispose();
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+ overlap = ops.rightShift(st[H]!, this.kConst, S);
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+ ops.evalAll([overlap]);
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+ for (const s of st) s?.dispose();
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+ clearCache();
406
+ }
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+ const st = this.viterbi(X2T, B, overlap, 0);
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+ X2T.dispose();
409
+ overlap?.dispose();
410
+ const idx = ops.concatAxis(st as MlxArray[], 1, S);
411
+ for (const s of st) s?.dispose();
412
+ ops.evalAll([idx]);
413
+ return idx;
414
+ }
415
+
416
+ /** States → decoded values ([B,T] f32), the exact map encodeDecode uses. */
417
+ decodeStates(idx: MlxArray): MlxArray {
418
+ const out = ops.takeAxis(this.lutFlat, idx, 0, S);
419
+ ops.evalAll([out]);
420
+ return out;
421
+ }
422
+
423
+ /** fakeQuantRows that ALSO returns the packed bit-stream and the fp16 row
424
+ * scales — the on-disk trellis format (see packStates). `rec` is the same
425
+ * f32 reconstruction fakeQuantRows returns, so the fake-quant and packed
426
+ * artifacts are built from one Viterbi pass. */
427
+ fakeQuantRowsPacked(
428
+ W: MlxArray, batchBlocks: number, onProgress?: (done: number, total: number) => void,
429
+ ): { rec: MlxArray; codes: MlxArray; scales: MlxArray } {
430
+ const [N, C] = W.shape as [number, number];
431
+ const T = this.cfg.T;
432
+ if (C % T !== 0) throw new Error(`trellis axis ${C} not a multiple of block ${T}`);
433
+ const sq = ops.square(W, S);
434
+ const ms = ops.meanAxis(sq, 1, true, S);
435
+ sq.dispose();
436
+ const rms = ops.sqrt(ms, S);
437
+ ms.dispose();
438
+ const inv = ops.mulScalar(rms, 1 / this.lutRms, S);
439
+ rms.dispose();
440
+ const zero = Arr.fromFloat32(new Float32Array([0]), []);
441
+ const one = Arr.fromFloat32(new Float32Array([1]), []);
442
+ const isz = ops.equal(inv, zero, S);
443
+ const scale = ops.where(isz, one, inv, S);
444
+ for (const a of [zero, one, isz, inv]) a.dispose();
445
+ const s16 = scale.astype(Dtype.float16, S); // [N,1] f16 — stored
446
+ const scaleQ = s16.astype(Dtype.float32, S);
447
+ scale.dispose();
448
+ const scales = ops.reshape(s16, [N], S);
449
+ s16.dispose();
450
+ ops.evalAll([scales]);
451
+
452
+ const Xn = ops.div(W, scaleQ, S);
453
+ const flat = ops.reshape(Xn, [(N * C) / T, T], S);
454
+ Xn.dispose();
455
+ ops.evalAll([flat]);
456
+
457
+ const nBlocks = (N * C) / T;
458
+ const wordsPerBlock = (T * this.cfg.K) / 32;
459
+ const packed = new Uint32Array(nBlocks * wordsPerBlock);
460
+ const parts: MlxArray[] = [];
461
+ for (let b0 = 0; b0 < nBlocks; b0 += batchBlocks) {
462
+ const b1 = Math.min(nBlocks, b0 + batchBlocks);
463
+ const sl = flat.slice([b0, 0], [b1, T], S);
464
+ const chunk = ops.contiguous(sl, S);
465
+ sl.dispose();
466
+ ops.evalAll([chunk]);
467
+ const idx = this.encodeStates(chunk);
468
+ chunk.dispose();
469
+ const rec = this.decodeStates(idx);
470
+ parts.push(rec);
471
+ const u32 = idx.astype(Dtype.uint32, S); // rawBytes has no int32 path; states are >= 0
472
+ const raw = u32.rawBytes(); // [B,T] row-major
473
+ u32.dispose();
474
+ const st = new Int32Array(raw.buffer, raw.byteOffset, raw.byteLength / 4);
475
+ packStates(st, b1 - b0, T, this.cfg.K, packed.subarray(b0 * wordsPerBlock, b1 * wordsPerBlock));
476
+ idx.dispose();
477
+ clearCache();
478
+ onProgress?.(b1, nBlocks);
479
+ }
480
+ flat.dispose();
481
+ const all = parts.length === 1 ? parts[0]! : ops.concatAxis(parts, 0, S);
482
+ if (parts.length > 1) for (const p of parts) p.dispose();
483
+ const rec2 = ops.reshape(all, [N, C], S);
484
+ all.dispose();
485
+ const out = ops.mul(rec2, scaleQ, S);
486
+ rec2.dispose();
487
+ scaleQ.dispose();
488
+ ops.evalAll([out]);
489
+ const codes = Arr.fromBytesCopy(
490
+ new Uint8Array(packed.buffer, packed.byteOffset, packed.byteLength),
491
+ [N, (C * this.cfg.K) / 32], Dtype.uint32,
492
+ );
493
+ return { rec: out, codes, scales };
494
+ }
495
+ }
496
+
497
+ // ------------------------------------------------------------ packed format ---
498
+ //
499
+ // One coded row = C/T blocks; one block = T·k bits = T·k/32 uint32 words
500
+ // (little-endian words, bit i of the block = word i>>5, bit i&31). Symbol b_t
501
+ // (= state_t & (2^k−1)) sits at bit offset (T−1−t)·k — REVERSED time — so the
502
+ // L-bit window starting at that offset, read LSB-first and wrapping around the
503
+ // block (tail-biting), is exactly state_t = b_t | b_{t−1}<<k | … . The kernel
504
+ // therefore decodes any position in O(1): two word loads, a shift, a mask, and
505
+ // the 1MAD hash (or a 4096-entry LUT). The fp16 per-row scale is stored as a
506
+ // separate `.scales` [rows] tensor; the reconstructed weight is
507
+ // bf16(f32(lut[state]) · f32(scale)), bit-identical to the fake-quant artifact.
508
+
509
+ export const TRELLIS_L = 12;
510
+ export const TRELLIS_T = 256;
511
+
512
+ /** Reorder k3/T256 codes into [two-block groups, rows, 48 words].
513
+ * The caller selects an axis0/1MAD/L12 tensor; no code values change. */
514
+ export function interleaveTrellisCodes(codes: MlxArray): MlxArray {
515
+ if (codes.dtype !== Dtype.uint32 || codes.ndim !== 2 ||
516
+ codes.shape[0]! < 1 || codes.shape[1]! < 48 || codes.shape[1]! % 48 !== 0)
517
+ throw new Error("trellis interleave: expected uint32 rows with whole two-block groups");
518
+ const [rows, words] = codes.shape as [number, number];
519
+ const view = ops.reshape(codes, [rows, words / 48, 48]);
520
+ const transposed = ops.transposeAxes(view, [1, 0, 2]);
521
+ view.dispose();
522
+ try { return ops.contiguous(transposed); }
523
+ finally { transposed.dispose(); }
524
+ }
525
+
526
+ /** Pack `nBlocks` blocks of T states ([nBlocks·T] int32, row-major) into the
527
+ * reversed-time bit-stream described above, writing into `out`
528
+ * (nBlocks · wordsPerBlock uint32). */
529
+ export function packStates(states: Int32Array, nBlocks: number, T: number, k: number, out: Uint32Array): void {
530
+ const wpb = wordsPerBlock(T, k);
531
+ const mask = (1 << k) - 1;
532
+ for (let b = 0; b < nBlocks; b++) {
533
+ const base = b * wpb;
534
+ for (let w = 0; w < wpb; w++) out[base + w] = 0;
535
+ for (let t = 0; t < T; t++) {
536
+ const sym = states[b * T + t]! & mask;
537
+ const p = (T - 1 - t) * k;
538
+ const wi = p >>> 5, off = p & 31;
539
+ out[base + wi] = (out[base + wi]! | (sym << off)) >>> 0;
540
+ if (off + k > 32) out[base + wi + 1] = (out[base + wi + 1]! | (sym >>> (32 - off))) >>> 0;
541
+ }
542
+ }
543
+ }
544
+
545
+ /** Read state_t back out of one packed block (host reference for the kernel). */
546
+ export function stateAt(words: Uint32Array, blockWordOffset: number, wpb: number, t: number, T: number, k: number, L: number): number {
547
+ const p = (T - 1 - t) * k;
548
+ const wi = p >>> 5, off = p & 31;
549
+ const w0 = words[blockWordOffset + wi]!;
550
+ const w1 = words[blockWordOffset + ((wi + 1) % wpb)]!;
551
+ const lo = off === 0 ? w0 : ((w0 >>> off) | (w1 << (32 - off))) >>> 0;
552
+ return lo & ((1 << L) - 1);
553
+ }
554
+
555
+ /** Host decode of a whole packed [N, C] tensor to f32 (reference only). */
556
+ export function unpackDecodeHost(
557
+ words: Uint32Array, scales: Float32Array, N: number, C: number, k: number, T: number, lut: Float32Array,
558
+ ): Float32Array {
559
+ const wpb = wordsPerBlock(T, k);
560
+ const L = Math.log2(lut.length);
561
+ const out = new Float32Array(N * C);
562
+ const blocksPerRow = C / T;
563
+ for (let n = 0; n < N; n++) {
564
+ for (let b = 0; b < blocksPerRow; b++) {
565
+ const bw = (n * blocksPerRow + b) * wpb;
566
+ for (let t = 0; t < T; t++) out[n * C + b * T + t] = lut[stateAt(words, bw, wpb, t, T, k, L)]! * scales[n]!;
567
+ }
568
+ }
569
+ return out;
570
+ }