@miris-inc/core 0.0.8-7210cac → 0.0.8-75e7363

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/AquaApi.wasm CHANGED
Binary file
Binary file
package/dist/core.d.ts CHANGED
@@ -9,7 +9,9 @@ declare interface AttributeInfo extends EmbindObject {
9
9
  readonly elementCount: number;
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  readonly dataSizeBytes: number;
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  readonly clientSideId: bigint;
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- readonly minValue: { x: number; y: number; z: number };
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+ // An embind CompressionType value, compared by identity against MainModule.CompressionType
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+ readonly compressionType: unknown;
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+ readonly minValue: { x: number; y: number; z: number; w: number };
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  readonly maxValue: { x: number; y: number; z: number };
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  }
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@@ -32,7 +34,10 @@ export declare class AttributeNames {
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  static readonly OCTANT_OFFSETS: string;
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  static readonly SURFEL_OCTANT_OFFSETS: string;
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  static readonly SURFEL_COUNT: string;
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+ static readonly SURFEL_OWNER_GROUPS: string;
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+ static readonly OCTANT_CELL: string;
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  static readonly REFLECTANCE_DATA_V1: string;
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+ static readonly REFLECTANCE_DATA_V2: string;
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  static readonly GLASS_MESH_GEOMETRY: string;
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  static readonly GLASS_MESH_PANELS: string;
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  static readonly MOD_DEPTH: string;
@@ -65,6 +70,18 @@ export declare class Camera {
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  constructor({ aspect, fov, near, far, matrix, scene, viewportHeight, }: CameraInit);
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  }
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+ declare interface Camera_2 {
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+ dir: vec4;
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+ U: vec4;
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+ V: vec4;
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+ eye: vec4;
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+ l: number;
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+ fov: number;
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+ zNear: number;
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+ zFar: number;
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+ delete(): void;
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+ }
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+
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  export declare type CameraInit = {
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  aspect: number;
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  fov: number;
@@ -108,7 +125,9 @@ declare class Client {
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  getSceneMetadata(...args: ClientMethodParameters["getSceneMetadata"]): number;
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  getSceneObjectParent(...args: ClientMethodParameters["getSceneObjectParent"]): number;
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  getSceneObjectType(...args: ClientMethodParameters["getSceneObjectType"]): SceneObjectType;
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+ getStreamStatus(...args: ClientMethodParameters["getStreamStatus"]): StreamStatus;
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  getDrawnOctantMask(...args: ClientMethodParameters["getDrawnOctantMask"]): number;
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+ getOctantLocalBoundingBoxes(...args: ClientMethodParameters["getOctantLocalBoundingBoxes"]): number[];
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  getLocalTransform(...args: ClientMethodParameters["getLocalTransform"]): AquaStatus;
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  getWorldTransform(...args: ClientMethodParameters["getWorldTransform"]): AquaStatus;
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  hasAttribute(...args: ClientMethodParameters["hasAttribute"]): boolean;
@@ -118,6 +137,8 @@ declare class Client {
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  setAssetViewerKey(...args: ClientMethodParameters["setAssetViewerKey"]): AquaStatus;
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  setClientSpatialFormat(...args: ClientMethodParameters["setClientSpatialFormat"]): AquaStatus;
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  setRuntimeSettings(...args: ClientMethodParameters["setRuntimeSettings"]): AquaStatus;
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+ setStreamFetchMode(...args: ClientMethodParameters["setStreamFetchMode"]): boolean;
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+ getStreamFetchMode(...args: ClientMethodParameters["getStreamFetchMode"]): number;
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  setMainCameraTransform(...args: ClientMethodParameters["setMainCameraTransform"]): AquaStatus;
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  setMainCameraViewFrustum(...args: ClientMethodParameters["setMainCameraViewFrustum"]): AquaStatus;
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  setSceneObjectTransform(...args: ClientMethodParameters["setSceneObjectTransform"]): AquaStatus;
@@ -135,6 +156,14 @@ declare class Client {
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  updateSceneExecution(...args: ClientMethodParameters["updateSceneExecution"]): AquaStatus;
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  }
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158
 
159
+ declare type ClientAttributeInfo = {
160
+ elementsPerSplat: number;
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+ discard: boolean;
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+ bytes?: true;
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+ };
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+
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+ export declare const clientAttributeList: Record<string, ClientAttributeInfo>;
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+
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  declare type ClientInit = {
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  engine: Engine;
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  context?: AquaContextHandle;
@@ -191,11 +220,28 @@ declare class Engine {
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  readonly Loaded: 2;
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  readonly Failed: 3;
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  };
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+ static StreamStatus: {
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+ readonly Unknown: 0;
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+ readonly Resolving: 1;
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+ readonly Loading: 2;
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+ readonly Ready: 3;
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+ readonly Failed: 4;
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+ };
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+ static StreamFetchMode: {
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+ readonly Regular: 0;
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+ readonly Prefetch: 1;
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+ readonly Parked: 2;
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+ };
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  readonly ready: Promise<this>;
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  readonly pending: boolean;
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  get module(): MainModule;
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  constructor(moduleOptions?: Record<string, unknown>);
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239
  get AttributeInfo(): new () => AttributeInfo;
240
+ get CompressionType(): {
241
+ SHARK_ELLIPSOID_COMPRESSED: unknown;
242
+ SHARK_ELLIPSOID_COMPRESSED_ROOT_RELATIVE: unknown;
243
+ SHARK_ELLIPSOID_COMPRESSED_ROOT_RELATIVE_V2: unknown;
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+ };
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  get Handedness(): {
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  Right: number;
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  Left: number;
@@ -216,6 +262,7 @@ declare class Engine {
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  Y: number;
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  Z: number;
218
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  };
265
+ get UsePadding(): boolean;
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266
  activatedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
220
267
  addStreamById(...args: [
221
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  handle: AquaClientHandle,
@@ -233,6 +280,7 @@ declare class Engine {
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  deactivatedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
234
281
  remaskedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
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282
  getDrawnOctantMask(...args: [handle: AquaClientHandle, sceneObjectId: number]): number;
283
+ getOctantLocalBoundingBoxes(...args: [handle: AquaClientHandle, sceneObjectId: number]): number[];
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  destroyClient(...args: [handle: AquaClientHandle]): AquaStatus;
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  free(...args: [size: number]): number;
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286
  getAssetsAsync(...args: [handle: AquaClientHandle, tags: StringVector]): AssetInfo[];
@@ -251,6 +299,7 @@ declare class Engine {
251
299
  getSceneChangesCounts(...args: [handle: AquaClientHandle, sceneChangeIds: SceneChangeIds]): void;
252
300
  getSceneMetadata(...args: [handle: AquaClientHandle, metadata: SceneMetadata]): number;
253
301
  getSceneObjectParent(...args: [handle: AquaClientHandle, sceneObjectId: number]): number;
302
+ getStreamStatus(...args: [handle: AquaClientHandle, streamObjectId: number]): StreamStatus;
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  getSceneObjectType(...args: [handle: AquaClientHandle, sceneObjectId: number]): SceneObjectType;
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304
  getLocalTransform(...args: [
256
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  handle: AquaClientHandle,
@@ -302,8 +351,11 @@ declare class Engine {
302
351
  farPlane: number,
303
352
  viewportHeightPixels: number
304
353
  ]): AquaStatus;
354
+ setStreamFetchMode(...args: [handle: AquaClientHandle, streamObjectId: number, mode: number]): boolean;
355
+ getStreamFetchMode(...args: [handle: AquaClientHandle, streamObjectId: number]): number;
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  setMaxCacheSize(...args: [maxSizeBytes: number]): void;
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  setPreferSharkEncodingProfiles(...args: [preferShark: boolean]): void;
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+ setPadSplatAttributes(usePadding: boolean): void;
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  setSceneObjectTransform(...args: [
308
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  handle: AquaClientHandle,
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  sceneObjectId: number,
@@ -332,9 +384,16 @@ declare class Engine {
332
384
  * displayed frame per context, before the per-client updateSceneExecution() calls.
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385
  * `previousFrameTimeMs` is how long the previous frame took; pass 0 when there is no plausible
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386
  * measurement (first frame, or a resume from a stall) and the frame advances without recording
335
- * one.
387
+ * `primsResident` is what the renderer held at the end of the previous frame, fading
388
+ * prims included, and `primCapacity` what it can hold; activations that would not fit are
389
+ * deferred, where primCapacity 0 means deferral is disabled.
336
390
  */
337
- beginFrame(...args: [contextHandle: AquaContextHandle, previousFrameTimeMs: number]): AquaStatus;
391
+ beginFrame(...args: [
392
+ contextHandle: AquaContextHandle,
393
+ previousFrameTimeMs: number,
394
+ primsResident: number,
395
+ primCapacity: number
396
+ ]): AquaStatus;
338
397
  createDeserializeWorker(_url: string, _workerUrl: string, poolSize: number): boolean;
339
398
  cancelRequest(requestIdLow: number, requestIdHigh: number): boolean;
340
399
  submitToWorker(requestIdLow: number, requestIdHigh: number, descriptorBuffer: ArrayBuffer, contextPtr: number): boolean;
@@ -348,6 +407,52 @@ declare type EngineMethodParameters<E extends Engine = Engine> = {
348
407
  [Key in keyof E]: E[Key] extends (...args: any[]) => any ? Parameters<E[Key]> : never;
349
408
  };
350
409
 
410
+ declare interface GlassMeshRegistry {
411
+ // Decodes one octree node's glass payload and registers it, replacing any previous entry for
412
+ // that object. False for a malformed or empty payload, leaving the registry unchanged.
413
+ //
414
+ // The two slot arguments are different numbers here, unlike on the native path, and swapping
415
+ // them renders glass that does not follow its asset: modelRootSlot scopes the panel dedupe to
416
+ // one asset instance, while chunkModelRootIndex is stamped into every vertex and read back as
417
+ // chunkModelRoots[pos.w], so that one takes the chunk's fade slot.
418
+ //
419
+ // geometryPtr/panelPtr address THIS module's heap - _malloc here and copy the bytes in, since
420
+ // the attributes live in the engine module's. The AABB is the geometry attribute's own range.
421
+ registerObject(
422
+ objectId: number,
423
+ lodIndex: number,
424
+ modelRootSlot: number,
425
+ chunkModelRootIndex: number,
426
+ geometryPtr: number,
427
+ geometryByteCount: number,
428
+ panelPtr: number,
429
+ panelByteCount: number,
430
+ aabbMinX: number,
431
+ aabbMinY: number,
432
+ aabbMinZ: number,
433
+ aabbMaxX: number,
434
+ aabbMaxY: number,
435
+ aabbMaxZ: number,
436
+ ): boolean;
437
+ // Returns true if the object had glass, which is what says the buffers need rebuilding.
438
+ removeObject(objectId: number): boolean;
439
+ clear(): void;
440
+ isDirty(): boolean;
441
+ // Rebuilds the flattened buffers, keeping each panel from its deepest resident LOD. Stays dirty
442
+ // so uploadIfDirty still fires. Walks every registered object, so not per frame.
443
+ flattenIfDirty(): void;
444
+ uploadIfDirty(renderState: RenderState): void;
445
+ vertexCount(): number;
446
+ panelCount(): number;
447
+ delete(): void;
448
+ }
449
+
450
+ export declare const HaveData = 2;
451
+
452
+ export declare const HaveMetadata = 1;
453
+
454
+ export declare const HaveNothing = 0;
455
+
351
456
  export declare class Lod {
352
457
  #private;
353
458
  readonly id: LodInit["id"];
@@ -378,10 +483,14 @@ export declare class Lod {
378
483
  get transform(): Float32Array<ArrayBuffer> | null;
379
484
  get _drawnOctantMask(): number;
380
485
  set _drawnOctantMask(mask: number);
486
+ get _octantLocalBounds(): Float32Array<ArrayBuffer> | null;
487
+ set _octantLocalBounds(bounds: Float32Array<ArrayBuffer> | null);
381
488
  get _octantOffsets(): Uint32Array<ArrayBuffer> | null;
382
489
  get _hasOctantOffsets(): boolean;
383
490
  get _surfelOctantOffsets(): Uint32Array<ArrayBuffer> | null;
384
491
  get _surfelCount(): number;
492
+ get _surfelOwnerGroups(): Uint32Array<ArrayBuffer> | null;
493
+ get _octantCell(): Uint32Array<ArrayBuffer> | null;
385
494
  _readOctantOffsets(engine: Engine): void;
386
495
  hasAttribute(attributeName: string): boolean;
387
496
  getDataFromAttribute(engine: Engine, attributeName: string, attributeInfo: AttributeInfo): CachedAttribute | null;
@@ -409,8 +518,13 @@ export declare class LodStore {
409
518
  deleteId(id: number): void;
410
519
  }
411
520
 
412
- declare interface MainModule {
521
+ declare interface MainModule extends SharkModule {
413
522
  AttributeInfo: new () => AttributeInfo;
523
+ CompressionType: {
524
+ SHARK_ELLIPSOID_COMPRESSED: unknown;
525
+ SHARK_ELLIPSOID_COMPRESSED_ROOT_RELATIVE: unknown;
526
+ SHARK_ELLIPSOID_COMPRESSED_ROOT_RELATIVE_V2: unknown;
527
+ };
414
528
  Handedness: { Right: number; Left: number };
415
529
  HEAPF32: Float32Array<ArrayBuffer>;
416
530
  HEAPU8: Uint8Array<ArrayBuffer>;
@@ -439,6 +553,7 @@ declare interface MainModule {
439
553
  remaskedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
440
554
  deletedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
441
555
  GetDrawnOctantMask(handle: number, sceneObjectId: number): number;
556
+ GetOctantLocalBoundingBoxes(handle: number, sceneObjectId: number): number[];
442
557
  GetAssetsAsync(handle: number, tags: StringVector): unknown[];
443
558
  GetSceneChanges(handle: number, sceneChangeIds: SceneChangeIds): void;
444
559
  GetSceneChangesCounts(handle: number, sceneChangeIds: SceneChangeIds): void;
@@ -451,10 +566,17 @@ declare interface MainModule {
451
566
  GetDrMapLadderRoughnessLevels(handle: number, sceneObjectId: number): number[];
452
567
  SetClientSpatialFormat(handle: number, spatialFormat: SpatialFormat): { value: number };
453
568
  SetRuntimeSettings(handle: number, settings: RuntimeSettings): { value: number };
569
+ SetStreamFetchMode(handle: number, streamObjectId: number, mode: number): boolean;
570
+ GetStreamFetchMode(handle: number, streamObjectId: number): number;
454
571
  TakeEvictedClientSideAttributeIds(handle: number): EmbindVector<bigint>;
455
572
  GetActiveClientSideIdsCheckSum(): number;
456
573
  TakeRenderRequired(handle: number): boolean;
457
- BeginFrame(contextHandle: number, previousFrameTimeMs: number): number;
574
+ BeginFrame(
575
+ contextHandle: number,
576
+ previousFrameTimeMs: number,
577
+ primsResident: number,
578
+ primCapacity: number,
579
+ ): number;
458
580
  modifiedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
459
581
  setMaxCacheSize(maxSizeBytes: number): void;
460
582
  SetPreferSharkEncodingProfiles(prefer: boolean): void;
@@ -496,15 +618,20 @@ export declare class Miris {
496
618
  static readonly _XR_TARGET_FRAME_RATE = 43;
497
619
  /* Excluded from this release type: _XR_SPLAT_COUNT_BUDGET */
498
620
  /* Excluded from this release type: _SHARK_SPLAT_CAPACITY_MOBILE */
499
- static readonly _SHARK_SPLAT_CAPACITY_DESKTOP = 3000000;
621
+ static readonly _SHARK_SPLAT_CAPACITY_DESKTOP: number;
500
622
  /* Excluded from this release type: _SHARK_SPLAT_BUDGET_CAP_MOBILE */
501
- static readonly _SHARK_SPLAT_BUDGET_CAP_DESKTOP = 2500000;
623
+ static readonly _SHARK_SPLAT_BUDGET_CAP_DESKTOP = 2400000;
502
624
  /* Excluded from this release type: _isMobileDevice */
503
625
  /* Excluded from this release type: _sharkSplatCapacity */
626
+ /* Excluded from this release type: _minimumSplatCount */
627
+ /* Excluded from this release type: _splatCountStorageKey */
628
+ /* Excluded from this release type: _reloadWithLowerSplatCapacity */
629
+ /* Excluded from this release type: _limitSharkSplatCapacity */
504
630
  /* Excluded from this release type: _sharkSplatBudgetCap */
505
631
  /* Excluded from this release type: _setTargetFrameRate */
506
632
  /* Excluded from this release type: _setXRModeActive */
507
633
  /* Excluded from this release type: _setSplatCountBudgetOverride */
634
+ /* Excluded from this release type: _reportRendererPrims */
508
635
  /* Excluded from this release type: _update */
509
636
  getLocalTransform(client: Client, sceneObjectId: number): Float32Array<ArrayBuffer> | undefined;
510
637
  getWorldTransform(client: Client, sceneObjectId: number): Float32Array<ArrayBuffer> | undefined;
@@ -541,9 +668,9 @@ export declare type ModelRootInit = {
541
668
  * The byte-exact counterpart of getRawUint32Attribute above: same no-padding, no-takeAttribute
542
669
  * contract, returning bytes rather than words.
543
670
  *
544
- * Use this rather than that one wherever the stride is not a whole number of words:
545
- * reflectanceDataV1's 26-byte record is not, and an odd record count would lose that record's
546
- * last field to dataPtrView's truncation.
671
+ * Use this rather than that one wherever the stride is not a whole number of words: the
672
+ * reflectance records' 18- and 26-byte strides are not, and an odd record count would lose that
673
+ * record's last field to dataPtrView's truncation.
547
674
  */
548
675
  export declare type RawByteAttributeWithBounds = {
549
676
  bytes: Uint8Array<ArrayBuffer>;
@@ -559,6 +686,72 @@ export declare type RawByteAttributeWithBounds = {
559
686
  };
560
687
  };
561
688
 
689
+ declare type ReadyState_2 = typeof HaveNothing | typeof HaveMetadata | typeof HaveData;
690
+ export { ReadyState_2 as ReadyState }
691
+
692
+ declare interface RendererWGPU {
693
+ getProgramCount(): number;
694
+ getTextureCount(): number;
695
+ getEstimatedTextureSize(): number;
696
+ getTotalBufferSize(): number;
697
+ getGpuBufferSize(): number;
698
+ getUploadBufferSize(): number;
699
+ info: SharkInfo;
700
+ delete(): void;
701
+ }
702
+
703
+ declare interface RenderState {
704
+ delete(): void;
705
+ initRenderState(
706
+ renderer: RendererWGPU,
707
+ width: number,
708
+ height: number,
709
+ vertices: number,
710
+ splats: number,
711
+ cubes: number,
712
+ sortThreads: number,
713
+ sortGroupSize: number,
714
+ sortKeySize: number,
715
+ ): void;
716
+ initGraphicsState(
717
+ width: number,
718
+ height: number,
719
+ renderTextureFormat: TextureFormatValue,
720
+ depthTextureFormat: TextureFormatValue,
721
+ ): void;
722
+ updateRenderDetails(
723
+ width: number,
724
+ height: number,
725
+ splatTriangles: number,
726
+ ): void;
727
+ // Decodes Radiance .hdr bytes into roughness-ladder level `level` (0 is the sharp mirror).
728
+ // hdrPtr must address THIS module's heap - _malloc here and copy the bytes in.
729
+ // Returns false for bytes that are not a usable Radiance image, or a level out of range.
730
+ uploadEnvironmentLadderLevelFromHdr(
731
+ level: number,
732
+ sigmaDeg: number,
733
+ hdrPtr: number,
734
+ hdrSizeBytes: number,
735
+ ): boolean;
736
+ // Republish the ladder's shape. Call after any level lands, or it is sampled at whatever shape
737
+ // the last uploadSplatSetData declared. Pass SplatSet.hasReflectionParams().
738
+ uploadReflectionLadderParams(reflectionsEnabled: boolean): void;
739
+ // Debug controls. Drop the reflection term, or replace the surfel colour with one of the layers
740
+ // it is shaded from, numbered as RenderViewModes.h's AOV_* defines. setRenderView below sets
741
+ // the AOV together with the rest of a named view.
742
+ setReflectionsEnabled(enabled: boolean): void;
743
+ // Render textured gaussians on pixels no surfel covers, resolved as fvdb's open gate does.
744
+ // Off by default: those pixels show the clear colour.
745
+ setSurfelLessTextureSplatsEnabled(enabled: boolean): void;
746
+ setDebugAovMode(mode: number): void;
747
+ // GPU pass timing. Turning it on makes every pass write timestamps; a no-op on a device without
748
+ // timestamp-query. resolveTimeStamps goes after a frame's render; passTimingsMs starts a readback
749
+ // of them unless one is in flight and maps pass name to milliseconds from the last that landed.
750
+ setPassTimingEnabled(enabled: boolean): void;
751
+ resolveTimeStamps(): void;
752
+ passTimingsMs(): Record<string, number>;
753
+ }
754
+
562
755
  declare type RequestAnimationFrameFn = ((callback: FrameRequestCallback) => number) | ((callback: XRFrameRequestCallback) => void);
563
756
 
564
757
  declare interface RuntimeSettings extends EmbindObject {
@@ -617,6 +810,8 @@ export declare class Scene extends EventTarget {
617
810
  /* Excluded from this release type: _getDrMap */
618
811
  /* Excluded from this release type: _onDrMapLadder */
619
812
  /* Excluded from this release type: _onFeatureData */
813
+ /* Excluded from this release type: _applyStreamFetchModes */
814
+ /* Excluded from this release type: _updateStreamStatuses */
620
815
  /* Excluded from this release type: _onSceneLoaded */
621
816
  delete(stream: Stream): void;
622
817
  close(): void;
@@ -640,12 +835,117 @@ declare interface SceneMetadata extends EmbindObject {
640
835
  readonly inputColorSpace: string;
641
836
  }
642
837
 
643
- declare type SparkAttributeInfo = {
644
- elementsPerSplat: number;
645
- discard: boolean;
646
- };
838
+ declare interface SharkInfo {
839
+ renderCalls: number;
840
+ render: SharkRenderInfo;
841
+ reset(): void;
842
+ }
843
+
844
+ declare interface SharkModule {
845
+ Camera: new () => Camera_2;
846
+ RenderState: new () => RenderState;
847
+ SplatSet: new () => SplatSet;
848
+ GlassMeshRegistry: new () => GlassMeshRegistry;
849
+ vec4: new (x: number, y: number, z: number, w: number) => vec4;
850
+
851
+ SortType: {
852
+ RADIX_SORT: SortTypeValue;
853
+ OCTREE_SORT: SortTypeValue;
854
+ KDTREE_SORT: SortTypeValue;
855
+ STD_SORT: SortTypeValue;
856
+ };
857
+
858
+ TextureFormat: {
859
+ RGBA32_Float: TextureFormatValue;
860
+ RGBA16_Float: TextureFormatValue;
861
+ RG16_Float: TextureFormatValue;
862
+ RGBA32_UInt: TextureFormatValue;
863
+ RGBA32_SInt: TextureFormatValue;
864
+ RGBA16_UInt: TextureFormatValue;
865
+ RGBA16_SInt: TextureFormatValue;
866
+ RGBA8_UInt: TextureFormatValue;
867
+ RGBA8_SInt: TextureFormatValue;
868
+ RGBA8_UNorm: TextureFormatValue;
869
+ RGBA8_SNorm: TextureFormatValue;
870
+ RGBA16_UNorm: TextureFormatValue;
871
+ RGBA16_SNorm: TextureFormatValue;
872
+ BGRA8_UNorm: TextureFormatValue;
873
+ BC6HRGB_UFloat: TextureFormatValue;
874
+ BC6HRGB_Float: TextureFormatValue;
875
+ BC7RGBA_UNorm: TextureFormatValue;
876
+ BC7RGBA_UNormSrgb: TextureFormatValue;
877
+ BC3RGBA_UNorm: TextureFormatValue;
878
+ BC3RGBA_UNormSrgb: TextureFormatValue;
879
+ Depth16Unorm: TextureFormatValue;
880
+ Depth24Plus: TextureFormatValue;
881
+ Depth32Float: TextureFormatValue;
882
+ };
883
+
884
+ WebGPU: WebGPUInterface;
885
+
886
+ // HEAPU8 is replaced whenever the heap grows, so read it fresh rather than caching it.
887
+ _malloc(byteCount: number): number;
888
+ _free(ptr: number): void;
889
+ readonly HEAPU8: Uint8Array;
890
+
891
+ uploadSplatSetData(
892
+ set: SplatSet,
893
+ renderState: RenderState,
894
+ start: number,
895
+ ): void;
896
+ uploadChunkFades(set: SplatSet, renderState: RenderState): void;
897
+ // One mat4 per model root, so cheap enough to call every frame while an asset is moving
898
+ uploadModelRootTransforms(set: SplatSet, renderState: RenderState): void;
899
+ processSplatSet(
900
+ camera: Camera_2,
901
+ set: SplatSet,
902
+ renderState: RenderState,
903
+ width: number,
904
+ height: number,
905
+ triangles: number,
906
+ projectOnGPU: boolean,
907
+ cullEllipsoid: boolean,
908
+ useAffineApprox: boolean,
909
+ depthSortOnGPU: boolean,
910
+ useInvZ: boolean,
911
+ rasterizeWithCompute: boolean,
912
+ useSOGS: boolean,
913
+ sortType: SortTypeValue,
914
+ skipSort: boolean,
915
+ ): number;
916
+ createRendererWGPUWithoutSurface(
917
+ colorTargetFormat: TextureFormatValue,
918
+ ): RendererWGPU;
919
+ /// Gives back the reference WebGPU.importJsTexture returned for a texture.
920
+ releaseImportedTexture(texture: number): void;
921
+ renderSplatSetToSceneTextures(
922
+ splatSet: SplatSet,
923
+ renderState: RenderState,
924
+ colorTarget: number,
925
+ depthTarget: number,
926
+ renderGES: boolean,
927
+ ): void;
928
+ // Render view registry, indexed as RenderViews.h orders it. setRenderView ignores an index
929
+ // Shark cannot produce.
930
+ setRenderView(viewIndex: number): void;
931
+ renderView(): number;
932
+ renderViewCount(): number;
933
+ renderViewName(viewIndex: number): string;
934
+ renderViewSupported(viewIndex: number): boolean;
935
+ // The next supported view, forwards for direction 1 and backwards for -1.
936
+ stepRenderView(from: number, direction: number): number;
937
+ }
938
+
939
+ declare interface SharkRenderInfo {
940
+ triangles: number;
941
+ }
942
+
943
+ declare interface SortTypeValue {
944
+ value: number;
945
+ }
647
946
 
648
- export declare const sparkAttributeList: Record<string, SparkAttributeInfo>;
947
+ /** @deprecated Use clientAttributeList. */
948
+ export declare const sparkAttributeList: Record<string, ClientAttributeInfo>;
649
949
 
650
950
  declare interface SpatialFormat extends EmbindObject {
651
951
  metersPerUnit: number;
@@ -654,6 +954,86 @@ declare interface SpatialFormat extends EmbindObject {
654
954
  handedness: number;
655
955
  }
656
956
 
957
+ declare interface SplatSet {
958
+ splatCount: number;
959
+ // Number of splats actually drawn: ordering[0, activeSplats) holds the unmasked splat indices.
960
+ // Set alongside orderingView() to restrict the draw to unmasked octant ranges.
961
+ activeSplats: number;
962
+ // Selects which ellipsoid layout to allocate and what ellipsoidsView() exposes:
963
+ // packed (16 bytes/splat) or uncompressed (48). Must be set before the first resize.
964
+ usePackedEllipsoids: boolean;
965
+ // direct-write upload: resize -> write into the views -> finalize.
966
+ // views are valid only until the next resize.
967
+ resize(splatCount: number): void;
968
+ ellipsoidsView(): Uint32Array;
969
+ colorsView(): Uint32Array;
970
+ sh1View(): Uint32Array;
971
+ sh2View(): Uint32Array;
972
+ sh3aView(): Uint32Array;
973
+ sh3bView(): Uint32Array;
974
+ // mod_depth is a half-float per primitive slot (dense, padded for non-surfels), so this is a
975
+ // Uint16Array unlike every other view here -- do not address it with the uint32 splat strides
976
+ // used for ellipsoids/colors/sh*.
977
+ modDepthView(): Uint16Array;
978
+ // Per-chunk fade (opacity multiplier), one float per chunk, defaults to 1.0.
979
+ // Also sizes the chunk slot to model root slot map below, since both are indexed by chunk slot
980
+ resizeChunkFades(chunkCount: number): void;
981
+ chunkFadesView(): Float32Array;
982
+ // Per-splat chunk index, defaults to slot 0. Write before finalize()
983
+ chunkIndicesView(): Int32Array;
984
+ // Model transforms, resolved per splat as
985
+ // modelRootTransforms[chunkModelRoots[chunkIndices[splat]]]
986
+ // Slot 0 of both tables is reserved as identity, so real slots start at 1 and a set that
987
+ // never writes them renders untransformed.
988
+ resizeModelRootSlots(modelRootCount: number): void;
989
+ // 16 floats per model root, COLUMN-major - i.e. write THREE's Matrix4.toArray() straight in
990
+ modelRootTransformsView(): Float32Array;
991
+ // The inverses, same slots and layout. The true-perspective projection (Project.glsl) transforms
992
+ // a quadratic form and needs them; writing a transform without its inverse leaves that path
993
+ // projecting the splat as if untransformed. Use Matrix4.invert() on a copy
994
+ modelRootInverseTransformsView(): Float32Array;
995
+ // Sized by resizeChunkFades. Defaults to slot 0 (identity) for every chunk
996
+ chunkModelRootsView(): Int32Array;
997
+ // resizeModelRootSlots resets every slot to the absolute decode. False for a slot outside the table
998
+ setModelRootRootRelativeDecode(
999
+ slot: number,
1000
+ originX: number,
1001
+ originY: number,
1002
+ originZ: number,
1003
+ step: number,
1004
+ lnScaleOffset: number,
1005
+ ): boolean;
1006
+ // int32 render-order buffer (sized 2*splatCount after finalize). Valid only until the next resize.
1007
+ orderingView(): Int32Array;
1008
+ finalize(): void;
1009
+ // like finalize() but keeps splats in their delivered (octant-sorted) order — no kd-tree reorder —
1010
+ // so sparse-octant range masking can index child-octant ranges directly. RADIX_SORT only.
1011
+ finalizeBounds(): void;
1012
+ // Whether the asset carries per-surfel reflectance records, which is what decides whether
1013
+ // reflections are shaded at all. Pass to RenderState.uploadReflectionLadderParams.
1014
+ hasReflectionParams(): boolean;
1015
+ // Widens packed reflectance records - recordVersion 2 for 18-byte reflectanceDataV2, 1 for
1016
+ // 26-byte reflectanceDataV1 - into the per-splat GPU records at bufferOffset. wirePtr must
1017
+ // address THIS module's heap - _malloc here and copy the bytes in, since the attribute lives in
1018
+ // the engine module's. Records cover a node's surfel range, which starts at its first splat.
1019
+ // Returns the records written; 0 if the data was rejected.
1020
+ decodeReflectionParams(
1021
+ recordVersion: number,
1022
+ wirePtr: number,
1023
+ wireSizeBytes: number,
1024
+ elementCount: number,
1025
+ bufferOffset: number,
1026
+ nodeSplatCount: number,
1027
+ logId: number,
1028
+ ): number;
1029
+ // Zeroes records in [startSplat, endSplat). Needed wherever splats are re-packed at fresh
1030
+ // offsets, or a reused slot shades its splat from the previous occupant's material.
1031
+ clearReflectionParams(startSplat: number, endSplat: number): void;
1032
+ // Splats in [0, count) holding a non-zero record. Diagnostic.
1033
+ populatedReflectionParamCount(count: number): number;
1034
+ delete(): void;
1035
+ }
1036
+
657
1037
  export declare class Stream extends EventTarget {
658
1038
  #private;
659
1039
  static readonly _idMap: Map<number, Stream>;
@@ -676,6 +1056,9 @@ export declare class Stream extends EventTarget {
676
1056
  set matrix(matrix: Matrix4x4Tuple);
677
1057
  get opacity(): number;
678
1058
  set opacity(opacity: number);
1059
+ get fetchMode(): StreamFetchMode;
1060
+ set fetchMode(fetchMode: StreamFetchMode);
1061
+ /* Excluded from this release type: _applyFetchMode */
679
1062
  get boundingBox(): {
680
1063
  min: {
681
1064
  x: number;
@@ -708,11 +1091,23 @@ export declare class Stream extends EventTarget {
708
1091
  /* Excluded from this release type: _onStreamLoaded */
709
1092
  getDefaultCameraTransform(): Float32Array<ArrayBuffer> | null | undefined;
710
1093
  /* Excluded from this release type: _getViewingVolumeObb */
1094
+ /** How much of the stream has loaded, as of the last frame. */
1095
+ get readyState(): ReadyState_2;
1096
+ /* Excluded from this release type: _updateStatus */
711
1097
  /* Excluded from this release type: _onRootLoaded */
712
1098
  add(modelRoot: ModelRoot): void;
713
1099
  end(): void;
714
1100
  }
715
1101
 
1102
+ /**
1103
+ * What the engine will do with stream data: "regular" fetches and draws what the
1104
+ * camera needs. "prefetch" keeps fetching for the camera into the cache but does not change what is drawn.
1105
+ * "parked" fetches nothing and draws nothing, giving its share of the splat budget and
1106
+ * renderer to the other streams; what it already loaded stays cached on the cpu side for when it is unparked.
1107
+ * You may want to park streams while making them invisible.
1108
+ */
1109
+ export declare type StreamFetchMode = "regular" | "prefetch" | "parked";
1110
+
716
1111
  export declare type StreamInit = {
717
1112
  uuid: string;
718
1113
  scene: Scene;
@@ -722,6 +1117,10 @@ export declare type StreamInit = {
722
1117
 
723
1118
  declare type StringVector = EmbindVector<string>;
724
1119
 
1120
+ declare interface TextureFormatValue {
1121
+ value: number;
1122
+ }
1123
+
725
1124
  /** Recursive variant tree node from WASM. */
726
1125
  export declare type VariantNode = {
727
1126
  id: number;
@@ -732,4 +1131,18 @@ export declare type VariantNode = {
732
1131
  nestedSets?: VariantNode[];
733
1132
  };
734
1133
 
1134
+ declare interface vec4 {
1135
+ x: number;
1136
+ y: number;
1137
+ z: number;
1138
+ w: number;
1139
+ delete(): void;
1140
+ }
1141
+
1142
+ declare interface WebGPUInterface {
1143
+ importJsAdapter(adapter: GPUAdapter, parentPtr?: number): number;
1144
+ importJsDevice(device: GPUDevice, parentPtr?: number): number;
1145
+ importJsTexture(obj: GPUTexture, parentPtr?: number): number;
1146
+ }
1147
+
735
1148
  export { }