@mkbabb/glass-ui 7.0.0 → 9.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (918) hide show
  1. package/README.md +4 -3
  2. package/dist/DialogContent-4hzLiaCQ.js +152 -0
  3. package/dist/DotRing-Blh4Mc3Q.js +27 -0
  4. package/dist/{DropdownMenuTrigger-ClIq8RJE.js → DropdownMenuTrigger-8UZsBtZ8.js} +5 -5
  5. package/dist/Surface-i1tWC-Ga.js +48 -0
  6. package/dist/aurora.d.ts +1 -1
  7. package/dist/aurora.js +321 -289
  8. package/dist/axes.d.ts +1 -1
  9. package/dist/axes.js +1 -22
  10. package/dist/badge-owUOaaba.js +63 -0
  11. package/dist/badge.d.ts +1 -1
  12. package/dist/badge.js +2 -2
  13. package/dist/blob-config.d.ts +1 -1
  14. package/dist/blob.d.ts +1 -1
  15. package/dist/blob.js +43 -43
  16. package/dist/button-yvGPb0Bx.js +110 -0
  17. package/dist/button.d.ts +1 -1
  18. package/dist/button.js +1 -1
  19. package/dist/{card-Bk96VI2R.js → card-3HFFpC7_.js} +51 -95
  20. package/dist/card.d.ts +1 -1
  21. package/dist/card.js +2 -2
  22. package/dist/carousel.d.ts +1 -1
  23. package/dist/carousel.js +187 -175
  24. package/dist/checkbox-B1qn65se.js +64 -0
  25. package/dist/checkbox.d.ts +1 -0
  26. package/dist/checkbox.js +2 -0
  27. package/dist/chip.d.ts +1 -1
  28. package/dist/chip.js +129 -2
  29. package/dist/{class-names-Cpy5eaBk.js → class-names-q-UGOkHH.js} +15 -1
  30. package/dist/{collapsible-BAP95XTt.js → collapsible-B7O6m-Ch.js} +2 -2
  31. package/dist/collapsible.d.ts +1 -1
  32. package/dist/collapsible.js +1 -1
  33. package/dist/color.d.ts +1 -1
  34. package/dist/color.glsl-DTJhdekG.js +34 -0
  35. package/dist/color.js +18 -18
  36. package/dist/color.wgsl-BTszLY39.js +398 -0
  37. package/dist/command-tEzAaVY_.js +340 -0
  38. package/dist/command.d.ts +1 -1
  39. package/dist/command.js +1 -1
  40. package/dist/component-styles.css +4 -0
  41. package/dist/components/_shared/axes.d.ts +4 -1
  42. package/dist/components/_shared/class-names.d.ts +1 -1
  43. package/dist/components/_shared/control.d.ts +10 -0
  44. package/dist/components/_shared/feedback/DotRing.vue.d.ts +3 -0
  45. package/dist/components/_shared/feedback/dot-ring.css +1 -0
  46. package/dist/components/_shared/feedback/feedback-tone.css +1 -0
  47. package/dist/components/_shared/{fieldControl.d.ts → field/control.d.ts} +1 -1
  48. package/dist/components/_shared/focus.d.ts +11 -0
  49. package/dist/components/_shared/index.d.ts +1 -2
  50. package/dist/components/_shared/interaction.d.ts +1 -1
  51. package/dist/components/_shared/menu/menu.css +1 -0
  52. package/dist/components/_shared/menu/rowClass.d.ts +2 -0
  53. package/dist/components/_shared/overlay/content.d.ts +40 -0
  54. package/dist/components/_shared/overlay/index.d.ts +12 -0
  55. package/dist/components/{dock/composables → _shared/overlay}/isTeleportedTarget.d.ts +5 -0
  56. package/dist/components/_shared/overlay/participation.d.ts +66 -0
  57. package/dist/components/_shared/overlay/placement.d.ts +22 -0
  58. package/dist/components/_shared/selection.d.ts +39 -0
  59. package/dist/components/_shared/surface/resolve.d.ts +17 -0
  60. package/dist/components/_shared/useMotionAxis.d.ts +1 -7
  61. package/dist/components/accordion/Accordion.vue.d.ts +1 -1
  62. package/dist/components/accordion/index.d.ts +4 -4
  63. package/dist/components/alert/Alert.vue.d.ts +1 -1
  64. package/dist/components/alert/AlertDescription.vue.d.ts +2 -2
  65. package/dist/components/alert/AlertTitle.vue.d.ts +2 -2
  66. package/dist/components/alert/index.d.ts +9 -9
  67. package/dist/components/aurora/Aurora.vue.d.ts +5 -4
  68. package/dist/components/aurora/composables/atoms-fields.d.ts +1 -1
  69. package/dist/components/aurora/composables/atoms.d.ts +3 -3
  70. package/dist/components/aurora/composables/auroraFallbackGround.d.ts +1 -1
  71. package/dist/components/aurora/composables/auroraImageSource.d.ts +2 -2
  72. package/dist/components/aurora/composables/color.d.ts +3 -4
  73. package/dist/components/aurora/composables/frameLoop.d.ts +9 -8
  74. package/dist/components/aurora/composables/glSetup.d.ts +5 -10
  75. package/dist/components/aurora/composables/runtime.d.ts +28 -3
  76. package/dist/{composables/glass → components/aurora/composables}/textureUpload.d.ts +0 -13
  77. package/dist/components/aurora/composables/uniformBridge.d.ts +3 -20
  78. package/dist/components/aurora/composables/uniformBridgeWGPU.d.ts +2 -2
  79. package/dist/components/aurora/composables/uniformBridgeWGPUImage.d.ts +2 -2
  80. package/dist/components/aurora/composables/useAurora.d.ts +32 -4
  81. package/dist/components/aurora/composables/useCursorInteraction.d.ts +2 -2
  82. package/dist/components/aurora/composables/wgpuSetup.d.ts +5 -5
  83. package/dist/components/aurora/constants/budget.d.ts +0 -36
  84. package/dist/components/aurora/constants/presets.d.ts +46 -7
  85. package/dist/components/aurora/constants/shaders/aurora-image.frag.d.ts +0 -2
  86. package/dist/components/aurora/constants/shaders/aurora-image.wgsl.d.ts +0 -2
  87. package/dist/components/aurora/index.d.ts +15 -14
  88. package/dist/components/avatar/AvatarImage.vue.d.ts +1 -6
  89. package/dist/components/avatar/index.d.ts +3 -3
  90. package/dist/components/badge/Badge.vue.d.ts +2 -9
  91. package/dist/components/badge/index.d.ts +12 -11
  92. package/dist/components/blob/Blob.vue.d.ts +4 -4
  93. package/dist/components/blob/composables/blobSimulation.d.ts +5 -5
  94. package/dist/components/blob/composables/buildMetaballProgram.d.ts +1 -1
  95. package/dist/components/blob/composables/resolveBlobSurface.d.ts +1 -1
  96. package/dist/components/blob/composables/satelliteKinematics.d.ts +1 -1
  97. package/dist/components/blob/composables/uniformBridgeWGPU.d.ts +4 -4
  98. package/dist/components/blob/composables/uploadBlobUniforms.d.ts +5 -5
  99. package/dist/components/blob/composables/useBlobMood.d.ts +1 -1
  100. package/dist/components/blob/composables/useBlobPointer.d.ts +0 -3
  101. package/dist/components/blob/composables/useBlobSatellites.d.ts +1 -1
  102. package/dist/components/blob/composables/useMetaballRenderer.d.ts +6 -6
  103. package/dist/components/blob/composables/wgpuSetup.d.ts +5 -5
  104. package/dist/components/blob/config.d.ts +3 -3
  105. package/dist/components/blob/constants.d.ts +1 -3
  106. package/dist/components/blob/index.d.ts +8 -8
  107. package/dist/components/blob/presets.d.ts +1 -1
  108. package/dist/components/button/Button.vue.d.ts +15 -9
  109. package/dist/components/button/index.d.ts +1 -1
  110. package/dist/components/button/styles.css +1 -1
  111. package/dist/components/card/Card.vue.d.ts +20 -23
  112. package/dist/components/card/CardHeader.vue.d.ts +8 -1
  113. package/dist/components/card/index.d.ts +6 -7
  114. package/dist/components/card/scroll.css +1 -0
  115. package/dist/components/card/styles.css +1 -1
  116. package/dist/components/carousel/Carousel.vue.d.ts +14 -19
  117. package/dist/components/carousel/CarouselContent.vue.d.ts +2 -12
  118. package/dist/components/carousel/CarouselItem.vue.d.ts +14 -3
  119. package/dist/components/carousel/CarouselPager.vue.d.ts +2 -2
  120. package/dist/components/carousel/index.d.ts +7 -6
  121. package/dist/components/carousel/projection.d.ts +23 -0
  122. package/dist/components/carousel/styles.css +1 -0
  123. package/dist/components/carousel/types.d.ts +47 -0
  124. package/dist/components/carousel/useCarousel.d.ts +4 -21
  125. package/dist/components/checkbox/Checkbox.vue.d.ts +6 -6
  126. package/dist/components/checkbox/index.d.ts +1 -1
  127. package/dist/components/chip/Chip.vue.d.ts +2 -2
  128. package/dist/components/chip/accent-tone.css +1 -0
  129. package/dist/components/chip/chipVariants.d.ts +1 -1
  130. package/dist/components/chip/index.d.ts +3 -3
  131. package/dist/components/chip/types.d.ts +2 -2
  132. package/dist/components/collapsible/CollapsibleTrigger.vue.d.ts +1 -1
  133. package/dist/components/collapsible/index.d.ts +3 -3
  134. package/dist/components/command/Command.vue.d.ts +5 -3
  135. package/dist/components/command/CommandDialog.vue.d.ts +9 -5
  136. package/dist/components/command/CommandEmpty.vue.d.ts +1 -1
  137. package/dist/components/command/CommandGroup.vue.d.ts +1 -1
  138. package/dist/components/command/CommandInput.vue.d.ts +1 -1
  139. package/dist/components/command/CommandItem.vue.d.ts +3 -3
  140. package/dist/components/command/CommandList.vue.d.ts +8 -8
  141. package/dist/components/command/CommandSeparator.vue.d.ts +1 -1
  142. package/dist/components/command/index.d.ts +11 -10
  143. package/dist/components/command/types.d.ts +8 -3
  144. package/dist/components/configurator/Configurator.vue.d.ts +26 -3
  145. package/dist/components/configurator/ConfiguratorRow.vue.d.ts +5 -3
  146. package/dist/components/configurator/index.d.ts +6 -6
  147. package/dist/components/configurator/styles.css +1 -1
  148. package/dist/components/configurator/useConfiguratorState.d.ts +1 -1
  149. package/dist/components/constellation/Constellation.vue.d.ts +3 -5
  150. package/dist/components/constellation/composables/createConstellationField.d.ts +1 -1
  151. package/dist/components/constellation/composables/useConstellation.d.ts +2 -2
  152. package/dist/components/constellation/constants.d.ts +1 -1
  153. package/dist/components/constellation/constellationField.d.ts +3 -4
  154. package/dist/components/constellation/constellationInteraction.d.ts +1 -5
  155. package/dist/components/constellation/constellationRender.d.ts +1 -3
  156. package/dist/components/constellation/constellationTypes.d.ts +0 -11
  157. package/dist/components/constellation/constellationWell.d.ts +1 -1
  158. package/dist/components/constellation/index.d.ts +8 -6
  159. package/dist/components/dark-mode-toggle/dark-mode-toggle.css +1 -1
  160. package/dist/components/dark-mode-toggle/index.d.ts +2 -2
  161. package/dist/components/data-table/DataTable.vue.d.ts +1 -1
  162. package/dist/components/data-table/composables/useDataTableResponsive.d.ts +1 -1
  163. package/dist/components/data-table/index.d.ts +2 -2
  164. package/dist/components/{number-field/NumberFieldContent.vue.d.ts → deck/DeckSlide.vue.d.ts} +12 -1
  165. package/dist/components/deck/DeckStage.vue.d.ts +36 -0
  166. package/dist/components/deck/composables/useDeck.d.ts +35 -10
  167. package/dist/components/deck/composables/useDeckCapture.d.ts +26 -0
  168. package/dist/components/deck/composables/useDeckHashSync.d.ts +8 -0
  169. package/dist/components/deck/composables/useDeckKeyboard.d.ts +16 -8
  170. package/dist/components/deck/composables/useDeckSnap.d.ts +20 -0
  171. package/dist/components/deck/composables/useDeckSwipe.d.ts +13 -0
  172. package/dist/components/deck/composables/useEdgeZones.d.ts +14 -0
  173. package/dist/components/deck/constants.d.ts +0 -3
  174. package/dist/components/deck/index.d.ts +22 -6
  175. package/dist/components/deck/slideContext.d.ts +21 -0
  176. package/dist/components/deck/styles/capture.css +1 -0
  177. package/dist/components/deck/styles/index.css +1 -0
  178. package/dist/components/deck/styles/reveal.css +1 -0
  179. package/dist/components/deck/styles/stage.css +1 -0
  180. package/dist/components/deck/styles/turn.css +1 -0
  181. package/dist/components/deck/types.d.ts +26 -0
  182. package/dist/components/deck/window.d.ts +27 -0
  183. package/dist/components/dialog/Dialog.vue.d.ts +13 -0
  184. package/dist/components/dialog/DialogContent.vue.d.ts +23 -27
  185. package/dist/components/dialog/DialogFooter.vue.d.ts +2 -2
  186. package/dist/components/dialog/DialogHeader.vue.d.ts +2 -2
  187. package/dist/components/dialog/ModalOverlay.vue.d.ts +44 -23
  188. package/dist/components/dialog/index.d.ts +7 -8
  189. package/dist/components/dialog/styles.css +1 -0
  190. package/dist/components/dock/DockControl.vue.d.ts +8 -4
  191. package/dist/components/dock/DockCrossfade.vue.d.ts +3 -3
  192. package/dist/components/dock/DockLayer.vue.d.ts +1 -1
  193. package/dist/components/dock/DockLayerGroup.vue.d.ts +13 -13
  194. package/dist/components/dock/DockSeparator.vue.d.ts +24 -20
  195. package/dist/components/dock/GlassDock.vue.d.ts +5 -4
  196. package/dist/components/dock/composables/dockContext.d.ts +28 -11
  197. package/dist/components/dock/composables/dockCrossfadeContext.d.ts +5 -5
  198. package/dist/components/dock/composables/dockMorphMeasure.d.ts +0 -1
  199. package/dist/components/dock/composables/dockSwitcherContext.d.ts +29 -0
  200. package/dist/components/dock/composables/index.d.ts +10 -10
  201. package/dist/components/dock/composables/useDockHold.d.ts +21 -6
  202. package/dist/components/dock/composables/useDockRun.d.ts +20 -0
  203. package/dist/components/dock/composables/useDockSearch.d.ts +5 -5
  204. package/dist/components/dock/composables/useDockShellProps.d.ts +21 -128
  205. package/dist/components/dock/composables/useDockState.d.ts +18 -12
  206. package/dist/components/dock/constants.d.ts +32 -3
  207. package/dist/components/dock/index.d.ts +15 -15
  208. package/dist/components/dock/styles/adaptive-legibility.css +1 -1
  209. package/dist/components/dock/styles/controls/icon-button.css +1 -1
  210. package/dist/components/dock/styles/controls/tab-button.css +1 -1
  211. package/dist/components/dock/styles/controls/touch-floor.css +1 -1
  212. package/dist/components/dock/styles/controls/triggers.css +1 -1
  213. package/dist/components/dock/styles/controls.css +1 -1
  214. package/dist/components/dock/styles/crossfade.css +1 -1
  215. package/dist/components/dock/styles/cta-seat.css +1 -1
  216. package/dist/components/dock/styles/density.css +1 -1
  217. package/dist/components/dock/styles/dock.css +1 -1
  218. package/dist/components/dock/styles/index.css +1 -1
  219. package/dist/components/dock/styles/layer-group.css +1 -1
  220. package/dist/components/dock/styles/layers.css +1 -1
  221. package/dist/components/dock/styles/morph.css +1 -1
  222. package/dist/components/dock/styles/run.css +1 -0
  223. package/dist/components/dock/styles/search.css +1 -1
  224. package/dist/components/dock/styles/shape.css +1 -1
  225. package/dist/components/dock/styles/shell-regions.css +1 -1
  226. package/dist/components/dock/styles/shell.css +1 -1
  227. package/dist/components/easing/EasingCurve.vue.d.ts +51 -0
  228. package/dist/components/easing/EasingPicker.vue.d.ts +16 -32
  229. package/dist/components/easing/constants.d.ts +15 -13
  230. package/dist/components/easing/index.d.ts +5 -3
  231. package/dist/components/easing/{composables/useEasingPicker.d.ts → usePicker.d.ts} +27 -23
  232. package/dist/components/expandable-container/ExpandableContainer.vue.d.ts +1 -1
  233. package/dist/components/expandable-container/index.d.ts +1 -1
  234. package/dist/components/fading-scroll/constants.d.ts +2 -9
  235. package/dist/components/fading-scroll/index.d.ts +2 -2
  236. package/dist/components/fourier-field/FourierField.vue.d.ts +31 -30
  237. package/dist/components/fourier-field/clock.d.ts +35 -0
  238. package/dist/components/fourier-field/constants.d.ts +79 -104
  239. package/dist/components/fourier-field/index.d.ts +4 -31
  240. package/dist/components/fourier-field/math.d.ts +69 -77
  241. package/dist/components/fourier-field/renderer/mint.d.ts +50 -0
  242. package/dist/components/fourier-field/renderer/uniforms.d.ts +84 -0
  243. package/dist/components/fourier-field/renderer/wgpu.d.ts +28 -0
  244. package/dist/components/fourier-field/shaders/compute.wgsl.d.ts +1 -0
  245. package/dist/components/fourier-field/shaders/render.wgsl.d.ts +1 -0
  246. package/dist/components/fourier-field/useFourierField.d.ts +49 -0
  247. package/dist/components/handmark/HandMark.vue.d.ts +18 -14
  248. package/dist/components/handmark/index.d.ts +5 -22
  249. package/dist/components/handmark/stroke.d.ts +92 -0
  250. package/dist/components/index.d.ts +30 -32
  251. package/dist/components/infinite-scroll/InfiniteScroll.vue.d.ts +3 -3
  252. package/dist/components/infinite-scroll/composables/index.d.ts +2 -2
  253. package/dist/components/infinite-scroll/composables/useInfiniteScroll.d.ts +1 -1
  254. package/dist/components/infinite-scroll/index.d.ts +2 -2
  255. package/dist/components/input/Input.vue.d.ts +10 -5
  256. package/dist/components/input/index.d.ts +3 -2
  257. package/dist/components/input/types.d.ts +49 -9
  258. package/dist/components/label/index.d.ts +1 -1
  259. package/dist/components/labeled-field/LabeledField.vue.d.ts +4 -4
  260. package/dist/components/labeled-field/LabeledInput.vue.d.ts +1 -1
  261. package/dist/components/labeled-field/LabeledSlider.vue.d.ts +1 -1
  262. package/dist/components/labeled-field/LabeledSwitch.vue.d.ts +1 -1
  263. package/dist/components/labeled-field/index.d.ts +5 -6
  264. package/dist/components/labeled-field/types.d.ts +5 -14
  265. package/dist/components/{dropdown-menu → menu}/DropdownMenu.vue.d.ts +2 -2
  266. package/dist/components/{dropdown-menu → menu}/DropdownMenuCheckboxItem.vue.d.ts +2 -2
  267. package/dist/components/{dropdown-menu → menu}/DropdownMenuContent.vue.d.ts +4 -7
  268. package/dist/components/{dropdown-menu → menu}/DropdownMenuRadioGroup.vue.d.ts +1 -1
  269. package/dist/components/{dropdown-menu → menu}/DropdownMenuRadioItem.vue.d.ts +1 -1
  270. package/dist/components/{dropdown-menu → menu}/DropdownMenuSubContent.vue.d.ts +7 -7
  271. package/dist/components/{dropdown-menu → menu}/DropdownMenuTrigger.vue.d.ts +1 -1
  272. package/dist/components/{dropdown-menu → menu}/index.d.ts +15 -15
  273. package/dist/components/metric/Metric.vue.d.ts +7 -5
  274. package/dist/components/metric/MetricRow.vue.d.ts +4 -12
  275. package/dist/components/metric/MetricStack.vue.d.ts +2 -2
  276. package/dist/components/metric/coalesce-metric.d.ts +30 -2
  277. package/dist/components/metric/index.d.ts +6 -5
  278. package/dist/components/metric/styles.css +1 -1
  279. package/dist/components/metric/types.d.ts +25 -13
  280. package/dist/components/music-staff/MusicStaff.vue.d.ts +22 -0
  281. package/dist/components/music-staff/glyphs.d.ts +74 -0
  282. package/dist/components/music-staff/index.d.ts +4 -0
  283. package/dist/components/music-staff/midiAdapter.d.ts +22 -0
  284. package/dist/components/music-staff/staffGeometry.d.ts +216 -0
  285. package/dist/components/music-staff/styles.css +1 -0
  286. package/dist/components/number-field/NumberField.vue.d.ts +7 -2
  287. package/dist/components/number-field/NumberFieldStep.vue.d.ts +31 -0
  288. package/dist/components/number-field/context.d.ts +4 -0
  289. package/dist/components/number-field/index.d.ts +3 -5
  290. package/dist/components/pager-dots/PagerDots.vue.d.ts +22 -10
  291. package/dist/components/pager-dots/index.d.ts +3 -2
  292. package/dist/components/pager-dots/worm.d.ts +42 -0
  293. package/dist/components/popover/Popover.vue.d.ts +23 -1
  294. package/dist/components/popover/PopoverContent.vue.d.ts +17 -14
  295. package/dist/components/popover/PopoverTrigger.vue.d.ts +1 -1
  296. package/dist/components/popover/index.d.ts +3 -3
  297. package/dist/components/popover/popoverContext.d.ts +10 -0
  298. package/dist/components/progress/Progress.vue.d.ts +5 -5
  299. package/dist/components/progress/index.d.ts +2 -2
  300. package/dist/components/progress/types.d.ts +16 -6
  301. package/dist/components/radio-group/RadioGroup.vue.d.ts +5 -7
  302. package/dist/components/radio-group/RadioGroupItem.vue.d.ts +3 -2
  303. package/dist/components/radio-group/index.d.ts +4 -4
  304. package/dist/components/scroll-progress-rim/ScrollProgressRim.vue.d.ts +2 -14
  305. package/dist/components/scroll-progress-rim/index.d.ts +2 -3
  306. package/dist/components/scroll-progress-rim/styles.css +1 -1
  307. package/dist/components/scroll-progress-rim/types.d.ts +20 -2
  308. package/dist/components/select/Select.vue.d.ts +2 -2
  309. package/dist/components/select/SelectContent.vue.d.ts +4 -9
  310. package/dist/components/select/SelectItem.vue.d.ts +1 -1
  311. package/dist/components/select/SelectScrollButton.vue.d.ts +18 -0
  312. package/dist/components/select/SelectTrigger.vue.d.ts +1 -8
  313. package/dist/components/select/SelectValue.vue.d.ts +4 -6
  314. package/dist/components/select/index.d.ts +18 -16
  315. package/dist/components/separator/Separator.vue.d.ts +1 -1
  316. package/dist/components/separator/index.d.ts +1 -1
  317. package/dist/components/sheet/SheetContent.vue.d.ts +60 -0
  318. package/dist/components/sheet/detents/projection.d.ts +42 -0
  319. package/dist/components/sheet/detents/use.d.ts +27 -0
  320. package/dist/components/sheet/index.d.ts +4 -0
  321. package/dist/components/sheet/motion.d.ts +29 -0
  322. package/dist/components/sheet/styles.css +1 -0
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@@ -1,61 +0,0 @@
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- /**
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- * WatercolorDot — an organic pastel blob swatch. A CSS/SVG primitive (NO drawing
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- * context — no WebGL/WebGPU/Canvas2D; the deliberate suite counterexample, the mark
4
- * that documents WHY it is not a GPU context): the blob shape is a deterministic
5
- * `border-radius` silhouette (seeded by `color + seed`), and the wet, bleeding
6
- * edge is an SVG turbulence + displacement filter that is INTERNALISED — the component
7
- * mounts its own namespaced `<filter>` so there is zero consumer plumbing. Mount the
8
- * dot and the filter just works.
9
- *
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- * Safari-safe by construction (USER-DEFECTS §H): the SVG `<filter>` rasterizes ONCE
11
- * + caches (the HandMark `texture.ts` idiom) and NEVER re-rasterizes per frame; the
12
- * `animate` liveness rides a seeded COMPOSITOR `transform` wobble the compositor
13
- * accelerates without touching the filter graph (a per-frame `border-radius` paint
14
- * under the filter is the §H Safari flash, retired here). The filter `seed` is
15
- * per-instance off `hashString(color + seed)` so each dot's wet edge is uniquely
16
- * displaced (no twelve-clones).
17
- *
18
- * Color arrives as a CSS string painted straight onto the swatch background — the
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- * dot needs no resolver because it does not feed a shader; the injected-color seam
20
- * shape is "pass the CSS color in". Warm-cream identity by default (the dot bakes no
21
- * hue; the demo palette is presets-in-consumers).
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- */
23
- type __VLS_Props = {
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- /** CSS color painted as the swatch background (any CSS color form). */
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- color: string;
26
- /**
27
- * Render mode:
28
- * `solid` (default) — the filled organic blob (the swatch background IS the
29
- * color; the existing register, unchanged).
30
- * `ghost` — the SAME seeded blob SILHOUETTE traced as a DASHED outline: a
31
- * dashed CSS BORDER reading the SAME seeded `border-radius`
32
- * silhouette the solid dot fills (`borderRadius`), carrying
33
- * the SAME wet `feDisplacementMap` filter so the displacement
34
- * wobbles the dashed border INTO the seeded organic outline. A
35
- * CSS dashed border hugs its own `border-radius`, so the outline
36
- * follows the seeded blob EXACTLY — NOT an ellipse, NOT a circle,
37
- * NOT a dashed rectangle. A low-alpha `color` fill is kept behind
38
- * the border. A `ghost` of a given `color + seed` traces the SAME
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- * outline the `solid` dot of that seed fills (both read the same
40
- * `useWatercolorBlob` silhouette — the ONE shape source). The empty-
41
- * palette-slot / placeholder affordance.
42
- */
43
- variant?: "solid" | "ghost";
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- /** Run the rAF-driven compositor transform wobble (default false → static). */
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- animate?: boolean;
46
- /** Base morph cycle duration in ms (default 4000). */
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- cycleDuration?: number;
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- /** Border-radius range [lo, hi] as percentages (default [20, 80]). */
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- range?: [number, number];
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- /** Extra seed string mixed into the shape + wet-edge PRNG for uniqueness. */
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- seed?: string;
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- };
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- declare const __VLS_export: import("vue").DefineComponent<__VLS_Props, {}, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").PublicProps, Readonly<__VLS_Props> & Readonly<{}>, {
54
- animate: boolean;
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- range: [number, number];
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- seed: string;
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- variant: "solid" | "ghost";
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- cycleDuration: number;
59
- }, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
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- declare const _default: typeof __VLS_export;
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- export default _default;
@@ -1,3 +0,0 @@
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- export { default as WatercolorDot } from "./WatercolorDot.vue";
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- export { useWatercolorBlob, type UseWatercolorBlobOptions, type WatercolorBlob, } from "./useWatercolorBlob";
3
- export { mulberry32, hashString, randomRadii, radiiToCSS } from "./prng";
@@ -1,5 +0,0 @@
1
- export { mulberry32, hashString } from "../../composables/glass/procedural/prng";
2
- /** Generate 8 random border-radius percentages in [lo, hi] using the given PRNG. */
3
- export declare function randomRadii(rng: () => number, lo: number, hi: number): number[];
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- /** Serialise 8 radii into a CSS `border-radius` shorthand (4 corners / 4 corners). */
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- export declare function radiiToCSS(r: number[]): string;
@@ -1,28 +0,0 @@
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- import { type Ref } from "vue";
2
- export interface UseWatercolorBlobOptions {
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- /** Enable the rAF animation loop (drives a COMPOSITOR transform wobble). */
4
- animate?: boolean;
5
- /** Base cycle duration in ms (default 4000). */
6
- cycleDuration?: number;
7
- /** Border-radius range [lo, hi] as percentages (default [20, 80]). */
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- range?: [number, number];
9
- /** Extra seed string mixed into the hash for unique shapes. */
10
- seed?: string;
11
- }
12
- /**
13
- * Drives a watercolor dot's organic blob shape. Deterministic given `color + seed`
14
- * (seeds the PRNG), so the same color reproduces the same shape across mounts. The
15
- * seeded `border-radius` silhouette is set ONCE (the dot's identity) and is STATIC —
16
- * the box never re-paints its radius per frame (the §H Safari fix: a per-frame
17
- * `border-radius` write under the SVG filter forces the filter graph to RE-RASTERIZE
18
- * every frame, which flashes Safari). In `animate` mode the liveness rides a seeded
19
- * COMPOSITOR `transform` wobble (scale/skew/rotate) the compositor handles WITHOUT
20
- * touching the cached filter — the HandMark static-filter idiom. The wobble is driven
21
- * by the library's ONE `useRAFLoop` — parked when the tab is
22
- * hidden, frozen under `prefers-reduced-motion` — never a hand-rolled zombie rAF.
23
- */
24
- export declare function useWatercolorBlob(color: Ref<string> | (() => string), options?: UseWatercolorBlobOptions): {
25
- borderRadius: Ref<string, string>;
26
- transform: Ref<string, string>;
27
- };
28
- export type WatercolorBlob = ReturnType<typeof useWatercolorBlob>;
@@ -1,27 +0,0 @@
1
- /** A 12-bucket chroma×alpha-weighted OKLCh hue accumulator over the SAME pixel pass. */
2
- export interface HueHistogram {
3
- /** chroma×alpha mass per hue bucket (the bucket weight). */
4
- weight: Float64Array;
5
- /** Σ chroma×alpha·cos(h) per bucket (for the circular-mean refine). */
6
- sumCos: Float64Array;
7
- /** Σ chroma×alpha·sin(h) per bucket. */
8
- sumSin: Float64Array;
9
- /** total chroma×alpha mass (the null-detection denominator numerator). */
10
- totalMass: number;
11
- /** total pixels accumulated (the null-mass denominator). */
12
- n: number;
13
- }
14
- export declare function makeHueHistogram(): HueHistogram;
15
- /**
16
- * Bin ONE sRGB pixel (composited triple, already over-white) into the histogram,
17
- * weighted by its OKLCh chroma × the source alpha — a low-chroma/gray pixel
18
- * contributes ~0. The sRGB→OKLCh math is value.js's primitives (NOT hand-rolled).
19
- */
20
- export declare function accumulateHuePixel(h: HueHistogram, r: number, g: number, b: number, alpha: number): void;
21
- /**
22
- * Resolve the histogram → a complete `oklch()` ambient-hue string, or `transparent`
23
- * for a NULL (gray) sample. The modal bucket's chroma-weighted CIRCULAR MEAN is the
24
- * picked hue; it is emitted at the FIXED sub-perceptual chroma/L (a HUE event, never
25
- * the backdrop's saturation).
26
- */
27
- export declare function resolveAmbientHue(h: HueHistogram): string;
@@ -1,52 +0,0 @@
1
- import { type ComputedRef, type CSSProperties, type MaybeRefOrGetter } from "vue";
2
- /**
3
- * `useSpecularPointer` — the EVOLUTION of `useSpecularTracking`. It
4
- * writes the catch-light POSITION (`--mouse-x`/`--mouse-y`, as today) PLUS the
5
- * `--specular-angle` channel — the pointer's angle-from-center the EDGE-glint conic
6
- * sweep reads (the `.glass-material::before` recipe, material.css). The angle feed is
7
- * what turns the centered disc into a motion-reactive RIM glint (the glass-THICKNESS
8
- * read); the leaf is the ONE shared specular source the hover/button waves consume.
9
- *
10
- * SINGLE-SOURCE (the reconcile, EXTENDED here — NOT a fork). There is
11
- * exactly ONE position-write core: `createSpecularWriter` (useSpecularTracking.ts) —
12
- * the rAF-coalesced, cached-PRM, scope-dispose seam. This composable WRAPS that core;
13
- * the angle is DERIVED in the sink from the SAME `(x, y)` percentage the core already
14
- * computes (`angle = atan2(y - 50, x - 50)`), so there is NO duplicate
15
- * `getBoundingClientRect`, `--mouse-x` write — the core owns the layout read + the
16
- * coordinate math, this leaf only adds the angle derivation onto the existing sink.
17
- * `useSpecularTracking` (the position-only delivery) STAYS for the bare-position call
18
- * sites; `useSpecularPointer` is the angle-adding delivery for an edge-glint consumer.
19
- * Both wrap the ONE core — never two copies of the rAF/PRM/coordinate logic.
20
- *
21
- * PRM-aware by construction (the wrapped core skips the write under
22
- * `prefers-reduced-motion: reduce` — the CSS bracket pins `--specular-x/y` to the
23
- * centred 50% and `--specular-angle` to its `0deg` static rest). The composable
24
- * disposes the core (cancel the pending rAF + drop the cached PRM listener) on scope
25
- * teardown.
26
- *
27
- * The optional press coupling.
28
- * A consumer may pass `press` (a 0..1 press scalar — a `useLiquidPress` `.value`, or
29
- * any press signal); it is folded reactively into the emitted style as the ONE
30
- * `--glass-btn-press-t` channel the `.glass-material::before` specular magnitude reads
31
- * (material.css). Reusing the SINGLE press channel (never a forked `--*-press-t`) keeps
32
- * ONE drive, two legs — the gleam SWELLS + SETTLES with the press spring. The merge is
33
- * a `computed` so the press tracks the spring INDEPENDENTLY of pointer moves (a press
34
- * settles while the pointer is still). SOFT-GATED: when `press` is OMITTED the emitted
35
- * style carries NO press channel (the CSS `--glass-btn-press-t` default 0 holds — no
36
- * hard press dependency), and the position/angle write is unchanged.
37
- */
38
- export interface UseSpecularPointerOptions {
39
- /** Optional 0..1 press scalar (soft-gated) folded into `--glass-btn-press-t`. */
40
- press?: MaybeRefOrGetter<number>;
41
- }
42
- export interface UseSpecularPointer {
43
- /**
44
- * Bind to the host element's `:style`. Carries `--mouse-x/--mouse-y` +
45
- * `--specular-angle` (+ the press-coupled `--glass-btn-press-t` when `press` is
46
- * supplied).
47
- */
48
- specularStyle: ComputedRef<CSSProperties>;
49
- /** Bind to the host's `@pointermove`. Schedules the rAF-coalesced position+angle write (PRM-gated). */
50
- onPointerMove: (event: PointerEvent) => void;
51
- }
52
- export declare function useSpecularPointer(options?: UseSpecularPointerOptions): UseSpecularPointer;
@@ -1,4 +0,0 @@
1
- export type { Vec2, CellDriver } from "./waveField";
2
- export { travelingEnvelope, curlScalar, cellTwist, cellDriver, cellHeight, faceRelief, facePlateau, waveFlow, cursorSwirl, heightField, waveSwell, cellWarpBeforeHeight, } from "./waveField";
3
- export { WAVE_FIELD_GLSL } from "./waveField.glsl";
4
- export { WAVE_FIELD_WGSL } from "./waveField.wgsl";
@@ -1,136 +0,0 @@
1
- /** A 2-vector. */
2
- export interface Vec2 {
3
- x: number;
4
- y: number;
5
- }
6
- /**
7
- * The directed-twist magnitude FLOOR (the visibility cure — shared across JS↔GLSL↔WGSL).
8
- * The curl scalar alone sits ~|0.3|, damping the crest twist to a whisper; a cell in the
9
- * crest band always rotates at least this fraction of `twistMax` so the wave READS.
10
- */
11
- export declare const TWIST_FLOOR = 0.62;
12
- /**
13
- * A moving Gaussian crest band sweeping along `waveDir` at angular speed `waveOmega`.
14
- * Returns the envelope in [0,1]: ~0 where the wave has NOT reached, ~1 at the crest,
15
- * relaxing back to ~0 behind it. `coord` is the wave phase at a point; `crest` wraps it
16
- * to a single 0..1 cycle and `env` is the Gaussian about the cycle midpoint. The crest
17
- * "passes OVER and THROUGH" the field — the cells are calm ahead, twist HARD at the
18
- * crest, relax behind.
19
- */
20
- export declare function travelingEnvelope(pivot: Vec2, t: number, waveDir: Vec2, waveK: number, waveOmega: number, waveSigma: number): number;
21
- /**
22
- * The curl-noise vorticity read at the cell center — a smooth low-frequency scalar in
23
- * roughly [-1,1] that DIRECTS the per-cell twist so adjacent cells lean TOGETHER (a
24
- * flowing read, never per-cell noise). The host supplies `curlFn(p) -> Vec2` (the shared
25
- * divergence-free curl of its own noise basis); this takes the x-component as the signed
26
- * director and folds a slow time drift so the flow itself evolves. Basis-agnostic.
27
- */
28
- export declare function curlScalar(curlFn: (p: Vec2) => Vec2, cc: Vec2, t: number): number;
29
- /** The cell pivot `cc` + the spring-eased crest envelope `env` a cell rides. */
30
- export interface CellDriver {
31
- /** The PRE-twist cell center (the per-cell pivot the twist rotates about). */
32
- cc: Vec2;
33
- /** The traveling-Gaussian crest envelope × amp at that pivot ([0,1] · amp). */
34
- env: number;
35
- }
36
- /**
37
- * The pre-twist driver for the grid coordinate `g`: floor `g` to its cell, return that cell's
38
- * center `cc` + the traveling-wave crest envelope `env` evaluated AT that center (= `cellHeight`,
39
- * so there is provably ONE envelope). FOLD A: the face must sample its height/relief at THIS
40
- * pre-twist `cc`, NOT at `floor(twisted_g)` (the crest twist crosses the cell boundary → the
41
- * face would light a NEIGHBOUR cell). `cellTwist` rides the SAME driver, so twist and face fuse.
42
- */
43
- export declare function cellDriver(g: Vec2, cellSize: number, t: number, waveDir: Vec2, waveK: number, waveOmega: number, waveSigma: number, amp: number): CellDriver;
44
- /**
45
- * Twist the grid coordinate `g` about its OWN cell center, gated by the traveling wave
46
- * and directed by the curl flow. The pivot is the cell center (a per-cell constant) so the
47
- * box rotates about its middle — the cell stays in place but TWISTS (a windmill of warped
48
- * boxes where the crest passes; calm square cells elsewhere). `amp` is the spring-eased
49
- * envelope amplitude the JS host drives (the liquid-weight inertia). Returns the twisted
50
- * coordinate (still in grid space; the host evaluates its extraction at it).
51
- *
52
- * FOLD C — the `TWIST_FLOOR` is CREST-GATED: the floor is multiplied by the crest envelope so
53
- * OFF-crest cells relax to near-flat (calm paper) and only the crest band crinkles. Without
54
- * this every cell crinkles regardless of the wave (static foil, no traveling read).
55
- */
56
- export declare function cellTwist(curlFn: (p: Vec2) => Vec2, g: Vec2, cellSize: number, t: number, waveDir: Vec2, waveK: number, waveOmega: number, waveSigma: number, twistMax: number, shearMax: number, amp: number): Vec2;
57
- /**
58
- * The sheet displacement at a cell center `cc` — the EXACT traveling-wave scalar the twist
59
- * rides (`travelingEnvelope · amp`), surfaced as a named leaf fn so the face reads ONE
60
- * envelope. Range [0,1]·amp: ~0 ahead of, behind the crest, ~amp at the crest. `cellTwist`
61
- * (via `cellDriver`) calls this, so a sign drift reds the numeric parity gate everywhere.
62
- */
63
- export declare function cellHeight(cc: Vec2, t: number, waveDir: Vec2, waveK: number, waveOmega: number, waveSigma: number, amp: number): number;
64
- /**
65
- * The central-difference slope of `cellHeight` across a cell (`ε = 0.5·cellSize`) — the lit-fold
66
- * normal source. Pure, derivative-FREE (NO `dFdx` on the height) → Safari WebGL2-safe by
67
- * construction (only the Golus AA uses `fwidth`). Returns ∇H = (∂H/∂x, ∂H/∂y) at `cc`.
68
- */
69
- export declare function faceRelief(cc: Vec2, cellSize: number, t: number, waveDir: Vec2, waveK: number, waveOmega: number, waveSigma: number, amp: number): Vec2;
70
- /**
71
- * Soft inset-square coverage inside a (warped) cell — the filled FACE plateau. `d` is the
72
- * distance into the cell from the nearest gutter (per axis, on the triangle-wave the Golus
73
- * grid already uses); `smoothstep(inset, inset+2·aa, d)` floors the face to a soft-edged tile
74
- * that retreats as `inset` grows (the squash). The shaders pass `aa = fwidth(g)` (crisp at any
75
- * DPR — the Golus precedent); the JS round-trip passes a fixed `uvDeriv` (reproducible).
76
- * Returns face coverage [0..1].
77
- */
78
- export declare function facePlateau(g: Vec2, inset: number, uvDeriv: Vec2): number;
79
- /**
80
- * A LOCAL Gaussian-gated rotation about the cursor — the finger twists the cells around
81
- * it (the re-aimed `cursorBulge`: a swirl, not a radial push). `strength` is the peak
82
- * twist angle at the cursor; `radius` the Gaussian falloff (grid units). Returns the
83
- * swirled coordinate.
84
- */
85
- export declare function cursorSwirl(g: Vec2, cursor: Vec2, strength: number, radius: number): Vec2;
86
- /**
87
- * The `waveFlow` second-flow FREQUENCY RATIO (shared across JS↔GLSL↔WGSL — the round-trip fence).
88
- * The secondary counter-flow term samples the curl at `warpFreq · this` so it drifts on a slightly
89
- * different spatial scale (the anti-loop variety) while staying the SAME order of magnitude as the
90
- * primary. `0.6 · 1.833333 ≈ 1.1` reproduces concentric's unit-scale pair; the GLSL/WGSL
91
- * transcriptions carry the identical literal.
92
- */
93
- export declare const WAVE_FLOW_SECOND_RATIO = 1.833333;
94
- /**
95
- * A CONTINUOUS divergence-free flow warp gated by the traveling wave — the SMOOTH twin of
96
- * `cellTwist` for surfaces that need an unbroken coordinate (the level-set contours shatter
97
- * into a mesh under the per-cell discontinuity; they need this continuous warp). The curl
98
- * flow direction is read at `g` itself (no per-cell pivot → no seam), its magnitude gated by
99
- * the SAME traveling Gaussian crest sweeping along `waveDir`. So the contours flow + twist as
100
- * the wave passes OVER and THROUGH them, with NO cell-boundary discontinuity. Returns the
101
- * warped coordinate.
102
- *
103
- * the LOCALLY-AFFINE frequency law. `warpFreq` is the HOST-supplied spatial
104
- * frequency (in the caller's OWN coordinate units) at which the curl-flow potential is sampled.
105
- * The caller passes a frequency an ORDER OF MAGNITUDE BELOW its own grid/contour frequency, so
106
- * the warp-displacement gradient is ~constant across any ONE cell (the warp Jacobian is locally
107
- * affine): the major gridlines bow as ONE smooth continuous curve across the frame, NEVER the
108
- * per-cell crackle a cell-scale sampling frequency produces. liquid-grid feeds a CELL-scale
109
- * coordinate (`uv · gridScale`, span ~14–40 cells) so it passes a tiny `warpFreq` (~0.03 →
110
- * wavelength of MANY cells); concentric feeds a UNIT-scale domain (`vUv`, span ~1) so it passes
111
- * the unit-scale `0.6`. The amplitude is UNCHANGED (the curl magnitude is the intrinsic q-space
112
- * gradient at the fixed `CURL_EPS`, independent of `warpFreq` — only the spatial frequency drops,
113
- * the bow amplitude `twistMax · env` is preserved). The `t·` drift coefficients are host-agnostic
114
- * (they set the flow's temporal evolution rate in q-space, independent of `warpFreq`).
115
- */
116
- export declare function waveFlow(curlFn: (p: Vec2) => Vec2, g: Vec2, t: number, waveDir: Vec2, waveK: number, waveOmega: number, waveSigma: number, twistMax: number, amp: number, warpFreq?: number): Vec2;
117
- /**
118
- * A LOW-octave value-noise topography H(p) — the scalar field concentric extracts level-set
119
- * contours of. `octaves` LOW (3) keeps the nested loops CLEAN (not high-freq speckle — the
120
- * legibility floor). The host supplies its `noiseFn(x,y)` (the SAME value-noise basis its
121
- * `potentialFBM` uses, basis-agnostic). Returns the un-normalized height.
122
- */
123
- export declare function heightField(noiseFn: (x: number, y: number) => number, p: Vec2, octaves: number, seed: number): number;
124
- /**
125
- * The ω=√(g·k) breathing swell — a slow global rise/fall the topography rides so basins
126
- * inflate/deflate with weight (the deep-water dispersion the suite shares). A pure
127
- * f(t) the host adds onto H. `phase` lets a host offset its own swell.
128
- */
129
- export declare function waveSwell(t: number, phase: number): number;
130
- /**
131
- * The cell-warp applied BEFORE the height eval (concentric's `cellWarpBeforeHeight`). It
132
- * is the SAME `cellTwist` paper-grid runs — concentric warps the SAMPLING coordinate so
133
- * the contours twist/flow as the traveling wave crosses (kinship with paper-grid). A thin
134
- * alias for the gate's by-name assert + the host's call-site clarity.
135
- */
136
- export declare function cellWarpBeforeHeight(curlFn: (p: Vec2) => Vec2, g: Vec2, cellSize: number, t: number, waveDir: Vec2, waveK: number, waveOmega: number, waveSigma: number, twistMax: number, shearMax: number, amp: number): Vec2;
@@ -1 +0,0 @@
1
- export declare const WAVE_FIELD_GLSL = "\n#ifndef WAVE_FIELD_TAU\n#define WAVE_FIELD_TAU 6.283185307179586\n#endif\n\n// The traveling-wave envelope \u2014 a moving Gaussian crest band sweeping along waveDir.\nfloat travelingEnvelope(vec2 pivot, float t, vec2 waveDir, float waveK, float waveOmega, float waveSigma) {\n float coord = dot(pivot, waveDir) * waveK - t * waveOmega;\n float crest = fract(coord / WAVE_FIELD_TAU);\n float z = (crest - 0.5) * 2.0;\n return exp(-(z * z) / max(waveSigma, 1e-3));\n}\n\n// The curl-direction scalar \u2014 the smooth low-freq director the per-cell twist follows.\nfloat curlScalar(vec2 cc, float t) {\n vec2 f = curlFBM(vec2(cc.x * 0.5 + t * 0.08, cc.y * 0.5 - t * 0.06));\n return clamp(f.x, -1.0, 1.0);\n}\n\n// The directed-twist FLOOR (the visibility cure): keep the curl SIGN (adjacent cells lean\n// together) but floor the magnitude so a crest-band cell ALWAYS rotates decisively.\n#ifndef WAVE_FIELD_TWIST_FLOOR\n#define WAVE_FIELD_TWIST_FLOOR 0.62\n#endif\nfloat directedTwist(float s, float floorMag) {\n float mag = max(floorMag, abs(s));\n float sgn = tanh(s * 6.0);\n return sgn * mag;\n}\n\n// \u2500\u2500 The FACE leaf (the structurally-absent RE-INVENT \u2014 height-lit filled cell interior) \u2500\u2500\n// Defined ABOVE cellTwist: cellTwist rides cellHeight via the driver so twist + face read ONE\n// envelope.\n\n// The sheet displacement at a cell center = the EXACT traveling-wave scalar the twist rides.\nfloat cellHeight(vec2 cc, float t, vec2 waveDir, float waveK, float waveOmega, float waveSigma, float amp) {\n return travelingEnvelope(cc, t, waveDir, waveK, waveOmega, waveSigma) * amp;\n}\n\n// The pre-twist driver (FOLD A): the cell pivot cc + the crest envelope env the twist AND the\n// face both ride. The face samples height/relief at THIS pre-twist cc (floor(twisted_g) at the\n// crest lights a neighbouring cell). cc is in .xy and env in .z.\nvec3 cellDriver(vec2 g, float cellSize, float t, vec2 waveDir, float waveK, float waveOmega,\n float waveSigma, float amp) {\n float cs = max(cellSize, 1e-3);\n vec2 cc = (floor(g / cs) + 0.5) * cs;\n float env = cellHeight(cc, t, waveDir, waveK, waveOmega, waveSigma, amp);\n return vec3(cc, env);\n}\n\n// The central-difference slope of cellHeight across a cell (eps = 0.5\u00B7cellSize) \u2014 derivative-\n// FREE (NO dFdx on the height) \u2192 Safari WebGL2-safe. Returns \u2207H.\nvec2 faceRelief(vec2 cc, float cellSize, float t, vec2 waveDir, float waveK, float waveOmega,\n float waveSigma, float amp) {\n float eps = max(cellSize, 1e-3) * 0.5;\n float hxp = cellHeight(cc + vec2(eps, 0.0), t, waveDir, waveK, waveOmega, waveSigma, amp);\n float hxm = cellHeight(cc - vec2(eps, 0.0), t, waveDir, waveK, waveOmega, waveSigma, amp);\n float hyp = cellHeight(cc + vec2(0.0, eps), t, waveDir, waveK, waveOmega, waveSigma, amp);\n float hym = cellHeight(cc - vec2(0.0, eps), t, waveDir, waveK, waveOmega, waveSigma, amp);\n return vec2((hxp - hxm) / (2.0 * eps), (hyp - hym) / (2.0 * eps));\n}\n\n// Soft inset-square coverage inside a (warped) cell \u2014 the filled FACE plateau. d is the distance\n// into the cell from the nearest gutter (the Golus triangle-wave); the inset retreats as it grows\n// (the squash). aa = the shader's fwidth(g) (JS passes a fixed uvDeriv).\nfloat facePlateau(vec2 g, float inset, vec2 uvDeriv) {\n vec2 tri = 1.0 - abs(fract(g) * 2.0 - 1.0);\n float d = min(tri.x, tri.y);\n float aa = max(uvDeriv.x, uvDeriv.y) * 1.5;\n return smoothstep(inset, inset + 2.0 * aa, d);\n}\n\n// The cell-local twist about each cell's own center, gated by the traveling wave + directed\n// by the curl flow. amp is the spring-eased envelope amplitude the JS host drives. FOLD C: the\n// TWIST_FLOOR is crest-gated by env so OFF-crest cells relax to flat calm paper (the traveling\n// read, not static foil).\nvec2 cellTwist(vec2 g, float cellSize, float t, vec2 waveDir, float waveK, float waveOmega,\n float waveSigma, float twistMax, float shearMax, float amp) {\n vec3 drv = cellDriver(g, cellSize, t, waveDir, waveK, waveOmega, waveSigma, amp);\n vec2 cc = drv.xy;\n float env = drv.z;\n float floorMag = WAVE_FIELD_TWIST_FLOOR * env; // FOLD C: crest-gated floor\n float theta = twistMax * env * directedTwist(curlScalar(cc, t), floorMag);\n float shear = shearMax * env * directedTwist(curlScalar(cc + vec2(17.3, 9.1), t), floorMag);\n vec2 local = g - cc;\n float ct = cos(theta);\n float st = sin(theta);\n vec2 rot = vec2(ct * local.x - st * local.y, st * local.x + ct * local.y);\n rot.x += shear * rot.y; // a small skew so the box MORPHS, not just rotates\n return cc + rot;\n}\n\n// The CONTINUOUS traveling-wave FLOW warp \u2014 the SMOOTH twin of cellTwist (no per-cell seam;\n// for the level-set contours that shatter into a mesh under the cell discontinuity).\n// warpFreq is the host-supplied curl-sampling spatial frequency (the caller's\n// own coordinate units): an order of magnitude BELOW its grid frequency so the warp is locally\n// affine (major lines bow as one smooth curve, no sub-cell crackle). LiquidGrid (cell-scale g0)\n// passes ~0.03; concentric (unit-scale p) passes 0.6. The 1.833333 second-flow ratio transcribes\n// WAVE_FLOW_SECOND_RATIO. Amplitude unchanged \u2014 curl magnitude is the intrinsic gradient at the\n// fixed CURL_EPS, independent of warpFreq; the t-drift is host-agnostic.\nvec2 waveFlow(vec2 g, float t, vec2 waveDir, float waveK, float waveOmega, float waveSigma,\n float twistMax, float amp, float warpFreq) {\n float env = travelingEnvelope(g, t, waveDir, waveK, waveOmega, waveSigma) * amp;\n vec2 f = curlFBM(vec2(g.x * warpFreq + t * 0.05, g.y * warpFreq - t * 0.04));\n float wf2 = warpFreq * 1.833333;\n vec2 f2 = curlFBM(vec2(g.x * wf2 - t * 0.03, g.y * wf2 + t * 0.035));\n float k = twistMax * env;\n return g + (f + f2 * 0.5) * k;\n}\n\n// The local cursor swirl \u2014 the finger twists the cells around it (re-aimed cursorBulge).\nvec2 cursorSwirl(vec2 g, vec2 cursor, float strength, float radius) {\n vec2 to = g - cursor;\n float d2 = dot(to, to);\n float r = max(radius, 1e-4);\n float theta = strength * exp(-d2 / (2.0 * r * r));\n float ct = cos(theta);\n float st = sin(theta);\n return cursor + vec2(ct * to.x - st * to.y, st * to.x + ct * to.y);\n}\n\n// The LOW-octave value-noise topography \u2014 the scalar field concentric extracts contours of.\nfloat heightField(vec2 p, float octavesF, float seed) {\n float v = 0.0;\n float amp = 0.5;\n float freq = 1.0;\n float px = p.x + seed;\n float py = p.y - seed;\n int n = int(clamp(octavesF, 1.0, 6.0));\n for (int i = 0; i < 6; i++) {\n if (i >= n) break;\n v += amp * valueNoise(px * freq, py * freq);\n float rx = 0.8 * px - 0.6 * py;\n float ry = 0.6 * px + 0.8 * py;\n px = rx;\n py = ry;\n freq *= 2.0;\n amp *= 0.5;\n }\n return v;\n}\n\n// The \u03C9=\u221A(g\u00B7k) breathing swell \u2014 basins inflate/deflate with weight.\nfloat waveSwell(float t, float phase) {\n return sin(t * 0.35 + phase) * 0.5 + sin(t * 0.21 + phase * 1.7) * 0.5;\n}\n";
@@ -1 +0,0 @@
1
- export declare const WAVE_FIELD_WGSL = "\nconst WAVE_FIELD_TAU: f32 = 6.283185307179586;\n\n// The traveling-wave envelope \u2014 a moving Gaussian crest band sweeping along waveDir.\nfn travelingEnvelope(pivot: vec2f, t: f32, waveDir: vec2f, waveK: f32, waveOmega: f32, waveSigma: f32) -> f32 {\n let coord = dot(pivot, waveDir) * waveK - t * waveOmega;\n let crest = fract(coord / WAVE_FIELD_TAU);\n let z = (crest - 0.5) * 2.0;\n return exp(-(z * z) / max(waveSigma, 1e-3));\n}\n\n// The curl-direction scalar \u2014 the smooth low-freq director the per-cell twist follows.\nfn curlScalar(cc: vec2f, t: f32) -> f32 {\n let f = curlFBM(vec2f(cc.x * 0.5 + t * 0.08, cc.y * 0.5 - t * 0.06));\n return clamp(f.x, -1.0, 1.0);\n}\n\n// The directed-twist FLOOR (the visibility cure): keep the curl SIGN (adjacent cells lean\n// together) but floor the magnitude so a crest-band cell ALWAYS rotates decisively.\nconst WAVE_FIELD_TWIST_FLOOR: f32 = 0.62;\nfn directedTwist(s: f32, floorMag: f32) -> f32 {\n let mag = max(floorMag, abs(s));\n let sgn = tanh(s * 6.0);\n return sgn * mag;\n}\n\n// \u2500\u2500 The FACE leaf (the structurally-absent RE-INVENT \u2014 height-lit filled cell interior) \u2500\u2500\n// DECLARED ABOVE cellTwist (no WGSL forward declaration): cellTwist rides cellHeight via the\n// driver so twist + face read ONE envelope.\n\n// The sheet displacement at a cell center = the EXACT traveling-wave scalar the twist rides.\nfn cellHeight(cc: vec2f, t: f32, waveDir: vec2f, waveK: f32, waveOmega: f32, waveSigma: f32, amp: f32) -> f32 {\n return travelingEnvelope(cc, t, waveDir, waveK, waveOmega, waveSigma) * amp;\n}\n\n// The pre-twist driver (FOLD A): the cell pivot cc + the crest envelope env the twist AND the\n// face both ride. The face samples height/relief at THIS pre-twist cc (the crest twist crosses\n// the cell boundary \u2192 floor(twisted_g) would light a neighbouring cell). cc is in .xy and env in .z.\nfn cellDriver(g: vec2f, cellSize: f32, t: f32, waveDir: vec2f, waveK: f32, waveOmega: f32,\n waveSigma: f32, amp: f32) -> vec3f {\n let cs = max(cellSize, 1e-3);\n let cc = (floor(g / cs) + 0.5) * cs;\n let env = cellHeight(cc, t, waveDir, waveK, waveOmega, waveSigma, amp);\n return vec3f(cc, env);\n}\n\n// The central-difference slope of cellHeight across a cell (eps = 0.5\u00B7cellSize) \u2014 derivative-\n// FREE (NO dFdx on the height) \u2192 Safari WebGL2-safe. Returns \u2207H.\nfn faceRelief(cc: vec2f, cellSize: f32, t: f32, waveDir: vec2f, waveK: f32, waveOmega: f32,\n waveSigma: f32, amp: f32) -> vec2f {\n let eps = max(cellSize, 1e-3) * 0.5;\n let hxp = cellHeight(cc + vec2f(eps, 0.0), t, waveDir, waveK, waveOmega, waveSigma, amp);\n let hxm = cellHeight(cc - vec2f(eps, 0.0), t, waveDir, waveK, waveOmega, waveSigma, amp);\n let hyp = cellHeight(cc + vec2f(0.0, eps), t, waveDir, waveK, waveOmega, waveSigma, amp);\n let hym = cellHeight(cc - vec2f(0.0, eps), t, waveDir, waveK, waveOmega, waveSigma, amp);\n return vec2f((hxp - hxm) / (2.0 * eps), (hyp - hym) / (2.0 * eps));\n}\n\n// Soft inset-square coverage inside a (warped) cell \u2014 the filled FACE plateau. d is the\n// distance into the cell from the nearest gutter (the Golus triangle-wave); the inset retreats\n// as it grows (the squash). aa = the shader's fwidth(g) (JS passes a fixed uvDeriv).\nfn facePlateau(g: vec2f, inset: f32, uvDeriv: vec2f) -> f32 {\n let tri = 1.0 - abs(fract(g) * 2.0 - 1.0);\n let d = min(tri.x, tri.y);\n let aa = max(uvDeriv.x, uvDeriv.y) * 1.5;\n return smoothstep(inset, inset + 2.0 * aa, d);\n}\n\n// The cell-local twist about each cell's own center, gated by the traveling wave + directed\n// by the curl flow. amp is the spring-eased envelope amplitude the JS host drives. FOLD C: the\n// TWIST_FLOOR is crest-gated by env so OFF-crest cells relax to flat calm paper (the traveling\n// read, not static foil).\nfn cellTwist(g: vec2f, cellSize: f32, t: f32, waveDir: vec2f, waveK: f32, waveOmega: f32,\n waveSigma: f32, twistMax: f32, shearMax: f32, amp: f32) -> vec2f {\n let drv = cellDriver(g, cellSize, t, waveDir, waveK, waveOmega, waveSigma, amp);\n let cc = drv.xy;\n let env = drv.z;\n let floorMag = WAVE_FIELD_TWIST_FLOOR * env; // FOLD C: crest-gated floor\n let theta = twistMax * env * directedTwist(curlScalar(cc, t), floorMag);\n let shear = shearMax * env * directedTwist(curlScalar(cc + vec2f(17.3, 9.1), t), floorMag);\n let local = g - cc;\n let ct = cos(theta);\n let st = sin(theta);\n var rot = vec2f(ct * local.x - st * local.y, st * local.x + ct * local.y);\n rot.x = rot.x + shear * rot.y; // a small skew so the box MORPHS, not just rotates\n return cc + rot;\n}\n\n// The CONTINUOUS traveling-wave FLOW warp \u2014 the SMOOTH twin of cellTwist (no per-cell seam;\n// for the level-set contours that shatter into a mesh under the cell discontinuity).\n// warpFreq is the host-supplied curl-sampling spatial frequency (the caller's\n// own coordinate units): an order of magnitude BELOW its grid frequency so the warp is locally\n// affine (major lines bow as one smooth curve, no sub-cell crackle). LiquidGrid (cell-scale g0)\n// passes ~0.03; concentric (unit-scale p) passes 0.6. The 1.833333 second-flow ratio transcribes\n// WAVE_FLOW_SECOND_RATIO. Amplitude unchanged \u2014 curl magnitude is the intrinsic gradient at the\n// fixed CURL_EPS, independent of warpFreq; the t-drift is host-agnostic.\nfn waveFlow(g: vec2f, t: f32, waveDir: vec2f, waveK: f32, waveOmega: f32, waveSigma: f32,\n twistMax: f32, amp: f32, warpFreq: f32) -> vec2f {\n let env = travelingEnvelope(g, t, waveDir, waveK, waveOmega, waveSigma) * amp;\n let f = curlFBM(vec2f(g.x * warpFreq + t * 0.05, g.y * warpFreq - t * 0.04));\n let wf2 = warpFreq * 1.833333;\n let f2 = curlFBM(vec2f(g.x * wf2 - t * 0.03, g.y * wf2 + t * 0.035));\n let k = twistMax * env;\n return g + (f + f2 * 0.5) * k;\n}\n\n// The local cursor swirl \u2014 the finger twists the cells around it (re-aimed cursorBulge).\nfn cursorSwirl(g: vec2f, cursor: vec2f, strength: f32, radius: f32) -> vec2f {\n let to = g - cursor;\n let d2 = dot(to, to);\n let r = max(radius, 1e-4);\n let theta = strength * exp(-d2 / (2.0 * r * r));\n let ct = cos(theta);\n let st = sin(theta);\n return cursor + vec2f(ct * to.x - st * to.y, st * to.x + ct * to.y);\n}\n\n// The LOW-octave value-noise topography \u2014 the scalar field concentric extracts contours of.\nfn heightField(p: vec2f, octavesF: f32, seed: f32) -> f32 {\n var v = 0.0;\n var amp = 0.5;\n var freq = 1.0;\n var px = p.x + seed;\n var py = p.y - seed;\n let n = i32(clamp(octavesF, 1.0, 6.0));\n for (var i = 0; i < 6; i = i + 1) {\n if (i >= n) { break; }\n v = v + amp * valueNoise(px * freq, py * freq);\n let rx = 0.8 * px - 0.6 * py;\n let ry = 0.6 * px + 0.8 * py;\n px = rx;\n py = ry;\n freq = freq * 2.0;\n amp = amp * 0.5;\n }\n return v;\n}\n\n// The \u03C9=\u221A(g\u00B7k) breathing swell \u2014 basins inflate/deflate with weight.\nfn waveSwell(t: f32, phase: f32) -> f32 {\n return sin(t * 0.35 + phase) * 0.5 + sin(t * 0.21 + phase * 1.7) * 0.5;\n}\n";
@@ -1,3 +0,0 @@
1
- export { createWebGPUCanvas, supportsWebGPU, WebGPUInitError, type WebGPUCanvasFrame, type WebGPUCanvasHandle, type WebGPUCanvasOptions, type WebGPUSuspendReason, } from "./useWebGPUCanvas";
2
- export { createGpuSubstrate, type GpuBackend, type GpuSubstrateHandle, type GpuSubstrateOptions, } from "./useGpuSubstrate";
3
- export { sizeBacking, type BackingSize, type DprPolicy, } from "../webgl/createCanvasLifecycle";
@@ -1,9 +0,0 @@
1
- export * from "./dark";
2
- export * from "./keyboard";
3
- export * from "./reactive";
4
- export * from "./dom";
5
- export * from "./motion";
6
- export * from "./motion/core";
7
- export * from "./glass";
8
- export * from "./sidebar";
9
- export * from "../components/infinite-scroll/composables";
@@ -1,30 +0,0 @@
1
- import { type Ref } from "vue";
2
- /** The `useCountup` return shape. */
3
- export interface UseCountupReturn {
4
- /** Animate the count-ups inside the currently-active slide/region. */
5
- runActive: () => void;
6
- /** Snap EVERY `[data-countup]` in the document to its end value (still capture). */
7
- settle: () => void;
8
- /** Cancel every in-flight tween (also runs on scope-dispose). */
9
- cancel: () => void;
10
- }
11
- export interface UseCountupOptions {
12
- /**
13
- * Easing applied to tween progress — a value.js-FREE callable
14
- * `(p: number) => number` over `[0, 1]`. A callable keeps the
15
- * `NumericAnimation` engine off the value.js boundary (a string name would
16
- * dynamic-import the value.js easing registry).
17
- */
18
- easeFn: (p: number) => number;
19
- /** When it returns true, `runActive` is a no-op (e.g. export/print mode). */
20
- skip?: () => boolean;
21
- }
22
- /**
23
- * Walk `[data-countup]` figures under `hostRef` and tween each from 0 → target.
24
- *
25
- * @example
26
- * const { runActive, settle } = useCountup(deckRef, { easeFn: (p) => p });
27
- * // on slide-activate: runActive();
28
- * // on still-capture: settle();
29
- */
30
- export declare function useCountup(hostRef: Ref<HTMLElement | null>, opts: UseCountupOptions): UseCountupReturn;
@@ -1,56 +0,0 @@
1
- import type { TimingFunction } from "@mkbabb/keyframes.js";
2
- import { type Ref } from "vue";
3
- export type SpringSnapshot<K extends string> = Record<K, number>;
4
- /**
5
- * The named `useNumericTransition` return shape.
6
- * The transition is driver-only: `start`/`stop` control playback, `progress`
7
- * (0..1) + `playing` are reactive read-outs.
8
- */
9
- export interface UseNumericTransitionReturn {
10
- /** Play the transition from `from` → `to`; resolves at completion. */
11
- start: () => Promise<void>;
12
- /** Stop the in-flight transition. */
13
- stop: () => void;
14
- /** Reactive 0..1 progress derived from the first interpolated key. */
15
- progress: Ref<number>;
16
- /** Reactive true-while-playing flag. */
17
- playing: Ref<boolean>;
18
- }
19
- export interface UseNumericTransitionOptions<K extends string> {
20
- /** Named numeric endpoints to interpolate between. */
21
- from: SpringSnapshot<K>;
22
- to: SpringSnapshot<K>;
23
- /** Playback duration in ms. */
24
- duration: number;
25
- /** Honor prefers-reduced-motion by snapping to the target. Default true. */
26
- respectReducedMotion?: boolean;
27
- /**
28
- * keyframes.js timing function — an explicit callable `(t) => number`.
29
- *
30
- * This is a callable `TimingFunction`, not a string easing name.
31
- * keyframes 4 removed string-name acceptance from `NumericAnimationOptions`
32
- * (a name now resolves only through the ASYNC `resolveEasing`, which crosses
33
- * the value.js dynamic boundary the dock/motion light surface must never
34
- * pull in). Narrowing glass-ui's public option to a callable decouples it
35
- * from keyframes' name-resolution churn. A consumer wanting a named curve
36
- * passes the function directly (e.g. `(t) => 1 - Math.pow(1 - t, 3)` for
37
- * easeOutCubic).
38
- */
39
- timingFunction?: TimingFunction;
40
- /** Per-frame consumer. Receives the same zero-allocation record each tick. */
41
- onFrame?: (values: SpringSnapshot<K>) => void;
42
- }
43
- /**
44
- * Drive a numeric transition between two snapshots — e.g. CSS variable
45
- * values, element transforms, or color channel tuples. Wraps keyframes.js's
46
- * `NumericAnimation`, which handles easing, binary-search segment lookup,
47
- * and zero-allocation playback.
48
- *
49
- * The caller owns how values map to the DOM: provide `onFrame` and write
50
- * the record into `element.style.setProperty`, a `ref`, or wherever. This
51
- * composable never touches the DOM directly — it's the orchestrator, not
52
- * the renderer.
53
- *
54
- * For physics-based motion (mass / stiffness / damping), use `useSpring`.
55
- */
56
- export declare function useNumericTransition<K extends string>(options: UseNumericTransitionOptions<K>): UseNumericTransitionReturn;
@@ -1,29 +0,0 @@
1
- import type { Ref } from "vue";
2
- /** The ambient-strength ceiling (sub-perceptual; never a flood). */
3
- export declare const AMBIENT_STRENGTH_CEILING = 8;
4
- /** The live reduced-motion probe (matchMedia, SSR-safe). */
5
- export declare function prefersReducedMotion(): boolean;
6
- /** Clamp the ambient-strength target into the bounded warm-cream-identity band `[0, 8]`. */
7
- export declare function clampStrength(n: number | undefined): number;
8
- /**
9
- * Resolve the FIELD container the 4th color channel writes onto. Explicit `field` ref
10
- * wins; else walk up from `dest` to the nearest `[data-glass-field]` ancestor (the
11
- * field-marker contract); else `dest.parentElement`. The field is a DIFFERENT element
12
- * from the blooming surface — the compositor-only de-risk.
13
- */
14
- export declare function resolveField(dest: HTMLElement, explicit: Ref<HTMLElement | null> | undefined): HTMLElement | null;
15
- /**
16
- * Read the source's dominant hue — the explicit `fieldHue` OR the `--glass-ambient-hue`
17
- * computed off the source element (the AMBIENT-TINT source). Returns `null` for a
18
- * neutral/absent hue (the field tints nothing).
19
- */
20
- export declare function resolveHue(source: HTMLElement | null, explicit: string | undefined): string | null;
21
- /** Set the field's dominant hue (the 4th-channel hue, set ONCE — not animated). */
22
- export declare function writeFieldHue(field: HTMLElement, hue: string): void;
23
- /** Write the field's ambient strength (the registered @property interpolates it). */
24
- export declare function writeFieldStrength(field: HTMLElement, pct: number): void;
25
- /**
26
- * Release the field bias back to the no-op floor (0%) and clear the hue so the field returns
27
- * to its un-biased `--glass-tint-ink` (the warm-cream identity).
28
- */
29
- export declare function releaseField(field: HTMLElement | null): void;
@@ -1,33 +0,0 @@
1
- import { type Ref } from "vue";
2
- import { type SpringPresetName } from "../spring/springPresets";
3
- export type BloomUpPreset = Extract<SpringPresetName, "snappy" | "bouncy">;
4
- export interface UseBloomUpOptions {
5
- /** The spring register (default `snappy`). */
6
- preset?: BloomUpPreset;
7
- /** Starting destination blur in pixels. Default `4`. */
8
- blur?: number;
9
- /** Explicit field hue; otherwise read from the source's `--glass-ambient-hue`. */
10
- fieldHue?: string;
11
- /** Destination field; otherwise use the nearest `[data-glass-field]` ancestor. */
12
- field?: Ref<HTMLElement | null>;
13
- /** Ambient strength percentage, clamped to `0..8`. Default `8`. */
14
- fieldStrength?: number;
15
- /** Snap spatial motion under reduced motion. Default `true`. */
16
- respectReducedMotion?: boolean;
17
- /** Seat a newly mounted destination before paint. Default `true`. */
18
- autoPrime?: boolean;
19
- /** Fired once when the bloom reaches its terminal state. */
20
- onBloomed?: () => void;
21
- }
22
- export interface UseBloomUpReturn {
23
- bloom: () => void;
24
- reset: () => void;
25
- prime: () => void;
26
- blooming: Readonly<Ref<boolean>>;
27
- }
28
- /**
29
- * Bloom a destination from a source rect while warming its surrounding field.
30
- * Geometry and paint share `useElementMorph`'s one spring clock; this wrapper has no
31
- * scheduler or `ElementMorph` instance of its own.
32
- */
33
- export declare function useBloomUp(source: Ref<HTMLElement | null>, dest: Ref<HTMLElement | null>, options?: UseBloomUpOptions): UseBloomUpReturn;
@@ -1,28 +0,0 @@
1
- interface StaggerRevealConfig {
2
- /** Delay between each target becoming `revealed`. Default 60ms. */
3
- staggerMs?: number;
4
- /** When true (default), a target stays revealed after first entering the viewport. */
5
- once?: boolean;
6
- /** IntersectionObserver rootMargin. Default `0px`. */
7
- rootMargin?: string;
8
- /** IntersectionObserver threshold. Default 0.15. */
9
- threshold?: number;
10
- }
11
- /**
12
- * Sequence entrance animations for a list/grid. Each registered target
13
- * gets a staggered `revealed` flag once it crosses the viewport threshold.
14
- * Consumers bind the flag to a Tailwind class (e.g. `opacity-100 translate-y-0`)
15
- * and let CSS transitions handle the visual entry.
16
- *
17
- * On an engine with native `view()` timelines, no `IntersectionObserver`
18
- * is constructed — prefer the `[data-scroll-reveal]` CSS recipe
19
- * (scroll-driven.css). This composable is the feature-detected fallback (the
20
- * sole writer when the native feature is absent); under native, `register()`
21
- * reveals immediately so the terminal state is correct and the CSS animates.
22
- */
23
- export declare function useStaggerReveal(options?: StaggerRevealConfig): {
24
- targets: import("vue").Ref<HTMLElement[], HTMLElement[]>;
25
- register: (el: HTMLElement | null, index?: number) => void;
26
- revealed: Record<number, boolean>;
27
- };
28
- export {};
@@ -1,41 +0,0 @@
1
- /** Match a query against a text-node's content, returning matched char ranges. */
2
- export type HighlightMatcher = (
3
- /** The text-node's full string content. */
4
- text: string,
5
- /** The active query (already passed through to the matcher unchanged). */
6
- query: string) => Array<{
7
- start: number;
8
- end: number;
9
- }>;
10
- export interface UseTextHighlightControls {
11
- /** Replace the highlight's range set. Empty array clears the paint. */
12
- set: (ranges: Range[]) => void;
13
- /**
14
- * Walk every text node under `container`, run `matcher` per node, and
15
- * highlight the returned `[start, end)` char spans. Replaces the prior set.
16
- * The default matcher is a case-insensitive substring scan over `query`.
17
- */
18
- setFromMatches: (container: HTMLElement, query: string, matcher?: HighlightMatcher) => void;
19
- /** Drop every range — the named highlight stops painting. */
20
- clear: () => void;
21
- /** True when the CSS Custom Highlight API is available (else every op no-ops). */
22
- readonly supported: boolean;
23
- }
24
- /**
25
- * Drive a named CSS Custom Highlight reactively.
26
- *
27
- * @param name registry key — must match a caller-owned
28
- * `::highlight(<name>)` style rule. This low-level API does not inject CSS.
29
- * Instances sharing a name multiplex: each contributes its own ranges and
30
- * the shared paint is their union (last to dispose drops the registry entry).
31
- *
32
- * @example
33
- * const hl = useTextHighlight("fuzzy-search");
34
- * watch([query, listEl], ([q, el]) => {
35
- * if (el) hl.setFromMatches(el, q, fuzzyRanges);
36
- * });
37
- *
38
- * // Or hand it pre-built ranges directly:
39
- * hl.set([range]);
40
- */
41
- export declare function useTextHighlight(name: string): UseTextHighlightControls;