@minjun0219/mdwire 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,497 @@
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+ /**
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+ * `renderWithReport` 의 결과.
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+ */
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+ export class Rendered {
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+ static __wrap(ptr) {
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+ const obj = Object.create(Rendered.prototype);
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+ obj.__wbg_ptr = ptr;
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+ RenderedFinalization.register(obj, obj.__wbg_ptr, obj);
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+ return obj;
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+ }
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+ __destroy_into_raw() {
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+ const ptr = this.__wbg_ptr;
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+ this.__wbg_ptr = 0;
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+ RenderedFinalization.unregister(this);
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+ return ptr;
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+ }
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_rendered_free(ptr, 0);
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+ }
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+ /**
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+ * 조각들. 한도를 넘지 않았으면 하나다.
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+ * @returns {string[]}
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+ */
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+ get parts() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.rendered_parts(retptr, this.__wbg_ptr);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ var v1 = getArrayJsValueFromWasm0(r0, r1);
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+ wasm.__wbindgen_export3(r0, r1 * 4, 4);
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+ return v1;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * 정규화가 고친 것.
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+ * @returns {Repairs}
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+ */
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+ get repairs() {
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+ const ret = wasm.rendered_repairs(this.__wbg_ptr);
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+ return Repairs.__wrap(ret);
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+ }
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+ }
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+ if (Symbol.dispose) Rendered.prototype[Symbol.dispose] = Rendered.prototype.free;
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+
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+ /**
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+ * 정규화가 고친 것의 개수.
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+ */
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+ export class Repairs {
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+ static __wrap(ptr) {
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+ const obj = Object.create(Repairs.prototype);
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+ obj.__wbg_ptr = ptr;
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+ RepairsFinalization.register(obj, obj.__wbg_ptr, obj);
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+ return obj;
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+ }
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+ __destroy_into_raw() {
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+ const ptr = this.__wbg_ptr;
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+ this.__wbg_ptr = 0;
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+ RepairsFinalization.unregister(this);
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+ return ptr;
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+ }
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_repairs_free(ptr, 0);
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+ }
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+ /**
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+ * 블록이 끝나도록 안 닫혀서 닫아 준 강조.
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+ * @returns {number}
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+ */
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+ get closedEmphasis() {
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+ const ret = wasm.__wbg_get_repairs_closedEmphasis(this.__wbg_ptr);
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+ return ret >>> 0;
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+ }
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+ /**
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+ * 문서 끝까지 안 닫혀서 닫아 준 코드펜스.
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+ * @returns {number}
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+ */
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+ get closedFence() {
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+ const ret = wasm.__wbg_get_repairs_closedFence(this.__wbg_ptr);
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+ return ret >>> 0;
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+ }
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+ /**
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+ * 짝 잃은 채 버린 `**`.
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+ * @returns {number}
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+ */
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+ get droppedMarker() {
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+ const ret = wasm.__wbg_get_repairs_droppedMarker(this.__wbg_ptr);
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+ return ret >>> 0;
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+ }
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+ /**
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+ * 짝이 없어 글자로 되돌린 백틱 런.
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+ * @returns {number}
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+ */
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+ get revertedCodeSpan() {
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+ const ret = wasm.__wbg_get_repairs_revertedCodeSpan(this.__wbg_ptr);
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+ return ret >>> 0;
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+ }
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+ /**
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+ * 블록이 끝나도록 안 닫혀서 닫아 준 강조.
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+ * @param {number} arg0
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+ */
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+ set closedEmphasis(arg0) {
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+ wasm.__wbg_set_repairs_closedEmphasis(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * 문서 끝까지 안 닫혀서 닫아 준 코드펜스.
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+ * @param {number} arg0
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+ */
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+ set closedFence(arg0) {
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+ wasm.__wbg_set_repairs_closedFence(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * 짝 잃은 채 버린 `**`.
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+ * @param {number} arg0
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+ */
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+ set droppedMarker(arg0) {
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+ wasm.__wbg_set_repairs_droppedMarker(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * 짝이 없어 글자로 되돌린 백틱 런.
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+ * @param {number} arg0
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+ */
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+ set revertedCodeSpan(arg0) {
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+ wasm.__wbg_set_repairs_revertedCodeSpan(this.__wbg_ptr, arg0);
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+ }
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+ }
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+ if (Symbol.dispose) Repairs.prototype[Symbol.dispose] = Repairs.prototype.free;
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+
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+ /**
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+ * 스트리밍 변환기.
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+ *
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+ * 조각을 넣으면 지금 안전하게 내보낼 수 있는 만큼만 돌려준다. 경계에 걸린 마크업은
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+ * 안에 남는다 — 토큰이 흘러들어오는 대로 화면에 붙이는 쪽이 이것 때문에 쓴다.
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+ */
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+ export class Streamer {
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+ __destroy_into_raw() {
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+ const ptr = this.__wbg_ptr;
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+ this.__wbg_ptr = 0;
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+ StreamerFinalization.unregister(this);
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+ return ptr;
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+ }
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_streamer_free(ptr, 0);
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+ }
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+ /**
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+ * **지금까지 받은 것을 그대로 보내려면 이걸 뒤에 붙인다.**
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+ *
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+ * 상태는 건드리지 않으므로 붙인 뒤에도 스트리밍은 이어진다. 누적본 자체에는
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+ * 넣지 말고, 보내기 직전에만 붙인다. 토큰이 오는 대로 메시지를 편집하는 쪽이 쓴다.
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+ *
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+ * ```js
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+ * acc += s.push(chunk);
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+ * await edit(acc + s.closeOpen()); // 누적본은 그대로 둔다
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+ * ```
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+ * @returns {string}
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+ */
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+ closeOpen() {
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+ let deferred1_0;
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+ let deferred1_1;
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.streamer_closeOpen(retptr, this.__wbg_ptr);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ deferred1_0 = r0;
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+ deferred1_1 = r1;
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+ return getStringFromWasm0(r0, r1);
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ wasm.__wbindgen_export3(deferred1_0, deferred1_1, 1);
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+ }
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+ }
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+ /**
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+ * 입력이 끝났다. 남은 것을 내보내고 열린 마크업을 닫는다.
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+ * @returns {string}
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+ */
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+ finish() {
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+ let deferred1_0;
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+ let deferred1_1;
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.streamer_finish(retptr, this.__wbg_ptr);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ deferred1_0 = r0;
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+ deferred1_1 = r1;
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+ return getStringFromWasm0(r0, r1);
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ wasm.__wbindgen_export3(deferred1_0, deferred1_1, 1);
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+ }
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+ }
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+ /**
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+ * @param {string} channel
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+ * @param {RenderOptions | null} [options]
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+ */
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+ constructor(channel, options) {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ const ptr0 = passStringToWasm0(channel, wasm.__wbindgen_export, wasm.__wbindgen_export2);
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+ const len0 = WASM_VECTOR_LEN;
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+ wasm.streamer_new(retptr, ptr0, len0, isLikeNone(options) ? 0 : addHeapObject(options));
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
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+ if (r2) {
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+ throw takeObject(r1);
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+ }
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+ this.__wbg_ptr = r0;
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+ StreamerFinalization.register(this, this.__wbg_ptr, this);
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+ return this;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * @param {string} chunk
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+ * @returns {string}
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+ */
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+ push(chunk) {
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+ let deferred2_0;
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+ let deferred2_1;
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ const ptr0 = passStringToWasm0(chunk, wasm.__wbindgen_export, wasm.__wbindgen_export2);
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+ const len0 = WASM_VECTOR_LEN;
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+ wasm.streamer_push(retptr, this.__wbg_ptr, ptr0, len0);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ deferred2_0 = r0;
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+ deferred2_1 = r1;
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+ return getStringFromWasm0(r0, r1);
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ wasm.__wbindgen_export3(deferred2_0, deferred2_1, 1);
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+ }
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+ }
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+ /**
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+ * 지금까지 정규화가 고친 것. `finish` 뒤에 보면 문서 전체의 값이다.
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+ * @returns {Repairs}
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+ */
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+ repairs() {
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+ const ret = wasm.streamer_repairs(this.__wbg_ptr);
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+ return Repairs.__wrap(ret);
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+ }
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+ }
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+ if (Symbol.dispose) Streamer.prototype[Symbol.dispose] = Streamer.prototype.free;
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+
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+ /**
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+ * 채널의 길이 한도(문자 수). 조각을 직접 다루려는 호출자를 위해 열어 둔다.
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+ * @param {string} channel
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+ * @returns {number}
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+ */
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+ export function limit(channel) {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ const ptr0 = passStringToWasm0(channel, wasm.__wbindgen_export, wasm.__wbindgen_export2);
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+ const len0 = WASM_VECTOR_LEN;
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+ wasm.limit(retptr, ptr0, len0);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
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+ if (r2) {
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+ throw takeObject(r1);
269
+ }
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+ return r0 >>> 0;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+
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+ /**
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+ * 완성된 문서를 변환한다. 한도를 넘으면 조각 배열로 돌아온다.
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+ * @param {string} input
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+ * @param {string} channel
280
+ * @param {RenderOptions | null} [options]
281
+ * @returns {string[]}
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+ */
283
+ export function render(input, channel, options) {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ const ptr0 = passStringToWasm0(input, wasm.__wbindgen_export, wasm.__wbindgen_export2);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passStringToWasm0(channel, wasm.__wbindgen_export, wasm.__wbindgen_export2);
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+ const len1 = WASM_VECTOR_LEN;
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+ wasm.render(retptr, ptr0, len0, ptr1, len1, isLikeNone(options) ? 0 : addHeapObject(options));
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
292
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
293
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
294
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
295
+ if (r3) {
296
+ throw takeObject(r2);
297
+ }
298
+ var v3 = getArrayJsValueFromWasm0(r0, r1);
299
+ wasm.__wbindgen_export3(r0, r1 * 4, 4);
300
+ return v3;
301
+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
303
+ }
304
+ }
305
+
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+ /**
307
+ * [`render`] 에 **정규화가 고친 것**을 같이 돌려준다. 모델이 얼마나 자주 서식을 깨는지
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+ * 로그로 남기려는 쪽이 쓴다.
309
+ * @param {string} input
310
+ * @param {string} channel
311
+ * @param {RenderOptions | null} [options]
312
+ * @returns {Rendered}
313
+ */
314
+ export function renderWithReport(input, channel, options) {
315
+ try {
316
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
317
+ const ptr0 = passStringToWasm0(input, wasm.__wbindgen_export, wasm.__wbindgen_export2);
318
+ const len0 = WASM_VECTOR_LEN;
319
+ const ptr1 = passStringToWasm0(channel, wasm.__wbindgen_export, wasm.__wbindgen_export2);
320
+ const len1 = WASM_VECTOR_LEN;
321
+ wasm.renderWithReport(retptr, ptr0, len0, ptr1, len1, isLikeNone(options) ? 0 : addHeapObject(options));
322
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
324
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
325
+ if (r2) {
326
+ throw takeObject(r1);
327
+ }
328
+ return Rendered.__wrap(r0);
329
+ } finally {
330
+ wasm.__wbindgen_add_to_stack_pointer(16);
331
+ }
332
+ }
333
+ export function __wbg_Error_67e7344beaa85059(arg0, arg1) {
334
+ const ret = Error(getStringFromWasm0(arg0, arg1));
335
+ return addHeapObject(ret);
336
+ }
337
+ export function __wbg___wbindgen_throw_5d9e815e6fdf150f(arg0, arg1) {
338
+ throw new Error(getStringFromWasm0(arg0, arg1));
339
+ }
340
+ export function __wbg_from_2d32c1f12e4ec301(arg0, arg1) {
341
+ const ret = getObject(arg1).from;
342
+ var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_export, wasm.__wbindgen_export2);
343
+ var len1 = WASM_VECTOR_LEN;
344
+ getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
345
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
346
+ }
347
+ export function __wbindgen_generic_0000000000000001(arg0, arg1) {
348
+ // Cast intrinsic for `Ref(String) -> Externref`.
349
+ const ret = getStringFromWasm0(arg0, arg1);
350
+ return addHeapObject(ret);
351
+ }
352
+ export function __wbindgen_object_drop_ref(arg0) {
353
+ takeObject(arg0);
354
+ }
355
+ const RenderedFinalization = (typeof FinalizationRegistry === 'undefined')
356
+ ? { register: () => {}, unregister: () => {} }
357
+ : new FinalizationRegistry(ptr => wasm.__wbg_rendered_free(ptr, 1));
358
+ const RepairsFinalization = (typeof FinalizationRegistry === 'undefined')
359
+ ? { register: () => {}, unregister: () => {} }
360
+ : new FinalizationRegistry(ptr => wasm.__wbg_repairs_free(ptr, 1));
361
+ const StreamerFinalization = (typeof FinalizationRegistry === 'undefined')
362
+ ? { register: () => {}, unregister: () => {} }
363
+ : new FinalizationRegistry(ptr => wasm.__wbg_streamer_free(ptr, 1));
364
+
365
+ function addHeapObject(obj) {
366
+ if (heap_next === heap.length) heap.push(heap.length + 1);
367
+ const idx = heap_next;
368
+ heap_next = heap[idx];
369
+
370
+ heap[idx] = obj;
371
+ return idx;
372
+ }
373
+
374
+ function dropObject(idx) {
375
+ if (idx < 1028) return;
376
+ heap[idx] = heap_next;
377
+ heap_next = idx;
378
+ }
379
+
380
+ function getArrayJsValueFromWasm0(ptr, len) {
381
+ ptr = ptr >>> 0;
382
+ const mem = getDataViewMemory0();
383
+ const result = [];
384
+ for (let i = ptr; i < ptr + 4 * len; i += 4) {
385
+ result.push(takeObject(mem.getUint32(i, true)));
386
+ }
387
+ return result;
388
+ }
389
+
390
+ let cachedDataViewMemory0 = null;
391
+ function getDataViewMemory0() {
392
+ if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
393
+ cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
394
+ }
395
+ return cachedDataViewMemory0;
396
+ }
397
+
398
+ function getStringFromWasm0(ptr, len) {
399
+ return decodeText(ptr >>> 0, len);
400
+ }
401
+
402
+ let cachedUint8ArrayMemory0 = null;
403
+ function getUint8ArrayMemory0() {
404
+ if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
405
+ cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
406
+ }
407
+ return cachedUint8ArrayMemory0;
408
+ }
409
+
410
+ function getObject(idx) { return heap[idx]; }
411
+
412
+ let heap = new Array(1024).fill(undefined);
413
+ heap.push(undefined, null, true, false);
414
+
415
+ let heap_next = heap.length;
416
+
417
+ function isLikeNone(x) {
418
+ return x === undefined || x === null;
419
+ }
420
+
421
+ function passStringToWasm0(arg, malloc, realloc) {
422
+ if (realloc === undefined) {
423
+ const buf = cachedTextEncoder.encode(arg);
424
+ const ptr = malloc(buf.length, 1) >>> 0;
425
+ getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
426
+ WASM_VECTOR_LEN = buf.length;
427
+ return ptr;
428
+ }
429
+
430
+ let len = arg.length;
431
+ let ptr = malloc(len, 1) >>> 0;
432
+
433
+ const mem = getUint8ArrayMemory0();
434
+
435
+ let offset = 0;
436
+
437
+ for (; offset < len; offset++) {
438
+ const code = arg.charCodeAt(offset);
439
+ if (code > 0x7F) break;
440
+ mem[ptr + offset] = code;
441
+ }
442
+ if (offset !== len) {
443
+ if (offset !== 0) {
444
+ arg = arg.slice(offset);
445
+ }
446
+ ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
447
+ const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
448
+ const ret = cachedTextEncoder.encodeInto(arg, view);
449
+
450
+ offset += ret.written;
451
+ ptr = realloc(ptr, len, offset, 1) >>> 0;
452
+ }
453
+
454
+ WASM_VECTOR_LEN = offset;
455
+ return ptr;
456
+ }
457
+
458
+ function takeObject(idx) {
459
+ const ret = getObject(idx);
460
+ dropObject(idx);
461
+ return ret;
462
+ }
463
+
464
+ let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
465
+ cachedTextDecoder.decode();
466
+ const MAX_SAFARI_DECODE_BYTES = 2146435072;
467
+ let numBytesDecoded = 0;
468
+ function decodeText(ptr, len) {
469
+ numBytesDecoded += len;
470
+ if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {
471
+ cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
472
+ cachedTextDecoder.decode();
473
+ numBytesDecoded = len;
474
+ }
475
+ return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
476
+ }
477
+
478
+ const cachedTextEncoder = new TextEncoder();
479
+
480
+ if (!('encodeInto' in cachedTextEncoder)) {
481
+ cachedTextEncoder.encodeInto = function (arg, view) {
482
+ const buf = cachedTextEncoder.encode(arg);
483
+ view.set(buf);
484
+ return {
485
+ read: arg.length,
486
+ written: buf.length
487
+ };
488
+ };
489
+ }
490
+
491
+ let WASM_VECTOR_LEN = 0;
492
+
493
+
494
+ let wasm;
495
+ export function __wbg_set_wasm(val) {
496
+ wasm = val;
497
+ }
Binary file
@@ -0,0 +1,28 @@
1
+ /* tslint:disable */
2
+ /* eslint-disable */
3
+ export const memory: WebAssembly.Memory;
4
+ export const __wbg_get_repairs_closedEmphasis: (a: number) => number;
5
+ export const __wbg_get_repairs_closedFence: (a: number) => number;
6
+ export const __wbg_get_repairs_droppedMarker: (a: number) => number;
7
+ export const __wbg_get_repairs_revertedCodeSpan: (a: number) => number;
8
+ export const __wbg_rendered_free: (a: number, b: number) => void;
9
+ export const __wbg_repairs_free: (a: number, b: number) => void;
10
+ export const __wbg_set_repairs_closedEmphasis: (a: number, b: number) => void;
11
+ export const __wbg_set_repairs_closedFence: (a: number, b: number) => void;
12
+ export const __wbg_set_repairs_droppedMarker: (a: number, b: number) => void;
13
+ export const __wbg_set_repairs_revertedCodeSpan: (a: number, b: number) => void;
14
+ export const __wbg_streamer_free: (a: number, b: number) => void;
15
+ export const limit: (a: number, b: number, c: number) => void;
16
+ export const render: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
17
+ export const renderWithReport: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
18
+ export const rendered_parts: (a: number, b: number) => void;
19
+ export const rendered_repairs: (a: number) => number;
20
+ export const streamer_closeOpen: (a: number, b: number) => void;
21
+ export const streamer_finish: (a: number, b: number) => void;
22
+ export const streamer_new: (a: number, b: number, c: number, d: number) => void;
23
+ export const streamer_push: (a: number, b: number, c: number, d: number) => void;
24
+ export const streamer_repairs: (a: number) => number;
25
+ export const __wbindgen_export: (a: number, b: number) => number;
26
+ export const __wbindgen_export2: (a: number, b: number, c: number, d: number) => number;
27
+ export const __wbindgen_add_to_stack_pointer: (a: number) => number;
28
+ export const __wbindgen_export3: (a: number, b: number, c: number) => void;
@@ -0,0 +1 @@
1
+ { "type": "module" }
@@ -0,0 +1,101 @@
1
+ /* tslint:disable */
2
+ /* eslint-disable */
3
+
4
+ /** 변환 옵션. 생략하면 표준 마크다운 입력이다. */
5
+ export interface RenderOptions {
6
+ /** 입력 표기. 슬랙 레거시 mrkdwn(`*굵게*` `~취소~`)으로 쓴 에이전트 출력이면 "slack-mrkdwn". */
7
+ from?: "markdown" | "slack-mrkdwn";
8
+ }
9
+
10
+
11
+
12
+ /**
13
+ * `renderWithReport` 의 결과.
14
+ */
15
+ export class Rendered {
16
+ private constructor();
17
+ free(): void;
18
+ [Symbol.dispose](): void;
19
+ /**
20
+ * 조각들. 한도를 넘지 않았으면 하나다.
21
+ */
22
+ readonly parts: string[];
23
+ /**
24
+ * 정규화가 고친 것.
25
+ */
26
+ readonly repairs: Repairs;
27
+ }
28
+
29
+ /**
30
+ * 정규화가 고친 것의 개수.
31
+ */
32
+ export class Repairs {
33
+ private constructor();
34
+ free(): void;
35
+ [Symbol.dispose](): void;
36
+ /**
37
+ * 블록이 끝나도록 안 닫혀서 닫아 준 강조.
38
+ */
39
+ closedEmphasis: number;
40
+ /**
41
+ * 문서 끝까지 안 닫혀서 닫아 준 코드펜스.
42
+ */
43
+ closedFence: number;
44
+ /**
45
+ * 짝 잃은 채 버린 `**`.
46
+ */
47
+ droppedMarker: number;
48
+ /**
49
+ * 짝이 없어 글자로 되돌린 백틱 런.
50
+ */
51
+ revertedCodeSpan: number;
52
+ }
53
+
54
+ /**
55
+ * 스트리밍 변환기.
56
+ *
57
+ * 조각을 넣으면 지금 안전하게 내보낼 수 있는 만큼만 돌려준다. 경계에 걸린 마크업은
58
+ * 안에 남는다 — 토큰이 흘러들어오는 대로 화면에 붙이는 쪽이 이것 때문에 쓴다.
59
+ */
60
+ export class Streamer {
61
+ free(): void;
62
+ [Symbol.dispose](): void;
63
+ /**
64
+ * **지금까지 받은 것을 그대로 보내려면 이걸 뒤에 붙인다.**
65
+ *
66
+ * 상태는 건드리지 않으므로 붙인 뒤에도 스트리밍은 이어진다. 누적본 자체에는
67
+ * 넣지 말고, 보내기 직전에만 붙인다. 토큰이 오는 대로 메시지를 편집하는 쪽이 쓴다.
68
+ *
69
+ * ```js
70
+ * acc += s.push(chunk);
71
+ * await edit(acc + s.closeOpen()); // 누적본은 그대로 둔다
72
+ * ```
73
+ */
74
+ closeOpen(): string;
75
+ /**
76
+ * 입력이 끝났다. 남은 것을 내보내고 열린 마크업을 닫는다.
77
+ */
78
+ finish(): string;
79
+ constructor(channel: string, options?: RenderOptions | null);
80
+ push(chunk: string): string;
81
+ /**
82
+ * 지금까지 정규화가 고친 것. `finish` 뒤에 보면 문서 전체의 값이다.
83
+ */
84
+ repairs(): Repairs;
85
+ }
86
+
87
+ /**
88
+ * 채널의 길이 한도(문자 수). 조각을 직접 다루려는 호출자를 위해 열어 둔다.
89
+ */
90
+ export function limit(channel: string): number;
91
+
92
+ /**
93
+ * 완성된 문서를 변환한다. 한도를 넘으면 조각 배열로 돌아온다.
94
+ */
95
+ export function render(input: string, channel: string, options?: RenderOptions | null): string[];
96
+
97
+ /**
98
+ * [`render`] 에 **정규화가 고친 것**을 같이 돌려준다. 모델이 얼마나 자주 서식을 깨는지
99
+ * 로그로 남기려는 쪽이 쓴다.
100
+ */
101
+ export function renderWithReport(input: string, channel: string, options?: RenderOptions | null): Rendered;