@mintplayer/ng-swiper 21.3.2 → 21.4.1

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@@ -294,7 +294,7 @@ class BsSwipeContainerDirective {
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  }, 20);
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  }
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  static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "21.1.6", ngImport: i0, type: BsSwipeContainerDirective, deps: [], target: i0.ɵɵFactoryTarget.Directive });
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- static ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "17.2.0", version: "21.1.6", type: BsSwipeContainerDirective, isStandalone: true, selector: "[bsSwipeContainer]", inputs: { minimumOffset: { classPropertyName: "minimumOffset", publicName: "minimumOffset", isSignal: true, isRequired: false, transformFunction: null }, animation: { classPropertyName: "animation", publicName: "animation", isSignal: true, isRequired: false, transformFunction: null }, orientation: { classPropertyName: "orientation", publicName: "orientation", isSignal: true, isRequired: false, transformFunction: null }, imageIndex: { classPropertyName: "imageIndex", publicName: "imageIndex", isSignal: true, isRequired: false, transformFunction: null } }, outputs: { imageIndex: "imageIndexChange", animationStart: "animationStart", animationEnd: "animationEnd" }, host: { properties: { "style.margin-left.%": "offsetLeft()", "style.margin-right.%": "offsetRight()", "style.margin-top.px": "offsetTopPx()", "style.margin-bottom.px": "offsetBottomPx()", "style.touch-action": "touchAction()", "style.overscroll-behavior": "\"contain\"" } }, queries: [{ propertyName: "swipes", predicate: BsSwipeDirective, isSignal: true }], exportAs: ["bsSwipeContainer"], hostDirectives: [{ directive: i1.BsObserveSizeDirective }], ngImport: i0 });
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+ static ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "17.2.0", version: "21.1.6", type: BsSwipeContainerDirective, isStandalone: true, selector: "[bsSwipeContainer]", inputs: { minimumOffset: { classPropertyName: "minimumOffset", publicName: "minimumOffset", isSignal: true, isRequired: false, transformFunction: null }, animation: { classPropertyName: "animation", publicName: "animation", isSignal: true, isRequired: false, transformFunction: null }, orientation: { classPropertyName: "orientation", publicName: "orientation", isSignal: true, isRequired: false, transformFunction: null }, imageIndex: { classPropertyName: "imageIndex", publicName: "imageIndex", isSignal: true, isRequired: false, transformFunction: null } }, outputs: { imageIndex: "imageIndexChange", animationStart: "animationStart", animationEnd: "animationEnd" }, host: { properties: { "style.margin-left.%": "offsetLeft()", "style.margin-right.%": "offsetRight()", "style.margin-top.px": "offsetTopPx()", "style.margin-bottom.px": "offsetBottomPx()", "style.touch-action": "touchAction()", "style.overscroll-behavior": "\"contain\"", "style.pointer-events": "\"none\"", "style.white-space": "orientation() === \"horizontal\" ? \"nowrap\" : null", "style.display": "orientation() === \"vertical\" ? \"flex\" : \"block\"", "style.flex-direction": "orientation() === \"vertical\" ? \"column\" : null" } }, queries: [{ propertyName: "swipes", predicate: BsSwipeDirective, isSignal: true }], exportAs: ["bsSwipeContainer"], hostDirectives: [{ directive: i1.BsObserveSizeDirective }], ngImport: i0 });
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  }
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  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "21.1.6", ngImport: i0, type: BsSwipeContainerDirective, decorators: [{
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  type: Directive,
@@ -309,6 +309,17 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "21.1.6", ngImpor
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  '[style.margin-bottom.px]': 'offsetBottomPx()',
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  '[style.touch-action]': 'touchAction()',
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  '[style.overscroll-behavior]': '"contain"',
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+ // Pairs with bsSwipe's [class.pe-auto]: gaps between slides are click-through,
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+ // slides themselves remain interactive.
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+ '[style.pointer-events]': '"none"',
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+ // Horizontal mode lays slides out as inline-block in a single row; nowrap
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+ // prevents them wrapping when their combined width exceeds the container.
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+ '[style.white-space]': 'orientation() === "horizontal" ? "nowrap" : null',
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+ // Vertical mode stacks slides as a column. Horizontal mode is explicitly
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+ // 'block' so a consumer-applied class (e.g. d-flex) can't silently change
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+ // the layout model — the directive's slides assume an inline-block flow.
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+ '[style.display]': 'orientation() === "vertical" ? "flex" : "block"',
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+ '[style.flex-direction]': 'orientation() === "vertical" ? "column" : null',
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  },
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  }]
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  }], ctorParameters: () => [], propDecorators: { swipes: [{ type: i0.ContentChildren, args: [i0.forwardRef(() => BsSwipeDirective), { isSignal: true }] }], minimumOffset: [{ type: i0.Input, args: [{ isSignal: true, alias: "minimumOffset", required: false }] }], animation: [{ type: i0.Input, args: [{ isSignal: true, alias: "animation", required: false }] }], orientation: [{ type: i0.Input, args: [{ isSignal: true, alias: "orientation", required: false }] }], imageIndex: [{ type: i0.Input, args: [{ isSignal: true, alias: "imageIndex", required: false }] }, { type: i0.Output, args: ["imageIndexChange"] }], animationStart: [{ type: i0.Output, args: ["animationStart"] }], animationEnd: [{ type: i0.Output, args: ["animationEnd"] }] } });
@@ -1 +1 @@
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- {"version":3,"file":"mintplayer-ng-swiper-swiper.mjs","sources":["../../../../libs/mintplayer-ng-swiper/swiper/src/directives/swipe-container/swipe-container.directive.ts","../../../../libs/mintplayer-ng-swiper/swiper/src/directives/swipe/swipe.directive.ts","../../../../libs/mintplayer-ng-swiper/swiper/mintplayer-ng-swiper-swiper.ts"],"sourcesContent":["import { DOCUMENT } from '@angular/common';\nimport { animate, AnimationBuilder, AnimationPlayer, style } from '@angular/animations';\nimport { AfterViewInit, computed, contentChildren, Directive, effect, ElementRef, inject, input, model, OnDestroy, output, signal } from '@angular/core';\nimport { BsObserveSizeDirective, Size } from '@mintplayer/ng-swiper/observe-size';\nimport { LastTouch } from '../../interfaces/last-touch';\nimport { StartTouch } from '../../interfaces/start-touch';\nimport { BsSwipeDirective } from '../swipe/swipe.directive';\n\n@Directive({\n selector: '[bsSwipeContainer]',\n exportAs: 'bsSwipeContainer',\n hostDirectives: [BsObserveSizeDirective],\n host: {\n '[style.margin-left.%]': 'offsetLeft()',\n '[style.margin-right.%]': 'offsetRight()',\n '[style.margin-top.px]': 'offsetTopPx()',\n '[style.margin-bottom.px]': 'offsetBottomPx()',\n '[style.touch-action]': 'touchAction()',\n '[style.overscroll-behavior]': '\"contain\"',\n },\n})\nexport class BsSwipeContainerDirective implements AfterViewInit, OnDestroy {\n private animationBuilder = inject(AnimationBuilder);\n private observeSize = inject(BsObserveSizeDirective);\n containerElement = inject(ElementRef<HTMLDivElement>);\n document = inject(DOCUMENT) as Document;\n\n offsetLeft = signal<number | null>(null);\n offsetRight = signal<number | null>(null);\n offsetTopPx = signal<number | null>(null);\n offsetBottomPx = signal<number | null>(null);\n\n readonly swipes = contentChildren(BsSwipeDirective);\n\n minimumOffset = input(50);\n animation = input<'slide' | 'fade' | 'none'>('slide');\n orientation = input<'horizontal' | 'vertical'>('horizontal');\n // Mirror swiper.js's .swiper-horizontal / .swiper-vertical: declare the axis\n // we own at the container level so Firefox Android's APZ excludes the\n // perpendicular gesture (incl. pull-to-refresh) at touchstart arbitration time.\n touchAction = computed(() => this.orientation() === 'horizontal' ? 'pan-y' : 'pan-x');\n imageIndex = model<number>(0);\n animationStart = output<void>();\n animationEnd = output<void>();\n\n isViewInited = signal<boolean>(false);\n isAnimating = signal<boolean>(false);\n private isDestroyed = false;\n startTouch = signal<StartTouch | null>(null);\n lastTouch = signal<LastTouch | null>(null);\n pendingAnimation?: AnimationPlayer;\n\n // Computed signals for derived state\n offset = computed(() => {\n const startTouch = this.startTouch();\n const lastTouch = this.lastTouch();\n const imageIndex = this.imageIndex();\n const isViewInited = this.isViewInited();\n const orientation = this.orientation();\n const containerSize = this.observeSize.size();\n const maxSlideHeight = this.maxSlideHeight();\n\n if (!isViewInited) {\n return (-imageIndex * 100);\n } else if (!!startTouch && !!lastTouch) {\n // For horizontal: use container width\n // For vertical: use maxSlideHeight (single slide height, not total container height)\n const containerLength = orientation === 'horizontal'\n ? (containerSize?.width ?? this.containerElement.nativeElement.clientWidth)\n : maxSlideHeight;\n if (containerLength === 0) {\n return (-imageIndex * 100);\n }\n const delta = orientation === 'horizontal'\n ? (lastTouch.position.x - startTouch.position.x)\n : (lastTouch.position.y - startTouch.position.y);\n return (-imageIndex * 100 + (delta / containerLength) * 100);\n } else {\n return (-imageIndex * 100);\n }\n });\n\n padLeft = computed(() => {\n const swipes = this.swipes();\n if (swipes.length === 0) return 1; // Default to 1 to prevent container collapse before swipes are loaded\n\n let count = 0;\n for (const s of swipes) {\n if (!s.offside()) {\n break;\n } else {\n count++;\n }\n }\n return count;\n });\n\n padRight = computed(() => {\n const swipes = this.swipes();\n if (swipes.length === 0) return 1; // Default to 1 to prevent container collapse before swipes are loaded\n\n let count = 0;\n for (const s of [...swipes].reverse()) {\n if (!s.offside()) {\n break;\n } else {\n count++;\n }\n }\n return count;\n });\n\n offsetPrimary = computed(() => this.offset() - this.padLeft() * 100);\n offsetSecondary = computed(() => -(this.offset() - this.padLeft() * 100) - (this.padRight() - 1) * 100);\n\n actualSwipes = computed(() => {\n const swipes = this.swipes();\n return swipes.filter(swipe => !swipe.offside());\n });\n\n // Computed signal that reactively tracks all swipe sizes\n private slideSizes = computed(() => {\n const actualSwipes = this.actualSwipes();\n if (!actualSwipes || actualSwipes.length === 0) {\n return [];\n }\n // Reading each swipe's size() creates reactive dependencies\n return actualSwipes.map(swipe => swipe.observeSize.size());\n });\n\n maxSlideHeight = computed(() => {\n const slideSizes = this.slideSizes();\n const heights = slideSizes.map(s => s?.height ?? 1);\n return heights.length ? Math.max(...heights) : 1;\n });\n\n currentSlideHeight = computed<number | null>(() => {\n const slideSizes = this.slideSizes();\n const imageIndex = this.imageIndex();\n const orientation = this.orientation();\n const heights = slideSizes.map(s => s?.height ?? 0);\n const maxHeight = heights.length ? Math.max(...heights) : 0;\n const currHeight: number = slideSizes[imageIndex]?.height ?? maxHeight;\n const result = (orientation === 'vertical') ? maxHeight : currHeight;\n // Return null if measurements aren't valid yet to avoid collapsing the carousel\n return result > 10 ? result : null;\n });\n\n constructor() {\n // Effect to update offsetLeft/offsetTopPx based on offsetPrimary and orientation\n effect(() => {\n const offsetPrimary = this.offsetPrimary();\n const orientation = this.orientation();\n const maxSlideHeight = this.maxSlideHeight();\n const isAnimating = this.isAnimating();\n\n // Skip updating offsets during animation to avoid interfering with CSS animation\n if (isAnimating) {\n return;\n }\n\n if (orientation === 'horizontal') {\n this.offsetLeft.set(offsetPrimary);\n this.offsetTopPx.set(null);\n } else {\n // For vertical mode, convert percentage to pixels using slide height\n // offsetPrimary is in percentage units (e.g., -100 means -100%)\n // We need to convert to pixels based on actual slide height\n this.offsetTopPx.set((offsetPrimary / 100) * maxSlideHeight);\n this.offsetLeft.set(null);\n }\n });\n\n // Effect to update offsetRight/offsetBottomPx based on offsetSecondary and orientation\n effect(() => {\n const offsetSecondary = this.offsetSecondary();\n const orientation = this.orientation();\n const maxSlideHeight = this.maxSlideHeight();\n const isAnimating = this.isAnimating();\n\n // Skip updating offsets during animation to avoid interfering with CSS animation\n if (isAnimating) {\n return;\n }\n\n if (orientation === 'horizontal') {\n this.offsetRight.set(offsetSecondary);\n this.offsetBottomPx.set(null);\n } else {\n // For vertical mode, convert percentage to pixels using slide height\n this.offsetBottomPx.set((offsetSecondary / 100) * maxSlideHeight);\n this.offsetRight.set(null);\n }\n });\n\n }\n\n ngAfterViewInit() {\n this.isViewInited.set(true);\n }\n\n ngOnDestroy() {\n this.isDestroyed = true;\n this.pendingAnimation?.destroy();\n }\n\n animateToIndexByDx(distance: number) {\n const imageIndex = this.imageIndex();\n const actualSwipes = this.actualSwipes();\n\n let newIndex: number;\n if (Math.abs(distance) < this.minimumOffset()) {\n newIndex = imageIndex;\n } else {\n newIndex = imageIndex + (distance < 0 ? 1 : -1);\n }\n\n this.animateToIndex(imageIndex, newIndex, distance, actualSwipes?.length ?? 1);\n }\n\n animateToIndex(oldIndex: number, newIndex: number, distance: number, totalSlides: number) {\n const animation = this.animation();\n const orientation = this.orientation();\n const containerElement = this.containerElement.nativeElement;\n const maxSlideHeight = this.maxSlideHeight();\n // For vertical mode, use maxSlideHeight instead of container height\n const containerLength = orientation === 'horizontal'\n ? containerElement.clientWidth\n : maxSlideHeight;\n\n this.animationStart.emit();\n\n // Handle 'none' animation mode - instant transition\n if (animation === 'none') {\n // Correct the image index immediately\n if (newIndex === -1) {\n this.imageIndex.set(totalSlides - 1);\n } else if (newIndex === totalSlides) {\n this.imageIndex.set(0);\n } else {\n this.imageIndex.set(newIndex);\n }\n this.startTouch.set(null);\n this.lastTouch.set(null);\n this.animationEnd.emit();\n return;\n }\n\n // Set animating flag and clear host bindings so animation has full control\n this.isAnimating.set(true);\n if (orientation === 'horizontal') {\n this.offsetLeft.set(null);\n this.offsetRight.set(null);\n } else {\n this.offsetTopPx.set(null);\n this.offsetBottomPx.set(null);\n }\n\n if (orientation === 'horizontal') {\n this.pendingAnimation = this.animationBuilder.build([\n style({\n 'margin-left': (-(oldIndex + 1) * containerLength + distance) + 'px',\n 'margin-right': ((oldIndex + 1) * containerLength - distance) + 'px',\n }),\n animate('500ms ease', style({\n 'margin-left': (-(newIndex + 1) * containerLength) + 'px',\n 'margin-right': ((newIndex + 1) * containerLength) + 'px',\n })),\n ]).create(containerElement);\n } else {\n this.pendingAnimation = this.animationBuilder.build([\n style({\n 'margin-top': (-(oldIndex + 1) * containerLength + distance) + 'px',\n 'margin-bottom': ((oldIndex + 1) * containerLength - distance) + 'px',\n }),\n animate('500ms ease', style({\n 'margin-top': (-(newIndex + 1) * containerLength) + 'px',\n 'margin-bottom': ((newIndex + 1) * containerLength) + 'px',\n })),\n ]).create(containerElement);\n }\n this.pendingAnimation.onDone(() => {\n if (this.isDestroyed) return;\n // Correct the image index\n if (newIndex === -1) {\n this.imageIndex.set(totalSlides - 1);\n } else if (newIndex === totalSlides) {\n this.imageIndex.set(0);\n } else {\n this.imageIndex.set(newIndex);\n }\n this.startTouch.set(null);\n this.lastTouch.set(null);\n this.pendingAnimation?.destroy();\n this.pendingAnimation = undefined;\n // Clear animating flag so effects can update offsets again\n this.isAnimating.set(false);\n this.animationEnd.emit();\n });\n this.pendingAnimation.play();\n }\n\n onSwipe(distance: number) {\n this.animateToIndexByDx(distance);\n }\n\n previous() {\n this.gotoAnimate(-1, 'relative');\n }\n\n next() {\n this.gotoAnimate(1, 'relative');\n }\n\n goto(index: number) {\n this.gotoAnimate(index, 'absolute');\n }\n\n private gotoAnimate(index: number, type: 'absolute' | 'relative') {\n this.pendingAnimation?.finish();\n setTimeout(() => {\n if (this.isDestroyed) return;\n this.pendingAnimation?.finish();\n const actualSwipes = this.actualSwipes();\n const imageIndex = this.imageIndex();\n const idx = (type === 'relative') ? imageIndex + index : index;\n this.animateToIndex(imageIndex, idx, 0, actualSwipes?.length ?? 1);\n }, 20);\n }\n\n}\n","import { afterNextRender, DestroyRef, Directive, effect, ElementRef, inject, input } from \"@angular/core\";\nimport { BsObserveSizeDirective } from \"@mintplayer/ng-swiper/observe-size\";\nimport { BsSwipeContainerDirective } from \"../swipe-container/swipe-container.directive\";\n\n@Directive({\n selector: '[bsSwipe]',\n hostDirectives: [BsObserveSizeDirective],\n host: {\n '[class.align-top]': 'true',\n '[class.float-none]': 'true',\n '[class.w-100]': 'true',\n '[class.pe-auto]': 'true',\n '[class.me-0]': 'true',\n '[class.d-inline-block]': 'inlineBlock',\n '[class.d-block]': 'block',\n '[style.height.px]': 'slideHeight',\n '[style.touch-action]': 'touchAction',\n },\n})\nexport class BsSwipeDirective {\n private container = inject(BsSwipeContainerDirective);\n private el = inject(ElementRef<HTMLElement>);\n private destroyRef = inject(DestroyRef);\n observeSize = inject(BsObserveSizeDirective);\n\n public offside = input(false);\n\n // Track if we've detected a swipe (vs a tap)\n private isSwipeDetected = false;\n // 3px instead of a larger threshold so preventDefault() fires on the first or\n // second touchmove — Firefox Android's APZ can otherwise claim a downward\n // gesture as pull-to-refresh before our handler arbitrates the direction.\n private readonly SWIPE_THRESHOLD = 3; // pixels\n\n // Synchronous copy of start position for use during the 20ms gap\n // before startTouch signal is set (needed to call preventDefault\n // on early touchmove events to block Firefox Android PullToRefresh)\n private touchStartPos: { x: number, y: number } | null = null;\n\n private orientationEffect = effect(() => {\n const orientation = this.container.orientation();\n this.inlineBlock = (orientation === 'horizontal');\n this.block = (orientation === 'vertical');\n // Tell browser which axis we handle, allowing scroll on the other axis\n // pan-y = allow vertical scroll, we handle horizontal swipes\n // pan-x = allow horizontal scroll, we handle vertical swipes\n this.touchAction = (orientation === 'horizontal') ? 'pan-y' : 'pan-x';\n });\n\n private heightEffect = effect(() => {\n const maxHeight = this.container.maxSlideHeight();\n const orientation = this.container.orientation();\n // Only set height when we have valid measurements (> 10px threshold)\n // to avoid circular dependency during initial load\n const targetHeight = (orientation === 'vertical' && maxHeight > 10) ? maxHeight : null;\n this.slideHeight = targetHeight;\n });\n\n inlineBlock = true;\n block = false;\n slideHeight: number | null = null;\n touchAction: 'pan-x' | 'pan-y' = 'pan-y';\n\n constructor() {\n // Register touch listeners manually with { passive: false } for touchmove/touchend.\n // Angular's host event bindings register passive listeners by default for touch events,\n // which silently ignores preventDefault(). This caused Firefox Android's PullToRefresh\n // to trigger because the browser's default action was never actually cancelled.\n // Wrapped in afterNextRender so it doesn't run during SSR (nativeElement is not a real\n // DOM element on the server); the callback fires before the next paint, so it always\n // attaches before the user can physically touch the slide.\n afterNextRender(() => {\n const elem = this.el.nativeElement;\n const onTouchStart = (ev: TouchEvent) => this.onTouchStart(ev);\n const onTouchMove = (ev: TouchEvent) => this.onTouchMove(ev);\n const onTouchEnd = (ev: TouchEvent) => this.onTouchEnd(ev);\n\n elem.addEventListener('touchstart', onTouchStart, { passive: true });\n elem.addEventListener('touchmove', onTouchMove, { passive: false });\n elem.addEventListener('touchend', onTouchEnd, { passive: false });\n\n this.destroyRef.onDestroy(() => {\n elem.removeEventListener('touchstart', onTouchStart);\n elem.removeEventListener('touchmove', onTouchMove);\n elem.removeEventListener('touchend', onTouchEnd);\n });\n });\n }\n\n onTouchStart(ev: TouchEvent) {\n if (ev.touches.length === 1) {\n ev.stopPropagation(); // Prevent bubbling, but allow clicks\n this.isSwipeDetected = false;\n this.touchStartPos = { x: ev.touches[0].clientX, y: ev.touches[0].clientY };\n this.container.pendingAnimation?.finish();\n\n setTimeout(() => {\n this.container.startTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n timestamp: Date.now(),\n });\n this.container.lastTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n isTouching: true,\n });\n }, 20);\n }\n }\n\n onTouchMove(ev: TouchEvent) {\n ev.stopPropagation();\n\n // Direction lock: only own the gesture when movement on our axis exceeds the\n // threshold AND dominates the perpendicular axis. Without the dominance check,\n // a small primary-axis jitter combined with a real perpendicular scroll would\n // wrongly block native page scrolling. Once locked in, keep calling\n // preventDefault for the rest of the stroke.\n // Use synchronous touchStartPos as fallback during the 20ms gap before the\n // startTouch signal is set, so preventDefault fires on early touchmove events\n // (prevents Firefox Android PullToRefresh).\n const startTouch = this.container.startTouch();\n const refPos = startTouch?.position ?? this.touchStartPos;\n if (refPos) {\n const dx = Math.abs(ev.touches[0].clientX - refPos.x);\n const dy = Math.abs(ev.touches[0].clientY - refPos.y);\n const orientation = this.container.orientation();\n const primary = orientation === 'horizontal' ? dx : dy;\n const perpendicular = orientation === 'horizontal' ? dy : dx;\n if (!this.isSwipeDetected && primary > this.SWIPE_THRESHOLD && primary >= perpendicular) {\n this.isSwipeDetected = true;\n }\n if (this.isSwipeDetected) {\n ev.preventDefault();\n }\n }\n\n this.container.lastTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n isTouching: true,\n });\n }\n\n onTouchEnd(ev: TouchEvent) {\n ev.stopPropagation();\n this.touchStartPos = null;\n if (this.isSwipeDetected) {\n ev.preventDefault();\n }\n\n const startTouch = this.container.startTouch();\n const lastTouch = this.container.lastTouch();\n const orientation = this.container.orientation();\n\n if (!!startTouch && !!lastTouch) {\n const distance = (orientation === 'horizontal')\n ? lastTouch.position.x - startTouch.position.x\n : lastTouch.position.y - startTouch.position.y;\n this.container.onSwipe(distance);\n }\n }\n\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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+ {"version":3,"file":"mintplayer-ng-swiper-swiper.mjs","sources":["../../../../libs/mintplayer-ng-swiper/swiper/src/directives/swipe-container/swipe-container.directive.ts","../../../../libs/mintplayer-ng-swiper/swiper/src/directives/swipe/swipe.directive.ts","../../../../libs/mintplayer-ng-swiper/swiper/mintplayer-ng-swiper-swiper.ts"],"sourcesContent":["import { DOCUMENT } from '@angular/common';\nimport { animate, AnimationBuilder, AnimationPlayer, style } from '@angular/animations';\nimport { AfterViewInit, computed, contentChildren, Directive, effect, ElementRef, inject, input, model, OnDestroy, output, signal } from '@angular/core';\nimport { BsObserveSizeDirective, Size } from '@mintplayer/ng-swiper/observe-size';\nimport { LastTouch } from '../../interfaces/last-touch';\nimport { StartTouch } from '../../interfaces/start-touch';\nimport { BsSwipeDirective } from '../swipe/swipe.directive';\n\n@Directive({\n selector: '[bsSwipeContainer]',\n exportAs: 'bsSwipeContainer',\n hostDirectives: [BsObserveSizeDirective],\n host: {\n '[style.margin-left.%]': 'offsetLeft()',\n '[style.margin-right.%]': 'offsetRight()',\n '[style.margin-top.px]': 'offsetTopPx()',\n '[style.margin-bottom.px]': 'offsetBottomPx()',\n '[style.touch-action]': 'touchAction()',\n '[style.overscroll-behavior]': '\"contain\"',\n // Pairs with bsSwipe's [class.pe-auto]: gaps between slides are click-through,\n // slides themselves remain interactive.\n '[style.pointer-events]': '\"none\"',\n // Horizontal mode lays slides out as inline-block in a single row; nowrap\n // prevents them wrapping when their combined width exceeds the container.\n '[style.white-space]': 'orientation() === \"horizontal\" ? \"nowrap\" : null',\n // Vertical mode stacks slides as a column. Horizontal mode is explicitly\n // 'block' so a consumer-applied class (e.g. d-flex) can't silently change\n // the layout model — the directive's slides assume an inline-block flow.\n '[style.display]': 'orientation() === \"vertical\" ? \"flex\" : \"block\"',\n '[style.flex-direction]': 'orientation() === \"vertical\" ? \"column\" : null',\n },\n})\nexport class BsSwipeContainerDirective implements AfterViewInit, OnDestroy {\n private animationBuilder = inject(AnimationBuilder);\n private observeSize = inject(BsObserveSizeDirective);\n containerElement = inject(ElementRef<HTMLDivElement>);\n document = inject(DOCUMENT) as Document;\n\n offsetLeft = signal<number | null>(null);\n offsetRight = signal<number | null>(null);\n offsetTopPx = signal<number | null>(null);\n offsetBottomPx = signal<number | null>(null);\n\n readonly swipes = contentChildren(BsSwipeDirective);\n\n minimumOffset = input(50);\n animation = input<'slide' | 'fade' | 'none'>('slide');\n orientation = input<'horizontal' | 'vertical'>('horizontal');\n // Mirror swiper.js's .swiper-horizontal / .swiper-vertical: declare the axis\n // we own at the container level so Firefox Android's APZ excludes the\n // perpendicular gesture (incl. pull-to-refresh) at touchstart arbitration time.\n touchAction = computed(() => this.orientation() === 'horizontal' ? 'pan-y' : 'pan-x');\n imageIndex = model<number>(0);\n animationStart = output<void>();\n animationEnd = output<void>();\n\n isViewInited = signal<boolean>(false);\n isAnimating = signal<boolean>(false);\n private isDestroyed = false;\n startTouch = signal<StartTouch | null>(null);\n lastTouch = signal<LastTouch | null>(null);\n pendingAnimation?: AnimationPlayer;\n\n // Computed signals for derived state\n offset = computed(() => {\n const startTouch = this.startTouch();\n const lastTouch = this.lastTouch();\n const imageIndex = this.imageIndex();\n const isViewInited = this.isViewInited();\n const orientation = this.orientation();\n const containerSize = this.observeSize.size();\n const maxSlideHeight = this.maxSlideHeight();\n\n if (!isViewInited) {\n return (-imageIndex * 100);\n } else if (!!startTouch && !!lastTouch) {\n // For horizontal: use container width\n // For vertical: use maxSlideHeight (single slide height, not total container height)\n const containerLength = orientation === 'horizontal'\n ? (containerSize?.width ?? this.containerElement.nativeElement.clientWidth)\n : maxSlideHeight;\n if (containerLength === 0) {\n return (-imageIndex * 100);\n }\n const delta = orientation === 'horizontal'\n ? (lastTouch.position.x - startTouch.position.x)\n : (lastTouch.position.y - startTouch.position.y);\n return (-imageIndex * 100 + (delta / containerLength) * 100);\n } else {\n return (-imageIndex * 100);\n }\n });\n\n padLeft = computed(() => {\n const swipes = this.swipes();\n if (swipes.length === 0) return 1; // Default to 1 to prevent container collapse before swipes are loaded\n\n let count = 0;\n for (const s of swipes) {\n if (!s.offside()) {\n break;\n } else {\n count++;\n }\n }\n return count;\n });\n\n padRight = computed(() => {\n const swipes = this.swipes();\n if (swipes.length === 0) return 1; // Default to 1 to prevent container collapse before swipes are loaded\n\n let count = 0;\n for (const s of [...swipes].reverse()) {\n if (!s.offside()) {\n break;\n } else {\n count++;\n }\n }\n return count;\n });\n\n offsetPrimary = computed(() => this.offset() - this.padLeft() * 100);\n offsetSecondary = computed(() => -(this.offset() - this.padLeft() * 100) - (this.padRight() - 1) * 100);\n\n actualSwipes = computed(() => {\n const swipes = this.swipes();\n return swipes.filter(swipe => !swipe.offside());\n });\n\n // Computed signal that reactively tracks all swipe sizes\n private slideSizes = computed(() => {\n const actualSwipes = this.actualSwipes();\n if (!actualSwipes || actualSwipes.length === 0) {\n return [];\n }\n // Reading each swipe's size() creates reactive dependencies\n return actualSwipes.map(swipe => swipe.observeSize.size());\n });\n\n maxSlideHeight = computed(() => {\n const slideSizes = this.slideSizes();\n const heights = slideSizes.map(s => s?.height ?? 1);\n return heights.length ? Math.max(...heights) : 1;\n });\n\n currentSlideHeight = computed<number | null>(() => {\n const slideSizes = this.slideSizes();\n const imageIndex = this.imageIndex();\n const orientation = this.orientation();\n const heights = slideSizes.map(s => s?.height ?? 0);\n const maxHeight = heights.length ? Math.max(...heights) : 0;\n const currHeight: number = slideSizes[imageIndex]?.height ?? maxHeight;\n const result = (orientation === 'vertical') ? maxHeight : currHeight;\n // Return null if measurements aren't valid yet to avoid collapsing the carousel\n return result > 10 ? result : null;\n });\n\n constructor() {\n // Effect to update offsetLeft/offsetTopPx based on offsetPrimary and orientation\n effect(() => {\n const offsetPrimary = this.offsetPrimary();\n const orientation = this.orientation();\n const maxSlideHeight = this.maxSlideHeight();\n const isAnimating = this.isAnimating();\n\n // Skip updating offsets during animation to avoid interfering with CSS animation\n if (isAnimating) {\n return;\n }\n\n if (orientation === 'horizontal') {\n this.offsetLeft.set(offsetPrimary);\n this.offsetTopPx.set(null);\n } else {\n // For vertical mode, convert percentage to pixels using slide height\n // offsetPrimary is in percentage units (e.g., -100 means -100%)\n // We need to convert to pixels based on actual slide height\n this.offsetTopPx.set((offsetPrimary / 100) * maxSlideHeight);\n this.offsetLeft.set(null);\n }\n });\n\n // Effect to update offsetRight/offsetBottomPx based on offsetSecondary and orientation\n effect(() => {\n const offsetSecondary = this.offsetSecondary();\n const orientation = this.orientation();\n const maxSlideHeight = this.maxSlideHeight();\n const isAnimating = this.isAnimating();\n\n // Skip updating offsets during animation to avoid interfering with CSS animation\n if (isAnimating) {\n return;\n }\n\n if (orientation === 'horizontal') {\n this.offsetRight.set(offsetSecondary);\n this.offsetBottomPx.set(null);\n } else {\n // For vertical mode, convert percentage to pixels using slide height\n this.offsetBottomPx.set((offsetSecondary / 100) * maxSlideHeight);\n this.offsetRight.set(null);\n }\n });\n\n }\n\n ngAfterViewInit() {\n this.isViewInited.set(true);\n }\n\n ngOnDestroy() {\n this.isDestroyed = true;\n this.pendingAnimation?.destroy();\n }\n\n animateToIndexByDx(distance: number) {\n const imageIndex = this.imageIndex();\n const actualSwipes = this.actualSwipes();\n\n let newIndex: number;\n if (Math.abs(distance) < this.minimumOffset()) {\n newIndex = imageIndex;\n } else {\n newIndex = imageIndex + (distance < 0 ? 1 : -1);\n }\n\n this.animateToIndex(imageIndex, newIndex, distance, actualSwipes?.length ?? 1);\n }\n\n animateToIndex(oldIndex: number, newIndex: number, distance: number, totalSlides: number) {\n const animation = this.animation();\n const orientation = this.orientation();\n const containerElement = this.containerElement.nativeElement;\n const maxSlideHeight = this.maxSlideHeight();\n // For vertical mode, use maxSlideHeight instead of container height\n const containerLength = orientation === 'horizontal'\n ? containerElement.clientWidth\n : maxSlideHeight;\n\n this.animationStart.emit();\n\n // Handle 'none' animation mode - instant transition\n if (animation === 'none') {\n // Correct the image index immediately\n if (newIndex === -1) {\n this.imageIndex.set(totalSlides - 1);\n } else if (newIndex === totalSlides) {\n this.imageIndex.set(0);\n } else {\n this.imageIndex.set(newIndex);\n }\n this.startTouch.set(null);\n this.lastTouch.set(null);\n this.animationEnd.emit();\n return;\n }\n\n // Set animating flag and clear host bindings so animation has full control\n this.isAnimating.set(true);\n if (orientation === 'horizontal') {\n this.offsetLeft.set(null);\n this.offsetRight.set(null);\n } else {\n this.offsetTopPx.set(null);\n this.offsetBottomPx.set(null);\n }\n\n if (orientation === 'horizontal') {\n this.pendingAnimation = this.animationBuilder.build([\n style({\n 'margin-left': (-(oldIndex + 1) * containerLength + distance) + 'px',\n 'margin-right': ((oldIndex + 1) * containerLength - distance) + 'px',\n }),\n animate('500ms ease', style({\n 'margin-left': (-(newIndex + 1) * containerLength) + 'px',\n 'margin-right': ((newIndex + 1) * containerLength) + 'px',\n })),\n ]).create(containerElement);\n } else {\n this.pendingAnimation = this.animationBuilder.build([\n style({\n 'margin-top': (-(oldIndex + 1) * containerLength + distance) + 'px',\n 'margin-bottom': ((oldIndex + 1) * containerLength - distance) + 'px',\n }),\n animate('500ms ease', style({\n 'margin-top': (-(newIndex + 1) * containerLength) + 'px',\n 'margin-bottom': ((newIndex + 1) * containerLength) + 'px',\n })),\n ]).create(containerElement);\n }\n this.pendingAnimation.onDone(() => {\n if (this.isDestroyed) return;\n // Correct the image index\n if (newIndex === -1) {\n this.imageIndex.set(totalSlides - 1);\n } else if (newIndex === totalSlides) {\n this.imageIndex.set(0);\n } else {\n this.imageIndex.set(newIndex);\n }\n this.startTouch.set(null);\n this.lastTouch.set(null);\n this.pendingAnimation?.destroy();\n this.pendingAnimation = undefined;\n // Clear animating flag so effects can update offsets again\n this.isAnimating.set(false);\n this.animationEnd.emit();\n });\n this.pendingAnimation.play();\n }\n\n onSwipe(distance: number) {\n this.animateToIndexByDx(distance);\n }\n\n previous() {\n this.gotoAnimate(-1, 'relative');\n }\n\n next() {\n this.gotoAnimate(1, 'relative');\n }\n\n goto(index: number) {\n this.gotoAnimate(index, 'absolute');\n }\n\n private gotoAnimate(index: number, type: 'absolute' | 'relative') {\n this.pendingAnimation?.finish();\n setTimeout(() => {\n if (this.isDestroyed) return;\n this.pendingAnimation?.finish();\n const actualSwipes = this.actualSwipes();\n const imageIndex = this.imageIndex();\n const idx = (type === 'relative') ? imageIndex + index : index;\n this.animateToIndex(imageIndex, idx, 0, actualSwipes?.length ?? 1);\n }, 20);\n }\n\n}\n","import { afterNextRender, DestroyRef, Directive, effect, ElementRef, inject, input } from \"@angular/core\";\nimport { BsObserveSizeDirective } from \"@mintplayer/ng-swiper/observe-size\";\nimport { BsSwipeContainerDirective } from \"../swipe-container/swipe-container.directive\";\n\n@Directive({\n selector: '[bsSwipe]',\n hostDirectives: [BsObserveSizeDirective],\n host: {\n '[class.align-top]': 'true',\n '[class.float-none]': 'true',\n '[class.w-100]': 'true',\n '[class.pe-auto]': 'true',\n '[class.me-0]': 'true',\n '[class.d-inline-block]': 'inlineBlock',\n '[class.d-block]': 'block',\n '[style.height.px]': 'slideHeight',\n '[style.touch-action]': 'touchAction',\n },\n})\nexport class BsSwipeDirective {\n private container = inject(BsSwipeContainerDirective);\n private el = inject(ElementRef<HTMLElement>);\n private destroyRef = inject(DestroyRef);\n observeSize = inject(BsObserveSizeDirective);\n\n public offside = input(false);\n\n // Track if we've detected a swipe (vs a tap)\n private isSwipeDetected = false;\n // 3px instead of a larger threshold so preventDefault() fires on the first or\n // second touchmove — Firefox Android's APZ can otherwise claim a downward\n // gesture as pull-to-refresh before our handler arbitrates the direction.\n private readonly SWIPE_THRESHOLD = 3; // pixels\n\n // Synchronous copy of start position for use during the 20ms gap\n // before startTouch signal is set (needed to call preventDefault\n // on early touchmove events to block Firefox Android PullToRefresh)\n private touchStartPos: { x: number, y: number } | null = null;\n\n private orientationEffect = effect(() => {\n const orientation = this.container.orientation();\n this.inlineBlock = (orientation === 'horizontal');\n this.block = (orientation === 'vertical');\n // Tell browser which axis we handle, allowing scroll on the other axis\n // pan-y = allow vertical scroll, we handle horizontal swipes\n // pan-x = allow horizontal scroll, we handle vertical swipes\n this.touchAction = (orientation === 'horizontal') ? 'pan-y' : 'pan-x';\n });\n\n private heightEffect = effect(() => {\n const maxHeight = this.container.maxSlideHeight();\n const orientation = this.container.orientation();\n // Only set height when we have valid measurements (> 10px threshold)\n // to avoid circular dependency during initial load\n const targetHeight = (orientation === 'vertical' && maxHeight > 10) ? maxHeight : null;\n this.slideHeight = targetHeight;\n });\n\n inlineBlock = true;\n block = false;\n slideHeight: number | null = null;\n touchAction: 'pan-x' | 'pan-y' = 'pan-y';\n\n constructor() {\n // Register touch listeners manually with { passive: false } for touchmove/touchend.\n // Angular's host event bindings register passive listeners by default for touch events,\n // which silently ignores preventDefault(). This caused Firefox Android's PullToRefresh\n // to trigger because the browser's default action was never actually cancelled.\n // Wrapped in afterNextRender so it doesn't run during SSR (nativeElement is not a real\n // DOM element on the server); the callback fires before the next paint, so it always\n // attaches before the user can physically touch the slide.\n afterNextRender(() => {\n const elem = this.el.nativeElement;\n const onTouchStart = (ev: TouchEvent) => this.onTouchStart(ev);\n const onTouchMove = (ev: TouchEvent) => this.onTouchMove(ev);\n const onTouchEnd = (ev: TouchEvent) => this.onTouchEnd(ev);\n\n elem.addEventListener('touchstart', onTouchStart, { passive: true });\n elem.addEventListener('touchmove', onTouchMove, { passive: false });\n elem.addEventListener('touchend', onTouchEnd, { passive: false });\n\n this.destroyRef.onDestroy(() => {\n elem.removeEventListener('touchstart', onTouchStart);\n elem.removeEventListener('touchmove', onTouchMove);\n elem.removeEventListener('touchend', onTouchEnd);\n });\n });\n }\n\n onTouchStart(ev: TouchEvent) {\n if (ev.touches.length === 1) {\n ev.stopPropagation(); // Prevent bubbling, but allow clicks\n this.isSwipeDetected = false;\n this.touchStartPos = { x: ev.touches[0].clientX, y: ev.touches[0].clientY };\n this.container.pendingAnimation?.finish();\n\n setTimeout(() => {\n this.container.startTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n timestamp: Date.now(),\n });\n this.container.lastTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n isTouching: true,\n });\n }, 20);\n }\n }\n\n onTouchMove(ev: TouchEvent) {\n ev.stopPropagation();\n\n // Direction lock: only own the gesture when movement on our axis exceeds the\n // threshold AND dominates the perpendicular axis. Without the dominance check,\n // a small primary-axis jitter combined with a real perpendicular scroll would\n // wrongly block native page scrolling. Once locked in, keep calling\n // preventDefault for the rest of the stroke.\n // Use synchronous touchStartPos as fallback during the 20ms gap before the\n // startTouch signal is set, so preventDefault fires on early touchmove events\n // (prevents Firefox Android PullToRefresh).\n const startTouch = this.container.startTouch();\n const refPos = startTouch?.position ?? this.touchStartPos;\n if (refPos) {\n const dx = Math.abs(ev.touches[0].clientX - refPos.x);\n const dy = Math.abs(ev.touches[0].clientY - refPos.y);\n const orientation = this.container.orientation();\n const primary = orientation === 'horizontal' ? dx : dy;\n const perpendicular = orientation === 'horizontal' ? dy : dx;\n if (!this.isSwipeDetected && primary > this.SWIPE_THRESHOLD && primary >= perpendicular) {\n this.isSwipeDetected = true;\n }\n if (this.isSwipeDetected) {\n ev.preventDefault();\n }\n }\n\n this.container.lastTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n isTouching: true,\n });\n }\n\n onTouchEnd(ev: TouchEvent) {\n ev.stopPropagation();\n this.touchStartPos = null;\n if (this.isSwipeDetected) {\n ev.preventDefault();\n }\n\n const startTouch = this.container.startTouch();\n const lastTouch = this.container.lastTouch();\n const orientation = this.container.orientation();\n\n if (!!startTouch && !!lastTouch) {\n const distance = (orientation === 'horizontal')\n ? lastTouch.position.x - startTouch.position.x\n : lastTouch.position.y - startTouch.position.y;\n this.container.onSwipe(distance);\n }\n }\n\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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package/package.json CHANGED
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1
1
  {
2
2
  "name": "@mintplayer/ng-swiper",
3
3
  "private": false,
4
- "version": "21.3.2",
4
+ "version": "21.4.1",
5
5
  "repository": {
6
6
  "type": "git",
7
7
  "url": "https://github.com/MintPlayer/mintplayer-ng-bootstrap",