@miris-inc/core 0.0.8-1d4ce14 → 0.0.8-1db29d5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/AquaApi.wasm CHANGED
Binary file
Binary file
package/dist/core.d.ts CHANGED
@@ -70,6 +70,18 @@ export declare class Camera {
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  constructor({ aspect, fov, near, far, matrix, scene, viewportHeight, }: CameraInit);
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  }
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72
 
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+ declare interface Camera_2 {
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+ dir: vec4;
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+ U: vec4;
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+ V: vec4;
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+ eye: vec4;
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+ l: number;
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+ fov: number;
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+ zNear: number;
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+ zFar: number;
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+ delete(): void;
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+ }
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+
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  export declare type CameraInit = {
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  aspect: number;
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  fov: number;
@@ -115,6 +127,7 @@ declare class Client {
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  getSceneObjectType(...args: ClientMethodParameters["getSceneObjectType"]): SceneObjectType;
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  getStreamStatus(...args: ClientMethodParameters["getStreamStatus"]): StreamStatus;
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  getDrawnOctantMask(...args: ClientMethodParameters["getDrawnOctantMask"]): number;
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+ getOctantLocalBoundingBoxes(...args: ClientMethodParameters["getOctantLocalBoundingBoxes"]): number[];
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  getLocalTransform(...args: ClientMethodParameters["getLocalTransform"]): AquaStatus;
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  getWorldTransform(...args: ClientMethodParameters["getWorldTransform"]): AquaStatus;
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  hasAttribute(...args: ClientMethodParameters["hasAttribute"]): boolean;
@@ -124,6 +137,8 @@ declare class Client {
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  setAssetViewerKey(...args: ClientMethodParameters["setAssetViewerKey"]): AquaStatus;
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  setClientSpatialFormat(...args: ClientMethodParameters["setClientSpatialFormat"]): AquaStatus;
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  setRuntimeSettings(...args: ClientMethodParameters["setRuntimeSettings"]): AquaStatus;
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+ setStreamFetchMode(...args: ClientMethodParameters["setStreamFetchMode"]): boolean;
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+ getStreamFetchMode(...args: ClientMethodParameters["getStreamFetchMode"]): number;
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  setMainCameraTransform(...args: ClientMethodParameters["setMainCameraTransform"]): AquaStatus;
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  setMainCameraViewFrustum(...args: ClientMethodParameters["setMainCameraViewFrustum"]): AquaStatus;
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  setSceneObjectTransform(...args: ClientMethodParameters["setSceneObjectTransform"]): AquaStatus;
@@ -141,6 +156,14 @@ declare class Client {
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  updateSceneExecution(...args: ClientMethodParameters["updateSceneExecution"]): AquaStatus;
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157
  }
143
158
 
159
+ declare type ClientAttributeInfo = {
160
+ elementsPerSplat: number;
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+ discard: boolean;
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+ bytes?: true;
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+ };
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+
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+ export declare const clientAttributeList: Record<string, ClientAttributeInfo>;
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+
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  declare type ClientInit = {
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  engine: Engine;
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  context?: AquaContextHandle;
@@ -190,6 +213,7 @@ declare class Engine {
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  readonly DrMap: 0;
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  readonly ReflMesh: 1;
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  readonly GlassMesh: 2;
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+ readonly RenderAsPointCloud: 3;
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  };
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  static FeatureState: {
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  readonly NotLoaded: 0;
@@ -204,6 +228,11 @@ declare class Engine {
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  readonly Ready: 3;
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  readonly Failed: 4;
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  };
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+ static StreamFetchMode: {
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+ readonly Regular: 0;
233
+ readonly Prefetch: 1;
234
+ readonly Parked: 2;
235
+ };
207
236
  readonly ready: Promise<this>;
208
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  readonly pending: boolean;
209
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  get module(): MainModule;
@@ -234,6 +263,7 @@ declare class Engine {
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  Y: number;
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  Z: number;
236
265
  };
266
+ get UsePadding(): boolean;
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267
  activatedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
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268
  addStreamById(...args: [
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  handle: AquaClientHandle,
@@ -251,6 +281,7 @@ declare class Engine {
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  deactivatedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
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  remaskedObjectIdsView(...args: [sceneChangeIds: SceneChangeIds]): Uint32Array;
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283
  getDrawnOctantMask(...args: [handle: AquaClientHandle, sceneObjectId: number]): number;
284
+ getOctantLocalBoundingBoxes(...args: [handle: AquaClientHandle, sceneObjectId: number]): number[];
254
285
  destroyClient(...args: [handle: AquaClientHandle]): AquaStatus;
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286
  free(...args: [size: number]): number;
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  getAssetsAsync(...args: [handle: AquaClientHandle, tags: StringVector]): AssetInfo[];
@@ -321,8 +352,11 @@ declare class Engine {
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  farPlane: number,
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  viewportHeightPixels: number
323
354
  ]): AquaStatus;
355
+ setStreamFetchMode(...args: [handle: AquaClientHandle, streamObjectId: number, mode: number]): boolean;
356
+ getStreamFetchMode(...args: [handle: AquaClientHandle, streamObjectId: number]): number;
324
357
  setMaxCacheSize(...args: [maxSizeBytes: number]): void;
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358
  setPreferSharkEncodingProfiles(...args: [preferShark: boolean]): void;
359
+ setPadSplatAttributes(usePadding: boolean): void;
326
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  setSceneObjectTransform(...args: [
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  handle: AquaClientHandle,
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362
  sceneObjectId: number,
@@ -351,9 +385,16 @@ declare class Engine {
351
385
  * displayed frame per context, before the per-client updateSceneExecution() calls.
352
386
  * `previousFrameTimeMs` is how long the previous frame took; pass 0 when there is no plausible
353
387
  * measurement (first frame, or a resume from a stall) and the frame advances without recording
354
- * one.
388
+ * `primsResident` is what the renderer held at the end of the previous frame, fading
389
+ * prims included, and `primCapacity` what it can hold; activations that would not fit are
390
+ * deferred, where primCapacity 0 means deferral is disabled.
355
391
  */
356
- beginFrame(...args: [contextHandle: AquaContextHandle, previousFrameTimeMs: number]): AquaStatus;
392
+ beginFrame(...args: [
393
+ contextHandle: AquaContextHandle,
394
+ previousFrameTimeMs: number,
395
+ primsResident: number,
396
+ primCapacity: number
397
+ ]): AquaStatus;
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398
  createDeserializeWorker(_url: string, _workerUrl: string, poolSize: number): boolean;
358
399
  cancelRequest(requestIdLow: number, requestIdHigh: number): boolean;
359
400
  submitToWorker(requestIdLow: number, requestIdHigh: number, descriptorBuffer: ArrayBuffer, contextPtr: number): boolean;
@@ -367,6 +408,46 @@ declare type EngineMethodParameters<E extends Engine = Engine> = {
367
408
  [Key in keyof E]: E[Key] extends (...args: any[]) => any ? Parameters<E[Key]> : never;
368
409
  };
369
410
 
411
+ declare interface GlassMeshRegistry {
412
+ // Decodes one octree node's glass payload and registers it, replacing any previous entry for
413
+ // that object. False for a malformed or empty payload, leaving the registry unchanged.
414
+ //
415
+ // The two slot arguments are different numbers here, unlike on the native path, and swapping
416
+ // them renders glass that does not follow its asset: modelRootSlot scopes the panel dedupe to
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+ // one asset instance, while chunkModelRootIndex is stamped into every vertex and read back as
418
+ // chunkModelRoots[pos.w], so that one takes the chunk's fade slot.
419
+ //
420
+ // geometryPtr/panelPtr address THIS module's heap - _malloc here and copy the bytes in, since
421
+ // the attributes live in the engine module's. The AABB is the geometry attribute's own range.
422
+ registerObject(
423
+ objectId: number,
424
+ lodIndex: number,
425
+ modelRootSlot: number,
426
+ chunkModelRootIndex: number,
427
+ geometryPtr: number,
428
+ geometryByteCount: number,
429
+ panelPtr: number,
430
+ panelByteCount: number,
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+ aabbMinX: number,
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+ aabbMinY: number,
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+ aabbMinZ: number,
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+ aabbMaxX: number,
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+ aabbMaxY: number,
436
+ aabbMaxZ: number,
437
+ ): boolean;
438
+ // Returns true if the object had glass, which is what says the buffers need rebuilding.
439
+ removeObject(objectId: number): boolean;
440
+ clear(): void;
441
+ isDirty(): boolean;
442
+ // Rebuilds the flattened buffers, keeping each panel from its deepest resident LOD. Stays dirty
443
+ // so uploadIfDirty still fires. Walks every registered object, so not per frame.
444
+ flattenIfDirty(): void;
445
+ uploadIfDirty(renderState: RenderState): void;
446
+ vertexCount(): number;
447
+ panelCount(): number;
448
+ delete(): void;
449
+ }
450
+
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451
  export declare const HaveData = 2;
371
452
 
372
453
  export declare const HaveMetadata = 1;
@@ -403,6 +484,8 @@ export declare class Lod {
403
484
  get transform(): Float32Array<ArrayBuffer> | null;
404
485
  get _drawnOctantMask(): number;
405
486
  set _drawnOctantMask(mask: number);
487
+ get _octantLocalBounds(): Float32Array<ArrayBuffer> | null;
488
+ set _octantLocalBounds(bounds: Float32Array<ArrayBuffer> | null);
406
489
  get _octantOffsets(): Uint32Array<ArrayBuffer> | null;
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490
  get _hasOctantOffsets(): boolean;
408
491
  get _surfelOctantOffsets(): Uint32Array<ArrayBuffer> | null;
@@ -436,7 +519,7 @@ export declare class LodStore {
436
519
  deleteId(id: number): void;
437
520
  }
438
521
 
439
- declare interface MainModule {
522
+ declare interface MainModule extends SharkModule {
440
523
  AttributeInfo: new () => AttributeInfo;
441
524
  CompressionType: {
442
525
  SHARK_ELLIPSOID_COMPRESSED: unknown;
@@ -471,6 +554,7 @@ declare interface MainModule {
471
554
  remaskedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
472
555
  deletedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
473
556
  GetDrawnOctantMask(handle: number, sceneObjectId: number): number;
557
+ GetOctantLocalBoundingBoxes(handle: number, sceneObjectId: number): number[];
474
558
  GetAssetsAsync(handle: number, tags: StringVector): unknown[];
475
559
  GetSceneChanges(handle: number, sceneChangeIds: SceneChangeIds): void;
476
560
  GetSceneChangesCounts(handle: number, sceneChangeIds: SceneChangeIds): void;
@@ -483,10 +567,17 @@ declare interface MainModule {
483
567
  GetDrMapLadderRoughnessLevels(handle: number, sceneObjectId: number): number[];
484
568
  SetClientSpatialFormat(handle: number, spatialFormat: SpatialFormat): { value: number };
485
569
  SetRuntimeSettings(handle: number, settings: RuntimeSettings): { value: number };
570
+ SetStreamFetchMode(handle: number, streamObjectId: number, mode: number): boolean;
571
+ GetStreamFetchMode(handle: number, streamObjectId: number): number;
486
572
  TakeEvictedClientSideAttributeIds(handle: number): EmbindVector<bigint>;
487
573
  GetActiveClientSideIdsCheckSum(): number;
488
574
  TakeRenderRequired(handle: number): boolean;
489
- BeginFrame(contextHandle: number, previousFrameTimeMs: number): number;
575
+ BeginFrame(
576
+ contextHandle: number,
577
+ previousFrameTimeMs: number,
578
+ primsResident: number,
579
+ primCapacity: number,
580
+ ): number;
490
581
  modifiedObjectIdsView(sceneChangeIds: SceneChangeIds): Uint32Array;
491
582
  setMaxCacheSize(maxSizeBytes: number): void;
492
583
  SetPreferSharkEncodingProfiles(prefer: boolean): void;
@@ -528,16 +619,20 @@ export declare class Miris {
528
619
  static readonly _XR_TARGET_FRAME_RATE = 43;
529
620
  /* Excluded from this release type: _XR_SPLAT_COUNT_BUDGET */
530
621
  /* Excluded from this release type: _SHARK_SPLAT_CAPACITY_MOBILE */
531
- static readonly _SHARK_SPLAT_CAPACITY_DESKTOP = 3000000;
622
+ static readonly _SHARK_SPLAT_CAPACITY_DESKTOP: number;
532
623
  /* Excluded from this release type: _SHARK_SPLAT_BUDGET_CAP_MOBILE */
533
- static readonly _SHARK_SPLAT_BUDGET_CAP_DESKTOP = 2500000;
624
+ static readonly _SHARK_SPLAT_BUDGET_CAP_DESKTOP = 2400000;
534
625
  /* Excluded from this release type: _isMobileDevice */
535
626
  /* Excluded from this release type: _sharkSplatCapacity */
627
+ /* Excluded from this release type: _minimumSplatCount */
628
+ /* Excluded from this release type: _splatCountStorageKey */
629
+ /* Excluded from this release type: _reloadWithLowerSplatCapacity */
536
630
  /* Excluded from this release type: _limitSharkSplatCapacity */
537
631
  /* Excluded from this release type: _sharkSplatBudgetCap */
538
632
  /* Excluded from this release type: _setTargetFrameRate */
539
633
  /* Excluded from this release type: _setXRModeActive */
540
634
  /* Excluded from this release type: _setSplatCountBudgetOverride */
635
+ /* Excluded from this release type: _reportRendererPrims */
541
636
  /* Excluded from this release type: _update */
542
637
  getLocalTransform(client: Client, sceneObjectId: number): Float32Array<ArrayBuffer> | undefined;
543
638
  getWorldTransform(client: Client, sceneObjectId: number): Float32Array<ArrayBuffer> | undefined;
@@ -595,6 +690,69 @@ export declare type RawByteAttributeWithBounds = {
595
690
  declare type ReadyState_2 = typeof HaveNothing | typeof HaveMetadata | typeof HaveData;
596
691
  export { ReadyState_2 as ReadyState }
597
692
 
693
+ declare interface RendererWGPU {
694
+ getProgramCount(): number;
695
+ getTextureCount(): number;
696
+ getEstimatedTextureSize(): number;
697
+ getTotalBufferSize(): number;
698
+ getGpuBufferSize(): number;
699
+ getUploadBufferSize(): number;
700
+ info: SharkInfo;
701
+ delete(): void;
702
+ }
703
+
704
+ declare interface RenderState {
705
+ delete(): void;
706
+ initRenderState(
707
+ renderer: RendererWGPU,
708
+ width: number,
709
+ height: number,
710
+ vertices: number,
711
+ splats: number,
712
+ cubes: number,
713
+ sortThreads: number,
714
+ sortGroupSize: number,
715
+ sortKeySize: number,
716
+ ): void;
717
+ initGraphicsState(
718
+ width: number,
719
+ height: number,
720
+ renderTextureFormat: TextureFormatValue,
721
+ depthTextureFormat: TextureFormatValue,
722
+ ): void;
723
+ updateRenderDetails(
724
+ width: number,
725
+ height: number,
726
+ splatTriangles: number,
727
+ ): void;
728
+ // Decodes Radiance .hdr bytes into roughness-ladder level `level` (0 is the sharp mirror).
729
+ // hdrPtr must address THIS module's heap - _malloc here and copy the bytes in.
730
+ // Returns false for bytes that are not a usable Radiance image, or a level out of range.
731
+ uploadEnvironmentLadderLevelFromHdr(
732
+ level: number,
733
+ sigmaDeg: number,
734
+ hdrPtr: number,
735
+ hdrSizeBytes: number,
736
+ ): boolean;
737
+ // Republish the ladder's shape. Call after any level lands, or it is sampled at whatever shape
738
+ // the last uploadSplatSetData declared. Pass SplatSet.hasReflectionParams().
739
+ uploadReflectionLadderParams(reflectionsEnabled: boolean): void;
740
+ // Debug controls. Drop the reflection term, or replace the surfel colour with one of the layers
741
+ // it is shaded from, numbered as RenderViewModes.h's AOV_* defines. setRenderView below sets
742
+ // the AOV together with the rest of a named view.
743
+ setReflectionsEnabled(enabled: boolean): void;
744
+ // Render textured gaussians on pixels no surfel covers, resolved as fvdb's open gate does.
745
+ // Off by default: those pixels show the clear colour.
746
+ setSurfelLessTextureSplatsEnabled(enabled: boolean): void;
747
+ setDebugAovMode(mode: number): void;
748
+ // GPU pass timing. Turning it on makes every pass write timestamps; a no-op on a device without
749
+ // timestamp-query. resolveTimeStamps goes after a frame's render; passTimingsMs starts a readback
750
+ // of them unless one is in flight and maps pass name to milliseconds from the last that landed.
751
+ setPassTimingEnabled(enabled: boolean): void;
752
+ resolveTimeStamps(): void;
753
+ passTimingsMs(): Record<string, number>;
754
+ }
755
+
598
756
  declare type RequestAnimationFrameFn = ((callback: FrameRequestCallback) => number) | ((callback: XRFrameRequestCallback) => void);
599
757
 
600
758
  declare interface RuntimeSettings extends EmbindObject {
@@ -653,6 +811,7 @@ export declare class Scene extends EventTarget {
653
811
  /* Excluded from this release type: _getDrMap */
654
812
  /* Excluded from this release type: _onDrMapLadder */
655
813
  /* Excluded from this release type: _onFeatureData */
814
+ /* Excluded from this release type: _applyStreamFetchModes */
656
815
  /* Excluded from this release type: _updateStreamStatuses */
657
816
  /* Excluded from this release type: _onSceneLoaded */
658
817
  delete(stream: Stream): void;
@@ -677,12 +836,117 @@ declare interface SceneMetadata extends EmbindObject {
677
836
  readonly inputColorSpace: string;
678
837
  }
679
838
 
680
- declare type SparkAttributeInfo = {
681
- elementsPerSplat: number;
682
- discard: boolean;
683
- };
839
+ declare interface SharkInfo {
840
+ renderCalls: number;
841
+ render: SharkRenderInfo;
842
+ reset(): void;
843
+ }
844
+
845
+ declare interface SharkModule {
846
+ Camera: new () => Camera_2;
847
+ RenderState: new () => RenderState;
848
+ SplatSet: new () => SplatSet;
849
+ GlassMeshRegistry: new () => GlassMeshRegistry;
850
+ vec4: new (x: number, y: number, z: number, w: number) => vec4;
684
851
 
685
- export declare const sparkAttributeList: Record<string, SparkAttributeInfo>;
852
+ SortType: {
853
+ RADIX_SORT: SortTypeValue;
854
+ OCTREE_SORT: SortTypeValue;
855
+ KDTREE_SORT: SortTypeValue;
856
+ STD_SORT: SortTypeValue;
857
+ };
858
+
859
+ TextureFormat: {
860
+ RGBA32_Float: TextureFormatValue;
861
+ RGBA16_Float: TextureFormatValue;
862
+ RG16_Float: TextureFormatValue;
863
+ RGBA32_UInt: TextureFormatValue;
864
+ RGBA32_SInt: TextureFormatValue;
865
+ RGBA16_UInt: TextureFormatValue;
866
+ RGBA16_SInt: TextureFormatValue;
867
+ RGBA8_UInt: TextureFormatValue;
868
+ RGBA8_SInt: TextureFormatValue;
869
+ RGBA8_UNorm: TextureFormatValue;
870
+ RGBA8_SNorm: TextureFormatValue;
871
+ RGBA16_UNorm: TextureFormatValue;
872
+ RGBA16_SNorm: TextureFormatValue;
873
+ BGRA8_UNorm: TextureFormatValue;
874
+ BC6HRGB_UFloat: TextureFormatValue;
875
+ BC6HRGB_Float: TextureFormatValue;
876
+ BC7RGBA_UNorm: TextureFormatValue;
877
+ BC7RGBA_UNormSrgb: TextureFormatValue;
878
+ BC3RGBA_UNorm: TextureFormatValue;
879
+ BC3RGBA_UNormSrgb: TextureFormatValue;
880
+ Depth16Unorm: TextureFormatValue;
881
+ Depth24Plus: TextureFormatValue;
882
+ Depth32Float: TextureFormatValue;
883
+ };
884
+
885
+ WebGPU: WebGPUInterface;
886
+
887
+ // HEAPU8 is replaced whenever the heap grows, so read it fresh rather than caching it.
888
+ _malloc(byteCount: number): number;
889
+ _free(ptr: number): void;
890
+ readonly HEAPU8: Uint8Array;
891
+
892
+ uploadSplatSetData(
893
+ set: SplatSet,
894
+ renderState: RenderState,
895
+ start: number,
896
+ ): void;
897
+ uploadChunkFades(set: SplatSet, renderState: RenderState): void;
898
+ // One mat4 per model root, so cheap enough to call every frame while an asset is moving
899
+ uploadModelRootTransforms(set: SplatSet, renderState: RenderState): void;
900
+ processSplatSet(
901
+ camera: Camera_2,
902
+ set: SplatSet,
903
+ renderState: RenderState,
904
+ width: number,
905
+ height: number,
906
+ triangles: number,
907
+ projectOnGPU: boolean,
908
+ cullEllipsoid: boolean,
909
+ useAffineApprox: boolean,
910
+ depthSortOnGPU: boolean,
911
+ useInvZ: boolean,
912
+ rasterizeWithCompute: boolean,
913
+ useSOGS: boolean,
914
+ sortType: SortTypeValue,
915
+ skipSort: boolean,
916
+ ): number;
917
+ createRendererWGPUWithoutSurface(
918
+ colorTargetFormat: TextureFormatValue,
919
+ ): RendererWGPU;
920
+ /// Gives back the reference WebGPU.importJsTexture returned for a texture.
921
+ releaseImportedTexture(texture: number): void;
922
+ renderSplatSetToSceneTextures(
923
+ splatSet: SplatSet,
924
+ renderState: RenderState,
925
+ colorTarget: number,
926
+ depthTarget: number,
927
+ renderGES: boolean,
928
+ ): void;
929
+ // Render view registry, indexed as RenderViews.h orders it. setRenderView ignores an index
930
+ // Shark cannot produce.
931
+ setRenderView(viewIndex: number): void;
932
+ renderView(): number;
933
+ renderViewCount(): number;
934
+ renderViewName(viewIndex: number): string;
935
+ renderViewSupported(viewIndex: number): boolean;
936
+ // The next supported view, forwards for direction 1 and backwards for -1.
937
+ stepRenderView(from: number, direction: number): number;
938
+ }
939
+
940
+ declare interface SharkRenderInfo {
941
+ triangles: number;
942
+ }
943
+
944
+ declare interface SortTypeValue {
945
+ value: number;
946
+ }
947
+
948
+ /** @deprecated Use clientAttributeList. */
949
+ export declare const sparkAttributeList: Record<string, ClientAttributeInfo>;
686
950
 
687
951
  declare interface SpatialFormat extends EmbindObject {
688
952
  metersPerUnit: number;
@@ -691,6 +955,86 @@ declare interface SpatialFormat extends EmbindObject {
691
955
  handedness: number;
692
956
  }
693
957
 
958
+ declare interface SplatSet {
959
+ splatCount: number;
960
+ // Number of splats actually drawn: ordering[0, activeSplats) holds the unmasked splat indices.
961
+ // Set alongside orderingView() to restrict the draw to unmasked octant ranges.
962
+ activeSplats: number;
963
+ // Selects which ellipsoid layout to allocate and what ellipsoidsView() exposes:
964
+ // packed (16 bytes/splat) or uncompressed (48). Must be set before the first resize.
965
+ usePackedEllipsoids: boolean;
966
+ // direct-write upload: resize -> write into the views -> finalize.
967
+ // views are valid only until the next resize.
968
+ resize(splatCount: number): void;
969
+ ellipsoidsView(): Uint32Array;
970
+ colorsView(): Uint32Array;
971
+ sh1View(): Uint32Array;
972
+ sh2View(): Uint32Array;
973
+ sh3aView(): Uint32Array;
974
+ sh3bView(): Uint32Array;
975
+ // mod_depth is a half-float per primitive slot (dense, padded for non-surfels), so this is a
976
+ // Uint16Array unlike every other view here -- do not address it with the uint32 splat strides
977
+ // used for ellipsoids/colors/sh*.
978
+ modDepthView(): Uint16Array;
979
+ // Per-chunk fade (opacity multiplier), one float per chunk, defaults to 1.0.
980
+ // Also sizes the chunk slot to model root slot map below, since both are indexed by chunk slot
981
+ resizeChunkFades(chunkCount: number): void;
982
+ chunkFadesView(): Float32Array;
983
+ // Per-splat chunk index, defaults to slot 0. Write before finalize()
984
+ chunkIndicesView(): Int32Array;
985
+ // Model transforms, resolved per splat as
986
+ // modelRootTransforms[chunkModelRoots[chunkIndices[splat]]]
987
+ // Slot 0 of both tables is reserved as identity, so real slots start at 1 and a set that
988
+ // never writes them renders untransformed.
989
+ resizeModelRootSlots(modelRootCount: number): void;
990
+ // 16 floats per model root, COLUMN-major - i.e. write THREE's Matrix4.toArray() straight in
991
+ modelRootTransformsView(): Float32Array;
992
+ // The inverses, same slots and layout. The true-perspective projection (Project.glsl) transforms
993
+ // a quadratic form and needs them; writing a transform without its inverse leaves that path
994
+ // projecting the splat as if untransformed. Use Matrix4.invert() on a copy
995
+ modelRootInverseTransformsView(): Float32Array;
996
+ // Sized by resizeChunkFades. Defaults to slot 0 (identity) for every chunk
997
+ chunkModelRootsView(): Int32Array;
998
+ // resizeModelRootSlots resets every slot to the absolute decode. False for a slot outside the table
999
+ setModelRootRootRelativeDecode(
1000
+ slot: number,
1001
+ originX: number,
1002
+ originY: number,
1003
+ originZ: number,
1004
+ step: number,
1005
+ lnScaleOffset: number,
1006
+ ): boolean;
1007
+ // int32 render-order buffer (sized 2*splatCount after finalize). Valid only until the next resize.
1008
+ orderingView(): Int32Array;
1009
+ finalize(): void;
1010
+ // like finalize() but keeps splats in their delivered (octant-sorted) order — no kd-tree reorder —
1011
+ // so sparse-octant range masking can index child-octant ranges directly. RADIX_SORT only.
1012
+ finalizeBounds(): void;
1013
+ // Whether the asset carries per-surfel reflectance records, which is what decides whether
1014
+ // reflections are shaded at all. Pass to RenderState.uploadReflectionLadderParams.
1015
+ hasReflectionParams(): boolean;
1016
+ // Widens packed reflectance records - recordVersion 2 for 18-byte reflectanceDataV2, 1 for
1017
+ // 26-byte reflectanceDataV1 - into the per-splat GPU records at bufferOffset. wirePtr must
1018
+ // address THIS module's heap - _malloc here and copy the bytes in, since the attribute lives in
1019
+ // the engine module's. Records cover a node's surfel range, which starts at its first splat.
1020
+ // Returns the records written; 0 if the data was rejected.
1021
+ decodeReflectionParams(
1022
+ recordVersion: number,
1023
+ wirePtr: number,
1024
+ wireSizeBytes: number,
1025
+ elementCount: number,
1026
+ bufferOffset: number,
1027
+ nodeSplatCount: number,
1028
+ logId: number,
1029
+ ): number;
1030
+ // Zeroes records in [startSplat, endSplat). Needed wherever splats are re-packed at fresh
1031
+ // offsets, or a reused slot shades its splat from the previous occupant's material.
1032
+ clearReflectionParams(startSplat: number, endSplat: number): void;
1033
+ // Splats in [0, count) holding a non-zero record. Diagnostic.
1034
+ populatedReflectionParamCount(count: number): number;
1035
+ delete(): void;
1036
+ }
1037
+
694
1038
  export declare class Stream extends EventTarget {
695
1039
  #private;
696
1040
  static readonly _idMap: Map<number, Stream>;
@@ -713,6 +1057,9 @@ export declare class Stream extends EventTarget {
713
1057
  set matrix(matrix: Matrix4x4Tuple);
714
1058
  get opacity(): number;
715
1059
  set opacity(opacity: number);
1060
+ get fetchMode(): StreamFetchMode;
1061
+ set fetchMode(fetchMode: StreamFetchMode);
1062
+ /* Excluded from this release type: _applyFetchMode */
716
1063
  get boundingBox(): {
717
1064
  min: {
718
1065
  x: number;
@@ -753,6 +1100,15 @@ export declare class Stream extends EventTarget {
753
1100
  end(): void;
754
1101
  }
755
1102
 
1103
+ /**
1104
+ * What the engine will do with stream data: "regular" fetches and draws what the
1105
+ * camera needs. "prefetch" keeps fetching for the camera into the cache but does not change what is drawn.
1106
+ * "parked" fetches nothing and draws nothing, giving its share of the splat budget and
1107
+ * renderer to the other streams; what it already loaded stays cached on the cpu side for when it is unparked.
1108
+ * You may want to park streams while making them invisible.
1109
+ */
1110
+ export declare type StreamFetchMode = "regular" | "prefetch" | "parked";
1111
+
756
1112
  export declare type StreamInit = {
757
1113
  uuid: string;
758
1114
  scene: Scene;
@@ -762,6 +1118,10 @@ export declare type StreamInit = {
762
1118
 
763
1119
  declare type StringVector = EmbindVector<string>;
764
1120
 
1121
+ declare interface TextureFormatValue {
1122
+ value: number;
1123
+ }
1124
+
765
1125
  /** Recursive variant tree node from WASM. */
766
1126
  export declare type VariantNode = {
767
1127
  id: number;
@@ -772,4 +1132,18 @@ export declare type VariantNode = {
772
1132
  nestedSets?: VariantNode[];
773
1133
  };
774
1134
 
1135
+ declare interface vec4 {
1136
+ x: number;
1137
+ y: number;
1138
+ z: number;
1139
+ w: number;
1140
+ delete(): void;
1141
+ }
1142
+
1143
+ declare interface WebGPUInterface {
1144
+ importJsAdapter(adapter: GPUAdapter, parentPtr?: number): number;
1145
+ importJsDevice(device: GPUDevice, parentPtr?: number): number;
1146
+ importJsTexture(obj: GPUTexture, parentPtr?: number): number;
1147
+ }
1148
+
775
1149
  export { }