@mlightcad/geometry-engine 3.0.4 → 3.0.5

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Files changed (159) hide show
  1. package/dist/geometry-engine.js +10702 -0
  2. package/dist/geometry-engine.umd.cjs +4 -0
  3. package/lib/geometry/AcGeArea2d.d.ts +61 -0
  4. package/lib/geometry/AcGeArea2d.d.ts.map +1 -0
  5. package/lib/geometry/AcGeArea2d.js +174 -0
  6. package/lib/geometry/AcGeArea2d.js.map +1 -0
  7. package/lib/geometry/AcGeCatmullRomCurve3d.d.ts +146 -0
  8. package/lib/geometry/AcGeCatmullRomCurve3d.d.ts.map +1 -0
  9. package/lib/geometry/AcGeCatmullRomCurve3d.js +358 -0
  10. package/lib/geometry/AcGeCatmullRomCurve3d.js.map +1 -0
  11. package/lib/geometry/AcGeCircArc2d.d.ts +132 -0
  12. package/lib/geometry/AcGeCircArc2d.d.ts.map +1 -0
  13. package/lib/geometry/AcGeCircArc2d.js +473 -0
  14. package/lib/geometry/AcGeCircArc2d.js.map +1 -0
  15. package/lib/geometry/AcGeCircArc3d.d.ts +138 -0
  16. package/lib/geometry/AcGeCircArc3d.d.ts.map +1 -0
  17. package/lib/geometry/AcGeCircArc3d.js +447 -0
  18. package/lib/geometry/AcGeCircArc3d.js.map +1 -0
  19. package/lib/geometry/AcGeCurve2d.d.ts +85 -0
  20. package/lib/geometry/AcGeCurve2d.d.ts.map +1 -0
  21. package/lib/geometry/AcGeCurve2d.js +213 -0
  22. package/lib/geometry/AcGeCurve2d.js.map +1 -0
  23. package/lib/geometry/AcGeCurve3d.d.ts +27 -0
  24. package/lib/geometry/AcGeCurve3d.d.ts.map +1 -0
  25. package/lib/geometry/AcGeCurve3d.js +29 -0
  26. package/lib/geometry/AcGeCurve3d.js.map +1 -0
  27. package/lib/geometry/AcGeEllipseArc2d.d.ts +105 -0
  28. package/lib/geometry/AcGeEllipseArc2d.d.ts.map +1 -0
  29. package/lib/geometry/AcGeEllipseArc2d.js +292 -0
  30. package/lib/geometry/AcGeEllipseArc2d.js.map +1 -0
  31. package/lib/geometry/AcGeEllipseArc3d.d.ts +142 -0
  32. package/lib/geometry/AcGeEllipseArc3d.d.ts.map +1 -0
  33. package/lib/geometry/AcGeEllipseArc3d.js +459 -0
  34. package/lib/geometry/AcGeEllipseArc3d.js.map +1 -0
  35. package/lib/geometry/AcGeLine2d.d.ts +56 -0
  36. package/lib/geometry/AcGeLine2d.d.ts.map +1 -0
  37. package/lib/geometry/AcGeLine2d.js +125 -0
  38. package/lib/geometry/AcGeLine2d.js.map +1 -0
  39. package/lib/geometry/AcGeLine3d.d.ts +134 -0
  40. package/lib/geometry/AcGeLine3d.d.ts.map +1 -0
  41. package/lib/geometry/AcGeLine3d.js +291 -0
  42. package/lib/geometry/AcGeLine3d.js.map +1 -0
  43. package/lib/geometry/AcGeLoop2d.d.ts +59 -0
  44. package/lib/geometry/AcGeLoop2d.d.ts.map +1 -0
  45. package/lib/geometry/AcGeLoop2d.js +141 -0
  46. package/lib/geometry/AcGeLoop2d.js.map +1 -0
  47. package/lib/geometry/AcGeNurbsCurve.d.ts +73 -0
  48. package/lib/geometry/AcGeNurbsCurve.d.ts.map +1 -0
  49. package/lib/geometry/AcGeNurbsCurve.js +172 -0
  50. package/lib/geometry/AcGeNurbsCurve.js.map +1 -0
  51. package/lib/geometry/AcGePolyline2d.d.ts +90 -0
  52. package/lib/geometry/AcGePolyline2d.d.ts.map +1 -0
  53. package/lib/geometry/AcGePolyline2d.js +224 -0
  54. package/lib/geometry/AcGePolyline2d.js.map +1 -0
  55. package/lib/geometry/AcGeShape.d.ts +12 -0
  56. package/lib/geometry/AcGeShape.d.ts.map +1 -0
  57. package/lib/geometry/AcGeShape.js +22 -0
  58. package/lib/geometry/AcGeShape.js.map +1 -0
  59. package/lib/geometry/AcGeShape2d.d.ts +31 -0
  60. package/lib/geometry/AcGeShape2d.d.ts.map +1 -0
  61. package/lib/geometry/AcGeShape2d.js +51 -0
  62. package/lib/geometry/AcGeShape2d.js.map +1 -0
  63. package/lib/geometry/AcGeShape3d.d.ts +33 -0
  64. package/lib/geometry/AcGeShape3d.d.ts.map +1 -0
  65. package/lib/geometry/AcGeShape3d.js +52 -0
  66. package/lib/geometry/AcGeShape3d.js.map +1 -0
  67. package/lib/geometry/AcGeSpline3d.d.ts +99 -0
  68. package/lib/geometry/AcGeSpline3d.d.ts.map +1 -0
  69. package/lib/geometry/AcGeSpline3d.js +350 -0
  70. package/lib/geometry/AcGeSpline3d.js.map +1 -0
  71. package/lib/geometry/index.d.ts +15 -0
  72. package/lib/geometry/index.d.ts.map +1 -0
  73. package/lib/geometry/index.js +15 -0
  74. package/lib/geometry/index.js.map +1 -0
  75. package/lib/index.d.ts +4 -0
  76. package/lib/index.d.ts.map +1 -0
  77. package/lib/index.js +4 -0
  78. package/lib/index.js.map +1 -0
  79. package/lib/math/AcGeBox2d.d.ts +173 -0
  80. package/lib/math/AcGeBox2d.d.ts.map +1 -0
  81. package/lib/math/AcGeBox2d.js +289 -0
  82. package/lib/math/AcGeBox2d.js.map +1 -0
  83. package/lib/math/AcGeBox3d.d.ts +195 -0
  84. package/lib/math/AcGeBox3d.d.ts.map +1 -0
  85. package/lib/math/AcGeBox3d.js +378 -0
  86. package/lib/math/AcGeBox3d.js.map +1 -0
  87. package/lib/math/AcGeEuler.d.ts +133 -0
  88. package/lib/math/AcGeEuler.d.ts.map +1 -0
  89. package/lib/math/AcGeEuler.js +358 -0
  90. package/lib/math/AcGeEuler.js.map +1 -0
  91. package/lib/math/AcGeMatrix2d.d.ts +203 -0
  92. package/lib/math/AcGeMatrix2d.d.ts.map +1 -0
  93. package/lib/math/AcGeMatrix2d.js +393 -0
  94. package/lib/math/AcGeMatrix2d.js.map +1 -0
  95. package/lib/math/AcGeMatrix3d.d.ts +279 -0
  96. package/lib/math/AcGeMatrix3d.d.ts.map +1 -0
  97. package/lib/math/AcGeMatrix3d.js +1037 -0
  98. package/lib/math/AcGeMatrix3d.js.map +1 -0
  99. package/lib/math/AcGePlane.d.ts +131 -0
  100. package/lib/math/AcGePlane.d.ts.map +1 -0
  101. package/lib/math/AcGePlane.js +218 -0
  102. package/lib/math/AcGePlane.js.map +1 -0
  103. package/lib/math/AcGePoint.d.ts +4 -0
  104. package/lib/math/AcGePoint.d.ts.map +1 -0
  105. package/lib/math/AcGePoint.js +2 -0
  106. package/lib/math/AcGePoint.js.map +1 -0
  107. package/lib/math/AcGePoint2d.d.ts +17 -0
  108. package/lib/math/AcGePoint2d.d.ts.map +1 -0
  109. package/lib/math/AcGePoint2d.js +40 -0
  110. package/lib/math/AcGePoint2d.js.map +1 -0
  111. package/lib/math/AcGePoint3d.d.ts +18 -0
  112. package/lib/math/AcGePoint3d.d.ts.map +1 -0
  113. package/lib/math/AcGePoint3d.js +43 -0
  114. package/lib/math/AcGePoint3d.js.map +1 -0
  115. package/lib/math/AcGeQuaternion.d.ts +230 -0
  116. package/lib/math/AcGeQuaternion.d.ts.map +1 -0
  117. package/lib/math/AcGeQuaternion.js +666 -0
  118. package/lib/math/AcGeQuaternion.js.map +1 -0
  119. package/lib/math/AcGeVector.d.ts +9 -0
  120. package/lib/math/AcGeVector.d.ts.map +1 -0
  121. package/lib/math/AcGeVector.js +2 -0
  122. package/lib/math/AcGeVector.js.map +1 -0
  123. package/lib/math/AcGeVector2d.d.ts +361 -0
  124. package/lib/math/AcGeVector2d.d.ts.map +1 -0
  125. package/lib/math/AcGeVector2d.js +622 -0
  126. package/lib/math/AcGeVector2d.js.map +1 -0
  127. package/lib/math/AcGeVector3d.d.ts +493 -0
  128. package/lib/math/AcGeVector3d.d.ts.map +1 -0
  129. package/lib/math/AcGeVector3d.js +868 -0
  130. package/lib/math/AcGeVector3d.js.map +1 -0
  131. package/lib/math/index.d.ts +14 -0
  132. package/lib/math/index.d.ts.map +1 -0
  133. package/lib/math/index.js +14 -0
  134. package/lib/math/index.js.map +1 -0
  135. package/lib/util/AcGeConstants.d.ts +19 -0
  136. package/lib/util/AcGeConstants.d.ts.map +1 -0
  137. package/lib/util/AcGeConstants.js +25 -0
  138. package/lib/util/AcGeConstants.js.map +1 -0
  139. package/lib/util/AcGeGeometryUtil.d.ts +16 -0
  140. package/lib/util/AcGeGeometryUtil.d.ts.map +1 -0
  141. package/lib/util/AcGeGeometryUtil.js +56 -0
  142. package/lib/util/AcGeGeometryUtil.js.map +1 -0
  143. package/lib/util/AcGeMathUtil.d.ts +203 -0
  144. package/lib/util/AcGeMathUtil.d.ts.map +1 -0
  145. package/lib/util/AcGeMathUtil.js +585 -0
  146. package/lib/util/AcGeMathUtil.js.map +1 -0
  147. package/lib/util/AcGeNurbsUtil.d.ts +34 -0
  148. package/lib/util/AcGeNurbsUtil.d.ts.map +1 -0
  149. package/lib/util/AcGeNurbsUtil.js +218 -0
  150. package/lib/util/AcGeNurbsUtil.js.map +1 -0
  151. package/lib/util/AcGeTol.d.ts +91 -0
  152. package/lib/util/AcGeTol.d.ts.map +1 -0
  153. package/lib/util/AcGeTol.js +83 -0
  154. package/lib/util/AcGeTol.js.map +1 -0
  155. package/lib/util/index.d.ts +6 -0
  156. package/lib/util/index.d.ts.map +1 -0
  157. package/lib/util/index.js +6 -0
  158. package/lib/util/index.js.map +1 -0
  159. package/package.json +2 -2
@@ -0,0 +1,358 @@
1
+ var __extends = (this && this.__extends) || (function () {
2
+ var extendStatics = function (d, b) {
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+ extendStatics = Object.setPrototypeOf ||
4
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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+ return extendStatics(d, b);
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+ };
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+ return function (d, b) {
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+ if (typeof b !== "function" && b !== null)
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+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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+ extendStatics(d, b);
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+ function __() { this.constructor = d; }
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ };
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+ })();
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+ import { AcGeBox3d, AcGePoint3d, AcGeVector3d } from '../math';
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+ import { AcGeCurve3d } from './AcGeCurve3d';
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+ /**
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+ * Internal class for computing cubic polynomial coefficients
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+ * Based on an optimized c++ solution in
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+ * - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
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+ * - http://ideone.com/NoEbVM
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+ */
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+ var CubicPoly = /** @class */ (function () {
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+ function CubicPoly() {
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+ this.c0 = 0;
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+ this.c1 = 0;
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+ this.c2 = 0;
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+ this.c3 = 0;
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+ }
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+ /**
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+ * Compute coefficients for a cubic polynomial
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+ * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
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+ * such that
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+ * p(0) = x0, p(1) = x1
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+ * and
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+ * p'(0) = t0, p'(1) = t1.
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+ */
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+ CubicPoly.prototype.init = function (x0, x1, t0, t1) {
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+ this.c0 = x0;
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+ this.c1 = t0;
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+ this.c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
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+ this.c3 = 2 * x0 - 2 * x1 + t0 + t1;
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+ };
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+ /**
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+ * Initialize for Catmull-Rom interpolation
47
+ */
48
+ CubicPoly.prototype.initCatmullRom = function (x0, x1, x2, x3, tension) {
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+ this.init(x1, x2, tension * (x2 - x0), tension * (x3 - x1));
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+ };
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+ /**
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+ * Initialize for non-uniform Catmull-Rom interpolation
53
+ */
54
+ CubicPoly.prototype.initNonuniformCatmullRom = function (x0, x1, x2, x3, dt0, dt1, dt2) {
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+ // compute tangents when parameterized in [t1,t2]
56
+ var t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1;
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+ var t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2;
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+ // rescale tangents for parametrization in [0,1]
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+ t1 *= dt1;
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+ t2 *= dt1;
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+ this.init(x1, x2, t1, t2);
62
+ };
63
+ /**
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+ * Calculate the polynomial value at parameter t
65
+ */
66
+ CubicPoly.prototype.calc = function (t) {
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+ var t2 = t * t;
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+ var t3 = t2 * t;
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+ return this.c0 + this.c1 * t + this.c2 * t2 + this.c3 * t3;
70
+ };
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+ return CubicPoly;
72
+ }());
73
+ /**
74
+ * A curve representing a Catmull-Rom spline.
75
+ *
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+ * ```js
77
+ * //Create a closed wavey loop
78
+ * const curve = new AcGeCatmullRomCurve3d( [
79
+ * new AcGePoint3d( -10, 0, 10 ),
80
+ * new AcGePoint3d( -5, 5, 5 ),
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+ * new AcGePoint3d( 0, 0, 0 ),
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+ * new AcGePoint3d( 5, -5, 5 ),
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+ * new AcGePoint3d( 10, 0, 10 )
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+ * ], true ); // true for closed curve
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+ *
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+ * const points = curve.getPoints( 50 );
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+ *
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+ * // Convert to NURBS curve
89
+ * const nurbsCurve = curve.toNurbsCurve();
90
+ * ```
91
+ */
92
+ var AcGeCatmullRomCurve3d = /** @class */ (function (_super) {
93
+ __extends(AcGeCatmullRomCurve3d, _super);
94
+ /**
95
+ * Constructs a new Catmull-Rom curve.
96
+ *
97
+ * @param points - An array of 3D points defining the curve.
98
+ * @param closed - Whether the curve is closed or not.
99
+ * @param curveType - The curve type.
100
+ * @param tension - Tension of the curve.
101
+ */
102
+ function AcGeCatmullRomCurve3d(points, closed, curveType, tension) {
103
+ if (points === void 0) { points = []; }
104
+ if (closed === void 0) { closed = false; }
105
+ if (curveType === void 0) { curveType = 'centripetal'; }
106
+ if (tension === void 0) { tension = 0.5; }
107
+ var _this = _super.call(this) || this;
108
+ /**
109
+ * This flag can be used for type testing.
110
+ */
111
+ _this.isCatmullRomCurve3d = true;
112
+ /**
113
+ * The curve type identifier
114
+ */
115
+ _this.type = 'CatmullRomCurve3d';
116
+ // Internal computation objects
117
+ _this._tmp = new AcGeVector3d();
118
+ _this._px = new CubicPoly();
119
+ _this._py = new CubicPoly();
120
+ _this._pz = new CubicPoly();
121
+ _this._points = points.map(function (p) { return new AcGePoint3d(p); });
122
+ _this._closed = closed;
123
+ _this._curveType = curveType;
124
+ _this._tension = tension;
125
+ return _this;
126
+ }
127
+ Object.defineProperty(AcGeCatmullRomCurve3d.prototype, "points", {
128
+ /**
129
+ * An array of 3D points defining the curve.
130
+ */
131
+ get: function () {
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+ return this._points;
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+ },
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+ enumerable: false,
135
+ configurable: true
136
+ });
137
+ Object.defineProperty(AcGeCatmullRomCurve3d.prototype, "closed", {
138
+ /**
139
+ * Whether the curve is closed or not.
140
+ */
141
+ get: function () {
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+ return this._closed;
143
+ },
144
+ enumerable: false,
145
+ configurable: true
146
+ });
147
+ Object.defineProperty(AcGeCatmullRomCurve3d.prototype, "curveType", {
148
+ /**
149
+ * The curve type.
150
+ */
151
+ get: function () {
152
+ return this._curveType;
153
+ },
154
+ enumerable: false,
155
+ configurable: true
156
+ });
157
+ Object.defineProperty(AcGeCatmullRomCurve3d.prototype, "tension", {
158
+ /**
159
+ * Tension of the curve.
160
+ */
161
+ get: function () {
162
+ return this._tension;
163
+ },
164
+ enumerable: false,
165
+ configurable: true
166
+ });
167
+ Object.defineProperty(AcGeCatmullRomCurve3d.prototype, "startPoint", {
168
+ /**
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+ * Start point of this curve.
170
+ */
171
+ get: function () {
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+ return this._points.length > 0 ? this._points[0] : new AcGePoint3d();
173
+ },
174
+ enumerable: false,
175
+ configurable: true
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+ });
177
+ Object.defineProperty(AcGeCatmullRomCurve3d.prototype, "endPoint", {
178
+ /**
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+ * End point of this curve.
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+ */
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+ get: function () {
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+ return this._points.length > 0
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+ ? this._points[this._points.length - 1]
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+ : new AcGePoint3d();
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
189
+ Object.defineProperty(AcGeCatmullRomCurve3d.prototype, "length", {
190
+ /**
191
+ * Length of this curve (approximated).
192
+ */
193
+ get: function () {
194
+ if (this._points.length < 2)
195
+ return 0;
196
+ var totalLength = 0;
197
+ for (var i = 1; i < this._points.length; i++) {
198
+ totalLength += this._points[i - 1].distanceTo(this._points[i]);
199
+ }
200
+ if (this._closed && this._points.length > 2) {
201
+ totalLength += this._points[this._points.length - 1].distanceTo(this._points[0]);
202
+ }
203
+ return totalLength;
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+ },
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+ enumerable: false,
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+ configurable: true
207
+ });
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+ /**
209
+ * Returns a point on the curve.
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+ *
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+ * @param t - A interpolation factor representing a position on the curve. Must be in the range `[0,1]`.
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+ * @param optionalTarget - The optional target vector the result is written to.
213
+ * @return The position on the curve.
214
+ */
215
+ AcGeCatmullRomCurve3d.prototype.getPoint = function (t, optionalTarget) {
216
+ if (optionalTarget === void 0) { optionalTarget = new AcGePoint3d(); }
217
+ var point = optionalTarget;
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+ var points = this._points;
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+ var l = points.length;
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+ if (l === 0) {
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+ return point.set(0, 0, 0);
222
+ }
223
+ if (l === 1) {
224
+ return point.copy(points[0]);
225
+ }
226
+ var p = (l - (this._closed ? 0 : 1)) * t;
227
+ var intPoint = Math.floor(p);
228
+ var weight = p - intPoint;
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+ if (this._closed) {
230
+ intPoint +=
231
+ intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l;
232
+ }
233
+ else if (weight === 0 && intPoint === l - 1) {
234
+ intPoint = l - 2;
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+ weight = 1;
236
+ }
237
+ var p0, p3; // 4 points (p1 & p2 defined below)
238
+ if (this._closed || intPoint > 0) {
239
+ p0 = points[(intPoint - 1) % l];
240
+ }
241
+ else {
242
+ // extrapolate first point
243
+ this._tmp.subVectors(points[0], points[1]).add(points[0]);
244
+ p0 = new AcGePoint3d(this._tmp.x, this._tmp.y, this._tmp.z);
245
+ }
246
+ var p1 = points[intPoint % l];
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+ var p2 = points[(intPoint + 1) % l];
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+ if (this._closed || intPoint + 2 < l) {
249
+ p3 = points[(intPoint + 2) % l];
250
+ }
251
+ else {
252
+ // extrapolate last point
253
+ this._tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]);
254
+ p3 = new AcGePoint3d(this._tmp.x, this._tmp.y, this._tmp.z);
255
+ }
256
+ if (this._curveType === 'centripetal' || this._curveType === 'chordal') {
257
+ // init Centripetal / Chordal Catmull-Rom
258
+ var pow = this._curveType === 'chordal' ? 0.5 : 0.25;
259
+ var dt0 = Math.pow(p0.distanceToSquared(p1), pow);
260
+ var dt1 = Math.pow(p1.distanceToSquared(p2), pow);
261
+ var dt2 = Math.pow(p2.distanceToSquared(p3), pow);
262
+ // safety check for repeated points
263
+ if (dt1 < 1e-4)
264
+ dt1 = 1.0;
265
+ if (dt0 < 1e-4)
266
+ dt0 = dt1;
267
+ if (dt2 < 1e-4)
268
+ dt2 = dt1;
269
+ this._px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2);
270
+ this._py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2);
271
+ this._pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2);
272
+ }
273
+ else if (this._curveType === 'catmullrom') {
274
+ this._px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this._tension);
275
+ this._py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this._tension);
276
+ this._pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this._tension);
277
+ }
278
+ point.set(this._px.calc(weight), this._py.calc(weight), this._pz.calc(weight));
279
+ return point;
280
+ };
281
+ /**
282
+ * Get an array of points along the curve
283
+ * @param divisions - Number of divisions to create
284
+ * @returns Array of points along the curve
285
+ */
286
+ AcGeCatmullRomCurve3d.prototype.getPoints = function (divisions) {
287
+ var points = [];
288
+ for (var d = 0; d <= divisions; d++) {
289
+ points.push(this.getPoint(d / divisions));
290
+ }
291
+ return points;
292
+ };
293
+ /**
294
+ * Set the points defining the curve
295
+ * @param points - Array of points
296
+ */
297
+ AcGeCatmullRomCurve3d.prototype.setPoints = function (points) {
298
+ this._points = points.map(function (p) { return new AcGePoint3d(p); });
299
+ this._boundingBoxNeedsUpdate = true;
300
+ };
301
+ /**
302
+ * Set whether the curve is closed
303
+ * @param closed - Whether the curve should be closed
304
+ */
305
+ AcGeCatmullRomCurve3d.prototype.setClosed = function (closed) {
306
+ if (this._closed === closed) {
307
+ return;
308
+ }
309
+ this._closed = closed;
310
+ this._boundingBoxNeedsUpdate = true;
311
+ };
312
+ /**
313
+ * Set the curve type
314
+ * @param curveType - The curve type
315
+ */
316
+ AcGeCatmullRomCurve3d.prototype.setCurveType = function (curveType) {
317
+ this._curveType = curveType;
318
+ };
319
+ /**
320
+ * Set the tension of the curve
321
+ * @param tension - The tension value
322
+ */
323
+ AcGeCatmullRomCurve3d.prototype.setTension = function (tension) {
324
+ this._tension = tension;
325
+ };
326
+ /**
327
+ * Transforms the curve by applying the input matrix.
328
+ * @param matrix Input transformation matrix
329
+ * @return Return this curve
330
+ */
331
+ AcGeCatmullRomCurve3d.prototype.transform = function (matrix) {
332
+ this._points = this._points.map(function (point) {
333
+ var transformedPoint = new AcGePoint3d();
334
+ transformedPoint.copy(point);
335
+ transformedPoint.applyMatrix3d(matrix);
336
+ return transformedPoint;
337
+ });
338
+ this._boundingBoxNeedsUpdate = true;
339
+ return this;
340
+ };
341
+ /**
342
+ * Calculate the bounding box of this curve.
343
+ * @return The bounding box
344
+ */
345
+ AcGeCatmullRomCurve3d.prototype.calculateBoundingBox = function () {
346
+ if (this._points.length === 0) {
347
+ return new AcGeBox3d();
348
+ }
349
+ var box = new AcGeBox3d();
350
+ this._points.forEach(function (point) {
351
+ box.expandByPoint(point);
352
+ });
353
+ return box;
354
+ };
355
+ return AcGeCatmullRomCurve3d;
356
+ }(AcGeCurve3d));
357
+ export { AcGeCatmullRomCurve3d };
358
+ //# sourceMappingURL=AcGeCatmullRomCurve3d.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,132 @@
1
+ import { AcGeBox2d, AcGeMatrix2d, AcGePoint2d, AcGePoint2dLike } from '../math';
2
+ import { AcGeCurve2d } from './AcGeCurve2d';
3
+ /**
4
+ * Represent a circular arc.
5
+ *
6
+ * The angle system behavior depends on the clockwise property:
7
+ * - If clockwise = false (counterclockwise): Angles are stored in normal mathematical sense
8
+ * (0° = +X axis, 90° = +Y axis, 180° = -X axis, 270° = -Y axis)
9
+ * - If clockwise = true: Angles are stored in a mirrored system where positive angles go clockwise
10
+ * (0° = +X axis, 270° = +Y axis, 180° = -X axis, 90° = -Y axis)
11
+ *
12
+ * This means a "90° above X axis" in counterclockwise mode becomes "270°" in clockwise mode.
13
+ */
14
+ export declare class AcGeCircArc2d extends AcGeCurve2d {
15
+ private _center;
16
+ private _radius;
17
+ private _startAngle;
18
+ private _endAngle;
19
+ private _clockwise;
20
+ constructor(p1: AcGePoint2dLike, p2: AcGePoint2dLike, p3: AcGePoint2dLike);
21
+ constructor(start: AcGePoint2dLike, end: AcGePoint2dLike, bulge: number);
22
+ constructor(center: AcGePoint2dLike, radius: number, startAngle: number, endAngle: number, clockwise: boolean);
23
+ /**
24
+ * Create arc by three points
25
+ * @param p1 Input the start point
26
+ * @param p2 Input one point between the start point and the end point
27
+ * @param p3 Input the end point
28
+ */
29
+ private createByThreePoints;
30
+ /**
31
+ * Create circular arc by two points and one bugle factor
32
+ * @param from Input start point
33
+ * @param to Input end point
34
+ * @param bulge Input the bulge factor used to indicate how much of an arc segment is present at this
35
+ * vertex. The bulge factor is the tangent of one fourth the included angle for an arc segment, made
36
+ * negative if the arc goes clockwise from the start point to the endpoint. A bulge of 0 indicates a
37
+ * straight segment, and a bulge of 1 is a semicircle. Get more details from the following links.
38
+ * - https://ezdxf.readthedocs.io/en/stable/dxfentities/lwpolyline.html
39
+ * - https://www.afralisp.net/archive/lisp/Bulges1.htm
40
+ */
41
+ private createByStartEndPointsAndBulge;
42
+ /**
43
+ * Center of circular arc
44
+ */
45
+ get center(): AcGePoint2d;
46
+ set center(value: AcGePoint2dLike);
47
+ /**
48
+ * Radius of circular arc
49
+ */
50
+ get radius(): number;
51
+ set radius(value: number);
52
+ /**
53
+ * Start angle in radians of circular arc in the range 0 to 2 * PI.
54
+ * If clockwise=true, angles are mirrored (0 = +X, 270° = +Y, 180° = -X, 90° = -Y).
55
+ * If clockwise=false, angles are in normal mathematical sense (0 = +X, 90° = +Y, 180° = -X, 270° = -Y).
56
+ */
57
+ get startAngle(): number;
58
+ set startAngle(value: number);
59
+ /**
60
+ * End angle in radians of circular arc in the range 0 to 2 * PI.
61
+ * If clockwise=true, angles are mirrored (0 = +X, 270° = +Y, 180° = -X, 90° = -Y).
62
+ * If clockwise=false, angles are in normal mathematical sense (0 = +X, 90° = +Y, 180° = -X, 270° = -Y).
63
+ */
64
+ get endAngle(): number;
65
+ set endAngle(value: number);
66
+ /**
67
+ * Mirror an angle for clockwise mode: 0° stays 0°, 90° becomes 270°, 180° stays 180°, 270° becomes 90°
68
+ * @param angle Input angle in radians
69
+ * @returns Mirrored angle in radians
70
+ */
71
+ private _mirrorAngle;
72
+ /**
73
+ * Get the internal (unmirrored) angle for calculations
74
+ * @param angle Input angle (may be mirrored)
75
+ * @returns Internal angle for calculations
76
+ */
77
+ private _getInternalAngle;
78
+ /**
79
+ * Angle between endAngle and startAngle in range 0 to 2*PI
80
+ */
81
+ get deltaAngle(): number;
82
+ /**
83
+ * Rotation direction of the arc.
84
+ */
85
+ get clockwise(): boolean;
86
+ set clockwise(value: boolean);
87
+ /**
88
+ * Start point of circular arc
89
+ */
90
+ get startPoint(): AcGePoint2d;
91
+ /**
92
+ * End point of circular arc
93
+ */
94
+ get endPoint(): AcGePoint2d;
95
+ /**
96
+ * Middle point of circular arc
97
+ */
98
+ get midPoint(): AcGePoint2d;
99
+ /**
100
+ * Return true if its start point is identical to its end point. Otherwise, return false.
101
+ */
102
+ get closed(): boolean;
103
+ /**
104
+ * @inheritdoc
105
+ */
106
+ calculateBoundingBox(): AcGeBox2d;
107
+ /**
108
+ * Get length of circular arc
109
+ */
110
+ get length(): number;
111
+ /**
112
+ * @inheritdoc
113
+ */
114
+ transform(_matrix: AcGeMatrix2d): this;
115
+ /**
116
+ * @inheritdoc
117
+ */
118
+ clone(): AcGeCircArc2d;
119
+ /**
120
+ * Calculate a point on the ellipse at a given angle.
121
+ * @param angle Input the angle in radians where the point is to be calculated.
122
+ * @returns Return the 2d coordinates of the point on the circular arc.
123
+ */
124
+ getPointAtAngle(angle: number): AcGePoint2d;
125
+ /**
126
+ * Divide this arc into the specified nubmer of points and return those points as an array of points.
127
+ * @param numPoints Input the nubmer of points returned
128
+ * @returns Return an array of points
129
+ */
130
+ getPoints(numPoints?: number): AcGePoint2d[];
131
+ }
132
+ //# sourceMappingURL=AcGeCircArc2d.d.ts.map
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