@minicode-dev/chat 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -0
- package/assets/sounds/tanks/big_explosion.mp3 +0 -0
- package/assets/sounds/tanks/big_explosion.ogg +0 -0
- package/assets/sounds/tanks/cannon_fire.mp3 +0 -0
- package/assets/sounds/tanks/cannon_fire.ogg +0 -0
- package/assets/sounds/tanks/defeat.mp3 +0 -0
- package/assets/sounds/tanks/defeat.ogg +0 -0
- package/assets/sounds/tanks/engine_loop.mp3 +0 -0
- package/assets/sounds/tanks/engine_loop.ogg +0 -0
- package/assets/sounds/tanks/engine_start.mp3 +0 -0
- package/assets/sounds/tanks/engine_start.ogg +0 -0
- package/assets/sounds/tanks/projectile_whistle.mp3 +0 -0
- package/assets/sounds/tanks/projectile_whistle.ogg +0 -0
- package/assets/sounds/tanks/tank_destroyed.mp3 +0 -0
- package/assets/sounds/tanks/tank_destroyed.ogg +0 -0
- package/assets/sounds/tanks/tank_hit.mp3 +0 -0
- package/assets/sounds/tanks/tank_hit.ogg +0 -0
- package/assets/sounds/tanks/terrain_impact.mp3 +0 -0
- package/assets/sounds/tanks/terrain_impact.ogg +0 -0
- package/assets/sounds/tanks/tracks_loop.mp3 +0 -0
- package/assets/sounds/tanks/tracks_loop.ogg +0 -0
- package/assets/sounds/tanks/turret_loop.mp3 +0 -0
- package/assets/sounds/tanks/turret_loop.ogg +0 -0
- package/assets/sounds/tanks/victory.mp3 +0 -0
- package/assets/sounds/tanks/victory.ogg +0 -0
- package/dist/chunks/{BattleshipGameCard-S-UdM6rn.js → BattleshipGameCard-BFqA0cjT.js} +67 -65
- package/dist/chunks/{BattleshipGameCard-S-UdM6rn.js.map → BattleshipGameCard-BFqA0cjT.js.map} +1 -1
- package/dist/chunks/{BattleshipPrototype-Dm6U_mCr.js → BattleshipPrototype-CmQd5AUO.js} +4 -3
- package/dist/chunks/{BattleshipPrototype-Dm6U_mCr.js.map → BattleshipPrototype-CmQd5AUO.js.map} +1 -1
- package/dist/chunks/ChatContext-dty_KPDX.js +90 -0
- package/dist/chunks/ChatContext-dty_KPDX.js.map +1 -0
- package/dist/chunks/TanksGameCard-D0n-lzTs.js +1535 -0
- package/dist/chunks/TanksGameCard-D0n-lzTs.js.map +1 -0
- package/dist/chunks/TanksLiveGameCard-BmNRXP66.js +849 -0
- package/dist/chunks/TanksLiveGameCard-BmNRXP66.js.map +1 -0
- package/dist/chunks/WebRtcLab-B7xBlJy1.js +510 -0
- package/dist/chunks/WebRtcLab-B7xBlJy1.js.map +1 -0
- package/dist/chunks/{battleship-DXKuIZ1I.js → board-DXKuIZ1I.js} +1 -1
- package/dist/chunks/board-DXKuIZ1I.js.map +1 -0
- package/dist/chunks/connect4Sounds-BN7d_TM2.js +3235 -0
- package/dist/chunks/connect4Sounds-BN7d_TM2.js.map +1 -0
- package/dist/chunks/core-geo-UJY-tH9L.js +361 -0
- package/dist/chunks/core-geo-UJY-tH9L.js.map +1 -0
- package/dist/chunks/createBattleScene-L4ZRWDED.js +1265 -0
- package/dist/chunks/createBattleScene-L4ZRWDED.js.map +1 -0
- package/dist/chunks/createLiveScene-CtYPcOPo.js +364 -0
- package/dist/chunks/createLiveScene-CtYPcOPo.js.map +1 -0
- package/dist/chunks/createPeerLink-qei05vpV.js +478 -0
- package/dist/chunks/createPeerLink-qei05vpV.js.map +1 -0
- package/dist/chunks/createTankScene-CV7Brxmt.js +685 -0
- package/dist/chunks/createTankScene-CV7Brxmt.js.map +1 -0
- package/dist/chunks/fx-BHsl4S_J.js +1470 -0
- package/dist/chunks/fx-BHsl4S_J.js.map +1 -0
- package/dist/chunks/gameStatus-Cu1Z8un9.js +69 -0
- package/dist/chunks/gameStatus-Cu1Z8un9.js.map +1 -0
- package/dist/chunks/signalFaults-Dv2YjjKy.js +36 -0
- package/dist/chunks/signalFaults-Dv2YjjKy.js.map +1 -0
- package/dist/chunks/tanksSounds-C99OD2xD.js +177 -0
- package/dist/chunks/tanksSounds-C99OD2xD.js.map +1 -0
- package/dist/index.js +2404 -2427
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/index.d.ts +63 -0
- package/package.json +1 -1
- package/dist/chunks/battleship-DXKuIZ1I.js.map +0 -1
- package/dist/chunks/connect4Sounds-9u0p-dAf.js +0 -1847
- package/dist/chunks/connect4Sounds-9u0p-dAf.js.map +0 -1
- package/dist/chunks/createBattleScene-HIAvjixn.js +0 -1621
- package/dist/chunks/createBattleScene-HIAvjixn.js.map +0 -1
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import { AdditiveBlending as t, BackSide as n, BufferAttribute as r, BufferGeometry as i, CanvasTexture as a, Color as o, DodecahedronGeometry as s, DoubleSide as c, DynamicDrawUsage as l, Group as u, IcosahedronGeometry as d, InstancedMesh as f, LinearFilter as p, Matrix4 as m, Mesh as h, MeshBasicMaterial as g, MeshLambertMaterial as _, MeshStandardMaterial as v, NormalBlending as y, Object3D as b, OctahedronGeometry as x, PlaneGeometry as ee, PointLight as S, Points as C, Quaternion as w, RepeatWrapping as T, ShaderMaterial as E, SphereGeometry as D, Sprite as O, SpriteMaterial as k, Vector3 as A } from "three";
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// src/games/tanks/scene/util.js
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}
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// src/games/tanks/scene/terrain.js
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var R = {
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grassLo: j("#2f6a37"),
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grassMid: j("#4c8a3d"),
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grassHi: j("#6e9a46"),
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dry: j("#98915a"),
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dirt: j("#76603f"),
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rock: j("#7d7670"),
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rockHi: j("#a39d94"),
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scorch: j("#2b221d"),
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scorchRim: j("#5b4129"),
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lip: j("#355f2b"),
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soil1: j("#5c3e27"),
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soil2: j("#73502f"),
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soil3: j("#5e3f27"),
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bedrock: j("#38312e")
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}, z = 4, B = new o(), ue = new o();
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let e = new i(), t = new _({ vertexColors: !0 }), n = new h(e, t);
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n.receiveShadow = !0, n.matrixAutoUpdate = !1, n.frustumCulled = !1;
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function x(t) {
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}
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function j(t) {
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if (!n || r < 2 || n.length < r * r) return "same";
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140
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+
let i = t.size || 160;
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141
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+
if (n === y && r === a && i === o) return "same";
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142
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+
y = n;
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143
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+
let l = !1;
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144
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+
r === a && m || (x(r), l = !0), o = i, s = o / (a - 1);
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145
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+
let h = 0;
|
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146
|
+
for (let e = 0; e < a * a; e++) {
|
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147
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+
let t = n[e];
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148
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+
Math.abs(t - c[e]) > 1e-4 && h++;
|
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149
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+
}
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150
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+
if (!l && h === 0) return "same";
|
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151
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+
if (l || h > a * a * .25) {
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152
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+
l = !0, u.fill(0);
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153
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+
let e = Infinity, t = -Infinity;
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154
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+
for (let r = 0; r < a * a; r++) n[r] < e && (e = n[r]), n[r] > t && (t = n[r]);
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155
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+
d = e, f = Math.max(t, e + 4), p = d - 16;
|
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156
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+
}
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157
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+
return c.set(n.subarray ? n.subarray(0, a * a) : Array.prototype.slice.call(n, 0, a * a)), O(), e.computeBoundingSphere(), l ? "rebuilt" : "updated";
|
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158
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+
}
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159
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+
function M(e, t, n, r) {
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160
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+
if (!c || !(n > 0)) return;
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161
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+
let i = n, o = i * 1.25, l = Math.max(0, Math.floor((e - o) / s)), d = Math.min(a - 1, Math.ceil((e + o) / s)), f = Math.max(0, Math.floor((t - o) / s)), p = Math.min(a - 1, Math.ceil((t + o) / s));
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+
for (let n = f; n <= p; n++) for (let f = l; f <= d; f++) {
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163
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+
let l = f * s - e, d = n * s - t, p = Math.sqrt(l * l + d * d), m = n * a + f;
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164
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+
if (p < i && r > 0) {
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165
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+
let e = 1 - p * p / (i * i);
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166
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+
c[m] = Math.max(0, c[m] - r * e);
|
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167
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+
}
|
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168
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+
let h = 1 - p / o;
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169
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h > u[m] && (u[m] = Math.min(1, h * 1.25));
|
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170
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+
}
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171
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+
O();
|
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172
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}
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return {
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mesh: n,
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175
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material: t,
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176
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heightAt: k,
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177
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normalAt: A,
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178
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setHeights: j,
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179
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+
crater: M,
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180
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+
get size() {
|
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181
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+
return o;
|
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182
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+
},
|
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183
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+
get minH() {
|
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184
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+
return d;
|
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185
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+
},
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186
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+
get maxH() {
|
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return f;
|
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188
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+
},
|
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189
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+
get ready() {
|
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190
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+
return a > 0;
|
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191
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+
},
|
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192
|
+
dispose() {
|
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+
e.dispose(), t.dispose();
|
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194
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+
}
|
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195
|
+
};
|
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196
|
+
}
|
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197
|
+
var fe = "\nvarying vec3 vDir;\nvoid main() {\n vDir = normalize(position);\n vec4 p = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_Position = p.xyww;\n}\n", pe = "\nuniform vec3 uTop;\nuniform vec3 uMid;\nuniform vec3 uHorizon;\nuniform vec3 uBottom;\nuniform vec3 uSunDir;\nuniform vec3 uSunColor;\nvarying vec3 vDir;\nvoid main() {\n vec3 d = normalize(vDir);\n float h = d.y;\n vec3 col = mix(uHorizon, uMid, smoothstep(0.0, 0.22, h));\n col = mix(col, uTop, smoothstep(0.18, 0.75, h));\n col = mix(col, uBottom, smoothstep(0.0, -0.25, h));\n float s = max(dot(d, normalize(uSunDir)), 0.0);\n col += uSunColor * (pow(s, 900.0) * 3.0 + pow(s, 24.0) * 0.45 + pow(s, 4.0) * 0.12);\n gl_FragColor = vec4(col, 1.0);\n #include <encodings_fragment>\n}\n", V = {
|
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198
|
+
top: j("#41538f"),
|
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199
|
+
mid: j("#c98f98"),
|
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200
|
+
horizon: j("#f7b27f"),
|
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201
|
+
bottom: j("#d9a091"),
|
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202
|
+
sun: j("#ffcf8a"),
|
|
203
|
+
fog: j("#d9a68c")
|
|
204
|
+
};
|
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205
|
+
function me(e) {
|
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206
|
+
let t = new D(600, 32, 16), r = new E({
|
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207
|
+
uniforms: {
|
|
208
|
+
uTop: { value: V.top },
|
|
209
|
+
uMid: { value: V.mid },
|
|
210
|
+
uHorizon: { value: V.horizon },
|
|
211
|
+
uBottom: { value: V.bottom },
|
|
212
|
+
uSunDir: { value: e.clone() },
|
|
213
|
+
uSunColor: { value: V.sun }
|
|
214
|
+
},
|
|
215
|
+
vertexShader: fe,
|
|
216
|
+
fragmentShader: pe,
|
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217
|
+
side: n,
|
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218
|
+
depthWrite: !1,
|
|
219
|
+
depthTest: !1,
|
|
220
|
+
fog: !1
|
|
221
|
+
}), i = new h(t, r);
|
|
222
|
+
return i.renderOrder = -10, i.frustumCulled = !1, {
|
|
223
|
+
mesh: i,
|
|
224
|
+
dispose() {
|
|
225
|
+
t.dispose(), r.dispose();
|
|
226
|
+
}
|
|
227
|
+
};
|
|
228
|
+
}
|
|
229
|
+
function he(e, t) {
|
|
230
|
+
let n = [], a = [], o = V.horizon, s = t || {
|
|
231
|
+
x: .6,
|
|
232
|
+
y: .4,
|
|
233
|
+
z: .6
|
|
234
|
+
}, c = (e, t, r, i, c, l) => {
|
|
235
|
+
let u = t[0] - e[0], d = t[1] - e[1], f = t[2] - e[2], p = r[0] - e[0], m = r[1] - e[1], h = r[2] - e[2], g = d * h - f * m, _ = f * p - u * h, v = u * m - d * p, y = Math.hypot(g, _, v) || 1, b = .78 + .32 * Math.max(0, (g * s.x + _ * s.y + v * s.z) / y);
|
|
236
|
+
for (let s of [
|
|
237
|
+
e,
|
|
238
|
+
t,
|
|
239
|
+
r
|
|
240
|
+
]) {
|
|
241
|
+
n.push(s[0], s[1], s[2]);
|
|
242
|
+
let e = N((s[1] - c) / (l - c)) * .75 + .25;
|
|
243
|
+
a.push(o.r + (i.r * b - o.r) * e, o.g + (i.g * b - o.g) * e, o.b + (i.b * b - o.b) * e);
|
|
244
|
+
}
|
|
245
|
+
}, l = (t, n, r, i, a, o, s) => {
|
|
246
|
+
let l = [];
|
|
247
|
+
for (let i = 0; i < a; i++) {
|
|
248
|
+
let o = i / a * Math.PI * 2, c = i % 2 == 1, u = .45 + .25 * Math.sin(o * 3 + s) + .15 * Math.sin(o * 7 + s * 2) + (c ? .18 + .2 * F(i * 1.7, s) : -.12), d = n + (r - n) * N(u), f = t - (c ? .6 : .2) * d;
|
|
249
|
+
l.push([
|
|
250
|
+
e.x + Math.cos(o) * f,
|
|
251
|
+
d,
|
|
252
|
+
e.z + Math.sin(o) * f,
|
|
253
|
+
o
|
|
254
|
+
]);
|
|
255
|
+
}
|
|
256
|
+
for (let n = 0; n < a; n++) {
|
|
257
|
+
let s = l[n], u = l[(n + 1) % a], d = [
|
|
258
|
+
e.x + Math.cos(s[3]) * t,
|
|
259
|
+
o,
|
|
260
|
+
e.z + Math.sin(s[3]) * t
|
|
261
|
+
], f = [
|
|
262
|
+
e.x + Math.cos(u[3]) * t,
|
|
263
|
+
o,
|
|
264
|
+
e.z + Math.sin(u[3]) * t
|
|
265
|
+
];
|
|
266
|
+
c(d, f, u, i, o, r), c(d, u, s, i, o, r);
|
|
267
|
+
}
|
|
268
|
+
};
|
|
269
|
+
l(560, 25, 90, j("#c99a98"), 90, -30, 1.3), l(470, 8, 46, j("#94738a"), 120, -30, 4.1);
|
|
270
|
+
let u = new i();
|
|
271
|
+
u.setAttribute("position", new r(new Float32Array(n), 3)), u.setAttribute("color", new r(new Float32Array(a), 3));
|
|
272
|
+
let d = new g({
|
|
273
|
+
vertexColors: !0,
|
|
274
|
+
fog: !1,
|
|
275
|
+
side: 2,
|
|
276
|
+
toneMapped: !1
|
|
277
|
+
}), f = new h(u, d);
|
|
278
|
+
return f.renderOrder = -9, f.frustumCulled = !1, {
|
|
279
|
+
mesh: f,
|
|
280
|
+
dispose() {
|
|
281
|
+
u.dispose(), d.dispose();
|
|
282
|
+
}
|
|
283
|
+
};
|
|
284
|
+
}
|
|
285
|
+
// src/games/tanks/scene/decor.js
|
|
286
|
+
var H = {
|
|
287
|
+
low: 70,
|
|
288
|
+
medium: 170,
|
|
289
|
+
high: 320
|
|
290
|
+
}, ge = new o(1, 1, 1), _e = j("#3b332e");
|
|
291
|
+
function ve() {
|
|
292
|
+
let t = new e();
|
|
293
|
+
t.prism(0, 0, 0, .32, .32, 1.6, 5, j("#6b4a2f"), 0, .7);
|
|
294
|
+
let n = [
|
|
295
|
+
j("#2f6b34"),
|
|
296
|
+
j("#3d8240"),
|
|
297
|
+
j("#57a04c")
|
|
298
|
+
];
|
|
299
|
+
return [
|
|
300
|
+
[
|
|
301
|
+
1.1,
|
|
302
|
+
2,
|
|
303
|
+
2.6
|
|
304
|
+
],
|
|
305
|
+
[
|
|
306
|
+
2.4,
|
|
307
|
+
1.55,
|
|
308
|
+
2.3
|
|
309
|
+
],
|
|
310
|
+
[
|
|
311
|
+
3.6,
|
|
312
|
+
1.05,
|
|
313
|
+
2
|
|
314
|
+
]
|
|
315
|
+
].forEach(([e, r, i], a) => {
|
|
316
|
+
t.prism(0, e, 0, r, r, i, 7, n[a], 0, .02);
|
|
317
|
+
for (let i = 0; i < 7; i++) {
|
|
318
|
+
let a = i / 7 * Math.PI * 2, o = (i + 1) / 7 * Math.PI * 2;
|
|
319
|
+
t.tri([
|
|
320
|
+
0,
|
|
321
|
+
e,
|
|
322
|
+
0
|
|
323
|
+
], [
|
|
324
|
+
Math.cos(a) * r,
|
|
325
|
+
e,
|
|
326
|
+
Math.sin(a) * r
|
|
327
|
+
], [
|
|
328
|
+
Math.cos(o) * r,
|
|
329
|
+
e,
|
|
330
|
+
Math.sin(o) * r
|
|
331
|
+
], [
|
|
332
|
+
0,
|
|
333
|
+
e + 1,
|
|
334
|
+
0
|
|
335
|
+
], n[0]);
|
|
336
|
+
}
|
|
337
|
+
}), t.build();
|
|
338
|
+
}
|
|
339
|
+
function U() {
|
|
340
|
+
let e = new s(1, 0), t = e.attributes.position;
|
|
341
|
+
for (let e = 0; e < t.count; e++) {
|
|
342
|
+
let n = t.getX(e), r = t.getY(e), i = t.getZ(e), a = .78 + F(n * 3.1 + i * 1.7, r * 2.3) * .42;
|
|
343
|
+
t.setXYZ(e, n * a, Math.max(-.35, r * a * .8), i * a);
|
|
344
|
+
}
|
|
345
|
+
e.computeVertexNormals();
|
|
346
|
+
let n = e.attributes.normal, a = new Float32Array(t.count * 3), c = j("#7f7d7a"), l = j("#5f5d5b"), u = j("#6f8f45"), d = new o();
|
|
347
|
+
for (let e = 0; e < t.count; e += 3) {
|
|
348
|
+
let t = n.getY(e);
|
|
349
|
+
d.copy(F(e, 3) > .5 ? c : l), t > .75 && d.lerp(u, .55);
|
|
350
|
+
for (let t = 0; t < 3; t++) a[(e + t) * 3] = d.r, a[(e + t) * 3 + 1] = d.g, a[(e + t) * 3 + 2] = d.b;
|
|
351
|
+
}
|
|
352
|
+
let f = new i();
|
|
353
|
+
return f.setAttribute("position", t), f.setAttribute("normal", n), f.setAttribute("color", new r(a, 3)), f.translate(0, .35, 0), e.dispose(), f;
|
|
354
|
+
}
|
|
355
|
+
function ye() {
|
|
356
|
+
let t = new e(), n = [
|
|
357
|
+
j("#8f8c88"),
|
|
358
|
+
j("#7b7874"),
|
|
359
|
+
j("#a29e98")
|
|
360
|
+
];
|
|
361
|
+
for (let e = 0; e < 3; e++) {
|
|
362
|
+
let r = (e + .5) / 3.4, i = e % 2 ? .5 / 3 : 0;
|
|
363
|
+
for (let a = -1; a <= 3; a++) {
|
|
364
|
+
let o = -.5 + a / 3 + i, s = o + 1 / 3 - .015;
|
|
365
|
+
o = Math.max(-.5, o), s = Math.min(.5, s), !(s - o < .02) && t.box((o + s) / 2, r, 0, s - o, .2741176470588235, .92 + (F(e, a) - .5) * .06, n[(e + a + 3) % 3]);
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
return t.box(0, .94, 0, 1.02, .12, 1, j("#b3afa8")), t.build();
|
|
369
|
+
}
|
|
370
|
+
function W() {
|
|
371
|
+
let e = ve(), t = U(), n = ye(), r = new _({ vertexColors: !0 }), i = new _({ vertexColors: !0 }), a = new _({ vertexColors: !0 }), s = null, c = null, u = null, d = new b(), p = [], m = "", h = "high", g = !1, v = null, y = null;
|
|
372
|
+
function x(e, t, n) {
|
|
373
|
+
let r = new f(e, t, Math.max(1, n));
|
|
374
|
+
return r.count = n, r.frustumCulled = !1, r.instanceMatrix.setUsage(l), r;
|
|
375
|
+
}
|
|
376
|
+
function ee() {
|
|
377
|
+
for (let e of [
|
|
378
|
+
s,
|
|
379
|
+
c,
|
|
380
|
+
u
|
|
381
|
+
]) e && (e.removeFromParent(), e.dispose());
|
|
382
|
+
s = c = u = null;
|
|
383
|
+
}
|
|
384
|
+
function S(e) {
|
|
385
|
+
let t = e.decor || [], n = e.obstacles || [], r = 0;
|
|
386
|
+
for (let e of t) r += e.x * 3.1 + e.z * 7.7 + (e.scale || 1);
|
|
387
|
+
for (let e of n) r += e.x * 1.3 + e.z * 5.1 + e.h;
|
|
388
|
+
return `${t.length}|${n.length}|${r.toFixed(3)}|${h}`;
|
|
389
|
+
}
|
|
390
|
+
function C(o, f, _) {
|
|
391
|
+
let b = S(f);
|
|
392
|
+
if (b === m && s) return D(_), !1;
|
|
393
|
+
m = b, v = _, y = f, ee();
|
|
394
|
+
let C = f.decor || [], T = f.obstacles || [], O = ie(C.length * 131 + T.length * 7 + 1), k = H[h] || 170, A = C.filter((e) => e.kind === "tree").slice(0, k), j = C.filter((e) => e.kind !== "tree"), M = T.filter((e) => e.kind !== "wall"), N = T.filter((e) => e.kind === "wall");
|
|
395
|
+
p = A.map((e) => ({
|
|
396
|
+
x: e.x,
|
|
397
|
+
z: e.z,
|
|
398
|
+
s: (e.scale || 1) * 1.15,
|
|
399
|
+
rot: O() * Math.PI * 2,
|
|
400
|
+
tint: .85 + O() * .3,
|
|
401
|
+
burnt: !1,
|
|
402
|
+
lean: 0,
|
|
403
|
+
leanDir: O() * Math.PI * 2
|
|
404
|
+
})), s = x(e, r, p.length), s.castShadow = g;
|
|
405
|
+
for (let e = 0; e < p.length; e++) s.setColorAt(e, ge);
|
|
406
|
+
s.instanceColor && s.instanceColor.setUsage(l), c = x(t, i, j.length + M.length), c.castShadow = g, c.receiveShadow = g;
|
|
407
|
+
let P = 0;
|
|
408
|
+
for (let e of j) {
|
|
409
|
+
let t = (e.scale || 1) * 1.2;
|
|
410
|
+
d.position.set(e.x, _.heightAt(e.x, e.z) - .15 * t, e.z), d.rotation.set(0, O() * 6.28, 0), d.scale.set(t * (.8 + O() * .5), t * (.6 + O() * .4), t * (.8 + O() * .5)), d.updateMatrix(), c.setMatrixAt(P++, d.matrix);
|
|
411
|
+
}
|
|
412
|
+
for (let e of M) {
|
|
413
|
+
let t = w(_, e);
|
|
414
|
+
d.position.set(e.x, t - .3, e.z), d.rotation.set(0, F(e.x, e.z) * 6.28, 0), d.scale.set(e.w * .62, (e.h + .3) / 1.15, e.d * .62), d.updateMatrix(), c.setMatrixAt(P++, d.matrix);
|
|
415
|
+
}
|
|
416
|
+
return c.instanceMatrix.needsUpdate = !0, u = x(n, a, N.length), u.castShadow = g, u.receiveShadow = g, N.forEach((e, t) => {
|
|
417
|
+
let n = w(_, e);
|
|
418
|
+
d.position.set(e.x, n - .4, e.z), d.rotation.set(0, 0, 0), d.scale.set(e.w, e.h + .4, e.d), d.updateMatrix(), u.setMatrixAt(t, d.matrix);
|
|
419
|
+
}), u.instanceMatrix.needsUpdate = !0, E(_), o.add(s, c, u), !0;
|
|
420
|
+
}
|
|
421
|
+
function w(e, t) {
|
|
422
|
+
let n = Infinity;
|
|
423
|
+
for (let [r, i] of [
|
|
424
|
+
[-.5, -.5],
|
|
425
|
+
[.5, -.5],
|
|
426
|
+
[.5, .5],
|
|
427
|
+
[-.5, .5],
|
|
428
|
+
[0, 0]
|
|
429
|
+
]) n = Math.min(n, e.heightAt(t.x + r * t.w, t.z + i * t.d));
|
|
430
|
+
return n;
|
|
431
|
+
}
|
|
432
|
+
let T = new o();
|
|
433
|
+
function E(e) {
|
|
434
|
+
if (s) {
|
|
435
|
+
for (let t = 0; t < p.length; t++) {
|
|
436
|
+
let n = p[t];
|
|
437
|
+
d.position.set(n.x, e.heightAt(n.x, n.z) - .2, n.z), d.rotation.set(Math.cos(n.leanDir) * n.lean, n.rot, Math.sin(n.leanDir) * n.lean), d.scale.setScalar(n.s), d.updateMatrix(), s.setMatrixAt(t, d.matrix), n.burnt ? T.copy(_e) : T.setScalar(n.tint), s.setColorAt(t, T);
|
|
438
|
+
}
|
|
439
|
+
s.instanceMatrix.needsUpdate = !0, s.instanceColor && (s.instanceColor.needsUpdate = !0);
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
function D(e) {
|
|
443
|
+
E(e);
|
|
444
|
+
}
|
|
445
|
+
function O(e, t, n, r) {
|
|
446
|
+
let i = !1;
|
|
447
|
+
for (let e of p) {
|
|
448
|
+
let a = Math.hypot(e.x - t, e.z - n);
|
|
449
|
+
a < r * 1.25 && (e.burnt = !0, e.lean = Math.min(1.1, e.lean + (1 - a / (r * 1.25)) * .9), e.leanDir = Math.atan2(e.z - n, e.x - t) + Math.PI / 2, i = !0);
|
|
450
|
+
}
|
|
451
|
+
return i && E(e), i;
|
|
452
|
+
}
|
|
453
|
+
return {
|
|
454
|
+
build: C,
|
|
455
|
+
blast: O,
|
|
456
|
+
reground: D,
|
|
457
|
+
setQuality(e, t) {
|
|
458
|
+
h = e, y && v && t && C(t, y, v);
|
|
459
|
+
},
|
|
460
|
+
setShadows(e) {
|
|
461
|
+
g = e, s && (s.castShadow = e), c && (c.castShadow = c.receiveShadow = e), u && (u.castShadow = u.receiveShadow = e);
|
|
462
|
+
},
|
|
463
|
+
dispose() {
|
|
464
|
+
ee(), e.dispose(), t.dispose(), n.dispose(), r.dispose(), i.dispose(), a.dispose();
|
|
465
|
+
}
|
|
466
|
+
};
|
|
467
|
+
}
|
|
468
|
+
// src/games/tanks/scene/tank.js
|
|
469
|
+
var be = 1.15, xe = {
|
|
470
|
+
green: {
|
|
471
|
+
tint: j("#7fa35c"),
|
|
472
|
+
accent: j("#22c55e"),
|
|
473
|
+
hex: "#22c55e"
|
|
474
|
+
},
|
|
475
|
+
red: {
|
|
476
|
+
tint: j("#b8584a"),
|
|
477
|
+
accent: j("#ef4444"),
|
|
478
|
+
hex: "#ef4444"
|
|
479
|
+
}
|
|
480
|
+
}, Se = j("#e9e6dc"), G = j("#c9c4b6"), K = j("#6d6a64"), q = j("#2a2927"), J = j("#55565b"), Y = j("#ffffff"), X = 1.35, Ce = .74, Z = .36, we = [
|
|
481
|
+
-2.1,
|
|
482
|
+
-1.05,
|
|
483
|
+
0,
|
|
484
|
+
1.05,
|
|
485
|
+
2.1
|
|
486
|
+
], Te = [
|
|
487
|
+
2.85,
|
|
488
|
+
.62,
|
|
489
|
+
.3
|
|
490
|
+
], Ee = [
|
|
491
|
+
-2.85,
|
|
492
|
+
.62,
|
|
493
|
+
.3
|
|
494
|
+
], De = .9, Oe = new A(-.35, 1.6, 0), ke = new A(1.55, .42, 0), Ae = new A(4.7, 0, 0), Q = (e, t, n, r, i = n) => [
|
|
495
|
+
[e, -i],
|
|
496
|
+
[e, i],
|
|
497
|
+
[t - r, n],
|
|
498
|
+
[t, n - r * 1.6],
|
|
499
|
+
[t, -(n - r * 1.6)],
|
|
500
|
+
[t - r, -n]
|
|
501
|
+
];
|
|
502
|
+
function je(e, t, n, r = 0, i = null) {
|
|
503
|
+
let a = 0, o = 0, s = 0;
|
|
504
|
+
for (let e of t) for (let t of e.pts) a += e.x, o += t[0], s++;
|
|
505
|
+
let c = [
|
|
506
|
+
a / s,
|
|
507
|
+
o / s,
|
|
508
|
+
0
|
|
509
|
+
];
|
|
510
|
+
for (let a = 0; a < t.length - 1; a++) {
|
|
511
|
+
let o = t[a], s = t[a + 1], l = o.pts.length;
|
|
512
|
+
for (let t = 0; t < l; t++) {
|
|
513
|
+
let a = (t + 1) % l, u = [
|
|
514
|
+
o.x,
|
|
515
|
+
o.pts[t][0],
|
|
516
|
+
o.pts[t][1]
|
|
517
|
+
], d = [
|
|
518
|
+
o.x,
|
|
519
|
+
o.pts[a][0],
|
|
520
|
+
o.pts[a][1]
|
|
521
|
+
], f = [
|
|
522
|
+
s.x,
|
|
523
|
+
s.pts[t][0],
|
|
524
|
+
s.pts[t][1]
|
|
525
|
+
], p = [
|
|
526
|
+
s.x,
|
|
527
|
+
s.pts[a][0],
|
|
528
|
+
s.pts[a][1]
|
|
529
|
+
], m = i && o.pts[t][0] === o.pts[a][0] && o.pts[t][0] > c[1];
|
|
530
|
+
e.quad(u, d, p, f, c, m ? i : n, r);
|
|
531
|
+
}
|
|
532
|
+
}
|
|
533
|
+
for (let i of [t[0], t[t.length - 1]]) {
|
|
534
|
+
let t = [
|
|
535
|
+
i.x,
|
|
536
|
+
0,
|
|
537
|
+
0
|
|
538
|
+
];
|
|
539
|
+
for (let e of i.pts) t[1] += e[0] / i.pts.length;
|
|
540
|
+
for (let a = 0; a < i.pts.length; a++) {
|
|
541
|
+
let o = i.pts[a], s = i.pts[(a + 1) % i.pts.length];
|
|
542
|
+
e.tri(t, [
|
|
543
|
+
i.x,
|
|
544
|
+
o[0],
|
|
545
|
+
o[1]
|
|
546
|
+
], [
|
|
547
|
+
i.x,
|
|
548
|
+
s[0],
|
|
549
|
+
s[1]
|
|
550
|
+
], c, n, r);
|
|
551
|
+
}
|
|
552
|
+
}
|
|
553
|
+
}
|
|
554
|
+
function Me(e, t, n, r, i, a, o, s = 0, c = 0, l = 0) {
|
|
555
|
+
let u = [
|
|
556
|
+
(t + n) / 2,
|
|
557
|
+
s,
|
|
558
|
+
c
|
|
559
|
+
];
|
|
560
|
+
for (let d = 0; d < a; d++) {
|
|
561
|
+
let f = d / a * Math.PI * 2 + Math.PI / a, p = (d + 1) / a * Math.PI * 2 + Math.PI / a, m = (e, t, n) => [
|
|
562
|
+
e,
|
|
563
|
+
s + Math.cos(n) * t,
|
|
564
|
+
c + Math.sin(n) * t
|
|
565
|
+
];
|
|
566
|
+
e.quad(m(t, r, f), m(t, r, p), m(n, i, p), m(n, i, f), u, o, l), e.tri([
|
|
567
|
+
t,
|
|
568
|
+
s,
|
|
569
|
+
c
|
|
570
|
+
], m(t, r, f), m(t, r, p), [
|
|
571
|
+
n,
|
|
572
|
+
s,
|
|
573
|
+
c
|
|
574
|
+
], o, l), e.tri([
|
|
575
|
+
n,
|
|
576
|
+
s,
|
|
577
|
+
c
|
|
578
|
+
], m(n, i, f), m(n, i, p), [
|
|
579
|
+
t,
|
|
580
|
+
s,
|
|
581
|
+
c
|
|
582
|
+
], o, l);
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
function Ne(e, t, n, r, i, a, o = 0, s = 0) {
|
|
586
|
+
let c = [
|
|
587
|
+
o,
|
|
588
|
+
s,
|
|
589
|
+
(t + n) / 2
|
|
590
|
+
];
|
|
591
|
+
for (let l = 0; l < i; l++) {
|
|
592
|
+
let u = l / i * Math.PI * 2, d = (l + 1) / i * Math.PI * 2, f = (e, t) => [
|
|
593
|
+
o + Math.cos(t) * r,
|
|
594
|
+
s + Math.sin(t) * r,
|
|
595
|
+
e
|
|
596
|
+
];
|
|
597
|
+
e.quad(f(t, u), f(t, d), f(n, d), f(n, u), c, a), e.tri([
|
|
598
|
+
o,
|
|
599
|
+
s,
|
|
600
|
+
t
|
|
601
|
+
], f(t, u), f(t, d), [
|
|
602
|
+
o,
|
|
603
|
+
s,
|
|
604
|
+
n
|
|
605
|
+
], a), e.tri([
|
|
606
|
+
o,
|
|
607
|
+
s,
|
|
608
|
+
n
|
|
609
|
+
], f(n, u), f(n, d), [
|
|
610
|
+
o,
|
|
611
|
+
s,
|
|
612
|
+
t
|
|
613
|
+
], a);
|
|
614
|
+
}
|
|
615
|
+
}
|
|
616
|
+
function Pe() {
|
|
617
|
+
let t = new e();
|
|
618
|
+
je(t, [
|
|
619
|
+
{
|
|
620
|
+
x: -3,
|
|
621
|
+
pts: [
|
|
622
|
+
[.5, -.9],
|
|
623
|
+
[.5, .9],
|
|
624
|
+
[1, .98],
|
|
625
|
+
[1, -.98]
|
|
626
|
+
]
|
|
627
|
+
},
|
|
628
|
+
{
|
|
629
|
+
x: 2.55,
|
|
630
|
+
pts: [
|
|
631
|
+
[.45, -.9],
|
|
632
|
+
[.45, .9],
|
|
633
|
+
[1, .98],
|
|
634
|
+
[1, -.98]
|
|
635
|
+
]
|
|
636
|
+
},
|
|
637
|
+
{
|
|
638
|
+
x: 3.15,
|
|
639
|
+
pts: [
|
|
640
|
+
[.85, -.85],
|
|
641
|
+
[.85, .85],
|
|
642
|
+
[1, .95],
|
|
643
|
+
[1, -.95]
|
|
644
|
+
]
|
|
645
|
+
}
|
|
646
|
+
], K), je(t, [
|
|
647
|
+
{
|
|
648
|
+
x: -3.15,
|
|
649
|
+
pts: Q(.98, 1.48, 1.68, .1)
|
|
650
|
+
},
|
|
651
|
+
{
|
|
652
|
+
x: -2.95,
|
|
653
|
+
pts: Q(.95, 1.6, 1.8, .14)
|
|
654
|
+
},
|
|
655
|
+
{
|
|
656
|
+
x: 1.85,
|
|
657
|
+
pts: Q(.95, 1.6, 1.8, .14)
|
|
658
|
+
},
|
|
659
|
+
{
|
|
660
|
+
x: 3.3,
|
|
661
|
+
pts: Q(.95, 1.1, 1.72, .06)
|
|
662
|
+
}
|
|
663
|
+
], Se, 0, G), t.box(-2.2, 1.62, 0, 1.1, .05, 1.7, q);
|
|
664
|
+
for (let e = 0; e < 4; e++) t.box(-2.65 + e * .3, 1.66, 0, .12, .03, 1.6, K);
|
|
665
|
+
t.box(-3.18, 1.22, .9, .12, .28, .5, q), t.box(-3.18, 1.22, -.9, .12, .28, .5, q);
|
|
666
|
+
for (let e of [-1, 1]) je(t, [{
|
|
667
|
+
x: -2.95,
|
|
668
|
+
pts: [
|
|
669
|
+
[.62, e * 1.82],
|
|
670
|
+
[.98, e * 1.8],
|
|
671
|
+
[.98, e * 1.88],
|
|
672
|
+
[.62, e * 1.9]
|
|
673
|
+
]
|
|
674
|
+
}, {
|
|
675
|
+
x: 2.35,
|
|
676
|
+
pts: [
|
|
677
|
+
[.62, e * 1.82],
|
|
678
|
+
[.98, e * 1.8],
|
|
679
|
+
[.98, e * 1.88],
|
|
680
|
+
[.62, e * 1.9]
|
|
681
|
+
]
|
|
682
|
+
}], G), t.box(-1.3, 1.72, e * 1.4, 1.3, .24, .5, K), t.box(.7, 1.7, e * 1.45, .7, .2, .4, G), t.box(3.2, .92, e * 1.25, .25, .14, .22, q);
|
|
683
|
+
return t.prism(1.35, 1.6, .55, .32, .32, .08, 6, K), t.box(1.8, 1.61, -.45, .35, .06, .5, q), t.build();
|
|
684
|
+
}
|
|
685
|
+
function Fe() {
|
|
686
|
+
let t = new e();
|
|
687
|
+
for (let e of [-1, 1]) t.box(-.3, 1, e * 1.905, 5, .07, .03, Y, 1), t.box(-.3, .66, e * 1.915, 5, .04, .03, Y, 1), t.box(-3.19, 1.4, e * 1.3, .04, .12, .4, Y, 1);
|
|
688
|
+
return t.box(2.9, 1.24, 0, .6, .02, .22, Y, 1), t.build();
|
|
689
|
+
}
|
|
690
|
+
function Ie() {
|
|
691
|
+
let t = new e();
|
|
692
|
+
for (let e of [-1, 1]) t.box(3.24, 1.16, e * 1.3, .12, .16, .26, Y, 1);
|
|
693
|
+
return t.build();
|
|
694
|
+
}
|
|
695
|
+
function Le() {
|
|
696
|
+
let t = new e();
|
|
697
|
+
je(t, [
|
|
698
|
+
{
|
|
699
|
+
x: -2.25,
|
|
700
|
+
pts: Q(.05, .62, 1, .1, .95)
|
|
701
|
+
},
|
|
702
|
+
{
|
|
703
|
+
x: -1.55,
|
|
704
|
+
pts: Q(0, .8, 1.32, .14, 1.25)
|
|
705
|
+
},
|
|
706
|
+
{
|
|
707
|
+
x: .85,
|
|
708
|
+
pts: Q(0, .8, 1.35, .14, 1.28)
|
|
709
|
+
},
|
|
710
|
+
{
|
|
711
|
+
x: 1.75,
|
|
712
|
+
pts: Q(.05, .55, .85, .08, .95)
|
|
713
|
+
}
|
|
714
|
+
], Se, 0, G), t.prism(-.2, -.08, 0, 1.15, 1.15, .1, 10, q), t.prism(-.75, .8, .55, .4, .4, .22, 8, K, 0, .9), t.prism(-.75, 1.02, .55, .3, .3, .07, 8, G), t.box(-.2, .86, -.6, .6, .1, .45, K), t.box(.55, .92, -.75, .42, .26, .3, K), t.box(.77, .94, -.75, .02, .16, .22, q), t.box(-2.3, .45, 0, .32, .4, 1.7, q);
|
|
715
|
+
for (let e of [-1, 1]) for (let n = 0; n < 3; n++) t.box(1 - n * .12, .58, e * (1.18 + n * .03), .22, .12, .12, K);
|
|
716
|
+
return t.box(-1.85, 1.5, -.85, .04, 1.5, .04, q), t.build();
|
|
717
|
+
}
|
|
718
|
+
function Re() {
|
|
719
|
+
let t = new e();
|
|
720
|
+
for (let e of [-1, 1]) t.box(-.35, .42, e * 1.34, 2.3, .1, .03, Y, 1);
|
|
721
|
+
return t.box(-2.42, .45, 0, .03, .08, 1.6, Y, 1), t.box(-1.85, 2.27, -.85, .08, .08, .08, Y, 1), t.build();
|
|
722
|
+
}
|
|
723
|
+
function ze() {
|
|
724
|
+
let t = new e();
|
|
725
|
+
return je(t, [{
|
|
726
|
+
x: -.05,
|
|
727
|
+
pts: [
|
|
728
|
+
[-.32, -.5],
|
|
729
|
+
[-.32, .5],
|
|
730
|
+
[.3, .5],
|
|
731
|
+
[.3, -.5]
|
|
732
|
+
]
|
|
733
|
+
}, {
|
|
734
|
+
x: .55,
|
|
735
|
+
pts: [
|
|
736
|
+
[-.22, -.36],
|
|
737
|
+
[-.22, .36],
|
|
738
|
+
[.22, .36],
|
|
739
|
+
[.22, -.36]
|
|
740
|
+
]
|
|
741
|
+
}], K), Me(t, .5, 4.3, .15, .12, 10, G), Me(t, 1.9, 2.55, .21, .21, 10, K), Me(t, 4.25, 4.7, .19, .19, 8, J), t.box(4.47, 0, 0, .18, .3, .46, q), t.build();
|
|
742
|
+
}
|
|
743
|
+
function Be() {
|
|
744
|
+
let t = new e();
|
|
745
|
+
Ne(t, -.31079999999999997, Ce * .42, Z, 10, q), Ne(t, .30079999999999996, .35079999999999995, Z * .66, 10, G), Ne(t, -.35079999999999995, -.30079999999999996, Z * .66, 10, G);
|
|
746
|
+
for (let e = 0; e < 3; e++) {
|
|
747
|
+
let n = e / 3 * Math.PI, r = Math.cos(n), i = Math.sin(n), a = Z * .55, o = .07;
|
|
748
|
+
for (let e of [.37079999999999996, -.37079999999999996]) {
|
|
749
|
+
let n = [
|
|
750
|
+
0,
|
|
751
|
+
0,
|
|
752
|
+
e > 0 ? e - .1 : e + .1
|
|
753
|
+
];
|
|
754
|
+
t.quad([
|
|
755
|
+
-r * a - i * o,
|
|
756
|
+
-i * a + r * o,
|
|
757
|
+
e
|
|
758
|
+
], [
|
|
759
|
+
r * a - i * o,
|
|
760
|
+
i * a + r * o,
|
|
761
|
+
e
|
|
762
|
+
], [
|
|
763
|
+
r * a + i * o,
|
|
764
|
+
i * a - r * o,
|
|
765
|
+
e
|
|
766
|
+
], [
|
|
767
|
+
-r * a + i * o,
|
|
768
|
+
-i * a - r * o,
|
|
769
|
+
e
|
|
770
|
+
], n, K);
|
|
771
|
+
}
|
|
772
|
+
}
|
|
773
|
+
return Ne(t, -.3908, .3908, .08, 6, J), t.build();
|
|
774
|
+
}
|
|
775
|
+
function Ve() {
|
|
776
|
+
let e = [], t = (t, n, r, i, a, o) => {
|
|
777
|
+
for (let s = 0; s <= o; s++) {
|
|
778
|
+
let c = i + (a - i) * s / o;
|
|
779
|
+
e.push([t + Math.cos(c) * r, n + Math.sin(c) * r]);
|
|
780
|
+
}
|
|
781
|
+
}, n = .38;
|
|
782
|
+
e.push([-2.1, -0]), e.push([2.1, -0]), t(Te[0], Te[1], n, -2, Math.PI / 2, 6), t(Ee[0], Ee[1], n, Math.PI / 2, Math.PI + 2, 6), e.push(e[0]);
|
|
783
|
+
let a = [0];
|
|
784
|
+
for (let t = 1; t < e.length; t++) a.push(a[t - 1] + Math.hypot(e[t][0] - e[t - 1][0], e[t][1] - e[t - 1][1]));
|
|
785
|
+
let o = [], s = [], c = [];
|
|
786
|
+
for (let t of [-1, 1]) {
|
|
787
|
+
let n = t * X - Ce / 2, r = t * X + Ce / 2;
|
|
788
|
+
for (let t = 0; t < e.length - 1; t++) {
|
|
789
|
+
let [i, l] = e[t], [u, d] = e[t + 1], f = d - l, p = -(u - i), m = Math.hypot(f, p) || 1;
|
|
790
|
+
f /= m, p /= m;
|
|
791
|
+
let h = a[t] / De, g = a[t + 1] / De, _ = [
|
|
792
|
+
[
|
|
793
|
+
i,
|
|
794
|
+
l,
|
|
795
|
+
n,
|
|
796
|
+
h,
|
|
797
|
+
0
|
|
798
|
+
],
|
|
799
|
+
[
|
|
800
|
+
u,
|
|
801
|
+
d,
|
|
802
|
+
n,
|
|
803
|
+
g,
|
|
804
|
+
0
|
|
805
|
+
],
|
|
806
|
+
[
|
|
807
|
+
u,
|
|
808
|
+
d,
|
|
809
|
+
r,
|
|
810
|
+
g,
|
|
811
|
+
1
|
|
812
|
+
],
|
|
813
|
+
[
|
|
814
|
+
i,
|
|
815
|
+
l,
|
|
816
|
+
n,
|
|
817
|
+
h,
|
|
818
|
+
0
|
|
819
|
+
],
|
|
820
|
+
[
|
|
821
|
+
u,
|
|
822
|
+
d,
|
|
823
|
+
r,
|
|
824
|
+
g,
|
|
825
|
+
1
|
|
826
|
+
],
|
|
827
|
+
[
|
|
828
|
+
i,
|
|
829
|
+
l,
|
|
830
|
+
r,
|
|
831
|
+
h,
|
|
832
|
+
1
|
|
833
|
+
]
|
|
834
|
+
];
|
|
835
|
+
for (let e of _) o.push(e[0], e[1] + .02, e[2]), s.push(f, p, 0), c.push(e[3], e[4]);
|
|
836
|
+
}
|
|
837
|
+
}
|
|
838
|
+
let l = new i();
|
|
839
|
+
return l.setAttribute("position", new r(new Float32Array(o), 3)), l.setAttribute("normal", new r(new Float32Array(s), 3)), l.setAttribute("uv", new r(new Float32Array(c), 2)), l.computeBoundingSphere(), l;
|
|
840
|
+
}
|
|
841
|
+
var He = (() => {
|
|
842
|
+
let e = [];
|
|
843
|
+
for (let t of [-1, 1]) {
|
|
844
|
+
for (let n of we) e.push({
|
|
845
|
+
x: n,
|
|
846
|
+
y: Z,
|
|
847
|
+
z: t * X,
|
|
848
|
+
r: Z
|
|
849
|
+
});
|
|
850
|
+
e.push({
|
|
851
|
+
x: Te[0],
|
|
852
|
+
y: Te[1],
|
|
853
|
+
z: t * X,
|
|
854
|
+
r: Te[2]
|
|
855
|
+
}), e.push({
|
|
856
|
+
x: Ee[0],
|
|
857
|
+
y: Ee[1],
|
|
858
|
+
z: t * X,
|
|
859
|
+
r: Ee[2]
|
|
860
|
+
});
|
|
861
|
+
}
|
|
862
|
+
return e;
|
|
863
|
+
})();
|
|
864
|
+
function Ue() {
|
|
865
|
+
let e = {
|
|
866
|
+
hull: Pe(),
|
|
867
|
+
hullAccent: Fe(),
|
|
868
|
+
lamps: Ie(),
|
|
869
|
+
turret: Le(),
|
|
870
|
+
turretAccent: Re(),
|
|
871
|
+
gun: ze(),
|
|
872
|
+
wheel: Be(),
|
|
873
|
+
track: Ve()
|
|
874
|
+
};
|
|
875
|
+
return e.dispose = () => {
|
|
876
|
+
for (let t of Object.keys(e)) e[t] && e[t].isBufferGeometry && e[t].dispose();
|
|
877
|
+
}, e;
|
|
878
|
+
}
|
|
879
|
+
var We = j("#3a3431"), Ge = j("#2a201b");
|
|
880
|
+
function Ke(e, t, { id: n, color: r = "green", quality: i = "high" }) {
|
|
881
|
+
let a = xe[r] || xe.green, o = new u();
|
|
882
|
+
o.scale.setScalar(be);
|
|
883
|
+
let s = new u();
|
|
884
|
+
o.add(s);
|
|
885
|
+
let l = new u();
|
|
886
|
+
l.position.copy(Oe);
|
|
887
|
+
let d = new u();
|
|
888
|
+
d.position.copy(ke), l.add(d), s.add(l);
|
|
889
|
+
let f = new g({ color: a.accent.clone() });
|
|
890
|
+
f.color.multiplyScalar(1.35);
|
|
891
|
+
let p = t.trackTex.clone();
|
|
892
|
+
p.needsUpdate = !0;
|
|
893
|
+
let y = null, b = null, x = new h(e.hull, null), ee = new h(e.hullAccent, f), S = new h(e.lamps, t.lampMat), C = new h(e.track, null), T = new h(e.turret, null), E = new h(e.turretAccent, f), D = new h(e.gun, null);
|
|
894
|
+
s.add(x, ee, S, C), l.add(T, E), d.add(D);
|
|
895
|
+
let O = [
|
|
896
|
+
x,
|
|
897
|
+
C,
|
|
898
|
+
T,
|
|
899
|
+
D
|
|
900
|
+
];
|
|
901
|
+
function k(e) {
|
|
902
|
+
y && y.dispose(), b && b.dispose(), e === "low" ? (y = new _({
|
|
903
|
+
vertexColors: !0,
|
|
904
|
+
color: a.tint.clone()
|
|
905
|
+
}), b = new _({
|
|
906
|
+
map: p,
|
|
907
|
+
color: j("#9a9a9a"),
|
|
908
|
+
side: c
|
|
909
|
+
})) : (y = new v({
|
|
910
|
+
vertexColors: !0,
|
|
911
|
+
color: a.tint.clone(),
|
|
912
|
+
roughness: .62,
|
|
913
|
+
metalness: .18,
|
|
914
|
+
flatShading: !0
|
|
915
|
+
}), b = new v({
|
|
916
|
+
map: p,
|
|
917
|
+
color: j("#a0a0a0"),
|
|
918
|
+
roughness: .85,
|
|
919
|
+
metalness: .2,
|
|
920
|
+
side: c
|
|
921
|
+
})), x.material = y, T.material = y, D.material = y, C.material = b, M.charred && N();
|
|
922
|
+
}
|
|
923
|
+
let M = {
|
|
924
|
+
id: n,
|
|
925
|
+
color: r,
|
|
926
|
+
alive: !0,
|
|
927
|
+
charred: !1,
|
|
928
|
+
hp: 100,
|
|
929
|
+
maxHp: 100,
|
|
930
|
+
x: 0,
|
|
931
|
+
y: 0,
|
|
932
|
+
z: 0,
|
|
933
|
+
hullYaw: 0,
|
|
934
|
+
yaw: 0,
|
|
935
|
+
pitch: 10,
|
|
936
|
+
targetYaw: null,
|
|
937
|
+
targetPitch: null,
|
|
938
|
+
recoil: 0,
|
|
939
|
+
hitFlash: 0,
|
|
940
|
+
trackDist: 0,
|
|
941
|
+
wheelSpin: 0,
|
|
942
|
+
smokeAcc: 0,
|
|
943
|
+
blown: null
|
|
944
|
+
};
|
|
945
|
+
function N() {
|
|
946
|
+
y.color.copy(We), f.color.copy(Ge), S.visible = !1, b && b.color.copy(j("#3a3836"));
|
|
947
|
+
}
|
|
948
|
+
k(i);
|
|
949
|
+
let P = new A(0, 1, 0), te = new A(), ne = new w(), re = new w(), F = new w(), ie = !1;
|
|
950
|
+
function I(e, t = 0) {
|
|
951
|
+
o.position.set(M.x, M.y, M.z), e.normalAt(M.x, M.z, te, 2.2), F.setFromUnitVectors(P, te), !ie || t <= 0 ? (ne.copy(F), ie = !0) : ne.slerp(F, 1 - Math.exp(-10 * t)), re.setFromAxisAngle(P, -M.hullYaw * Math.PI / 180), s.quaternion.copy(ne).multiply(re), l.rotation.y = -(M.yaw - M.hullYaw) * Math.PI / 180, d.rotation.z = M.pitch * Math.PI / 180, d.position.x = ke.x - M.recoil * .55;
|
|
952
|
+
}
|
|
953
|
+
function L(e) {
|
|
954
|
+
M.charred !== e && (M.charred = e, e ? N() : (y.color.copy(a.tint), f.color.copy(a.accent).multiplyScalar(1.35), S.visible = !0, b.color.copy(j(i === "low" ? "#9a9a9a" : "#a0a0a0"))));
|
|
955
|
+
}
|
|
956
|
+
function ae(e) {
|
|
957
|
+
y.emissive.setRGB(1 * e, .45 * e, .2 * e);
|
|
958
|
+
}
|
|
959
|
+
function oe(e) {
|
|
960
|
+
for (let t of O) t.castShadow = e, t.receiveShadow = e;
|
|
961
|
+
}
|
|
962
|
+
let se = new m(), ce = new w(), le = new A(), R = new A(), z = new A(0, 0, 1);
|
|
963
|
+
function B(e, t) {
|
|
964
|
+
s.updateWorldMatrix(!0, !1);
|
|
965
|
+
for (let n = 0; n < He.length; n++) {
|
|
966
|
+
let r = He[n];
|
|
967
|
+
ce.setFromAxisAngle(z, -M.trackDist / r.r), R.setScalar(r.r / Z), le.set(r.x, r.y, r.z), se.compose(le, ce, R), se.premultiply(s.matrixWorld), e.setMatrixAt(t + n, se);
|
|
968
|
+
}
|
|
969
|
+
}
|
|
970
|
+
return {
|
|
971
|
+
id: n,
|
|
972
|
+
team: a,
|
|
973
|
+
root: o,
|
|
974
|
+
body: s,
|
|
975
|
+
turret: l,
|
|
976
|
+
gun: d,
|
|
977
|
+
turretMesh: T,
|
|
978
|
+
turretAccent: E,
|
|
979
|
+
state: M,
|
|
980
|
+
trackTex: p,
|
|
981
|
+
place: I,
|
|
982
|
+
setCharred: L,
|
|
983
|
+
setFlash: ae,
|
|
984
|
+
setShadows: oe,
|
|
985
|
+
writeWheels: B,
|
|
986
|
+
setQuality(e) {
|
|
987
|
+
i = e, k(e);
|
|
988
|
+
},
|
|
989
|
+
scrollTracks(e) {
|
|
990
|
+
M.trackDist += e, p.offset.x = -M.trackDist / De;
|
|
991
|
+
},
|
|
992
|
+
muzzleWorld(e) {
|
|
993
|
+
return d.updateWorldMatrix(!0, !1), e.copy(Ae).applyMatrix4(d.matrixWorld);
|
|
994
|
+
},
|
|
995
|
+
gunDirWorld(e) {
|
|
996
|
+
return d.updateWorldMatrix(!0, !1), e.set(1, 0, 0).transformDirection(d.matrixWorld);
|
|
997
|
+
},
|
|
998
|
+
localToWorld(e, t, n, r) {
|
|
999
|
+
return s.updateWorldMatrix(!0, !1), e.set(t, n, r).applyMatrix4(s.matrixWorld);
|
|
1000
|
+
},
|
|
1001
|
+
dispose() {
|
|
1002
|
+
y.dispose(), b.dispose(), f.dispose(), p.dispose(), o.removeFromParent();
|
|
1003
|
+
}
|
|
1004
|
+
};
|
|
1005
|
+
}
|
|
1006
|
+
function qe() {
|
|
1007
|
+
return {
|
|
1008
|
+
trackTex: le(),
|
|
1009
|
+
lampMat: new g({ color: j("#fff1c2").multiplyScalar(1.6) }),
|
|
1010
|
+
dispose() {
|
|
1011
|
+
this.trackTex.dispose(), this.lampMat.dispose();
|
|
1012
|
+
}
|
|
1013
|
+
};
|
|
1014
|
+
}
|
|
1015
|
+
// src/games/tanks/scene/fx.js
|
|
1016
|
+
var Je = {
|
|
1017
|
+
low: 250,
|
|
1018
|
+
medium: 520,
|
|
1019
|
+
high: 900
|
|
1020
|
+
}, Ye = 20, Xe = 0, Ze = 1, Qe = 2, $e = 3, et = 4, tt = 5, nt = 6, rt = 7, it = 8, at = 9, ot = 10, st = 11, ct = 12, lt = 13, ut = 14, dt = 15, ft = 16, pt = 17, mt = 18, ht = 19, gt = 8, _t = 4, vt = 56, yt = 320, $ = {
|
|
1021
|
+
white: j("#fff6e0"),
|
|
1022
|
+
yellow: j("#ffd36b"),
|
|
1023
|
+
orange: j("#ff7a1a"),
|
|
1024
|
+
red: j("#b3200e"),
|
|
1025
|
+
ember: j("#ffb347"),
|
|
1026
|
+
smoke: j("#5b5552"),
|
|
1027
|
+
smokeLight: j("#9a918a"),
|
|
1028
|
+
smokeDark: j("#2c2826"),
|
|
1029
|
+
dirt: j("#6e5034"),
|
|
1030
|
+
dirtLight: j("#a07a50"),
|
|
1031
|
+
spark: j("#ffe2a8"),
|
|
1032
|
+
dust: j("#c9ad85"),
|
|
1033
|
+
exhaust: j("#3a3633")
|
|
1034
|
+
}, bt = "\nuniform float uScale;\nuniform float uMaxSize;\nattribute vec4 aColor;\nattribute float aSize;\nvarying vec4 vColor;\nvoid main() {\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = aColor.a > 0.003 ? min(aSize * uScale / max(-mv.z, 0.5), uMaxSize) : 0.0;\n vColor = aColor;\n}\n", xt = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n", St = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n if (a < 0.004) discard;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n";
|
|
1035
|
+
function Ct(e, n, a, o) {
|
|
1036
|
+
let s = new Float32Array(e * Ye), c = new Float32Array(e * 3), u = new Float32Array(e * 4), d = new Float32Array(e), f = new i();
|
|
1037
|
+
f.setAttribute("position", new r(c, 3).setUsage(l)), f.setAttribute("aColor", new r(u, 4).setUsage(l)), f.setAttribute("aSize", new r(d, 1).setUsage(l)), f.setDrawRange(0, 0);
|
|
1038
|
+
let p = new E({
|
|
1039
|
+
uniforms: {
|
|
1040
|
+
uScale: o,
|
|
1041
|
+
uMap: { value: a },
|
|
1042
|
+
uMaxSize: { value: 512 }
|
|
1043
|
+
},
|
|
1044
|
+
vertexShader: bt,
|
|
1045
|
+
fragmentShader: n ? xt : St,
|
|
1046
|
+
transparent: !0,
|
|
1047
|
+
depthWrite: !1,
|
|
1048
|
+
blending: n ? t : y,
|
|
1049
|
+
premultipliedAlpha: !1
|
|
1050
|
+
}), m = new C(f, p);
|
|
1051
|
+
m.frustumCulled = !1, m.renderOrder = n ? 6 : 5;
|
|
1052
|
+
let h = 0, g = 0, _ = e, v = null;
|
|
1053
|
+
return {
|
|
1054
|
+
points: m,
|
|
1055
|
+
get count() {
|
|
1056
|
+
return h;
|
|
1057
|
+
},
|
|
1058
|
+
setCap(t) {
|
|
1059
|
+
_ = Math.min(e, t), h > _ && (h = _);
|
|
1060
|
+
},
|
|
1061
|
+
setWind(e) {
|
|
1062
|
+
v = e;
|
|
1063
|
+
},
|
|
1064
|
+
spawn(e, t, n, r, i, a, o, c, l, u, d, f, p, m, v = 0) {
|
|
1065
|
+
let y;
|
|
1066
|
+
h < _ ? y = h++ : (y = g, g = (g + 1) % _);
|
|
1067
|
+
let b = y * Ye;
|
|
1068
|
+
s[b + Xe] = e, s[b + Ze] = t, s[b + Qe] = n, s[b + $e] = r, s[b + et] = i, s[b + tt] = a, s[b + nt] = 0, s[b + rt] = o, s[b + it] = c, s[b + at] = l, s[b + ot] = u.r, s[b + st] = u.g, s[b + ct] = u.b, s[b + lt] = d.r, s[b + ut] = d.g, s[b + dt] = d.b, s[b + ft] = f, s[b + pt] = p, s[b + mt] = m, s[b + ht] = v;
|
|
1069
|
+
},
|
|
1070
|
+
update(e) {
|
|
1071
|
+
let t = 0, n = v ? v.x : 0, r = v ? v.z : 0;
|
|
1072
|
+
for (; t < h;) {
|
|
1073
|
+
let i = t * Ye, a = s[i + nt] + e;
|
|
1074
|
+
if (a >= s[i + rt]) {
|
|
1075
|
+
h--, t !== h && s.copyWithin(i, h * Ye, h * Ye + Ye);
|
|
1076
|
+
continue;
|
|
1077
|
+
}
|
|
1078
|
+
s[i + nt] = a;
|
|
1079
|
+
let o = Math.exp(-s[i + pt] * e), l = s[i + mt];
|
|
1080
|
+
s[i + $e] = s[i + $e] * o + (l > 0 ? n * .35 * e : 0), s[i + et] = s[i + et] * o - l * e, s[i + tt] = s[i + tt] * o + (l > 0 ? r * .35 * e : 0), s[i + Xe] += s[i + $e] * e, s[i + Ze] += s[i + et] * e, s[i + Qe] += s[i + tt] * e;
|
|
1081
|
+
let f = a / s[i + rt], p = f < .6 ? f / .6 : 1, m = p * p * (3 - 2 * p), g = 1 + s[i + ht] * (1 - f) * (1 - f) * (1 - f), _ = t * 3;
|
|
1082
|
+
c[_] = s[i + Xe], c[_ + 1] = s[i + Ze], c[_ + 2] = s[i + Qe];
|
|
1083
|
+
let v = t * 4;
|
|
1084
|
+
u[v] = (s[i + ot] + (s[i + lt] - s[i + ot]) * m) * g, u[v + 1] = (s[i + st] + (s[i + ut] - s[i + st]) * m) * g, u[v + 2] = (s[i + ct] + (s[i + dt] - s[i + ct]) * m) * g;
|
|
1085
|
+
let y = f < .06 ? f / .06 : 1, b = f > .55 ? 1 - (f - .55) / .45 : 1;
|
|
1086
|
+
u[v + 3] = s[i + ft] * y * b, d[t] = s[i + it] + (s[i + at] - s[i + it]) * Math.sqrt(f), t++;
|
|
1087
|
+
}
|
|
1088
|
+
return f.setDrawRange(0, h), m.visible = h > 0, h > 0 && (f.attributes.position.updateRange.count = h * 3, f.attributes.aColor.updateRange.count = h * 4, f.attributes.aSize.updateRange.count = h, f.attributes.position.needsUpdate = !0, f.attributes.aColor.needsUpdate = !0, f.attributes.aSize.needsUpdate = !0), h > 0;
|
|
1089
|
+
},
|
|
1090
|
+
clear() {
|
|
1091
|
+
h = 0, f.setDrawRange(0, 0), m.visible = !1;
|
|
1092
|
+
},
|
|
1093
|
+
dispose() {
|
|
1094
|
+
f.dispose(), p.dispose();
|
|
1095
|
+
}
|
|
1096
|
+
};
|
|
1097
|
+
}
|
|
1098
|
+
function wt(e, { quality: n = "high", reducedMotion: a = !1, heightAt: s }) {
|
|
1099
|
+
let u = ae(64), p = oe(64), m = se(128), v = { value: 600 }, y = Je.high, w = Ct(Math.round(y * .55), !0, u, v), T = Ct(Math.round(y * .45), !1, p, v);
|
|
1100
|
+
e.add(T.points, w.points);
|
|
1101
|
+
let D = 1, M = new S(j("#ffb066"), 0, 60, 2);
|
|
1102
|
+
e.add(M);
|
|
1103
|
+
let N = 0, P = 6, te = new x(.28, 0);
|
|
1104
|
+
te.scale(2.2, 1, 1);
|
|
1105
|
+
let ne = new g({ color: j("#fff1cf").multiplyScalar(2) }), re = [];
|
|
1106
|
+
for (let n = 0; n < gt; n++) {
|
|
1107
|
+
let n = new h(te, ne);
|
|
1108
|
+
n.visible = !1;
|
|
1109
|
+
let r = new k({
|
|
1110
|
+
map: u,
|
|
1111
|
+
color: j("#ff9440").multiplyScalar(1.2),
|
|
1112
|
+
blending: t,
|
|
1113
|
+
depthWrite: !1,
|
|
1114
|
+
transparent: !0
|
|
1115
|
+
}), i = new O(r);
|
|
1116
|
+
i.scale.setScalar(4), i.visible = !1, i.renderOrder = 7, e.add(n, i), re.push({
|
|
1117
|
+
mesh: n,
|
|
1118
|
+
glow: i,
|
|
1119
|
+
active: !1,
|
|
1120
|
+
px: 0,
|
|
1121
|
+
py: 0,
|
|
1122
|
+
pz: 0,
|
|
1123
|
+
has: !1,
|
|
1124
|
+
acc: 0
|
|
1125
|
+
});
|
|
1126
|
+
}
|
|
1127
|
+
let F = [];
|
|
1128
|
+
for (let n = 0; n < 3; n++) {
|
|
1129
|
+
let n = new k({
|
|
1130
|
+
map: u,
|
|
1131
|
+
color: new o(1, .8, .5),
|
|
1132
|
+
blending: t,
|
|
1133
|
+
depthWrite: !1,
|
|
1134
|
+
transparent: !0
|
|
1135
|
+
}), r = new O(n);
|
|
1136
|
+
r.visible = !1, r.renderOrder = 8, e.add(r), F.push({
|
|
1137
|
+
s: r,
|
|
1138
|
+
t: 0,
|
|
1139
|
+
dur: .2,
|
|
1140
|
+
size: 4,
|
|
1141
|
+
color: new o()
|
|
1142
|
+
});
|
|
1143
|
+
}
|
|
1144
|
+
let ie = 0, I = new ee(1, 1);
|
|
1145
|
+
I.rotateX(-Math.PI / 2);
|
|
1146
|
+
let L = [];
|
|
1147
|
+
for (let n = 0; n < _t; n++) {
|
|
1148
|
+
let n = new g({
|
|
1149
|
+
map: m,
|
|
1150
|
+
color: j("#ffd9a0"),
|
|
1151
|
+
transparent: !0,
|
|
1152
|
+
blending: t,
|
|
1153
|
+
depthWrite: !1,
|
|
1154
|
+
side: c,
|
|
1155
|
+
fog: !1
|
|
1156
|
+
}), r = new h(I, n);
|
|
1157
|
+
r.visible = !1, r.renderOrder = 4, e.add(r), L.push({
|
|
1158
|
+
m: r,
|
|
1159
|
+
t: 0,
|
|
1160
|
+
dur: .6,
|
|
1161
|
+
r: 10
|
|
1162
|
+
});
|
|
1163
|
+
}
|
|
1164
|
+
let ce = 0, le = new d(.32, 0);
|
|
1165
|
+
le.computeVertexNormals();
|
|
1166
|
+
let R = new _({ color: 16777215 }), z = new f(le, R, vt);
|
|
1167
|
+
z.frustumCulled = !1, z.instanceMatrix.setUsage(l);
|
|
1168
|
+
let B = new b();
|
|
1169
|
+
B.scale.setScalar(0), B.updateMatrix();
|
|
1170
|
+
for (let e = 0; e < vt; e++) z.setMatrixAt(e, B.matrix), z.setColorAt(e, $.dirt);
|
|
1171
|
+
z.instanceColor.setUsage(l), e.add(z);
|
|
1172
|
+
let ue = [];
|
|
1173
|
+
for (let e = 0; e < vt; e++) ue.push({
|
|
1174
|
+
alive: !1,
|
|
1175
|
+
p: new A(),
|
|
1176
|
+
v: new A(),
|
|
1177
|
+
r: new A(),
|
|
1178
|
+
w: new A(),
|
|
1179
|
+
life: 0,
|
|
1180
|
+
s: 1,
|
|
1181
|
+
rest: !1,
|
|
1182
|
+
smoke: !1,
|
|
1183
|
+
acc: 0
|
|
1184
|
+
});
|
|
1185
|
+
let de = 0, fe = 0, pe = new Float32Array(yt * 3), V = new Float32Array(yt * 4), me = new Float32Array(yt), he = { value: 16 }, H = new i();
|
|
1186
|
+
H.setAttribute("position", new r(pe, 3).setUsage(l)), H.setAttribute("aColor", new r(V, 4).setUsage(l)), H.setAttribute("aSize", new r(me, 1).setUsage(l)), H.setDrawRange(0, 0);
|
|
1187
|
+
let ge = new E({
|
|
1188
|
+
uniforms: {
|
|
1189
|
+
uScale: v,
|
|
1190
|
+
uMap: { value: u },
|
|
1191
|
+
uMaxSize: he
|
|
1192
|
+
},
|
|
1193
|
+
vertexShader: bt,
|
|
1194
|
+
fragmentShader: xt,
|
|
1195
|
+
transparent: !0,
|
|
1196
|
+
depthWrite: !1,
|
|
1197
|
+
depthTest: !1,
|
|
1198
|
+
blending: t
|
|
1199
|
+
}), _e = new C(H, ge);
|
|
1200
|
+
_e.frustumCulled = !1, _e.visible = !1, _e.renderOrder = 9;
|
|
1201
|
+
let ve = new g({
|
|
1202
|
+
map: m,
|
|
1203
|
+
color: j("#fff3c4").multiplyScalar(1.4),
|
|
1204
|
+
transparent: !0,
|
|
1205
|
+
blending: t,
|
|
1206
|
+
depthWrite: !1,
|
|
1207
|
+
depthTest: !1,
|
|
1208
|
+
side: c,
|
|
1209
|
+
fog: !1
|
|
1210
|
+
}), U = new h(I, ve);
|
|
1211
|
+
U.visible = !1, U.renderOrder = 9, e.add(_e, U);
|
|
1212
|
+
let ye = 0, W = null, be = 0, xe = j("#fff0c0"), Se = new A();
|
|
1213
|
+
function G(e) {
|
|
1214
|
+
n = e;
|
|
1215
|
+
let t = Je[e] || Je.high;
|
|
1216
|
+
D = t / Je.high, w.setCap(Math.round(t * .55)), T.setCap(Math.round(t * .45));
|
|
1217
|
+
}
|
|
1218
|
+
G(n);
|
|
1219
|
+
let K = Math.random, q = (e) => (K() * 2 - 1) * e, J = (e) => Math.max(1, Math.round(e * D));
|
|
1220
|
+
function Y(e, t, n, r, i, a) {
|
|
1221
|
+
let o = F[ie];
|
|
1222
|
+
ie = (ie + 1) % F.length, o.s.position.set(e, t, n), o.t = 0, o.dur = a, o.size = r, o.color.copy(i), o.s.material.color.copy(i), o.s.visible = !0, o.s.scale.setScalar(r);
|
|
1223
|
+
}
|
|
1224
|
+
function X(e, t, n, r, i = 60, a = 6) {
|
|
1225
|
+
M.position.set(e, t, n), M.distance = i, r >= N && (N = r, P = a);
|
|
1226
|
+
}
|
|
1227
|
+
function Ce(e, t, n, r, i = .6, a = null) {
|
|
1228
|
+
let o = L[ce];
|
|
1229
|
+
ce = (ce + 1) % L.length, o.m.position.set(e, t + .25, n), o.t = 0, o.dur = i, o.r = r, o.m.visible = !0, o.m.scale.setScalar(.1), o.m.material.color.copy(a || $.yellow);
|
|
1230
|
+
}
|
|
1231
|
+
function Z(e, t, n, r, i, a, o = 1, s = !1) {
|
|
1232
|
+
for (let c = 0; c < r; c++) {
|
|
1233
|
+
let r = ue[de], c = de;
|
|
1234
|
+
de = (de + 1) % vt, r.alive = !0, r.rest = !1, r.p.set(e + q(.6), t + .4, n + q(.6));
|
|
1235
|
+
let l = K() * Math.PI * 2, u = i * (.35 + K() * .65);
|
|
1236
|
+
r.v.set(Math.cos(l) * u * .6, i * (.6 + K() * .7), Math.sin(l) * u * .6), r.r.set(K() * 6, K() * 6, K() * 6), r.w.set(q(9), q(9), q(9)), r.life = 2.6 + K() * 1.6, r.s = o * (.5 + K() * .9), r.smoke = s && K() < .5, r.acc = 0, z.setColorAt(c, a);
|
|
1237
|
+
}
|
|
1238
|
+
fe += r, z.instanceColor.needsUpdate = !0;
|
|
1239
|
+
}
|
|
1240
|
+
function we(e, t) {
|
|
1241
|
+
Y(e.x + t.x * .6, e.y + t.y * .6, e.z + t.z * .6, 4.5, $.orange, .14), X(e.x, e.y + .5, e.z, 3.5, 40, 12);
|
|
1242
|
+
let n = J(26);
|
|
1243
|
+
for (let r = 0; r < n; r++) {
|
|
1244
|
+
let n = 6 + K() * 14;
|
|
1245
|
+
w.spawn(e.x, e.y, e.z, t.x * n + q(2), t.y * n + q(2), t.z * n + q(2), .12 + K() * .18, .9, 1.8, $.white, $.orange, .9, 5, 0, 2);
|
|
1246
|
+
}
|
|
1247
|
+
let r = J(14);
|
|
1248
|
+
for (let n = 0; n < r; n++) {
|
|
1249
|
+
let n = 2 + K() * 6;
|
|
1250
|
+
T.spawn(e.x, e.y, e.z, t.x * n + q(1.5), t.y * n + q(1) + .6, t.z * n + q(1.5), 1.2 + K() * 1.2, 1, 3.6, $.smokeLight, $.smoke, .45, 2.2, -.4);
|
|
1251
|
+
}
|
|
1252
|
+
}
|
|
1253
|
+
function Te(e, t, r, i, a, o, s = !1) {
|
|
1254
|
+
let c = Math.hypot(i - e, a - t, o - r), l = Math.min(24, Math.ceil(c / (n === "low" ? 1.6 : .8)));
|
|
1255
|
+
for (let n = 0; n < l; n++) {
|
|
1256
|
+
let c = (n + K()) / l, u = e + (i - e) * c, d = t + (a - t) * c, f = r + (o - r) * c;
|
|
1257
|
+
w.spawn(u, d, f, q(.3), q(.3), q(.3), .25 + K() * .2, s ? 1.1 : .8, .2, $.yellow, $.red, .8, 1, 0, 1), n % 2 == 0 && T.spawn(u, d, f, q(.4), .3 + K() * .4, q(.4), 1.1 + K() * .9, .5, s ? 2.4 : 1.8, $.smokeLight, $.smoke, .32, 1.5, -.25);
|
|
1258
|
+
}
|
|
1259
|
+
}
|
|
1260
|
+
function Ee(e, t, r, i, a) {
|
|
1261
|
+
let o = Math.max(2, i || 6), s = o >= 7, c = o / 6;
|
|
1262
|
+
Y(e, t + 1.2 * c, r, 7 * c, $.yellow, .22), X(e, t + 3, r, s ? 5 : 3.5, 30 + o * 5, 3.5), Ce(e, t, r, o * 2.4, .55, $.yellow), Ce(e, t, r, o * 1.4, .9, $.orange);
|
|
1263
|
+
let l = J(70 * c);
|
|
1264
|
+
for (let n = 0; n < l; n++) {
|
|
1265
|
+
let n = K() * Math.PI * 2, i = Math.acos(K() * .9), a = (4 + K() * 9) * c, o = Math.cos(n) * Math.sin(i) * a, s = Math.sin(n) * Math.sin(i) * a, l = Math.cos(i) * a * .9 + 2;
|
|
1266
|
+
w.spawn(e + q(.6), t + .6, r + q(.6), o, l, s, .45 + K() * .5, 1.8 * c, 3.8 * c, $.yellow, $.red, .55, 4.5, -2.5, 1.6);
|
|
1267
|
+
}
|
|
1268
|
+
let u = J(46 * c);
|
|
1269
|
+
for (let n = 0; n < u; n++) {
|
|
1270
|
+
let n = K() * Math.PI * 2, i = (9 + K() * 16) * c;
|
|
1271
|
+
w.spawn(e, t + .8, r, Math.cos(n) * i * .7, (6 + K() * 14) * c, Math.sin(n) * i * .7, .7 + K() * .9, .35, .15, $.spark, $.ember, 1, .8, 16, 1.5);
|
|
1272
|
+
}
|
|
1273
|
+
let d = J(40 * c);
|
|
1274
|
+
for (let n = 0; n < d; n++) {
|
|
1275
|
+
let n = K() * Math.PI * 2, i = (1 + K() * 4) * c;
|
|
1276
|
+
T.spawn(e + q(1.2 * c), t + .8 + K() * 2 * c, r + q(1.2 * c), Math.cos(n) * i, 2.5 + K() * 4, Math.sin(n) * i, 2 + K() * 2.2, 2.4 * c, 6.5 * c, $.smoke, $.smokeLight, .62, 1.4, -.6);
|
|
1277
|
+
}
|
|
1278
|
+
if (a === "terrain" || a === "obstacle") {
|
|
1279
|
+
let i = J(48 * c), o = a === "obstacle" ? $.smokeLight : $.dirt;
|
|
1280
|
+
for (let n = 0; n < i; n++) {
|
|
1281
|
+
let n = K() * Math.PI * 2, i = (2 + K() * 6) * c;
|
|
1282
|
+
T.spawn(e, t + .3, r, Math.cos(n) * i, (8 + K() * 12) * c, Math.sin(n) * i, .9 + K() * .7, 1 * c, 2.2 * c, o, $.dirtLight, .95, .6, 18);
|
|
1283
|
+
}
|
|
1284
|
+
Z(e, t, r, Math.round((n === "low" ? 8 : 16) * c), 13 * c, a === "obstacle" ? j("#8b8680") : $.dirt, 1.1);
|
|
1285
|
+
} else a === "tank" && Z(e, t, r, n === "low" ? 6 : 12, 14, j("#3a3633"), .9, !0);
|
|
1286
|
+
}
|
|
1287
|
+
function De(e, t, n) {
|
|
1288
|
+
Y(e, t, n, 5, $.yellow, .18), X(e, t, n, 2.5, 30, 10);
|
|
1289
|
+
let r = J(30);
|
|
1290
|
+
for (let i = 0; i < r; i++) {
|
|
1291
|
+
let r = K() * Math.PI * 2, i = K() * Math.PI, a = 5 + K() * 6;
|
|
1292
|
+
w.spawn(e, t, n, Math.cos(r) * Math.sin(i) * a, Math.cos(i) * a, Math.sin(r) * Math.sin(i) * a, .3 + K() * .3, .6, .2, $.spark, $.orange, 1, 2, 4, 1);
|
|
1293
|
+
}
|
|
1294
|
+
for (let r = 0; r < J(8); r++) T.spawn(e, t, n, q(1), q(1), q(1), 1 + K(), 1, 3, $.smokeLight, $.smoke, .4, 1, -.3);
|
|
1295
|
+
}
|
|
1296
|
+
function Oe(e, t, n) {
|
|
1297
|
+
for (let r = 0; r < J(10); r++) T.spawn(e, t, n, q(1.5), q(1), q(1.5), .8 + K(), 1, 3, $.smokeLight, $.smoke, .35, 1, 0);
|
|
1298
|
+
}
|
|
1299
|
+
function ke(e, t, n) {
|
|
1300
|
+
Y(e, t, n, 7, $.white, .18);
|
|
1301
|
+
for (let r = 0; r < J(40); r++) {
|
|
1302
|
+
let r = K() * Math.PI * 2, i = 10 + K() * 14;
|
|
1303
|
+
w.spawn(e, t, n, Math.cos(r) * i, 4 + K() * 12, Math.sin(r) * i, .5 + K() * .5, .35, .12, $.white, $.ember, 1, 1.2, 18, 2);
|
|
1304
|
+
}
|
|
1305
|
+
}
|
|
1306
|
+
function Ae(e, t, r) {
|
|
1307
|
+
Ee(e, t + .8, r, 10, "tank"), Y(e, t + 3, r, 15, $.orange, .4), X(e, t + 4, r, 7, 80, 2.2), Ce(e, t, r, 32, 1, $.orange), Z(e, t + 1, r, n === "low" ? 10 : 20, 18, j("#2f2b29"), 1.3, !0);
|
|
1308
|
+
for (let n = 0; n < J(60); n++) {
|
|
1309
|
+
let n = K() * Math.PI * 2, i = 2 + K() * 5;
|
|
1310
|
+
T.spawn(e + q(2), t + 2 + K() * 4, r + q(2), Math.cos(n) * i, 4 + K() * 6, Math.sin(n) * i, 3 + K() * 2.5, 3, 9, $.smokeDark, $.smoke, .7, 1, -.7);
|
|
1311
|
+
}
|
|
1312
|
+
}
|
|
1313
|
+
function Q(e, t, r, i, a, o) {
|
|
1314
|
+
for (o.smokeAcc += i * (a >= 2 ? 16 : 7) * (n === "low" ? .5 : 1); o.smokeAcc >= 1;) {
|
|
1315
|
+
--o.smokeAcc;
|
|
1316
|
+
let n = a >= 2;
|
|
1317
|
+
T.spawn(e + q(.5), t, r + q(.5), q(.4), 2.2 + K() * 1.6, q(.4), 2.6 + K() * 1.8, 1, n ? 6 : 4, n ? $.smokeDark : $.smoke, $.smokeLight, n ? .55 : .36, .5, -.35), n && w.spawn(e + q(.6), t - .2, r + q(.6), q(.6), 2 + K() * 2, q(.6), .45 + K() * .35, 1.6, .7, $.yellow, $.red, .8, 1.5, -1, 1.5);
|
|
1318
|
+
}
|
|
1319
|
+
}
|
|
1320
|
+
function je(e, t, n) {
|
|
1321
|
+
T.spawn(e, t, n, q(.4), .8 + K() * .6, q(.4), .9 + K() * .5, .4, 1.4, $.exhaust, $.smoke, .4, 1.5, -.2);
|
|
1322
|
+
}
|
|
1323
|
+
function Me(e, t, n, r = 1) {
|
|
1324
|
+
T.spawn(e + q(.4), t + .1, n + q(.4), q(1.2), .6 + K() * .9, q(1.2), 1 + K() * .8, .8, 2.8 * r, $.dust, $.dirtLight, .42, 1.8, .2);
|
|
1325
|
+
}
|
|
1326
|
+
function Ne(e, t, n, r) {
|
|
1327
|
+
Y(e, t, n, 6, r, .3);
|
|
1328
|
+
let i = J(70);
|
|
1329
|
+
for (let a = 0; a < i; a++) {
|
|
1330
|
+
let i = K() * Math.PI * 2, a = Math.acos(K() * 2 - 1), o = 7 + K() * 2;
|
|
1331
|
+
w.spawn(e, t, n, Math.cos(i) * Math.sin(a) * o, Math.cos(a) * o, Math.sin(i) * Math.sin(a) * o, 1.1 + K() * .6, 1.1, .35, $.white, r, 1, 1.6, 3.5, 1.2);
|
|
1332
|
+
}
|
|
1333
|
+
}
|
|
1334
|
+
function Pe(e, t, n, r, i) {
|
|
1335
|
+
let a = re[e];
|
|
1336
|
+
a.active = !0, a.has = !1, a.mesh.visible = !0, a.glow.visible = !0, a.glow.scale.setScalar(i ? 3.6 : 2.6), a.mesh.scale.setScalar(i ? 1.3 : .9), Fe(e, t, n, r);
|
|
1337
|
+
}
|
|
1338
|
+
function Fe(e, t, n, r) {
|
|
1339
|
+
let i = re[e];
|
|
1340
|
+
i.has && (Se.set(t, n, r), Math.abs(t - i.px) + Math.abs(n - i.py) + Math.abs(r - i.pz) > 1e-4 && (i.mesh.lookAt(Se), i.mesh.rotateY(-Math.PI / 2), Te(i.px, i.py, i.pz, t, n, r, i.mesh.scale.x > 1))), i.mesh.position.set(t, n, r), i.glow.position.set(t, n, r), i.px = t, i.py = n, i.pz = r, i.has = !0;
|
|
1341
|
+
}
|
|
1342
|
+
function Ie(e) {
|
|
1343
|
+
let t = re[e];
|
|
1344
|
+
t.active = !1, t.mesh.visible = !1, t.glow.visible = !1;
|
|
1345
|
+
}
|
|
1346
|
+
function Le(e) {
|
|
1347
|
+
if (W = e && e.length >= 6 ? e : null, !W) {
|
|
1348
|
+
_e.visible = !1, U.visible = !1, ye = 0;
|
|
1349
|
+
return;
|
|
1350
|
+
}
|
|
1351
|
+
let t = 1.6, n = 0, r = t;
|
|
1352
|
+
pe[0] = W[0], pe[1] = W[1], pe[2] = W[2];
|
|
1353
|
+
let i = 1;
|
|
1354
|
+
for (let e = 3; e + 2 < W.length && i < yt; e += 3) {
|
|
1355
|
+
let a = W[e - 3], o = W[e - 2], s = W[e - 1], c = W[e], l = W[e + 1], u = W[e + 2], d = Math.hypot(c - a, l - o, u - s);
|
|
1356
|
+
for (; d > 0 && r <= n + d && i < yt;) {
|
|
1357
|
+
let e = (r - n) / d;
|
|
1358
|
+
pe[i * 3] = a + (c - a) * e, pe[i * 3 + 1] = o + (l - o) * e, pe[i * 3 + 2] = s + (u - s) * e, i++, r += t;
|
|
1359
|
+
}
|
|
1360
|
+
n += d;
|
|
1361
|
+
}
|
|
1362
|
+
ye = i;
|
|
1363
|
+
let a = W[W.length - 3], o = W[W.length - 2], s = W[W.length - 1];
|
|
1364
|
+
U.position.set(a, o + .3, s), U.scale.setScalar(5), U.visible = !0, _e.visible = !0, Re();
|
|
1365
|
+
}
|
|
1366
|
+
function Re() {
|
|
1367
|
+
for (let e = 0; e < ye; e++) {
|
|
1368
|
+
let t = e / Math.max(1, ye - 1), n = .55 + .45 * Math.cos(e * .55 - be * 7);
|
|
1369
|
+
V[e * 4] = xe.r * (1.4 - t * .3), V[e * 4 + 1] = xe.g * (1.3 - t * .4), V[e * 4 + 2] = xe.b * (1.1 - t * .5), V[e * 4 + 3] = (.35 + .65 * n) * (1 - t * .45), me[e] = .55 + .25 * n;
|
|
1370
|
+
}
|
|
1371
|
+
H.setDrawRange(0, ye), H.attributes.position.needsUpdate = !0, H.attributes.aColor.needsUpdate = !0, H.attributes.aSize.needsUpdate = !0;
|
|
1372
|
+
}
|
|
1373
|
+
function ze(e, t, n, r) {
|
|
1374
|
+
v.value = n.getDrawingBufferSize(Se).y * .5 * t.projectionMatrix.elements[5], he.value = 11 * n.getPixelRatio();
|
|
1375
|
+
let i = !1;
|
|
1376
|
+
w.update(e) && (i = !0), T.update(e) && (i = !0), N > .01 ? (N *= Math.exp(-P * e), M.intensity = N, i = !0) : M.intensity !== 0 && (N = 0, M.intensity = 0);
|
|
1377
|
+
for (let t of F) {
|
|
1378
|
+
if (!t.s.visible) continue;
|
|
1379
|
+
t.t += e;
|
|
1380
|
+
let n = t.t / t.dur;
|
|
1381
|
+
n >= 1 ? t.s.visible = !1 : (i = !0, t.s.scale.setScalar(t.size * (.6 + .6 * n)), t.s.material.opacity = 1 - n * n);
|
|
1382
|
+
}
|
|
1383
|
+
for (let t of L) {
|
|
1384
|
+
if (!t.m.visible) continue;
|
|
1385
|
+
t.t += e;
|
|
1386
|
+
let n = t.t / t.dur;
|
|
1387
|
+
if (n >= 1) {
|
|
1388
|
+
t.m.visible = !1;
|
|
1389
|
+
continue;
|
|
1390
|
+
}
|
|
1391
|
+
i = !0;
|
|
1392
|
+
let r = 1 - (1 - n) * (1 - n) * (1 - n);
|
|
1393
|
+
t.m.scale.setScalar(Math.max(.1, t.r * r)), t.m.material.opacity = (1 - n) * .9;
|
|
1394
|
+
}
|
|
1395
|
+
for (let e of re) e.active && (i = !0);
|
|
1396
|
+
if (fe > 0) {
|
|
1397
|
+
fe = 0;
|
|
1398
|
+
for (let t = 0; t < vt; t++) {
|
|
1399
|
+
let n = ue[t];
|
|
1400
|
+
if (!n.alive) continue;
|
|
1401
|
+
if (n.life -= e, n.life <= 0) {
|
|
1402
|
+
n.alive = !1, B.scale.setScalar(0), B.updateMatrix(), z.setMatrixAt(t, B.matrix);
|
|
1403
|
+
continue;
|
|
1404
|
+
}
|
|
1405
|
+
if (fe++, !n.rest) {
|
|
1406
|
+
n.v.y -= 22 * e, n.p.addScaledVector(n.v, e), n.r.addScaledVector(n.w, e);
|
|
1407
|
+
let t = s(n.p.x, n.p.z) + .15 * n.s;
|
|
1408
|
+
if (n.p.y < t && (n.p.y = t, n.v.y < -2 ? (n.v.y *= -.32, n.v.x *= .55, n.v.z *= .55, n.w.multiplyScalar(.6)) : n.rest = !0), n.smoke) for (n.acc += e * 22; n.acc >= 1;) --n.acc, T.spawn(n.p.x, n.p.y, n.p.z, 0, .4, 0, .7, .35, 1.4, $.smoke, $.smokeLight, .4, 1, -.2);
|
|
1409
|
+
}
|
|
1410
|
+
let r = Math.min(1, n.life / .5);
|
|
1411
|
+
B.position.copy(n.p), B.rotation.set(n.r.x, n.r.y, n.r.z), B.scale.setScalar(n.s * r), B.updateMatrix(), z.setMatrixAt(t, B.matrix);
|
|
1412
|
+
}
|
|
1413
|
+
z.instanceMatrix.needsUpdate = !0, fe > 0 && (i = !0);
|
|
1414
|
+
}
|
|
1415
|
+
return ye > 0 && r && (be += e, Re(), U.material.opacity = .7 + .3 * Math.sin(be * 5), U.rotation.y += e * .8), i;
|
|
1416
|
+
}
|
|
1417
|
+
function Be() {
|
|
1418
|
+
w.clear(), T.clear();
|
|
1419
|
+
for (let e = 0; e < gt; e++) Ie(e);
|
|
1420
|
+
for (let e of F) e.s.visible = !1;
|
|
1421
|
+
for (let e of L) e.m.visible = !1;
|
|
1422
|
+
for (let e of ue) e.alive = !1;
|
|
1423
|
+
B.scale.setScalar(0), B.updateMatrix();
|
|
1424
|
+
for (let e = 0; e < vt; e++) z.setMatrixAt(e, B.matrix);
|
|
1425
|
+
z.instanceMatrix.needsUpdate = !0, N = 0, M.intensity = 0;
|
|
1426
|
+
}
|
|
1427
|
+
return {
|
|
1428
|
+
muzzle: we,
|
|
1429
|
+
trail: Te,
|
|
1430
|
+
explosion: Ee,
|
|
1431
|
+
bigExplosion: Ae,
|
|
1432
|
+
pop: De,
|
|
1433
|
+
outPuff: Oe,
|
|
1434
|
+
hitSparks: ke,
|
|
1435
|
+
emitDamage: Q,
|
|
1436
|
+
exhaust: je,
|
|
1437
|
+
dust: Me,
|
|
1438
|
+
firework: Ne,
|
|
1439
|
+
flash: Y,
|
|
1440
|
+
lightFlash: X,
|
|
1441
|
+
ring: Ce,
|
|
1442
|
+
projShow: Pe,
|
|
1443
|
+
projMove: Fe,
|
|
1444
|
+
projHide: Ie,
|
|
1445
|
+
setPreview: Le,
|
|
1446
|
+
update: ze,
|
|
1447
|
+
clear: Be,
|
|
1448
|
+
setQuality: G,
|
|
1449
|
+
setWind(e) {
|
|
1450
|
+
T.setWind(e);
|
|
1451
|
+
},
|
|
1452
|
+
get particleCount() {
|
|
1453
|
+
return w.count + T.count;
|
|
1454
|
+
},
|
|
1455
|
+
get hasPreview() {
|
|
1456
|
+
return ye > 0;
|
|
1457
|
+
},
|
|
1458
|
+
dispose() {
|
|
1459
|
+
w.dispose(), T.dispose(), te.dispose(), ne.dispose();
|
|
1460
|
+
for (let e of re) e.glow.material.dispose();
|
|
1461
|
+
for (let e of F) e.s.material.dispose();
|
|
1462
|
+
I.dispose();
|
|
1463
|
+
for (let e of L) e.m.material.dispose();
|
|
1464
|
+
z.dispose(), le.dispose(), R.dispose(), H.dispose(), ge.dispose(), ve.dispose(), u.dispose(), p.dispose(), m.dispose(), M.dispose && M.dispose();
|
|
1465
|
+
}
|
|
1466
|
+
};
|
|
1467
|
+
}
|
|
1468
|
+
export { ie as _, qe as a, he as c, te as d, ce as f, se as g, j as h, Ue as i, me as l, ne as m, He as n, W as o, M as p, Ke as r, V as s, wt as t, de as u, re as v };
|
|
1469
|
+
|
|
1470
|
+
//# sourceMappingURL=fx-BHsl4S_J.js.map
|