@mkbabb/glass-ui 4.0.1 → 4.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{CardAction-CW7a0m8M.js → CardAction-8whJrLWt.js} +23 -8
- package/dist/{CommandShortcut-DvZNQ_HF.js → CommandShortcut-D3yxgHNn.js} +23 -12
- package/dist/{ConfiguratorRow-BR4l-ixA.js → ConfiguratorRow-CaP7U3ZA.js} +11 -11
- package/dist/ContextMenuContent-B3ZsheLV.js +90 -0
- package/dist/{ContextMenuSubContent-xol4sD2q.js → ContextMenuSubContent-DDRID3qC.js} +15 -15
- package/dist/{DataTable-CuKwF7wr.js → DataTable-Bc9kUtu_.js} +2 -2
- package/dist/{DialogContent-DcKK8k9i.js → DialogContent-6JtTB5x2.js} +8 -5
- package/dist/DialogFooter-9phqcRIS.js +80 -0
- package/dist/DialogScrollContent-TTuovQst.js +93 -0
- package/dist/HoverCardContent-Bel1gdLZ.js +88 -0
- package/dist/{IconChip-BTD-nay5.js → IconChip-DhbdGdFQ.js} +1 -1
- package/dist/{IconTooltip-Bl8gFZ8d.js → IconTooltip-B0zimd2H.js} +1 -1
- package/dist/Input-Cg9DF62r.js +57 -0
- package/dist/{Notification-VUwexFUf.js → Notification-CphK7AAm.js} +3 -3
- package/dist/NumberFieldContent-D8cXeyO4.js +140 -0
- package/dist/PagerDots-Cjx96la-.js +98 -0
- package/dist/{SelectScrollDownButton-CrA8F0iV.js → SelectScrollDownButton-DAKCBEdW.js} +62 -57
- package/dist/{SelectSeparator-DXswVdRz.js → SelectSeparator-C2UGOkXF.js} +1 -1
- package/dist/Separator-DQcwC2TR.js +44 -0
- package/dist/Switch-B8RscmRu.js +49 -0
- package/dist/{Toaster-Bw4xR8xV.js → Toaster-D9qIHjBI.js} +1 -1
- package/dist/{ToggleGroupItem-pEM9vIhs.js → ToggleGroupItem-BLtr3TJq.js} +2 -2
- package/dist/TooltipProvider-BJ_Y5EGX.js +109 -0
- package/dist/animated-digit.js +1 -1
- package/dist/api/index.d.ts +15 -32
- package/dist/api/types-extra.d.ts +31 -0
- package/dist/api.js +1 -1
- package/dist/aurora.js +579 -251
- package/dist/border-progress.js +49 -57
- package/dist/{button-DYCUa-tH.js → button-5dY1Dvhd.js} +13 -14
- package/dist/button.js +1 -1
- package/dist/canvas.js +2 -3
- package/dist/card.js +1 -1
- package/dist/carousel.js +20 -20
- package/dist/color-Cs0-oxYL.js +116 -0
- package/dist/color.js +2 -2
- package/dist/command.js +1 -1
- package/dist/completion-seal.d.ts +1 -0
- package/dist/completion-seal.js +89 -0
- package/dist/components/custom/aurora/Aurora.vue.d.ts +10 -5
- package/dist/components/custom/aurora/composables/color.d.ts +13 -0
- package/dist/components/custom/aurora/composables/frameLoop.d.ts +9 -0
- package/dist/components/custom/aurora/composables/runtime.d.ts +12 -0
- package/dist/components/custom/aurora/composables/uniformBridgeWGPU.d.ts +11 -2
- package/dist/components/custom/aurora/composables/wgpuSetup.d.ts +8 -0
- package/dist/components/custom/aurora/constants/presets.d.ts +18 -0
- package/dist/components/custom/aurora/constants/renderMode.d.ts +16 -8
- package/dist/components/custom/aurora/constants/shaders/aurora-mediums.wgsl.d.ts +1 -0
- package/dist/components/custom/aurora/constants/shaders/aurora.wgsl.d.ts +1 -1
- package/dist/components/custom/border-progress/composables/spectrum-walk.d.ts +25 -0
- package/dist/components/custom/border-progress/composables/useBorderSpectrum.d.ts +14 -18
- package/dist/components/custom/border-progress/index.d.ts +1 -1
- package/dist/components/custom/completion-seal/CompletionSeal.vue.d.ts +21 -0
- package/dist/components/custom/completion-seal/composables/useCompletionSeal.d.ts +37 -0
- package/dist/components/custom/completion-seal/constants.d.ts +46 -0
- package/dist/components/custom/completion-seal/index.d.ts +4 -0
- package/dist/components/custom/concentric/composables/concentricGLSetup.d.ts +7 -0
- package/dist/components/custom/concentric/composables/concentricWGPUSetup.d.ts +9 -0
- package/dist/components/custom/concentric/composables/ringField.d.ts +57 -16
- package/dist/components/custom/concentric/composables/uniformBridgeWGPU.d.ts +2 -1
- package/dist/components/custom/concentric/composables/useConcentric.d.ts +4 -4
- package/dist/components/custom/concentric/constants.d.ts +30 -6
- package/dist/components/custom/concentric/index.d.ts +2 -2
- package/dist/components/custom/concentric/shaders/concentric.glsl.d.ts +2 -2
- package/dist/components/custom/concentric/shaders/concentric.wgsl.d.ts +1 -1
- package/dist/components/custom/confirm-dialog/ConfirmDialog.vue.d.ts +3 -3
- package/dist/components/custom/constellation/Constellation.vue.d.ts +5 -4
- package/dist/components/custom/constellation/composables/constellationGLSetup.d.ts +10 -0
- package/dist/components/custom/constellation/composables/constellationWGPUSetup.d.ts +19 -0
- package/dist/components/custom/constellation/composables/uniformBridgeWGPU.d.ts +66 -0
- package/dist/components/custom/constellation/composables/useConstellation.d.ts +3 -10
- package/dist/components/custom/constellation/constants.d.ts +33 -0
- package/dist/components/custom/constellation/constellationField.d.ts +31 -1
- package/dist/components/custom/constellation/constellationInteraction.d.ts +23 -14
- package/dist/components/custom/constellation/constellationRender.d.ts +25 -0
- package/dist/components/custom/constellation/constellationTypes.d.ts +38 -0
- package/dist/components/custom/constellation/constellationWell.d.ts +15 -0
- package/dist/components/custom/constellation/index.d.ts +5 -5
- package/dist/components/custom/constellation/shaders/constellation-lines.glsl.d.ts +2 -0
- package/dist/components/custom/constellation/shaders/constellation-lines.wgsl.d.ts +1 -0
- package/dist/components/custom/constellation/shaders/constellation-points.glsl.d.ts +2 -0
- package/dist/components/custom/constellation/shaders/constellation-points.wgsl.d.ts +1 -0
- package/dist/components/custom/deck/DeckPager.vue.d.ts +29 -0
- package/dist/components/custom/deck/composables/useDeck.d.ts +27 -0
- package/dist/components/custom/deck/composables/useDeckKeyboard.d.ts +25 -0
- package/dist/components/custom/deck/composables/useDeckSpring.d.ts +22 -0
- package/dist/components/custom/deck/constants.d.ts +14 -0
- package/dist/components/custom/deck/index.d.ts +8 -0
- package/dist/components/custom/dock/DockIconButton.vue.d.ts +12 -0
- package/dist/components/custom/dock/DockStack.vue.d.ts +65 -0
- package/dist/components/custom/dock/GlassDock.vue.d.ts +4 -2
- package/dist/components/custom/dock/composables/dockMorphMeasure.d.ts +80 -0
- package/dist/components/custom/dock/composables/index.d.ts +2 -0
- package/dist/components/custom/dock/composables/useDockSearch.d.ts +85 -0
- package/dist/components/custom/dock/composables/useDockShellProps.d.ts +11 -0
- package/dist/components/custom/dock/constants.d.ts +18 -14
- package/dist/components/custom/dock/index.d.ts +5 -2
- package/dist/components/custom/dot-flow-field/DotFlowField.vue.d.ts +15 -11
- package/dist/components/custom/dot-flow-field/composables/flowField.d.ts +48 -6
- package/dist/components/custom/dot-flow-field/composables/uniformBridgeWGPU.d.ts +23 -8
- package/dist/components/custom/dot-flow-field/composables/useDotFlowField.d.ts +6 -5
- package/dist/components/custom/dot-flow-field/composables/useFlowParticles.d.ts +18 -5
- package/dist/components/custom/dot-flow-field/constants.d.ts +42 -21
- package/dist/components/custom/dot-flow-field/index.d.ts +2 -2
- package/dist/components/custom/dot-flow-field/shaders/flow-field.compute.wgsl.d.ts +1 -1
- package/dist/components/custom/dot-flow-field/shaders/flow-field.glsl.d.ts +4 -20
- package/dist/components/custom/dot-flow-field/shaders/flow-field.render.wgsl.d.ts +1 -1
- package/dist/components/custom/dot-matrix/DotMatrix.vue.d.ts +43 -0
- package/dist/components/custom/dot-matrix/composables/dotMatrixField.d.ts +89 -0
- package/dist/components/custom/dot-matrix/composables/uniformBridgeWGPU.d.ts +52 -0
- package/dist/components/custom/dot-matrix/composables/useDotMatrix.d.ts +34 -0
- package/dist/components/custom/dot-matrix/composables/useDotSphere.d.ts +27 -0
- package/dist/components/custom/dot-matrix/constants.d.ts +58 -0
- package/dist/components/custom/dot-matrix/index.d.ts +5 -0
- package/dist/components/custom/dot-matrix/shaders/dot-matrix.glsl.d.ts +4 -0
- package/dist/components/custom/dot-matrix/shaders/dot-matrix.wgsl.d.ts +1 -0
- package/dist/components/custom/easing/EasingPicker.vue.d.ts +2 -2
- package/dist/components/custom/easing/composables/useEasingPicker.d.ts +5 -0
- package/dist/components/custom/expandable-container/ExpandableContainer.vue.d.ts +11 -0
- package/dist/components/custom/fourier-field/FourierField.vue.d.ts +40 -47
- package/dist/components/custom/fourier-field/composables/fourierFieldGLSetup.d.ts +15 -0
- package/dist/components/custom/fourier-field/composables/fourierFieldWGPUSetup.d.ts +20 -0
- package/dist/components/custom/fourier-field/composables/uniformBridgeWGPU.d.ts +41 -0
- package/dist/components/custom/fourier-field/composables/useFourierField.d.ts +40 -37
- package/dist/components/custom/fourier-field/constants.d.ts +61 -4
- package/dist/components/custom/fourier-field/index.d.ts +23 -18
- package/dist/components/custom/fourier-field/shaders/fourier-field.compute.wgsl.d.ts +1 -0
- package/dist/components/custom/fourier-field/shaders/fourier-field.glsl.d.ts +4 -0
- package/dist/components/custom/fourier-field/shaders/fourier-field.render.wgsl.d.ts +1 -0
- package/dist/components/custom/goo-blob/GooBlob.vue.d.ts +9 -1
- package/dist/components/custom/goo-blob/constants.d.ts +1 -1
- package/dist/components/custom/goo-blob/index.d.ts +1 -1
- package/dist/components/custom/goo-blob/shaders/metaball-noise.wgsl.d.ts +1 -0
- package/dist/components/custom/goo-blob/shaders/metaball-palette.wgsl.d.ts +1 -0
- package/dist/components/custom/goo-blob/shaders/metaball-uniforms.glsl.d.ts +1 -1
- package/dist/components/custom/goo-blob/shaders/metaball.wgsl.d.ts +1 -1
- package/dist/components/custom/goo-blob/types.d.ts +36 -0
- package/dist/components/custom/goo-dot-matrix/GooDotMatrix.vue.d.ts +49 -0
- package/dist/components/custom/goo-dot-matrix/composables/gooDotLattice.d.ts +24 -0
- package/dist/components/custom/goo-dot-matrix/composables/gooDotSetup.d.ts +50 -0
- package/dist/components/custom/goo-dot-matrix/composables/uniformBridgeWGPU.d.ts +35 -0
- package/dist/components/custom/goo-dot-matrix/composables/useGooDotMatrix.d.ts +31 -0
- package/dist/components/custom/goo-dot-matrix/constants.d.ts +76 -0
- package/dist/components/custom/goo-dot-matrix/index.d.ts +5 -0
- package/dist/components/custom/goo-dot-matrix/shaders/goo-dot.frag.d.ts +11 -0
- package/dist/components/custom/goo-dot-matrix/shaders/goo-dot.wgsl.d.ts +3 -0
- package/dist/components/custom/labeled-field/LabeledField.vue.d.ts +21 -2
- package/dist/components/custom/metric-stack/MetricRow.vue.d.ts +15 -0
- package/dist/components/custom/pager-dots/PagerDots.vue.d.ts +9 -0
- package/dist/components/custom/pager-dots/index.d.ts +2 -0
- package/dist/components/custom/pager-dots/pagerWindow.d.ts +9 -0
- package/dist/components/custom/paper-grid/PaperGrid.vue.d.ts +42 -0
- package/dist/components/custom/paper-grid/composables/paperGrid.d.ts +90 -0
- package/dist/components/custom/paper-grid/composables/paperGridGLSetup.d.ts +16 -0
- package/dist/components/custom/paper-grid/composables/paperGridWGPUSetup.d.ts +19 -0
- package/dist/components/custom/paper-grid/composables/uniformBridgeWGPU.d.ts +16 -0
- package/dist/components/custom/paper-grid/composables/usePaperGrid.d.ts +31 -0
- package/dist/components/custom/paper-grid/constants.d.ts +57 -0
- package/dist/components/custom/paper-grid/index.d.ts +5 -0
- package/dist/components/custom/paper-grid/shaders/paper-grid.glsl.d.ts +4 -0
- package/dist/components/custom/paper-grid/shaders/paper-grid.wgsl.d.ts +1 -0
- package/dist/components/custom/search/FuzzySearch.vue.d.ts +8 -2
- package/dist/components/custom/search/SearchBar.vue.d.ts +8 -0
- package/dist/components/custom/search/index.d.ts +2 -0
- package/dist/components/custom/search/searchVariants.d.ts +19 -0
- package/dist/components/custom/selectable-chip/SelectableChip.vue.d.ts +50 -0
- package/dist/components/custom/selectable-chip/index.d.ts +2 -0
- package/dist/components/custom/selectable-chip/selectableChipVariants.d.ts +23 -0
- package/dist/components/custom/split-chars/SplitChars.vue.d.ts +39 -0
- package/dist/components/custom/split-chars/index.d.ts +1 -0
- package/dist/components/custom/tabs/SegmentedTabs.vue.d.ts +8 -6
- package/dist/components/custom/tabs/constants.d.ts +20 -2
- package/dist/components/custom/watercolor-dot/WatercolorDot.vue.d.ts +29 -16
- package/dist/components/custom/watercolor-dot/useWatercolorBlob.d.ts +10 -5
- package/dist/components/ui/_shared/index.d.ts +2 -0
- package/dist/components/ui/_shared/useControlSize.d.ts +46 -0
- package/dist/components/ui/button/index.d.ts +1 -1
- package/dist/components/ui/card/Card.vue.d.ts +45 -0
- package/dist/components/ui/card/index.d.ts +1 -1
- package/dist/components/ui/carousel/CarouselNext.vue.d.ts +1 -1
- package/dist/components/ui/carousel/CarouselPrevious.vue.d.ts +1 -1
- package/dist/components/ui/command/CommandDialog.vue.d.ts +9 -3
- package/dist/components/ui/command/CommandList.vue.d.ts +3 -0
- package/dist/components/ui/context-menu/ContextMenuContent.vue.d.ts +5 -1
- package/dist/components/ui/dropdown-menu/DropdownMenuContent.vue.d.ts +4 -0
- package/dist/components/ui/hover-card/HoverCardContent.vue.d.ts +3 -0
- package/dist/components/ui/input/Input.vue.d.ts +3 -0
- package/dist/components/ui/number-field/NumberFieldInput.vue.d.ts +6 -1
- package/dist/components/ui/select/SelectContent.vue.d.ts +3 -0
- package/dist/components/ui/switch/Switch.vue.d.ts +2 -0
- package/dist/components/ui/textarea/Textarea.vue.d.ts +3 -0
- package/dist/components/ui/tooltip/TooltipContent.vue.d.ts +3 -0
- package/dist/composables/color/index.d.ts +2 -0
- package/dist/composables/color/useAccentTone.d.ts +34 -0
- package/dist/composables/glass/useVizChoreography.d.ts +123 -0
- package/dist/composables/glass/webgl/createCanvasLifecycle.d.ts +10 -0
- package/dist/composables/glass/webgl/shaders/flow.wgsl.d.ts +1 -0
- package/dist/composables/glass/webgpu/index.d.ts +1 -1
- package/dist/composables/glass/webgpu/useGpuSubstrate.d.ts +28 -7
- package/dist/composables/glass/webgpu/useWebGPUCanvas.d.ts +1 -0
- package/dist/composables/glass/webgpu/webgpuDevice.d.ts +42 -0
- package/dist/composables/motion/core/index.d.ts +3 -0
- package/dist/composables/motion/scrollReader.d.ts +25 -0
- package/dist/composables/motion/springPresets.d.ts +20 -1
- package/dist/composables/motion/useCharStagger.d.ts +44 -0
- package/dist/composables/motion/useDockCtaReceive.d.ts +31 -6
- package/dist/composables/motion/useScrollChrome.d.ts +58 -0
- package/dist/composables/motion/useScrollTrigger.d.ts +67 -0
- package/dist/composables/motion/useSpringPress.d.ts +5 -5
- package/dist/composables/motion/useStaggerReveal.d.ts +24 -0
- package/dist/composables/sidebar/index.d.ts +4 -1
- package/dist/composables/sidebar/types.d.ts +68 -3
- package/dist/composables/sidebar/useClickDelegate.d.ts +4 -0
- package/dist/composables/sidebar/useLazyLoader.d.ts +5 -0
- package/dist/composables/sidebar/useScrollTo.d.ts +5 -0
- package/dist/composables/virtual/index.d.ts +4 -0
- package/dist/composables/virtual/useVirtualSectionWindow.d.ts +72 -0
- package/dist/composables/virtual/useWindowedStore.d.ts +43 -0
- package/dist/composables/virtual/virtualSectionLayout.d.ts +103 -0
- package/dist/concentric.js +495 -221
- package/dist/configurator.js +2 -2
- package/dist/confirm-dialog.js +62 -47
- package/dist/constellation.js +635 -235
- package/dist/context-menu.js +2 -2
- package/dist/controls.js +1 -1
- package/dist/createCanvasLifecycle-Gh45Ce-p.js +93 -0
- package/dist/dark.js +1 -1
- package/dist/data-table.js +1 -1
- package/dist/deck.d.ts +1 -0
- package/dist/deck.js +105 -0
- package/dist/dialog.js +4 -3
- package/dist/dock.js +602 -458
- package/dist/dot-flow-field.js +580 -290
- package/dist/dot-matrix.d.ts +1 -0
- package/dist/dot-matrix.js +630 -0
- package/dist/dotMatrixField-D_x9_1qq.js +48 -0
- package/dist/{dropdown-menu-CofSZuk8.js → dropdown-menu-aJmV5SqE.js} +83 -79
- package/dist/dropdown-menu.js +1 -1
- package/dist/easing.js +188 -176
- package/dist/expandable-container.js +42 -20
- package/dist/fading-scroll.js +1 -1
- package/dist/flow.glsl-B2P7e0MT.js +4 -0
- package/dist/forms.js +62 -60
- package/dist/fourier-field.js +825 -178
- package/dist/fourier-math.js +1 -1
- package/dist/glass-ui.css +1 -1
- package/dist/glass-ui.js +145 -104
- package/dist/goo-blob.js +171 -1228
- package/dist/goo-dot-matrix.d.ts +1 -0
- package/dist/goo-dot-matrix.js +591 -0
- package/dist/handmark.js +1 -1
- package/dist/hover-card.js +1 -1
- package/dist/hover-popover.js +1 -1
- package/dist/icon-chip.js +1 -1
- package/dist/icon-tooltip.js +1 -1
- package/dist/index.d.ts +2 -0
- package/dist/instrument-chassis.js +1 -1
- package/dist/keyboard.js +1 -1
- package/dist/labeled-field.js +70 -60
- package/dist/metric-cell.js +1 -1
- package/dist/metric-stack.js +11 -2
- package/dist/motion-core.js +54 -32
- package/dist/motion-curves.js +11 -1
- package/dist/motion.js +46 -111
- package/dist/notification.js +1 -1
- package/dist/number-field.js +1 -1
- package/dist/pager-dots.js +2 -91
- package/dist/paper-backdrop.js +1 -1
- package/dist/paper-grid.d.ts +1 -0
- package/dist/paper-grid.js +788 -0
- package/dist/{presets-BW2b-fr1.js → presets-CvOUqtdY.js} +3 -3
- package/dist/{procedural-color.glsl-CIFsJhwI.js → procedural-color.wgsl-m7Zgv35j.js} +2 -2
- package/dist/progress.js +1 -1
- package/dist/pulse.js +1 -1
- package/dist/reactive.js +1 -1
- package/dist/{useCanvas2D-B8w_E3Rr.js → resolveCanvasColor-yPyIpJt9.js} +12 -2
- package/dist/scrollReader-DI1NWxUw.js +42 -0
- package/dist/scrolling-text.js +1 -1
- package/dist/search.js +160 -304
- package/dist/select.js +3 -3
- package/dist/selectable-chip.d.ts +1 -0
- package/dist/selectable-chip.js +65 -0
- package/dist/separator.js +1 -1
- package/dist/{sheet-tZMg0E0w.js → sheet-B2flBfLH.js} +2 -2
- package/dist/sheet.js +1 -1
- package/dist/sidebar.js +216 -114
- package/dist/slider.js +1 -1
- package/dist/sortable-list.js +1 -1
- package/dist/spectrum-walk-BVzA7Biz.js +33 -0
- package/dist/{springPresets-CFQGQfdl.js → springPresets-Ce7OYCm9.js} +12 -6
- package/dist/styles/animations.css +13 -3
- package/dist/styles/cards.css +69 -0
- package/dist/styles/completion-seal.css +131 -0
- package/dist/styles/components.css +2 -3
- package/dist/styles/configurator.css +55 -0
- package/dist/styles/critical-partition.mjs +33 -11
- package/dist/styles/deferred.css +2 -0
- package/dist/styles/dock/cta-seat.css +87 -0
- package/dist/styles/dock/density.css +153 -0
- package/dist/styles/dock/layers.css +55 -7
- package/dist/styles/dock/morph-bridge.css +54 -18
- package/dist/styles/dock/morph.css +41 -33
- package/dist/styles/dock/overflow.css +12 -0
- package/dist/styles/dock/search.css +68 -0
- package/dist/styles/dock/shape.css +124 -0
- package/dist/styles/dock/shell.css +23 -5
- package/dist/styles/dock/stack-rail.css +264 -0
- package/dist/styles/dock-controls/dark-mode-toggle.css +17 -4
- package/dist/styles/dock-controls/icon-button.css +14 -0
- package/dist/styles/dock.css +11 -1
- package/dist/styles/glass/accent-tone.css +66 -0
- package/dist/styles/glass/control-surfaces.css +167 -0
- package/dist/styles/glass/ladder.css +67 -17
- package/dist/styles/glass/rim.css +19 -9
- package/dist/styles/glass/surfaces.css +69 -148
- package/dist/styles/glass.css +10 -0
- package/dist/styles/index.css +15 -0
- package/dist/styles/scroll-chrome.css +123 -0
- package/dist/styles/scroll-driven.css +38 -0
- package/dist/styles/segmented-tabs.css +50 -14
- package/dist/styles/theme/bridges.css +22 -0
- package/dist/styles/theme/radius.css +18 -1
- package/dist/styles/tokens/color-radius.css +13 -3
- package/dist/styles/tokens/dark-arm.css +39 -6
- package/dist/styles/tokens/glass-deep.css +28 -3
- package/dist/styles/tokens/glass-fx.css +44 -1
- package/dist/styles/tokens/glass.css +91 -31
- package/dist/styles/tokens/light-dark.css +1 -1
- package/dist/styles/tokens/offsets.css +27 -0
- package/dist/styles/tokens/property-regs.css +133 -0
- package/dist/styles/tokens/scale-paper.css +73 -29
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- package/src/styles/tokens.css +5 -0
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- /package/dist/{slider-DVb4HXU-.js → slider-2A0rPn79.js} +0 -0
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export * from "./components/custom/dot-matrix";
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import { t as e } from "./_plugin-vue_export-helper-C1je1s0u.js";
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import { t } from "./usePointerVelocityField-QLsy3_kv.js";
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import { n, o as r, r as i, s as a } from "./procedural-color.wgsl-m7Zgv35j.js";
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import { a as o, t as s } from "./useGpuSubstrate-4pTcp6mX.js";
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import { c } from "./color-Cs0-oxYL.js";
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import { a as l, c as u, d, i as f, l as p, n as m, o as h, r as g, s as _, t as v, u as y } from "./dotMatrixField-D_x9_1qq.js";
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import { computed as b, createElementBlock as x, createElementVNode as S, defineComponent as C, normalizeStyle as w, onScopeDispose as T, openBlock as E, useTemplateRef as D, watch as O } from "vue";
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//#region src/components/custom/dot-matrix/shaders/dot-matrix.wgsl.ts
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var k = `
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const PI: f32 = 3.141592653589793;
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const TAU: f32 = 6.283185307179586;
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const MAX_DOT_STOPS: i32 = 4;
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// The golden-angle constant (transcribes dotMatrixField.ts GOLDEN_ANGLE = PI*(3-sqrt5)).
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const GOLDEN_ANGLE: f32 = 2.399963229728653;
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struct Dot {
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// (unitPos.xyz, sphereIdx)
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data: vec4<f32>,
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};
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// ── Render uniforms (the typed-struct source-of-truth — see uniformBridgeWGPU.ts) ──
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struct Uniforms {
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// u0: (uResolutionX, uResolutionY, uDpr, uTime)
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u0: vec4<f32>,
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// u1: (uRadius, uDotSize, uBaseOpacity, uAspect)
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u1: vec4<f32>,
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// u2: (uFacingLo, uFacingHi, uSizeLo, uSizeHi)
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u2: vec4<f32>,
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// u3: (uParallax, uPointerPush, uPointerBloom, uPointerActive)
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u3: vec4<f32>,
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// u4: (uPointerX, uPointerY, uSphere2Scale, uBreathRadius)
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u4: vec4<f32>,
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// u5: (uSphere2OffsetX, uSphere2OffsetY, uHasBackground, _pad)
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u5: vec4<f32>,
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spin: mat3x3<f32>,
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// ints: (uStopCount, uDotCount, uSpheres, _pad)
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ints: vec4<i32>,
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// bg: (background.rgb, _pad)
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bg: vec4<f32>,
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palette: array<vec4<f32>, 4>,
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};
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@group(0) @binding(0) var<uniform> u: Uniforms;
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@group(0) @binding(1) var<storage, read> dots: array<Dot>;
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${n}
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${i}
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// The §T2 depth-fade (transcribes dotMatrixField.ts facingFade): the rotated-normal's z
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// → a SOFT facing term → opacity + size ramps. NOT a binary back-face cull.
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fn facingTerm(n: vec3<f32>) -> f32 {
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return clamp(n.z * 0.5 + 0.5, 0.0, 1.0); // 1 = dead-front, 0 = dead-back
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}
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// Sample the multi-stop palette (linear-sRGB stops, OKLab mix). t in [0,1].
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fn samplePaletteLin(t: f32) -> vec3<f32> {
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let stopCount = u.ints.x;
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if (stopCount <= 1) { return u.palette[0].rgb; }
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let n = f32(stopCount);
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let i0 = i32(floor(ft));
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let i1 = min(i0 + 1, stopCount - 1);
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let f = ft - f32(i0);
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let labA = LMS_TO_OKLAB * cbrt3(LINEAR_SRGB_TO_LMS * u.palette[i0].rgb);
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let labB = LMS_TO_OKLAB * cbrt3(LINEAR_SRGB_TO_LMS * u.palette[i1].rgb);
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return oklabToLinearSrgb(mix(labA, labB, f));
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}
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struct VSOut {
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@builtin(position) pos: vec4<f32>,
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@location(0) local: vec2<f32>, // [-1,1] billboard-local coords for the SDF circle
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@location(1) bright: f32, // facing-driven brightness [0, ~1.6]
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@location(2) alpha: f32, // facing-driven opacity
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@location(3) tone: f32, // palette tone (0 = bright cream near-front, 1 = amber rim)
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};
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@vertex
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fn vs_main(
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@builtin(vertex_index) vi: u32,
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@builtin(instance_index) ii: u32,
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) -> VSOut {
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// Two-triangle quad corners in billboard-local space (camera-facing by construction).
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var corners = array<vec2<f32>, 6>(
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vec2<f32>(-1.0, -1.0), vec2<f32>(1.0, -1.0), vec2<f32>(-1.0, 1.0),
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vec2<f32>(-1.0, 1.0), vec2<f32>(1.0, -1.0), vec2<f32>(1.0, 1.0),
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);
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let local = corners[vi];
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let dot = dots[ii].data;
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var unitPos = dot.xyz; // the STATIC phyllotaxis position (JS-computed)
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let sphereIdx = dot.w;
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// The breathing radius pulse (transcribes breathRadius — 1 at rest).
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let breath = u.u4.w;
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// Per-sphere offset/scale (the reference two-globe composition).
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var sphereScale = u.u1.x; // uRadius
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var sphereOffset = vec2<f32>(0.0, 0.0);
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if (sphereIdx > 0.5) {
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sphereScale = u.u1.x * u.u4.z; // uRadius * uSphere2Scale
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sphereOffset = vec2<f32>(u.u5.x, u.u5.y); // uSphere2Offset
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}
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// The rotated surface NORMAL = spin · unitPos (the §T2 facing source). The spin matrix
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// is the slow tilted Y-rotation (dotMatrixField.ts spinMatrix).
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let n = u.spin * unitPos;
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let facing = facingTerm(n);
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// Pointer-repel/attract — a soft Gaussian dimple lifts the dot radially off the surface
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// near the cursor (the §T7 local perturbation). The pointer is in NDC (-1..1); a repel
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// (push>0) pushes the dot OUT, an attract (push<0) pulls IN. Velocity scales the push.
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let pAct = u.u3.w;
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let pointerNdc = vec2<f32>(u.u4.x * 2.0 - 1.0, 1.0 - u.u4.y * 2.0);
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let screenN = n.xy * sphereScale + sphereOffset;
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let toPointer = screenN - pointerNdc;
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let pd = length(toPointer);
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let dimple = exp(-pd * pd * 18.0) * u.u3.y * pAct; // soft Gaussian falloff × push
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// Lift along the rotated normal's screen projection (radially through the shell).
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let lift = n.xy * dimple;
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// Project the rotated normal to the screen (orthographic — the §T5 flat hero look),
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// scaled by the sphere radius + the breathing, plus the per-sphere offset + the dimple
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// lift + the pointer-parallax screen-center track.
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let parallaxOff = (pointerNdc) * u.u3.x * pAct; // uParallax · pointer · active
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let center2d = n.xy * sphereScale * breath + sphereOffset + lift + parallaxOff;
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// The depth-of-field dot-size taper (transcribes facingFade size): 0.6 + 0.4·facing,
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// plus the accel-burst bloom scale near the cursor.
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let sizeTaper = u.u2.z + u.u2.w * facing;
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let burstScale = 1.0 + u.u3.z * exp(-pd * pd * 12.0);
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let dotR = u.u1.y * sizeTaper * burstScale; // uDotSize · taper · burst
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let offX = local.x * dotR;
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let offY = local.y * dotR;
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// The opacity ramp (transcribes facingFade opacity): facingLo + facingHi·facing, scaled
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// by the base opacity + a faint burst brightness lift near the cursor.
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let facingOpacity = u.u2.x + u.u2.y * facing; // facingLo + facingHi·facing
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let burstBright = 1.0 + u.u3.z * 0.8 * exp(-pd * pd * 12.0);
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// The whole sphere + quad is built in a SQUARE space (so the globe stays circular); the
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// final clip-space x divides by aspect so a wide canvas does not squash it into an
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// ellipse (aspect ≥ 1 → x shrinks; aspect < 1 → x grows). This keeps the dot quads round
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// AND the sphere circular in PIXELS regardless of the canvas aspect.
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let aspect = max(u.u1.w, 1e-4);
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let clipX = (center2d.x + offX) / aspect;
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let clipY = center2d.y + offY;
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var out: VSOut;
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out.pos = vec4<f32>(clipX, clipY, 0.0, 1.0);
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out.local = local;
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out.bright = facingOpacity * burstBright;
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out.alpha = clamp(u.u1.z * facingOpacity * burstBright, 0.0, 1.0);
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// The palette tone reads the DEPTH (not the opacity): the near-front samples the bright
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// cream stop[0] (tone 0), the rim/far the darker amber stop (tone → 1), so the depth-shell
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155
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+
// reads TONALLY on BOTH a dark AND a light ground (a light-ground globe can't lean on the
|
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156
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+
// opacity fade alone — over a light card a faded dot reads brighter, inverting the shell).
|
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157
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+
out.tone = clamp(1.0 - facing, 0.0, 1.0);
|
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158
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return out;
|
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159
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+
}
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160
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+
|
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161
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+
@fragment
|
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162
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fn fs_main(in: VSOut) -> @location(0) vec4<f32> {
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163
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// The crisp fwidth-smoothstep SDF circle (the ONE AA canon — the band is ~1px wide at
|
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164
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// any DPR/zoom, so fine sub-2px dots stay crisp). d = |uv| - 1; aa = fwidth(d).
|
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165
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+
let d = length(in.local) - 1.0;
|
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166
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+
let aa = max(fwidth(d), 1e-4);
|
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167
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+
let coverage = 1.0 - smoothstep(-aa, aa, d);
|
|
168
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+
if (coverage < 0.002) { discard; }
|
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169
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+
|
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170
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+
// The palette tints the dot by DEPTH (near-front cream → rim amber); the brightness lights
|
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171
|
+
// the core. The near hemisphere reads as the bright warm-cream stop, the rim/far fading to
|
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172
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+
// the darker amber — the translucent dot-shell on both grounds.
|
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173
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+
let lin = samplePaletteLin(in.tone) * clamp(in.bright, 0.0, 1.6);
|
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|
+
let alpha = in.alpha * coverage;
|
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175
|
+
let rgb = clamp(linearToSrgb(lin), vec3<f32>(0.0), vec3<f32>(1.0));
|
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176
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+
// Premultiplied-alpha output (the translucent dot-shell additive over the clear).
|
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177
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+
return vec4<f32>(rgb * alpha, alpha);
|
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178
|
+
}
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179
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+
`, A = "#version 300 es\nprecision highp float;\n\n#define MAX_DOT_STOPS 4\n#define GOLDEN_ANGLE 2.399963229728653\n\n// The static quad corner (6 verts: two triangles) + the instanced per-dot data.\nin vec2 aCorner; // billboard-local [-1,1]\nin vec4 aDot; // (unitPos.xyz, sphereIdx) — instanced (divisor 1)\n\nuniform vec4 uU0; // (resX, resY, dpr, time)\nuniform vec4 uU1; // (radius, dotSize, baseOpacity, aspect)\nuniform vec4 uU2; // (facingLo, facingHi, sizeLo, sizeHi)\nuniform vec4 uU3; // (parallax, pointerPush, pointerBloom, pointerActive)\nuniform vec4 uU4; // (pointerX, pointerY, sphere2Scale, breathRadius)\nuniform vec4 uU5; // (sphere2OffsetX, sphere2OffsetY, hasBackground, _pad)\nuniform mat3 uSpin; // the slow tilted Y-rotation\n\nout vec2 vLocal; // [-1,1] billboard-local for the SDF circle\nout float vBright; // facing-driven brightness\nout float vAlpha; // facing-driven opacity\nout float vTone; // palette tone (0 = bright cream near-front, 1 = amber rim)\n\nfloat facingTerm(vec3 n) {\n return clamp(n.z * 0.5 + 0.5, 0.0, 1.0); // 1 = dead-front\n}\n\nvoid main() {\n vec3 unitPos = aDot.xyz;\n float sphereIdx = aDot.w;\n\n float breath = uU4.w;\n float sphereScale = uU1.x;\n vec2 sphereOffset = vec2(0.0);\n if (sphereIdx > 0.5) {\n sphereScale = uU1.x * uU4.z;\n sphereOffset = vec2(uU5.x, uU5.y);\n }\n\n // The rotated surface normal = spin · unitPos (the §T2 facing source).\n vec3 n = uSpin * unitPos;\n float facing = facingTerm(n);\n\n // Pointer-repel/attract dimple (the §T7 local perturbation).\n float pAct = uU3.w;\n vec2 pointerNdc = vec2(uU4.x * 2.0 - 1.0, 1.0 - uU4.y * 2.0);\n vec2 screenN = n.xy * sphereScale + sphereOffset;\n vec2 toPointer = screenN - pointerNdc;\n float pd = length(toPointer);\n float dimple = exp(-pd * pd * 18.0) * uU3.y * pAct;\n vec2 lift = n.xy * dimple;\n\n vec2 parallaxOff = pointerNdc * uU3.x * pAct;\n vec2 center2d = n.xy * sphereScale * breath + sphereOffset + lift + parallaxOff;\n\n // The depth-of-field size taper + the accel-burst bloom scale.\n float sizeTaper = uU2.z + uU2.w * facing;\n float burstScale = 1.0 + uU3.z * exp(-pd * pd * 12.0);\n float dotR = uU1.y * sizeTaper * burstScale;\n\n float offX = aCorner.x * dotR;\n float offY = aCorner.y * dotR;\n\n float facingOpacity = uU2.x + uU2.y * facing;\n float burstBright = 1.0 + uU3.z * 0.8 * exp(-pd * pd * 12.0);\n\n vLocal = aCorner;\n vBright = facingOpacity * burstBright;\n vAlpha = clamp(uU1.z * facingOpacity * burstBright, 0.0, 1.0);\n // The palette tone reads the DEPTH (near-front bright cream → rim amber) so the depth-shell\n // reads tonally on BOTH a dark AND a light ground.\n vTone = clamp(1.0 - facing, 0.0, 1.0);\n\n // The whole sphere + quad is built in a SQUARE space (so the globe stays circular); the\n // final clip-space x divides by aspect so a wide canvas does not squash it into an ellipse.\n float aspect = max(uU1.w, 1e-4);\n gl_Position = vec4((center2d.x + offX) / aspect, center2d.y + offY, 0.0, 1.0);\n}", j = `#version 300 es
|
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|
+
precision highp float;
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+
|
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182
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#define MAX_DOT_STOPS 4
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183
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+
|
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184
|
+
in vec2 vLocal;
|
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185
|
+
in float vBright;
|
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186
|
+
in float vAlpha;
|
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187
|
+
in float vTone;
|
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188
|
+
out vec4 fragColor;
|
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189
|
+
|
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190
|
+
uniform vec4 uBg; // (background.rgb, hasBackground)
|
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191
|
+
uniform int uStopCount;
|
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192
|
+
uniform vec3 uPalette[MAX_DOT_STOPS]; // linear-sRGB stops
|
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193
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+
|
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194
|
+
const mat2 FBM_ROT = mat2(0.8, 0.6, -0.6, 0.8);
|
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195
|
+
|
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196
|
+
${r}
|
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197
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+
${a}
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198
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+
|
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199
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+
vec3 samplePaletteLin(float t) {
|
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200
|
+
if (uStopCount <= 1) return uPalette[0];
|
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201
|
+
float n = float(uStopCount);
|
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202
|
+
float ft = clamp(t, 0.0, 1.0) * (n - 1.0);
|
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|
+
int i0 = int(floor(ft));
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+
int i1 = min(i0 + 1, uStopCount - 1);
|
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|
+
float f = ft - float(i0);
|
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206
|
+
vec3 lmsA = LINEAR_SRGB_TO_LMS * uPalette[i0];
|
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207
|
+
vec3 lmsB = LINEAR_SRGB_TO_LMS * uPalette[i1];
|
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|
+
vec3 labA = LMS_TO_OKLAB * (sign(lmsA) * pow(abs(lmsA), vec3(1.0 / 3.0)));
|
|
209
|
+
vec3 labB = LMS_TO_OKLAB * (sign(lmsB) * pow(abs(lmsB), vec3(1.0 / 3.0)));
|
|
210
|
+
return oklabToLinearSrgb(mix(labA, labB, f));
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
void main() {
|
|
214
|
+
// The crisp fwidth-smoothstep SDF circle (the ONE AA canon; ~1px band at any DPR).
|
|
215
|
+
float d = length(vLocal) - 1.0;
|
|
216
|
+
float aa = max(fwidth(d), 1e-4);
|
|
217
|
+
float coverage = 1.0 - smoothstep(-aa, aa, d);
|
|
218
|
+
if (coverage < 0.002) discard;
|
|
219
|
+
|
|
220
|
+
vec3 lin = samplePaletteLin(vTone) * clamp(vBright, 0.0, 1.6);
|
|
221
|
+
float alpha = vAlpha * coverage;
|
|
222
|
+
vec3 rgb = clamp(linearToSrgb(lin), vec3(0.0), vec3(1.0));
|
|
223
|
+
fragColor = vec4(rgb * alpha, alpha);
|
|
224
|
+
}`, M = 4e3, N = 4, P = [{
|
|
225
|
+
L: .92,
|
|
226
|
+
C: .03,
|
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227
|
+
h: 78
|
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228
|
+
}, {
|
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229
|
+
L: .84,
|
|
230
|
+
C: .07,
|
|
231
|
+
h: 62
|
|
232
|
+
}], F = {
|
|
233
|
+
dotCount: 2400,
|
|
234
|
+
radius: .42,
|
|
235
|
+
dotSize: 1.8,
|
|
236
|
+
baseOpacity: .5,
|
|
237
|
+
depthFade: .85,
|
|
238
|
+
rotationSpeed: .07,
|
|
239
|
+
axisTilt: 23,
|
|
240
|
+
spheres: 1,
|
|
241
|
+
breathing: 0,
|
|
242
|
+
palette: P,
|
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243
|
+
background: "transparent",
|
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244
|
+
interactive: !1,
|
|
245
|
+
pointerMode: "repel",
|
|
246
|
+
parallax: .08,
|
|
247
|
+
respectReducedMotion: !0
|
|
248
|
+
}, I = {
|
|
249
|
+
x: .62,
|
|
250
|
+
y: .32
|
|
251
|
+
}, L = .46;
|
|
252
|
+
function R() {
|
|
253
|
+
return {
|
|
254
|
+
x: .5,
|
|
255
|
+
y: .5,
|
|
256
|
+
active: 0,
|
|
257
|
+
push: 0,
|
|
258
|
+
bloom: 0
|
|
259
|
+
};
|
|
260
|
+
}
|
|
261
|
+
var z = 240, B = {
|
|
262
|
+
u0: 0,
|
|
263
|
+
u1: 4,
|
|
264
|
+
u2: 8,
|
|
265
|
+
u3: 12,
|
|
266
|
+
u4: 16,
|
|
267
|
+
u5: 20,
|
|
268
|
+
spin0: 24,
|
|
269
|
+
spin1: 28,
|
|
270
|
+
spin2: 32,
|
|
271
|
+
ints: 36,
|
|
272
|
+
bg: 40,
|
|
273
|
+
palette: 44
|
|
274
|
+
};
|
|
275
|
+
function V() {
|
|
276
|
+
let e = new ArrayBuffer(z);
|
|
277
|
+
return {
|
|
278
|
+
buffer: e,
|
|
279
|
+
f32: new Float32Array(e),
|
|
280
|
+
i32: new Int32Array(e)
|
|
281
|
+
};
|
|
282
|
+
}
|
|
283
|
+
function H(e) {
|
|
284
|
+
let t = Math.min(Math.max(Math.floor(e.dotCount), 1), 4e3), n = e.spheres === 2 ? 2 : 1, r = t * n, i = new Float32Array(r * 4), a = 0;
|
|
285
|
+
for (let e = 0; e < n; e++) for (let n = 0; n < t; n++) {
|
|
286
|
+
let r = y(n, t);
|
|
287
|
+
i[a + 0] = r.x, i[a + 1] = r.y, i[a + 2] = r.z, i[a + 3] = e, a += 4;
|
|
288
|
+
}
|
|
289
|
+
return i;
|
|
290
|
+
}
|
|
291
|
+
function U(e) {
|
|
292
|
+
return Math.min(Math.max(Math.floor(e.dotCount), 1), 4e3) * (e.spheres === 2 ? 2 : 1);
|
|
293
|
+
}
|
|
294
|
+
function W(e, t, n) {
|
|
295
|
+
return e * t * 2 / Math.max(n, 1);
|
|
296
|
+
}
|
|
297
|
+
function G(e, t, n, r, i, a, o, s) {
|
|
298
|
+
let { f32: l, i32: u } = e, f = Math.min(r.w, r.h) || 1, p = r.w / Math.max(r.h, 1);
|
|
299
|
+
l[B.u0 + 0] = r.w, l[B.u0 + 1] = r.h, l[B.u0 + 2] = i, l[B.u0 + 3] = n, l[B.u1 + 0] = t.radius, l[B.u1 + 1] = W(t.dotSize, i, f), l[B.u1 + 2] = t.baseOpacity, l[B.u1 + 3] = p, l[B.u2 + 0] = .15, l[B.u2 + 1] = .85 * t.depthFade, l[B.u2 + 2] = .6, l[B.u2 + 3] = .4, l[B.u3 + 0] = t.parallax, l[B.u3 + 1] = a.push, l[B.u3 + 2] = a.bloom, l[B.u3 + 3] = a.active, l[B.u4 + 0] = a.x, l[B.u4 + 1] = a.y, l[B.u4 + 2] = L, l[B.u4 + 3] = o, l[B.u5 + 0] = I.x, l[B.u5 + 1] = I.y, l[B.u5 + 2] = t.background === "transparent" ? 0 : 1, l[B.u5 + 3] = 0;
|
|
300
|
+
let m = d(n, t.axisTilt * Math.PI / 180, t.rotationSpeed);
|
|
301
|
+
l[B.spin0 + 0] = m[0], l[B.spin0 + 1] = m[3], l[B.spin0 + 2] = m[6], l[B.spin0 + 3] = 0, l[B.spin1 + 0] = m[1], l[B.spin1 + 1] = m[4], l[B.spin1 + 2] = m[7], l[B.spin1 + 3] = 0, l[B.spin2 + 0] = m[2], l[B.spin2 + 1] = m[5], l[B.spin2 + 2] = m[8], l[B.spin2 + 3] = 0;
|
|
302
|
+
let h = Math.min(s.length, 4);
|
|
303
|
+
if (u[B.ints + 0] = h, u[B.ints + 1] = U(t), u[B.ints + 2] = t.spheres === 2 ? 2 : 1, u[B.ints + 3] = 0, t.background === "transparent") l[B.bg + 0] = 0, l[B.bg + 1] = 0, l[B.bg + 2] = 0, l[B.bg + 3] = 0;
|
|
304
|
+
else {
|
|
305
|
+
let e = c(t.background);
|
|
306
|
+
l[B.bg + 0] = e[0], l[B.bg + 1] = e[1], l[B.bg + 2] = e[2], l[B.bg + 3] = 1;
|
|
307
|
+
}
|
|
308
|
+
for (let e = 0; e < 4; e++) {
|
|
309
|
+
let t = B.palette + e * 4, n = c(s[Math.min(e, h - 1)] ?? s[0]);
|
|
310
|
+
l[t + 0] = n[0], l[t + 1] = n[1], l[t + 2] = n[2], l[t + 3] = 0;
|
|
311
|
+
}
|
|
312
|
+
return e;
|
|
313
|
+
}
|
|
314
|
+
//#endregion
|
|
315
|
+
//#region src/components/custom/dot-matrix/composables/useDotSphere.ts
|
|
316
|
+
var K = 64, q = 128, J = 8, Y = 1, X = 2;
|
|
317
|
+
function Z(e) {
|
|
318
|
+
return {
|
|
319
|
+
w: e.width || 1,
|
|
320
|
+
h: e.height || 1
|
|
321
|
+
};
|
|
322
|
+
}
|
|
323
|
+
function ee(e) {
|
|
324
|
+
let { canvas: t, config: n, getPalette: r, pointer: i, shouldContinue: a, onFrame: s } = e;
|
|
325
|
+
return function(e, c, l) {
|
|
326
|
+
let d = e.createShaderModule({
|
|
327
|
+
label: "[DotMatrix] dot-matrix.wgsl",
|
|
328
|
+
code: k
|
|
329
|
+
}), f = H(n), p = U(n), m = e.createBuffer({
|
|
330
|
+
label: "[DotMatrix] dots",
|
|
331
|
+
size: p * 16,
|
|
332
|
+
usage: q | J,
|
|
333
|
+
mappedAtCreation: !0
|
|
334
|
+
});
|
|
335
|
+
new Float32Array(m.getMappedRange()).set(f), m.unmap();
|
|
336
|
+
let h = e.createBuffer({
|
|
337
|
+
label: "[DotMatrix] render-uniforms",
|
|
338
|
+
size: V().buffer.byteLength,
|
|
339
|
+
usage: K | J
|
|
340
|
+
}), g = e.createBindGroupLayout({
|
|
341
|
+
label: "[DotMatrix] bgl",
|
|
342
|
+
entries: [{
|
|
343
|
+
binding: 0,
|
|
344
|
+
visibility: Y | X,
|
|
345
|
+
buffer: { type: "uniform" }
|
|
346
|
+
}, {
|
|
347
|
+
binding: 1,
|
|
348
|
+
visibility: Y,
|
|
349
|
+
buffer: { type: "read-only-storage" }
|
|
350
|
+
}]
|
|
351
|
+
}), _ = e.createRenderPipeline({
|
|
352
|
+
label: "[DotMatrix] render-pipeline",
|
|
353
|
+
layout: e.createPipelineLayout({ bindGroupLayouts: [g] }),
|
|
354
|
+
vertex: {
|
|
355
|
+
module: d,
|
|
356
|
+
entryPoint: "vs_main"
|
|
357
|
+
},
|
|
358
|
+
fragment: {
|
|
359
|
+
module: d,
|
|
360
|
+
entryPoint: "fs_main",
|
|
361
|
+
targets: [{
|
|
362
|
+
format: l,
|
|
363
|
+
blend: {
|
|
364
|
+
color: {
|
|
365
|
+
srcFactor: "one",
|
|
366
|
+
dstFactor: "one-minus-src-alpha",
|
|
367
|
+
operation: "add"
|
|
368
|
+
},
|
|
369
|
+
alpha: {
|
|
370
|
+
srcFactor: "one",
|
|
371
|
+
dstFactor: "one-minus-src-alpha",
|
|
372
|
+
operation: "add"
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
}]
|
|
376
|
+
},
|
|
377
|
+
primitive: { topology: "triangle-list" }
|
|
378
|
+
}), v = e.createBindGroup({
|
|
379
|
+
label: "[DotMatrix] bg",
|
|
380
|
+
layout: g,
|
|
381
|
+
entries: [{
|
|
382
|
+
binding: 0,
|
|
383
|
+
resource: { buffer: h }
|
|
384
|
+
}, {
|
|
385
|
+
binding: 1,
|
|
386
|
+
resource: { buffer: m }
|
|
387
|
+
}]
|
|
388
|
+
}), y = V();
|
|
389
|
+
function b() {
|
|
390
|
+
let e = o(), n = t.clientWidth || 320, r = t.clientHeight || 320, i = Math.max(1, Math.round(n * e)), a = Math.max(1, Math.round(r * e));
|
|
391
|
+
(t.width !== i || t.height !== a) && (t.width = i, t.height = a);
|
|
392
|
+
}
|
|
393
|
+
function x(a) {
|
|
394
|
+
s?.(a);
|
|
395
|
+
let l = o(), d = u(a, n.breathing, .6);
|
|
396
|
+
G(y, n, a, Z(t), l, i, d, r()), e.queue.writeBuffer(h, 0, y.buffer);
|
|
397
|
+
let f = c.getCurrentTexture().createView(), m = e.createCommandEncoder({ label: "[DotMatrix] frame" }), g = m.beginRenderPass({ colorAttachments: [{
|
|
398
|
+
view: f,
|
|
399
|
+
clearValue: te(n),
|
|
400
|
+
loadOp: "clear",
|
|
401
|
+
storeOp: "store"
|
|
402
|
+
}] });
|
|
403
|
+
g.setPipeline(_), g.setBindGroup(0, v), g.draw(6, p, 0, 0), g.end(), e.queue.submit([m.finish()]);
|
|
404
|
+
}
|
|
405
|
+
return {
|
|
406
|
+
frame: x,
|
|
407
|
+
shouldContinue: a,
|
|
408
|
+
resize: b,
|
|
409
|
+
teardown: () => {
|
|
410
|
+
m.destroy(), h.destroy();
|
|
411
|
+
}
|
|
412
|
+
};
|
|
413
|
+
};
|
|
414
|
+
}
|
|
415
|
+
function te(e) {
|
|
416
|
+
if (e.background === "transparent") return {
|
|
417
|
+
r: 0,
|
|
418
|
+
g: 0,
|
|
419
|
+
b: 0,
|
|
420
|
+
a: 0
|
|
421
|
+
};
|
|
422
|
+
let t = c(e.background);
|
|
423
|
+
return {
|
|
424
|
+
r: t[0],
|
|
425
|
+
g: t[1],
|
|
426
|
+
b: t[2],
|
|
427
|
+
a: 1
|
|
428
|
+
};
|
|
429
|
+
}
|
|
430
|
+
function Q(e, t, n) {
|
|
431
|
+
let r = e.createShader(t);
|
|
432
|
+
if (e.shaderSource(r, n), e.compileShader(r), !e.getShaderParameter(r, e.COMPILE_STATUS)) {
|
|
433
|
+
let t = e.getShaderInfoLog(r);
|
|
434
|
+
throw e.deleteShader(r), Error(`[DotMatrix] shader compile failed: ${t}`);
|
|
435
|
+
}
|
|
436
|
+
return r;
|
|
437
|
+
}
|
|
438
|
+
function ne(e) {
|
|
439
|
+
let { canvas: t, config: n, getPalette: r, pointer: i, shouldContinue: a, onFrame: s } = e;
|
|
440
|
+
return function(e) {
|
|
441
|
+
let l = Q(e, e.VERTEX_SHADER, A), f = Q(e, e.FRAGMENT_SHADER, j), p = e.createProgram();
|
|
442
|
+
if (e.attachShader(p, l), e.attachShader(p, f), e.linkProgram(p), !e.getProgramParameter(p, e.LINK_STATUS)) throw Error(`[DotMatrix] link failed: ${e.getProgramInfoLog(p)}`);
|
|
443
|
+
e.deleteShader(l), e.deleteShader(f);
|
|
444
|
+
let m = H(n), h = U(n), g = e.createVertexArray();
|
|
445
|
+
e.bindVertexArray(g);
|
|
446
|
+
let _ = e.createBuffer();
|
|
447
|
+
e.bindBuffer(e.ARRAY_BUFFER, _), e.bufferData(e.ARRAY_BUFFER, new Float32Array([
|
|
448
|
+
-1,
|
|
449
|
+
-1,
|
|
450
|
+
1,
|
|
451
|
+
-1,
|
|
452
|
+
-1,
|
|
453
|
+
1,
|
|
454
|
+
-1,
|
|
455
|
+
1,
|
|
456
|
+
1,
|
|
457
|
+
-1,
|
|
458
|
+
1,
|
|
459
|
+
1
|
|
460
|
+
]), e.STATIC_DRAW);
|
|
461
|
+
let v = e.getAttribLocation(p, "aCorner");
|
|
462
|
+
e.enableVertexAttribArray(v), e.vertexAttribPointer(v, 2, e.FLOAT, !1, 0, 0);
|
|
463
|
+
let y = e.createBuffer();
|
|
464
|
+
e.bindBuffer(e.ARRAY_BUFFER, y), e.bufferData(e.ARRAY_BUFFER, m, e.STATIC_DRAW);
|
|
465
|
+
let b = e.getAttribLocation(p, "aDot");
|
|
466
|
+
e.enableVertexAttribArray(b), e.vertexAttribPointer(b, 4, e.FLOAT, !1, 0, 0), e.vertexAttribDivisor(b, 1), e.bindVertexArray(null);
|
|
467
|
+
let x = (t) => e.getUniformLocation(p, t), S = x("uU0"), C = x("uU1"), w = x("uU2"), T = x("uU3"), E = x("uU4"), D = x("uU5"), O = x("uSpin"), k = x("uBg"), M = x("uStopCount"), N = x("uPalette[0]");
|
|
468
|
+
function P() {
|
|
469
|
+
let n = o(), r = t.clientWidth || 320, i = t.clientHeight || 320, a = Math.max(1, Math.round(r * n)), s = Math.max(1, Math.round(i * n));
|
|
470
|
+
(t.width !== a || t.height !== s) && (t.width = a, t.height = s), e.viewport(0, 0, t.width, t.height);
|
|
471
|
+
}
|
|
472
|
+
function F(a) {
|
|
473
|
+
s?.(a);
|
|
474
|
+
let l = o(), f = t.width || 1, m = t.height || 1, _ = Math.min(f, m) || 1, v = f / Math.max(m, 1), y = u(a, n.breathing, .6);
|
|
475
|
+
if (e.useProgram(p), e.bindVertexArray(g), e.enable(e.BLEND), e.blendFunc(e.ONE, e.ONE_MINUS_SRC_ALPHA), n.background === "transparent") e.clearColor(0, 0, 0, 0);
|
|
476
|
+
else {
|
|
477
|
+
let t = c(n.background);
|
|
478
|
+
e.clearColor(t[0], t[1], t[2], 1);
|
|
479
|
+
}
|
|
480
|
+
e.clear(e.COLOR_BUFFER_BIT);
|
|
481
|
+
let b = n.dotSize * l * 2 / _;
|
|
482
|
+
e.uniform4f(S, f, m, l, a), e.uniform4f(C, n.radius, b, n.baseOpacity, v), e.uniform4f(w, .15, .85 * n.depthFade, .6, .4), e.uniform4f(T, n.parallax, i.push, i.bloom, i.active), e.uniform4f(E, i.x, i.y, L, y), e.uniform4f(D, I.x, I.y, n.background === "transparent" ? 0 : 1, 0);
|
|
483
|
+
let x = d(a, n.axisTilt * Math.PI / 180, n.rotationSpeed);
|
|
484
|
+
e.uniformMatrix3fv(O, !1, [
|
|
485
|
+
x[0],
|
|
486
|
+
x[3],
|
|
487
|
+
x[6],
|
|
488
|
+
x[1],
|
|
489
|
+
x[4],
|
|
490
|
+
x[7],
|
|
491
|
+
x[2],
|
|
492
|
+
x[5],
|
|
493
|
+
x[8]
|
|
494
|
+
]);
|
|
495
|
+
let A = r(), j = Math.min(A.length, 4);
|
|
496
|
+
if (e.uniform1i(M, j), n.background === "transparent") e.uniform4f(k, 0, 0, 0, 0);
|
|
497
|
+
else {
|
|
498
|
+
let t = c(n.background);
|
|
499
|
+
e.uniform4f(k, t[0], t[1], t[2], 1);
|
|
500
|
+
}
|
|
501
|
+
let P = new Float32Array(12);
|
|
502
|
+
for (let e = 0; e < 4; e++) {
|
|
503
|
+
let t = c(A[Math.min(e, j - 1)] ?? A[0]);
|
|
504
|
+
P[e * 3 + 0] = t[0], P[e * 3 + 1] = t[1], P[e * 3 + 2] = t[2];
|
|
505
|
+
}
|
|
506
|
+
e.uniform3fv(N, P), e.drawArraysInstanced(e.TRIANGLES, 0, 6, h), e.bindVertexArray(null);
|
|
507
|
+
}
|
|
508
|
+
return {
|
|
509
|
+
frame: F,
|
|
510
|
+
shouldContinue: a,
|
|
511
|
+
resize: P,
|
|
512
|
+
teardown: () => {
|
|
513
|
+
e.deleteProgram(p), e.deleteVertexArray(g), e.deleteBuffer(_), e.deleteBuffer(y);
|
|
514
|
+
}
|
|
515
|
+
};
|
|
516
|
+
};
|
|
517
|
+
}
|
|
518
|
+
//#endregion
|
|
519
|
+
//#region src/components/custom/dot-matrix/composables/useDotMatrix.ts
|
|
520
|
+
function re(e) {
|
|
521
|
+
return e === "attract" ? -1 : 1;
|
|
522
|
+
}
|
|
523
|
+
function $(e, n) {
|
|
524
|
+
let { config: r, getPalette: i } = n, a = n.mode ?? "live", o = t({ respectReducedMotion: r.respectReducedMotion }), c = R(), l = null, u = 0;
|
|
525
|
+
function d(e) {
|
|
526
|
+
let t = u > 0 ? (e - u) * 1e3 : 16.7;
|
|
527
|
+
if (u = e, o.tick(t), !r.interactive || !o.active.value) {
|
|
528
|
+
c.active += (0 - c.active) * .12, c.push *= .9, c.bloom *= .9;
|
|
529
|
+
return;
|
|
530
|
+
}
|
|
531
|
+
let n = o.smoothedPosition.value;
|
|
532
|
+
c.x = n.x, c.y = n.y, c.active += (1 - c.active) * .2;
|
|
533
|
+
let i = o.speed.value, a = re(r.pointerMode) * Math.min(.35, .08 + i * .6);
|
|
534
|
+
c.push += (a - c.push) * .2, c.bloom = Math.max(c.bloom * .9, o.burst.value);
|
|
535
|
+
}
|
|
536
|
+
let f = () => {
|
|
537
|
+
o.onPointerEnter(), r.interactive && l?.wake();
|
|
538
|
+
}, p = (e) => {
|
|
539
|
+
o.onPointerMove(e), r.interactive && l?.wake();
|
|
540
|
+
}, m = (e) => e.parentElement ?? e;
|
|
541
|
+
function h(e) {
|
|
542
|
+
let t = m(e);
|
|
543
|
+
t.addEventListener("pointermove", p), t.addEventListener("pointerenter", f), t.addEventListener("pointerleave", o.onPointerLeave);
|
|
544
|
+
}
|
|
545
|
+
function g(e) {
|
|
546
|
+
let t = m(e);
|
|
547
|
+
t.removeEventListener("pointermove", p), t.removeEventListener("pointerenter", f), t.removeEventListener("pointerleave", o.onPointerLeave);
|
|
548
|
+
}
|
|
549
|
+
let _ = () => {
|
|
550
|
+
let t = e.value;
|
|
551
|
+
if (!t) return null;
|
|
552
|
+
if (!l) {
|
|
553
|
+
h(t);
|
|
554
|
+
let e = {
|
|
555
|
+
canvas: t,
|
|
556
|
+
config: r,
|
|
557
|
+
getPalette: i,
|
|
558
|
+
pointer: c,
|
|
559
|
+
shouldContinue: () => !0,
|
|
560
|
+
onFrame: d
|
|
561
|
+
};
|
|
562
|
+
l = s(t, {
|
|
563
|
+
mode: a,
|
|
564
|
+
respectReducedMotion: r.respectReducedMotion,
|
|
565
|
+
setupWGPU: ee(e),
|
|
566
|
+
setupGL: ne(e)
|
|
567
|
+
}), l.armAsync();
|
|
568
|
+
}
|
|
569
|
+
return l;
|
|
570
|
+
};
|
|
571
|
+
queueMicrotask(() => _());
|
|
572
|
+
let v = {
|
|
573
|
+
get backend() {
|
|
574
|
+
return _()?.backend ?? "webgpu";
|
|
575
|
+
},
|
|
576
|
+
pause: () => _()?.suspend("manual"),
|
|
577
|
+
resume: () => _()?.resume("manual"),
|
|
578
|
+
wake: () => _()?.wake(),
|
|
579
|
+
renderAt: (e) => _()?.renderAt(e),
|
|
580
|
+
get reducedMotion() {
|
|
581
|
+
return l?.reducedMotion ?? !1;
|
|
582
|
+
},
|
|
583
|
+
dispose: () => {
|
|
584
|
+
let t = e.value;
|
|
585
|
+
t && g(t), o.dispose(), l?.dispose();
|
|
586
|
+
}
|
|
587
|
+
};
|
|
588
|
+
return T(() => v.dispose()), v;
|
|
589
|
+
}
|
|
590
|
+
//#endregion
|
|
591
|
+
//#region src/components/custom/dot-matrix/DotMatrix.vue
|
|
592
|
+
var ie = /* @__PURE__ */ e(/* @__PURE__ */ C({
|
|
593
|
+
__name: "DotMatrix",
|
|
594
|
+
props: {
|
|
595
|
+
config: { default: () => F },
|
|
596
|
+
paused: {
|
|
597
|
+
type: Boolean,
|
|
598
|
+
default: !1
|
|
599
|
+
}
|
|
600
|
+
},
|
|
601
|
+
emits: ["update:paused"],
|
|
602
|
+
setup(e, { expose: t }) {
|
|
603
|
+
let n = D("canvasRef"), r = $(n, {
|
|
604
|
+
config: e.config,
|
|
605
|
+
getPalette: () => e.config.palette
|
|
606
|
+
});
|
|
607
|
+
O(() => e.paused, (e) => e ? r.pause() : r.resume(), { immediate: !0 });
|
|
608
|
+
let i = b(() => {
|
|
609
|
+
let t = e.config.background;
|
|
610
|
+
if (t !== "transparent") return `oklch(${t.L} ${t.C} ${t.h})`;
|
|
611
|
+
});
|
|
612
|
+
return t({
|
|
613
|
+
pause: r.pause,
|
|
614
|
+
resume: r.resume,
|
|
615
|
+
wake: r.wake,
|
|
616
|
+
renderAt: r.renderAt
|
|
617
|
+
}), (e, t) => (E(), x("div", {
|
|
618
|
+
class: "dot-matrix-wrapper",
|
|
619
|
+
style: w(i.value ? { background: i.value } : void 0)
|
|
620
|
+
}, [S("canvas", {
|
|
621
|
+
ref_key: "canvasRef",
|
|
622
|
+
ref: n,
|
|
623
|
+
class: "dot-matrix-canvas",
|
|
624
|
+
"aria-hidden": "true",
|
|
625
|
+
"data-testid": "dot-matrix-canvas"
|
|
626
|
+
}, null, 512)], 4));
|
|
627
|
+
}
|
|
628
|
+
}), [["__scopeId", "data-v-1f36e34c"]]);
|
|
629
|
+
//#endregion
|
|
630
|
+
export { F as DEFAULT_DOT_MATRIX_CONFIG, ie as DotMatrix, v as FACING_HI, m as FACING_LO, g as GOLDEN_ANGLE, f as GOLDEN_RATIO, M as MAX_DOTS, N as MAX_DOT_STOPS, l as SIZE_TAPER_BASE, h as SIZE_TAPER_GAIN, P as WARM_IDENTITY_PALETTE, _ as applyMat3, u as breathRadius, p as facingFade, y as fibonacciDot, d as spinMatrix, $ as useDotMatrix };
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
//#region src/components/custom/dot-matrix/composables/dotMatrixField.ts
|
|
2
|
+
var e = (1 + Math.sqrt(5)) / 2, t = Math.PI * (3 - Math.sqrt(5));
|
|
3
|
+
function n(e, n) {
|
|
4
|
+
let r = Math.max(n, 1), i = 1 - 2 * (e + .5) / r, a = Math.sqrt(Math.max(0, 1 - i * i)), o = e * t;
|
|
5
|
+
return {
|
|
6
|
+
x: Math.cos(o) * a,
|
|
7
|
+
y: i,
|
|
8
|
+
z: Math.sin(o) * a
|
|
9
|
+
};
|
|
10
|
+
}
|
|
11
|
+
var r = .15, i = .85, a = .6, o = .4;
|
|
12
|
+
function s(e, t = 1) {
|
|
13
|
+
let n = d(e.z * .5 + .5);
|
|
14
|
+
return {
|
|
15
|
+
opacity: r + i * t * n,
|
|
16
|
+
size: a + o * n,
|
|
17
|
+
facing: n
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
function c(e, t, n) {
|
|
21
|
+
let r = n * e, i = Math.sin(t), a = Math.cos(t), o = Math.cos(r), s = Math.sin(r), c = 1 - o;
|
|
22
|
+
return [
|
|
23
|
+
o + i * i * c,
|
|
24
|
+
i * a * c - 0 * s,
|
|
25
|
+
i * 0 * c + a * s,
|
|
26
|
+
a * i * c + 0 * s,
|
|
27
|
+
o + a * a * c,
|
|
28
|
+
a * 0 * c - i * s,
|
|
29
|
+
0 * i * c - a * s,
|
|
30
|
+
0 * a * c + i * s,
|
|
31
|
+
o + 0 * c
|
|
32
|
+
];
|
|
33
|
+
}
|
|
34
|
+
function l(e, t) {
|
|
35
|
+
return {
|
|
36
|
+
x: e[0] * t.x + e[1] * t.y + e[2] * t.z,
|
|
37
|
+
y: e[3] * t.x + e[4] * t.y + e[5] * t.z,
|
|
38
|
+
z: e[6] * t.x + e[7] * t.y + e[8] * t.z
|
|
39
|
+
};
|
|
40
|
+
}
|
|
41
|
+
function u(e, t, n) {
|
|
42
|
+
return 1 + t * Math.sin(e * n);
|
|
43
|
+
}
|
|
44
|
+
function d(e) {
|
|
45
|
+
return e < 0 ? 0 : e > 1 ? 1 : e;
|
|
46
|
+
}
|
|
47
|
+
//#endregion
|
|
48
|
+
export { a, u as c, c as d, e as i, s as l, r as n, o, t as r, l as s, i as t, n as u };
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