@mlightcad/cad-simple-viewer 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (136) hide show
  1. package/README.md +296 -2
  2. package/dist/index.js +1347 -122
  3. package/dist/index.umd.cjs +2 -2
  4. package/lib/app/AcApContext.d.ts +45 -3
  5. package/lib/app/AcApContext.d.ts.map +1 -1
  6. package/lib/app/AcApContext.js +43 -3
  7. package/lib/app/AcApContext.js.map +1 -1
  8. package/lib/app/AcApDocCreator.d.ts +68 -2
  9. package/lib/app/AcApDocCreator.d.ts.map +1 -1
  10. package/lib/app/AcApDocCreator.js +67 -2
  11. package/lib/app/AcApDocCreator.js.map +1 -1
  12. package/lib/app/AcApDocManager.d.ts +227 -12
  13. package/lib/app/AcApDocManager.d.ts.map +1 -1
  14. package/lib/app/AcApDocManager.js +228 -17
  15. package/lib/app/AcApDocManager.js.map +1 -1
  16. package/lib/app/AcApDocument.d.ts +77 -3
  17. package/lib/app/AcApDocument.d.ts.map +1 -1
  18. package/lib/app/AcApDocument.js +75 -3
  19. package/lib/app/AcApDocument.js.map +1 -1
  20. package/lib/app/AcApFontLoader.d.ts +32 -0
  21. package/lib/app/AcApFontLoader.d.ts.map +1 -1
  22. package/lib/app/AcApFontLoader.js +30 -0
  23. package/lib/app/AcApFontLoader.js.map +1 -1
  24. package/lib/app/AcApSettingManager.d.ts +191 -3
  25. package/lib/app/AcApSettingManager.d.ts.map +1 -1
  26. package/lib/app/AcApSettingManager.js +161 -0
  27. package/lib/app/AcApSettingManager.js.map +1 -1
  28. package/lib/command/AcApConvertToSvgCmd.d.ts +26 -0
  29. package/lib/command/AcApConvertToSvgCmd.d.ts.map +1 -1
  30. package/lib/command/AcApConvertToSvgCmd.js +26 -0
  31. package/lib/command/AcApConvertToSvgCmd.js.map +1 -1
  32. package/lib/command/AcApOpenCmd.d.ts +31 -0
  33. package/lib/command/AcApOpenCmd.d.ts.map +1 -1
  34. package/lib/command/AcApOpenCmd.js +31 -0
  35. package/lib/command/AcApOpenCmd.js.map +1 -1
  36. package/lib/command/AcApPanCmd.d.ts +25 -0
  37. package/lib/command/AcApPanCmd.d.ts.map +1 -1
  38. package/lib/command/AcApPanCmd.js +25 -0
  39. package/lib/command/AcApPanCmd.js.map +1 -1
  40. package/lib/command/AcApQNewCmd.d.ts +26 -0
  41. package/lib/command/AcApQNewCmd.d.ts.map +1 -1
  42. package/lib/command/AcApQNewCmd.js +26 -0
  43. package/lib/command/AcApQNewCmd.js.map +1 -1
  44. package/lib/command/AcApSelectCmd.d.ts +26 -0
  45. package/lib/command/AcApSelectCmd.d.ts.map +1 -1
  46. package/lib/command/AcApSelectCmd.js +26 -0
  47. package/lib/command/AcApSelectCmd.js.map +1 -1
  48. package/lib/command/AcApSvgConvertor.d.ts +48 -0
  49. package/lib/command/AcApSvgConvertor.d.ts.map +1 -1
  50. package/lib/command/AcApSvgConvertor.js +48 -0
  51. package/lib/command/AcApSvgConvertor.js.map +1 -1
  52. package/lib/command/AcApZoomCmd.d.ts +29 -0
  53. package/lib/command/AcApZoomCmd.d.ts.map +1 -1
  54. package/lib/command/AcApZoomCmd.js +29 -0
  55. package/lib/command/AcApZoomCmd.js.map +1 -1
  56. package/lib/command/AcApZoomToBoxCmd.d.ts +57 -0
  57. package/lib/command/AcApZoomToBoxCmd.d.ts.map +1 -1
  58. package/lib/command/AcApZoomToBoxCmd.js +57 -0
  59. package/lib/command/AcApZoomToBoxCmd.js.map +1 -1
  60. package/lib/editor/command/AcEdCommand.d.ts +118 -9
  61. package/lib/editor/command/AcEdCommand.d.ts.map +1 -1
  62. package/lib/editor/command/AcEdCommand.js +113 -9
  63. package/lib/editor/command/AcEdCommand.js.map +1 -1
  64. package/lib/editor/command/AcEdCommandStack.d.ts +59 -5
  65. package/lib/editor/command/AcEdCommandStack.d.ts.map +1 -1
  66. package/lib/editor/command/AcEdCommandStack.js +48 -5
  67. package/lib/editor/command/AcEdCommandStack.js.map +1 -1
  68. package/lib/editor/global/eventBus.d.ts +69 -1
  69. package/lib/editor/global/eventBus.d.ts.map +1 -1
  70. package/lib/editor/global/eventBus.js +37 -0
  71. package/lib/editor/global/eventBus.js.map +1 -1
  72. package/lib/editor/input/AcEdBaseInput.d.ts +65 -1
  73. package/lib/editor/input/AcEdBaseInput.d.ts.map +1 -1
  74. package/lib/editor/input/AcEdBaseInput.js +62 -1
  75. package/lib/editor/input/AcEdBaseInput.js.map +1 -1
  76. package/lib/editor/input/AcEdBoxSelector.d.ts +81 -0
  77. package/lib/editor/input/AcEdBoxSelector.d.ts.map +1 -1
  78. package/lib/editor/input/AcEdBoxSelector.js +80 -0
  79. package/lib/editor/input/AcEdBoxSelector.js.map +1 -1
  80. package/lib/editor/input/AcEdCursorManager.d.ts +95 -8
  81. package/lib/editor/input/AcEdCursorManager.d.ts.map +1 -1
  82. package/lib/editor/input/AcEdCursorManager.js +95 -11
  83. package/lib/editor/input/AcEdCursorManager.js.map +1 -1
  84. package/lib/editor/input/AcEdInputPoint.d.ts +38 -1
  85. package/lib/editor/input/AcEdInputPoint.d.ts.map +1 -1
  86. package/lib/editor/input/AcEdInputPoint.js +38 -1
  87. package/lib/editor/input/AcEdInputPoint.js.map +1 -1
  88. package/lib/editor/input/AcEdJig.d.ts +166 -0
  89. package/lib/editor/input/AcEdJig.d.ts.map +1 -1
  90. package/lib/editor/input/AcEdJig.js +164 -0
  91. package/lib/editor/input/AcEdJig.js.map +1 -1
  92. package/lib/editor/input/AcEdJigLoop.d.ts +49 -0
  93. package/lib/editor/input/AcEdJigLoop.d.ts.map +1 -1
  94. package/lib/editor/input/AcEdJigLoop.js +48 -0
  95. package/lib/editor/input/AcEdJigLoop.js.map +1 -1
  96. package/lib/editor/input/AcEdSelectionSet.d.ts +122 -2
  97. package/lib/editor/input/AcEdSelectionSet.d.ts.map +1 -1
  98. package/lib/editor/input/AcEdSelectionSet.js +117 -1
  99. package/lib/editor/input/AcEdSelectionSet.js.map +1 -1
  100. package/lib/editor/input/AcEditor.d.ts +90 -6
  101. package/lib/editor/input/AcEditor.d.ts.map +1 -1
  102. package/lib/editor/input/AcEditor.js +86 -6
  103. package/lib/editor/input/AcEditor.js.map +1 -1
  104. package/lib/editor/view/AcEdBaseView.d.ts +163 -16
  105. package/lib/editor/view/AcEdBaseView.d.ts.map +1 -1
  106. package/lib/editor/view/AcEdBaseView.js +94 -5
  107. package/lib/editor/view/AcEdBaseView.js.map +1 -1
  108. package/lib/util/AcTrGeometryUtil.d.ts +65 -0
  109. package/lib/util/AcTrGeometryUtil.d.ts.map +1 -1
  110. package/lib/util/AcTrGeometryUtil.js +65 -0
  111. package/lib/util/AcTrGeometryUtil.js.map +1 -1
  112. package/lib/view/AcTrLayer.d.ts +40 -5
  113. package/lib/view/AcTrLayer.d.ts.map +1 -1
  114. package/lib/view/AcTrLayer.js +34 -5
  115. package/lib/view/AcTrLayer.js.map +1 -1
  116. package/lib/view/AcTrLayout.d.ts +122 -23
  117. package/lib/view/AcTrLayout.d.ts.map +1 -1
  118. package/lib/view/AcTrLayout.js +103 -23
  119. package/lib/view/AcTrLayout.js.map +1 -1
  120. package/lib/view/AcTrLayoutView.d.ts +74 -16
  121. package/lib/view/AcTrLayoutView.d.ts.map +1 -1
  122. package/lib/view/AcTrLayoutView.js +65 -16
  123. package/lib/view/AcTrLayoutView.js.map +1 -1
  124. package/lib/view/AcTrLayoutViewManager.d.ts +58 -12
  125. package/lib/view/AcTrLayoutViewManager.d.ts.map +1 -1
  126. package/lib/view/AcTrLayoutViewManager.js +56 -12
  127. package/lib/view/AcTrLayoutViewManager.js.map +1 -1
  128. package/lib/view/AcTrScene.d.ts +48 -4
  129. package/lib/view/AcTrScene.d.ts.map +1 -1
  130. package/lib/view/AcTrScene.js +44 -4
  131. package/lib/view/AcTrScene.js.map +1 -1
  132. package/lib/view/AcTrView2d.d.ts +71 -0
  133. package/lib/view/AcTrView2d.d.ts.map +1 -1
  134. package/lib/view/AcTrView2d.js +65 -0
  135. package/lib/view/AcTrView2d.js.map +1 -1
  136. package/package.json +8 -4
@@ -2,23 +2,87 @@ import { AcEdBaseView } from '../view/AcEdBaseView';
2
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  /**
3
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  * The base class for all of classes to get user inputs such as string, angle, number, point, selection,
4
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  * and so on.
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+ *
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+ * This abstract class provides a common framework for handling user input operations in the CAD editor.
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+ * It manages the input lifecycle including activation, deactivation, and promise-based resolution.
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+ * Subclasses must implement specific input behaviors while this base class handles common functionality
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+ * like keyboard event handling and promise management.
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+ *
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+ * @template TResult - The type of result that this input operation will return
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+ *
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+ * @example
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+ * ```typescript
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+ * class MyInput extends AcEdBaseInput<string> {
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+ * // Implement specific input behavior
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+ * }
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+ * const input = new MyInput(view);
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+ * const result = await input.start();
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+ * ```
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+ *
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  * @internal
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  */
7
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  export declare abstract class AcEdBaseInput<TResult> {
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+ /** The view associated with this input operation */
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  protected view: AcEdBaseView;
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+ /** Whether this input is currently active */
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  protected active: boolean;
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+ /** Flag to prevent multiple resolutions of the same promise */
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  protected isResolvedOrRejected: boolean;
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+ /** Promise resolve function for completing the input operation */
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  private _resolve?;
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+ /** Promise reject function for canceling the input operation */
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  private _reject?;
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+ /**
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+ * Creates a new base input instance.
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+ *
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+ * @param view - The view that will handle this input operation
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+ */
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  constructor(view: AcEdBaseView);
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+ /**
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+ * Gets whether this input is currently active.
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+ *
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+ * @returns True if the input is active, false otherwise
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+ */
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  get isActive(): boolean;
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+ /**
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+ * Activates this input operation.
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+ * Sets up event listeners and marks the input as active.
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+ * Subclasses should call super.activate() when overriding.
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+ */
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  activate(): void;
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+ /**
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+ * Deactivates this input operation.
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+ * Removes event listeners and marks the input as inactive.
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+ * Subclasses should call super.deactivate() when overriding.
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+ */
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  deactivate(): void;
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+ /**
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+ * Resolves the input operation with the specified result.
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+ * Automatically deactivates the input and prevents multiple resolutions.
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+ *
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+ * @param result - The result to resolve the promise with
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+ */
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  resolve(result: TResult): void;
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+ /**
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+ * Rejects the input operation with the specified reason.
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+ * Automatically deactivates the input and prevents multiple rejections.
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+ *
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+ * @param reason - The reason for rejecting the input operation
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+ */
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  reject(reason: string): void;
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+ /**
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+ * Handles keyboard events for the input operation.
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+ * By default, cancels the operation when Escape is pressed.
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+ *
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+ * @param e - The keyboard event
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+ */
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  private onKeyDown;
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  /**
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- * Start inputting
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+ * Starts the input operation and returns a promise that resolves with the result.
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+ * This method activates the input and returns a promise that will be resolved
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+ * when the user completes the input operation.
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+ *
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+ * @returns A promise that resolves with the input result
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  */
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  start(): Promise<TResult>;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"AcEdBaseInput.d.ts","sourceRoot":"","sources":["../../../src/editor/input/AcEdBaseInput.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AAEnD;;;;GAIG;AACH,8BAAsB,aAAa,CAAC,OAAO;IACzC,SAAS,CAAC,IAAI,EAAE,YAAY,CAAA;IAC5B,SAAS,CAAC,MAAM,UAAQ;IACxB,SAAS,CAAC,oBAAoB,UAAQ;IAEtC,OAAO,CAAC,QAAQ,CAAC,CAA0B;IAC3C,OAAO,CAAC,OAAO,CAAC,CAA0B;gBAE9B,IAAI,EAAE,YAAY;IAI9B,IAAI,QAAQ,YAEX;IAED,QAAQ;IAQR,UAAU;IAKV,OAAO,CAAC,MAAM,EAAE,OAAO;IAQvB,MAAM,CAAC,MAAM,EAAE,MAAM;IAQrB,OAAO,CAAC,SAAS,CAIhB;IAED;;OAEG;IACG,KAAK,IAAI,OAAO,CAAC,OAAO,CAAC;CAQhC"}
1
+ {"version":3,"file":"AcEdBaseInput.d.ts","sourceRoot":"","sources":["../../../src/editor/input/AcEdBaseInput.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AAEnD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8BAAsB,aAAa,CAAC,OAAO;IACzC,oDAAoD;IACpD,SAAS,CAAC,IAAI,EAAE,YAAY,CAAA;IAC5B,6CAA6C;IAC7C,SAAS,CAAC,MAAM,UAAQ;IACxB,+DAA+D;IAC/D,SAAS,CAAC,oBAAoB,UAAQ;IAEtC,kEAAkE;IAClE,OAAO,CAAC,QAAQ,CAAC,CAA0B;IAC3C,gEAAgE;IAChE,OAAO,CAAC,OAAO,CAAC,CAA0B;IAE1C;;;;OAIG;gBACS,IAAI,EAAE,YAAY;IAI9B;;;;OAIG;IACH,IAAI,QAAQ,YAEX;IAED;;;;OAIG;IACH,QAAQ;IAQR;;;;OAIG;IACH,UAAU;IAKV;;;;;OAKG;IACH,OAAO,CAAC,MAAM,EAAE,OAAO;IAQvB;;;;;OAKG;IACH,MAAM,CAAC,MAAM,EAAE,MAAM;IAQrB;;;;;OAKG;IACH,OAAO,CAAC,SAAS,CAIhB;IAED;;;;;;OAMG;IACG,KAAK,IAAI,OAAO,CAAC,OAAO,CAAC;CAQhC"}
@@ -37,13 +37,43 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
37
37
  /**
38
38
  * The base class for all of classes to get user inputs such as string, angle, number, point, selection,
39
39
  * and so on.
40
+ *
41
+ * This abstract class provides a common framework for handling user input operations in the CAD editor.
42
+ * It manages the input lifecycle including activation, deactivation, and promise-based resolution.
43
+ * Subclasses must implement specific input behaviors while this base class handles common functionality
44
+ * like keyboard event handling and promise management.
45
+ *
46
+ * @template TResult - The type of result that this input operation will return
47
+ *
48
+ * @example
49
+ * ```typescript
50
+ * class MyInput extends AcEdBaseInput<string> {
51
+ * // Implement specific input behavior
52
+ * }
53
+ * const input = new MyInput(view);
54
+ * const result = await input.start();
55
+ * ```
56
+ *
40
57
  * @internal
41
58
  */
42
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  var AcEdBaseInput = /** @class */ (function () {
60
+ /**
61
+ * Creates a new base input instance.
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+ *
63
+ * @param view - The view that will handle this input operation
64
+ */
43
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  function AcEdBaseInput(view) {
44
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  var _this = this;
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+ /** Whether this input is currently active */
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  this.active = false;
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+ /** Flag to prevent multiple resolutions of the same promise */
46
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  this.isResolvedOrRejected = false;
71
+ /**
72
+ * Handles keyboard events for the input operation.
73
+ * By default, cancels the operation when Escape is pressed.
74
+ *
75
+ * @param e - The keyboard event
76
+ */
47
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  this.onKeyDown = function (e) {
48
78
  if (e.code === 'Escape') {
49
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  _this.reject('Canceled by user!');
@@ -52,12 +82,22 @@ var AcEdBaseInput = /** @class */ (function () {
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  this.view = view;
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  }
54
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  Object.defineProperty(AcEdBaseInput.prototype, "isActive", {
85
+ /**
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+ * Gets whether this input is currently active.
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+ *
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+ * @returns True if the input is active, false otherwise
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+ */
55
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  get: function () {
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  return this.active;
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  },
58
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  enumerable: false,
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  configurable: true
60
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  });
96
+ /**
97
+ * Activates this input operation.
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+ * Sets up event listeners and marks the input as active.
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+ * Subclasses should call super.activate() when overriding.
100
+ */
61
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  AcEdBaseInput.prototype.activate = function () {
62
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  if (this.isActive) {
63
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  console.warn('Something wrong here!');
@@ -65,10 +105,21 @@ var AcEdBaseInput = /** @class */ (function () {
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  this.active = true;
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  this.view.canvas.addEventListener('keydown', this.onKeyDown);
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  };
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+ /**
109
+ * Deactivates this input operation.
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+ * Removes event listeners and marks the input as inactive.
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+ * Subclasses should call super.deactivate() when overriding.
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+ */
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  AcEdBaseInput.prototype.deactivate = function () {
69
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  this.active = false;
70
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  this.view.canvas.removeEventListener('keydown', this.onKeyDown);
71
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  };
117
+ /**
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+ * Resolves the input operation with the specified result.
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+ * Automatically deactivates the input and prevents multiple resolutions.
120
+ *
121
+ * @param result - The result to resolve the promise with
122
+ */
72
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  AcEdBaseInput.prototype.resolve = function (result) {
73
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  this.deactivate();
74
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  if (this._resolve && !this.isResolvedOrRejected) {
@@ -76,6 +127,12 @@ var AcEdBaseInput = /** @class */ (function () {
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  this.isResolvedOrRejected = true;
77
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  }
78
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  };
130
+ /**
131
+ * Rejects the input operation with the specified reason.
132
+ * Automatically deactivates the input and prevents multiple rejections.
133
+ *
134
+ * @param reason - The reason for rejecting the input operation
135
+ */
79
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  AcEdBaseInput.prototype.reject = function (reason) {
80
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  this.deactivate();
81
138
  if (this._reject && !this.isResolvedOrRejected) {
@@ -84,7 +141,11 @@ var AcEdBaseInput = /** @class */ (function () {
84
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  }
85
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  };
86
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  /**
87
- * Start inputting
144
+ * Starts the input operation and returns a promise that resolves with the result.
145
+ * This method activates the input and returns a promise that will be resolved
146
+ * when the user completes the input operation.
147
+ *
148
+ * @returns A promise that resolves with the input result
88
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  */
89
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  AcEdBaseInput.prototype.start = function () {
90
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  return __awaiter(this, void 0, void 0, function () {
@@ -1 +1 @@
1
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+ {"version":3,"file":"AcEdBaseInput.js","sourceRoot":"","sources":["../../../src/editor/input/AcEdBaseInput.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAaE;;;;OAIG;IACH,uBAAY,IAAkB;QAA9B,iBAEC;QAjBD,6CAA6C;QACnC,WAAM,GAAG,KAAK,CAAA;QACxB,+DAA+D;QACrD,yBAAoB,GAAG,KAAK,CAAA;QA4EtC;;;;;WAKG;QACK,cAAS,GAAG,UAAC,CAAgB;YACnC,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;gBACxB,KAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAA;YAClC,CAAC;QACH,CAAC,CAAA;QAzEC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;IAClB,CAAC;IAOD,sBAAI,mCAAQ;QALZ;;;;WAIG;aACH;YACE,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;;;OAAA;IAED;;;;OAIG;IACH,gCAAQ,GAAR;QACE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAA;QACvC,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAA;QAClB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAA;IAC9D,CAAC;IAED;;;;OAIG;IACH,kCAAU,GAAV;QACE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAA;IACjE,CAAC;IAED;;;;;OAKG;IACH,+BAAO,GAAP,UAAQ,MAAe;QACrB,IAAI,CAAC,UAAU,EAAE,CAAA;QACjB,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAA;YACrB,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAA;QAClC,CAAC;IACH,CAAC;IAED;;;;;OAKG;IACH,8BAAM,GAAN,UAAO,MAAc;QACnB,IAAI,CAAC,UAAU,EAAE,CAAA;QACjB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC/C,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;YACpB,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAA;QAClC,CAAC;IACH,CAAC;IAcD;;;;;;OAMG;IACG,6BAAK,GAAX;;;;gBACE,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAA;gBACjC,sBAAO,IAAI,OAAO,CAAU,UAAC,OAAO,EAAE,MAAM;wBAC1C,KAAI,CAAC,QAAQ,GAAG,OAAO,CAAA;wBACvB,KAAI,CAAC,OAAO,GAAG,MAAM,CAAA;wBACrB,KAAI,CAAC,QAAQ,EAAE,CAAA;oBACjB,CAAC,CAAC,EAAA;;;KACH;IACH,oBAAC;AAAD,CAAC,AA7GD,IA6GC"}
@@ -3,25 +3,106 @@ import { AcEdBaseView } from '../view';
3
3
  import { AcEdBaseInput } from './AcEdBaseInput';
4
4
  /**
5
5
  * Selector used to select entities by a box.
6
+ *
7
+ * This class provides interactive box selection functionality for the CAD editor.
8
+ * Users can click and drag to create a selection rectangle, which is then converted
9
+ * to world coordinates for entity selection operations.
10
+ *
11
+ * The selector handles mouse events to track the selection area and provides visual
12
+ * feedback through a DOM overlay showing the selection bounds.
13
+ *
14
+ * @example
15
+ * ```typescript
16
+ * const boxSelector = new AcEdBoxSelector(view);
17
+ * const selectionBox = await boxSelector.start();
18
+ * // Use selectionBox to select entities
19
+ * ```
20
+ *
6
21
  * @internal
7
22
  */
8
23
  export declare class AcEdBoxSelector extends AcEdBaseInput<AcGeBox2d> {
24
+ /** Whether the mouse button is currently pressed */
9
25
  private mouseDown;
26
+ /** Whether the mouse has moved since being pressed */
10
27
  private mouseMove;
28
+ /** X coordinate where mouse was initially pressed (-1 indicates invalid) */
11
29
  private mouseDownPositionX;
30
+ /** Y coordinate where mouse was initially pressed (-1 indicates invalid) */
12
31
  private mouseDownPositionY;
32
+ /** DOM element used to draw the selection box */
13
33
  private boxDom?;
34
+ /** Selection box border color */
14
35
  color: number;
36
+ /** The container element for the selection box */
15
37
  private container;
38
+ /**
39
+ * Creates a new box selector instance.
40
+ *
41
+ * @param view - The view that will handle this box selection operation
42
+ */
16
43
  constructor(view: AcEdBaseView);
44
+ /**
45
+ * Activates the box selector.
46
+ * Sets up mouse event listeners for tracking selection area.
47
+ * Overrides the base class to add mouse event handling.
48
+ */
17
49
  activate(): void;
50
+ /**
51
+ * Deactivates the box selector.
52
+ * Removes mouse event listeners and hides the selection box.
53
+ * Overrides the base class to clean up mouse event handling.
54
+ */
18
55
  deactivate(): void;
56
+ /**
57
+ * Rejects the box selection operation.
58
+ * Cleans up the selection box DOM element.
59
+ *
60
+ * @param reason - The reason for rejecting the selection operation
61
+ */
19
62
  reject(reason: string): void;
63
+ /**
64
+ * Handles mouse down events to start box selection.
65
+ * Records the initial mouse position for the selection area.
66
+ *
67
+ * @param e - The mouse event
68
+ */
20
69
  private mousedown;
70
+ /**
71
+ * Handles mouse move events to update the selection box.
72
+ * Creates and updates the visual selection rectangle as the user drags.
73
+ *
74
+ * @param e - The mouse event
75
+ */
21
76
  private mousemove;
77
+ /**
78
+ * Handles mouse up events to complete box selection.
79
+ * Calculates the final selection area and resolves the promise with the result.
80
+ *
81
+ * @param e - The mouse event
82
+ */
22
83
  private mouseup;
84
+ /**
85
+ * Draws the selection rectangle on screen.
86
+ * Creates or updates the DOM element representing the selection box.
87
+ *
88
+ * @param leftTop - The top-left corner of the selection rectangle
89
+ * @param rightBottom - The bottom-right corner of the selection rectangle
90
+ */
23
91
  private drawRect;
92
+ /**
93
+ * Sets the visibility of the selection rectangle DOM element.
94
+ *
95
+ * @param visible - Whether the selection rectangle should be visible
96
+ */
24
97
  private setRectDomVisible;
98
+ /**
99
+ * Converts a screen coordinate box to world coordinate system.
100
+ * Transforms the selection box from screen coordinates to world coordinates
101
+ * for use in entity selection operations.
102
+ *
103
+ * @param box - The selection box in screen coordinates
104
+ * @returns The selection box in world coordinates
105
+ */
25
106
  private toWcs;
26
107
  }
27
108
  //# sourceMappingURL=AcEdBoxSelector.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AcEdBoxSelector.d.ts","sourceRoot":"","sources":["../../../src/editor/input/AcEdBoxSelector.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,SAAS,EAAe,MAAM,uBAAuB,CAAA;AAEzE,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAA;AACtC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAK/C;;;GAGG;AACH,qBAAa,eAAgB,SAAQ,aAAa,CAAC,SAAS,CAAC;IAC3D,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,kBAAkB,CAAK;IAC/B,OAAO,CAAC,kBAAkB,CAAK;IAG/B,OAAO,CAAC,MAAM,CAAC,CAAgB;IAExB,KAAK,EAAE,MAAM,CAAA;IACpB,OAAO,CAAC,SAAS,CAAa;gBAElB,IAAI,EAAE,YAAY;IAM9B,QAAQ;IAQR,UAAU;IAQV,MAAM,CAAC,MAAM,EAAE,MAAM;IAMrB,OAAO,CAAC,SAAS,CAOhB;IAED,OAAO,CAAC,SAAS,CAuBhB;IAED,OAAO,CAAC,OAAO,CAmBd;IAED,OAAO,CAAC,QAAQ;IAiChB,OAAO,CAAC,iBAAiB;IAMzB,OAAO,CAAC,KAAK;CAQd"}
1
+ {"version":3,"file":"AcEdBoxSelector.d.ts","sourceRoot":"","sources":["../../../src/editor/input/AcEdBoxSelector.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,SAAS,EAAe,MAAM,uBAAuB,CAAA;AAEzE,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAA;AACtC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAO/C;;;;;;;;;;;;;;;;;;GAkBG;AACH,qBAAa,eAAgB,SAAQ,aAAa,CAAC,SAAS,CAAC;IAC3D,oDAAoD;IACpD,OAAO,CAAC,SAAS,CAAQ;IACzB,sDAAsD;IACtD,OAAO,CAAC,SAAS,CAAQ;IACzB,4EAA4E;IAC5E,OAAO,CAAC,kBAAkB,CAAK;IAC/B,4EAA4E;IAC5E,OAAO,CAAC,kBAAkB,CAAK;IAE/B,iDAAiD;IACjD,OAAO,CAAC,MAAM,CAAC,CAAgB;IAC/B,iCAAiC;IAC1B,KAAK,EAAE,MAAM,CAAA;IACpB,kDAAkD;IAClD,OAAO,CAAC,SAAS,CAAa;IAE9B;;;;OAIG;gBACS,IAAI,EAAE,YAAY;IAM9B;;;;OAIG;IACH,QAAQ;IAQR;;;;OAIG;IACH,UAAU;IAQV;;;;;OAKG;IACH,MAAM,CAAC,MAAM,EAAE,MAAM;IAMrB;;;;;OAKG;IACH,OAAO,CAAC,SAAS,CAOhB;IAED;;;;;OAKG;IACH,OAAO,CAAC,SAAS,CAuBhB;IAED;;;;;OAKG;IACH,OAAO,CAAC,OAAO,CAmBd;IAED;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ;IAiChB;;;;OAIG;IACH,OAAO,CAAC,iBAAiB;IAMzB;;;;;;;OAOG;IACH,OAAO,CAAC,KAAK;CAQd"}
@@ -15,20 +15,52 @@ var __extends = (this && this.__extends) || (function () {
15
15
  })();
16
16
  import { AcCmColor, AcGeBox2d, AcGePoint2d } from '@mlightcad/data-model';
17
17
  import { AcEdBaseInput } from './AcEdBaseInput';
18
+ /** Default border color for the selection box */
18
19
  var BORDER_COLOR = 0xffffff;
20
+ /** Default border width for the selection box */
19
21
  var BORDER_WIDTH = '1px';
20
22
  /**
21
23
  * Selector used to select entities by a box.
24
+ *
25
+ * This class provides interactive box selection functionality for the CAD editor.
26
+ * Users can click and drag to create a selection rectangle, which is then converted
27
+ * to world coordinates for entity selection operations.
28
+ *
29
+ * The selector handles mouse events to track the selection area and provides visual
30
+ * feedback through a DOM overlay showing the selection bounds.
31
+ *
32
+ * @example
33
+ * ```typescript
34
+ * const boxSelector = new AcEdBoxSelector(view);
35
+ * const selectionBox = await boxSelector.start();
36
+ * // Use selectionBox to select entities
37
+ * ```
38
+ *
22
39
  * @internal
23
40
  */
24
41
  var AcEdBoxSelector = /** @class */ (function (_super) {
25
42
  __extends(AcEdBoxSelector, _super);
43
+ /**
44
+ * Creates a new box selector instance.
45
+ *
46
+ * @param view - The view that will handle this box selection operation
47
+ */
26
48
  function AcEdBoxSelector(view) {
27
49
  var _this = _super.call(this, view) || this;
50
+ /** Whether the mouse button is currently pressed */
28
51
  _this.mouseDown = false;
52
+ /** Whether the mouse has moved since being pressed */
29
53
  _this.mouseMove = false;
54
+ /** X coordinate where mouse was initially pressed (-1 indicates invalid) */
30
55
  _this.mouseDownPositionX = -1; // -1 means invalid point
56
+ /** Y coordinate where mouse was initially pressed (-1 indicates invalid) */
31
57
  _this.mouseDownPositionY = -1;
58
+ /**
59
+ * Handles mouse down events to start box selection.
60
+ * Records the initial mouse position for the selection area.
61
+ *
62
+ * @param e - The mouse event
63
+ */
32
64
  _this.mousedown = function (e) {
33
65
  if (e.button === 0) {
34
66
  _this.mouseDown = true;
@@ -37,6 +69,12 @@ var AcEdBoxSelector = /** @class */ (function (_super) {
37
69
  _this.mouseDownPositionY = point.y;
38
70
  }
39
71
  };
72
+ /**
73
+ * Handles mouse move events to update the selection box.
74
+ * Creates and updates the visual selection rectangle as the user drags.
75
+ *
76
+ * @param e - The mouse event
77
+ */
40
78
  _this.mousemove = function (e) {
41
79
  if (!_this.mouseDown) {
42
80
  return;
@@ -53,6 +91,12 @@ var AcEdBoxSelector = /** @class */ (function (_super) {
53
91
  }
54
92
  }
55
93
  };
94
+ /**
95
+ * Handles mouse up events to complete box selection.
96
+ * Calculates the final selection area and resolves the promise with the result.
97
+ *
98
+ * @param e - The mouse event
99
+ */
56
100
  _this.mouseup = function (e) {
57
101
  if (_this.mouseDown && _this.mouseMove) {
58
102
  var point = new AcGePoint2d(e.x, e.y);
@@ -71,6 +115,11 @@ var AcEdBoxSelector = /** @class */ (function (_super) {
71
115
  _this.color = BORDER_COLOR;
72
116
  return _this;
73
117
  }
118
+ /**
119
+ * Activates the box selector.
120
+ * Sets up mouse event listeners for tracking selection area.
121
+ * Overrides the base class to add mouse event handling.
122
+ */
74
123
  AcEdBoxSelector.prototype.activate = function () {
75
124
  _super.prototype.activate.call(this);
76
125
  this.active = true;
@@ -78,6 +127,11 @@ var AcEdBoxSelector = /** @class */ (function (_super) {
78
127
  this.container.addEventListener('pointermove', this.mousemove);
79
128
  this.container.addEventListener('pointerup', this.mouseup);
80
129
  };
130
+ /**
131
+ * Deactivates the box selector.
132
+ * Removes mouse event listeners and hides the selection box.
133
+ * Overrides the base class to clean up mouse event handling.
134
+ */
81
135
  AcEdBoxSelector.prototype.deactivate = function () {
82
136
  _super.prototype.deactivate.call(this);
83
137
  this.container.removeEventListener('pointerdown', this.mousedown);
@@ -85,12 +139,25 @@ var AcEdBoxSelector = /** @class */ (function (_super) {
85
139
  this.container.removeEventListener('pointerup', this.mouseup);
86
140
  this.setRectDomVisible(false);
87
141
  };
142
+ /**
143
+ * Rejects the box selection operation.
144
+ * Cleans up the selection box DOM element.
145
+ *
146
+ * @param reason - The reason for rejecting the selection operation
147
+ */
88
148
  AcEdBoxSelector.prototype.reject = function (reason) {
89
149
  var _a;
90
150
  _super.prototype.reject.call(this, reason);
91
151
  (_a = this.boxDom) === null || _a === void 0 ? void 0 : _a.remove();
92
152
  this.boxDom = undefined;
93
153
  };
154
+ /**
155
+ * Draws the selection rectangle on screen.
156
+ * Creates or updates the DOM element representing the selection box.
157
+ *
158
+ * @param leftTop - The top-left corner of the selection rectangle
159
+ * @param rightBottom - The bottom-right corner of the selection rectangle
160
+ */
94
161
  AcEdBoxSelector.prototype.drawRect = function (leftTop, rightBottom) {
95
162
  if (!this.boxDom) {
96
163
  var color = new AcCmColor();
@@ -121,11 +188,24 @@ var AcEdBoxSelector = /** @class */ (function (_super) {
121
188
  this.boxDom.style.width = "".concat(width, "px");
122
189
  this.boxDom.style.height = "".concat(height, "px");
123
190
  };
191
+ /**
192
+ * Sets the visibility of the selection rectangle DOM element.
193
+ *
194
+ * @param visible - Whether the selection rectangle should be visible
195
+ */
124
196
  AcEdBoxSelector.prototype.setRectDomVisible = function (visible) {
125
197
  if (this.boxDom) {
126
198
  this.boxDom.style.display = visible ? 'inline-block' : 'none';
127
199
  }
128
200
  };
201
+ /**
202
+ * Converts a screen coordinate box to world coordinate system.
203
+ * Transforms the selection box from screen coordinates to world coordinates
204
+ * for use in entity selection operations.
205
+ *
206
+ * @param box - The selection box in screen coordinates
207
+ * @returns The selection box in world coordinates
208
+ */
129
209
  AcEdBoxSelector.prototype.toWcs = function (box) {
130
210
  var wcsBox = new AcGeBox2d();
131
211
  var p1 = new AcGePoint2d(box.min.x, box.min.y);
@@ -1 +1 @@
1
- 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1
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@@ -1,36 +1,123 @@
1
+ /**
2
+ * Enumeration of cursor types available in the CAD editor.
3
+ *
4
+ * These cursor types provide visual feedback to users about the current
5
+ * operation mode or expected input type. Each cursor has a specific
6
+ * appearance and is used in different contexts.
7
+ *
8
+ * @example
9
+ * ```typescript
10
+ * // Set crosshair cursor for precise point input
11
+ * editor.setCursor(AcEdCorsorType.Crosshair);
12
+ *
13
+ * // Set grab cursor for pan operations
14
+ * editor.setCursor(AcEdCorsorType.Grab);
15
+ *
16
+ * // Restore default cursor
17
+ * editor.setCursor(AcEdCorsorType.NoSpecialCursor);
18
+ * ```
19
+ */
1
20
  export declare enum AcEdCorsorType {
21
+ /** No special cursor - uses browser default */
2
22
  NoSpecialCursor = -1,
23
+ /** Crosshair cursor for precise point selection */
3
24
  Crosshair = 0,
25
+ /** Rectangle cursor for area selection */
4
26
  RectCursor = 1,
27
+ /** Rubber band cursor for dynamic drawing */
5
28
  RubberBand = 2,
29
+ /** Non-rotated cursor */
6
30
  NotRotated = 3,
31
+ /** Target box cursor for object snapping */
7
32
  TargetBox = 4,
33
+ /** Rotated crosshair cursor */
8
34
  RotatedCrosshair = 5,
35
+ /** Crosshair that doesn't rotate with view */
9
36
  CrosshairNoRotate = 6,
37
+ /** Invisible cursor for hiding cursor */
10
38
  Invisible = 7,
39
+ /** Entity selection cursor */
11
40
  EntitySelect = 8,
41
+ /** Parallelogram cursor for skewed operations */
12
42
  Parallelogram = 9,
43
+ /** Entity select cursor without perspective */
13
44
  EntitySelectNoPersp = 10,
45
+ /** Cursor for pick-first or grips operations */
14
46
  PkfirstOrGrips = 11,
47
+ /** Dashed crosshair cursor */
15
48
  CrosshairDashed = 12,
49
+ /** Grab/hand cursor for panning */
16
50
  Grab = 13
17
51
  }
18
52
  /**
19
- * The class to create and manage cursor
20
- * @internal
53
+ * Manages cursor appearance and behavior for the CAD editor.
54
+ *
55
+ * This class creates and applies custom cursors to HTML elements,
56
+ * providing visual feedback for different CAD operations. It supports
57
+ * both built-in browser cursors and custom SVG-based cursors.
58
+ *
59
+ * The cursor manager maintains a cache of cursor definitions to avoid
60
+ * recreating them repeatedly, improving performance.
61
+ *
62
+ * @internal This class is for internal use by the editor system
63
+ *
64
+ * @example
65
+ * ```typescript
66
+ * const cursorManager = new AcEdCursorManager();
67
+ * const canvas = document.getElementById('canvas') as HTMLCanvasElement;
68
+ *
69
+ * // Set crosshair cursor
70
+ * cursorManager.setCursor(AcEdCorsorType.Crosshair, canvas);
71
+ *
72
+ * // Set grab cursor for panning
73
+ * cursorManager.setCursor(AcEdCorsorType.Grab, canvas);
74
+ * ```
21
75
  */
22
76
  export declare class AcEdCursorManager {
77
+ /** Cache of cursor definitions mapped by cursor type */
23
78
  private _cursorMap;
79
+ /**
80
+ * Creates a new cursor manager instance.
81
+ *
82
+ * Initializes the cursor cache and creates default cursor definitions.
83
+ */
24
84
  constructor();
85
+ /**
86
+ * Sets the cursor for the specified HTML element.
87
+ *
88
+ * Applies the appropriate cursor style based on the cursor type.
89
+ * For built-in cursor types, uses CSS cursor values. For custom
90
+ * cursor types, uses cached SVG-based cursor definitions.
91
+ *
92
+ * @param cursorType - The type of cursor to set
93
+ * @param element - The HTML element to apply the cursor to
94
+ *
95
+ * @example
96
+ * ```typescript
97
+ * const canvas = document.getElementById('canvas') as HTMLCanvasElement;
98
+ * cursorManager.setCursor(AcEdCorsorType.Crosshair, canvas);
99
+ * ```
100
+ */
25
101
  setCursor(cursorType: AcEdCorsorType, element: HTMLElement): void;
26
102
  /**
27
- * Encode SVG string to one cursor defined using url() in CSS
28
- * @param svgString Input svg string
29
- * @param xOffset Input x offset for cursor hotspot
30
- * @param yOffset Input y offset for cursor hotspot
31
- * @returns
103
+ * Encodes an SVG string into a CSS cursor URL.
104
+ *
105
+ * This method converts SVG markup into a data URI that can be used
106
+ * as a CSS cursor value, with specified hotspot coordinates.
107
+ *
108
+ * @param svgString - The SVG markup as a string
109
+ * @param xOffset - X coordinate of the cursor hotspot
110
+ * @param yOffset - Y coordinate of the cursor hotspot
111
+ * @returns CSS cursor string in url() format
112
+ *
113
+ * @example
114
+ * ```typescript
115
+ * const svgCursor = '<svg width="20" height="20">...</svg>';
116
+ * const cursorUrl = cursorManager.encodeSvgToCursor(svgCursor, 10, 10);
117
+ * element.style.cursor = cursorUrl;
118
+ * ```
32
119
  */
33
- private encodeSvg;
120
+ encodeSvgToCursor(svgString: string, xOffset: number, yOffset: number): string;
34
121
  /**
35
122
  * Create one svg icon with one rectangle plus two cross lines
36
123
  * @param rectSize Input the width and height of rectangle
@@ -1 +1 @@
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