@mintplayer/ng-swiper 21.3.0 → 21.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -316,6 +316,10 @@ class BsSwipeDirective {
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  // Track if we've detected a swipe (vs a tap)
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  isSwipeDetected = false;
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  SWIPE_THRESHOLD = 10; // pixels
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+ // Synchronous copy of start position for use during the 20ms gap
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+ // before startTouch signal is set (needed to call preventDefault
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+ // on early touchmove events to block Firefox Android PullToRefresh)
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+ touchStartPos = null;
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  orientationEffect = effect(() => {
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  const orientation = this.container.orientation();
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  this.inlineBlock = (orientation === 'horizontal');
@@ -361,6 +365,7 @@ class BsSwipeDirective {
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  if (ev.touches.length === 1) {
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  ev.stopPropagation(); // Prevent bubbling, but allow clicks
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  this.isSwipeDetected = false;
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+ this.touchStartPos = { x: ev.touches[0].clientX, y: ev.touches[0].clientY };
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  this.container.pendingAnimation?.finish();
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  setTimeout(() => {
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  this.container.startTouch.set({
@@ -382,11 +387,15 @@ class BsSwipeDirective {
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  }
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  onTouchMove(ev) {
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  ev.stopPropagation();
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- // Only prevent default (page scroll) if movement exceeds threshold
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+ // Only prevent default (page scroll) if movement exceeds threshold.
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+ // Use synchronous touchStartPos as fallback during the 20ms gap before
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+ // the startTouch signal is set, so preventDefault is called on early
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+ // touchmove events (prevents Firefox Android PullToRefresh).
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  const startTouch = this.container.startTouch();
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- if (startTouch) {
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- const dx = Math.abs(ev.touches[0].clientX - startTouch.position.x);
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- const dy = Math.abs(ev.touches[0].clientY - startTouch.position.y);
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+ const refPos = startTouch?.position ?? this.touchStartPos;
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+ if (refPos) {
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+ const dx = Math.abs(ev.touches[0].clientX - refPos.x);
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+ const dy = Math.abs(ev.touches[0].clientY - refPos.y);
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  if (dx > this.SWIPE_THRESHOLD || dy > this.SWIPE_THRESHOLD) {
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  this.isSwipeDetected = true;
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  ev.preventDefault(); // Now we're swiping, prevent scroll
@@ -402,6 +411,7 @@ class BsSwipeDirective {
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  }
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  onTouchEnd(ev) {
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  ev.stopPropagation();
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+ this.touchStartPos = null;
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  if (this.isSwipeDetected) {
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  ev.preventDefault();
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  }
@@ -1 +1 @@
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- {"version":3,"file":"mintplayer-ng-swiper-swiper.mjs","sources":["../../../../libs/mintplayer-ng-swiper/swiper/src/directives/swipe-container/swipe-container.directive.ts","../../../../libs/mintplayer-ng-swiper/swiper/src/directives/swipe/swipe.directive.ts","../../../../libs/mintplayer-ng-swiper/swiper/mintplayer-ng-swiper-swiper.ts"],"sourcesContent":["import { DOCUMENT } from '@angular/common';\nimport { animate, AnimationBuilder, AnimationPlayer, style } from '@angular/animations';\nimport { AfterViewInit, computed, contentChildren, Directive, effect, ElementRef, inject, input, model, OnDestroy, output, signal } from '@angular/core';\nimport { BsObserveSizeDirective, Size } from '@mintplayer/ng-swiper/observe-size';\nimport { LastTouch } from '../../interfaces/last-touch';\nimport { StartTouch } from '../../interfaces/start-touch';\nimport { BsSwipeDirective } from '../swipe/swipe.directive';\n\n@Directive({\n selector: '[bsSwipeContainer]',\n exportAs: 'bsSwipeContainer',\n hostDirectives: [BsObserveSizeDirective],\n host: {\n '[style.margin-left.%]': 'offsetLeft()',\n '[style.margin-right.%]': 'offsetRight()',\n '[style.margin-top.px]': 'offsetTopPx()',\n '[style.margin-bottom.px]': 'offsetBottomPx()',\n },\n})\nexport class BsSwipeContainerDirective implements AfterViewInit, OnDestroy {\n private animationBuilder = inject(AnimationBuilder);\n private observeSize = inject(BsObserveSizeDirective);\n containerElement = inject(ElementRef<HTMLDivElement>);\n document = inject(DOCUMENT) as Document;\n\n offsetLeft = signal<number | null>(null);\n offsetRight = signal<number | null>(null);\n offsetTopPx = signal<number | null>(null);\n offsetBottomPx = signal<number | null>(null);\n\n readonly swipes = contentChildren(BsSwipeDirective);\n\n minimumOffset = input(50);\n animation = input<'slide' | 'fade' | 'none'>('slide');\n orientation = input<'horizontal' | 'vertical'>('horizontal');\n imageIndex = model<number>(0);\n animationStart = output<void>();\n animationEnd = output<void>();\n\n isViewInited = signal<boolean>(false);\n isAnimating = signal<boolean>(false);\n private isDestroyed = false;\n startTouch = signal<StartTouch | null>(null);\n lastTouch = signal<LastTouch | null>(null);\n pendingAnimation?: AnimationPlayer;\n\n // Computed signals for derived state\n offset = computed(() => {\n const startTouch = this.startTouch();\n const lastTouch = this.lastTouch();\n const imageIndex = this.imageIndex();\n const isViewInited = this.isViewInited();\n const orientation = this.orientation();\n const containerSize = this.observeSize.size();\n const maxSlideHeight = this.maxSlideHeight();\n\n if (!isViewInited) {\n return (-imageIndex * 100);\n } else if (!!startTouch && !!lastTouch) {\n // For horizontal: use container width\n // For vertical: use maxSlideHeight (single slide height, not total container height)\n const containerLength = orientation === 'horizontal'\n ? (containerSize?.width ?? this.containerElement.nativeElement.clientWidth)\n : maxSlideHeight;\n if (containerLength === 0) {\n return (-imageIndex * 100);\n }\n const delta = orientation === 'horizontal'\n ? (lastTouch.position.x - startTouch.position.x)\n : (lastTouch.position.y - startTouch.position.y);\n return (-imageIndex * 100 + (delta / containerLength) * 100);\n } else {\n return (-imageIndex * 100);\n }\n });\n\n padLeft = computed(() => {\n const swipes = this.swipes();\n if (swipes.length === 0) return 1; // Default to 1 to prevent container collapse before swipes are loaded\n\n let count = 0;\n for (const s of swipes) {\n if (!s.offside()) {\n break;\n } else {\n count++;\n }\n }\n return count;\n });\n\n padRight = computed(() => {\n const swipes = this.swipes();\n if (swipes.length === 0) return 1; // Default to 1 to prevent container collapse before swipes are loaded\n\n let count = 0;\n for (const s of [...swipes].reverse()) {\n if (!s.offside()) {\n break;\n } else {\n count++;\n }\n }\n return count;\n });\n\n offsetPrimary = computed(() => this.offset() - this.padLeft() * 100);\n offsetSecondary = computed(() => -(this.offset() - this.padLeft() * 100) - (this.padRight() - 1) * 100);\n\n actualSwipes = computed(() => {\n const swipes = this.swipes();\n return swipes.filter(swipe => !swipe.offside());\n });\n\n // Computed signal that reactively tracks all swipe sizes\n private slideSizes = computed(() => {\n const actualSwipes = this.actualSwipes();\n if (!actualSwipes || actualSwipes.length === 0) {\n return [];\n }\n // Reading each swipe's size() creates reactive dependencies\n return actualSwipes.map(swipe => swipe.observeSize.size());\n });\n\n maxSlideHeight = computed(() => {\n const slideSizes = this.slideSizes();\n const heights = slideSizes.map(s => s?.height ?? 1);\n return heights.length ? Math.max(...heights) : 1;\n });\n\n currentSlideHeight = computed<number | null>(() => {\n const slideSizes = this.slideSizes();\n const imageIndex = this.imageIndex();\n const orientation = this.orientation();\n const heights = slideSizes.map(s => s?.height ?? 0);\n const maxHeight = heights.length ? Math.max(...heights) : 0;\n const currHeight: number = slideSizes[imageIndex]?.height ?? maxHeight;\n const result = (orientation === 'vertical') ? maxHeight : currHeight;\n // Return null if measurements aren't valid yet to avoid collapsing the carousel\n return result > 10 ? result : null;\n });\n\n constructor() {\n // Effect to update offsetLeft/offsetTopPx based on offsetPrimary and orientation\n effect(() => {\n const offsetPrimary = this.offsetPrimary();\n const orientation = this.orientation();\n const maxSlideHeight = this.maxSlideHeight();\n const isAnimating = this.isAnimating();\n\n // Skip updating offsets during animation to avoid interfering with CSS animation\n if (isAnimating) {\n return;\n }\n\n if (orientation === 'horizontal') {\n this.offsetLeft.set(offsetPrimary);\n this.offsetTopPx.set(null);\n } else {\n // For vertical mode, convert percentage to pixels using slide height\n // offsetPrimary is in percentage units (e.g., -100 means -100%)\n // We need to convert to pixels based on actual slide height\n this.offsetTopPx.set((offsetPrimary / 100) * maxSlideHeight);\n this.offsetLeft.set(null);\n }\n });\n\n // Effect to update offsetRight/offsetBottomPx based on offsetSecondary and orientation\n effect(() => {\n const offsetSecondary = this.offsetSecondary();\n const orientation = this.orientation();\n const maxSlideHeight = this.maxSlideHeight();\n const isAnimating = this.isAnimating();\n\n // Skip updating offsets during animation to avoid interfering with CSS animation\n if (isAnimating) {\n return;\n }\n\n if (orientation === 'horizontal') {\n this.offsetRight.set(offsetSecondary);\n this.offsetBottomPx.set(null);\n } else {\n // For vertical mode, convert percentage to pixels using slide height\n this.offsetBottomPx.set((offsetSecondary / 100) * maxSlideHeight);\n this.offsetRight.set(null);\n }\n });\n\n }\n\n ngAfterViewInit() {\n this.isViewInited.set(true);\n }\n\n ngOnDestroy() {\n this.isDestroyed = true;\n this.pendingAnimation?.destroy();\n }\n\n animateToIndexByDx(distance: number) {\n const imageIndex = this.imageIndex();\n const actualSwipes = this.actualSwipes();\n\n let newIndex: number;\n if (Math.abs(distance) < this.minimumOffset()) {\n newIndex = imageIndex;\n } else {\n newIndex = imageIndex + (distance < 0 ? 1 : -1);\n }\n\n this.animateToIndex(imageIndex, newIndex, distance, actualSwipes?.length ?? 1);\n }\n\n animateToIndex(oldIndex: number, newIndex: number, distance: number, totalSlides: number) {\n const animation = this.animation();\n const orientation = this.orientation();\n const containerElement = this.containerElement.nativeElement;\n const maxSlideHeight = this.maxSlideHeight();\n // For vertical mode, use maxSlideHeight instead of container height\n const containerLength = orientation === 'horizontal'\n ? containerElement.clientWidth\n : maxSlideHeight;\n\n this.animationStart.emit();\n\n // Handle 'none' animation mode - instant transition\n if (animation === 'none') {\n // Correct the image index immediately\n if (newIndex === -1) {\n this.imageIndex.set(totalSlides - 1);\n } else if (newIndex === totalSlides) {\n this.imageIndex.set(0);\n } else {\n this.imageIndex.set(newIndex);\n }\n this.startTouch.set(null);\n this.lastTouch.set(null);\n this.animationEnd.emit();\n return;\n }\n\n // Set animating flag and clear host bindings so animation has full control\n this.isAnimating.set(true);\n if (orientation === 'horizontal') {\n this.offsetLeft.set(null);\n this.offsetRight.set(null);\n } else {\n this.offsetTopPx.set(null);\n this.offsetBottomPx.set(null);\n }\n\n if (orientation === 'horizontal') {\n this.pendingAnimation = this.animationBuilder.build([\n style({\n 'margin-left': (-(oldIndex + 1) * containerLength + distance) + 'px',\n 'margin-right': ((oldIndex + 1) * containerLength - distance) + 'px',\n }),\n animate('500ms ease', style({\n 'margin-left': (-(newIndex + 1) * containerLength) + 'px',\n 'margin-right': ((newIndex + 1) * containerLength) + 'px',\n })),\n ]).create(containerElement);\n } else {\n this.pendingAnimation = this.animationBuilder.build([\n style({\n 'margin-top': (-(oldIndex + 1) * containerLength + distance) + 'px',\n 'margin-bottom': ((oldIndex + 1) * containerLength - distance) + 'px',\n }),\n animate('500ms ease', style({\n 'margin-top': (-(newIndex + 1) * containerLength) + 'px',\n 'margin-bottom': ((newIndex + 1) * containerLength) + 'px',\n })),\n ]).create(containerElement);\n }\n this.pendingAnimation.onDone(() => {\n if (this.isDestroyed) return;\n // Correct the image index\n if (newIndex === -1) {\n this.imageIndex.set(totalSlides - 1);\n } else if (newIndex === totalSlides) {\n this.imageIndex.set(0);\n } else {\n this.imageIndex.set(newIndex);\n }\n this.startTouch.set(null);\n this.lastTouch.set(null);\n this.pendingAnimation?.destroy();\n this.pendingAnimation = undefined;\n // Clear animating flag so effects can update offsets again\n this.isAnimating.set(false);\n this.animationEnd.emit();\n });\n this.pendingAnimation.play();\n }\n\n onSwipe(distance: number) {\n this.animateToIndexByDx(distance);\n }\n\n previous() {\n this.gotoAnimate(-1, 'relative');\n }\n\n next() {\n this.gotoAnimate(1, 'relative');\n }\n\n goto(index: number) {\n this.gotoAnimate(index, 'absolute');\n }\n\n private gotoAnimate(index: number, type: 'absolute' | 'relative') {\n this.pendingAnimation?.finish();\n setTimeout(() => {\n if (this.isDestroyed) return;\n this.pendingAnimation?.finish();\n const actualSwipes = this.actualSwipes();\n const imageIndex = this.imageIndex();\n const idx = (type === 'relative') ? imageIndex + index : index;\n this.animateToIndex(imageIndex, idx, 0, actualSwipes?.length ?? 1);\n }, 20);\n }\n\n}\n","import { afterNextRender, DestroyRef, Directive, effect, ElementRef, inject, input } from \"@angular/core\";\nimport { BsObserveSizeDirective } from \"@mintplayer/ng-swiper/observe-size\";\nimport { BsSwipeContainerDirective } from \"../swipe-container/swipe-container.directive\";\n\n@Directive({\n selector: '[bsSwipe]',\n hostDirectives: [BsObserveSizeDirective],\n host: {\n '[class.align-top]': 'true',\n '[class.float-none]': 'true',\n '[class.w-100]': 'true',\n '[class.pe-auto]': 'true',\n '[class.me-0]': 'true',\n '[class.d-inline-block]': 'inlineBlock',\n '[class.d-block]': 'block',\n '[style.height.px]': 'slideHeight',\n '[style.touch-action]': 'touchAction',\n },\n})\nexport class BsSwipeDirective {\n private container = inject(BsSwipeContainerDirective);\n private el = inject(ElementRef<HTMLElement>);\n private destroyRef = inject(DestroyRef);\n observeSize = inject(BsObserveSizeDirective);\n\n public offside = input(false);\n\n // Track if we've detected a swipe (vs a tap)\n private isSwipeDetected = false;\n private readonly SWIPE_THRESHOLD = 10; // pixels\n\n private orientationEffect = effect(() => {\n const orientation = this.container.orientation();\n this.inlineBlock = (orientation === 'horizontal');\n this.block = (orientation === 'vertical');\n // Tell browser which axis we handle, allowing scroll on the other axis\n // pan-y = allow vertical scroll, we handle horizontal swipes\n // pan-x = allow horizontal scroll, we handle vertical swipes\n this.touchAction = (orientation === 'horizontal') ? 'pan-y' : 'pan-x';\n });\n\n private heightEffect = effect(() => {\n const maxHeight = this.container.maxSlideHeight();\n const orientation = this.container.orientation();\n // Only set height when we have valid measurements (> 10px threshold)\n // to avoid circular dependency during initial load\n const targetHeight = (orientation === 'vertical' && maxHeight > 10) ? maxHeight : null;\n this.slideHeight = targetHeight;\n });\n\n inlineBlock = true;\n block = false;\n slideHeight: number | null = null;\n touchAction: 'pan-x' | 'pan-y' = 'pan-y';\n\n constructor() {\n // Register touch listeners manually with { passive: false } for touchmove/touchend.\n // Angular's host event bindings register passive listeners by default for touch events,\n // which silently ignores preventDefault(). This caused Firefox Android's PullToRefresh\n // to trigger because the browser's default action was never actually cancelled.\n afterNextRender(() => {\n const elem = this.el.nativeElement;\n const onTouchStart = (ev: TouchEvent) => this.onTouchStart(ev);\n const onTouchMove = (ev: TouchEvent) => this.onTouchMove(ev);\n const onTouchEnd = (ev: TouchEvent) => this.onTouchEnd(ev);\n\n elem.addEventListener('touchstart', onTouchStart, { passive: true });\n elem.addEventListener('touchmove', onTouchMove, { passive: false });\n elem.addEventListener('touchend', onTouchEnd, { passive: false });\n\n this.destroyRef.onDestroy(() => {\n elem.removeEventListener('touchstart', onTouchStart);\n elem.removeEventListener('touchmove', onTouchMove);\n elem.removeEventListener('touchend', onTouchEnd);\n });\n });\n }\n\n onTouchStart(ev: TouchEvent) {\n if (ev.touches.length === 1) {\n ev.stopPropagation(); // Prevent bubbling, but allow clicks\n this.isSwipeDetected = false;\n this.container.pendingAnimation?.finish();\n\n setTimeout(() => {\n this.container.startTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n timestamp: Date.now(),\n });\n this.container.lastTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n isTouching: true,\n });\n }, 20);\n }\n }\n\n onTouchMove(ev: TouchEvent) {\n ev.stopPropagation();\n\n // Only prevent default (page scroll) if movement exceeds threshold\n const startTouch = this.container.startTouch();\n if (startTouch) {\n const dx = Math.abs(ev.touches[0].clientX - startTouch.position.x);\n const dy = Math.abs(ev.touches[0].clientY - startTouch.position.y);\n if (dx > this.SWIPE_THRESHOLD || dy > this.SWIPE_THRESHOLD) {\n this.isSwipeDetected = true;\n ev.preventDefault(); // Now we're swiping, prevent scroll\n }\n }\n\n this.container.lastTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n isTouching: true,\n });\n }\n\n onTouchEnd(ev: TouchEvent) {\n ev.stopPropagation();\n if (this.isSwipeDetected) {\n ev.preventDefault();\n }\n\n const startTouch = this.container.startTouch();\n const lastTouch = this.container.lastTouch();\n const orientation = this.container.orientation();\n\n if (!!startTouch && !!lastTouch) {\n const distance = (orientation === 'horizontal')\n ? lastTouch.position.x - startTouch.position.x\n : lastTouch.position.y - startTouch.position.y;\n this.container.onSwipe(distance);\n }\n }\n\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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+ {"version":3,"file":"mintplayer-ng-swiper-swiper.mjs","sources":["../../../../libs/mintplayer-ng-swiper/swiper/src/directives/swipe-container/swipe-container.directive.ts","../../../../libs/mintplayer-ng-swiper/swiper/src/directives/swipe/swipe.directive.ts","../../../../libs/mintplayer-ng-swiper/swiper/mintplayer-ng-swiper-swiper.ts"],"sourcesContent":["import { DOCUMENT } from '@angular/common';\nimport { animate, AnimationBuilder, AnimationPlayer, style } from '@angular/animations';\nimport { AfterViewInit, computed, contentChildren, Directive, effect, ElementRef, inject, input, model, OnDestroy, output, signal } from '@angular/core';\nimport { BsObserveSizeDirective, Size } from '@mintplayer/ng-swiper/observe-size';\nimport { LastTouch } from '../../interfaces/last-touch';\nimport { StartTouch } from '../../interfaces/start-touch';\nimport { BsSwipeDirective } from '../swipe/swipe.directive';\n\n@Directive({\n selector: '[bsSwipeContainer]',\n exportAs: 'bsSwipeContainer',\n hostDirectives: [BsObserveSizeDirective],\n host: {\n '[style.margin-left.%]': 'offsetLeft()',\n '[style.margin-right.%]': 'offsetRight()',\n '[style.margin-top.px]': 'offsetTopPx()',\n '[style.margin-bottom.px]': 'offsetBottomPx()',\n },\n})\nexport class BsSwipeContainerDirective implements AfterViewInit, OnDestroy {\n private animationBuilder = inject(AnimationBuilder);\n private observeSize = inject(BsObserveSizeDirective);\n containerElement = inject(ElementRef<HTMLDivElement>);\n document = inject(DOCUMENT) as Document;\n\n offsetLeft = signal<number | null>(null);\n offsetRight = signal<number | null>(null);\n offsetTopPx = signal<number | null>(null);\n offsetBottomPx = signal<number | null>(null);\n\n readonly swipes = contentChildren(BsSwipeDirective);\n\n minimumOffset = input(50);\n animation = input<'slide' | 'fade' | 'none'>('slide');\n orientation = input<'horizontal' | 'vertical'>('horizontal');\n imageIndex = model<number>(0);\n animationStart = output<void>();\n animationEnd = output<void>();\n\n isViewInited = signal<boolean>(false);\n isAnimating = signal<boolean>(false);\n private isDestroyed = false;\n startTouch = signal<StartTouch | null>(null);\n lastTouch = signal<LastTouch | null>(null);\n pendingAnimation?: AnimationPlayer;\n\n // Computed signals for derived state\n offset = computed(() => {\n const startTouch = this.startTouch();\n const lastTouch = this.lastTouch();\n const imageIndex = this.imageIndex();\n const isViewInited = this.isViewInited();\n const orientation = this.orientation();\n const containerSize = this.observeSize.size();\n const maxSlideHeight = this.maxSlideHeight();\n\n if (!isViewInited) {\n return (-imageIndex * 100);\n } else if (!!startTouch && !!lastTouch) {\n // For horizontal: use container width\n // For vertical: use maxSlideHeight (single slide height, not total container height)\n const containerLength = orientation === 'horizontal'\n ? (containerSize?.width ?? this.containerElement.nativeElement.clientWidth)\n : maxSlideHeight;\n if (containerLength === 0) {\n return (-imageIndex * 100);\n }\n const delta = orientation === 'horizontal'\n ? (lastTouch.position.x - startTouch.position.x)\n : (lastTouch.position.y - startTouch.position.y);\n return (-imageIndex * 100 + (delta / containerLength) * 100);\n } else {\n return (-imageIndex * 100);\n }\n });\n\n padLeft = computed(() => {\n const swipes = this.swipes();\n if (swipes.length === 0) return 1; // Default to 1 to prevent container collapse before swipes are loaded\n\n let count = 0;\n for (const s of swipes) {\n if (!s.offside()) {\n break;\n } else {\n count++;\n }\n }\n return count;\n });\n\n padRight = computed(() => {\n const swipes = this.swipes();\n if (swipes.length === 0) return 1; // Default to 1 to prevent container collapse before swipes are loaded\n\n let count = 0;\n for (const s of [...swipes].reverse()) {\n if (!s.offside()) {\n break;\n } else {\n count++;\n }\n }\n return count;\n });\n\n offsetPrimary = computed(() => this.offset() - this.padLeft() * 100);\n offsetSecondary = computed(() => -(this.offset() - this.padLeft() * 100) - (this.padRight() - 1) * 100);\n\n actualSwipes = computed(() => {\n const swipes = this.swipes();\n return swipes.filter(swipe => !swipe.offside());\n });\n\n // Computed signal that reactively tracks all swipe sizes\n private slideSizes = computed(() => {\n const actualSwipes = this.actualSwipes();\n if (!actualSwipes || actualSwipes.length === 0) {\n return [];\n }\n // Reading each swipe's size() creates reactive dependencies\n return actualSwipes.map(swipe => swipe.observeSize.size());\n });\n\n maxSlideHeight = computed(() => {\n const slideSizes = this.slideSizes();\n const heights = slideSizes.map(s => s?.height ?? 1);\n return heights.length ? Math.max(...heights) : 1;\n });\n\n currentSlideHeight = computed<number | null>(() => {\n const slideSizes = this.slideSizes();\n const imageIndex = this.imageIndex();\n const orientation = this.orientation();\n const heights = slideSizes.map(s => s?.height ?? 0);\n const maxHeight = heights.length ? Math.max(...heights) : 0;\n const currHeight: number = slideSizes[imageIndex]?.height ?? maxHeight;\n const result = (orientation === 'vertical') ? maxHeight : currHeight;\n // Return null if measurements aren't valid yet to avoid collapsing the carousel\n return result > 10 ? result : null;\n });\n\n constructor() {\n // Effect to update offsetLeft/offsetTopPx based on offsetPrimary and orientation\n effect(() => {\n const offsetPrimary = this.offsetPrimary();\n const orientation = this.orientation();\n const maxSlideHeight = this.maxSlideHeight();\n const isAnimating = this.isAnimating();\n\n // Skip updating offsets during animation to avoid interfering with CSS animation\n if (isAnimating) {\n return;\n }\n\n if (orientation === 'horizontal') {\n this.offsetLeft.set(offsetPrimary);\n this.offsetTopPx.set(null);\n } else {\n // For vertical mode, convert percentage to pixels using slide height\n // offsetPrimary is in percentage units (e.g., -100 means -100%)\n // We need to convert to pixels based on actual slide height\n this.offsetTopPx.set((offsetPrimary / 100) * maxSlideHeight);\n this.offsetLeft.set(null);\n }\n });\n\n // Effect to update offsetRight/offsetBottomPx based on offsetSecondary and orientation\n effect(() => {\n const offsetSecondary = this.offsetSecondary();\n const orientation = this.orientation();\n const maxSlideHeight = this.maxSlideHeight();\n const isAnimating = this.isAnimating();\n\n // Skip updating offsets during animation to avoid interfering with CSS animation\n if (isAnimating) {\n return;\n }\n\n if (orientation === 'horizontal') {\n this.offsetRight.set(offsetSecondary);\n this.offsetBottomPx.set(null);\n } else {\n // For vertical mode, convert percentage to pixels using slide height\n this.offsetBottomPx.set((offsetSecondary / 100) * maxSlideHeight);\n this.offsetRight.set(null);\n }\n });\n\n }\n\n ngAfterViewInit() {\n this.isViewInited.set(true);\n }\n\n ngOnDestroy() {\n this.isDestroyed = true;\n this.pendingAnimation?.destroy();\n }\n\n animateToIndexByDx(distance: number) {\n const imageIndex = this.imageIndex();\n const actualSwipes = this.actualSwipes();\n\n let newIndex: number;\n if (Math.abs(distance) < this.minimumOffset()) {\n newIndex = imageIndex;\n } else {\n newIndex = imageIndex + (distance < 0 ? 1 : -1);\n }\n\n this.animateToIndex(imageIndex, newIndex, distance, actualSwipes?.length ?? 1);\n }\n\n animateToIndex(oldIndex: number, newIndex: number, distance: number, totalSlides: number) {\n const animation = this.animation();\n const orientation = this.orientation();\n const containerElement = this.containerElement.nativeElement;\n const maxSlideHeight = this.maxSlideHeight();\n // For vertical mode, use maxSlideHeight instead of container height\n const containerLength = orientation === 'horizontal'\n ? containerElement.clientWidth\n : maxSlideHeight;\n\n this.animationStart.emit();\n\n // Handle 'none' animation mode - instant transition\n if (animation === 'none') {\n // Correct the image index immediately\n if (newIndex === -1) {\n this.imageIndex.set(totalSlides - 1);\n } else if (newIndex === totalSlides) {\n this.imageIndex.set(0);\n } else {\n this.imageIndex.set(newIndex);\n }\n this.startTouch.set(null);\n this.lastTouch.set(null);\n this.animationEnd.emit();\n return;\n }\n\n // Set animating flag and clear host bindings so animation has full control\n this.isAnimating.set(true);\n if (orientation === 'horizontal') {\n this.offsetLeft.set(null);\n this.offsetRight.set(null);\n } else {\n this.offsetTopPx.set(null);\n this.offsetBottomPx.set(null);\n }\n\n if (orientation === 'horizontal') {\n this.pendingAnimation = this.animationBuilder.build([\n style({\n 'margin-left': (-(oldIndex + 1) * containerLength + distance) + 'px',\n 'margin-right': ((oldIndex + 1) * containerLength - distance) + 'px',\n }),\n animate('500ms ease', style({\n 'margin-left': (-(newIndex + 1) * containerLength) + 'px',\n 'margin-right': ((newIndex + 1) * containerLength) + 'px',\n })),\n ]).create(containerElement);\n } else {\n this.pendingAnimation = this.animationBuilder.build([\n style({\n 'margin-top': (-(oldIndex + 1) * containerLength + distance) + 'px',\n 'margin-bottom': ((oldIndex + 1) * containerLength - distance) + 'px',\n }),\n animate('500ms ease', style({\n 'margin-top': (-(newIndex + 1) * containerLength) + 'px',\n 'margin-bottom': ((newIndex + 1) * containerLength) + 'px',\n })),\n ]).create(containerElement);\n }\n this.pendingAnimation.onDone(() => {\n if (this.isDestroyed) return;\n // Correct the image index\n if (newIndex === -1) {\n this.imageIndex.set(totalSlides - 1);\n } else if (newIndex === totalSlides) {\n this.imageIndex.set(0);\n } else {\n this.imageIndex.set(newIndex);\n }\n this.startTouch.set(null);\n this.lastTouch.set(null);\n this.pendingAnimation?.destroy();\n this.pendingAnimation = undefined;\n // Clear animating flag so effects can update offsets again\n this.isAnimating.set(false);\n this.animationEnd.emit();\n });\n this.pendingAnimation.play();\n }\n\n onSwipe(distance: number) {\n this.animateToIndexByDx(distance);\n }\n\n previous() {\n this.gotoAnimate(-1, 'relative');\n }\n\n next() {\n this.gotoAnimate(1, 'relative');\n }\n\n goto(index: number) {\n this.gotoAnimate(index, 'absolute');\n }\n\n private gotoAnimate(index: number, type: 'absolute' | 'relative') {\n this.pendingAnimation?.finish();\n setTimeout(() => {\n if (this.isDestroyed) return;\n this.pendingAnimation?.finish();\n const actualSwipes = this.actualSwipes();\n const imageIndex = this.imageIndex();\n const idx = (type === 'relative') ? imageIndex + index : index;\n this.animateToIndex(imageIndex, idx, 0, actualSwipes?.length ?? 1);\n }, 20);\n }\n\n}\n","import { afterNextRender, DestroyRef, Directive, effect, ElementRef, inject, input } from \"@angular/core\";\nimport { BsObserveSizeDirective } from \"@mintplayer/ng-swiper/observe-size\";\nimport { BsSwipeContainerDirective } from \"../swipe-container/swipe-container.directive\";\n\n@Directive({\n selector: '[bsSwipe]',\n hostDirectives: [BsObserveSizeDirective],\n host: {\n '[class.align-top]': 'true',\n '[class.float-none]': 'true',\n '[class.w-100]': 'true',\n '[class.pe-auto]': 'true',\n '[class.me-0]': 'true',\n '[class.d-inline-block]': 'inlineBlock',\n '[class.d-block]': 'block',\n '[style.height.px]': 'slideHeight',\n '[style.touch-action]': 'touchAction',\n },\n})\nexport class BsSwipeDirective {\n private container = inject(BsSwipeContainerDirective);\n private el = inject(ElementRef<HTMLElement>);\n private destroyRef = inject(DestroyRef);\n observeSize = inject(BsObserveSizeDirective);\n\n public offside = input(false);\n\n // Track if we've detected a swipe (vs a tap)\n private isSwipeDetected = false;\n private readonly SWIPE_THRESHOLD = 10; // pixels\n\n // Synchronous copy of start position for use during the 20ms gap\n // before startTouch signal is set (needed to call preventDefault\n // on early touchmove events to block Firefox Android PullToRefresh)\n private touchStartPos: { x: number, y: number } | null = null;\n\n private orientationEffect = effect(() => {\n const orientation = this.container.orientation();\n this.inlineBlock = (orientation === 'horizontal');\n this.block = (orientation === 'vertical');\n // Tell browser which axis we handle, allowing scroll on the other axis\n // pan-y = allow vertical scroll, we handle horizontal swipes\n // pan-x = allow horizontal scroll, we handle vertical swipes\n this.touchAction = (orientation === 'horizontal') ? 'pan-y' : 'pan-x';\n });\n\n private heightEffect = effect(() => {\n const maxHeight = this.container.maxSlideHeight();\n const orientation = this.container.orientation();\n // Only set height when we have valid measurements (> 10px threshold)\n // to avoid circular dependency during initial load\n const targetHeight = (orientation === 'vertical' && maxHeight > 10) ? maxHeight : null;\n this.slideHeight = targetHeight;\n });\n\n inlineBlock = true;\n block = false;\n slideHeight: number | null = null;\n touchAction: 'pan-x' | 'pan-y' = 'pan-y';\n\n constructor() {\n // Register touch listeners manually with { passive: false } for touchmove/touchend.\n // Angular's host event bindings register passive listeners by default for touch events,\n // which silently ignores preventDefault(). This caused Firefox Android's PullToRefresh\n // to trigger because the browser's default action was never actually cancelled.\n afterNextRender(() => {\n const elem = this.el.nativeElement;\n const onTouchStart = (ev: TouchEvent) => this.onTouchStart(ev);\n const onTouchMove = (ev: TouchEvent) => this.onTouchMove(ev);\n const onTouchEnd = (ev: TouchEvent) => this.onTouchEnd(ev);\n\n elem.addEventListener('touchstart', onTouchStart, { passive: true });\n elem.addEventListener('touchmove', onTouchMove, { passive: false });\n elem.addEventListener('touchend', onTouchEnd, { passive: false });\n\n this.destroyRef.onDestroy(() => {\n elem.removeEventListener('touchstart', onTouchStart);\n elem.removeEventListener('touchmove', onTouchMove);\n elem.removeEventListener('touchend', onTouchEnd);\n });\n });\n }\n\n onTouchStart(ev: TouchEvent) {\n if (ev.touches.length === 1) {\n ev.stopPropagation(); // Prevent bubbling, but allow clicks\n this.isSwipeDetected = false;\n this.touchStartPos = { x: ev.touches[0].clientX, y: ev.touches[0].clientY };\n this.container.pendingAnimation?.finish();\n\n setTimeout(() => {\n this.container.startTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n timestamp: Date.now(),\n });\n this.container.lastTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n isTouching: true,\n });\n }, 20);\n }\n }\n\n onTouchMove(ev: TouchEvent) {\n ev.stopPropagation();\n\n // Only prevent default (page scroll) if movement exceeds threshold.\n // Use synchronous touchStartPos as fallback during the 20ms gap before\n // the startTouch signal is set, so preventDefault is called on early\n // touchmove events (prevents Firefox Android PullToRefresh).\n const startTouch = this.container.startTouch();\n const refPos = startTouch?.position ?? this.touchStartPos;\n if (refPos) {\n const dx = Math.abs(ev.touches[0].clientX - refPos.x);\n const dy = Math.abs(ev.touches[0].clientY - refPos.y);\n if (dx > this.SWIPE_THRESHOLD || dy > this.SWIPE_THRESHOLD) {\n this.isSwipeDetected = true;\n ev.preventDefault(); // Now we're swiping, prevent scroll\n }\n }\n\n this.container.lastTouch.set({\n position: {\n x: ev.touches[0].clientX,\n y: ev.touches[0].clientY,\n },\n isTouching: true,\n });\n }\n\n onTouchEnd(ev: TouchEvent) {\n ev.stopPropagation();\n this.touchStartPos = null;\n if (this.isSwipeDetected) {\n ev.preventDefault();\n }\n\n const startTouch = this.container.startTouch();\n const lastTouch = this.container.lastTouch();\n const orientation = this.container.orientation();\n\n if (!!startTouch && !!lastTouch) {\n const distance = (orientation === 'horizontal')\n ? lastTouch.position.x - startTouch.position.x\n : lastTouch.position.y - startTouch.position.y;\n this.container.onSwipe(distance);\n }\n }\n\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@mintplayer/ng-swiper",
3
3
  "private": false,
4
- "version": "21.3.0",
4
+ "version": "21.3.1",
5
5
  "repository": {
6
6
  "type": "git",
7
7
  "url": "https://github.com/MintPlayer/mintplayer-ng-bootstrap",
@@ -12,6 +12,7 @@ declare class BsSwipeDirective {
12
12
  offside: _angular_core.InputSignal<boolean>;
13
13
  private isSwipeDetected;
14
14
  private readonly SWIPE_THRESHOLD;
15
+ private touchStartPos;
15
16
  private orientationEffect;
16
17
  private heightEffect;
17
18
  inlineBlock: boolean;