@miris-inc/core 0.0.8-dc2d7ec → 0.0.8-dd65fc3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,41 +1,35 @@
1
1
  {
2
2
  "name": "@miris-inc/core",
3
- "version": "0.0.8-dc2d7ec",
3
+ "version": "0.0.8-dd65fc3",
4
4
  "description": "Core scene-graph runtime for the Miris 3D streaming SDK. WASM-backed Engine, Client, Scene, Stream, and LOD primitives shared by all higher-level packages.",
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- "license": "Apache-2.0",
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- "homepage": "https://miris.com",
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- "author": "Miris, Inc.",
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- "engines": {
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- "node": ">=18"
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- },
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- "publishConfig": {
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- "access": "public"
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- },
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  "keywords": [
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- "miris",
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6
  "3d",
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- "gaussian-splatting",
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  "3dgs",
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  "4dgs",
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+ "gaussian-splatting",
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+ "miris",
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  "splats",
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  "streaming",
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  "wasm"
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  ],
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- "type": "module",
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- "sideEffects": false,
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+ "homepage": "https://miris.com",
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+ "license": "Apache-2.0",
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+ "author": "Miris, Inc.",
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  "files": [
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19
  "banner.svg",
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+ "webshark.d.ts",
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+ "webshark.js",
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+ "webshark.wasm",
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  "dist/*.js",
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  "dist/*.d.ts",
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  "dist/*.wasm",
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- "!dist/*.map",
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- "webshark.js",
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- "webshark.wasm",
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- "webshark.d.ts"
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+ "!dist/**/*.map"
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  ],
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- "types": "./dist/core.d.ts",
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+ "type": "module",
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+ "sideEffects": false,
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  "main": "./dist/core.prod.js",
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  "module": "./dist/core.prod.js",
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+ "types": "./dist/core.d.ts",
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  "unpkg": "./dist/core.standalone.prod.js",
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  "jsdelivr": "./dist/core.standalone.prod.js",
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  "exports": {
@@ -46,21 +40,27 @@
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  "import": "./dist/core.prod.js",
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  "default": "./dist/core.prod.js"
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  },
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+ "./webshark": {
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+ "types": "./webshark.d.ts",
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+ "default": "./webshark.js"
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+ },
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  "./standalone": {
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  "types": "./dist/core.d.ts",
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  "development": "./dist/core.standalone.js",
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  "import": "./dist/core.standalone.prod.js",
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51
  "default": "./dist/core.standalone.prod.js"
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- },
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- "./webshark": {
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- "types": "./webshark.d.ts",
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- "default": "./webshark.js"
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  }
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  },
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+ "publishConfig": {
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+ "access": "public"
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+ },
60
57
  "scripts": {
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  "d": "bun dev",
62
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  "dev": "vite",
63
60
  "b": "cd ../.. && vite build --mode packages/core",
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61
  "build": "cd ../.. && vite build --mode packages/core"
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+ },
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+ "engines": {
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+ "node": ">=18"
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65
  }
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  }
package/webshark.d.ts CHANGED
@@ -5,38 +5,11 @@ export interface Camera {
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  eye: vec4;
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6
  l: number;
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  fov: number;
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- }
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-
10
- export interface Ellipsoid {
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- pos: vec4;
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- radii: vec4;
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- orientation: vec4;
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- }
15
-
16
- export interface SphericalHarmonic {
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- col: vec4;
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- sh_0_1: vec4;
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- sh_0_2: vec4;
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- sh_0_3: vec4;
21
- }
22
-
23
- export interface AABB {
24
- minExt: vec4;
25
- maxExt: vec4;
26
- }
27
-
28
- export interface EmVector<T> {
29
- push_back(value: T): void;
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- resize(count: number, value: T): void;
31
- size(): number;
32
- get(index: number): T | undefined;
33
- set(index: number, value: T): boolean;
8
+ zNear: number;
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+ zFar: number;
34
10
  delete(): void;
35
11
  }
36
12
 
37
- export type EllipsoidVector = EmVector<Ellipsoid>;
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- export type SphericalHarmonicVector = EmVector<SphericalHarmonic>;
39
-
40
13
  export interface SortTypeValue {
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14
  value: number;
42
15
  }
@@ -45,38 +18,27 @@ export interface TextureFormatValue {
45
18
  value: number;
46
19
  }
47
20
 
48
- export interface SharkComputeInfo {
49
- dispatchCalls: number;
50
- frameDispatchCalls: number;
51
- }
52
-
53
21
  export interface SharkRenderInfo {
54
- totalRenderCalls: number;
55
- frameRenderCalls: number;
56
22
  triangles: number;
57
- splats: number;
58
23
  }
59
24
 
60
25
  export interface SharkInfo {
61
26
  renderCalls: number;
62
- compute: SharkComputeInfo;
63
27
  render: SharkRenderInfo;
64
28
  reset(): void;
65
29
  }
66
30
 
67
31
  export interface RendererWGPU {
68
- configureSurface(width: number, height: number): boolean;
69
32
  getProgramCount(): number;
70
33
  getTextureCount(): number;
71
34
  getEstimatedTextureSize(): number;
72
- getBufferCount(): number;
73
35
  getTotalBufferSize(): number;
74
- getBufferTypeSize(type: number): number;
75
- surfaceFormat: TextureFormatValue;
76
36
  info: SharkInfo;
37
+ delete(): void;
77
38
  }
78
39
 
79
40
  export interface RenderState {
41
+ delete(): void;
80
42
  initRenderState(
81
43
  renderer: RendererWGPU,
82
44
  width: number,
@@ -91,16 +53,34 @@ export interface RenderState {
91
53
  initGraphicsState(
92
54
  width: number,
93
55
  height: number,
94
- renderTextureFormat: TextureFormat,
56
+ renderTextureFormat: TextureFormatValue,
57
+ depthTextureFormat: TextureFormatValue,
95
58
  ): void;
96
59
  updateRenderDetails(
97
60
  width: number,
98
61
  height: number,
99
62
  splatTriangles: number,
100
63
  ): void;
101
- uploadEllipsoids(ellipsoids: EllipsoidVector): void;
102
- uploadSphericalHarmonics(sh: SphericalHarmonicVector): void;
103
- uploadSphericalHarmonicsSOGs(sh: SphericalHarmonicVector): void;
64
+ // Decodes Radiance .hdr bytes into roughness-ladder level `level` (0 is the sharp mirror).
65
+ // hdrPtr must address THIS module's heap - _malloc here and copy the bytes in.
66
+ // Returns false for bytes that are not a usable Radiance image, or a level out of range.
67
+ uploadEnvironmentLadderLevelFromHdr(
68
+ level: number,
69
+ sigmaDeg: number,
70
+ hdrPtr: number,
71
+ hdrSizeBytes: number,
72
+ ): boolean;
73
+ // Republish the ladder's shape. Call after any level lands, or it is sampled at whatever shape
74
+ // the last uploadSplatSetData declared. Pass SplatSet.hasReflectionParams().
75
+ uploadReflectionLadderParams(reflectionsEnabled: boolean): void;
76
+ // Debug controls. Drop the reflection term, or replace the surfel colour with one of the layers
77
+ // it is shaded from, numbered as RenderViewModes.h's AOV_* defines. setRenderView below sets
78
+ // the AOV together with the rest of a named view.
79
+ setReflectionsEnabled(enabled: boolean): void;
80
+ // Render textured gaussians on pixels no surfel covers, resolved as fvdb's open gate does.
81
+ // Off by default: those pixels show the clear colour.
82
+ setSurfelLessTextureSplatsEnabled(enabled: boolean): void;
83
+ setDebugAovMode(mode: number): void;
104
84
  }
105
85
 
106
86
  export interface vec4 {
@@ -116,20 +96,22 @@ export interface SplatSet {
116
96
  // Number of splats actually drawn: ordering[0, activeSplats) holds the unmasked splat indices.
117
97
  // Set alongside orderingView() to restrict the draw to unmasked octant ranges.
118
98
  activeSplats: number;
119
- setData(
120
- splatCount: number,
121
- ellipsoids: number,
122
- sphericalHarmonics: number,
123
- ): void;
99
+ // Selects which ellipsoid layout to allocate and what ellipsoidsView() exposes:
100
+ // packed (16 bytes/splat) or uncompressed (48). Must be set before the first resize.
101
+ usePackedEllipsoids: boolean;
124
102
  // direct-write upload: resize -> write into the views -> finalize.
125
103
  // views are valid only until the next resize.
126
104
  resize(splatCount: number): void;
127
105
  ellipsoidsView(): Uint32Array;
128
- sphericalHarmonicsView(): Uint32Array;
106
+ colorsView(): Uint32Array;
129
107
  sh1View(): Uint32Array;
130
108
  sh2View(): Uint32Array;
131
109
  sh3aView(): Uint32Array;
132
110
  sh3bView(): Uint32Array;
111
+ // mod_depth is a half-float per primitive slot (dense, padded for non-surfels), so this is a
112
+ // Uint16Array unlike every other view here -- do not address it with the uint32 splat strides
113
+ // used for ellipsoids/colors/sh*.
114
+ modDepthView(): Uint16Array;
133
115
  // Per-chunk fade (opacity multiplier), one float per chunk, defaults to 1.0.
134
116
  // Also sizes the chunk slot to model root slot map below, since both are indexed by chunk slot
135
117
  resizeChunkFades(chunkCount: number): void;
@@ -149,88 +131,95 @@ export interface SplatSet {
149
131
  modelRootInverseTransformsView(): Float32Array;
150
132
  // Sized by resizeChunkFades. Defaults to slot 0 (identity) for every chunk
151
133
  chunkModelRootsView(): Int32Array;
134
+ // resizeModelRootSlots resets every slot to the absolute decode. False for a slot outside the table
135
+ setModelRootRootRelativeDecode(
136
+ slot: number,
137
+ originX: number,
138
+ originY: number,
139
+ originZ: number,
140
+ step: number,
141
+ lnScaleOffset: number,
142
+ ): boolean;
152
143
  // int32 render-order buffer (sized 2*splatCount after finalize). Valid only until the next resize.
153
144
  orderingView(): Int32Array;
154
145
  finalize(): void;
155
146
  // like finalize() but keeps splats in their delivered (octant-sorted) order — no kd-tree reorder —
156
147
  // so sparse-octant range masking can index child-octant ranges directly. RADIX_SORT only.
157
148
  finalizeBounds(): void;
149
+ // Whether the asset carries per-surfel reflectance records, which is what decides whether
150
+ // reflections are shaded at all. Pass to RenderState.uploadReflectionLadderParams.
151
+ hasReflectionParams(): boolean;
152
+ // Widens packed 26-byte reflectanceDataV1 records into the per-splat GPU records at
153
+ // bufferOffset. wirePtr must address THIS module's heap - _malloc here and copy the bytes in,
154
+ // since the attribute lives in the engine module's. Records cover a node's surfel range, which
155
+ // starts at its first splat. Returns the records written; 0 if the data was rejected.
156
+ decodeReflectionParams(
157
+ wirePtr: number,
158
+ wireSizeBytes: number,
159
+ elementCount: number,
160
+ bufferOffset: number,
161
+ nodeSplatCount: number,
162
+ logId: number,
163
+ ): number;
164
+ // Zeroes records in [startSplat, endSplat). Needed wherever splats are re-packed at fresh
165
+ // offsets, or a reused slot shades its splat from the previous occupant's material.
166
+ clearReflectionParams(startSplat: number, endSplat: number): void;
167
+ // Splats in [0, count) holding a non-zero record. Diagnostic.
168
+ populatedReflectionParamCount(count: number): number;
169
+ delete(): void;
158
170
  }
159
171
 
160
- export interface WebGPUInternals {
161
- jsObjects: unknown[];
162
- bufferOnUnmaps: Record<number, unknown>;
163
- futures: Promise<unknown>[];
164
- jsObjectInsert(ptr: number, obj: unknown): void;
165
- futureInsert(futureId: number, promise: Promise<unknown>): void;
172
+ export interface GlassMeshRegistry {
173
+ // Decodes one octree node's glass payload and registers it, replacing any previous entry for
174
+ // that object. False for a malformed or empty payload, leaving the registry unchanged.
175
+ //
176
+ // The two slot arguments are different numbers here, unlike on the native path, and swapping
177
+ // them renders glass that does not follow its asset: modelRootSlot scopes the panel dedupe to
178
+ // one asset instance, while chunkModelRootIndex is stamped into every vertex and read back as
179
+ // chunkModelRoots[pos.w], so that one takes the chunk's fade slot.
180
+ //
181
+ // geometryPtr/panelPtr address THIS module's heap - _malloc here and copy the bytes in, since
182
+ // the attributes live in the engine module's. The AABB is the geometry attribute's own range.
183
+ registerObject(
184
+ objectId: number,
185
+ lodIndex: number,
186
+ modelRootSlot: number,
187
+ chunkModelRootIndex: number,
188
+ geometryPtr: number,
189
+ geometryByteCount: number,
190
+ panelPtr: number,
191
+ panelByteCount: number,
192
+ aabbMinX: number,
193
+ aabbMinY: number,
194
+ aabbMinZ: number,
195
+ aabbMaxX: number,
196
+ aabbMaxY: number,
197
+ aabbMaxZ: number,
198
+ ): boolean;
199
+ // Returns true if the object had glass, which is what says the buffers need rebuilding.
200
+ removeObject(objectId: number): boolean;
201
+ clear(): void;
202
+ isDirty(): boolean;
203
+ // Rebuilds the flattened buffers, keeping each panel from its deepest resident LOD. Stays dirty
204
+ // so uploadIfDirty still fires. Walks every registered object, so not per frame.
205
+ flattenIfDirty(): void;
206
+ uploadIfDirty(renderState: RenderState): void;
207
+ vertexCount(): number;
208
+ panelCount(): number;
209
+ delete(): void;
166
210
  }
167
211
 
168
212
  export interface WebGPUInterface {
169
- Internals: WebGPUInternals;
170
-
171
213
  importJsAdapter(adapter: GPUAdapter, parentPtr?: number): number;
172
214
  importJsDevice(device: GPUDevice, parentPtr?: number): number;
173
- importJsBindGroup(obj: GPUBindGroup, parentPtr?: number): number;
174
- importJsBindGroupLayout(obj: GPUBindGroupLayout, parentPtr?: number): number;
175
- importJsBuffer(buffer: GPUBuffer, parentPtr?: number): number;
176
- importJsCommandBuffer(obj: GPUCommandBuffer, parentPtr?: number): number;
177
- importJsCommandEncoder(obj: GPUCommandEncoder, parentPtr?: number): number;
178
- importJsComputePassEncoder(
179
- obj: GPUComputePassEncoder,
180
- parentPtr?: number,
181
- ): number;
182
- importJsComputePipeline(obj: GPUComputePipeline, parentPtr?: number): number;
183
- importJsPipelineLayout(obj: GPUPipelineLayout, parentPtr?: number): number;
184
- importJsQuerySet(obj: GPUQuerySet, parentPtr?: number): number;
185
- importJsQueue(obj: GPUQueue, parentPtr?: number): number;
186
- importJsRenderBundle(obj: GPURenderBundle, parentPtr?: number): number;
187
- importJsRenderBundleEncoder(
188
- obj: GPURenderBundleEncoder,
189
- parentPtr?: number,
190
- ): number;
191
- importJsRenderPassEncoder(
192
- obj: GPURenderPassEncoder,
193
- parentPtr?: number,
194
- ): number;
195
- importJsRenderPipeline(obj: GPURenderPipeline, parentPtr?: number): number;
196
- importJsSampler(obj: GPUSampler, parentPtr?: number): number;
197
- importJsShaderModule(obj: GPUShaderModule, parentPtr?: number): number;
198
215
  importJsTexture(obj: GPUTexture, parentPtr?: number): number;
199
- importJsTextureView(obj: GPUTextureView, parentPtr?: number): number;
200
-
201
- getJsObject(ptr: number): unknown;
202
-
203
- makeStringFromStringView(stringViewPtr: number): string;
204
- makeStringFromOptionalStringView(
205
- stringViewPtr: number,
206
- ): string | undefined | "";
207
- setStringView(ptr: number, data: number, length: number): void;
208
- makeColor(ptr: number): { r: number; g: number; b: number; a: number };
209
- makeExtent3D(ptr: number): {
210
- width: number;
211
- height: number;
212
- depthOrArrayLayers: number;
213
- };
214
- makeOrigin3D(ptr: number): { x: number; y: number; z: number };
215
- fillLimitStruct(limits: GPUSupportedLimits, limitsOutPtr: number): void;
216
- fillAdapterInfoStruct(adapterInfo: GPUAdapterInfo, infoStruct: number): void;
217
- errorCallback(
218
- callback: number,
219
- type: number,
220
- message: string,
221
- userdata: number,
222
- ): void;
223
216
  }
224
217
 
225
218
  export interface MainModule {
226
219
  Camera: new () => Camera;
227
220
  RenderState: new () => RenderState;
228
221
  SplatSet: new () => SplatSet;
229
- AABB: new () => AABB;
230
- Ellipsoid: new () => Ellipsoid;
231
- SphericalHarmonic: new () => SphericalHarmonic;
232
- EllipsoidVector: new () => EllipsoidVector;
233
- SphericalHarmonicVector: new () => SphericalHarmonicVector;
222
+ GlassMeshRegistry: new () => GlassMeshRegistry;
234
223
  vec4: new (x: number, y: number, z: number, w: number) => vec4;
235
224
 
236
225
  SortType: {
@@ -243,6 +232,7 @@ export interface MainModule {
243
232
  TextureFormat: {
244
233
  RGBA32_Float: TextureFormatValue;
245
234
  RGBA16_Float: TextureFormatValue;
235
+ RG16_Float: TextureFormatValue;
246
236
  RGBA32_UInt: TextureFormatValue;
247
237
  RGBA32_SInt: TextureFormatValue;
248
238
  RGBA16_UInt: TextureFormatValue;
@@ -260,38 +250,19 @@ export interface MainModule {
260
250
  BC7RGBA_UNormSrgb: TextureFormatValue;
261
251
  BC3RGBA_UNorm: TextureFormatValue;
262
252
  BC3RGBA_UNormSrgb: TextureFormatValue;
253
+ Depth16Unorm: TextureFormatValue;
254
+ Depth24Plus: TextureFormatValue;
255
+ Depth32Float: TextureFormatValue;
263
256
  };
264
257
 
265
- Usage_CopySrc: number;
266
- Usage_CopyDest: number;
267
- Usage_MapRead: number;
268
- Usage_MapWrite: number;
269
- Usage_Uniform: number;
270
- Usage_Storage: number;
271
- Usage_Index: number;
272
- Usage_Vertex: number;
273
- Usage_QueryResolve: number;
274
-
275
258
  WebGPU: WebGPUInterface;
276
259
 
277
- _malloc(bytes: number): number;
260
+ // Emscripten runtime, exported by modules/shark/CMakeLists.txt. The pointer-taking bindings
261
+ // above address THIS heap, so bytes from the engine module have to be staged through it.
262
+ // HEAPU8 is replaced whenever the heap grows, so read it fresh rather than caching it.
263
+ _malloc(byteCount: number): number;
278
264
  _free(ptr: number): void;
279
- HEAPU32: Uint32Array;
280
-
281
- setupCamera(
282
- minExt: vec4,
283
- maxExt: vec4,
284
- axis: number,
285
- direction: number,
286
- width: number,
287
- height: number,
288
- camera: Camera,
289
- ): void;
290
-
291
- createRendererWGPU(canvasSelector: string): RendererWGPU;
292
- createRendererWGPUWithoutSurface(
293
- colorTargetFormat: TextureFormatValue,
294
- ): RendererWGPU;
265
+ readonly HEAPU8: Uint8Array;
295
266
 
296
267
  uploadSplatSetData(
297
268
  set: SplatSet,
@@ -316,33 +287,29 @@ export interface MainModule {
316
287
  rasterizeWithCompute: boolean,
317
288
  useSOGS: boolean,
318
289
  sortType: SortTypeValue,
290
+ skipSort: boolean,
319
291
  ): number;
320
- renderSplatSet(
321
- splats: number,
322
- set: SplatSet,
323
- renderState: RenderState,
324
- width: number,
325
- height: number,
326
- triangles: number,
327
- rasterizeWithCompute: boolean,
328
- textureView: number,
329
- ): void;
292
+ createRendererWGPUWithoutSurface(
293
+ colorTargetFormat: TextureFormatValue,
294
+ ): RendererWGPU;
295
+ /// Gives back the reference WebGPU.importJsTexture returned for a texture.
296
+ releaseImportedTexture(texture: number): void;
330
297
  renderSplatSetToSceneTextures(
331
298
  splatSet: SplatSet,
332
299
  renderState: RenderState,
333
300
  colorTarget: number,
334
301
  depthTarget: number,
302
+ renderGES: boolean,
335
303
  ): void;
336
- mapToAABB(scale: number, minExt: vec4, maxExt: vec4, set: SplatSet): void;
337
- loadPLYIntoSplatSet(filename: string, set: SplatSet): number;
338
- getBoundsSplatSet(set: SplatSet, minExt: vec4, maxExt: vec4): void;
339
- loadPLY(
340
- filename: string,
341
- count: number,
342
- maxSplats: number,
343
- ellipsoids: EllipsoidVector,
344
- sphericalHarmonics: SphericalHarmonicVector,
345
- ): number;
304
+ // Render view registry, indexed as RenderViews.h orders it. setRenderView ignores an index
305
+ // Shark cannot produce.
306
+ setRenderView(viewIndex: number): void;
307
+ renderView(): number;
308
+ renderViewCount(): number;
309
+ renderViewName(viewIndex: number): string;
310
+ renderViewSupported(viewIndex: number): boolean;
311
+ // The next supported view, forwards for direction 1 and backwards for -1.
312
+ stepRenderView(from: number, direction: number): number;
346
313
  }
347
314
 
348
315
  declare function WebShark(