@mkbabb/glass-ui 3.10.1 → 3.11.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (279) hide show
  1. package/dist/{CardAction-DrAcAV4d.js → CardAction-DuArVky-.js} +2 -2
  2. package/dist/{CommandShortcut-mV2e1aG6.js → CommandShortcut-CefCj5mt.js} +2 -2
  3. package/dist/{DataTable-C3E6jZ5B.js → DataTable-CUHMukiQ.js} +2 -2
  4. package/dist/DeckProgress-Dmk4_AKN.js +23 -0
  5. package/dist/{DialogContent-BxaaafFi.js → DialogContent-BRkT1cjP.js} +1 -1
  6. package/dist/{HoverPopover-CDA_SaCe.js → HoverPopover-2LOIW34a.js} +1 -1
  7. package/dist/InstrumentRail-CUJ05YVG.js +44 -0
  8. package/dist/{MetricBadge-idgrkqoP.js → MetricBadge-BZVWIxNy.js} +7 -5
  9. package/dist/{Notification-Cu0nN17_.js → Notification-DLMhblXR.js} +1 -1
  10. package/dist/{NumberFieldContent-CHEWghnY.js → NumberFieldContent-BbLOh8RU.js} +2 -2
  11. package/dist/{PopoverContent-DpUvdYY-.js → PopoverContent-BId6ggf_.js} +1 -1
  12. package/dist/{Progress-BW-StFw2.js → Progress-iEuD9pxG.js} +1 -1
  13. package/dist/{ScrollingText-DruYCni_.js → ScrollingText-BPP84wKo.js} +1 -1
  14. package/dist/{SelectScrollDownButton-pirzjm--.js → SelectScrollDownButton-T32cVFeM.js} +3 -3
  15. package/dist/{Switch-DeAqg6pi.js → Switch-Ch-k3Rv-.js} +1 -1
  16. package/dist/{TabsList-BAVzOZpg.js → TabsList-B8CVOQPC.js} +2 -2
  17. package/dist/{Toaster-CvuuW_y9.js → Toaster-1rYWrmAm.js} +46 -49
  18. package/dist/{ToggleGroupItem-DtD37b4G.js → ToggleGroupItem-COu_4IW4.js} +21 -17
  19. package/dist/animated-digit.js +2 -2
  20. package/dist/api/index.d.ts +5 -4
  21. package/dist/api.js +2 -2
  22. package/dist/aurora.js +70 -70
  23. package/dist/{badge-NdCQMvvB.js → badge-CaoFJzRb.js} +1 -1
  24. package/dist/badge.js +1 -1
  25. package/dist/{button-DyiWFAOE.js → button-DN39cGqL.js} +12 -12
  26. package/dist/button.js +1 -1
  27. package/dist/canvas.js +2 -2
  28. package/dist/card.js +1 -1
  29. package/dist/carousel.js +5 -5
  30. package/dist/collapsible.js +1 -1
  31. package/dist/{color-B65wWyQz.js → color-C5ls_QF7.js} +7 -9
  32. package/dist/color.js +1 -1
  33. package/dist/command.js +1 -1
  34. package/dist/components/custom/aurora/constants/presets.d.ts +62 -5
  35. package/dist/components/custom/aurora/constants/shaders/mediums.glsl.d.ts +1 -1
  36. package/dist/components/custom/aurora/index.d.ts +1 -1
  37. package/dist/components/custom/constellation/Constellation.vue.d.ts +0 -12
  38. package/dist/components/custom/constellation/constellationField.d.ts +151 -10
  39. package/dist/components/custom/constellation/index.d.ts +1 -3
  40. package/dist/components/custom/controls/DarkModeToggle.vue.d.ts +0 -11
  41. package/dist/components/custom/deck-progress/DeckProgress.vue.d.ts +27 -0
  42. package/dist/components/custom/deck-progress/index.d.ts +2 -0
  43. package/dist/components/custom/dialog-native/GlassDialogNative.vue.d.ts +57 -0
  44. package/dist/components/custom/dialog-native/index.d.ts +1 -0
  45. package/dist/components/custom/dock/DockTabButton.vue.d.ts +4 -3
  46. package/dist/components/custom/dock/GlassDock.vue.d.ts +115 -3
  47. package/dist/components/custom/dock/composables/dockMorphContext.d.ts +0 -36
  48. package/dist/components/custom/dock/composables/useLayerTransition.d.ts +0 -44
  49. package/dist/components/custom/expandable-container/ExpandableContainer.vue.d.ts +37 -5
  50. package/dist/components/custom/fourier-field/index.d.ts +1 -1
  51. package/dist/components/custom/fourier-field/math.d.ts +0 -17
  52. package/dist/components/custom/glass-panel/GlassPanel.vue.d.ts +41 -0
  53. package/dist/components/custom/glass-panel/index.d.ts +2 -0
  54. package/dist/components/custom/goo-blob/composables/useBlobPointer.d.ts +3 -4
  55. package/dist/components/custom/goo-blob/composables/useMetaballRenderer.d.ts +8 -11
  56. package/dist/components/custom/handmark/HandMark.vue.d.ts +29 -0
  57. package/dist/components/custom/handmark/brush.d.ts +242 -0
  58. package/dist/components/custom/handmark/freehand.d.ts +69 -0
  59. package/dist/components/custom/handmark/geometry.d.ts +50 -0
  60. package/dist/components/custom/handmark/index.d.ts +21 -0
  61. package/dist/components/custom/handmark/ink.d.ts +11 -0
  62. package/dist/components/custom/handmark/texture.d.ts +39 -0
  63. package/dist/components/custom/handmark/types.d.ts +53 -0
  64. package/dist/components/custom/handmark/useHandMark.d.ts +87 -0
  65. package/dist/components/custom/header-ribbon/HeaderRibbon.vue.d.ts +31 -0
  66. package/dist/components/custom/header-ribbon/index.d.ts +2 -0
  67. package/dist/components/custom/header-ribbon/types.d.ts +7 -0
  68. package/dist/components/custom/instrument-chassis/InstrumentChassis.vue.d.ts +2 -2
  69. package/dist/components/custom/instrument-rail/InstrumentRail.vue.d.ts +91 -0
  70. package/dist/components/custom/instrument-rail/index.d.ts +2 -0
  71. package/dist/components/custom/metric-badge/MetricBadge.vue.d.ts +8 -0
  72. package/dist/components/ui/drawer/Drawer.vue.d.ts +0 -1
  73. package/dist/components/ui/dropdown-menu/DropdownMenuSubContent.vue.d.ts +2 -2
  74. package/dist/components/ui/slider/index.d.ts +19 -22
  75. package/dist/components/ui/toast/use-toast.d.ts +2 -2
  76. package/dist/components/ui/toggle/Toggle.vue.d.ts +1 -1
  77. package/dist/components/ui/toggle/index.d.ts +1 -1
  78. package/dist/components/ui/toggle-group/ToggleGroup.vue.d.ts +7 -1
  79. package/dist/components/ui/toggle-group/ToggleGroupItem.vue.d.ts +3 -1
  80. package/dist/components/ui/toggle-group/toggleGroupContext.d.ts +13 -0
  81. package/dist/composables/color/index.d.ts +0 -12
  82. package/dist/composables/dark/index.d.ts +1 -1
  83. package/dist/composables/dark/useGlobalDark.d.ts +21 -1
  84. package/dist/composables/glass/useSpecularTracking.d.ts +3 -12
  85. package/dist/composables/motion/core/index.d.ts +1 -0
  86. package/dist/composables/motion/index.d.ts +0 -2
  87. package/dist/composables/motion/useRouteTransition.d.ts +42 -0
  88. package/dist/composables/motion/useSpringMount.d.ts +1 -1
  89. package/dist/configurator.js +1 -1
  90. package/dist/confirm-dialog.js +2 -2
  91. package/dist/constellation.js +225 -260
  92. package/dist/controls.js +14 -48
  93. package/dist/dark.d.ts +1 -1
  94. package/dist/dark.js +1 -1
  95. package/dist/data-table.js +1 -1
  96. package/dist/deck-progress.d.ts +1 -0
  97. package/dist/deck-progress.js +2 -0
  98. package/dist/dialog.js +2 -2
  99. package/dist/dock.js +345 -340
  100. package/dist/dockContext-BKeIMmNk.js +9 -0
  101. package/dist/{dropdown-menu-DVnQcA0E.js → dropdown-menu-D77jX6Df.js} +4 -7
  102. package/dist/dropdown-menu.js +1 -1
  103. package/dist/expandable-container.js +79 -38
  104. package/dist/forms.js +2 -2
  105. package/dist/fourier-field.js +102 -137
  106. package/dist/fourier-math.js +2 -2
  107. package/dist/glass-panel.d.ts +1 -0
  108. package/dist/glass-panel.js +44 -0
  109. package/dist/glass-ui.css +1 -1
  110. package/dist/glass-ui.js +209 -287
  111. package/dist/goo-blob.js +212 -243
  112. package/dist/handmark.d.ts +1 -0
  113. package/dist/handmark.js +663 -0
  114. package/dist/header-ribbon.d.ts +1 -0
  115. package/dist/header-ribbon.js +63 -0
  116. package/dist/hover-popover.js +1 -1
  117. package/dist/icon-tooltip.js +1 -1
  118. package/dist/index.d.ts +3 -0
  119. package/dist/instrument-rail.d.ts +1 -0
  120. package/dist/instrument-rail.js +2 -0
  121. package/dist/keyboard.js +1 -1
  122. package/dist/labeled-field.js +5 -5
  123. package/dist/{math-BUU9hHID.js → math-DTpRVC0e.js} +2 -18
  124. package/dist/metric-badge.js +1 -1
  125. package/dist/metric-stack.js +1 -1
  126. package/dist/motion-core.js +70 -69
  127. package/dist/motion.js +37 -38
  128. package/dist/notification.js +1 -1
  129. package/dist/number-field.js +1 -1
  130. package/dist/popover.js +1 -1
  131. package/dist/{presets-1OhFpaIC.js → presets-BP_ALM0m.js} +14 -1
  132. package/dist/progress.js +1 -1
  133. package/dist/pulse.js +1 -1
  134. package/dist/reactive.js +1 -1
  135. package/dist/scrolling-text.js +1 -1
  136. package/dist/search.js +6 -6
  137. package/dist/select.js +1 -1
  138. package/dist/{sheet-ChSXcJpU.js → sheet-VZEtNFvO.js} +1 -1
  139. package/dist/sheet.js +1 -1
  140. package/dist/{slider-sfl8gFDD.js → slider-ClgpP7EB.js} +4 -4
  141. package/dist/slider.js +1 -1
  142. package/dist/sortable-list.js +2 -2
  143. package/dist/stacked-icons.js +6 -6
  144. package/dist/styles/animations.css +111 -15
  145. package/dist/styles/components.css +1 -1
  146. package/dist/styles/dock/layer-group.css +0 -22
  147. package/dist/styles/dock/layers.css +1 -11
  148. package/dist/styles/dock/morph.css +19 -95
  149. package/dist/styles/dock/shell.css +0 -12
  150. package/dist/styles/dock-controls.css +31 -28
  151. package/dist/styles/drawer.css +0 -2
  152. package/dist/styles/floating-panel.css +0 -2
  153. package/dist/styles/glass-refract.css +0 -2
  154. package/dist/styles/glass.css +1188 -31
  155. package/dist/styles/hover-popover.css +0 -2
  156. package/dist/styles/index.css +6 -24
  157. package/dist/styles/instrument-chassis.css +0 -4
  158. package/dist/styles/paper.css +68 -2
  159. package/dist/styles/theme.css +20 -13
  160. package/dist/styles/tokens.css +2360 -22
  161. package/dist/styles/typography.css +6 -18
  162. package/dist/styles/utilities.css +1291 -19
  163. package/dist/styles/view-transition.css +51 -0
  164. package/dist/switch.js +1 -1
  165. package/dist/tabs.js +98 -98
  166. package/dist/timeline.js +2 -2
  167. package/dist/toast.js +1 -1
  168. package/dist/toggle-group.js +1 -1
  169. package/dist/typewriter.js +1 -1
  170. package/dist/{useAnimatedNumber-DfVgP4te.js → useAnimatedNumber-Bcpy5Etf.js} +1 -1
  171. package/dist/{useConfiguratorState-BdQXh9ie.js → useConfiguratorState-DxAqksK6.js} +1 -1
  172. package/dist/useGlassRenderer-D7YGOYiM.js +69 -0
  173. package/dist/{useGlobalDark-D7R9OypB.js → useGlobalDark-D1wgEqfW.js} +21 -2
  174. package/dist/useSpecularTracking-BVRZsRHA.js +26 -0
  175. package/dist/useSpringMount-BJSHcLl3.js +113 -0
  176. package/dist/useViewTransition-DaN5Zrox.js +21 -0
  177. package/dist/vReveal-zUIQk-rJ.js +53 -0
  178. package/dist/watercolor-dot.js +2 -2
  179. package/package.json +57 -33
  180. package/src/styles/animations.css +111 -15
  181. package/src/styles/dock/layer-group.css +0 -22
  182. package/src/styles/dock/layers.css +1 -11
  183. package/src/styles/dock/morph.css +19 -95
  184. package/src/styles/dock/shell.css +0 -12
  185. package/src/styles/dock-controls.css +31 -28
  186. package/src/styles/glass.css +1188 -31
  187. package/src/styles/index.css +6 -24
  188. package/src/styles/paper.css +68 -2
  189. package/src/styles/theme.css +20 -13
  190. package/src/styles/tokens.css +2360 -22
  191. package/src/styles/typography.css +6 -18
  192. package/src/styles/utilities.css +1291 -19
  193. package/src/styles/view-transition.css +51 -0
  194. package/dist/components/custom/aurora/constants/shaders/vangogh-medium.glsl.d.ts +0 -1
  195. package/dist/components/custom/constellation/composables/createConstellationField.d.ts +0 -35
  196. package/dist/components/custom/constellation/composables/useConstellationPointer.d.ts +0 -35
  197. package/dist/components/custom/constellation/constants.d.ts +0 -36
  198. package/dist/components/custom/constellation/constellationDraw.d.ts +0 -18
  199. package/dist/components/custom/constellation/constellationInteraction.d.ts +0 -102
  200. package/dist/components/custom/dock/composables/useDockMorphWindow.d.ts +0 -15
  201. package/dist/components/custom/dock/composables/useDockShellProps.d.ts +0 -131
  202. package/dist/components/custom/dock/constants.d.ts +0 -23
  203. package/dist/components/custom/fourier-field/presets.d.ts +0 -54
  204. package/dist/components/custom/goo-blob/composables/buildMetaballProgram.d.ts +0 -18
  205. package/dist/components/custom/goo-blob/composables/uploadBlobUniforms.d.ts +0 -41
  206. package/dist/components/custom/goo-blob/constants.d.ts +0 -52
  207. package/dist/components/custom/goo-blob/shaders/metaball-uniforms.glsl.d.ts +0 -1
  208. package/dist/components/custom/tabs/constants.d.ts +0 -12
  209. package/dist/components/custom/underline/GlassUnderline.vue.d.ts +0 -84
  210. package/dist/components/custom/underline/index.d.ts +0 -2
  211. package/dist/components/custom/underline/types.d.ts +0 -56
  212. package/dist/composables/motion/curves.d.ts +0 -48
  213. package/dist/composables/motion/springPresets.d.ts +0 -33
  214. package/dist/composables/motion/suite.d.ts +0 -2
  215. package/dist/dockContext-bho8B1A4.js +0 -17
  216. package/dist/motion-curves.d.ts +0 -1
  217. package/dist/motion-curves.js +0 -130
  218. package/dist/springPresets-aRSm-4_k.js +0 -40
  219. package/dist/styles/glass/a11y-fallback.css +0 -245
  220. package/dist/styles/glass/ladder.css +0 -304
  221. package/dist/styles/glass/material.css +0 -238
  222. package/dist/styles/glass/progress-rail.css +0 -78
  223. package/dist/styles/glass/squircle.css +0 -66
  224. package/dist/styles/glass/surfaces.css +0 -306
  225. package/dist/styles/tokens/color-radius.css +0 -250
  226. package/dist/styles/tokens/dark-arm.css +0 -194
  227. package/dist/styles/tokens/glass.css +0 -413
  228. package/dist/styles/tokens/light-dark.css +0 -158
  229. package/dist/styles/tokens/offsets-sizing.css +0 -406
  230. package/dist/styles/tokens/property-regs.css +0 -169
  231. package/dist/styles/tokens/scale-paper.css +0 -361
  232. package/dist/styles/tokens/scheme-motion.css +0 -334
  233. package/dist/styles/tokens/shadow.css +0 -132
  234. package/dist/styles/utilities/a11y-overrides.css +0 -140
  235. package/dist/styles/utilities/animate.css +0 -26
  236. package/dist/styles/utilities/base.css +0 -365
  237. package/dist/styles/utilities/btn.css +0 -399
  238. package/dist/styles/utilities/components.css +0 -317
  239. package/dist/underline.d.ts +0 -1
  240. package/dist/underline.js +0 -85
  241. package/dist/useSpecularTracking-DFK_fhpG.js +0 -32
  242. package/dist/useSpringMount-DXUzxBjV.js +0 -108
  243. package/dist/vReveal-CqaCz_mC.js +0 -44
  244. package/src/styles/glass/a11y-fallback.css +0 -245
  245. package/src/styles/glass/ladder.css +0 -304
  246. package/src/styles/glass/material.css +0 -238
  247. package/src/styles/glass/progress-rail.css +0 -78
  248. package/src/styles/glass/squircle.css +0 -66
  249. package/src/styles/glass/surfaces.css +0 -306
  250. package/src/styles/tokens/color-radius.css +0 -250
  251. package/src/styles/tokens/dark-arm.css +0 -194
  252. package/src/styles/tokens/glass.css +0 -413
  253. package/src/styles/tokens/light-dark.css +0 -158
  254. package/src/styles/tokens/offsets-sizing.css +0 -406
  255. package/src/styles/tokens/property-regs.css +0 -169
  256. package/src/styles/tokens/scale-paper.css +0 -361
  257. package/src/styles/tokens/scheme-motion.css +0 -334
  258. package/src/styles/tokens/shadow.css +0 -132
  259. package/src/styles/utilities/a11y-overrides.css +0 -140
  260. package/src/styles/utilities/animate.css +0 -26
  261. package/src/styles/utilities/base.css +0 -365
  262. package/src/styles/utilities/btn.css +0 -399
  263. package/src/styles/utilities/components.css +0 -317
  264. /package/dist/{CollapsibleContent-Drow5WkV.js → CollapsibleContent-CP9qF1v4.js} +0 -0
  265. /package/dist/{DialogFooter-DufLHi0y.js → DialogFooter-Gprw8H_A.js} +0 -0
  266. /package/dist/{IconTooltip-BrQ5p181.js → IconTooltip-Cus0fvK0.js} +0 -0
  267. /package/dist/{Input-B-F818RU.js → Input-xuDwALQR.js} +0 -0
  268. /package/dist/{_plugin-vue_export-helper-DWghtRt7.js → _plugin-vue_export-helper-ok8pgSl5.js} +0 -0
  269. /package/dist/{compile-Ce_V55zi.js → compile-BOXjLUxu.js} +0 -0
  270. /package/dist/{constants-C8NMonuo.js → constants-yKeKnE84.js} +0 -0
  271. /package/dist/{prng-CjVgzjQT.js → prng-D27-B3tK.js} +0 -0
  272. /package/dist/{resolveCanvasColor-CRvVzOvP.js → resolveCanvasColor-BBiYfp8g.js} +0 -0
  273. /package/dist/{useCanvas2D-CSeH8h16.js → useCanvas2D-ClrQuZtp.js} +0 -0
  274. /package/dist/{useIntersectionPause-DAdVPVp4.js → useIntersectionPause-Cck5Uxk8.js} +0 -0
  275. /package/dist/{useInterval-D3USn0yc.js → useInterval-Dsmqwi03.js} +0 -0
  276. /package/dist/{useKeyboardShortcuts-i8tHd5WO.js → useKeyboardShortcuts-CyIYrndH.js} +0 -0
  277. /package/dist/{useScrollProgress-CcgmgMQt.js → useScrollProgress-CffFGLa5.js} +0 -0
  278. /package/dist/{useSortable-DnyGXKKY.js → useSortable-C8ReQ50P.js} +0 -0
  279. /package/dist/{useTextHighlight-B3b10W6r.js → useTextHighlight-CWEi25hf.js} +0 -0
@@ -1,194 +0,0 @@
1
- /* tokens/dark-arm.css
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- The .dark {} dark-mode re-resolution (foreground / shadow-color / section-palette / constellation dark arm). After light-dark.css (the non-light-dark() fallback floor).
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- Carved from the tokens.css cascade root; @import-ed by tokens.css in
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- cascade order. Same :root cascade context as its siblings. */
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-
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- /* ═══════════════════════════════════════════════
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- DARK MODE — warm dark, section palette brightened ~20% L
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-
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- FALLBACK FLOOR (AQ.W2 §2c): this class block is the SOLE non-light-dark()
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- dark path. On a `light-dark()`-supporting engine with `.dark` present,
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- `.dark { color-scheme: dark }` (§1) makes every §-1b token resolve to its
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- dark arm and these explicit dark values agree with it (kept as the floor
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- for non-supporting engines). The pure `var()`-alias re-declarations
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- (`--muted`/`--secondary`/`--accent`/`--border`/`--input`/… and the
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- `--background`/`*-foreground` aliases) are DELETED — they auto-track the
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- `--neutral-*` ladder + `--foreground` resolved above; only EXPLICIT-color
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- dark values (and the non-color overrides §2d) stay.
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- ═══════════════════════════════════════════════ */
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- .dark {
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- /* §1 — hard-pin native chrome to dark regardless of OS preference. §4 —
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- re-specify the inherited `accent-color` so it re-resolves to the dark
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- arm (§2b: an inherited built-in <color> set at `:root` would freeze to
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- the light shade without this re-specification). */
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- color-scheme: dark;
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- accent-color: var(--accent-color);
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-
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- /* Neutral scale mirrors light-mode pattern: step UP from the background's
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- low L toward foreground. Same perceptual deltas as light. FALLBACK
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- FLOOR — kept verbatim for non-light-dark() engines (§2c); on a
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- supporting engine `color-scheme: dark` (above) drives the §-1b
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- light-dark() arms and these agree. */
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- --neutral-0: hsl(24 8% 6%); /* L 6 — page surface (dark) */
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- --neutral-1: hsl(24 6% 11%); /* L 11 — soft field */
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- --neutral-2: hsl(24 5% 16%); /* L 16 — chip / tab-inactive */
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- --neutral-3: hsl(24 5% 22%); /* L 22 — hover / highlight */
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- --neutral-4: hsl(24 5% 34%); /* L 34 — subtle border */
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- --neutral-5: hsl(48 5% 62%); /* L 62 — muted text (WCAG AA: 7.39:1 vs L6 page / 6.58:1 vs L11 muted) */
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- /* W7-α' (AK-FD1) — strong-muted text. Same principled ladder step as
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- light, mirrored: 10 L LIGHTER than muted (62→72) toward --foreground
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- (L90), the 1/3 point of the L62→L90 muted→primary gap. By-colour; hue
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- 48, sat nudged 5→6. WCAG AA: 9.86:1 vs L6 page / 8.78:1 vs L11 muted
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- (cf. neutral-5's 7.39:1). */
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- --neutral-6: hsl(48 6% 72%); /* L 72 — strong-muted text (secondary register) */
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-
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- /* --background / --card-foreground / --popover-foreground / --muted /
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- --muted-foreground{,-strong} / --secondary{,-foreground} /
47
- --accent{,-foreground} / --border / --input are pure var()-aliases —
48
- DELETED here (AQ.W2 §2a): they auto-track the --neutral-* ladder +
49
- --foreground above. Re-declaring them would be redundant. */
50
- --foreground: hsl(48 10% 90%);
51
- --card: hsl(24 8% 10%);
52
- --popover: hsl(24 8% 10%);
53
-
54
- /* R0G-5 (AO.W4) — dark mirror of the warm-neutral public-data panel.
55
- --card's dark hsl(24 8% 10%) nudged one warmth step toward amber
56
- (24→36) + +1 sat + +2 L so the dark dashboard panel lifts off the page. */
57
- --surface-public-data-panel: hsl(36 9% 12%);
58
-
59
- --primary: hsl(48 10% 90%);
60
- --primary-foreground: hsl(24 10% 10%);
61
- /* AX.W44 — the `.dark` class fallback floor, in LOCKSTEP with the light-dark()
62
- enhancement arm above (§2c). Same lifted `hsl(0 80% 60%)` so a
63
- @supports-split engine and a class-toggle engine paint the SAME dark red
64
- (4.60:1 as ink over --card / 5.03:1 as a plate vs page). */
65
- --destructive: hsl(0 80% 60%);
66
- --destructive-foreground: hsl(48 10% 90%);
67
- --ring: hsl(48 10% 70%);
68
- --shadow: hsl(0 0% 5%);
69
-
70
- /* Section palette — brightened for dark backgrounds (oklch; AV.W16 TW2 —
71
- mirrors the light-dark() dark halves above; hue preserved) */
72
- --section-color-0: oklch(0.721 0.145 354.0);
73
- --section-color-1: oklch(0.733 0.113 308.2);
74
- --section-color-2: oklch(0.718 0.107 268.4);
75
- --section-color-3: oklch(0.767 0.091 219.9);
76
- --section-color-4: oklch(0.776 0.105 172.6);
77
- --section-color-5: oklch(0.813 0.109 78.2);
78
- --section-color-6: oklch(0.693 0.151 28.1);
79
- --section-color-7: oklch(0.739 0.134 318.1);
80
- --section-color-8: oklch(0.709 0.142 2.3);
81
- --section-color-9: oklch(0.763 0.032 239.0);
82
- --section-color-10: oklch(0.794 0.116 127.9);
83
- --section-color-11: oklch(0.805 0.095 206.7);
84
- --section-color-12: oklch(0.719 0.115 295.6);
85
-
86
- --accent-pink: oklch(0.683 0.131 354.7);
87
- --section-heading: oklch(0.711 0.123 349.3);
88
- --accent-red: oklch(0.644 0.165 22.9);
89
-
90
- --viz-fourier: oklch(0.693 0.151 28.1);
91
- --viz-chebyshev: oklch(0.718 0.107 268.4);
92
- --viz-legendre: oklch(0.739 0.134 318.1);
93
- /* --viz-amber / --viz-green / --meter-track-stroke are pure var()-aliases
94
- (→ --section-color-5/-4 / --foreground) — DELETED (§2a); they auto-track
95
- their sources, which convert via §-1b. */
96
-
97
- /* O.W6 Lane D — WCAG companion labels lift to L≈0.85 against the
98
- deep dark canvas; same two-token discipline as light mode (canvas
99
- hue preserved at `--chart-*`; only the label register shifts). */
100
- --chart-ping-label: oklch(0.85 0.12 230);
101
- --chart-download-label: oklch(0.85 0.14 22);
102
- --chart-upload-label: oklch(0.85 0.12 55);
103
- --chart-jitter-label: oklch(0.85 0.14 305);
104
-
105
- --tier-featured: oklch(0.867 0.165 88.7);
106
- --tier-saved: oklch(0.748 0.135 250.1);
107
- --like: oklch(0.690 0.162 22.2);
108
- --success: oklch(0.805 0.186 151.6);
109
- --warning: oklch(0.809 0.150 76.6);
110
- --info: oklch(0.713 0.138 259.5);
111
- --delete: oklch(0.644 0.170 23.1);
112
-
113
- /* Semantic foregrounds — off-white over dark plates. Mirrors the
114
- `--destructive-foreground` dark pattern (hsl 48 10% 90%). The warning
115
- glyph stays dark-on-amber; the dark amber rung is luminous enough that
116
- a darker glyph still reads (matches light-mode behaviour). */
117
- --success-foreground: hsl(48 10% 96%);
118
- --warning-foreground: hsl(24 10% 10%);
119
- --info-foreground: hsl(48 10% 96%);
120
-
121
- --shadow-cartoon: 3px 3px 0px 0px color-mix(in srgb, var(--foreground) 6%, transparent);
122
- --shadow-cartoon-hover: 4px 4px 0px 0px color-mix(in srgb, var(--foreground) 8%, transparent);
123
- --shadow-soft: 0 4px 12px rgba(0, 0, 0, 0.3);
124
- --shadow-elevated: 0 8px 24px rgba(0, 0, 0, 0.35);
125
- --shadow-modal:
126
- 4px 4px 0px 0px color-mix(in srgb, var(--foreground) 6%, transparent),
127
- 0 24px 64px color-mix(in srgb, var(--foreground) 18%, transparent);
128
-
129
- --shadow-cartoon-color: rgb(255 255 255 / 0.07);
130
- --shadow-cartoon-color-soft: rgb(255 255 255 / 0.03);
131
-
132
- /* §5c CONSTELLATION — dark arm (AX.W17). The H.W4 dark-mode lift: the node
133
- tones step UP off the ink ground (the light arm's mid-grey would vanish on
134
- L6 black), the hairline goes warm off-white, the field carries a touch more
135
- presence to read at all. PLAIN-hsl literals, NEVER light-dark()/var(). */
136
- --constellation-node: hsl(42 9% 72%);
137
- --constellation-node-dim: hsl(42 8% 56%);
138
- --constellation-line: hsl(45 12% 86%);
139
- /* Anomaly — brightened for the deep canvas (same neutral-default register;
140
- the consumer still overrides to its brand). */
141
- --constellation-accent: hsl(20 70% 60%);
142
- /* The dark hairlines lift harder over the ink ground, so the edge multipliers
143
- run a touch lower than light to keep the field recessive. */
144
- --constellation-edge-alpha: 0.20;
145
- --constellation-edge-focus-alpha: 0.32;
146
- /* §7 — the ink ground needs MORE field presence than cream to read at all, so
147
- the dark alpha is modestly HIGHER than the light arm — but still BELOW the
148
- slides 1.0 max-legibility reference (the recessive midpoint, not 1.0). */
149
- --constellation-alpha: 0.88;
150
-
151
- /* Glass opacity + grain for dark — five-tier ladder, alpha-monotonic.
152
- Each rung lifts ~0.08 from its light counterpart so the dark surfaces
153
- carry comparable read-weight against the deeper canvas. */
154
- --glass-opacity-wash: 0.38;
155
- --glass-opacity-quiet: 0.58;
156
- --glass-opacity-resting: 0.72;
157
- --glass-opacity-floating: 0.88;
158
- --glass-opacity-overlay: 0.96;
159
- --glass-opacity-chassis: 0.36;
160
- --glass-grain-opacity: 0.045;
161
- --glass-highlight: inset 0 0.5px 0 0 hsl(0 0% 100% / 0.08);
162
-
163
- /* Hairline-accent dark mirror — see light counterpart at line ~404. */
164
- --hairline-catch-light: inset 0 0.5px 0 0 rgb(255 255 255 / 0.05);
165
- --hairline-under-shadow: 0 0.5px 0 0 rgb(0 0 0 / 0.06);
166
-
167
- /* Specular + curvature — softened for dark backdrops. Disco-grain stays
168
- at the same opacity ceiling; the dark grain blend already lifts it. */
169
- --glass-specular: inset 0 1.5px 0 0 hsl(0 0% 100% / 0.30);
170
- /* AV.W15 M3 — the full-perimeter rim remaps to its dark weight inside
171
- `.dark` (mirroring the `--glass-specular` remap above). The lit token
172
- resolves to the `-dark` alpha on the deeper canvas. */
173
- --glass-edge-light: var(--glass-edge-light-dark);
174
-
175
- /* AW.W23 — the chromatic-fringe + adaptive-tint dark arm. The fringe drops
176
- to a lower-luminance warm/cool pair on the deep canvas; `--glass-tint-
177
- source` auto-flips with `--card` (no override needed — the default already
178
- resolves the dark card). */
179
- --glass-fringe-warm: oklch(0.78 0.07 40 / 0.18);
180
- --glass-fringe-cool: oklch(0.74 0.06 230 / 0.14);
181
- /* AX.W52 D19 — the curvature sheen is genuinely SOFTER on the deep canvas (the
182
- prior dark arm re-declared the overlay BYTE-IDENTICAL to light, so it read
183
- HARDER over the dark substrate — an unsoftened-dark defect). The `:root`
184
- `--glass-curvature-overlay` already reads `var(--glass-curvature-intensity)`,
185
- so lowering just the intensity here re-resolves the SAME warm-cream recipe at
186
- a softer alpha — no byte-identical re-declaration. */
187
- --glass-curvature-intensity: 0.012;
188
-
189
- /* Gold — boosted for dark (oklch; AV.W16 TW2) */
190
- --gold: oklch(0.784 0.143 86.0);
191
- --gold-light: oklch(0.898 0.182 97.4);
192
- --gold-dark: oklch(0.678 0.150 63.8);
193
- }
194
-
@@ -1,413 +0,0 @@
1
- /* tokens/glass.css
2
- §8 glassmorphism — the five-tier surface ladder (bg/blur/border/shadow rungs + the glass-level + tint axes).
3
- Carved from the tokens.css cascade root; @import-ed by tokens.css in
4
- cascade order. Same :root cascade context as its siblings. */
5
- :root {
6
- /* ═══════════════════════════════════════════════
7
- §8 GLASSMORPHISM — Five-tier surface ladder (v0.8.0)
8
-
9
- Tier semantics, alpha-monotonic:
10
- wash ~0.30α + light blur (was `subtle`)
11
- quiet ~0.50α + medium blur (the formerly missing rung)
12
- resting ~0.65α + canonical blur (was `default`; the speedtest plate)
13
- floating ~0.80α + heavier blur (was `elevated`)
14
- overlay ~0.95α + heaviest blur (NEW; modal-over-modal)
15
-
16
- v0.8.0 retires the four-tier `subtle | default | medium | elevated`
17
- ladder outright. No legacy aliases. Consumers migrate at the same
18
- breaking change. R3-spec §A.
19
- ═══════════════════════════════════════════════ */
20
-
21
- /* Opacity primitives */
22
- --glass-opacity-wash: 0.30;
23
- --glass-opacity-quiet: 0.50;
24
- --glass-opacity-resting: 0.65;
25
- --glass-opacity-floating: 0.80;
26
- --glass-opacity-overlay: 0.95;
27
-
28
- /* Blur primitives. The radii here feather the dock + meter card to a
29
- barely-perceptible diffusion that lets the substrate behind it bleed
30
- through cleanly while keeping hero typography crisp at meter scale.
31
- The resting blur sits at 12px so a glass plate reads as a diffusion
32
- without consumer-side override. */
33
- --glass-blur-wash-radius: 1px;
34
- --glass-blur-quiet-radius: 10px;
35
- --glass-blur-resting-radius: 12px;
36
- --glass-blur-floating-radius: 16px;
37
- /* AV.W7 F2 — clamped from 24px into the 8–15px budget band. A blur radius
38
- past ~20px is exponentially costlier (`backdrop-filter` is glass-ui's most
39
- expensive idiom — the radius is the dominant cost). 15px is the band
40
- ceiling; the lower rungs (wash/quiet/resting 1/10/12) sit in-band and the
41
- floating 16px is the design ceiling at the band edge (left as-is). A
42
- high-resolution display restores the richer 24px wash via the @media arm
43
- below — the cost is amortised by the extra device pixels. */
44
- --glass-blur-overlay-radius: 15px;
45
- /* Dock blur radius — 11px, paired with the 0.42 opacity below: a crisp
46
- glass pill (the iOS Control Center register), not a feathered wash.
47
- The dock composes `blur()` only (no saturate); the
48
- `prefers-reduced-transparency` bracket at glass.css maps it to the
49
- opacity-only register. */
50
- --glass-blur-dock-radius: 11px;
51
-
52
- /* AX.W54 — each blur radius is scaled by the ONE `--glass-level` scalar (in
53
- lockstep with the opacity seam above): level=1 byte-identical; level=0 →
54
- blur(0) (the clean solid floor with the opacity); level>1 → more diffusion.
55
- The per-rung `saturate()`/`brightness()` companions are UNTOUCHED (the level
56
- scales the RADIUS, not the saturation — W52's calm light-concentration). */
57
- --glass-blur-wash: blur(calc(var(--glass-blur-wash-radius) * var(--glass-level))) saturate(1.05);
58
- /* AV.W15 M1 — the `quiet` rung gained `saturate(1.05) brightness(1.02)`
59
- so the lower ladder reads with the same saturation life as `resting`+
60
- (Apple: Liquid Glass concentrates light, it does not desaturate). The
61
- `brightness(1.02)` is the small lift the spec names — it lands `quiet`
62
- between bare `wash` and `resting` without over-brightening the rung.
63
- The `prefers-reduced-transparency: reduce` bracket at glass.css maps
64
- `--glass-blur-quiet: none`, so this whole chain drops with the blur. */
65
- --glass-blur-quiet: blur(calc(var(--glass-blur-quiet-radius) * var(--glass-level))) saturate(1.05) brightness(1.02);
66
- --glass-blur-resting: blur(calc(var(--glass-blur-resting-radius) * var(--glass-level))) saturate(1.05);
67
- /* AX.W52 D19 — the floating/overlay backdrop saturate tamed from 1.4/1.5 to a
68
- gentle ~1.18/1.2 (real liquid glass concentrates light ~1.1–1.2×; the prior
69
- 1.4–1.5× over-juiced the bleed-through into a garish smear over a colored
70
- substrate). wash/quiet/resting already sit at 1.05 — untouched. */
71
- --glass-blur-floating: blur(calc(var(--glass-blur-floating-radius) * var(--glass-level))) saturate(1.18);
72
- --glass-blur-overlay: blur(calc(var(--glass-blur-overlay-radius) * var(--glass-level))) saturate(1.2);
73
- /* Dock blur composes blur() only — no saturate. */
74
- --glass-blur-dock: blur(calc(var(--glass-blur-dock-radius) * var(--glass-level)));
75
-
76
- /* AX.W52 — the GLASS BUTTON blur. The `glass`/`glass-wash` button variants
77
- compose the `.glass-wash` tier (`--glass-blur-wash` = blur(1px)) — a
78
- sub-perceptual diffusion authored for a small detail TILE, not a button
79
- the user reads as "glass." A button is a hero control: it wants a real
80
- glass blur. `--glass-blur-btn` lifts the variant onto the `quiet`-tier
81
- radius (10px — a genuine liquid-glass diffusion) with the same gentle
82
- `saturate(1.05) brightness(1.02)` light-concentration the quiet rung
83
- carries (NOT a colour-juice). The wash TILE tier (MetricCell et al.) keeps
84
- its 1px — only the glass BUTTON variants reach for this. */
85
- --glass-blur-btn: blur(calc(var(--glass-blur-quiet-radius) * var(--glass-level))) saturate(1.05) brightness(1.02);
86
-
87
- /* Dock-specific opacity (0.42) — lighter than `resting` (0.65) so the dock
88
- reads as a translucent overlay rather than a panel, backdrop bleed
89
- visible through it. Consumed by `.glass-dock` via `--glass-bg-dock`. The
90
- value holds the surface register against the tightened 11px blur so the
91
- dock reads as painted chrome, not a frosted ghost. */
92
- --glass-opacity-dock: 0.42;
93
-
94
- /* Dock foreground over an animated backdrop. A dock floating over an
95
- aurora/animated surface (`value.js` dock-over-aurora, a slides routed
96
- control, bbnf) sits on a mid-luminance, shifting field where the muted
97
- default fg can drop below contrast. This token is the dock control's
98
- foreground base — a complete `hsl()` color consumed via `var()`; for the
99
- muted icon weight the control mixes it down with `--opacity-icon-muted`.
100
- Defaults to `var(--foreground)` so the dock paints byte-identically to
101
- today; a consumer overrides it per-backdrop (e.g. a near-white over a
102
- dark aurora) without touching library source.
103
-
104
- AX.W55 — this is the FOREGROUND half of the adaptive story, now reconciled
105
- INTO the `--glass-backdrop` probe (not a third fork): under the bright bucket
106
- (`@container style(--glass-backdrop: light)` in dock.css) it re-points toward
107
- the contrast-clearing ink, and an `@supports (color: contrast-color(…))`
108
- block flips it natively on supporting engines. The `var(--foreground)`
109
- default keeps the zero-delta rest state. */
110
- --dock-fg-on-aurora: var(--foreground);
111
-
112
- /* Chassis-specific opacity. Looser than `default` (0.50) so the
113
- <InstrumentChassis> surface reads as glass-over-aurora at its
114
- 64rem-wide footprint; the default tier stays calibrated for cards.
115
- Mirrors the dock-tier pattern (own opacity primitive + composed bg).
116
- Light 0.28 sits in the gap between dock (0.32) and a hypothetical
117
- wash tier; dark 0.36 mirrors the +0.08 step the dock takes from
118
- `glass-bg-medium` (0.65) down to its own 0.32. */
119
- --glass-opacity-chassis: 0.28;
120
-
121
- /* Composed backgrounds — AX.W54: the opacity is threaded through the ONE
122
- `--glass-level` clarity scalar. Each rung's effective alpha is
123
- `1 - (1 - <rung-opacity>) * --glass-level`: at level=1 it collapses to the
124
- hand-tuned `<rung-opacity>` (byte-identical); at level=0 it resolves `1`
125
- (solid `--card` — the opaque escape); at level>1 it goes clearer. ONE
126
- expression, the same seven rungs. */
127
- --glass-bg-wash: color-mix(in srgb, var(--card) calc((1 - (1 - var(--glass-opacity-wash)) * var(--glass-level)) * 100%), transparent);
128
- --glass-bg-quiet: color-mix(in srgb, var(--card) calc((1 - (1 - var(--glass-opacity-quiet)) * var(--glass-level)) * 100%), transparent);
129
- --glass-bg-resting: color-mix(in srgb, var(--card) calc((1 - (1 - var(--glass-opacity-resting)) * var(--glass-level)) * 100%), transparent);
130
- --glass-bg-floating: color-mix(in srgb, var(--card) calc((1 - (1 - var(--glass-opacity-floating)) * var(--glass-level)) * 100%), transparent);
131
- --glass-bg-overlay: color-mix(in srgb, var(--card) calc((1 - (1 - var(--glass-opacity-overlay)) * var(--glass-level)) * 100%), transparent);
132
- /* The dock bg ALSO rides the oklab tint seam (AX.W54 amendment): the same
133
- `color-mix(in oklab, …, --glass-tint-source --glass-tint-strength)` wrapper
134
- the rungs reach for, ZERO-delta at `--glass-tint-strength: 0%` — so W55's
135
- adaptive darken can reach the dock (the G2 over-light surface) without a
136
- second hand-rolled recipe. */
137
- --glass-bg-dock: color-mix(in oklab, color-mix(in srgb, var(--card) calc((1 - (1 - var(--glass-opacity-dock)) * var(--glass-level)) * 100%), transparent), var(--glass-tint-source) var(--glass-tint-strength));
138
- --glass-bg-chassis: color-mix(in srgb, var(--card) calc((1 - (1 - var(--glass-opacity-chassis)) * var(--glass-level)) * 100%), transparent);
139
-
140
- /* Composed borders — foreground-tinted */
141
- --glass-border-wash: color-mix(in srgb, var(--foreground) 8%, transparent);
142
- --glass-border-quiet: color-mix(in srgb, var(--foreground) 10%, transparent);
143
- --glass-border-resting: color-mix(in srgb, var(--foreground) 12%, transparent);
144
- --glass-border-floating: color-mix(in srgb, var(--foreground) 15%, transparent);
145
- --glass-border-overlay: color-mix(in srgb, var(--foreground) 18%, transparent);
146
- --glass-border-dock: color-mix(in srgb, var(--foreground) 11%, transparent);
147
- --glass-border: var(--glass-border-quiet);
148
- --glass-border-strong: var(--glass-border-floating);
149
-
150
- /* Shared decorative. Light grain dropped 0.035 → 0.025 in P.W1.B —
151
- at the chassis scale the original alpha read as crawl over the new
152
- lower-alpha chassis bg; the grain's role is texture, not reading,
153
- so it sits at the perceptual floor. Dark companion drops 0.06 →
154
- 0.045 below to keep the soft-light blend alive without stippling. */
155
- --glass-grain-opacity: 0.025;
156
- --glass-grain-opacity-disco: 0.08;
157
- --glass-highlight: inset 0 0.5px 0 0 hsl(0 0% 100% / 0.25);
158
-
159
- /* Hairline-accent — 0.5px catch-light + under-shadow pair.
160
- Single token composes the canonical 2-stop hairline used by dock,
161
- instrument-chassis. The `.hairline-accent` utility
162
- (utilities.css §hairline) adopts these via `box-shadow:`. */
163
- --hairline-catch-light: inset 0 0.5px 0 0 rgb(255 255 255 / 0.06);
164
- --hairline-under-shadow: 0 0.5px 0 0 rgb(0 0 0 / 0.04);
165
- --border-hairline: var(--hairline-catch-light), var(--hairline-under-shadow);
166
-
167
- /* Specular catch-light — 1.5px-tall top-edge highlight that swaps in for
168
- --glass-highlight on interactive moments (e.g. primary-action hover).
169
- Reads as a real catch-light on a curved surface. The `-dark` companion
170
- is overridden inside `.dark`; the named token here is the explicit
171
- handle consumers can reference to compose dark-aware layers. */
172
- --glass-specular: inset 0 1.5px 0 0 hsl(0 0% 100% / 0.45);
173
- --glass-specular-dark: inset 0 1.5px 0 0 hsl(0 0% 100% / 0.30);
174
-
175
- /* AV.W15 M3 — Full-perimeter rim light (the "rim that defines the
176
- silhouette", WWDC25 sess. 219). Distinct from the top-only
177
- `--glass-highlight` (a 0.5px top-edge catch-light): this is a 0.75px
178
- inset ring around the WHOLE silhouette, four edges, reading as the
179
- catch-light that wraps the glass plate the way iOS-26 Liquid Glass
180
- carries a rim, not just a top highlight. Composed as a SECOND inset
181
- box-shadow layer alongside `--glass-highlight` on the floating/dock
182
- tiers (glass.css wires it). The alpha is deliberately low (0.18 light
183
- / 0.10 dark) — the rim is decoration and must not eat AA legibility
184
- over a busy backdrop; it sits below the perceptual reading threshold
185
- on text. The `-dark` companion is overridden inside `.dark` mirroring
186
- the `--glass-specular-dark` precedent. */
187
- --glass-edge-light: inset 0 0 0 0.75px hsl(0 0% 100% / 0.18);
188
- --glass-edge-light-dark: inset 0 0 0 0.75px hsl(0 0% 100% / 0.10);
189
-
190
- /* AW.W23 — content-aware adaptive tint (the Baseline-2025 "tint informed by
191
- surrounding content" axis, WWDC25 sess. 219). A surface can tint toward a
192
- consumer-provided dominant backdrop color via a `color-mix(in oklab, …)`
193
- recipe (oklab is the mwg-preferred space for tint generation; NEVER a
194
- lightness-shift in `oklch(from …)` — browsers don't gamut-map yet).
195
-
196
- DEFAULT is zero delta: `--glass-tint-source` is the warm-white card itself
197
- and `--glass-tint-strength` is 0%, so the rung background mixes 0% toward
198
- the source = byte-identical to today. A consumer sets `--glass-tint-source`
199
- to a sampled aurora hue + a strength ≤30% to bias the surface. Alpha-safe:
200
- the mix is bounded ≤30% and never re-points the card's own alpha.
201
-
202
- AX.W55 — the DEFAULTS stay `var(--card)`/`0%` (the zero-delta rest state).
203
- The backdrop-luminance probe (`--glass-backdrop`, below) is what OVERRIDES
204
- them under a bright backdrop; the `:root` defaults are NEVER touched — the
205
- bucket blocks (glass.css / dock.css `@container style(--glass-backdrop:
206
- light)`) do the lift, so a surface over today's rich/dark background reads
207
- byte-identical. */
208
- --glass-tint-source: var(--card);
209
- --glass-tint-strength: 0%;
210
-
211
- /* AX.W55 — adaptive glass legibility (the iOS-26/27 "locally darken the glass
212
- over light content" move; G2). There is NO web API that reads the pixels
213
- painted BEHIND a `backdrop-filter` element, so the backdrop-luminance signal
214
- is a DECLARATIVE BUCKET a consumer sets where it KNOWS the backdrop is bright
215
- (a near-white card surface, a pale aurora bleed, a bright data grid). It is
216
- read by the `@container style(--glass-backdrop: light)` blocks on every glass
217
- family (the shipped density-cascade mechanism — utilities.css §density) which
218
- lift `--glass-tint-strength` toward the AA floor + re-point `--glass-tint-
219
- source` to the warm-ink below, mixing the rung TOWARD ink via the EXISTING
220
- `color-mix(in oklab)` seam — ZERO new compositing seam.
221
-
222
- --glass-backdrop: the bucket. `dark` (or unset) = today's zero-delta;
223
- `light` engages the bright-bucket darken. An
224
- INHERITING ident set on any ancestor reaches every
225
- descendant glass surface (the @container read).
226
- --glass-backdrop-luma: the numeric escape hatch — a sampled backdrop
227
- relative-luminance (0..1) a heavier JS observer sets
228
- when the declarative bucket is too coarse. The TOKEN
229
- is minted (the cascade reads it if set); the OBSERVER
230
- that sets it stays demo-private until a 2nd consumer
231
- arrives (the no-overfitting bar — the DEFAULT path is
232
- the declarative bucket, not a speculative sampler).
233
- --glass-tint-ink: the LOW-LUMINANCE warm-ink the bright bucket re-points
234
- `--glass-tint-source` to — the warm dark `--foreground`
235
- family (NOT white; a lightener over light content is
236
- exactly the W52-fixed wrong direction). It auto-flips
237
- with `--foreground` (dark-mode it resolves the light
238
- warm ink — but the bright-backdrop case is a light-mode
239
- concern). Overridable like every magnitude here.
240
-
241
- The bright-bucket `--glass-tint-strength` is clamped to a BOUNDED AA-clearing
242
- floor — `--glass-tint-strength-aa` (≤24%, the iOS clamp; the lowest value that
243
- clears 4.5:1 over synthetic white, capped LOW so the surface STAYS translucent,
244
- "let as much content through as possible"). Recorded here as the ceiling the
245
- bucket blocks drive to; the live 4.5:1 readback (proof:adaptive-glass π arm)
246
- ratifies the exact value. */
247
- --glass-backdrop: dark;
248
- --glass-backdrop-luma: ;
249
- --glass-tint-ink: var(--foreground);
250
- --glass-tint-strength-aa: 18%;
251
-
252
- /* AW.W23 — chromatic edge dispersion (the "polished glass" rim fringe Apple
253
- shows). A warm fringe on one edge + a cool fringe on the other, low-alpha,
254
- biased warm-cream/NCSU-red (NOT iOS-blue). Composed OVER the W22 uniform
255
- rim under `prefers-reduced-transparency: no-preference`; dropped under
256
- `reduce` (it is a transparency garnish). The two directional inset rings
257
- read as light refracting through the glass edge. */
258
- --glass-fringe-warm: oklch(0.92 0.06 40 / 0.22);
259
- --glass-fringe-cool: oklch(0.90 0.05 230 / 0.16);
260
- --glass-edge-dispersion:
261
- inset 0.75px 0 0 0 var(--glass-fringe-warm),
262
- inset -0.75px 0 0 0 var(--glass-fringe-cool);
263
-
264
- /* AX.W52 D19 — the moving-specular gleam radius (glass.css `.glass-material::
265
- before`). The ONE knob that BOUNDS the gleam geometry as a percentage of the
266
- plate so it can NEVER again become a whole-surface disc (the prior implicit
267
- `circle at …` ran its stops to 55–75% of the half-diagonal — a wash on a
268
- small tile). 36% reads as a tracked edge glint. Override on `:root` to retune
269
- library-wide; a per-surface override clips the gleam tighter/wider. */
270
- --glass-specular-size: 36%;
271
-
272
- /* Chassis curvature illusion — a subtle radial gradient at the chassis
273
- top centre that lifts the surface without committing to literal 3D.
274
- Composed into <InstrumentChassis>'s background stack. AX.W52 D19 — the
275
- prior pure-white `hsl(0 0% 100% / 0.06)` reaching `transparent 60%` was a
276
- broad top-centre WASH (the #1 fixed-anchor rest-bloom culprit). Re-derived
277
- onto the warm-cream house identity (`hsl(40 30% 96%)`, L < 100% so the warm
278
- hue survives — mirroring the moving gleam), the alpha routed through the
279
- SINGLE overridable `--glass-curvature-intensity` knob (0.02 default, a third
280
- of the old 0.06), and the ellipse tightened to `transparent 38%` so it reads
281
- as a thin top-edge sheen, not a central wash. */
282
- --glass-curvature-intensity: 0.02;
283
- --glass-curvature-overlay: radial-gradient(
284
- ellipse at 50% -20%,
285
- hsl(40 30% 96% / var(--glass-curvature-intensity)),
286
- transparent 38%
287
- );
288
- /* The light-arm dark alias kept on the same warm-cream + token recipe so a
289
- non-`.dark` consumer reading `…-overlay-dark` still resolves a softened
290
- sheen; the `.dark` block below lowers `--glass-curvature-intensity` so the
291
- deep-canvas arm is genuinely softer (the prior byte-identical dark arm read
292
- HARDER over the dark canvas). */
293
- --glass-curvature-overlay-dark: var(--glass-curvature-overlay);
294
-
295
- /* Chart palette aliases — speedtest et al. read these for phase tinting.
296
- Defaults map to viz-basis hues; consumers can override per app. */
297
- --chart-ping: var(--viz-chebyshev);
298
- --chart-download: var(--viz-fourier);
299
- --chart-upload: var(--viz-amber);
300
- --chart-jitter: var(--viz-legendre);
301
-
302
- /* O.W6 Lane D — WCAG companion `--chart-{phase}-label` tokens
303
- (speedtest AC.W6c.T2 — F1.V-04 closure).
304
-
305
- The canvas-side hues above preserve their saturated brand register
306
- (correct against the meter dial); the COMPANION tokens darken to
307
- L≈0.40 so phase-label text on `--background` clears the WCAG 2.1
308
- AA-body 4.5:1 contrast floor. Mirrors the two-token discipline
309
- already established by `--meter-{background-color,track-stroke}`:
310
- one token feeds the canvas/visual, the second feeds the label
311
- text.
312
-
313
- Light-mode L≈0.40 in OKLCH preserves the hue rotation while
314
- dropping luminance enough for body contrast; dark-mode flips to
315
- L≈0.85 against the dark canvas. Consumers reach these via
316
- `color: var(--chart-ping-label)` (etc.) on label elements ONLY —
317
- chart strokes/fills continue to read `--chart-ping`. */
318
- --chart-ping-label: oklch(0.40 0.18 230);
319
- --chart-download-label: oklch(0.40 0.20 22);
320
- --chart-upload-label: oklch(0.40 0.16 55);
321
- --chart-jitter-label: oklch(0.40 0.20 305);
322
-
323
- /* O.W6 Lane D — Meter track stroke (speedtest AC.W6c.T3 — F1.V-02
324
- closure). Promoted from speedtest's consumer-side declaration so
325
- glass-ui owns the canonical light + dark values. The light-mode
326
- value reads opaque foreground (composes through canvas
327
- `globalAlpha` in consumer renderers; e.g., speedtest's `rings.ts`
328
- `globalAlpha = 0.22` lands the phantom-track at the perceptual
329
- sweet-spot). The dark-mode companion lives under `.dark` below
330
- and ALSO reads `var(--foreground)` — the prior speedtest value
331
- `var(--background)` rendered bg-on-bg invisible at dark mode. */
332
- --meter-track-stroke: var(--foreground);
333
-
334
- /* Shadow per tier — complete box-shadow lists for glass surface classes */
335
- --glass-shadow-wash: var(--shadow-sm), var(--glass-highlight);
336
- --glass-shadow-quiet: var(--shadow-md), var(--glass-highlight);
337
- --glass-shadow-resting: var(--shadow-lg), var(--glass-highlight);
338
- --glass-shadow-floating: var(--shadow-xl),
339
- 0 0 0 0.5px color-mix(in srgb, var(--shadow-color) 5%, transparent),
340
- var(--glass-highlight);
341
- --glass-shadow-overlay: var(--shadow-2xl),
342
- 0 0 0 0.5px color-mix(in srgb, var(--shadow-color) 8%, transparent),
343
- var(--glass-highlight);
344
- --glass-shadow: var(--glass-shadow-quiet);
345
- --glass-shadow-lg: var(--glass-shadow-floating);
346
-
347
- /* ─────────────────────────────────────────────────────────────
348
- AL-W1-α augmented — SPINE 8th tier (HOUSING register)
349
-
350
- Closes the AK W2 chassis-spine architectural underclaim per
351
- AL-X5 §4.1. The spine register is a polished SLEEVE, not glass:
352
- NO backdrop-filter, NO plate opacity, hairline outer stroke,
353
- interior radial vignette that subtly carries the phase-color
354
- cascade. Consumed exclusively by `<InstrumentChassis variant="spine">`
355
- at App-level mount paths (quiet-content routes).
356
-
357
- The 4 tokens here cover the minimum viable substrate the SLIM
358
- Y4/Y6/Y7 retention set ratified. The 35 rejected axes (saturate
359
- band, edge-light per tier, depth-shadow per tier, tier-up macro)
360
- stay rejected per the conservative-creation mandate.
361
- ───────────────────────────────────────────────────────────── */
362
- --glass-spine-opacity: 0;
363
- --glass-spine-blur: 0px;
364
- --glass-spine-border: var(--surface-tint-8);
365
- --glass-spine-vignette: radial-gradient(
366
- ellipse at 50% 0%,
367
- color-mix(in oklab, var(--phase-color, var(--surface-tint-8)) 8%, transparent),
368
- transparent 60%
369
- );
370
-
371
- /* ─────────────────────────────────────────────────────────────
372
- AL-W10 SLIM — UNDER-SHADOW recipe rungs
373
-
374
- Per AL-X5 §4 + Y7 §3. iOS Liquid Glass surfaces carry a 0.5px
375
- dark hairline along the bottom edge (reads as under-shadow /
376
- glass thickness). The substrate `--hairline-under-shadow`
377
- already publishes one quiet rung; the four-rung ladder here
378
- names the SLIM retention set (Y4 §3.2 / Y6 §4.3) — `quiet`,
379
- `default`, `vivid`, `spine` cover the consumer landings without
380
- multiplying tokens per tier. The 3 hand-rolled literals at
381
- `instrument-chassis.css:52`, `dock.css:279`, `dock.css:952`
382
- retire to these.
383
-
384
- Composes as a NON-INSET box-shadow layer alongside the existing
385
- `--glass-shadow-*` recipe (the inset under-shadow stays at the
386
- hand-rolled literal where it's load-bearing on chassis-internal
387
- surfaces).
388
- ───────────────────────────────────────────────────────────── */
389
- --glass-under-shadow-quiet: 0 2px 8px -1px oklch(0 0 0 / 0.04);
390
- --glass-under-shadow-default: 0 4px 16px -2px oklch(0 0 0 / 0.08);
391
- --glass-under-shadow-vivid: 0 8px 32px -4px oklch(0 0 0 / 0.12);
392
- --glass-under-shadow-spine: 0 1px 0 0 oklch(0 0 0 / 0.06);
393
-
394
- /* Overlay scrim rungs — substrate-aware modal/dialog backdrop tints.
395
- Three weights cover the deployed range: dialog-scroll (subtle),
396
- canonical modal (default), drawer/full-cover (strong).
397
-
398
- AY.W-PRIM-POLISH D3 — the scrim is its OWN identity token, NOT derived
399
- from `--shadow-color`. A scrim's role is to RECEDE: it must pin to INK in
400
- BOTH modes. The cartoon-shadow family rides `--shadow-color: var(--foreground)`
401
- (correct — a shadow re-tints under `.dark` by construction), but a scrim
402
- that does the same FLOODS the dark room with a cream fog (the old dark
403
- overlay painted `srgb(0.91… / 0.5)`, a near-white wash that BRIGHTENED the
404
- page at the modal moment). `--overlay-scrim-ink` is a fixed warm near-black
405
- (the light-mode `--foreground` value), re-resolved verbatim in `.dark` so
406
- the scrim recedes in both modes. Clean break, no alias (no-backwards-compat).
407
- The `--shadow-color` / `--shadow-cartoon-*` family is UNTOUCHED. */
408
- --overlay-scrim-ink: hsl(24 10% 10%);
409
- --overlay-scrim: color-mix(in srgb, var(--overlay-scrim-ink) 50%, transparent);
410
- --overlay-scrim-strong: color-mix(in srgb, var(--overlay-scrim-ink) 80%, transparent);
411
- --overlay-scrim-subtle: color-mix(in srgb, var(--overlay-scrim-ink) 40%, transparent);
412
-
413
- }