@mithrl/design-system 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,70 +1,61 @@
1
- import { type HTMLAttributes, type ReactNode } from "react";
1
+ import { type FormHTMLAttributes } from "react";
2
2
 
3
- /** One selectable answer on an approval question. */
4
- export interface ApprovalOption {
3
+ export type ApprovalCardMode = "single" | "multi";
4
+ export type ApprovalCardOption = {
5
5
  id: string;
6
- label: string;
7
- /** Short clarifier shown under the label. Keep it to one plain sentence. */
8
- description?: string;
9
- }
10
- /** A single question the agent asks before it acts. */
11
- export interface ApprovalQuestion {
6
+ title: string;
7
+ subtitle?: string;
8
+ disabled?: boolean;
9
+ };
10
+ export type ApprovalCardQuestion = {
12
11
  id: string;
13
- /** The question itself, phrased the way a colleague would ask it. */
14
- prompt: string;
15
- /** Optional context sentence shown under the prompt. */
16
- helpText?: ReactNode;
17
- options: ApprovalOption[];
18
- /** Allow more than one option. Defaults to single choice. */
19
- multiSelect?: boolean;
20
- }
21
- /** Selected option ids keyed by question id. */
22
- export type ApprovalAnswers = Record<string, string[]>;
23
- type RestrictedApprovalCardAttribute = "children" | "onSubmit" | "role";
24
- export type ApprovalCardProps = Omit<HTMLAttributes<HTMLElement>, RestrictedApprovalCardAttribute> & {
25
- /** Ordered questions. The card pages through them one at a time. */
26
- questions: ApprovalQuestion[];
27
- /** Optional heading above the question, e.g. the run the agent is planning. */
28
- eyebrow?: ReactNode;
29
- /** Controlled answers. Pair with `onAnswersChange`. */
30
- answers?: ApprovalAnswers;
31
- /** Initial answers when the card owns its own state. */
32
- defaultAnswers?: ApprovalAnswers;
33
- onAnswersChange?: (answers: ApprovalAnswers) => void;
34
- /** Fired once the last question is confirmed. */
35
- onComplete?: (answers: ApprovalAnswers) => void;
36
- /** Fired when the scientist declines to answer and lets the agent decide. */
37
- onSkip?: (answers: ApprovalAnswers) => void;
38
- skipLabel?: string;
39
- continueLabel?: string;
40
- /** Label for the final page's primary action. */
41
- completeLabel?: string;
42
- /** Require a selection before the primary action enables. @default true */
43
- requireAnswer?: boolean;
12
+ title: string;
13
+ mode: ApprovalCardMode;
14
+ options: readonly ApprovalCardOption[];
15
+ };
16
+ export type ApprovalCardAnswer = {
17
+ selectedOptionIds: readonly string[];
18
+ customValue: string;
19
+ };
20
+ export type ApprovalCardNavigationReason = "previous" | "next" | "continue" | "auto";
21
+ export type ApprovalCardLabels = {
22
+ customAnswer: string;
23
+ previousQuestion: string;
24
+ nextQuestion: string;
25
+ skip: string;
26
+ continue: string;
27
+ submit: string;
28
+ submitting: string;
29
+ };
30
+ type NativeApprovalCardProps = Omit<FormHTMLAttributes<HTMLFormElement>, "children" | "onSubmit">;
31
+ export type ApprovalCardProps = NativeApprovalCardProps & {
32
+ questions: readonly ApprovalCardQuestion[];
33
+ activeQuestionId: string;
34
+ answers: Readonly<Record<string, ApprovalCardAnswer | undefined>>;
35
+ onAnswerChange: (questionId: string, answer: ApprovalCardAnswer) => void;
36
+ onActiveQuestionChange: (questionId: string, reason: ApprovalCardNavigationReason) => void;
37
+ onSubmit: (answers: Readonly<Record<string, ApprovalCardAnswer | undefined>>) => void;
38
+ onSkip?: (questionId: string) => void;
39
+ error?: string;
40
+ submitting?: boolean;
41
+ disabled?: boolean;
42
+ showSkip?: boolean;
43
+ autoAdvanceSingle?: boolean;
44
+ labels?: Partial<ApprovalCardLabels>;
44
45
  };
45
- /**
46
- * Human-in-the-loop approval. The agent pauses, asks what it should do, and
47
- * waits: one question per page, a clear way out, and no hidden defaults.
48
- */
49
- export declare const ApprovalCard: import("react").ForwardRefExoticComponent<Omit<HTMLAttributes<HTMLElement>, RestrictedApprovalCardAttribute> & {
50
- /** Ordered questions. The card pages through them one at a time. */
51
- questions: ApprovalQuestion[];
52
- /** Optional heading above the question, e.g. the run the agent is planning. */
53
- eyebrow?: ReactNode;
54
- /** Controlled answers. Pair with `onAnswersChange`. */
55
- answers?: ApprovalAnswers;
56
- /** Initial answers when the card owns its own state. */
57
- defaultAnswers?: ApprovalAnswers;
58
- onAnswersChange?: (answers: ApprovalAnswers) => void;
59
- /** Fired once the last question is confirmed. */
60
- onComplete?: (answers: ApprovalAnswers) => void;
61
- /** Fired when the scientist declines to answer and lets the agent decide. */
62
- onSkip?: (answers: ApprovalAnswers) => void;
63
- skipLabel?: string;
64
- continueLabel?: string;
65
- /** Label for the final page's primary action. */
66
- completeLabel?: string;
67
- /** Require a selection before the primary action enables. @default true */
68
- requireAnswer?: boolean;
69
- } & import("react").RefAttributes<HTMLElement>>;
46
+ export declare const ApprovalCard: import("react").ForwardRefExoticComponent<NativeApprovalCardProps & {
47
+ questions: readonly ApprovalCardQuestion[];
48
+ activeQuestionId: string;
49
+ answers: Readonly<Record<string, ApprovalCardAnswer | undefined>>;
50
+ onAnswerChange: (questionId: string, answer: ApprovalCardAnswer) => void;
51
+ onActiveQuestionChange: (questionId: string, reason: ApprovalCardNavigationReason) => void;
52
+ onSubmit: (answers: Readonly<Record<string, ApprovalCardAnswer | undefined>>) => void;
53
+ onSkip?: (questionId: string) => void;
54
+ error?: string;
55
+ submitting?: boolean;
56
+ disabled?: boolean;
57
+ showSkip?: boolean;
58
+ autoAdvanceSingle?: boolean;
59
+ labels?: Partial<ApprovalCardLabels>;
60
+ } & import("react").RefAttributes<HTMLFormElement>>;
70
61
  export {};
@@ -13,6 +13,22 @@ export type CommandSearchItem = {
13
13
  onSelect?: (item: CommandSearchItem) => void;
14
14
  /** Removes the item from keyboard navigation and selection. */
15
15
  disabled?: boolean;
16
+ /**
17
+ * Opaque consumer payload, carried untouched through selection and
18
+ * `renderItem`. CommandSearch never reads it — it exists so a caller does not
19
+ * have to keep a parallel id-to-record map just to draw an icon or route a
20
+ * command.
21
+ */
22
+ data?: unknown;
23
+ };
24
+ /** State handed to `renderItem` for one row. */
25
+ export type CommandSearchItemState = {
26
+ /** This row currently carries the roving highlight. */
27
+ active: boolean;
28
+ /** This row is not selectable and is skipped by keyboard navigation. */
29
+ disabled: boolean;
30
+ /** The live query, for a consumer highlighting its own text. */
31
+ query: string;
16
32
  };
17
33
  export type CommandSearchProps = Omit<HTMLAttributes<HTMLDivElement>, "children" | "onSelect"> & {
18
34
  items: readonly CommandSearchItem[];
@@ -31,11 +47,38 @@ export type CommandSearchProps = Omit<HTMLAttributes<HTMLDivElement>, "children"
31
47
  grouped?: boolean;
32
48
  /** Secondary line shown under the empty-state title. */
33
49
  emptyHint?: ReactNode;
50
+ /**
51
+ * Run the built-in label/group/hint substring filter. @default true
52
+ *
53
+ * Set `false` when the caller already filtered — an alias-aware catalog or a
54
+ * server content search, say. Every item then renders exactly as supplied
55
+ * and nothing is hidden, so a result that matched on something CommandSearch
56
+ * cannot see (an alias, a synonym, document body text) still appears. Match
57
+ * highlighting is unaffected: a label that happens to contain the query is
58
+ * still marked, and one that does not simply renders plain.
59
+ */
60
+ filter?: boolean;
61
+ /**
62
+ * Replaces the content of a row — icon, label, status, shortcut, whatever the
63
+ * surface needs. CommandSearch keeps ownership of the listbox and option
64
+ * semantics around it: ids, `role`, `aria-selected`, active handling, pointer
65
+ * and click wiring, and disabled skipping are all unchanged, so a custom row
66
+ * cannot break keyboard navigation.
67
+ *
68
+ * Default row content (marked label plus hint) is used when this is omitted.
69
+ */
70
+ renderItem?: (item: CommandSearchItem, state: CommandSearchItemState) => ReactNode;
34
71
  };
35
72
  /**
36
73
  * A command palette search surface. CommandSearch renders inline as an
37
74
  * embedded panel and can be composed inside a Dialog by the consumer; it owns
38
75
  * filtering, match highlighting, and roving keyboard selection only.
76
+ *
77
+ * Both halves of that are optional. A surface whose catalog already knows about
78
+ * aliases, or whose results come back from a server search, passes
79
+ * `filter={false}` and keeps the listbox semantics without the second,
80
+ * narrower filter running behind it. A surface needing richer rows than
81
+ * label-plus-hint passes `renderItem` and keeps the keyboard model.
39
82
  */
40
83
  export declare const CommandSearch: import("react").ForwardRefExoticComponent<Omit<HTMLAttributes<HTMLDivElement>, "children" | "onSelect"> & {
41
84
  items: readonly CommandSearchItem[];
@@ -54,4 +97,25 @@ export declare const CommandSearch: import("react").ForwardRefExoticComponent<Om
54
97
  grouped?: boolean;
55
98
  /** Secondary line shown under the empty-state title. */
56
99
  emptyHint?: ReactNode;
100
+ /**
101
+ * Run the built-in label/group/hint substring filter. @default true
102
+ *
103
+ * Set `false` when the caller already filtered — an alias-aware catalog or a
104
+ * server content search, say. Every item then renders exactly as supplied
105
+ * and nothing is hidden, so a result that matched on something CommandSearch
106
+ * cannot see (an alias, a synonym, document body text) still appears. Match
107
+ * highlighting is unaffected: a label that happens to contain the query is
108
+ * still marked, and one that does not simply renders plain.
109
+ */
110
+ filter?: boolean;
111
+ /**
112
+ * Replaces the content of a row — icon, label, status, shortcut, whatever the
113
+ * surface needs. CommandSearch keeps ownership of the listbox and option
114
+ * semantics around it: ids, `role`, `aria-selected`, active handling, pointer
115
+ * and click wiring, and disabled skipping are all unchanged, so a custom row
116
+ * cannot break keyboard navigation.
117
+ *
118
+ * Default row content (marked label plus hint) is used when this is omitted.
119
+ */
120
+ renderItem?: (item: CommandSearchItem, state: CommandSearchItemState) => ReactNode;
57
121
  } & import("react").RefAttributes<HTMLDivElement>>;
@@ -0,0 +1,102 @@
1
+ import { type CSSProperties, type RefObject } from "react";
2
+
3
+ /**
4
+ * A plain rectangle in the field's own coordinate space — CSS pixels measured
5
+ * from the top-left of the canvas, not from the viewport. Stored as a plain
6
+ * object rather than a `DOMRect` so the exclusion maths can be tested without
7
+ * a DOM.
8
+ */
9
+ export interface DotFieldRect {
10
+ left: number;
11
+ top: number;
12
+ right: number;
13
+ bottom: number;
14
+ }
15
+ /**
16
+ * Spotlight falloff at `distance` from the pointer, in `[0, 1]`.
17
+ *
18
+ * Quadratic rather than linear: the brightened region reads as a soft pool of
19
+ * light with no visible rim, because the derivative goes to zero at the edge.
20
+ * `0` at and beyond `radius`, `1` exactly under the pointer.
21
+ *
22
+ * A non-positive radius disables the spotlight entirely rather than dividing
23
+ * by zero.
24
+ */
25
+ export declare function dotFieldFalloff(distance: number, radius: number): number;
26
+ /** Grow a rectangle equally on all sides. */
27
+ export declare function dotFieldInflateRect(rect: DotFieldRect, padding: number): DotFieldRect;
28
+ /**
29
+ * Shortest distance from a point to a rectangle. Zero when the point is inside
30
+ * or on the boundary.
31
+ */
32
+ export declare function dotFieldDistanceToRect(x: number, y: number, rect: DotFieldRect): number;
33
+ /**
34
+ * How much of a dot survives the exclusion halo, in `[0, 1]`.
35
+ *
36
+ * `0` anywhere inside an already-inflated rect — no dot is drawn at all — then
37
+ * a linear ramp back to `1` over `feather` pixels outside it, so the halo has
38
+ * no hard cut. With several rects the smallest value wins, which is what makes
39
+ * overlapping halos merge into one hole instead of cancelling each other out.
40
+ *
41
+ * Rects are expected pre-inflated; `dotFieldInflateRect` does that separately
42
+ * so the padding is applied once per layout rather than once per dot.
43
+ */
44
+ export declare function dotFieldExclusionAlpha(x: number, y: number, rects: readonly DotFieldRect[], feather: number): number;
45
+ export interface DotFieldProps {
46
+ /** Lattice pitch in CSS pixels. @default 24 */
47
+ spacing?: number;
48
+ /** Radius of a resting dot in CSS pixels. @default 0.5 */
49
+ dotRadius?: number;
50
+ /** Opacity of the resting lattice. @default 0.14 */
51
+ baseAlpha?: number;
52
+ /** Opacity directly under the pointer. @default 0.75 */
53
+ peakAlpha?: number;
54
+ /** Spotlight reach in CSS pixels. @default 180 */
55
+ radius?: number;
56
+ /** Dot scale directly under the pointer. @default 2.6 */
57
+ peakScale?: number;
58
+ /**
59
+ * Element whose pointer movement drives the field. Defaults to the host's
60
+ * own parent, which is the common case: the field is the background layer of
61
+ * the section it reacts to.
62
+ */
63
+ containerRef?: RefObject<HTMLElement | null>;
64
+ /**
65
+ * Element the lattice makes room for. Its bounding box, inflated by
66
+ * `exclusionPadding` and feathered, renders no dots. One element means one
67
+ * collective halo, however many children it wraps.
68
+ */
69
+ exclusionRef?: RefObject<HTMLElement | null>;
70
+ /**
71
+ * Static exclusion rects in the field's own coordinate space, as an
72
+ * alternative to `exclusionRef`. Combined with it when both are given.
73
+ */
74
+ exclusionRects?: readonly DotFieldRect[];
75
+ /** Inflation applied to every exclusion rect. @default 24 */
76
+ exclusionPadding?: number;
77
+ /** Alpha ramp width at the exclusion edge. @default 40 */
78
+ exclusionFeather?: number;
79
+ className?: string;
80
+ style?: CSSProperties;
81
+ }
82
+ /**
83
+ * Cursor-reactive dot lattice, as a full-bleed background layer.
84
+ *
85
+ * At rest it is a dim monotone grid of dots. Under the pointer a soft pool of
86
+ * light brightens and enlarges the dots it covers, trailing the cursor by a
87
+ * frame or two so the surface feels physical rather than pinned. An optional
88
+ * exclusion element punches a feathered hole in the lattice, so content
89
+ * floating above the field keeps a clean field of its own.
90
+ *
91
+ * Performance: the resting lattice is rasterised once to an offscreen canvas
92
+ * and blitted each frame, so per-frame work is bounded by the spotlight's
93
+ * footprint (a few hundred dots) rather than the page's (several thousand).
94
+ * The rAF loop runs only while the pointer is inside and until the eased
95
+ * pointer settles; an untouched field costs nothing.
96
+ *
97
+ * Colour is resolved from `--color-foreground` at draw time and re-resolved
98
+ * when `data-theme` changes, so the field is monotone and correct in both
99
+ * themes without a theme prop. It is decorative: `aria-hidden` and inert to
100
+ * pointer events.
101
+ */
102
+ export declare function DotField({ spacing, dotRadius, baseAlpha, peakAlpha, radius, peakScale, containerRef, exclusionRef, exclusionRects, exclusionPadding, exclusionFeather, className, style, }: DotFieldProps): import("react/jsx-runtime").JSX.Element;
@@ -1,5 +1,6 @@
1
1
  import { type HTMLAttributes, type ReactNode } from "react";
2
2
  import { type IconGlyphComponent } from "../icon/Icon";
3
+ import { type FlowchartGraphEdge, type FlowchartGraphNodeKind } from "./graphLayout";
3
4
 
4
5
  export type FlowchartCanvasProps = HTMLAttributes<HTMLDivElement> & {
5
6
  /** Flow nodes and connectors, composed top to bottom. */
@@ -54,6 +55,11 @@ export type FlowchartTriggerProps = Omit<HTMLAttributes<HTMLDivElement>, "title"
54
55
  eyebrow?: string;
55
56
  /** Optional metadata slot, typically a `Tag`. */
56
57
  trailing?: ReactNode;
58
+ /**
59
+ * Drag grip rendered at the card's leading edge. It repositions the card on
60
+ * the canvas; it does not reorder the flow, which stays owned by the edges.
61
+ */
62
+ handle?: ReactNode;
57
63
  };
58
64
  /** The entry node of a flow. Carries an accent left treatment. */
59
65
  export declare const FlowchartTrigger: import("react").ForwardRefExoticComponent<Omit<HTMLAttributes<HTMLDivElement>, "children" | "title"> & {
@@ -67,6 +73,11 @@ export declare const FlowchartTrigger: import("react").ForwardRefExoticComponent
67
73
  eyebrow?: string;
68
74
  /** Optional metadata slot, typically a `Tag`. */
69
75
  trailing?: ReactNode;
76
+ /**
77
+ * Drag grip rendered at the card's leading edge. It repositions the card on
78
+ * the canvas; it does not reorder the flow, which stays owned by the edges.
79
+ */
80
+ handle?: ReactNode;
70
81
  } & import("react").RefAttributes<HTMLDivElement>>;
71
82
  export type FlowchartActionProps = Omit<HTMLAttributes<HTMLDivElement>, "title"> & {
72
83
  icon?: IconGlyphComponent;
@@ -79,6 +90,11 @@ export type FlowchartActionProps = Omit<HTMLAttributes<HTMLDivElement>, "title">
79
90
  trailing?: ReactNode;
80
91
  /** Extra detail rendered beneath the header. */
81
92
  children?: ReactNode;
93
+ /**
94
+ * Drag grip rendered at the card's leading edge. It repositions the card on
95
+ * the canvas; it does not reorder the flow, which stays owned by the edges.
96
+ */
97
+ handle?: ReactNode;
82
98
  };
83
99
  /** A generic executed step in the flow. */
84
100
  export declare const FlowchartAction: import("react").ForwardRefExoticComponent<Omit<HTMLAttributes<HTMLDivElement>, "title"> & {
@@ -92,6 +108,11 @@ export declare const FlowchartAction: import("react").ForwardRefExoticComponent<
92
108
  trailing?: ReactNode;
93
109
  /** Extra detail rendered beneath the header. */
94
110
  children?: ReactNode;
111
+ /**
112
+ * Drag grip rendered at the card's leading edge. It repositions the card on
113
+ * the canvas; it does not reorder the flow, which stays owned by the edges.
114
+ */
115
+ handle?: ReactNode;
95
116
  } & import("react").RefAttributes<HTMLDivElement>>;
96
117
  export type FlowchartClauseJoin = "and" | "or";
97
118
  export type FlowchartConditionClause = {
@@ -121,6 +142,11 @@ export type FlowchartConditionProps = Omit<HTMLAttributes<HTMLDivElement>, "titl
121
142
  elseLabel?: string;
122
143
  /** Optional metadata slot, typically a `Tag`. */
123
144
  trailing?: ReactNode;
145
+ /**
146
+ * Drag grip rendered at the card's leading edge. It repositions the card on
147
+ * the canvas; it does not reorder the flow, which stays owned by the edges.
148
+ */
149
+ handle?: ReactNode;
124
150
  };
125
151
  /** A branching If/Else node whose clauses read as inline chips. */
126
152
  export declare const FlowchartCondition: import("react").ForwardRefExoticComponent<Omit<HTMLAttributes<HTMLDivElement>, "title"> & {
@@ -137,4 +163,88 @@ export declare const FlowchartCondition: import("react").ForwardRefExoticCompone
137
163
  elseLabel?: string;
138
164
  /** Optional metadata slot, typically a `Tag`. */
139
165
  trailing?: ReactNode;
166
+ /**
167
+ * Drag grip rendered at the card's leading edge. It repositions the card on
168
+ * the canvas; it does not reorder the flow, which stays owned by the edges.
169
+ */
170
+ handle?: ReactNode;
171
+ } & import("react").RefAttributes<HTMLDivElement>>;
172
+ type FlowchartGraphNodeBase = {
173
+ id: string;
174
+ title: ReactNode;
175
+ description?: ReactNode;
176
+ eyebrow?: string;
177
+ icon?: IconGlyphComponent;
178
+ };
179
+ /**
180
+ * A node in a graph-laid-out flowchart.
181
+ *
182
+ * Discriminated on `kind` so that `clauses` is *required* for a condition and
183
+ * unavailable on the other kinds. `FlowchartCondition` throws without at least
184
+ * one clause, so a condition that omits them has no valid rendering — this
185
+ * turns that into a compile error instead of silently drawing the branch as an
186
+ * ordinary action step.
187
+ */
188
+ export type FlowchartGraphNode = (FlowchartGraphNodeBase & {
189
+ kind: Exclude<FlowchartGraphNodeKind, "condition">;
190
+ clauses?: never;
191
+ }) | (FlowchartGraphNodeBase & {
192
+ kind: "condition";
193
+ clauses: readonly FlowchartConditionClause[];
194
+ });
195
+ export type FlowchartGraphProps = Omit<HTMLAttributes<HTMLDivElement>, "children"> & {
196
+ nodes: readonly FlowchartGraphNode[];
197
+ edges: readonly FlowchartGraphEdge[];
198
+ /** Hides the dotted grid when the flow sits inside an already-textured surface. */
199
+ grid?: boolean;
200
+ /** Widest layer the layout will accept. @default 3 */
201
+ maxLanes?: number;
202
+ /** Largest graph the layout will accept. @default 12 */
203
+ maxNodes?: number;
204
+ /** Rendered when the graph is outside the supported layout bound. */
205
+ fallback?: ReactNode;
206
+ /**
207
+ * Gives every card the reorder grip and lets a reader move it around the
208
+ * canvas. The grip is a real button, so pointer drag has a full keyboard
209
+ * equivalent: arrow keys nudge by 8px, `Shift` + arrow by 32px, and `Escape`
210
+ * returns the card to its laid-out position — cancelling an in-flight pointer
211
+ * drag as well as undoing keyboard nudges. Positions are ephemeral: they live
212
+ * for the life of the mount and are never persisted, because the graph itself
213
+ * is still the source of truth.
214
+ */
215
+ interactive?: boolean;
216
+ };
217
+ /**
218
+ * A bounded directed-acyclic flow: parallel branches sit side by side as lanes
219
+ * in the same layer, and lanes rejoin wherever a node has more than one
220
+ * incoming edge. Layout is automatic and presentation-only — the graph is
221
+ * already decided, `FlowchartGraph` only draws it.
222
+ *
223
+ * Supports at most `FLOWCHART_GRAPH_MAX_NODES` (12) nodes and
224
+ * `FLOWCHART_GRAPH_MAX_LANES` (3) parallel lanes per layer. Outside that
225
+ * bound it renders `fallback` (or nothing), so a consumer can present the flow
226
+ * some other way rather than show an unreadable tangle.
227
+ */
228
+ export declare const FlowchartGraph: import("react").ForwardRefExoticComponent<Omit<HTMLAttributes<HTMLDivElement>, "children"> & {
229
+ nodes: readonly FlowchartGraphNode[];
230
+ edges: readonly FlowchartGraphEdge[];
231
+ /** Hides the dotted grid when the flow sits inside an already-textured surface. */
232
+ grid?: boolean;
233
+ /** Widest layer the layout will accept. @default 3 */
234
+ maxLanes?: number;
235
+ /** Largest graph the layout will accept. @default 12 */
236
+ maxNodes?: number;
237
+ /** Rendered when the graph is outside the supported layout bound. */
238
+ fallback?: ReactNode;
239
+ /**
240
+ * Gives every card the reorder grip and lets a reader move it around the
241
+ * canvas. The grip is a real button, so pointer drag has a full keyboard
242
+ * equivalent: arrow keys nudge by 8px, `Shift` + arrow by 32px, and `Escape`
243
+ * returns the card to its laid-out position — cancelling an in-flight pointer
244
+ * drag as well as undoing keyboard nudges. Positions are ephemeral: they live
245
+ * for the life of the mount and are never persisted, because the graph itself
246
+ * is still the source of truth.
247
+ */
248
+ interactive?: boolean;
140
249
  } & import("react").RefAttributes<HTMLDivElement>>;
250
+ export {};
@@ -0,0 +1,35 @@
1
+ /**
2
+ * Layered layout for the small directed acyclic graphs `FlowchartGraph`
3
+ * renders. The layout is deliberately bounded: past these limits a readable
4
+ * automatic layout stops being possible in a reading surface, and consumers
5
+ * are expected to fall back to their own presentation.
6
+ */
7
+ export declare const FLOWCHART_GRAPH_MAX_NODES = 12;
8
+ export declare const FLOWCHART_GRAPH_MAX_LANES = 3;
9
+ export type FlowchartGraphNodeKind = "trigger" | "action" | "condition";
10
+ export type FlowchartGraphEdge = {
11
+ from: string;
12
+ to: string;
13
+ /** Short caption drawn on the run, e.g. `Yes` or `on failure`. */
14
+ label?: string;
15
+ /** Draws the run dashed to signal a conditional or indirect path. */
16
+ dashed?: boolean;
17
+ };
18
+ export type FlowchartGraphLayout = {
19
+ /** Node ids grouped into layers, first layer first. */
20
+ layers: readonly (readonly string[])[];
21
+ };
22
+ type LayoutInput = {
23
+ ids: readonly string[];
24
+ edges: readonly FlowchartGraphEdge[];
25
+ maxNodes?: number;
26
+ maxLanes?: number;
27
+ };
28
+ /**
29
+ * Assigns every node to a layer using longest-path layering, so an edge always
30
+ * runs from a lower layer to a higher one and merges land on a shared layer.
31
+ * Returns `null` when the graph is outside the supported bound: unknown edge
32
+ * endpoints, a cycle, too many nodes, or a layer wider than the lane limit.
33
+ */
34
+ export declare function layoutFlowchartGraph({ ids, edges, maxNodes, maxLanes, }: LayoutInput): FlowchartGraphLayout | null;
35
+ export {};
@@ -0,0 +1,94 @@
1
+ import type { CSSProperties } from "react";
2
+
3
+ /**
4
+ * The pixel grid is always square. Five columns is the smallest grid that still
5
+ * reads as a *pattern* rather than a row of dots at 16px, and stays crisp at 50.
6
+ */
7
+ export declare const PIXEL_LOADER_GRID = 5;
8
+ /**
9
+ * Motion patterns. Each is a distinct reading of the same grid, not a speed
10
+ * variation of one loop:
11
+ *
12
+ * - `dots` — cells pulse in a scattered, non-repeating rhythm.
13
+ * - `orbit` — a lit cluster travels around the perimeter; the core stays dim.
14
+ * - `drive` — a column sweeps left to right, like a plate reader head.
15
+ * - `surfer` — a diagonal wavefront crosses the grid corner to corner.
16
+ */
17
+ export declare const pixelLoaderVariants: readonly ["dots", "orbit", "drive", "surfer"];
18
+ export type PixelLoaderVariant = (typeof pixelLoaderVariants)[number];
19
+ /**
20
+ * DS size scale, deliberately identical to `StatusOrbSize` so a running-state
21
+ * indicator can be swapped between the two without touching layout.
22
+ */
23
+ export type PixelLoaderSize = "small" | "default" | "medium" | "large";
24
+ /**
25
+ * Where one cell sits in the loop, as a fraction of the cycle in `[0, 1)`.
26
+ * `null` means the cell never lights for this variant and stays at rest — the
27
+ * dim core of `orbit`, for instance.
28
+ *
29
+ * Exported so the phase table can be asserted directly rather than inferred
30
+ * from rendered CSS.
31
+ */
32
+ export declare function pixelLoaderCellPhase(variant: PixelLoaderVariant, x: number, y: number, grid?: number): number | null;
33
+ /**
34
+ * Accessible name used when the caller supplies none, or supplies one that is
35
+ * blank once trimmed. `role="img"` must always resolve to a name.
36
+ */
37
+ export declare const PIXEL_LOADER_DEFAULT_LABEL = "Loading";
38
+ /**
39
+ * A cell's `animation-delay`, as a multiple of the cycle. Mirrors the `calc()`
40
+ * in `pixel-loader.css` exactly, and is asserted against that stylesheet in the
41
+ * tests so the two cannot drift.
42
+ *
43
+ * Always negative, so the loop is in flight on the first painted frame. The
44
+ * shape is `phase - 1`, not `-phase`: a negative delay advances the playhead by
45
+ * its own magnitude, so `-phase` would light the *highest* phase first and run
46
+ * every pattern backwards.
47
+ */
48
+ export declare function pixelLoaderCellDelay(phase: number): number;
49
+ /**
50
+ * Which cells are at peak brightness at wall-clock time `t`, expressed as a
51
+ * fraction of one cycle.
52
+ *
53
+ * This resolves the same delay/duration arithmetic the browser does — playhead
54
+ * `= t - delay`, brightest when the playhead sits on the keyframe's peak — so
55
+ * the *rendered travel direction* can be asserted directly rather than inferred
56
+ * from the phase table. Returned in row-major cell-index order.
57
+ */
58
+ export declare function pixelLoaderLitCellsAt(variant: PixelLoaderVariant, t: number, grid?: number): number[];
59
+ export interface PixelLoaderProps {
60
+ /** Which pattern the grid animates. @default "dots" */
61
+ variant?: PixelLoaderVariant;
62
+ /** DS size scale. @default "medium" (30px) */
63
+ size?: PixelLoaderSize;
64
+ /** One full pass of the pattern, in milliseconds. @default `--motion-duration-ambient` */
65
+ cycle?: number;
66
+ /** Sweep a soft highlight across the grid on top of the pattern. @default false */
67
+ shimmer?: boolean;
68
+ /** Freeze the pattern on its resting frame. @default false */
69
+ paused?: boolean;
70
+ /**
71
+ * Accessible name. Trimmed; a blank or whitespace-only value falls back to
72
+ * the default rather than leaving `role="img"` unnamed. @default "Loading"
73
+ */
74
+ "aria-label"?: string;
75
+ className?: string;
76
+ style?: CSSProperties;
77
+ }
78
+ /**
79
+ * Pixel-grid loading indicator.
80
+ *
81
+ * A 5×5 grid of cells lights in a variant-specific rhythm. Every cell carries a
82
+ * phase offset computed once at render; the animation itself is a single CSS
83
+ * keyframe on the compositor (opacity and transform only), so a page full of
84
+ * these costs no JavaScript per frame.
85
+ *
86
+ * Colour comes entirely from the brand ramp, mixed against `transparent`, so
87
+ * both themes are correct without a theme prop.
88
+ *
89
+ * Reduced motion: no travel. Cells settle into a static readout of their phase
90
+ * and the whole grid breathes on a slow, low-amplitude opacity pulse.
91
+ *
92
+ * This component never displays elapsed time.
93
+ */
94
+ export declare function PixelLoader({ variant, size, cycle, shimmer, paused, "aria-label": ariaLabel, className, style, }: PixelLoaderProps): import("react/jsx-runtime").JSX.Element;