@mkbabb/value.js 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/value.cjs +6 -6
- package/dist/value.d.ts +125 -15
- package/dist/value.js +3522 -2764
- package/package.json +2 -2
package/dist/value.d.ts
CHANGED
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@@ -225,6 +225,7 @@ export declare const COLOR_NAMES: {
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readonly tan: "#d2b48c";
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readonly teal: "#008080";
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readonly thistle: "#d8bfd8";
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readonly transparent: "rgba(0, 0, 0, 0)";
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readonly tomato: "#ff6347";
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readonly turquoise: "#40e0d0";
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readonly violet: "#ee82ee";
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@@ -626,7 +627,7 @@ export declare const COLOR_SPACE_RANGES: {
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};
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readonly number: {
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readonly min: 0;
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readonly max:
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readonly max: 1;
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};
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};
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readonly a: {
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@@ -668,7 +669,7 @@ export declare const COLOR_SPACE_RANGES: {
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};
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readonly number: {
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readonly min: 0;
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readonly max:
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readonly max: 1;
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};
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};
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readonly c: {
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@@ -1032,12 +1033,16 @@ export declare function convertToDegrees(value: number, unit: (typeof ANGLE_UNIT
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export declare function convertToDPI(value: number, unit: (typeof RESOLUTION_UNITS)[number]): number;
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export declare function convertToHz(value: number, unit: (typeof FREQUENCY_UNITS)[number]): number;
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export declare function convertToMs(value: number, unit: (typeof TIME_UNITS)[number]): number;
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export declare function convertToPixels(value: number, unit: (typeof ABSOLUTE_LENGTH_UNITS)[number] | (typeof RELATIVE_LENGTH_UNITS)[number] | (typeof PERCENTAGE_UNITS)[number], element?: HTMLElement, property?: string): number;
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export declare function createHash(algorithm: string, data: string): Promise<string>;
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export declare const CSS_WIDE_KEYWORDS: readonly ["inherit", "initial", "unset", "revert", "revert-layer"];
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export declare const CSSColor: {
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Value: Parser<ValueUnit<any, string | undefined>>;
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colorValue: Parser<ValueUnit<any, string | undefined>>;
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@@ -1047,7 +1052,7 @@ export declare const CSSColor: {
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div: Parser<string>;
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};
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-
export declare const CSSCubicBezier: (x1: number, y1: number, x2: number, y2: number) => (
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export declare const CSSCubicBezier: (x1: number, y1: number, x2: number, y2: number) => (x: number) => number;
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export declare function cssFiltersToString(filters: number[]): string;
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@@ -1059,6 +1064,8 @@ export declare const CSSFunction: {
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export declare const CSSJSON: Parser<ValueUnit<any, string>>;
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export declare function cssLinear(stops: LinearStop[]): (t: number) => number;
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export declare const CSSString: Parser<ValueUnit<string, string | undefined>>;
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export declare const CSSValues: {
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@@ -1071,7 +1078,9 @@ export declare const CSSValueUnit: {
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Angle: Parser<ValueUnit<number, string>>;
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Time: Parser<ValueUnit<number, string>>;
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TimePercentage: Parser<ValueUnit<any, string | undefined>>;
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Frequency: Parser<ValueUnit<number, string>>;
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Resolution: Parser<ValueUnit<number, string>>;
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Flex: Parser<ValueUnit<number, string>>;
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Percentage: Parser<ValueUnit<any, string | undefined>>;
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Color: Parser<ValueUnit<any, string | undefined>>;
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Slash: Parser<ValueUnit<string, string>>;
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@@ -1093,6 +1102,48 @@ export declare function debounce<T extends (...args: any[]) => any>(func: T, wai
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export declare function deCasteljau(t: number, points: number[]): number;
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export declare interface DecomposedMatrix2D {
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translateX: number;
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translateY: number;
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scaleX: number;
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scaleY: number;
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angle: number;
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skew: number;
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}
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export declare interface DecomposedMatrix3D {
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translate: [number, number, number];
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scale: [number, number, number];
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skew: [number, number, number];
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quaternion: Vec4;
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perspective: Vec4;
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}
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/**
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* Decompose a 2D CSS matrix(a, b, c, d, e, f) into translate, scale, rotation, and skew.
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*
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* The matrix maps like:
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* | a c e |
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* | b d f |
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* | 0 0 1 |
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*/
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export declare function decomposeMatrix2D(a: number, b: number, c: number, d: number, e: number, f: number): DecomposedMatrix2D;
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/**
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* Decompose a CSS matrix3d (16 values in column-major CSS order) into
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* translate, scale, skew, rotation (quaternion), and perspective.
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*
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* CSS `matrix3d(a1,b1,c1,d1, a2,b2,c2,d2, a3,b3,c3,d3, a4,b4,c4,d4)` maps to:
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* | a1 a2 a3 a4 |
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* | b1 b2 b3 b4 |
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* | c1 c2 c3 c4 |
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* | d1 d2 d3 d4 |
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* The parameter order is already column-major: [a1,b1,c1,d1, a2,b2,c2,d2, ...].
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*
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* Based on the "unmatrix" algorithm from the CSS Transforms spec.
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*/
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export declare function decomposeMatrix3D(cssValues: number[]): DecomposedMatrix3D | null;
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/**
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* Analytical sRGB gamut mapping based on Bjorn Ottosson's ok_color.h
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* https://bottosson.github.io/posts/gamutclipping/
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@@ -1150,6 +1201,15 @@ export declare function easeOutQuad(t: number): number;
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export declare function easeOutSine(t: number): number;
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/**
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* Evaluate a math FunctionValue to a numeric ValueUnit.
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* Returns null if the expression can't be fully resolved.
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*
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* The result unit is determined by the first resolvable argument's unit,
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* since CSS requires type-compatible arguments.
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*/
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export declare function evaluateMathFunction(fn: FunctionValue): ValueUnit | null;
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/** Parser that always fails with the given message. */
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export declare function fail(message: string): Parser<never>;
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export declare const flattenObject: (obj: any) => Record<string, any>;
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export declare const FLEX_UNITS: readonly ["fr"];
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export declare const FRAME_RATE: number;
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export declare const FREQUENCY_UNITS: readonly ["Hz", "kHz"];
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export declare class FunctionValue<T = any, N extends string = string> {
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name: N;
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values: Array<ValueUnit<T> | FunctionValue<T>>;
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export declare function interpBezier(t: number, points: number[][]): number[];
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/**
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* Interpolate between two decomposed 3D matrices at parameter t.
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* Uses slerp for rotation, lerp for everything else.
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*/
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export declare function interpolateDecomposed(a: DecomposedMatrix3D, b: DecomposedMatrix3D, t: number): DecomposedMatrix3D;
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export declare type InterpolatedVar<T> = {
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set h(value: T);
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}
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export declare const LENGTH_UNITS: readonly ["px", "cm", "mm", "Q", "in", "pc", "pt", "em", "ex", "ch", "rem", "lh", "rlh", "vw", "vh", "vmin", "vmax", "vb", "vi", "svw", "svh", "lvw", "lvh", "dvw", "dvh"];
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export declare const LENGTH_UNITS: readonly ["px", "cm", "mm", "Q", "in", "pc", "pt", "em", "ex", "ch", "cap", "ic", "rem", "lh", "rlh", "vw", "vh", "vmin", "vmax", "vb", "vi", "svw", "svh", "svi", "svb", "svmin", "svmax", "lvw", "lvh", "lvi", "lvb", "lvmin", "lvmax", "dvw", "dvh", "dvi", "dvb", "dvmin", "dvmax", "cqw", "cqh", "cqi", "cqb", "cqmin", "cqmax"];
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export declare function lerp(t: number, start: number, end: number): number;
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set b(value: T);
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}
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/**
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* CSS Easing Level 2 `linear()` — piecewise-linear timing function.
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*
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* Each stop is `{ output: number, input?: number }`.
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* - `output` is the easing output value (typically 0–1 but can overshoot).
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* - `input` is the progress percentage (0–100). If omitted, stops are
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* evenly distributed.
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*
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* Syntax examples:
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* linear(0, 0.25, 1) → three evenly-spaced stops
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* linear(0, 0.25 75%, 1) → second stop at 75% input
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* linear(0, 0.5 25% 75%, 1) → second stop spans 25%–75% (flat segment)
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*/
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export declare interface LinearStop {
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output: number;
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input?: number;
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}
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export declare function linearToAdobeRgb(c: number): number;
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export declare function linearToProPhoto(c: number): number;
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number
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];
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export declare type Mat4 = number[];
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export declare interface MatrixValues {
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scaleY: number;
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export declare const normalizeColorUnitComponent: (v: number, unit: string, colorSpace: ColorSpace, component: string, inverse?: boolean) => ValueUnit<number, string>;
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export declare const normalizeColorUnits: (a: ValueUnit<Color<ValueUnit<number>>, "color">, b: ValueUnit<Color<ValueUnit<number>>, "color">, to?: ColorSpace, normalized?: boolean, inverse?: boolean, inplace?: boolean) => readonly [ValueUnit<RGBColor<ValueUnit<number, string | undefined>> | HSLColor<ValueUnit<number, string | undefined>> | HSVColor<ValueUnit<number, string | undefined>> | HWBColor<ValueUnit<number, string | undefined>> | LABColor<ValueUnit<number, string | undefined>> | LCHColor<ValueUnit<number, string | undefined>> | OKLABColor<ValueUnit<number, string | undefined>> | OKLCHColor<ValueUnit<number, string | undefined>> | XYZColor<ValueUnit<number, string | undefined>> | KelvinColor<ValueUnit<number, string | undefined>> | LinearSRGBColor<ValueUnit<number, string | undefined>> | DisplayP3Color<ValueUnit<number, string | undefined>> | AdobeRGBColor<ValueUnit<number, string | undefined>> | ProPhotoRGBColor<ValueUnit<number, string | undefined>> | Rec2020Color<ValueUnit<number, string | undefined>>, "color">, ValueUnit<RGBColor<ValueUnit<number, string | undefined>> | HSLColor<ValueUnit<number, string | undefined>> | HSVColor<ValueUnit<number, string | undefined>> | HWBColor<ValueUnit<number, string | undefined>> | LABColor<ValueUnit<number, string | undefined>> | LCHColor<ValueUnit<number, string | undefined>> | OKLABColor<ValueUnit<number, string | undefined>> | OKLCHColor<ValueUnit<number, string | undefined>> | XYZColor<ValueUnit<number, string | undefined>> | KelvinColor<ValueUnit<number, string | undefined>> | LinearSRGBColor<ValueUnit<number, string | undefined>> | DisplayP3Color<ValueUnit<number, string | undefined>> | AdobeRGBColor<ValueUnit<number, string | undefined>> | ProPhotoRGBColor<ValueUnit<number, string | undefined>> | Rec2020Color<ValueUnit<number, string | undefined>>, "color"
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export declare const normalizeColorUnits: (a: ValueUnit<Color<ValueUnit<number>>, "color">, b: ValueUnit<Color<ValueUnit<number>>, "color">, to?: ColorSpace, normalized?: boolean, inverse?: boolean, inplace?: boolean, hueMethod?: HueInterpolationMethod) => readonly [ValueUnit<RGBColor<ValueUnit<number, string | undefined>> | HSLColor<ValueUnit<number, string | undefined>> | HSVColor<ValueUnit<number, string | undefined>> | HWBColor<ValueUnit<number, string | undefined>> | LABColor<ValueUnit<number, string | undefined>> | LCHColor<ValueUnit<number, string | undefined>> | OKLABColor<ValueUnit<number, string | undefined>> | OKLCHColor<ValueUnit<number, string | undefined>> | XYZColor<ValueUnit<number, string | undefined>> | KelvinColor<ValueUnit<number, string | undefined>> | LinearSRGBColor<ValueUnit<number, string | undefined>> | DisplayP3Color<ValueUnit<number, string | undefined>> | AdobeRGBColor<ValueUnit<number, string | undefined>> | ProPhotoRGBColor<ValueUnit<number, string | undefined>> | Rec2020Color<ValueUnit<number, string | undefined>>, "color">, ValueUnit<RGBColor<ValueUnit<number, string | undefined>> | HSLColor<ValueUnit<number, string | undefined>> | HSVColor<ValueUnit<number, string | undefined>> | HWBColor<ValueUnit<number, string | undefined>> | LABColor<ValueUnit<number, string | undefined>> | LCHColor<ValueUnit<number, string | undefined>> | OKLABColor<ValueUnit<number, string | undefined>> | OKLCHColor<ValueUnit<number, string | undefined>> | XYZColor<ValueUnit<number, string | undefined>> | KelvinColor<ValueUnit<number, string | undefined>> | LinearSRGBColor<ValueUnit<number, string | undefined>> | DisplayP3Color<ValueUnit<number, string | undefined>> | AdobeRGBColor<ValueUnit<number, string | undefined>> | ProPhotoRGBColor<ValueUnit<number, string | undefined>> | Rec2020Color<ValueUnit<number, string | undefined>>, "color">, HueInterpolationMethod | undefined];
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export declare const normalizeNumericUnits: (a: ValueUnit, b: ValueUnit, inplace?: boolean) => [ValueUnit, ValueUnit];
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export declare function rec2020ToLinear(c: number): number;
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/**
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* Recompose a 3D decomposed matrix back into a CSS matrix3d() value array (16 values, column-major CSS order).
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*/
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export declare function recomposeMatrix3D(d: DecomposedMatrix3D): number[];
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export declare const RELATIVE_LENGTH_UNITS: readonly ["em", "ex", "ch", "cap", "ic", "rem", "lh", "rlh", "vw", "vh", "vmin", "vmax", "vb", "vi", "svw", "svh", "svi", "svb", "svmin", "svmax", "lvw", "lvh", "lvi", "lvb", "lvmin", "lvmax", "dvw", "dvh", "dvi", "dvb", "dvmin", "dvmax", "cqw", "cqh", "cqi", "cqb", "cqmin", "cqmax"];
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declare function requestAnimationFrame_2(callback: FrameRequestCallback): number | NodeJS.Timeout;
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export { requestAnimationFrame_2 as requestAnimationFrame }
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export declare const RESOLUTION_UNITS: readonly ["dpi", "dpcm", "dppx"
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export declare const RESOLUTION_UNITS: readonly ["dpi", "dpcm", "dppx"];
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export declare function rgb2ColorFilter(color: RGBColor<number>): {
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values: number[];
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export declare function sleep(ms: number): Promise<unknown>;
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/**
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* Spherical linear interpolation between two quaternions.
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+
* Both quaternions should be normalized.
|
|
1765
|
+
*/
|
|
1766
|
+
export declare function slerp(qa: Vec4, qb: Vec4, t: number): Vec4;
|
|
1767
|
+
|
|
1667
1768
|
export declare function smoothStep3(t: number): number;
|
|
1668
1769
|
|
|
1669
1770
|
export declare function srgbToLinear(channel: number): number;
|
|
@@ -1735,13 +1836,13 @@ export declare const timingFunctions: {
|
|
|
1735
1836
|
readonly "ease-in-out-expo": typeof easeInOutExpo;
|
|
1736
1837
|
readonly smoothStep3: typeof smoothStep3;
|
|
1737
1838
|
readonly "smooth-step-3": typeof smoothStep3;
|
|
1738
|
-
readonly ease: (
|
|
1739
|
-
readonly "ease-in": (
|
|
1740
|
-
readonly "ease-out": (
|
|
1741
|
-
readonly "ease-in-out": (
|
|
1742
|
-
readonly "ease-in-back": (
|
|
1743
|
-
readonly "ease-out-back": (
|
|
1744
|
-
readonly "ease-in-out-back": (
|
|
1839
|
+
readonly ease: (x: number) => number;
|
|
1840
|
+
readonly "ease-in": (x: number) => number;
|
|
1841
|
+
readonly "ease-out": (x: number) => number;
|
|
1842
|
+
readonly "ease-in-out": (x: number) => number;
|
|
1843
|
+
readonly "ease-in-back": (x: number) => number;
|
|
1844
|
+
readonly "ease-out-back": (x: number) => number;
|
|
1845
|
+
readonly "ease-in-out-back": (x: number) => number;
|
|
1745
1846
|
readonly steps: typeof steppedEase;
|
|
1746
1847
|
readonly "step-start": typeof stepStart;
|
|
1747
1848
|
readonly "step-end": typeof stepEnd;
|
|
@@ -1774,7 +1875,7 @@ export declare const UNIT_RANGE: {
|
|
|
1774
1875
|
};
|
|
1775
1876
|
};
|
|
1776
1877
|
|
|
1777
|
-
export declare const UNITS: readonly ["px", "cm", "mm", "Q", "in", "pc", "pt", "em", "ex", "ch", "rem", "lh", "rlh", "vw", "vh", "vmin", "vmax", "vb", "vi", "svw", "svh", "lvw", "lvh", "dvw", "dvh", "s", "ms", "deg", "rad", "grad", "turn", "%", "dpi", "dpcm", "dppx", "
|
|
1878
|
+
export declare const UNITS: readonly ["px", "cm", "mm", "Q", "in", "pc", "pt", "em", "ex", "ch", "cap", "ic", "rem", "lh", "rlh", "vw", "vh", "vmin", "vmax", "vb", "vi", "svw", "svh", "svi", "svb", "svmin", "svmax", "lvw", "lvh", "lvi", "lvb", "lvmin", "lvmax", "dvw", "dvh", "dvi", "dvb", "dvmin", "dvmax", "cqw", "cqh", "cqi", "cqb", "cqmin", "cqmax", "s", "ms", "deg", "rad", "grad", "turn", "%", "Hz", "kHz", "dpi", "dpcm", "dppx", "fr", "var", "calc", "string", "color", "", undefined];
|
|
1778
1879
|
|
|
1779
1880
|
export declare const unpackMatrixValues: (value: FunctionValue) => MatrixValues;
|
|
1780
1881
|
|
|
@@ -1820,6 +1921,15 @@ export declare class ValueUnit<T = any, U = (typeof UNITS)[number] | string> {
|
|
|
1820
1921
|
*/
|
|
1821
1922
|
export declare type Vec3 = [number, number, number];
|
|
1822
1923
|
|
|
1924
|
+
/**
|
|
1925
|
+
* CSS Transform Matrix Decomposition and Recomposition.
|
|
1926
|
+
*
|
|
1927
|
+
* Implements the CSSOM View spec algorithm (§15.1) for 2D matrices
|
|
1928
|
+
* and polar decomposition for 3D matrices.
|
|
1929
|
+
* Also includes quaternion slerp for smooth rotation interpolation.
|
|
1930
|
+
*/
|
|
1931
|
+
export declare type Vec4 = [number, number, number, number];
|
|
1932
|
+
|
|
1823
1933
|
export declare function waitUntil(condition: () => boolean, delay?: number): Promise<void>;
|
|
1824
1934
|
|
|
1825
1935
|
export declare const WHITE_POINT_D50: Vec3;
|