@mlightcad/cad-simple-viewer 1.5.0 → 1.5.1

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Files changed (159) hide show
  1. package/dist/index.js +11070 -34695
  2. package/dist/index.umd.cjs +39 -52
  3. package/dist/libredwg-parser-worker.js +3955 -7422
  4. package/dist/mtext-renderer-worker.js +978 -789
  5. package/dist/viewer-runtime.iife.js +3879 -0
  6. package/lib/app/AcApAnnotation.js +4 -4
  7. package/lib/app/AcApAnnotation.js.map +1 -1
  8. package/lib/app/AcApDocManager.d.ts +45 -1
  9. package/lib/app/AcApDocManager.d.ts.map +1 -1
  10. package/lib/app/AcApDocManager.js +127 -10
  11. package/lib/app/AcApDocManager.js.map +1 -1
  12. package/lib/command/AcApZoomCmd.js +3 -3
  13. package/lib/command/AcApZoomCmd.js.map +1 -1
  14. package/lib/command/convert/AcApExportHtmlCmd.d.ts +22 -0
  15. package/lib/command/convert/AcApExportHtmlCmd.d.ts.map +1 -0
  16. package/lib/command/convert/AcApExportHtmlCmd.js +93 -0
  17. package/lib/command/convert/AcApExportHtmlCmd.js.map +1 -0
  18. package/lib/command/convert/AcApHtmlConvertor.d.ts +61 -0
  19. package/lib/command/convert/AcApHtmlConvertor.d.ts.map +1 -0
  20. package/lib/command/convert/AcApHtmlConvertor.js +223 -0
  21. package/lib/command/convert/AcApHtmlConvertor.js.map +1 -0
  22. package/lib/command/convert/AcApHtmlSnapshotBuilder.d.ts +65 -0
  23. package/lib/command/convert/AcApHtmlSnapshotBuilder.d.ts.map +1 -0
  24. package/lib/command/convert/AcApHtmlSnapshotBuilder.js +301 -0
  25. package/lib/command/convert/AcApHtmlSnapshotBuilder.js.map +1 -0
  26. package/lib/command/convert/index.d.ts +3 -0
  27. package/lib/command/convert/index.d.ts.map +1 -1
  28. package/lib/command/convert/index.js +3 -0
  29. package/lib/command/convert/index.js.map +1 -1
  30. package/lib/command/draw/AcApArcCmd.d.ts.map +1 -1
  31. package/lib/command/draw/AcApArcCmd.js +46 -20
  32. package/lib/command/draw/AcApArcCmd.js.map +1 -1
  33. package/lib/command/draw/AcApCircleCmd.d.ts.map +1 -1
  34. package/lib/command/draw/AcApCircleCmd.js +5 -6
  35. package/lib/command/draw/AcApCircleCmd.js.map +1 -1
  36. package/lib/command/draw/AcApEllipseCmd.d.ts.map +1 -1
  37. package/lib/command/draw/AcApEllipseCmd.js +4 -6
  38. package/lib/command/draw/AcApEllipseCmd.js.map +1 -1
  39. package/lib/command/draw/AcApMLineCmd.d.ts.map +1 -1
  40. package/lib/command/draw/AcApMLineCmd.js +4 -7
  41. package/lib/command/draw/AcApMLineCmd.js.map +1 -1
  42. package/lib/command/draw/AcApMTextCmd.d.ts.map +1 -1
  43. package/lib/command/draw/AcApMTextCmd.js +3 -1
  44. package/lib/command/draw/AcApMTextCmd.js.map +1 -1
  45. package/lib/command/draw/AcApPolygonCmd.d.ts.map +1 -1
  46. package/lib/command/draw/AcApPolygonCmd.js +4 -5
  47. package/lib/command/draw/AcApPolygonCmd.js.map +1 -1
  48. package/lib/command/draw/AcApPolylineCmd.d.ts +49 -0
  49. package/lib/command/draw/AcApPolylineCmd.d.ts.map +1 -1
  50. package/lib/command/draw/AcApPolylineCmd.js +200 -18
  51. package/lib/command/draw/AcApPolylineCmd.js.map +1 -1
  52. package/lib/command/draw/AcApRayCmd.d.ts.map +1 -1
  53. package/lib/command/draw/AcApRayCmd.js +2 -3
  54. package/lib/command/draw/AcApRayCmd.js.map +1 -1
  55. package/lib/command/draw/AcApRectCmd.d.ts.map +1 -1
  56. package/lib/command/draw/AcApRectCmd.js +9 -10
  57. package/lib/command/draw/AcApRectCmd.js.map +1 -1
  58. package/lib/command/draw/AcApSplineCmd.d.ts.map +1 -1
  59. package/lib/command/draw/AcApSplineCmd.js +3 -6
  60. package/lib/command/draw/AcApSplineCmd.js.map +1 -1
  61. package/lib/command/draw/AcApXLineCmd.d.ts.map +1 -1
  62. package/lib/command/draw/AcApXLineCmd.js +2 -3
  63. package/lib/command/draw/AcApXLineCmd.js.map +1 -1
  64. package/lib/command/measure/AcApClearMeasurementsCmd.d.ts +11 -0
  65. package/lib/command/measure/AcApClearMeasurementsCmd.d.ts.map +1 -1
  66. package/lib/command/measure/AcApClearMeasurementsCmd.js +15 -4
  67. package/lib/command/measure/AcApClearMeasurementsCmd.js.map +1 -1
  68. package/lib/command/measure/AcApMeasureAngleCmd.d.ts.map +1 -1
  69. package/lib/command/measure/AcApMeasureAngleCmd.js +15 -6
  70. package/lib/command/measure/AcApMeasureAngleCmd.js.map +1 -1
  71. package/lib/command/measure/AcApMeasureArcCmd.d.ts.map +1 -1
  72. package/lib/command/measure/AcApMeasureArcCmd.js +11 -4
  73. package/lib/command/measure/AcApMeasureArcCmd.js.map +1 -1
  74. package/lib/command/measure/AcApMeasureAreaCmd.d.ts.map +1 -1
  75. package/lib/command/measure/AcApMeasureAreaCmd.js +11 -4
  76. package/lib/command/measure/AcApMeasureAreaCmd.js.map +1 -1
  77. package/lib/command/measure/AcApMeasureDistanceCmd.d.ts +3 -2
  78. package/lib/command/measure/AcApMeasureDistanceCmd.d.ts.map +1 -1
  79. package/lib/command/measure/AcApMeasureDistanceCmd.js +14 -6
  80. package/lib/command/measure/AcApMeasureDistanceCmd.js.map +1 -1
  81. package/lib/command/modify/AcApOffsetCmd.d.ts +30 -0
  82. package/lib/command/modify/AcApOffsetCmd.d.ts.map +1 -0
  83. package/lib/command/modify/AcApOffsetCmd.js +424 -0
  84. package/lib/command/modify/AcApOffsetCmd.js.map +1 -0
  85. package/lib/command/modify/AcApRotateCmd.d.ts.map +1 -1
  86. package/lib/command/modify/AcApRotateCmd.js +3 -4
  87. package/lib/command/modify/AcApRotateCmd.js.map +1 -1
  88. package/lib/command/modify/index.d.ts +1 -0
  89. package/lib/command/modify/index.d.ts.map +1 -1
  90. package/lib/command/modify/index.js +1 -0
  91. package/lib/command/modify/index.js.map +1 -1
  92. package/lib/command/review/AcApRevCircleCmd.d.ts.map +1 -1
  93. package/lib/command/review/AcApRevCircleCmd.js +4 -1
  94. package/lib/command/review/AcApRevCircleCmd.js.map +1 -1
  95. package/lib/editor/input/AcEdSelectionFilter.js +7 -6
  96. package/lib/editor/input/AcEdSelectionFilter.js.map +1 -1
  97. package/lib/editor/input/prompt/AcEdPromptDistanceOptions.d.ts.map +1 -1
  98. package/lib/editor/input/prompt/AcEdPromptDistanceOptions.js +1 -1
  99. package/lib/editor/input/prompt/AcEdPromptDistanceOptions.js.map +1 -1
  100. package/lib/editor/input/ui/AcEdFloatingInput.d.ts +9 -0
  101. package/lib/editor/input/ui/AcEdFloatingInput.d.ts.map +1 -1
  102. package/lib/editor/input/ui/AcEdFloatingInput.js +21 -3
  103. package/lib/editor/input/ui/AcEdFloatingInput.js.map +1 -1
  104. package/lib/editor/input/ui/AcEdInputManager.d.ts +25 -6
  105. package/lib/editor/input/ui/AcEdInputManager.d.ts.map +1 -1
  106. package/lib/editor/input/ui/AcEdInputManager.js +119 -39
  107. package/lib/editor/input/ui/AcEdInputManager.js.map +1 -1
  108. package/lib/editor/input/ui/AcEdMTextEditor.d.ts +67 -2
  109. package/lib/editor/input/ui/AcEdMTextEditor.d.ts.map +1 -1
  110. package/lib/editor/input/ui/AcEdMTextEditor.js +210 -19
  111. package/lib/editor/input/ui/AcEdMTextEditor.js.map +1 -1
  112. package/lib/editor/input/ui/AcEdRubberBand.d.ts.map +1 -1
  113. package/lib/editor/input/ui/AcEdRubberBand.js +16 -8
  114. package/lib/editor/input/ui/AcEdRubberBand.js.map +1 -1
  115. package/lib/i18n/en/command.d.ts +64 -10
  116. package/lib/i18n/en/command.d.ts.map +1 -1
  117. package/lib/i18n/en/command.js +67 -13
  118. package/lib/i18n/en/command.js.map +1 -1
  119. package/lib/i18n/en/jig.d.ts +8 -0
  120. package/lib/i18n/en/jig.d.ts.map +1 -1
  121. package/lib/i18n/en/jig.js +8 -0
  122. package/lib/i18n/en/jig.js.map +1 -1
  123. package/lib/i18n/zh/command.d.ts +64 -10
  124. package/lib/i18n/zh/command.d.ts.map +1 -1
  125. package/lib/i18n/zh/command.js +67 -13
  126. package/lib/i18n/zh/command.js.map +1 -1
  127. package/lib/i18n/zh/jig.d.ts +8 -0
  128. package/lib/i18n/zh/jig.d.ts.map +1 -1
  129. package/lib/i18n/zh/jig.js +8 -0
  130. package/lib/i18n/zh/jig.js.map +1 -1
  131. package/lib/index.d.ts +2 -1
  132. package/lib/index.d.ts.map +1 -1
  133. package/lib/index.js +2 -1
  134. package/lib/index.js.map +1 -1
  135. package/lib/util/AcApFontUtil.d.ts +69 -0
  136. package/lib/util/AcApFontUtil.d.ts.map +1 -0
  137. package/lib/util/AcApFontUtil.js +161 -0
  138. package/lib/util/AcApFontUtil.js.map +1 -0
  139. package/lib/util/index.d.ts +2 -0
  140. package/lib/util/index.d.ts.map +1 -1
  141. package/lib/util/index.js +2 -0
  142. package/lib/util/index.js.map +1 -1
  143. package/lib/util/yieldToMain.d.ts +5 -0
  144. package/lib/util/yieldToMain.d.ts.map +1 -0
  145. package/lib/util/yieldToMain.js +11 -0
  146. package/lib/util/yieldToMain.js.map +1 -0
  147. package/lib/view/AcTrLayoutView.d.ts +12 -0
  148. package/lib/view/AcTrLayoutView.d.ts.map +1 -1
  149. package/lib/view/AcTrLayoutView.js +18 -0
  150. package/lib/view/AcTrLayoutView.js.map +1 -1
  151. package/lib/view/AcTrScene.d.ts +38 -6
  152. package/lib/view/AcTrScene.d.ts.map +1 -1
  153. package/lib/view/AcTrScene.js +57 -30
  154. package/lib/view/AcTrScene.js.map +1 -1
  155. package/lib/view/AcTrView2d.d.ts +166 -0
  156. package/lib/view/AcTrView2d.d.ts.map +1 -1
  157. package/lib/view/AcTrView2d.js +586 -53
  158. package/lib/view/AcTrView2d.js.map +1 -1
  159. package/package.json +14 -8
@@ -71,14 +71,14 @@ var __values = (this && this.__values) || function(o) {
71
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  };
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  throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
73
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  };
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- import { acdbHostApplicationServices, AcDbRasterImage, AcDbRay, AcDbSysVarManager, AcDbViewport, AcDbXline, AcGeBox2d, AcGePoint2d, log } from '@mlightcad/data-model';
74
+ import { acdbHostApplicationServices, AcDbMText, AcDbRasterImage, AcDbRay, AcDbSysVarManager, AcDbViewport, AcDbXline, AcGeBox2d, AcGePoint2d, log } from '@mlightcad/data-model';
75
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  import { AcDbSystemVariables } from '@mlightcad/data-model';
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  import { AcTrEntity, AcTrGroup, AcTrRenderer, AcTrViewportView, getMaterialMetadata, hasByLayerBinding, setMaterialMetadata } from '@mlightcad/three-renderer';
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  import * as THREE from 'three';
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  import Stats from 'three/examples/jsm/libs/stats.module';
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  import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
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  import { AcApDocManager, AcApSettingManager } from '../app';
81
- import { AcEdBaseView, AcEdConditionWaiter, AcEdCorsorType, AcEdViewMode, applyUiThemeFromBackground, eventBus, resolvePointerSelectionAction } from '../editor';
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+ import { AcEdBaseView, AcEdConditionWaiter, AcEdCorsorType, AcEdMTextEditor, AcEdOpenMode, AcEdViewMode, applyUiThemeFromBackground, eventBus, resolvePointerSelectionAction } from '../editor';
82
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  import { AcTrGeometryUtil } from '../util';
83
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  import { AcTrLayoutView } from './AcTrLayoutView';
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  import { AcTrLayoutViewManager } from './AcTrLayoutViewManager';
@@ -145,6 +145,37 @@ var AcTrView2d = /** @class */ (function (_super) {
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  * A value of `null` indicates that no animation frame is currently scheduled.
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  */
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  _this._rafId = null;
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+ /**
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+ * Block table record ids of layouts whose entities are currently being
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+ * batch-converted into the scene. Used by
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+ * {@link AcTrView2d.loadLayoutEntitiesIfNeeded} to guard against
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+ * re-entrant calls before the `setTimeout` callback flips
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+ * `AcTrLayout.isLoaded` to `true`, which would otherwise duplicate
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+ * entities when the same layout tab is clicked twice in quick succession.
155
+ */
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+ _this._loadingLayouts = new Set();
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+ /**
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+ * Block table record ids of layouts that have already received an
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+ * initial zoom-to-fit. Used by the `layoutSwitched` handler to apply
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+ * the auto-zoom **only on the first user visit** to each layout, and
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+ * to preserve the camera state on subsequent visits (matches AutoCAD's
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+ * per-tab view persistence).
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+ *
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+ * Cannot be inferred from `_layoutViewManager.has(btrId)` because
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+ * `addLayout` pre-creates an `AcTrLayoutView` for every layout in the
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+ * DWG at document load time — by the time the user clicks a layout
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+ * tab the view already exists, so "first existence of view" is
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+ * always false. This set tracks the orthogonal question "has the user
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+ * actually focused on this layout before?".
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+ *
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+ * Marked from two entry points:
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+ * - `onAfterOpenDocument` (via `markLayoutAsInitialized`): the
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+ * document's startup layout is initialized externally, so we don't
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+ * auto-zoom again when the user clicks back to it.
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+ * - `layoutSwitched` handler: after the first user-driven switch
176
+ * completes its initial zoom-to-fit.
177
+ */
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+ _this._initializedLayouts = new Set();
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  _this.animate = function () {
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  var _a;
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  _this._rafId = requestAnimationFrame(_this.animate);
@@ -228,7 +259,9 @@ var AcTrView2d = /** @class */ (function (_super) {
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  var selectionStartCanvas = null;
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  var selectionPreviewEl = null;
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  var canHandleSelectionGesture = function () {
231
- return _this.mode === AcEdViewMode.SELECTION && !_this.editor.isActive;
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+ return (_this.mode === AcEdViewMode.SELECTION &&
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+ !_this.editor.isActive &&
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+ !AcEdMTextEditor.getActiveInputBox());
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  };
233
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  var clearSelectionPreview = function () {
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  selectionPreviewEl === null || selectionPreviewEl === void 0 ? void 0 : selectionPreviewEl.remove();
@@ -302,6 +335,16 @@ var AcTrView2d = /** @class */ (function (_super) {
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  selectionStartWcs = null;
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  selectionStartCanvas = null;
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  });
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+ _this.canvas.addEventListener('dblclick', function (e) {
339
+ if (e.button !== 0)
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+ return;
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+ if (!canHandleSelectionGesture())
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+ return;
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+ if (AcApDocManager.instance.curDocument.openMode !== AcEdOpenMode.Write) {
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+ return;
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+ }
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+ void _this.openPickedMTextEditor(e);
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+ });
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  // When using OrbitControls in THREE.js, it attaches its own event listeners to the DOM elements,
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  // such as the canvas or the entire document. This can interfere with other event listeners you
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  // add, including the keydown event.
@@ -333,10 +376,50 @@ var AcTrView2d = /** @class */ (function (_super) {
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  }
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  });
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  acdbHostApplicationServices().layoutManager.events.layoutSwitched.addEventListener(function (args) {
336
- _this.activeLayoutBtrId = args.layout.blockTableRecordId;
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- _this.createLayoutViewIfNeeded(args.layout.blockTableRecordId);
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- _this.loadLayoutEntitiesIfNeeded(args.layout.blockTableRecordId);
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+ var btrId = args.layout.blockTableRecordId;
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+ // "First visit" is tracked separately from view existence because
381
+ // `addLayout` pre-creates an `AcTrLayoutView` for every layout in
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+ // the DWG at load time — `_layoutViewManager.has(btrId)` is
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+ // therefore `true` even for layouts the user has never focused
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+ // on, and "first visit" computed from it would always be false.
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+ // We use a dedicated set instead, marked here on first switch and
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+ // also from `markLayoutAsInitialized` when the document opens
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+ // straight into a layout (AcApDocManager has already framed it).
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+ // Each AcTrLayoutView owns its own camera, so on subsequent
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+ // visits the previous camera state is naturally restored and we
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+ // must NOT zoom-to-fit again — that would be jarring and
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+ // diverges from how AutoCAD preserves per-tab view state.
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+ var isFirstVisit = !_this._initializedLayouts.has(btrId);
393
+ _this._initializedLayouts.add(btrId);
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+ // Clear measurement overlays before swapping layouts.
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+ // Measurements are screen/coordinate-anchored — their dimension
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+ // text, hatch indicators, and HTML overlays were laid out in
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+ // the previous layout's WCS (paper coords, ~unit scale) and
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+ // would render at nonsense positions in a different layout
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+ // (model WCS is typically O(10^5) larger, paper layouts use
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+ // their own sheet coords). Selection state is intentionally
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+ // **not** cleared here: it is entity-id-based and the same
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+ // entity stays selected wherever it is rendered (the model
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+ // entity drilled through a paper viewport remains visually
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+ // selected when the user returns to model space, matching
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+ // AutoCAD desktop's behaviour).
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+ //
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+ // Dynamic import avoids a circular dependency: the cleanup
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+ // module already imports `AcTrView2d` for its
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+ // `htmlTransientManager` cast, so a static import here would
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+ // create a cycle. The cost (one extra microtask) is
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+ // negligible for a layout switch.
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+ void import('../command/measure/AcApClearMeasurementsCmd').then(function (_a) {
413
+ var clearAllMeasurements = _a.clearAllMeasurements;
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+ return clearAllMeasurements(_this);
415
+ });
416
+ _this.activeLayoutBtrId = btrId;
417
+ _this.createLayoutViewIfNeeded(btrId);
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+ _this.loadLayoutEntitiesIfNeeded(btrId);
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  _this._isDirty = true;
420
+ if (isFirstVisit) {
421
+ _this.applyInitialZoom(btrId, args.layout);
422
+ }
340
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  });
341
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  _this._css2dRenderer = new CSS2DRenderer();
342
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  _this._css2dRenderer.setSize(_this.width, _this.height);
@@ -526,6 +609,16 @@ var AcTrView2d = /** @class */ (function (_super) {
526
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  enumerable: false,
527
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  configurable: true
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  });
612
+ Object.defineProperty(AcTrView2d.prototype, "cadScene", {
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+ /**
614
+ * CAD scene graph used for rendering and HTML export.
615
+ */
616
+ get: function () {
617
+ return this._scene;
618
+ },
619
+ enumerable: false,
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+ configurable: true
621
+ });
529
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  Object.defineProperty(AcTrView2d.prototype, "internalScene", {
530
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  /**
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  * The internal THREE scene used by this view.
@@ -653,30 +746,248 @@ var AcTrView2d = /** @class */ (function (_super) {
653
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  this.activeLayoutView.flyTo(point, scale);
654
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  this._isDirty = true;
655
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  };
749
+ AcTrView2d.prototype.openPickedMTextEditor = function (e) {
750
+ return __awaiter(this, void 0, void 0, function () {
751
+ var point, worldPoint, picked, entity;
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+ return __generator(this, function (_a) {
753
+ switch (_a.label) {
754
+ case 0:
755
+ point = this.viewportToCanvas({
756
+ x: e.clientX,
757
+ y: e.clientY
758
+ });
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+ worldPoint = this.screenToWorld(point);
760
+ picked = this.pick(worldPoint, undefined, true);
761
+ if (!picked.length)
762
+ return [2 /*return*/];
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+ entity = AcApDocManager.instance.curDocument.database.tables.blockTable.getEntityById(picked[0].id);
764
+ if (!(entity instanceof AcDbMText))
765
+ return [2 /*return*/];
766
+ e.preventDefault();
767
+ return [4 /*yield*/, this.editMTextEntity(entity)];
768
+ case 1:
769
+ _a.sent();
770
+ return [2 /*return*/];
771
+ }
772
+ });
773
+ });
774
+ };
775
+ AcTrView2d.prototype.editMTextEntity = function (mtext) {
776
+ return __awaiter(this, void 0, void 0, function () {
777
+ var editor, applied, result;
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+ return __generator(this, function (_a) {
779
+ switch (_a.label) {
780
+ case 0:
781
+ if (mtext.lineSpacingFactor !== AcEdMTextEditor.defaultLineSpacingFactor) {
782
+ mtext.lineSpacingFactor = AcEdMTextEditor.defaultLineSpacingFactor;
783
+ mtext.triggerModifiedEvent();
784
+ }
785
+ // Hide the in-scene MTEXT while the inline editor renders its own copy; otherwise
786
+ // both draw at once (double text) when the user double-clicks to edit.
787
+ // this.removeEntity(mtext)
788
+ this._isDirty = true;
789
+ editor = new AcEdMTextEditor();
790
+ applied = false;
791
+ _a.label = 1;
792
+ case 1:
793
+ _a.trys.push([1, , 3, 4]);
794
+ return [4 /*yield*/, editor.open({
795
+ view: this,
796
+ location: mtext.location,
797
+ width: this.resolveMTextEditorWidth(mtext),
798
+ textHeight: this.resolveMTextEditorTextHeight(mtext),
799
+ initialText: mtext.contents,
800
+ initialAttachmentPoint: mtext.attachmentPoint,
801
+ toolbarFontFamilies: this.getMTextToolbarFontFamilies()
802
+ })];
803
+ case 2:
804
+ result = _a.sent();
805
+ if (!result)
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+ return [2 /*return*/];
807
+ mtext.location = result.location;
808
+ mtext.contents = result.contents;
809
+ mtext.width = result.width;
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+ mtext.height = result.height;
811
+ mtext.lineSpacingFactor = result.lineSpacingFactor;
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+ mtext.attachmentPoint = result.attachmentPoint;
813
+ mtext.triggerModifiedEvent();
814
+ applied = true;
815
+ return [3 /*break*/, 4];
816
+ case 3:
817
+ if (!applied) {
818
+ this.updateEntity(mtext);
819
+ this._isDirty = true;
820
+ }
821
+ return [7 /*endfinally*/];
822
+ case 4: return [2 /*return*/];
823
+ }
824
+ });
825
+ });
826
+ };
827
+ AcTrView2d.prototype.resolveMTextEditorWidth = function (mtext) {
828
+ var width = Number(mtext.width);
829
+ if (Number.isFinite(width) && width > 0)
830
+ return width;
831
+ return 1e-4;
832
+ };
833
+ AcTrView2d.prototype.resolveMTextEditorTextHeight = function (mtext) {
834
+ var textHeight = Number(mtext.height);
835
+ if (Number.isFinite(textHeight) && textHeight > 0)
836
+ return textHeight;
837
+ return this.pixelsToWorldY(24);
838
+ };
839
+ AcTrView2d.prototype.pixelsToWorldY = function (pixels) {
840
+ var p0 = this.screenToWorld({ x: 0, y: 0 });
841
+ var p1 = this.screenToWorld({ x: 0, y: pixels });
842
+ return Math.max(Math.abs(p1.y - p0.y), 1e-4);
843
+ };
844
+ AcTrView2d.prototype.getMTextToolbarFontFamilies = function () {
845
+ return Array.from(new Set(AcApDocManager.instance.avaiableFonts
846
+ .flatMap(function (fontInfo) { return fontInfo.name; })
847
+ .map(function (fontName) { return fontName.trim(); })
848
+ .filter(function (fontName) { return fontName.length > 0; })));
849
+ };
656
850
  /**
657
851
  * @inheritdoc
852
+ *
853
+ * In **paper space** layouts the selection pipeline supports
854
+ * "drill-through": clicks inside a viewport rectangle resolve against
855
+ * the model-space entities that are visually rendered through that
856
+ * viewport, rather than picking the viewport's border. Clicks **near**
857
+ * the border still pick the `AcDbViewport` entity itself so the user
858
+ * can grip, move, lock or delete the viewport.
859
+ *
860
+ * This mirrors AutoCAD **web** behaviour (single-click selection of
861
+ * model content through the viewport). The desktop ARX behaviour
862
+ * (explicit MSPACE/PSPACE modes, CVPORT system variable, double-click
863
+ * to enter mspace) is a separate, larger feature — tracked in
864
+ * `.claude/plans/next_14_viewports_full.md` PR-γ Option A. We
865
+ * intentionally do **not** implement it here.
866
+ *
867
+ * The border vs interior decision uses a tolerance derived from
868
+ * `selectionBoxSize` (the same pixel-sized hit radius used elsewhere
869
+ * in pick) converted to paper-space WCS via `pointToBox`. This keeps
870
+ * the gesture consistent with how other entity edges behave — you
871
+ * don't have to land pixel-perfect on the viewport line to grab it.
658
872
  */
659
873
  AcTrView2d.prototype.pick = function (point, hitRadius, pickOneOnly) {
874
+ var e_1, _a;
660
875
  if (point == null)
661
876
  point = this.curPos;
662
877
  var results = [];
663
878
  var activeLayout = this._scene.activeLayout;
664
- if (activeLayout) {
665
- var activeLayoutView = this.activeLayoutView;
666
- var box = activeLayoutView.pointToBox(point, hitRadius !== null && hitRadius !== void 0 ? hitRadius : this.selectionBoxSize);
667
- var firstQueryResults = this._scene.search(box);
668
- var threshold = Math.max(box.size.width / 2, box.size.height / 2);
669
- var raycaster_1 = activeLayoutView.resetRaycaster(point, threshold);
670
- firstQueryResults.forEach(function (item) {
671
- var objectId = item.id;
672
- if (activeLayout.isIntersectWith(objectId, raycaster_1)) {
879
+ if (!activeLayout)
880
+ return results;
881
+ var activeLayoutView = this.activeLayoutView;
882
+ var effectiveHitRadius = hitRadius !== null && hitRadius !== void 0 ? hitRadius : this.selectionBoxSize;
883
+ var paperBox = activeLayoutView.pointToBox(point, effectiveHitRadius);
884
+ var threshold = Math.max(paperBox.size.width / 2, paperBox.size.height / 2);
885
+ // Identify drill-through viewports (paper space only): viewports whose
886
+ // paper rectangle contains the click AND whose border is NOT within
887
+ // tolerance of the click. The border tolerance is the average of the
888
+ // hit-box width/height — a robust, scale-aware proxy for "user is
889
+ // trying to grab the frame, not click inside".
890
+ var isPaperSpace = activeLayoutView.layoutBtrId !== this._scene.modelSpaceBtrId;
891
+ var borderTolerance = (paperBox.size.width + paperBox.size.height) / 2;
892
+ var drillThroughViewports = [];
893
+ var drillThroughViewportIds = new Set();
894
+ if (isPaperSpace) {
895
+ try {
896
+ for (var _b = __values(activeLayoutView.viewportViews), _c = _b.next(); !_c.done; _c = _b.next()) {
897
+ var vpView = _c.value;
898
+ if (vpView.containsPaperPoint(point) &&
899
+ !vpView.isNearPaperBorder(point, borderTolerance)) {
900
+ drillThroughViewports.push(vpView);
901
+ drillThroughViewportIds.add(vpView.viewport.id);
902
+ }
903
+ }
904
+ }
905
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
906
+ finally {
907
+ try {
908
+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
909
+ }
910
+ finally { if (e_1) throw e_1.error; }
911
+ }
912
+ }
913
+ // 1) Resolve hits in the active layout. Skip the `AcDbViewport`
914
+ // entity for any viewport we're drilling through — otherwise the
915
+ // rectangle's bounding box always wins (it covers the whole click
916
+ // region) and selection feels "stuck on the frame".
917
+ var firstQueryResults = this._scene.search(paperBox);
918
+ var raycaster = activeLayoutView.resetRaycaster(point, threshold);
919
+ firstQueryResults.forEach(function (item) {
920
+ if (drillThroughViewportIds.has(item.id))
921
+ return;
922
+ if (activeLayout.isIntersectWith(item.id, raycaster)) {
923
+ results.push(item);
924
+ }
925
+ });
926
+ // 2) For each drill-through viewport, resolve hits against the
927
+ // model-space layout using the viewport's own camera/raycaster.
928
+ if (drillThroughViewports.length > 0) {
929
+ this.pickThroughViewports(point, paperBox, drillThroughViewports, results);
930
+ }
931
+ var sortedResults = sortPickResults(results, point);
932
+ return pickOneOnly ? sortedResults.slice(0, 1) : sortedResults;
933
+ };
934
+ /**
935
+ * Resolves hits against the model-space layout for each viewport the
936
+ * click drills through. Appends the matches into `results` (caller
937
+ * sorts/dedups). Kept private and separate from `pick` so the main
938
+ * pick path stays a single straight read.
939
+ *
940
+ * Each viewport gets its own raycaster shot (using the viewport view's
941
+ * own camera, which is zoomed to `viewport.viewBox` in model WCS), so
942
+ * a click that lands in overlapping viewports correctly resolves
943
+ * against each viewport's particular model framing.
944
+ *
945
+ * `pickThroughViewports` does NOT consult the active (paper) layout's
946
+ * spatial index — that work is already done by the caller. It only
947
+ * adds model-space results that would otherwise be invisible to the
948
+ * paper-space pick.
949
+ */
950
+ AcTrView2d.prototype.pickThroughViewports = function (paperPoint, paperBox, viewports, results) {
951
+ var e_2, _a;
952
+ var modelLayout = this._scene.modelSpaceLayout;
953
+ if (!modelLayout)
954
+ return;
955
+ // Half-extent of the paper-space hit box (== "radius" in paper WCS).
956
+ // Multiplied per viewport by its paper→model scale, this becomes a
957
+ // model-WCS radius that the per-viewport raycaster threshold and the
958
+ // spatial-index probe both use. This keeps the hit area visually
959
+ // consistent across viewports at different zoom levels.
960
+ var paperHalfRadius = (paperBox.size.width + paperBox.size.height) / 4;
961
+ var _loop_1 = function (vpView) {
962
+ var modelPt = vpView.paperPointToModel(paperPoint);
963
+ var modelRadius = paperHalfRadius * vpView.paperToModelScale;
964
+ if (modelRadius <= 0)
965
+ return "continue";
966
+ var modelBox = new AcGeBox2d().setFromPoints([
967
+ new AcGePoint2d(modelPt.x - modelRadius, modelPt.y - modelRadius),
968
+ new AcGePoint2d(modelPt.x + modelRadius, modelPt.y + modelRadius)
969
+ ]);
970
+ var vpRaycaster = vpView.resetRaycaster(modelPt, modelRadius);
971
+ var modelHits = modelLayout.search(modelBox);
972
+ modelHits.forEach(function (item) {
973
+ if (modelLayout.isIntersectWith(item.id, vpRaycaster)) {
673
974
  results.push(item);
674
975
  }
675
976
  });
676
- var sortedResults = sortPickResults(results, point);
677
- return pickOneOnly ? sortedResults.slice(0, 1) : sortedResults;
977
+ };
978
+ try {
979
+ for (var viewports_1 = __values(viewports), viewports_1_1 = viewports_1.next(); !viewports_1_1.done; viewports_1_1 = viewports_1.next()) {
980
+ var vpView = viewports_1_1.value;
981
+ _loop_1(vpView);
982
+ }
983
+ }
984
+ catch (e_2_1) { e_2 = { error: e_2_1 }; }
985
+ finally {
986
+ try {
987
+ if (viewports_1_1 && !viewports_1_1.done && (_a = viewports_1.return)) _a.call(viewports_1);
988
+ }
989
+ finally { if (e_2) throw e_2.error; }
678
990
  }
679
- return results;
680
991
  };
681
992
  /**
682
993
  * @inheritdoc
@@ -851,6 +1162,91 @@ var AcTrView2d = /** @class */ (function (_super) {
851
1162
  this.createLayoutViewIfNeeded(layout.blockTableRecordId);
852
1163
  this._isDirty = true;
853
1164
  };
1165
+ /**
1166
+ * Marks a layout as already framed by an external caller (typically
1167
+ * `AcApDocManager.onAfterOpenDocument`, which zooms the startup
1168
+ * layout right after parsing). Subsequent `layoutSwitched` events
1169
+ * for this btrId will skip their initial zoom-to-fit so the user's
1170
+ * camera state on the startup layout is preserved when they click
1171
+ * back to that tab.
1172
+ *
1173
+ * This is the public counterpart of the `_initializedLayouts` set —
1174
+ * exposed so the application layer can stay in sync with the view's
1175
+ * notion of "which layouts have been framed already" without
1176
+ * needing access to private state.
1177
+ */
1178
+ AcTrView2d.prototype.markLayoutAsInitialized = function (layoutBtrId) {
1179
+ this._initializedLayouts.add(layoutBtrId);
1180
+ };
1181
+ /**
1182
+ * Applies the initial zoom-to-fit for a layout the user just switched
1183
+ * into for the first time. Picks the best available "what should the
1184
+ * camera frame?" signal in this order:
1185
+ *
1186
+ * 1. **`AcDbLayout.limits`** (LIMMIN/LIMMAX) — only when it actually
1187
+ * contains the layout's viewports. Many real DWGs ship with garbage
1188
+ * limits (e.g. `(0,0)-(12,9)` from a legacy template setup) that
1189
+ * don't reflect the actual paper sheet. We reject those by
1190
+ * checking containment against `viewportsBoundingBox`.
1191
+ *
1192
+ * 2. **`AcTrLayoutView.viewportsBoundingBox`** — bounding box of all
1193
+ * real user viewports in the layout. In production sheets viewports
1194
+ * typically span 70-90% of the paper, so this is a great proxy for
1195
+ * the printable area and (crucially) ignores outliers like title
1196
+ * blocks authored in a different unit/scale.
1197
+ *
1198
+ * 3. **`AcDbLayout.extents`** — the layout's own EXTMIN/EXTMAX, if
1199
+ * populated. Many parsers leave this empty (we've seen `(0,0)-(0,0)`),
1200
+ * so it sits below the viewport-based heuristic.
1201
+ *
1202
+ * 4. **`zoomToFitDrawing`** (entity extents from spatial index) —
1203
+ * last-resort fallback for layouts with no viewports and no
1204
+ * sensible limits/extents (e.g. a freshly created empty paper).
1205
+ * Vulnerable to scale-mismatch outliers, but better than no zoom.
1206
+ *
1207
+ * **Critically, this runs through `AcEdConditionWaiter`**: at the
1208
+ * moment `layoutSwitched` fires, the layout's entities (including its
1209
+ * `AcDbViewport`s) have not yet been batch-converted into the scene
1210
+ * — `loadLayoutEntitiesIfNeeded` chunked-converts via `setTimeout`.
1211
+ * Without the waiter, `viewportsBoundingBox` returns undefined and
1212
+ * the strategy degrades into (1) zooming to garbage `limits`, or
1213
+ * (4) zooming to an empty scene box. The waiter polls
1214
+ * `_numOfEntitiesToProcess` and only fires the heuristic once the
1215
+ * conversion is done.
1216
+ */
1217
+ AcTrView2d.prototype.applyInitialZoom = function (btrId, layout) {
1218
+ var _this = this;
1219
+ var waiter = new AcEdConditionWaiter(function () { return _this._numOfEntitiesToProcess <= 0; }, function () {
1220
+ var limits = layout.limits;
1221
+ var layoutView = _this._layoutViewManager.getAt(btrId);
1222
+ var vpsBox = layoutView === null || layoutView === void 0 ? void 0 : layoutView.viewportsBoundingBox;
1223
+ var limitsContainsViewports = (function () {
1224
+ if (!limits || limits.isEmpty())
1225
+ return false;
1226
+ if (!vpsBox)
1227
+ return true;
1228
+ return (limits.min.x <= vpsBox.min.x &&
1229
+ limits.min.y <= vpsBox.min.y &&
1230
+ limits.max.x >= vpsBox.max.x &&
1231
+ limits.max.y >= vpsBox.max.y);
1232
+ })();
1233
+ if (limits && !limits.isEmpty() && limitsContainsViewports) {
1234
+ _this.zoomTo(limits);
1235
+ }
1236
+ else if (vpsBox) {
1237
+ _this.zoomTo(vpsBox);
1238
+ }
1239
+ else if (layout.extents && !layout.extents.isEmpty()) {
1240
+ var extents = layout.extents;
1241
+ _this.zoomTo(new AcGeBox2d({ x: extents.min.x, y: extents.min.y }, { x: extents.max.x, y: extents.max.y }));
1242
+ }
1243
+ else if (_this._scene.box) {
1244
+ _this.zoomTo(AcTrGeometryUtil.threeBox3dToGeBox2d(_this._scene.box));
1245
+ }
1246
+ _this._isDirty = true;
1247
+ }, 300, 0);
1248
+ waiter.start();
1249
+ };
854
1250
  /**
855
1251
  * @inheritdoc
856
1252
  */
@@ -938,10 +1334,26 @@ var AcTrView2d = /** @class */ (function (_super) {
938
1334
  /**
939
1335
  * Load entities from the specified layout if they haven't been loaded yet.
940
1336
  * This ensures that when switching to a layout, all its entities are available for rendering.
1337
+ *
1338
+ * Two non-obvious invariants are enforced here:
1339
+ *
1340
+ * 1. The layout is looked up by `layoutBtrId` (the argument), not by
1341
+ * `this._scene.activeLayout`. The active layout reference happens to
1342
+ * match in the current `layoutSwitched` handler call site, but relying
1343
+ * on it would silently miss layouts that are pre-loaded ahead of
1344
+ * becoming active (e.g. background prefetch).
1345
+ * 2. The `_loadingLayouts` guard prevents re-entrance while the
1346
+ * `setTimeout` chunked-convert callback is still in flight. Without it,
1347
+ * clicking the same layout tab twice in quick succession (or
1348
+ * `layoutSwitched` firing twice during the async window) would iterate
1349
+ * the block table record again and duplicate every entity in the
1350
+ * layout — visible as ghosted overdraw and double the spatial-index
1351
+ * weight.
1352
+ *
941
1353
  * @param layoutBtrId Input the block table record id of the layout
942
1354
  */
943
1355
  AcTrView2d.prototype.loadLayoutEntitiesIfNeeded = function (layoutBtrId) {
944
- var e_1, _a;
1356
+ var e_3, _a;
945
1357
  var _this = this;
946
1358
  try {
947
1359
  var db = AcApDocManager.instance.curDocument.database;
@@ -949,10 +1361,60 @@ var AcTrView2d = /** @class */ (function (_super) {
949
1361
  if (!blockTableRecord) {
950
1362
  return;
951
1363
  }
952
- var layout = this._scene.activeLayout;
953
- if (layout && layout.isLoaded) {
1364
+ var existingLayout = this._scene.layouts.get(layoutBtrId);
1365
+ if (existingLayout && existingLayout.isLoaded) {
1366
+ return;
1367
+ }
1368
+ if (this._loadingLayouts.has(layoutBtrId)) {
954
1369
  return;
955
1370
  }
1371
+ // Ensure `AcTrViewportView`s exist for every real `AcDbViewport`
1372
+ // in this layout when the layout's entities were already streamed
1373
+ // in by the document parser. There is a race in the parser-driven
1374
+ // load path: `addLayout(layout)` creates the `AcTrLayoutView`,
1375
+ // but the parser may dispatch the AcDbViewport entities before
1376
+ // that happens. When that races, `batchConvert`'s viewport
1377
+ // handler does `_layoutViewManager.getAt(entity.ownerId)`, gets
1378
+ // `undefined`, and **silently skips creating the
1379
+ // AcTrViewportView**. The reload path below used to mask this by
1380
+ // re-running batchConvert after the layoutView existed, but the
1381
+ // entityCount-skip optimization that follows removes that
1382
+ // side-effect, so we do the viewport-view-only pass explicitly
1383
+ // here. Skipped when the layout is empty — in that case the
1384
+ // batchConvert path below will create the viewport views directly
1385
+ // as it processes each entity.
1386
+ var layoutView = this._layoutViewManager.getAt(layoutBtrId);
1387
+ if (existingLayout &&
1388
+ existingLayout.entityCount > 0 &&
1389
+ layoutView &&
1390
+ layoutView.viewportCount === 0) {
1391
+ this.ensureViewportViews(blockTableRecord, layoutView);
1392
+ }
1393
+ // Model space (and any other layout pre-populated by the document
1394
+ // parser at open time) lands here without `isLoaded` ever having
1395
+ // been flipped — the initial entity stream goes through
1396
+ // `addEntity()` directly, bypassing this method. Without this
1397
+ // guard, switching back to model space from a paper layout would
1398
+ // re-iterate the full block table record and re-batch-convert
1399
+ // every entity (5759+ on real DWGs), freezing the UI for several
1400
+ // seconds AND duplicating entities (every entity ends up in the
1401
+ // layout twice, doubling the spatial-index weight and render
1402
+ // cost).
1403
+ //
1404
+ // If the layout already has entities, the parser has finished
1405
+ // loading them — flip the flag and bail. The reload path below
1406
+ // is only for layouts whose entities were never streamed in
1407
+ // (typically non-active paper-space layouts loaded on first user
1408
+ // visit).
1409
+ if (existingLayout && existingLayout.entityCount > 0) {
1410
+ existingLayout.isLoaded = true;
1411
+ return;
1412
+ }
1413
+ // Ensure layout exists in scene. `addEmptyLayout` is idempotent, but
1414
+ // guarding the call avoids an unnecessary Map probe + log noise.
1415
+ if (!existingLayout) {
1416
+ this._scene.addEmptyLayout(layoutBtrId);
1417
+ }
956
1418
  // Collect all entities from this layout
957
1419
  var entities_1 = [];
958
1420
  var iterator = blockTableRecord.newIterator();
@@ -962,34 +1424,46 @@ var AcTrView2d = /** @class */ (function (_super) {
962
1424
  entities_1.push(entity);
963
1425
  }
964
1426
  }
965
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
1427
+ catch (e_3_1) { e_3 = { error: e_3_1 }; }
966
1428
  finally {
967
1429
  try {
968
1430
  if (iterator_1_1 && !iterator_1_1.done && (_a = iterator_1.return)) _a.call(iterator_1);
969
1431
  }
970
- finally { if (e_1) throw e_1.error; }
1432
+ finally { if (e_3) throw e_3.error; }
971
1433
  }
972
- // Ensure layout exists in scene
973
- this._scene.addEmptyLayout(layoutBtrId);
974
- if (entities_1.length > 0) {
975
- // Load entities asynchronously
976
- this._numOfEntitiesToProcess += entities_1.length;
977
- setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
978
- var layout;
979
- return __generator(this, function (_a) {
980
- switch (_a.label) {
981
- case 0: return [4 /*yield*/, this.batchConvert(entities_1)];
982
- case 1:
983
- _a.sent();
984
- layout = this._scene.layouts.get(layoutBtrId);
985
- if (layout) {
986
- layout.isLoaded = true;
987
- }
988
- return [2 /*return*/];
989
- }
990
- });
991
- }); });
1434
+ if (entities_1.length === 0) {
1435
+ // Empty layout (e.g. a freshly-created paper space tab). Mark as
1436
+ // loaded immediately so subsequent visits short-circuit.
1437
+ var layout = this._scene.layouts.get(layoutBtrId);
1438
+ if (layout) {
1439
+ layout.isLoaded = true;
1440
+ }
1441
+ return;
992
1442
  }
1443
+ // Load entities asynchronously
1444
+ this._loadingLayouts.add(layoutBtrId);
1445
+ this._numOfEntitiesToProcess += entities_1.length;
1446
+ setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
1447
+ var layout;
1448
+ return __generator(this, function (_a) {
1449
+ switch (_a.label) {
1450
+ case 0:
1451
+ _a.trys.push([0, , 2, 3]);
1452
+ return [4 /*yield*/, this.batchConvert(entities_1)];
1453
+ case 1:
1454
+ _a.sent();
1455
+ layout = this._scene.layouts.get(layoutBtrId);
1456
+ if (layout) {
1457
+ layout.isLoaded = true;
1458
+ }
1459
+ return [3 /*break*/, 3];
1460
+ case 2:
1461
+ this._loadingLayouts.delete(layoutBtrId);
1462
+ return [7 /*endfinally*/];
1463
+ case 3: return [2 /*return*/];
1464
+ }
1465
+ });
1466
+ }); });
993
1467
  }
994
1468
  catch (error) {
995
1469
  log.error('[AcTrView2d] Error loading layout entities:', error);
@@ -1011,6 +1485,48 @@ var AcTrView2d = /** @class */ (function (_super) {
1011
1485
  AcTrView2d.prototype.drawEntity = function (entity, delay) {
1012
1486
  return entity.worldDraw(this._renderer, delay);
1013
1487
  };
1488
+ /**
1489
+ * Walks the given block table record once and creates one
1490
+ * `AcTrViewportView` for every real `AcDbViewport` entity it finds
1491
+ * (skipping the default paper-space viewport that is filtered
1492
+ * everywhere else by `AcTrViewportView.isDefaultPaperSpaceViewport`).
1493
+ *
1494
+ * This is the recovery pass for paper-space layouts whose viewport
1495
+ * entities reached `batchConvert` before the `AcTrLayoutView` was
1496
+ * created — those entities were drawn and added to the scene, but
1497
+ * the viewport-view creation step silently no-oped (lookup returned
1498
+ * undefined). Without this recovery, `viewportsBoundingBox` stays
1499
+ * `undefined` on first user visit, the initial-zoom strategy
1500
+ * degrades to the bogus `limits` branch, and the layout renders as
1501
+ * a "grain in the corner" with empty viewport scissors. See the
1502
+ * call site in `loadLayoutEntitiesIfNeeded` for the full context.
1503
+ *
1504
+ * Cheap operation: only AcDbViewport entities are inspected; for a
1505
+ * typical sheet that's a handful of entities even on 5000-entity
1506
+ * paper layouts.
1507
+ */
1508
+ AcTrView2d.prototype.ensureViewportViews = function (blockTableRecord, layoutView) {
1509
+ var e_4, _a;
1510
+ var iterator = blockTableRecord.newIterator();
1511
+ try {
1512
+ for (var iterator_2 = __values(iterator), iterator_2_1 = iterator_2.next(); !iterator_2_1.done; iterator_2_1 = iterator_2.next()) {
1513
+ var entity = iterator_2_1.value;
1514
+ if (!(entity instanceof AcDbViewport))
1515
+ continue;
1516
+ if (AcTrViewportView.isDefaultPaperSpaceViewport(entity))
1517
+ continue;
1518
+ var viewportView = new AcTrViewportView(layoutView, entity.toGiViewport(), this._renderer);
1519
+ layoutView.addViewport(viewportView);
1520
+ }
1521
+ }
1522
+ catch (e_4_1) { e_4 = { error: e_4_1 }; }
1523
+ finally {
1524
+ try {
1525
+ if (iterator_2_1 && !iterator_2_1.done && (_a = iterator_2.return)) _a.call(iterator_2);
1526
+ }
1527
+ finally { if (e_4) throw e_4.error; }
1528
+ }
1529
+ };
1014
1530
  /**
1015
1531
  * Converts the specified database entities to three entities
1016
1532
  * @param entities - The database entities
@@ -1030,6 +1546,21 @@ var AcTrView2d = /** @class */ (function (_super) {
1030
1546
  _a.label = 2;
1031
1547
  case 2:
1032
1548
  _a.trys.push([2, 6, 7, 8]);
1549
+ // Skip the default paper-space viewport (`*Paper_Space`) entirely:
1550
+ // it is an AutoCAD-internal viewport that exists in every paper
1551
+ // layout and must not be drawn (would render a giant rectangle in
1552
+ // the paper coordinate system), nor added to the spatial index
1553
+ // (would stretch the layout's bounding box and break
1554
+ // zoomToFitDrawing), nor turned into an AcTrViewportView (would
1555
+ // setScissor over most of the canvas and squeeze the real user
1556
+ // viewports into a corner). See
1557
+ // `AcTrViewportView.isDefaultPaperSpaceViewport` for the criterion
1558
+ // and the rationale (legacy `number === 1` is unreliable across
1559
+ // parsers).
1560
+ if (entity instanceof AcDbViewport &&
1561
+ AcTrViewportView.isDefaultPaperSpaceViewport(entity)) {
1562
+ return [3 /*break*/, 8];
1563
+ }
1033
1564
  threeEntity = this.drawEntity(entity, true);
1034
1565
  if (!threeEntity)
1035
1566
  return [3 /*break*/, 8];
@@ -1059,10 +1590,12 @@ var AcTrView2d = /** @class */ (function (_super) {
1059
1590
  _a.label = 5;
1060
1591
  case 5:
1061
1592
  if (entity instanceof AcDbViewport) {
1062
- // In paper space layouts, there is always a system-defined "default" viewport that exists as
1063
- // the bottom-most item. This viewport doesn't show any entities and is mainly for internal
1064
- // AutoCAD purposes. The viewport id number of this system-defined "default" viewport is 1.
1065
- if (entity.number !== 1) {
1593
+ // Default paper-space viewport was already filtered out at the
1594
+ // top of the loop, so anything that reaches here is a real
1595
+ // user-created viewport. The redundant check below is kept as
1596
+ // a defensive guard in case a future refactor reorders the
1597
+ // early-skip — it costs ~nothing and prevents a regression.
1598
+ if (!AcTrViewportView.isDefaultPaperSpaceViewport(entity)) {
1066
1599
  layoutView = this._layoutViewManager.getAt(entity.ownerId);
1067
1600
  if (layoutView) {
1068
1601
  viewportView = new AcTrViewportView(layoutView, entity.toGiViewport(), this._renderer);
@@ -1092,7 +1625,7 @@ var AcTrView2d = /** @class */ (function (_super) {
1092
1625
  });
1093
1626
  };
1094
1627
  AcTrView2d.prototype.handleGroup = function (group) {
1095
- var e_2, _a;
1628
+ var e_5, _a;
1096
1629
  var _this = this;
1097
1630
  var children = group.children;
1098
1631
  var objectsGroupByLayer = new Map();
@@ -1120,12 +1653,12 @@ var AcTrView2d = /** @class */ (function (_super) {
1120
1653
  child.parent = null;
1121
1654
  }
1122
1655
  }
1123
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
1656
+ catch (e_5_1) { e_5 = { error: e_5_1 }; }
1124
1657
  finally {
1125
1658
  try {
1126
1659
  if (children_1_1 && !children_1_1.done && (_a = children_1.return)) _a.call(children_1);
1127
1660
  }
1128
- finally { if (e_2) throw e_2.error; }
1661
+ finally { if (e_5) throw e_5.error; }
1129
1662
  }
1130
1663
  var styleManager = group.styleManager;
1131
1664
  var groupObjectId = group.objectId;
@@ -1180,7 +1713,7 @@ var AcTrView2d = /** @class */ (function (_super) {
1180
1713
  * @param effectiveLayerName - Final layer name used by rendering and style updates.
1181
1714
  */
1182
1715
  AcTrView2d.prototype.remapInheritedLayerObjects = function (objects, sourceLayerName, effectiveLayerName) {
1183
- var e_3, _a;
1716
+ var e_6, _a;
1184
1717
  var _this = this;
1185
1718
  if (sourceLayerName === effectiveLayerName)
1186
1719
  return;
@@ -1209,12 +1742,12 @@ var AcTrView2d = /** @class */ (function (_super) {
1209
1742
  });
1210
1743
  }
1211
1744
  }
1212
- catch (e_3_1) { e_3 = { error: e_3_1 }; }
1745
+ catch (e_6_1) { e_6 = { error: e_6_1 }; }
1213
1746
  finally {
1214
1747
  try {
1215
1748
  if (objects_1_1 && !objects_1_1.done && (_a = objects_1.return)) _a.call(objects_1);
1216
1749
  }
1217
- finally { if (e_3) throw e_3.error; }
1750
+ finally { if (e_6) throw e_6.error; }
1218
1751
  }
1219
1752
  };
1220
1753
  /**