@mlightcad/cad-simple-viewer 1.7.8-preview.3 → 1.7.8-preview.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -58264,7 +58264,10 @@ const tp = {
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58264
58264
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async editTextEntity(e) {
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58265
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const t = e.database;
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58266
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this.setEntitySceneVisible(e.objectId, !1), this._isDirty = !0;
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58267
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-
const i = Number(e.height), n = Number.isFinite(i) && i > 0 ? i : this.pixelsToWorldY(24), o = e.textString ?? "", r = Math.max(
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58267
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+
const i = Number(e.height), n = Number.isFinite(i) && i > 0 ? i : this.pixelsToWorldY(24), o = e.textString ?? "", r = Math.max(
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58268
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n * Math.max(o.length, 1) * 0.6,
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58269
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n
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58270
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), a = Number(e.rotation), l = new Di();
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let c = !1;
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try {
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const d = await l.open({
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@@ -59857,26 +59860,35 @@ const tp = {
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return;
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const { placements: t, buckets: i } = e.flushMeshGlyphInstances(
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this._scene.internalScene,
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59860
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(n) => this.resolveMeshGlyphLayerParent(n)
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59863
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(n, o) => this.resolveMeshGlyphLayerParent(n, o)
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59861
59864
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);
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t > 0 && (console.log(
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`[cad-simple-viewer-cli] mesh glyph InstancedMesh flush: placements=${t} buckets=${i}`
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), this._isDirty = !0);
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}
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/**
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59867
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*
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59868
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*
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59869
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*
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59870
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* Parents mesh glyphs under the layout that owns the entity.
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59871
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*
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59872
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* Every layout has a layer group for each layer name. Preferring the active
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59873
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* layout puts model-space TrueType text into the paper-space group while a
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59874
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* paper layout is current, so viewports (which draw model space) never see
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59875
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* it. When `ownerId` names a layout, only that layout's layer is used.
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59876
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* Glyphs with no layout owner still follow the active layout.
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*/
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59871
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resolveMeshGlyphLayerParent(e) {
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59872
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var
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59873
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const
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59874
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if (
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59875
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-
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59876
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-
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59877
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-
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59878
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-
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59879
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-
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59878
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resolveMeshGlyphLayerParent(e, t) {
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59879
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var o, r;
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59880
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const i = t == null ? void 0 : t.trim();
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59881
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if (i) {
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59882
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const a = this._scene.layouts.get(i);
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59883
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return a ? ((o = a.getLayer(e)) == null ? void 0 : o.internalObject) ?? null : null;
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59884
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}
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59885
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const n = (r = this._scene.activeLayout) == null ? void 0 : r.getLayer(e);
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59886
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if (n)
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59887
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return n.internalObject;
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59888
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for (const a of this._scene.layouts.values()) {
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59889
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const l = a.getLayer(e);
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59890
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if (l)
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59891
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return l.internalObject;
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}
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return null;
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}
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