@mirasen/chessboard 0.1.0 → 1.0.0-rc.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (268) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +224 -47
  3. package/dist/animation/planner.d.ts +11 -6
  4. package/dist/animation/planner.js +167 -48
  5. package/dist/animation/render/fade.d.ts +5 -5
  6. package/dist/animation/render/fade.js +4 -4
  7. package/dist/animation/render/move.d.ts +6 -6
  8. package/dist/animation/render/move.js +6 -6
  9. package/dist/animation/render/plan.d.ts +6 -6
  10. package/dist/animation/render/plan.js +3 -3
  11. package/dist/animation/render/static.d.ts +5 -5
  12. package/dist/animation/render/static.js +4 -4
  13. package/dist/animation/render/types.d.ts +1 -1
  14. package/dist/animation/types.d.ts +15 -16
  15. package/dist/animation/types.js +1 -6
  16. package/dist/extensions/animation/factory.d.ts +1 -1
  17. package/dist/extensions/animation/factory.js +1 -1
  18. package/dist/extensions/animation/types.d.ts +1 -1
  19. package/dist/extensions/factory/main.d.ts +1 -1
  20. package/dist/extensions/factory/main.js +27 -6
  21. package/dist/extensions/factory/runtime.d.ts +6 -5
  22. package/dist/extensions/factory/runtime.js +48 -4
  23. package/dist/extensions/first-party/active-target/factory.d.ts +1 -1
  24. package/dist/extensions/first-party/active-target/factory.js +9 -9
  25. package/dist/extensions/first-party/active-target/types.d.ts +2 -2
  26. package/dist/extensions/first-party/auto-promote/factory.d.ts +2 -0
  27. package/dist/extensions/first-party/auto-promote/factory.js +51 -0
  28. package/dist/extensions/first-party/auto-promote/types.d.ts +14 -0
  29. package/dist/extensions/first-party/auto-promote/types.js +2 -0
  30. package/dist/extensions/first-party/board-events/factory.d.ts +1 -1
  31. package/dist/extensions/first-party/board-events/factory.js +3 -16
  32. package/dist/extensions/first-party/board-events/types.d.ts +6 -7
  33. package/dist/extensions/first-party/common/helpers.d.ts +2 -2
  34. package/dist/extensions/first-party/common/helpers.js +1 -1
  35. package/dist/extensions/first-party/common/types.d.ts +1 -1
  36. package/dist/extensions/first-party/last-move/factory.d.ts +1 -1
  37. package/dist/extensions/first-party/last-move/factory.js +10 -10
  38. package/dist/extensions/first-party/last-move/types.d.ts +2 -2
  39. package/dist/extensions/first-party/legal-moves/factory.d.ts +1 -1
  40. package/dist/extensions/first-party/legal-moves/factory.js +7 -7
  41. package/dist/extensions/first-party/legal-moves/types.d.ts +2 -2
  42. package/dist/extensions/first-party/main-renderer/animation/factory.d.ts +3 -3
  43. package/dist/extensions/first-party/main-renderer/animation/factory.js +3 -3
  44. package/dist/extensions/first-party/main-renderer/animation/render.d.ts +3 -3
  45. package/dist/extensions/first-party/main-renderer/animation/render.js +2 -3
  46. package/dist/extensions/first-party/main-renderer/animation/types.d.ts +7 -7
  47. package/dist/extensions/first-party/main-renderer/animation/update.d.ts +2 -2
  48. package/dist/extensions/first-party/main-renderer/animation/update.js +12 -26
  49. package/dist/extensions/first-party/main-renderer/board/factory.d.ts +2 -2
  50. package/dist/extensions/first-party/main-renderer/board/factory.js +2 -2
  51. package/dist/extensions/first-party/main-renderer/board/render.d.ts +2 -2
  52. package/dist/extensions/first-party/main-renderer/board/render.js +6 -6
  53. package/dist/extensions/first-party/main-renderer/board/types.d.ts +3 -3
  54. package/dist/extensions/first-party/main-renderer/board/update.d.ts +2 -2
  55. package/dist/extensions/first-party/main-renderer/board/update.js +8 -6
  56. package/dist/extensions/first-party/main-renderer/coordinates/factory.d.ts +2 -2
  57. package/dist/extensions/first-party/main-renderer/coordinates/factory.js +1 -1
  58. package/dist/extensions/first-party/main-renderer/coordinates/render.d.ts +2 -2
  59. package/dist/extensions/first-party/main-renderer/coordinates/render.js +7 -7
  60. package/dist/extensions/first-party/main-renderer/coordinates/types.d.ts +2 -2
  61. package/dist/extensions/first-party/main-renderer/drag/factory.d.ts +3 -3
  62. package/dist/extensions/first-party/main-renderer/drag/factory.js +2 -2
  63. package/dist/extensions/first-party/main-renderer/drag/render.d.ts +2 -2
  64. package/dist/extensions/first-party/main-renderer/drag/render.js +2 -2
  65. package/dist/extensions/first-party/main-renderer/drag/types.d.ts +4 -4
  66. package/dist/extensions/first-party/main-renderer/drag/update.d.ts +2 -2
  67. package/dist/extensions/first-party/main-renderer/drag/update.js +1 -1
  68. package/dist/extensions/first-party/main-renderer/factory.d.ts +1 -1
  69. package/dist/extensions/first-party/main-renderer/factory.js +9 -9
  70. package/dist/extensions/first-party/main-renderer/normalize.d.ts +2 -3
  71. package/dist/extensions/first-party/main-renderer/normalize.js +4 -4
  72. package/dist/extensions/first-party/main-renderer/pieces/factory.d.ts +2 -2
  73. package/dist/extensions/first-party/main-renderer/pieces/factory.js +2 -2
  74. package/dist/extensions/first-party/main-renderer/pieces/render.d.ts +2 -2
  75. package/dist/extensions/first-party/main-renderer/pieces/render.js +9 -9
  76. package/dist/extensions/first-party/main-renderer/pieces/suppress.d.ts +4 -4
  77. package/dist/extensions/first-party/main-renderer/pieces/suppress.js +7 -2
  78. package/dist/extensions/first-party/main-renderer/pieces/types.d.ts +5 -5
  79. package/dist/extensions/first-party/main-renderer/pieces/update.d.ts +4 -4
  80. package/dist/extensions/first-party/main-renderer/pieces/update.js +5 -5
  81. package/dist/extensions/first-party/main-renderer/types/extension.d.ts +3 -3
  82. package/dist/extensions/first-party/main-renderer/types/extension.js +1 -1
  83. package/dist/extensions/first-party/main-renderer/types/input.d.ts +2 -2
  84. package/dist/extensions/first-party/main-renderer/types/instance.d.ts +8 -8
  85. package/dist/extensions/first-party/main-renderer/types/internal.d.ts +2 -2
  86. package/dist/extensions/first-party/main-renderer/types/template.d.ts +1 -1
  87. package/dist/extensions/first-party/promotion/factory.d.ts +3 -0
  88. package/dist/extensions/first-party/promotion/factory.js +219 -0
  89. package/dist/extensions/first-party/promotion/normalize.d.ts +3 -0
  90. package/dist/extensions/first-party/promotion/normalize.js +37 -0
  91. package/dist/extensions/first-party/promotion/types/input.d.ts +10 -0
  92. package/dist/extensions/first-party/promotion/types/internal.d.ts +12 -0
  93. package/dist/extensions/first-party/promotion/types/internal.js +22 -0
  94. package/dist/extensions/first-party/promotion/types/main.d.ts +24 -0
  95. package/dist/extensions/first-party/promotion/types/main.js +2 -0
  96. package/dist/extensions/first-party/selected-square/factory.d.ts +1 -1
  97. package/dist/extensions/first-party/selected-square/factory.js +7 -7
  98. package/dist/extensions/first-party/selected-square/types.d.ts +2 -2
  99. package/dist/extensions/index.d.ts +8 -8
  100. package/dist/extensions/index.js +6 -6
  101. package/dist/extensions/invalidation/factory.d.ts +1 -1
  102. package/dist/extensions/types/basic/events.d.ts +10 -33
  103. package/dist/extensions/types/basic/events.js +9 -5
  104. package/dist/extensions/types/basic/interaction.d.ts +21 -0
  105. package/dist/extensions/types/basic/render.d.ts +2 -2
  106. package/dist/extensions/types/basic/transient-visuals.d.ts +3 -2
  107. package/dist/extensions/types/basic/update.d.ts +3 -3
  108. package/dist/extensions/types/context/animation.d.ts +3 -3
  109. package/dist/extensions/types/context/events.d.ts +5 -0
  110. package/dist/extensions/types/context/events.js +1 -0
  111. package/dist/extensions/types/context/render.d.ts +2 -2
  112. package/dist/extensions/types/context/transient-visuals.d.ts +2 -2
  113. package/dist/extensions/types/context/ui-move.d.ts +3 -15
  114. package/dist/extensions/types/context/update.d.ts +4 -4
  115. package/dist/extensions/types/context/update.js +1 -1
  116. package/dist/extensions/types/extension.d.ts +16 -14
  117. package/dist/extensions/types/main.d.ts +16 -11
  118. package/dist/extensions/types/surface/commands.d.ts +14 -5
  119. package/dist/extensions/types/surface/events.d.ts +2 -3
  120. package/dist/extensions/types/surface/main.d.ts +4 -4
  121. package/dist/extensions/types/wrapper.d.ts +23 -22
  122. package/dist/extensions/types/wrapper.js +34 -6
  123. package/dist/extensions/update.d.ts +3 -3
  124. package/dist/extensions/update.js +2 -2
  125. package/dist/index.d.ts +4 -4
  126. package/dist/index.js +1 -1
  127. package/dist/layout/factory.d.ts +1 -1
  128. package/dist/layout/factory.js +4 -4
  129. package/dist/layout/geometry/factory.d.ts +3 -12
  130. package/dist/layout/geometry/factory.js +17 -18
  131. package/dist/layout/geometry/helpers.d.ts +5 -0
  132. package/dist/layout/geometry/helpers.js +33 -0
  133. package/dist/layout/geometry/types.d.ts +14 -13
  134. package/dist/layout/helpers.d.ts +3 -4
  135. package/dist/layout/helpers.js +5 -5
  136. package/dist/layout/mutation.d.ts +1 -1
  137. package/dist/layout/reducers.d.ts +1 -1
  138. package/dist/layout/reducers.js +10 -9
  139. package/dist/layout/types.d.ts +7 -7
  140. package/dist/mutation/pipeline.d.ts +1 -1
  141. package/dist/mutation/pipeline.js +1 -1
  142. package/dist/mutation/session.d.ts +1 -1
  143. package/dist/render/factory.d.ts +1 -1
  144. package/dist/render/factory.js +7 -7
  145. package/dist/render/mount.d.ts +1 -1
  146. package/dist/render/mount.js +4 -4
  147. package/dist/render/rendering/animation.d.ts +1 -1
  148. package/dist/render/rendering/animation.js +1 -1
  149. package/dist/render/rendering/helpers.d.ts +1 -1
  150. package/dist/render/rendering/state.d.ts +2 -2
  151. package/dist/render/rendering/state.js +9 -9
  152. package/dist/render/rendering/visuals.d.ts +2 -2
  153. package/dist/render/rendering/visuals.js +1 -1
  154. package/dist/render/scheduler/scheduler.d.ts +1 -1
  155. package/dist/render/svg/factory.d.ts +2 -2
  156. package/dist/render/svg/factory.js +1 -1
  157. package/dist/render/svg/helpers.d.ts +1 -1
  158. package/dist/render/svg/helpers.js +1 -1
  159. package/dist/render/types.d.ts +5 -5
  160. package/dist/runtime/factory/events.d.ts +3 -0
  161. package/dist/runtime/factory/events.js +18 -0
  162. package/dist/runtime/factory/helpers.d.ts +2 -2
  163. package/dist/runtime/factory/helpers.js +14 -14
  164. package/dist/runtime/factory/input.d.ts +2 -2
  165. package/dist/runtime/factory/input.js +20 -13
  166. package/dist/runtime/factory/main.d.ts +1 -1
  167. package/dist/runtime/factory/main.js +56 -16
  168. package/dist/runtime/input/adapter/event.d.ts +3 -0
  169. package/dist/runtime/input/adapter/event.js +19 -0
  170. package/dist/runtime/input/adapter/factory.d.ts +1 -1
  171. package/dist/runtime/input/adapter/factory.js +19 -38
  172. package/dist/runtime/input/adapter/helpers.d.ts +3 -5
  173. package/dist/runtime/input/adapter/helpers.js +60 -12
  174. package/dist/runtime/input/adapter/pointer.d.ts +7 -11
  175. package/dist/runtime/input/adapter/pointer.js +37 -70
  176. package/dist/runtime/input/adapter/types.d.ts +7 -4
  177. package/dist/runtime/input/adapter/types.js +6 -1
  178. package/dist/runtime/input/controller/factory.d.ts +1 -1
  179. package/dist/runtime/input/controller/factory.js +13 -12
  180. package/dist/runtime/input/controller/helpers.d.ts +2 -2
  181. package/dist/runtime/input/controller/pointer.d.ts +6 -7
  182. package/dist/runtime/input/controller/pointer.js +39 -38
  183. package/dist/runtime/input/controller/transient-visuals.d.ts +3 -3
  184. package/dist/runtime/input/controller/transient-visuals.js +12 -5
  185. package/dist/runtime/input/controller/types.d.ts +8 -7
  186. package/dist/runtime/layout.d.ts +1 -1
  187. package/dist/runtime/layout.js +2 -2
  188. package/dist/runtime/lifecycle.d.ts +2 -2
  189. package/dist/runtime/lifecycle.js +8 -8
  190. package/dist/runtime/mutation/extension-update.d.ts +1 -1
  191. package/dist/runtime/mutation/factory.d.ts +1 -1
  192. package/dist/runtime/mutation/factory.js +6 -6
  193. package/dist/runtime/mutation/interaction.d.ts +1 -1
  194. package/dist/runtime/mutation/interaction.js +3 -7
  195. package/dist/runtime/mutation/invalidation.d.ts +1 -0
  196. package/dist/runtime/mutation/invalidation.js +1 -1
  197. package/dist/runtime/mutation/last-move.d.ts +1 -1
  198. package/dist/runtime/mutation/layout.d.ts +1 -1
  199. package/dist/runtime/mutation/pipeline.d.ts +6 -6
  200. package/dist/runtime/mutation/request-render.d.ts +1 -1
  201. package/dist/runtime/mutation/request-render.js +1 -1
  202. package/dist/runtime/mutation/run.d.ts +1 -1
  203. package/dist/runtime/mutation/types.d.ts +10 -8
  204. package/dist/runtime/types/main.d.ts +8 -6
  205. package/dist/state/board/check.d.ts +3 -3
  206. package/dist/state/board/check.js +1 -1
  207. package/dist/state/board/coords.d.ts +1 -1
  208. package/dist/state/board/denormalize.d.ts +3 -3
  209. package/dist/state/board/denormalize.js +4 -4
  210. package/dist/state/board/factory.d.ts +2 -2
  211. package/dist/state/board/factory.js +4 -4
  212. package/dist/state/board/mutation.d.ts +2 -2
  213. package/dist/state/board/normalize.d.ts +2 -2
  214. package/dist/state/board/normalize.js +2 -2
  215. package/dist/state/board/piece.d.ts +1 -1
  216. package/dist/state/board/position.d.ts +2 -2
  217. package/dist/state/board/position.js +2 -2
  218. package/dist/state/board/reducers.d.ts +2 -2
  219. package/dist/state/board/reducers.js +3 -3
  220. package/dist/state/board/types/input.d.ts +1 -1
  221. package/dist/state/board/types/internal.d.ts +1 -1
  222. package/dist/state/board/types/main.d.ts +3 -3
  223. package/dist/state/board/types/output.d.ts +2 -2
  224. package/dist/state/change/{factory.d.ts → factory/main.d.ts} +1 -1
  225. package/dist/state/change/{factory.js → factory/main.js} +8 -5
  226. package/dist/state/change/factory/ui-move.d.ts +4 -0
  227. package/dist/{runtime → state/change}/factory/ui-move.js +9 -9
  228. package/dist/state/change/helpers.d.ts +6 -4
  229. package/dist/state/change/helpers.js +12 -2
  230. package/dist/state/change/mutation.d.ts +2 -2
  231. package/dist/state/change/reducers.d.ts +4 -4
  232. package/dist/state/change/reducers.js +4 -4
  233. package/dist/state/change/types/main.d.ts +18 -0
  234. package/dist/state/change/types/main.js +1 -0
  235. package/dist/state/change/types/ui-move.d.ts +25 -0
  236. package/dist/state/change/types/ui-move.js +1 -0
  237. package/dist/state/factory.d.ts +1 -1
  238. package/dist/state/factory.js +4 -4
  239. package/dist/state/interaction/factory.d.ts +1 -1
  240. package/dist/state/interaction/factory.js +7 -5
  241. package/dist/state/interaction/helpers.d.ts +4 -2
  242. package/dist/state/interaction/helpers.js +5 -2
  243. package/dist/state/interaction/movability.d.ts +3 -3
  244. package/dist/state/interaction/movability.js +2 -2
  245. package/dist/state/interaction/mutation.d.ts +1 -1
  246. package/dist/state/interaction/normalize.d.ts +2 -2
  247. package/dist/state/interaction/normalize.js +2 -2
  248. package/dist/state/interaction/reducers.d.ts +3 -3
  249. package/dist/state/interaction/reducers.js +3 -3
  250. package/dist/state/interaction/types/input.d.ts +1 -1
  251. package/dist/state/interaction/types/internal.d.ts +10 -2
  252. package/dist/state/interaction/types/main.d.ts +4 -4
  253. package/dist/state/types.d.ts +6 -6
  254. package/dist/state/view/factory.d.ts +1 -1
  255. package/dist/state/view/factory.js +2 -2
  256. package/dist/state/view/mutation.d.ts +1 -1
  257. package/dist/state/view/reducers.d.ts +2 -2
  258. package/dist/state/view/types/internal.d.ts +1 -1
  259. package/dist/state/view/types/main.d.ts +4 -4
  260. package/dist/wrapper/factory.d.ts +2 -2
  261. package/dist/wrapper/factory.js +3 -27
  262. package/dist/wrapper/types.d.ts +4 -4
  263. package/package.json +9 -5
  264. package/dist/runtime/factory/ui-move.d.ts +0 -4
  265. package/dist/runtime/types/ui-move.d.ts +0 -9
  266. package/dist/state/change/types.d.ts +0 -17
  267. /package/dist/{runtime/types/ui-move.js → extensions/first-party/promotion/types/input.js} +0 -0
  268. /package/dist/{state/change/types.js → extensions/types/basic/interaction.js} +0 -0
@@ -1,5 +1,3 @@
1
- import { ScenePoint } from '../../../extensions/types/basic/transient-visuals';
2
- import { RenderGeometry } from '../../../layout/geometry/types';
3
- import { Square } from '../../../state/board/types/internal';
4
- export declare function mapBoardPointToSquare(x: number, y: number, geometry: RenderGeometry): Square | null;
5
- export declare function clampBoardPoint(point: ScenePoint, geometry: RenderGeometry): ScenePoint;
1
+ import { ScenePointerEvent } from '../../../extensions/types/basic/events.js';
2
+ import { InputAdapterInternal } from './types.js';
3
+ export declare function makeScenePointerEvent(state: InputAdapterInternal, e: PointerEvent): ScenePointerEvent;
@@ -1,12 +1,67 @@
1
- export function mapBoardPointToSquare(x, y, geometry) {
1
+ export function makeScenePointerEvent(state, e) {
2
+ const containerRect = state.container.getBoundingClientRect();
3
+ const sceneRect = makeSceneRectFromDOMRect(containerRect);
4
+ const point = toScenePoint(e, containerRect);
5
+ const clampedPoint = clampToSceneRect(point, sceneRect);
6
+ let clampedToBoardPoint = null;
7
+ let targetSquare = null;
8
+ const geometry = state.getRenderGeometry();
9
+ if (geometry) {
10
+ const sceneBoardRect = geometry.boardRect;
11
+ clampedToBoardPoint = clampToSceneRect(point, sceneBoardRect);
12
+ targetSquare = mapScenePointToSquare(point, geometry);
13
+ }
14
+ return {
15
+ // DOM part
16
+ type: e.type,
17
+ // scene part
18
+ point,
19
+ clampedPoint,
20
+ boardClampedPoint: clampedToBoardPoint,
21
+ // board part
22
+ targetSquare
23
+ };
24
+ }
25
+ function toScenePoint(e, inRect) {
26
+ return {
27
+ x: e.clientX - inRect.x,
28
+ y: e.clientY - inRect.y
29
+ };
30
+ }
31
+ function makeSceneRectFromDOMRect(domRect) {
32
+ return {
33
+ x: 0,
34
+ y: 0,
35
+ width: domRect.width,
36
+ height: domRect.height
37
+ };
38
+ }
39
+ function clampToSceneRect(point, boundRect) {
40
+ // X cannot go below boundRect.x, cannot go above boundRect.x + boundRect.width
41
+ // Y cannot go below boundRect.y, cannot go above boundRect.y + boundRect.height
42
+ return {
43
+ x: Math.max(boundRect.x, Math.min(point.x, boundRect.x + boundRect.width)),
44
+ y: Math.max(boundRect.y, Math.min(point.y, boundRect.y + boundRect.height))
45
+ };
46
+ }
47
+ function mapScenePointToSquare(point, geometry) {
48
+ const { x, y } = point;
2
49
  if (!Number.isFinite(x) || !Number.isFinite(y))
3
50
  return null;
4
- const { boardSize, squareSize, orientation } = geometry;
5
- if (x < 0 || x >= boardSize || y < 0 || y >= boardSize)
51
+ const orientation = geometry.orientation;
52
+ const boardRect = geometry.boardRect;
53
+ const boardSize = boardRect.width;
54
+ const squareSize = geometry.squareSize;
55
+ if (x < boardRect.x ||
56
+ x >= boardRect.x + boardSize ||
57
+ y < boardRect.y ||
58
+ y >= boardRect.y + boardSize)
6
59
  return null;
7
60
  // Grid cell indices, each in [0, 7].
8
- const xIndex = Math.floor(x / squareSize);
9
- const yIndex = Math.floor(y / squareSize);
61
+ const xIndex = Math.floor((x - boardRect.x) / squareSize);
62
+ const yIndex = Math.floor((y - boardRect.y) / squareSize);
63
+ if (xIndex < 0 || xIndex > 7 || yIndex < 0 || yIndex > 7)
64
+ return null;
10
65
  // Invert the orientation mapping used by geometry.squareRect:
11
66
  // white: xIndex = file, yIndex = 7 - rank → file = xIndex, rank = 7 - yIndex
12
67
  // black: xIndex = 7 - file, yIndex = rank → file = 7 - xIndex, rank = yIndex
@@ -14,10 +69,3 @@ export function mapBoardPointToSquare(x, y, geometry) {
14
69
  const rank = orientation === 0 /* ColorCode.White */ ? 7 - yIndex : yIndex;
15
70
  return (rank * 8 + file);
16
71
  }
17
- export function clampBoardPoint(point, geometry) {
18
- const { boardSize } = geometry;
19
- return {
20
- x: Math.min(Math.max(point.x, 0), boardSize),
21
- y: Math.min(Math.max(point.y, 0), boardSize)
22
- };
23
- }
@@ -1,13 +1,9 @@
1
- import { ScenePointerEventType } from '../../../extensions/types/basic/events';
2
- import { InputAdapterInternal } from './types';
3
- export type PointerRelevantEvent = PointerEvent & {
4
- type: ScenePointerEventType;
5
- };
6
- export declare function isPointerRelevantEvent(e: PointerEvent): e is PointerRelevantEvent;
1
+ import { ExtensionOnEventContext } from '../../../extensions/types/context/events.js';
2
+ import { InputAdapterInternal } from './types.js';
3
+ export declare function pointerEventHandler(state: InputAdapterInternal, e: PointerEvent): ExtensionOnEventContext;
7
4
  /** Release capture for the currently tracked pointer and clear tracking state. */
8
5
  export declare function releaseCapture(state: InputAdapterInternal): void;
9
- export declare function onPointerDown(state: InputAdapterInternal, e: PointerRelevantEvent): void;
10
- export declare function onPointerMove(state: InputAdapterInternal, e: PointerRelevantEvent): void;
11
- export declare function onPointerUp(state: InputAdapterInternal, e: PointerRelevantEvent): void;
12
- export declare function onPointerCancel(state: InputAdapterInternal, e: PointerRelevantEvent): void;
13
- export declare function onPointerLeave(state: InputAdapterInternal, e: PointerRelevantEvent): void;
6
+ export declare function adapterOnPointerDown(state: InputAdapterInternal, e: PointerEvent): void;
7
+ export declare function adapterOnPointerUp(state: InputAdapterInternal, e: PointerEvent): void;
8
+ export declare function adapterOnPointerCancel(state: InputAdapterInternal, e: PointerEvent): void;
9
+ export declare function pointerEventDestroy(state: InputAdapterInternal): void;
@@ -1,9 +1,30 @@
1
1
  import assert from '@ktarmyshov/assert';
2
- import { SCENE_POINTER_EVENT_TYPES } from '../../../extensions/types/basic/events';
3
- import { clampBoardPoint, mapBoardPointToSquare } from './helpers';
4
- const validPointerEventTypes = new Set(SCENE_POINTER_EVENT_TYPES);
5
- export function isPointerRelevantEvent(e) {
6
- return e instanceof PointerEvent && validPointerEventTypes.has(e.type);
2
+ import { ALL_SCENE_POINTER_EVENT_TYPES } from '../../../extensions/types/basic/events.js';
3
+ import { makeScenePointerEvent } from './helpers.js';
4
+ export function pointerEventHandler(state, e) {
5
+ assert(ALL_SCENE_POINTER_EVENT_TYPES.has(e.type), `Unexpected pointer event type: ${e.type}`);
6
+ // First convert to scene event for controller
7
+ const sceneEvent = makeScenePointerEvent(state, e);
8
+ // Then handle pointer event within the adapter logic (e.g. tracking active pointer, capturing, etc.)
9
+ pointerEventAdapterHandler(state, e);
10
+ // Then create context and pass to controller for extension handling
11
+ return {
12
+ rawEvent: e,
13
+ sceneEvent
14
+ };
15
+ }
16
+ function pointerEventAdapterHandler(state, e) {
17
+ switch (e.type) {
18
+ case 'pointerdown':
19
+ adapterOnPointerDown(state, e);
20
+ break;
21
+ case 'pointerup':
22
+ adapterOnPointerUp(state, e);
23
+ break;
24
+ case 'pointercancel':
25
+ adapterOnPointerCancel(state, e);
26
+ break;
27
+ }
7
28
  }
8
29
  /** Release capture for the currently tracked pointer and clear tracking state. */
9
30
  export function releaseCapture(state) {
@@ -14,84 +35,30 @@ export function releaseCapture(state) {
14
35
  }
15
36
  state.activePointerId = null;
16
37
  }
17
- function resolvePointerTarget(state, e) {
18
- const geometry = state.getGeometry();
19
- if (!geometry)
20
- return { target: null, rawPoint: null, clampedPoint: null };
21
- const rect = state.container.getBoundingClientRect();
22
- const x = e.clientX - rect.left;
23
- const y = e.clientY - rect.top;
24
- const target = mapBoardPointToSquare(x, y, geometry);
25
- const point = { x, y };
26
- return { target, rawPoint: point, clampedPoint: clampBoardPoint(point, geometry) };
27
- }
28
- function makeBoardPointerEvent(e, pointerTarget) {
29
- assert(e.defaultPrevented === false, 'Expected event to be unhandled before making BoardPointerEvent');
30
- let defaultPrevented = false;
31
- return {
32
- type: e.type,
33
- // DOM part
34
- pointerId: e.pointerId,
35
- isPrimary: e.isPrimary,
36
- button: e.button,
37
- buttons: e.buttons,
38
- ctrlKey: e.ctrlKey,
39
- altKey: e.altKey,
40
- shiftKey: e.shiftKey,
41
- metaKey: e.metaKey,
42
- // Board part
43
- rawPoint: pointerTarget.rawPoint,
44
- clampedPoint: pointerTarget.clampedPoint,
45
- target: pointerTarget.target,
46
- // Mechanics
47
- get defaultPrevented() {
48
- return defaultPrevented;
49
- },
50
- preventDefault() {
51
- defaultPrevented = true;
52
- }
53
- };
54
- }
55
- export function onPointerDown(state, e) {
38
+ export function adapterOnPointerDown(state, e) {
39
+ assert(e.type === 'pointerdown', `Expected pointerdown event, got ${e.type}`);
56
40
  if (!e.isPrimary)
57
41
  return; // ignore non-primary pointers
58
42
  if (state.activePointerId !== null)
59
43
  return; // already tracking
60
44
  state.activePointerId = e.pointerId;
61
45
  state.container.setPointerCapture(e.pointerId);
62
- const pointerTarget = resolvePointerTarget(state, e);
63
- const boardEvent = makeBoardPointerEvent(e, pointerTarget);
64
- e.preventDefault(); // prevent native text selection during drag
65
- state.controller.onEvent(boardEvent);
66
46
  }
67
- export function onPointerMove(state, e) {
47
+ export function adapterOnPointerUp(state, e) {
48
+ assert(e.type === 'pointerup', `Expected pointerup event, got ${e.type}`);
68
49
  if (e.pointerId !== state.activePointerId)
69
50
  return;
70
- const pointerTarget = resolvePointerTarget(state, e);
71
- const boardEvent = makeBoardPointerEvent(e, pointerTarget);
72
- e.preventDefault(); // prevent native text selection during drag
73
- state.controller.onEvent(boardEvent);
74
- }
75
- export function onPointerUp(state, e) {
76
- if (e.pointerId !== state.activePointerId)
77
- return;
78
- const pointerTarget = resolvePointerTarget(state, e); // resolve before releasing capture
79
51
  releaseCapture(state);
80
- const boardEvent = makeBoardPointerEvent(e, pointerTarget);
81
- state.controller.onEvent(boardEvent);
82
52
  }
83
- export function onPointerCancel(state, e) {
53
+ export function adapterOnPointerCancel(state, e) {
54
+ assert(e.type === 'pointercancel', `Expected pointercancel event, got ${e.type}`);
84
55
  if (e.pointerId !== state.activePointerId)
85
56
  return;
86
- const pointerTarget = resolvePointerTarget(state, e); // resolve before releasing capture
87
57
  releaseCapture(state);
88
- const boardEvent = makeBoardPointerEvent(e, pointerTarget);
89
- state.controller.onEvent(boardEvent);
90
58
  }
91
- export function onPointerLeave(state, e) {
92
- if (e.pointerId !== state.activePointerId)
93
- return;
94
- const pointerTarget = resolvePointerTarget(state, e);
95
- const boardEvent = makeBoardPointerEvent(e, pointerTarget);
96
- state.controller.onEvent(boardEvent);
59
+ export function pointerEventDestroy(state) {
60
+ if (state.activePointerId !== null) {
61
+ releaseCapture(state);
62
+ }
63
+ state.activePointerId = null;
97
64
  }
@@ -1,16 +1,19 @@
1
- import { RenderGeometry } from '../../../layout/geometry/types';
2
- import { InteractionController } from '../controller/types';
1
+ import { SceneRenderGeometry } from '../../../layout/geometry/types.js';
2
+ import { InteractionController } from '../controller/types.js';
3
3
  export interface InputAdapterInitOptions {
4
4
  container: HTMLElement;
5
- getGeometry: () => RenderGeometry | null;
5
+ getRenderGeometry: () => SceneRenderGeometry | null;
6
6
  controller: InteractionController;
7
7
  }
8
8
  export interface InputAdapterInternal {
9
9
  readonly container: HTMLElement;
10
- readonly getGeometry: () => RenderGeometry | null;
10
+ readonly getRenderGeometry: () => SceneRenderGeometry | null;
11
11
  readonly controller: InteractionController;
12
12
  activePointerId: number | null;
13
13
  }
14
14
  export interface InputAdapter {
15
+ subscribeEvent<K extends keyof HTMLElementEventMap>(type: K): void;
16
+ unsubscribeEvent<K extends keyof HTMLElementEventMap>(type: K): void;
15
17
  destroy(): void;
16
18
  }
19
+ export declare const NEED_EVENT_TYPES: Set<string>;
@@ -1 +1,6 @@
1
- export {};
1
+ export const NEED_EVENT_TYPES = new Set([
2
+ 'pointerdown',
3
+ 'pointermove',
4
+ 'pointerup',
5
+ 'pointercancel'
6
+ ]);
@@ -1,2 +1,2 @@
1
- import { InteractionController, InteractionControllerInitOptions } from './types';
1
+ import { InteractionController, InteractionControllerInitOptions } from './types.js';
2
2
  export declare function createInteractionController(options: InteractionControllerInitOptions): InteractionController;
@@ -1,5 +1,5 @@
1
- import { handlePointerCancel, handlePointerDown, handlePointerLeave, handlePointerMove, handlePointerUp } from './pointer';
2
- import { transmitTransientInput } from './transient-visuals';
1
+ import { handlePointerCancel, handlePointerDown, handlePointerMove, handlePointerUp } from './pointer.js';
2
+ import { transmitTransientInput } from './transient-visuals.js';
3
3
  function createInteractionControllerInternal(options) {
4
4
  return {
5
5
  surface: options.surface
@@ -8,25 +8,26 @@ function createInteractionControllerInternal(options) {
8
8
  export function createInteractionController(options) {
9
9
  const internalState = createInteractionControllerInternal(options);
10
10
  return {
11
- onEvent(event) {
12
- switch (event.type) {
11
+ onEvent(context) {
12
+ internalState.surface.onEvent(context);
13
+ if (context.rawEvent.defaultPrevented) {
14
+ return; // The event has been handled by the surface (extensions)
15
+ }
16
+ switch (context.rawEvent.type) {
13
17
  case 'pointerdown':
14
- handlePointerDown(internalState, event);
18
+ handlePointerDown(internalState, context);
15
19
  break;
16
20
  case 'pointermove':
17
- handlePointerMove(internalState, event);
21
+ handlePointerMove(internalState, context);
18
22
  break;
19
23
  case 'pointerup':
20
- handlePointerUp(internalState, event);
24
+ handlePointerUp(internalState, context);
21
25
  break;
22
26
  case 'pointercancel':
23
- handlePointerCancel(internalState, event);
24
- break;
25
- case 'pointerleave':
26
- handlePointerLeave(internalState, event);
27
+ handlePointerCancel(internalState, context);
27
28
  break;
28
29
  }
29
- transmitTransientInput(internalState, event);
30
+ transmitTransientInput(internalState, context);
30
31
  }
31
32
  };
32
33
  }
@@ -1,3 +1,3 @@
1
- import type { Square } from '../../../state/board/types/internal';
2
- import { InteractionStateSnapshot } from '../../../state/interaction/types/main';
1
+ import type { Square } from '../../../state/board/types/internal.js';
2
+ import { InteractionStateSnapshot } from '../../../state/interaction/types/main.js';
3
3
  export declare function canMoveTo(snapshot: InteractionStateSnapshot, target: Square): boolean;
@@ -1,7 +1,6 @@
1
- import { ScenePointerEvent } from '../../../extensions/types/basic/events';
2
- import { InteractionControllerInternal } from './types';
3
- export declare function handlePointerDown(state: InteractionControllerInternal, event: ScenePointerEvent): void;
4
- export declare function handlePointerMove(state: InteractionControllerInternal, event: ScenePointerEvent): void;
5
- export declare function handlePointerUp(state: InteractionControllerInternal, event: ScenePointerEvent): void;
6
- export declare function handlePointerCancel(state: InteractionControllerInternal, event: ScenePointerEvent): void;
7
- export declare function handlePointerLeave(state: InteractionControllerInternal, event: ScenePointerEvent): void;
1
+ import { ExtensionOnEventContext } from '../../../extensions/types/context/events.js';
2
+ import { InteractionControllerInternal } from './types.js';
3
+ export declare function handlePointerDown(state: InteractionControllerInternal, context: ExtensionOnEventContext): void;
4
+ export declare function handlePointerMove(state: InteractionControllerInternal, context: ExtensionOnEventContext): void;
5
+ export declare function handlePointerUp(state: InteractionControllerInternal, context: ExtensionOnEventContext): void;
6
+ export declare function handlePointerCancel(state: InteractionControllerInternal, context: ExtensionOnEventContext): void;
@@ -1,38 +1,42 @@
1
1
  import assert from '@ktarmyshov/assert';
2
- import { isEmptyPieceCode, isNonEmptyPieceCode } from '../../../state/board/check';
3
- import { fromPieceCode } from '../../../state/board/piece';
4
- import { canMoveTo } from './helpers';
5
- export function handlePointerDown(state, event) {
6
- assert(event.type === 'pointerdown', 'handlePointerDown should only be called for pointerdown events');
7
- if (event.button !== 0) {
2
+ import { isEmptyPieceCode, isNonEmptyPieceCode } from '../../../state/board/check.js';
3
+ import { fromPieceCode } from '../../../state/board/piece.js';
4
+ import { isDragSessionCoreOwned } from '../../../state/interaction/helpers.js';
5
+ import { canMoveTo } from './helpers.js';
6
+ export function handlePointerDown(state, context) {
7
+ assert(context.rawEvent.type === 'pointerdown', 'handlePointerDown should only be called for pointerdown events');
8
+ const rawEvent = context.rawEvent;
9
+ if (rawEvent.button !== 0) {
8
10
  // Only handle left-click for now
9
11
  return;
10
12
  }
13
+ const sceneEvent = context.sceneEvent;
14
+ assert(sceneEvent, 'Scene event should be present for pointer events');
11
15
  const interaction = state.surface.getInteractionStateSnapshot();
12
16
  if (interaction.dragSession) {
13
17
  // Ignore pointer down events if there's already an active drag session
14
18
  return;
15
19
  }
16
- if (event.target !== null) {
20
+ if (sceneEvent.targetSquare !== null) {
17
21
  /**
18
22
  * If piece is already selected, and we have a valid target square event.target
19
23
  * AND it's a different square AND (it's empty OR (has an opponent piece AND is a legal move target))
20
24
  * THEN start a release-targeting drag session
21
25
  */
22
- if (interaction.selected && event.target !== interaction.selected.square) {
26
+ if (interaction.selected && sceneEvent.targetSquare !== interaction.selected.square) {
23
27
  const selectedPieceCode = interaction.selected.pieceCode;
24
28
  assert(isNonEmptyPieceCode(selectedPieceCode), 'Selected piece code must be non-zero');
25
- const targetPieceCode = state.surface.getPieceCodeAt(event.target);
29
+ const targetPieceCode = state.surface.getPieceCodeAt(sceneEvent.targetSquare);
26
30
  if (isEmptyPieceCode(targetPieceCode)) {
27
- state.surface.startReleaseTargetingDrag(interaction.selected.square, event.target);
31
+ state.surface.startReleaseTargetingDrag(interaction.selected.square, sceneEvent.targetSquare);
28
32
  return;
29
33
  }
30
34
  const isLegalMoveTarget = interaction.movability.mode === 1 /* MovabilityModeCode.Free */ ||
31
35
  (interaction.movability.mode === 2 /* MovabilityModeCode.Strict */ &&
32
- interaction.activeDestinations.has(event.target));
36
+ interaction.activeDestinations.has(sceneEvent.targetSquare));
33
37
  if (fromPieceCode(targetPieceCode).color !== fromPieceCode(selectedPieceCode).color &&
34
38
  isLegalMoveTarget) {
35
- state.surface.startReleaseTargetingDrag(interaction.selected.square, event.target);
39
+ state.surface.startReleaseTargetingDrag(interaction.selected.square, sceneEvent.targetSquare);
36
40
  return;
37
41
  }
38
42
  }
@@ -40,53 +44,57 @@ export function handlePointerDown(state, event) {
40
44
  * If we are here, then it's not release-targeting.
41
45
  * So it's either a new lift or re-lift of the same piece. In either case, we can just start a lifted drag session if the target is valid.
42
46
  */
43
- const pieceCode = state.surface.getPieceCodeAt(event.target);
47
+ const pieceCode = state.surface.getPieceCodeAt(sceneEvent.targetSquare);
44
48
  if (!isEmptyPieceCode(pieceCode)) {
45
- state.surface.startLiftedDrag(event.target, event.target);
49
+ state.surface.startLiftedDrag(sceneEvent.targetSquare, sceneEvent.targetSquare);
46
50
  }
47
51
  }
48
52
  }
49
- export function handlePointerMove(state, event) {
50
- assert(event.type === 'pointermove', 'handlePointerMove should only be called for pointermove events');
53
+ export function handlePointerMove(state, context) {
54
+ assert(context.rawEvent.type === 'pointermove', 'handlePointerMove should only be called for pointermove events');
51
55
  const interaction = state.surface.getInteractionStateSnapshot();
52
56
  if (interaction.dragSession) {
53
- state.surface.updateDragSessionCurrentTarget(event.target);
57
+ state.surface.updateDragSessionCurrentTarget(context.sceneEvent?.targetSquare ?? null);
54
58
  }
55
59
  }
56
- export function handlePointerUp(state, event) {
57
- assert(event.type === 'pointerup', 'handlePointerUp should only be called for pointerup events');
60
+ export function handlePointerUp(state, context) {
61
+ assert(context.rawEvent.type === 'pointerup', 'handlePointerUp should only be called for pointerup events');
58
62
  const interaction = state.surface.getInteractionStateSnapshot();
59
- if (!interaction.dragSession) {
63
+ const dragSession = interaction.dragSession;
64
+ if (!dragSession) {
60
65
  // No active drag session, so nothing to do on pointer up
61
66
  return;
62
67
  }
68
+ const sceneEvent = context.sceneEvent;
69
+ assert(sceneEvent, 'Scene event should be present for pointer events');
70
+ if (!isDragSessionCoreOwned(dragSession)) {
71
+ // For extension-owned drag sessions, we simply end the session without attempting to make a move,
72
+ // since the runtime doesn't have enough information about the semantics of the drag session.
73
+ state.surface.completeExtensionDrag(sceneEvent.targetSquare);
74
+ return;
75
+ }
63
76
  // Check if the square is the same as the source square of the drag session.
64
77
  // If it is, then we can end the drag session without making a move.
65
- if (event.target === interaction.dragSession.sourceSquare) {
78
+ if (sceneEvent.targetSquare === dragSession.sourceSquare) {
66
79
  state.surface.cancelActiveInteraction();
67
80
  return;
68
81
  }
69
82
  // Check if the target square is a valid destination for the selected piece.
70
- if (event.target !== null && canMoveTo(interaction, event.target)) {
71
- if (interaction.dragSession.type === 'lifted-piece-drag') {
72
- state.surface.dropTo(event.target);
73
- }
74
- else {
75
- state.surface.releaseTo(event.target);
76
- }
83
+ if (sceneEvent.targetSquare !== null && canMoveTo(interaction, sceneEvent.targetSquare)) {
84
+ state.surface.completeCoreDragTo(sceneEvent.targetSquare);
77
85
  return;
78
86
  }
79
87
  // Invalid target: piece returns to source for lifted drag (selection preserved),
80
88
  // or selection is cleared for release targeting.
81
- if (interaction.dragSession.type === 'lifted-piece-drag') {
89
+ if (dragSession.type === 'lifted-piece-drag') {
82
90
  state.surface.cancelActiveInteraction();
83
91
  }
84
92
  else {
85
93
  state.surface.cancelInteraction();
86
94
  }
87
95
  }
88
- export function handlePointerCancel(state, event) {
89
- assert(event.type === 'pointercancel', 'handlePointerCancel should only be called for pointercancel events');
96
+ export function handlePointerCancel(state, context) {
97
+ assert(context.rawEvent.type === 'pointercancel', 'handlePointerCancel should only be called for pointercancel events');
90
98
  const interaction = state.surface.getInteractionStateSnapshot();
91
99
  if (!interaction.dragSession) {
92
100
  // No active drag session, so nothing to do on pointer cancel
@@ -95,10 +103,3 @@ export function handlePointerCancel(state, event) {
95
103
  // Cancel the active interaction on pointer cancel
96
104
  state.surface.cancelActiveInteraction();
97
105
  }
98
- export function handlePointerLeave(state, event) {
99
- assert(event.type === 'pointerleave', 'handlePointerLeave should only be called for pointerleave events');
100
- const interaction = state.surface.getInteractionStateSnapshot();
101
- if (interaction.dragSession) {
102
- state.surface.updateDragSessionCurrentTarget(event.target);
103
- }
104
- }
@@ -1,3 +1,3 @@
1
- import { SceneEvent } from '../../../extensions/types/basic/events';
2
- import { InteractionControllerInternal } from './types';
3
- export declare function transmitTransientInput(state: InteractionControllerInternal, event: SceneEvent): void;
1
+ import { ExtensionOnEventContext } from '../../../extensions/types/context/events.js';
2
+ import { InteractionControllerInternal } from './types.js';
3
+ export declare function transmitTransientInput(state: InteractionControllerInternal, context: ExtensionOnEventContext): void;
@@ -1,12 +1,19 @@
1
1
  function isPointerEvent(event) {
2
2
  return event.type.startsWith('pointer');
3
3
  }
4
- export function transmitTransientInput(state, event) {
5
- if (isPointerEvent(event) && event.rawPoint && event.clampedPoint) {
4
+ function isRawPointerEvent(event) {
5
+ return event instanceof PointerEvent;
6
+ }
7
+ export function transmitTransientInput(state, context) {
8
+ if (context.sceneEvent &&
9
+ isPointerEvent(context.sceneEvent) &&
10
+ isRawPointerEvent(context.rawEvent) &&
11
+ context.sceneEvent.boardClampedPoint) {
6
12
  state.surface.transientInput({
7
- target: event.target,
8
- rawPoint: event.rawPoint,
9
- clampedPoint: event.clampedPoint
13
+ target: context.sceneEvent.targetSquare,
14
+ point: context.sceneEvent.point,
15
+ clampedPoint: context.sceneEvent.clampedPoint,
16
+ boardClampedPoint: context.sceneEvent.boardClampedPoint
10
17
  });
11
18
  }
12
19
  }
@@ -1,18 +1,19 @@
1
- import { SceneEvent } from '../../../extensions/types/basic/events';
2
- import { TransientInput } from '../../../extensions/types/basic/transient-visuals';
3
- import { PieceCode, Square } from '../../../state/board/types/internal';
4
- import { InteractionStateSnapshot } from '../../../state/interaction/types/main';
1
+ import { TransientInput } from '../../../extensions/types/basic/transient-visuals.js';
2
+ import { ExtensionOnEventContext } from '../../../extensions/types/context/events.js';
3
+ import { PieceCode, Square } from '../../../state/board/types/internal.js';
4
+ import { InteractionStateSnapshot } from '../../../state/interaction/types/main.js';
5
5
  export interface RuntimeInteractionSurface {
6
6
  getInteractionStateSnapshot(): InteractionStateSnapshot;
7
7
  getPieceCodeAt(square: Square): PieceCode;
8
8
  startLiftedDrag(source: Square, target: Square): void;
9
- dropTo(target: Square): void;
10
9
  startReleaseTargetingDrag(source: Square, target: Square): void;
11
- releaseTo(target: Square): void;
10
+ completeCoreDragTo(target: Square): void;
11
+ completeExtensionDrag(target: Square | null): void;
12
12
  updateDragSessionCurrentTarget(target: Square | null): void;
13
13
  cancelActiveInteraction(): void;
14
14
  cancelInteraction(): void;
15
15
  transientInput(input: TransientInput): void;
16
+ onEvent(context: ExtensionOnEventContext): void;
16
17
  }
17
18
  export interface InteractionControllerInternal {
18
19
  readonly surface: RuntimeInteractionSurface;
@@ -21,5 +22,5 @@ export interface InteractionControllerInitOptions {
21
22
  surface: RuntimeInteractionSurface;
22
23
  }
23
24
  export interface InteractionController {
24
- onEvent(event: SceneEvent): void;
25
+ onEvent(context: ExtensionOnEventContext): void;
25
26
  }
@@ -1,2 +1,2 @@
1
- import { RuntimeInternal } from './types/main';
1
+ import { RuntimeInternal } from './types/main.js';
2
2
  export declare function runtimeRefreshGeometry(state: RuntimeInternal): void;
@@ -1,5 +1,5 @@
1
- import { runtimeValidateIsMounted } from './lifecycle';
2
- import { runtimeRunMutationPipeline } from './mutation/run';
1
+ import { runtimeValidateIsMounted } from './lifecycle.js';
2
+ import { runtimeRunMutationPipeline } from './mutation/run.js';
3
3
  export function runtimeRefreshGeometry(state) {
4
4
  runtimeValidateIsMounted(state);
5
5
  state.layout.refreshGeometry({
@@ -1,5 +1,5 @@
1
- import { RenderSystem } from '../render/types';
2
- import { RuntimeInternal } from './types/main';
1
+ import { RenderSystem } from '../render/types.js';
2
+ import { RuntimeInternal } from './types/main.js';
3
3
  export declare function runtimeIsMounted(state: RuntimeInternal): boolean;
4
4
  export declare function runtimeValidateIsMounted(state: RuntimeInternal): asserts state is RuntimeInternal & {
5
5
  readonly renderSystem: RuntimeInternal['renderSystem'] & {
@@ -1,6 +1,6 @@
1
1
  import assert from '@ktarmyshov/assert';
2
- import { createInputAdapter } from './input/adapter/factory';
3
- import { runtimeRefreshGeometry } from './layout';
2
+ import { createInputAdapter } from './input/adapter/factory.js';
3
+ import { runtimeRefreshGeometry } from './layout.js';
4
4
  export function runtimeIsMounted(state) {
5
5
  return state.renderSystem.isMounted;
6
6
  }
@@ -16,18 +16,18 @@ export function runtimeValidateIsNotMounted(state) {
16
16
  }
17
17
  export function runtimeMount(state, container) {
18
18
  runtimeValidateIsNotMounted(state);
19
+ assert(state.inputAdapter === null, 'Input adapter should not be initialized before mounting');
20
+ state.inputAdapter = createInputAdapter({
21
+ container,
22
+ getRenderGeometry: () => state.layout.geometry,
23
+ controller: state.interactionController
24
+ });
19
25
  state.renderSystem.mount(container);
20
26
  state.resizeObserver = new ResizeObserver(() => {
21
27
  runtimeRefreshGeometry(state);
22
28
  });
23
29
  // Observe will cause immediate first callback!
24
30
  state.resizeObserver.observe(container);
25
- assert(state.inputAdapter === null, 'Input adapter should not be initialized before mounting');
26
- state.inputAdapter = createInputAdapter({
27
- container,
28
- getGeometry: () => state.layout.geometry,
29
- controller: state.interactionController
30
- });
31
31
  }
32
32
  export function runtimeUnmount(state) {
33
33
  runtimeValidateIsMounted(state);
@@ -1,2 +1,2 @@
1
- import { RuntimeMutationPipe } from './pipeline';
1
+ import { RuntimeMutationPipe } from './pipeline.js';
2
2
  export declare const extensionSystemUpdatePipe: RuntimeMutationPipe;
@@ -1,2 +1,2 @@
1
- import { RuntimeMutationPipeline } from './pipeline';
1
+ import { RuntimeMutationPipeline } from './pipeline.js';
2
2
  export declare function createRuntimeMutationPipeline(): RuntimeMutationPipeline;