@miris-inc/core 0.0.8-750f210 → 0.0.8-75e7363

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/AquaApi.wasm CHANGED
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package/dist/core.d.ts CHANGED
@@ -70,6 +70,18 @@ export declare class Camera {
70
70
  constructor({ aspect, fov, near, far, matrix, scene, viewportHeight, }: CameraInit);
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  }
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72
 
73
+ declare interface Camera_2 {
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+ dir: vec4;
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+ U: vec4;
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+ V: vec4;
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+ eye: vec4;
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+ l: number;
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+ fov: number;
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+ zNear: number;
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+ zFar: number;
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+ delete(): void;
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+ }
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+
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  export declare type CameraInit = {
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  aspect: number;
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  fov: number;
@@ -115,6 +127,7 @@ declare class Client {
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  getSceneObjectType(...args: ClientMethodParameters["getSceneObjectType"]): SceneObjectType;
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  getStreamStatus(...args: ClientMethodParameters["getStreamStatus"]): StreamStatus;
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  getDrawnOctantMask(...args: ClientMethodParameters["getDrawnOctantMask"]): number;
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+ getOctantLocalBoundingBoxes(...args: ClientMethodParameters["getOctantLocalBoundingBoxes"]): number[];
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  getLocalTransform(...args: ClientMethodParameters["getLocalTransform"]): AquaStatus;
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  getWorldTransform(...args: ClientMethodParameters["getWorldTransform"]): AquaStatus;
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  hasAttribute(...args: ClientMethodParameters["hasAttribute"]): boolean;
@@ -124,6 +137,8 @@ declare class Client {
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  setAssetViewerKey(...args: ClientMethodParameters["setAssetViewerKey"]): AquaStatus;
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  setClientSpatialFormat(...args: ClientMethodParameters["setClientSpatialFormat"]): AquaStatus;
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  setRuntimeSettings(...args: ClientMethodParameters["setRuntimeSettings"]): AquaStatus;
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+ setStreamFetchMode(...args: ClientMethodParameters["setStreamFetchMode"]): boolean;
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+ getStreamFetchMode(...args: ClientMethodParameters["getStreamFetchMode"]): number;
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  setMainCameraTransform(...args: ClientMethodParameters["setMainCameraTransform"]): AquaStatus;
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  setMainCameraViewFrustum(...args: ClientMethodParameters["setMainCameraViewFrustum"]): AquaStatus;
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  setSceneObjectTransform(...args: ClientMethodParameters["setSceneObjectTransform"]): AquaStatus;
@@ -141,6 +156,14 @@ declare class Client {
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  updateSceneExecution(...args: ClientMethodParameters["updateSceneExecution"]): AquaStatus;
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157
  }
143
158
 
159
+ declare type ClientAttributeInfo = {
160
+ elementsPerSplat: number;
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+ discard: boolean;
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+ bytes?: true;
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+ };
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+
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+ export declare const clientAttributeList: Record<string, ClientAttributeInfo>;
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+
144
167
  declare type ClientInit = {
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  engine: Engine;
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  context?: AquaContextHandle;
@@ -204,6 +227,11 @@ declare class Engine {
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  readonly Ready: 3;
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  readonly Failed: 4;
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  };
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+ static StreamFetchMode: {
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+ readonly Regular: 0;
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+ readonly Prefetch: 1;
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+ readonly Parked: 2;
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+ };
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  readonly ready: Promise<this>;
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  readonly pending: boolean;
209
237
  get module(): MainModule;
@@ -234,6 +262,7 @@ declare class Engine {
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262
  Y: number;
235
263
  Z: number;
236
264
  };
265
+ get UsePadding(): boolean;
237
266
  activatedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
238
267
  addStreamById(...args: [
239
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  handle: AquaClientHandle,
@@ -251,6 +280,7 @@ declare class Engine {
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  deactivatedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
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  remaskedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
253
282
  getDrawnOctantMask(...args: [handle: AquaClientHandle, sceneObjectId: number]): number;
283
+ getOctantLocalBoundingBoxes(...args: [handle: AquaClientHandle, sceneObjectId: number]): number[];
254
284
  destroyClient(...args: [handle: AquaClientHandle]): AquaStatus;
255
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  free(...args: [size: number]): number;
256
286
  getAssetsAsync(...args: [handle: AquaClientHandle, tags: StringVector]): AssetInfo[];
@@ -321,8 +351,11 @@ declare class Engine {
321
351
  farPlane: number,
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352
  viewportHeightPixels: number
323
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  ]): AquaStatus;
354
+ setStreamFetchMode(...args: [handle: AquaClientHandle, streamObjectId: number, mode: number]): boolean;
355
+ getStreamFetchMode(...args: [handle: AquaClientHandle, streamObjectId: number]): number;
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356
  setMaxCacheSize(...args: [maxSizeBytes: number]): void;
325
357
  setPreferSharkEncodingProfiles(...args: [preferShark: boolean]): void;
358
+ setPadSplatAttributes(usePadding: boolean): void;
326
359
  setSceneObjectTransform(...args: [
327
360
  handle: AquaClientHandle,
328
361
  sceneObjectId: number,
@@ -351,9 +384,16 @@ declare class Engine {
351
384
  * displayed frame per context, before the per-client updateSceneExecution() calls.
352
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  * `previousFrameTimeMs` is how long the previous frame took; pass 0 when there is no plausible
353
386
  * measurement (first frame, or a resume from a stall) and the frame advances without recording
354
- * one.
387
+ * `primsResident` is what the renderer held at the end of the previous frame, fading
388
+ * prims included, and `primCapacity` what it can hold; activations that would not fit are
389
+ * deferred, where primCapacity 0 means deferral is disabled.
355
390
  */
356
- beginFrame(...args: [contextHandle: AquaContextHandle, previousFrameTimeMs: number]): AquaStatus;
391
+ beginFrame(...args: [
392
+ contextHandle: AquaContextHandle,
393
+ previousFrameTimeMs: number,
394
+ primsResident: number,
395
+ primCapacity: number
396
+ ]): AquaStatus;
357
397
  createDeserializeWorker(_url: string, _workerUrl: string, poolSize: number): boolean;
358
398
  cancelRequest(requestIdLow: number, requestIdHigh: number): boolean;
359
399
  submitToWorker(requestIdLow: number, requestIdHigh: number, descriptorBuffer: ArrayBuffer, contextPtr: number): boolean;
@@ -367,6 +407,46 @@ declare type EngineMethodParameters<E extends Engine = Engine> = {
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  [Key in keyof E]: E[Key] extends (...args: any[]) => any ? Parameters<E[Key]> : never;
368
408
  };
369
409
 
410
+ declare interface GlassMeshRegistry {
411
+ // Decodes one octree node's glass payload and registers it, replacing any previous entry for
412
+ // that object. False for a malformed or empty payload, leaving the registry unchanged.
413
+ //
414
+ // The two slot arguments are different numbers here, unlike on the native path, and swapping
415
+ // them renders glass that does not follow its asset: modelRootSlot scopes the panel dedupe to
416
+ // one asset instance, while chunkModelRootIndex is stamped into every vertex and read back as
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+ // chunkModelRoots[pos.w], so that one takes the chunk's fade slot.
418
+ //
419
+ // geometryPtr/panelPtr address THIS module's heap - _malloc here and copy the bytes in, since
420
+ // the attributes live in the engine module's. The AABB is the geometry attribute's own range.
421
+ registerObject(
422
+ objectId: number,
423
+ lodIndex: number,
424
+ modelRootSlot: number,
425
+ chunkModelRootIndex: number,
426
+ geometryPtr: number,
427
+ geometryByteCount: number,
428
+ panelPtr: number,
429
+ panelByteCount: number,
430
+ aabbMinX: number,
431
+ aabbMinY: number,
432
+ aabbMinZ: number,
433
+ aabbMaxX: number,
434
+ aabbMaxY: number,
435
+ aabbMaxZ: number,
436
+ ): boolean;
437
+ // Returns true if the object had glass, which is what says the buffers need rebuilding.
438
+ removeObject(objectId: number): boolean;
439
+ clear(): void;
440
+ isDirty(): boolean;
441
+ // Rebuilds the flattened buffers, keeping each panel from its deepest resident LOD. Stays dirty
442
+ // so uploadIfDirty still fires. Walks every registered object, so not per frame.
443
+ flattenIfDirty(): void;
444
+ uploadIfDirty(renderState: RenderState): void;
445
+ vertexCount(): number;
446
+ panelCount(): number;
447
+ delete(): void;
448
+ }
449
+
370
450
  export declare const HaveData = 2;
371
451
 
372
452
  export declare const HaveMetadata = 1;
@@ -403,6 +483,8 @@ export declare class Lod {
403
483
  get transform(): Float32Array<ArrayBuffer> | null;
404
484
  get _drawnOctantMask(): number;
405
485
  set _drawnOctantMask(mask: number);
486
+ get _octantLocalBounds(): Float32Array<ArrayBuffer> | null;
487
+ set _octantLocalBounds(bounds: Float32Array<ArrayBuffer> | null);
406
488
  get _octantOffsets(): Uint32Array<ArrayBuffer> | null;
407
489
  get _hasOctantOffsets(): boolean;
408
490
  get _surfelOctantOffsets(): Uint32Array<ArrayBuffer> | null;
@@ -436,7 +518,7 @@ export declare class LodStore {
436
518
  deleteId(id: number): void;
437
519
  }
438
520
 
439
- declare interface MainModule {
521
+ declare interface MainModule extends SharkModule {
440
522
  AttributeInfo: new () => AttributeInfo;
441
523
  CompressionType: {
442
524
  SHARK_ELLIPSOID_COMPRESSED: unknown;
@@ -471,6 +553,7 @@ declare interface MainModule {
471
553
  remaskedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
472
554
  deletedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
473
555
  GetDrawnOctantMask(handle: number, sceneObjectId: number): number;
556
+ GetOctantLocalBoundingBoxes(handle: number, sceneObjectId: number): number[];
474
557
  GetAssetsAsync(handle: number, tags: StringVector): unknown[];
475
558
  GetSceneChanges(handle: number, sceneChangeIds: SceneChangeIds): void;
476
559
  GetSceneChangesCounts(handle: number, sceneChangeIds: SceneChangeIds): void;
@@ -483,10 +566,17 @@ declare interface MainModule {
483
566
  GetDrMapLadderRoughnessLevels(handle: number, sceneObjectId: number): number[];
484
567
  SetClientSpatialFormat(handle: number, spatialFormat: SpatialFormat): { value: number };
485
568
  SetRuntimeSettings(handle: number, settings: RuntimeSettings): { value: number };
569
+ SetStreamFetchMode(handle: number, streamObjectId: number, mode: number): boolean;
570
+ GetStreamFetchMode(handle: number, streamObjectId: number): number;
486
571
  TakeEvictedClientSideAttributeIds(handle: number): EmbindVector<bigint>;
487
572
  GetActiveClientSideIdsCheckSum(): number;
488
573
  TakeRenderRequired(handle: number): boolean;
489
- BeginFrame(contextHandle: number, previousFrameTimeMs: number): number;
574
+ BeginFrame(
575
+ contextHandle: number,
576
+ previousFrameTimeMs: number,
577
+ primsResident: number,
578
+ primCapacity: number,
579
+ ): number;
490
580
  modifiedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
491
581
  setMaxCacheSize(maxSizeBytes: number): void;
492
582
  SetPreferSharkEncodingProfiles(prefer: boolean): void;
@@ -533,11 +623,15 @@ export declare class Miris {
533
623
  static readonly _SHARK_SPLAT_BUDGET_CAP_DESKTOP = 2400000;
534
624
  /* Excluded from this release type: _isMobileDevice */
535
625
  /* Excluded from this release type: _sharkSplatCapacity */
626
+ /* Excluded from this release type: _minimumSplatCount */
627
+ /* Excluded from this release type: _splatCountStorageKey */
628
+ /* Excluded from this release type: _reloadWithLowerSplatCapacity */
536
629
  /* Excluded from this release type: _limitSharkSplatCapacity */
537
630
  /* Excluded from this release type: _sharkSplatBudgetCap */
538
631
  /* Excluded from this release type: _setTargetFrameRate */
539
632
  /* Excluded from this release type: _setXRModeActive */
540
633
  /* Excluded from this release type: _setSplatCountBudgetOverride */
634
+ /* Excluded from this release type: _reportRendererPrims */
541
635
  /* Excluded from this release type: _update */
542
636
  getLocalTransform(client: Client, sceneObjectId: number): Float32Array<ArrayBuffer> | undefined;
543
637
  getWorldTransform(client: Client, sceneObjectId: number): Float32Array<ArrayBuffer> | undefined;
@@ -595,6 +689,69 @@ export declare type RawByteAttributeWithBounds = {
595
689
  declare type ReadyState_2 = typeof HaveNothing | typeof HaveMetadata | typeof HaveData;
596
690
  export { ReadyState_2 as ReadyState }
597
691
 
692
+ declare interface RendererWGPU {
693
+ getProgramCount(): number;
694
+ getTextureCount(): number;
695
+ getEstimatedTextureSize(): number;
696
+ getTotalBufferSize(): number;
697
+ getGpuBufferSize(): number;
698
+ getUploadBufferSize(): number;
699
+ info: SharkInfo;
700
+ delete(): void;
701
+ }
702
+
703
+ declare interface RenderState {
704
+ delete(): void;
705
+ initRenderState(
706
+ renderer: RendererWGPU,
707
+ width: number,
708
+ height: number,
709
+ vertices: number,
710
+ splats: number,
711
+ cubes: number,
712
+ sortThreads: number,
713
+ sortGroupSize: number,
714
+ sortKeySize: number,
715
+ ): void;
716
+ initGraphicsState(
717
+ width: number,
718
+ height: number,
719
+ renderTextureFormat: TextureFormatValue,
720
+ depthTextureFormat: TextureFormatValue,
721
+ ): void;
722
+ updateRenderDetails(
723
+ width: number,
724
+ height: number,
725
+ splatTriangles: number,
726
+ ): void;
727
+ // Decodes Radiance .hdr bytes into roughness-ladder level `level` (0 is the sharp mirror).
728
+ // hdrPtr must address THIS module's heap - _malloc here and copy the bytes in.
729
+ // Returns false for bytes that are not a usable Radiance image, or a level out of range.
730
+ uploadEnvironmentLadderLevelFromHdr(
731
+ level: number,
732
+ sigmaDeg: number,
733
+ hdrPtr: number,
734
+ hdrSizeBytes: number,
735
+ ): boolean;
736
+ // Republish the ladder's shape. Call after any level lands, or it is sampled at whatever shape
737
+ // the last uploadSplatSetData declared. Pass SplatSet.hasReflectionParams().
738
+ uploadReflectionLadderParams(reflectionsEnabled: boolean): void;
739
+ // Debug controls. Drop the reflection term, or replace the surfel colour with one of the layers
740
+ // it is shaded from, numbered as RenderViewModes.h's AOV_* defines. setRenderView below sets
741
+ // the AOV together with the rest of a named view.
742
+ setReflectionsEnabled(enabled: boolean): void;
743
+ // Render textured gaussians on pixels no surfel covers, resolved as fvdb's open gate does.
744
+ // Off by default: those pixels show the clear colour.
745
+ setSurfelLessTextureSplatsEnabled(enabled: boolean): void;
746
+ setDebugAovMode(mode: number): void;
747
+ // GPU pass timing. Turning it on makes every pass write timestamps; a no-op on a device without
748
+ // timestamp-query. resolveTimeStamps goes after a frame's render; passTimingsMs starts a readback
749
+ // of them unless one is in flight and maps pass name to milliseconds from the last that landed.
750
+ setPassTimingEnabled(enabled: boolean): void;
751
+ resolveTimeStamps(): void;
752
+ passTimingsMs(): Record<string, number>;
753
+ }
754
+
598
755
  declare type RequestAnimationFrameFn = ((callback: FrameRequestCallback) => number) | ((callback: XRFrameRequestCallback) => void);
599
756
 
600
757
  declare interface RuntimeSettings extends EmbindObject {
@@ -653,6 +810,7 @@ export declare class Scene extends EventTarget {
653
810
  /* Excluded from this release type: _getDrMap */
654
811
  /* Excluded from this release type: _onDrMapLadder */
655
812
  /* Excluded from this release type: _onFeatureData */
813
+ /* Excluded from this release type: _applyStreamFetchModes */
656
814
  /* Excluded from this release type: _updateStreamStatuses */
657
815
  /* Excluded from this release type: _onSceneLoaded */
658
816
  delete(stream: Stream): void;
@@ -677,12 +835,117 @@ declare interface SceneMetadata extends EmbindObject {
677
835
  readonly inputColorSpace: string;
678
836
  }
679
837
 
680
- declare type SparkAttributeInfo = {
681
- elementsPerSplat: number;
682
- discard: boolean;
683
- };
838
+ declare interface SharkInfo {
839
+ renderCalls: number;
840
+ render: SharkRenderInfo;
841
+ reset(): void;
842
+ }
843
+
844
+ declare interface SharkModule {
845
+ Camera: new () => Camera_2;
846
+ RenderState: new () => RenderState;
847
+ SplatSet: new () => SplatSet;
848
+ GlassMeshRegistry: new () => GlassMeshRegistry;
849
+ vec4: new (x: number, y: number, z: number, w: number) => vec4;
684
850
 
685
- export declare const sparkAttributeList: Record<string, SparkAttributeInfo>;
851
+ SortType: {
852
+ RADIX_SORT: SortTypeValue;
853
+ OCTREE_SORT: SortTypeValue;
854
+ KDTREE_SORT: SortTypeValue;
855
+ STD_SORT: SortTypeValue;
856
+ };
857
+
858
+ TextureFormat: {
859
+ RGBA32_Float: TextureFormatValue;
860
+ RGBA16_Float: TextureFormatValue;
861
+ RG16_Float: TextureFormatValue;
862
+ RGBA32_UInt: TextureFormatValue;
863
+ RGBA32_SInt: TextureFormatValue;
864
+ RGBA16_UInt: TextureFormatValue;
865
+ RGBA16_SInt: TextureFormatValue;
866
+ RGBA8_UInt: TextureFormatValue;
867
+ RGBA8_SInt: TextureFormatValue;
868
+ RGBA8_UNorm: TextureFormatValue;
869
+ RGBA8_SNorm: TextureFormatValue;
870
+ RGBA16_UNorm: TextureFormatValue;
871
+ RGBA16_SNorm: TextureFormatValue;
872
+ BGRA8_UNorm: TextureFormatValue;
873
+ BC6HRGB_UFloat: TextureFormatValue;
874
+ BC6HRGB_Float: TextureFormatValue;
875
+ BC7RGBA_UNorm: TextureFormatValue;
876
+ BC7RGBA_UNormSrgb: TextureFormatValue;
877
+ BC3RGBA_UNorm: TextureFormatValue;
878
+ BC3RGBA_UNormSrgb: TextureFormatValue;
879
+ Depth16Unorm: TextureFormatValue;
880
+ Depth24Plus: TextureFormatValue;
881
+ Depth32Float: TextureFormatValue;
882
+ };
883
+
884
+ WebGPU: WebGPUInterface;
885
+
886
+ // HEAPU8 is replaced whenever the heap grows, so read it fresh rather than caching it.
887
+ _malloc(byteCount: number): number;
888
+ _free(ptr: number): void;
889
+ readonly HEAPU8: Uint8Array;
890
+
891
+ uploadSplatSetData(
892
+ set: SplatSet,
893
+ renderState: RenderState,
894
+ start: number,
895
+ ): void;
896
+ uploadChunkFades(set: SplatSet, renderState: RenderState): void;
897
+ // One mat4 per model root, so cheap enough to call every frame while an asset is moving
898
+ uploadModelRootTransforms(set: SplatSet, renderState: RenderState): void;
899
+ processSplatSet(
900
+ camera: Camera_2,
901
+ set: SplatSet,
902
+ renderState: RenderState,
903
+ width: number,
904
+ height: number,
905
+ triangles: number,
906
+ projectOnGPU: boolean,
907
+ cullEllipsoid: boolean,
908
+ useAffineApprox: boolean,
909
+ depthSortOnGPU: boolean,
910
+ useInvZ: boolean,
911
+ rasterizeWithCompute: boolean,
912
+ useSOGS: boolean,
913
+ sortType: SortTypeValue,
914
+ skipSort: boolean,
915
+ ): number;
916
+ createRendererWGPUWithoutSurface(
917
+ colorTargetFormat: TextureFormatValue,
918
+ ): RendererWGPU;
919
+ /// Gives back the reference WebGPU.importJsTexture returned for a texture.
920
+ releaseImportedTexture(texture: number): void;
921
+ renderSplatSetToSceneTextures(
922
+ splatSet: SplatSet,
923
+ renderState: RenderState,
924
+ colorTarget: number,
925
+ depthTarget: number,
926
+ renderGES: boolean,
927
+ ): void;
928
+ // Render view registry, indexed as RenderViews.h orders it. setRenderView ignores an index
929
+ // Shark cannot produce.
930
+ setRenderView(viewIndex: number): void;
931
+ renderView(): number;
932
+ renderViewCount(): number;
933
+ renderViewName(viewIndex: number): string;
934
+ renderViewSupported(viewIndex: number): boolean;
935
+ // The next supported view, forwards for direction 1 and backwards for -1.
936
+ stepRenderView(from: number, direction: number): number;
937
+ }
938
+
939
+ declare interface SharkRenderInfo {
940
+ triangles: number;
941
+ }
942
+
943
+ declare interface SortTypeValue {
944
+ value: number;
945
+ }
946
+
947
+ /** @deprecated Use clientAttributeList. */
948
+ export declare const sparkAttributeList: Record<string, ClientAttributeInfo>;
686
949
 
687
950
  declare interface SpatialFormat extends EmbindObject {
688
951
  metersPerUnit: number;
@@ -691,6 +954,86 @@ declare interface SpatialFormat extends EmbindObject {
691
954
  handedness: number;
692
955
  }
693
956
 
957
+ declare interface SplatSet {
958
+ splatCount: number;
959
+ // Number of splats actually drawn: ordering[0, activeSplats) holds the unmasked splat indices.
960
+ // Set alongside orderingView() to restrict the draw to unmasked octant ranges.
961
+ activeSplats: number;
962
+ // Selects which ellipsoid layout to allocate and what ellipsoidsView() exposes:
963
+ // packed (16 bytes/splat) or uncompressed (48). Must be set before the first resize.
964
+ usePackedEllipsoids: boolean;
965
+ // direct-write upload: resize -> write into the views -> finalize.
966
+ // views are valid only until the next resize.
967
+ resize(splatCount: number): void;
968
+ ellipsoidsView(): Uint32Array;
969
+ colorsView(): Uint32Array;
970
+ sh1View(): Uint32Array;
971
+ sh2View(): Uint32Array;
972
+ sh3aView(): Uint32Array;
973
+ sh3bView(): Uint32Array;
974
+ // mod_depth is a half-float per primitive slot (dense, padded for non-surfels), so this is a
975
+ // Uint16Array unlike every other view here -- do not address it with the uint32 splat strides
976
+ // used for ellipsoids/colors/sh*.
977
+ modDepthView(): Uint16Array;
978
+ // Per-chunk fade (opacity multiplier), one float per chunk, defaults to 1.0.
979
+ // Also sizes the chunk slot to model root slot map below, since both are indexed by chunk slot
980
+ resizeChunkFades(chunkCount: number): void;
981
+ chunkFadesView(): Float32Array;
982
+ // Per-splat chunk index, defaults to slot 0. Write before finalize()
983
+ chunkIndicesView(): Int32Array;
984
+ // Model transforms, resolved per splat as
985
+ // modelRootTransforms[chunkModelRoots[chunkIndices[splat]]]
986
+ // Slot 0 of both tables is reserved as identity, so real slots start at 1 and a set that
987
+ // never writes them renders untransformed.
988
+ resizeModelRootSlots(modelRootCount: number): void;
989
+ // 16 floats per model root, COLUMN-major - i.e. write THREE's Matrix4.toArray() straight in
990
+ modelRootTransformsView(): Float32Array;
991
+ // The inverses, same slots and layout. The true-perspective projection (Project.glsl) transforms
992
+ // a quadratic form and needs them; writing a transform without its inverse leaves that path
993
+ // projecting the splat as if untransformed. Use Matrix4.invert() on a copy
994
+ modelRootInverseTransformsView(): Float32Array;
995
+ // Sized by resizeChunkFades. Defaults to slot 0 (identity) for every chunk
996
+ chunkModelRootsView(): Int32Array;
997
+ // resizeModelRootSlots resets every slot to the absolute decode. False for a slot outside the table
998
+ setModelRootRootRelativeDecode(
999
+ slot: number,
1000
+ originX: number,
1001
+ originY: number,
1002
+ originZ: number,
1003
+ step: number,
1004
+ lnScaleOffset: number,
1005
+ ): boolean;
1006
+ // int32 render-order buffer (sized 2*splatCount after finalize). Valid only until the next resize.
1007
+ orderingView(): Int32Array;
1008
+ finalize(): void;
1009
+ // like finalize() but keeps splats in their delivered (octant-sorted) order — no kd-tree reorder —
1010
+ // so sparse-octant range masking can index child-octant ranges directly. RADIX_SORT only.
1011
+ finalizeBounds(): void;
1012
+ // Whether the asset carries per-surfel reflectance records, which is what decides whether
1013
+ // reflections are shaded at all. Pass to RenderState.uploadReflectionLadderParams.
1014
+ hasReflectionParams(): boolean;
1015
+ // Widens packed reflectance records - recordVersion 2 for 18-byte reflectanceDataV2, 1 for
1016
+ // 26-byte reflectanceDataV1 - into the per-splat GPU records at bufferOffset. wirePtr must
1017
+ // address THIS module's heap - _malloc here and copy the bytes in, since the attribute lives in
1018
+ // the engine module's. Records cover a node's surfel range, which starts at its first splat.
1019
+ // Returns the records written; 0 if the data was rejected.
1020
+ decodeReflectionParams(
1021
+ recordVersion: number,
1022
+ wirePtr: number,
1023
+ wireSizeBytes: number,
1024
+ elementCount: number,
1025
+ bufferOffset: number,
1026
+ nodeSplatCount: number,
1027
+ logId: number,
1028
+ ): number;
1029
+ // Zeroes records in [startSplat, endSplat). Needed wherever splats are re-packed at fresh
1030
+ // offsets, or a reused slot shades its splat from the previous occupant's material.
1031
+ clearReflectionParams(startSplat: number, endSplat: number): void;
1032
+ // Splats in [0, count) holding a non-zero record. Diagnostic.
1033
+ populatedReflectionParamCount(count: number): number;
1034
+ delete(): void;
1035
+ }
1036
+
694
1037
  export declare class Stream extends EventTarget {
695
1038
  #private;
696
1039
  static readonly _idMap: Map<number, Stream>;
@@ -713,6 +1056,9 @@ export declare class Stream extends EventTarget {
713
1056
  set matrix(matrix: Matrix4x4Tuple);
714
1057
  get opacity(): number;
715
1058
  set opacity(opacity: number);
1059
+ get fetchMode(): StreamFetchMode;
1060
+ set fetchMode(fetchMode: StreamFetchMode);
1061
+ /* Excluded from this release type: _applyFetchMode */
716
1062
  get boundingBox(): {
717
1063
  min: {
718
1064
  x: number;
@@ -753,6 +1099,15 @@ export declare class Stream extends EventTarget {
753
1099
  end(): void;
754
1100
  }
755
1101
 
1102
+ /**
1103
+ * What the engine will do with stream data: "regular" fetches and draws what the
1104
+ * camera needs. "prefetch" keeps fetching for the camera into the cache but does not change what is drawn.
1105
+ * "parked" fetches nothing and draws nothing, giving its share of the splat budget and
1106
+ * renderer to the other streams; what it already loaded stays cached on the cpu side for when it is unparked.
1107
+ * You may want to park streams while making them invisible.
1108
+ */
1109
+ export declare type StreamFetchMode = "regular" | "prefetch" | "parked";
1110
+
756
1111
  export declare type StreamInit = {
757
1112
  uuid: string;
758
1113
  scene: Scene;
@@ -762,6 +1117,10 @@ export declare type StreamInit = {
762
1117
 
763
1118
  declare type StringVector = EmbindVector<string>;
764
1119
 
1120
+ declare interface TextureFormatValue {
1121
+ value: number;
1122
+ }
1123
+
765
1124
  /** Recursive variant tree node from WASM. */
766
1125
  export declare type VariantNode = {
767
1126
  id: number;
@@ -772,4 +1131,18 @@ export declare type VariantNode = {
772
1131
  nestedSets?: VariantNode[];
773
1132
  };
774
1133
 
1134
+ declare interface vec4 {
1135
+ x: number;
1136
+ y: number;
1137
+ z: number;
1138
+ w: number;
1139
+ delete(): void;
1140
+ }
1141
+
1142
+ declare interface WebGPUInterface {
1143
+ importJsAdapter(adapter: GPUAdapter, parentPtr?: number): number;
1144
+ importJsDevice(device: GPUDevice, parentPtr?: number): number;
1145
+ importJsTexture(obj: GPUTexture, parentPtr?: number): number;
1146
+ }
1147
+
775
1148
  export { }