@minicode-dev/chat 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/README.md +25 -0
  2. package/assets/sounds/tanks/big_explosion.mp3 +0 -0
  3. package/assets/sounds/tanks/big_explosion.ogg +0 -0
  4. package/assets/sounds/tanks/cannon_fire.mp3 +0 -0
  5. package/assets/sounds/tanks/cannon_fire.ogg +0 -0
  6. package/assets/sounds/tanks/defeat.mp3 +0 -0
  7. package/assets/sounds/tanks/defeat.ogg +0 -0
  8. package/assets/sounds/tanks/engine_loop.mp3 +0 -0
  9. package/assets/sounds/tanks/engine_loop.ogg +0 -0
  10. package/assets/sounds/tanks/engine_start.mp3 +0 -0
  11. package/assets/sounds/tanks/engine_start.ogg +0 -0
  12. package/assets/sounds/tanks/projectile_whistle.mp3 +0 -0
  13. package/assets/sounds/tanks/projectile_whistle.ogg +0 -0
  14. package/assets/sounds/tanks/tank_destroyed.mp3 +0 -0
  15. package/assets/sounds/tanks/tank_destroyed.ogg +0 -0
  16. package/assets/sounds/tanks/tank_hit.mp3 +0 -0
  17. package/assets/sounds/tanks/tank_hit.ogg +0 -0
  18. package/assets/sounds/tanks/terrain_impact.mp3 +0 -0
  19. package/assets/sounds/tanks/terrain_impact.ogg +0 -0
  20. package/assets/sounds/tanks/tracks_loop.mp3 +0 -0
  21. package/assets/sounds/tanks/tracks_loop.ogg +0 -0
  22. package/assets/sounds/tanks/turret_loop.mp3 +0 -0
  23. package/assets/sounds/tanks/turret_loop.ogg +0 -0
  24. package/assets/sounds/tanks/victory.mp3 +0 -0
  25. package/assets/sounds/tanks/victory.ogg +0 -0
  26. package/dist/chunks/{BattleshipGameCard-S-UdM6rn.js → BattleshipGameCard-BFqA0cjT.js} +67 -65
  27. package/dist/chunks/{BattleshipGameCard-S-UdM6rn.js.map → BattleshipGameCard-BFqA0cjT.js.map} +1 -1
  28. package/dist/chunks/{BattleshipPrototype-Dm6U_mCr.js → BattleshipPrototype-CmQd5AUO.js} +4 -3
  29. package/dist/chunks/{BattleshipPrototype-Dm6U_mCr.js.map → BattleshipPrototype-CmQd5AUO.js.map} +1 -1
  30. package/dist/chunks/ChatContext-dty_KPDX.js +90 -0
  31. package/dist/chunks/ChatContext-dty_KPDX.js.map +1 -0
  32. package/dist/chunks/TanksGameCard-D0n-lzTs.js +1535 -0
  33. package/dist/chunks/TanksGameCard-D0n-lzTs.js.map +1 -0
  34. package/dist/chunks/TanksLiveGameCard-BmNRXP66.js +849 -0
  35. package/dist/chunks/TanksLiveGameCard-BmNRXP66.js.map +1 -0
  36. package/dist/chunks/WebRtcLab-B7xBlJy1.js +510 -0
  37. package/dist/chunks/WebRtcLab-B7xBlJy1.js.map +1 -0
  38. package/dist/chunks/{battleship-DXKuIZ1I.js → board-DXKuIZ1I.js} +1 -1
  39. package/dist/chunks/board-DXKuIZ1I.js.map +1 -0
  40. package/dist/chunks/connect4Sounds-BN7d_TM2.js +3235 -0
  41. package/dist/chunks/connect4Sounds-BN7d_TM2.js.map +1 -0
  42. package/dist/chunks/core-geo-UJY-tH9L.js +361 -0
  43. package/dist/chunks/core-geo-UJY-tH9L.js.map +1 -0
  44. package/dist/chunks/createBattleScene-L4ZRWDED.js +1265 -0
  45. package/dist/chunks/createBattleScene-L4ZRWDED.js.map +1 -0
  46. package/dist/chunks/createLiveScene-CtYPcOPo.js +364 -0
  47. package/dist/chunks/createLiveScene-CtYPcOPo.js.map +1 -0
  48. package/dist/chunks/createPeerLink-qei05vpV.js +478 -0
  49. package/dist/chunks/createPeerLink-qei05vpV.js.map +1 -0
  50. package/dist/chunks/createTankScene-CV7Brxmt.js +685 -0
  51. package/dist/chunks/createTankScene-CV7Brxmt.js.map +1 -0
  52. package/dist/chunks/fx-BHsl4S_J.js +1470 -0
  53. package/dist/chunks/fx-BHsl4S_J.js.map +1 -0
  54. package/dist/chunks/gameStatus-Cu1Z8un9.js +69 -0
  55. package/dist/chunks/gameStatus-Cu1Z8un9.js.map +1 -0
  56. package/dist/chunks/signalFaults-Dv2YjjKy.js +36 -0
  57. package/dist/chunks/signalFaults-Dv2YjjKy.js.map +1 -0
  58. package/dist/chunks/tanksSounds-C99OD2xD.js +177 -0
  59. package/dist/chunks/tanksSounds-C99OD2xD.js.map +1 -0
  60. package/dist/index.js +2404 -2427
  61. package/dist/index.js.map +1 -1
  62. package/dist/styles.css +1 -1
  63. package/index.d.ts +63 -0
  64. package/package.json +1 -1
  65. package/dist/chunks/battleship-DXKuIZ1I.js.map +0 -1
  66. package/dist/chunks/connect4Sounds-9u0p-dAf.js +0 -1847
  67. package/dist/chunks/connect4Sounds-9u0p-dAf.js.map +0 -1
  68. package/dist/chunks/createBattleScene-HIAvjixn.js +0 -1621
  69. package/dist/chunks/createBattleScene-HIAvjixn.js.map +0 -1
@@ -0,0 +1,1470 @@
1
+ import { t as e } from "./core-geo-UJY-tH9L.js";
2
+ import { AdditiveBlending as t, BackSide as n, BufferAttribute as r, BufferGeometry as i, CanvasTexture as a, Color as o, DodecahedronGeometry as s, DoubleSide as c, DynamicDrawUsage as l, Group as u, IcosahedronGeometry as d, InstancedMesh as f, LinearFilter as p, Matrix4 as m, Mesh as h, MeshBasicMaterial as g, MeshLambertMaterial as _, MeshStandardMaterial as v, NormalBlending as y, Object3D as b, OctahedronGeometry as x, PlaneGeometry as ee, PointLight as S, Points as C, Quaternion as w, RepeatWrapping as T, ShaderMaterial as E, SphereGeometry as D, Sprite as O, SpriteMaterial as k, Vector3 as A } from "three";
3
+ // src/games/tanks/scene/util.js
4
+ var j = (e) => new o(e).convertSRGBToLinear(), M = (e, t, n) => e < t ? t : e > n ? n : e, N = (e) => e < 0 ? 0 : e > 1 ? 1 : e, P = (e, t, n) => {
5
+ let r = N((n - e) / (t - e));
6
+ return r * r * (3 - 2 * r);
7
+ }, te = Math.PI / 180, ne = (e, t) => 1 - Math.exp(-e * t), re = (e) => {
8
+ for (; e > Math.PI;) e -= Math.PI * 2;
9
+ for (; e < -Math.PI;) e += Math.PI * 2;
10
+ return e;
11
+ }, F = (e, t) => {
12
+ let n = Math.sin(e * 127.1 + t * 311.7) * 43758.5453;
13
+ return n - Math.floor(n);
14
+ };
15
+ function ie(e) {
16
+ let t = e >>> 0 || 1;
17
+ return () => (t ^= t << 13, t ^= t >>> 17, t ^= t << 5, (t >>> 0) / 4294967296);
18
+ }
19
+ function I(e, t) {
20
+ let n = document.createElement("canvas");
21
+ return n.width = e, n.height = t, n;
22
+ }
23
+ function L(e, t = !1) {
24
+ let n = new a(e);
25
+ return n.minFilter = p, n.magFilter = p, n.generateMipmaps = !1, t && (n.wrapS = T, n.wrapT = T), n;
26
+ }
27
+ function ae(e = 64) {
28
+ let t = I(e, e), n = t.getContext("2d"), r = e / 2, i = n.createRadialGradient(r, r, 0, r, r, r);
29
+ return i.addColorStop(0, "rgba(255,255,255,1)"), i.addColorStop(.18, "rgba(255,255,255,0.85)"), i.addColorStop(.45, "rgba(255,255,255,0.32)"), i.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = i, n.fillRect(0, 0, e, e), L(t);
30
+ }
31
+ function oe(e = 64) {
32
+ let t = I(e, e), n = t.getContext("2d"), r = e / 2, i = ie(7);
33
+ for (let t = 0; t < 7; t++) {
34
+ let t = i() * Math.PI * 2, a = i() * r * .32, o = r + Math.cos(t) * a, s = r + Math.sin(t) * a, c = r * (.45 + i() * .25), l = n.createRadialGradient(o, s, 0, o, s, c);
35
+ l.addColorStop(0, "rgba(255,255,255,0.55)"), l.addColorStop(.6, "rgba(255,255,255,0.25)"), l.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = l, n.fillRect(0, 0, e, e);
36
+ }
37
+ return L(t);
38
+ }
39
+ function se(e = 128) {
40
+ let t = I(e, e), n = t.getContext("2d"), r = e / 2, i = n.createRadialGradient(r, r, 0, r, r, r);
41
+ return i.addColorStop(0, "rgba(255,255,255,0)"), i.addColorStop(.62, "rgba(255,255,255,0)"), i.addColorStop(.8, "rgba(255,255,255,0.55)"), i.addColorStop(.9, "rgba(255,255,255,1)"), i.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = i, n.fillRect(0, 0, e, e), L(t);
42
+ }
43
+ function ce(e = 64) {
44
+ let t = I(e, e), n = t.getContext("2d"), r = e / 2, i = n.createRadialGradient(r, r, 0, r, r, r);
45
+ return i.addColorStop(0, "rgba(0,0,0,0.6)"), i.addColorStop(.55, "rgba(0,0,0,0.38)"), i.addColorStop(1, "rgba(0,0,0,0)"), n.fillStyle = i, n.fillRect(0, 0, e, e), L(t);
46
+ }
47
+ function le() {
48
+ let e = I(64, 32), t = e.getContext("2d");
49
+ t.fillStyle = "#3b3b3e", t.fillRect(0, 0, 64, 32);
50
+ for (let e = 0; e < 4; e++) {
51
+ let n = e * 16;
52
+ t.fillStyle = "#1b1b1d", t.fillRect(n, 0, 6, 32), t.fillStyle = "#5a5a5f", t.fillRect(n + 6, 0, 2, 32), t.fillStyle = "#2a2a2d", t.fillRect(n + 8, 13, 8, 6);
53
+ }
54
+ return t.fillStyle = "rgba(0,0,0,0.35)", t.fillRect(0, 0, 64, 3), t.fillRect(0, 29, 64, 3), L(e, !0);
55
+ }
56
+ // src/games/tanks/scene/terrain.js
57
+ var R = {
58
+ grassLo: j("#2f6a37"),
59
+ grassMid: j("#4c8a3d"),
60
+ grassHi: j("#6e9a46"),
61
+ dry: j("#98915a"),
62
+ dirt: j("#76603f"),
63
+ rock: j("#7d7670"),
64
+ rockHi: j("#a39d94"),
65
+ scorch: j("#2b221d"),
66
+ scorchRim: j("#5b4129"),
67
+ lip: j("#355f2b"),
68
+ soil1: j("#5c3e27"),
69
+ soil2: j("#73502f"),
70
+ soil3: j("#5e3f27"),
71
+ bedrock: j("#38312e")
72
+ }, z = 4, B = new o(), ue = new o();
73
+ function de() {
74
+ let e = new i(), t = new _({ vertexColors: !0 }), n = new h(e, t);
75
+ n.receiveShadow = !0, n.matrixAutoUpdate = !1, n.frustumCulled = !1;
76
+ let a = 0, o = 160, s = 2, c = null, u = null, d = 0, f = 1, p = -16, m = null, g = null, v = null, y = null, b = (e, t) => c[t * a + e];
77
+ function x(t) {
78
+ a = t;
79
+ let n = (a - 1) * (a - 1) * 6 + 4 * (a - 1) * z * 6;
80
+ m = new Float32Array(n * 3), g = new Float32Array(n * 3), v = new Float32Array(n * 3), e.setAttribute("position", new r(m, 3).setUsage(l)), e.setAttribute("normal", new r(g, 3).setUsage(l)), e.setAttribute("color", new r(v, 3).setUsage(l)), c = new Float32Array(a * a), u = new Float32Array(a * a);
81
+ }
82
+ function ee(e, t, n, r, i, a, s) {
83
+ let c = N((e - d) / Math.max(1, f - d));
84
+ s.copy(R.grassLo).lerp(R.grassMid, P(0, .45, c)), s.lerp(R.grassHi, P(.45, .8, c));
85
+ let l = 1 - t;
86
+ s.lerp(R.dry, P(.12, .22, l) * .45), s.lerp(R.dirt, P(.16, .3, l)), s.lerp(c > .7 ? R.rockHi : R.rock, P(.3, .45, l));
87
+ let u = Math.min(r, i, o - r, o - i);
88
+ s.lerp(R.lip, (1 - P(0, 3.5, u)) * .55), n > .01 && (ue.copy(R.scorchRim).lerp(R.scorch, P(.35, .8, n)), s.lerp(ue, P(0, .45, n) * .92));
89
+ let p = .93 + F(a, r * .37 + i * .11) * .14;
90
+ s.multiplyScalar(p);
91
+ }
92
+ function S(e, t, n, r, i, a, o, s, c, l, u) {
93
+ let d = i - t, f = a - n, p = o - r, h = s - t, _ = c - n, y = l - r, b = f * y - p * _, x = p * h - d * y, ee = d * _ - f * h, S = Math.hypot(b, x, ee) || 1;
94
+ b /= S, x /= S, ee /= S, m[e] = t, m[e + 1] = n, m[e + 2] = r, m[e + 3] = i, m[e + 4] = a, m[e + 5] = o, m[e + 6] = s, m[e + 7] = c, m[e + 8] = l;
95
+ for (let t = 0; t < 9; t += 3) g[e + t] = b, g[e + t + 1] = x, g[e + t + 2] = ee, v[e + t] = u.r, v[e + t + 1] = u.g, v[e + t + 2] = u.b;
96
+ return e + 9;
97
+ }
98
+ function C(e, t, n, r, i) {
99
+ let o = t % a, l = t / a | 0, d = n % a, f = n / a | 0, p = r % a, m = r / a | 0, h = o * s, g = l * s, _ = c[t], v = d * s, y = f * s, b = c[n], x = p * s, C = m * s, w = c[r], T = v - h, E = b - _, D = y - g, O = x - h, k = w - _, A = C - g, j = E * A - D * k, M = D * O - T * A, N = T * k - E * O, P = Math.hypot(j, M, N) || 1, te = (_ + b + w) / 3, ne = (u[t] + u[n] + u[r]) / 3;
100
+ return ee(te, Math.abs(M) / P, ne, (h + v + x) / 3, (g + y + C) / 3, i, B), M >= 0 ? S(e, h, _, g, v, b, y, x, w, C, B) : S(e, h, _, g, x, w, C, v, b, y, B);
101
+ }
102
+ function w(e, t) {
103
+ t[0] = e, t[1] = Math.min(e - .9, d - .4), t[2] = Math.min(t[1] - .5, d - 5), t[3] = Math.min(t[2] - .5, d - 10), t[4] = p;
104
+ }
105
+ let T = /* @__PURE__ */ new Float32Array(5), E = /* @__PURE__ */ new Float32Array(5), D = [
106
+ R.lip,
107
+ R.soil1,
108
+ R.soil2,
109
+ R.bedrock
110
+ ];
111
+ function O() {
112
+ let t = 0;
113
+ for (let e = 0; e < a - 1; e++) for (let n = 0; n < a - 1; n++) {
114
+ let r = e * a + n, i = r + 1, o = r + a + 1, s = r + a;
115
+ t = C(t, r, i, o, n * 2 + e * 7.3), t = C(t, r, o, s, n * 2 + 1 + e * 7.3);
116
+ }
117
+ for (let e = 0; e < 4; e++) for (let n = 0; n < a - 1; n++) {
118
+ let r, i, o, c, l, u, d, f;
119
+ e === 0 ? (r = n, i = 0, o = n + 1, c = 0, d = 0, f = -1) : e === 1 ? (r = a - 1, i = n, o = a - 1, c = n + 1, d = 1, f = 0) : e === 2 ? (r = n, i = a - 1, o = n + 1, c = a - 1, d = 0, f = 1) : (r = 0, i = n, o = 0, c = n + 1, d = -1, f = 0), l = b(r, i), u = b(o, c), w(l, T), w(u, E);
120
+ let p = r * s, m = i * s, h = o * s, _ = c * s;
121
+ for (let r = 0; r < z; r++) {
122
+ B.copy(D[r]).multiplyScalar(.9 + F(n * 3.1 + e, r * 5.7) * .18), e !== 2 && e !== 3 ? (t = S(t, p, T[r], m, h, E[r], _, h, E[r + 1], _, B), t = S(t, p, T[r], m, h, E[r + 1], _, p, T[r + 1], m, B)) : (t = S(t, p, T[r], m, h, E[r + 1], _, h, E[r], _, B), t = S(t, p, T[r], m, p, T[r + 1], m, h, E[r + 1], _, B));
123
+ for (let e = t - 18; e < t; e += 3) g[e] = d, g[e + 1] = 0, g[e + 2] = f;
124
+ }
125
+ }
126
+ e.attributes.position.needsUpdate = !0, e.attributes.normal.needsUpdate = !0, e.attributes.color.needsUpdate = !0;
127
+ }
128
+ function k(e, t) {
129
+ if (!c) return 0;
130
+ let n = Math.min(Math.max(e / s, 0), a - 1.0001), r = Math.min(Math.max(t / s, 0), a - 1.0001), i = Math.floor(n), o = Math.floor(r), l = n - i, u = r - o, d = b(i, o), f = b(i + 1, o), p = b(i + 1, o + 1), m = b(i, o + 1);
131
+ return l >= u ? d + (f - d) * l + (p - f) * u : d + (m - d) * u + (p - m) * l;
132
+ }
133
+ function A(e, t, n, r = 2) {
134
+ let i = k(e - r, t), a = k(e + r, t), o = k(e, t - r), s = k(e, t + r);
135
+ return n.set(i - a, 2 * r, o - s).normalize(), n;
136
+ }
137
+ function j(t) {
138
+ let n = t && t.heights, r = (t && t.grid) | 0;
139
+ if (!n || r < 2 || n.length < r * r) return "same";
140
+ let i = t.size || 160;
141
+ if (n === y && r === a && i === o) return "same";
142
+ y = n;
143
+ let l = !1;
144
+ r === a && m || (x(r), l = !0), o = i, s = o / (a - 1);
145
+ let h = 0;
146
+ for (let e = 0; e < a * a; e++) {
147
+ let t = n[e];
148
+ Math.abs(t - c[e]) > 1e-4 && h++;
149
+ }
150
+ if (!l && h === 0) return "same";
151
+ if (l || h > a * a * .25) {
152
+ l = !0, u.fill(0);
153
+ let e = Infinity, t = -Infinity;
154
+ for (let r = 0; r < a * a; r++) n[r] < e && (e = n[r]), n[r] > t && (t = n[r]);
155
+ d = e, f = Math.max(t, e + 4), p = d - 16;
156
+ }
157
+ return c.set(n.subarray ? n.subarray(0, a * a) : Array.prototype.slice.call(n, 0, a * a)), O(), e.computeBoundingSphere(), l ? "rebuilt" : "updated";
158
+ }
159
+ function M(e, t, n, r) {
160
+ if (!c || !(n > 0)) return;
161
+ let i = n, o = i * 1.25, l = Math.max(0, Math.floor((e - o) / s)), d = Math.min(a - 1, Math.ceil((e + o) / s)), f = Math.max(0, Math.floor((t - o) / s)), p = Math.min(a - 1, Math.ceil((t + o) / s));
162
+ for (let n = f; n <= p; n++) for (let f = l; f <= d; f++) {
163
+ let l = f * s - e, d = n * s - t, p = Math.sqrt(l * l + d * d), m = n * a + f;
164
+ if (p < i && r > 0) {
165
+ let e = 1 - p * p / (i * i);
166
+ c[m] = Math.max(0, c[m] - r * e);
167
+ }
168
+ let h = 1 - p / o;
169
+ h > u[m] && (u[m] = Math.min(1, h * 1.25));
170
+ }
171
+ O();
172
+ }
173
+ return {
174
+ mesh: n,
175
+ material: t,
176
+ heightAt: k,
177
+ normalAt: A,
178
+ setHeights: j,
179
+ crater: M,
180
+ get size() {
181
+ return o;
182
+ },
183
+ get minH() {
184
+ return d;
185
+ },
186
+ get maxH() {
187
+ return f;
188
+ },
189
+ get ready() {
190
+ return a > 0;
191
+ },
192
+ dispose() {
193
+ e.dispose(), t.dispose();
194
+ }
195
+ };
196
+ }
197
+ var fe = "\nvarying vec3 vDir;\nvoid main() {\n vDir = normalize(position);\n vec4 p = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_Position = p.xyww;\n}\n", pe = "\nuniform vec3 uTop;\nuniform vec3 uMid;\nuniform vec3 uHorizon;\nuniform vec3 uBottom;\nuniform vec3 uSunDir;\nuniform vec3 uSunColor;\nvarying vec3 vDir;\nvoid main() {\n vec3 d = normalize(vDir);\n float h = d.y;\n vec3 col = mix(uHorizon, uMid, smoothstep(0.0, 0.22, h));\n col = mix(col, uTop, smoothstep(0.18, 0.75, h));\n col = mix(col, uBottom, smoothstep(0.0, -0.25, h));\n float s = max(dot(d, normalize(uSunDir)), 0.0);\n col += uSunColor * (pow(s, 900.0) * 3.0 + pow(s, 24.0) * 0.45 + pow(s, 4.0) * 0.12);\n gl_FragColor = vec4(col, 1.0);\n #include <encodings_fragment>\n}\n", V = {
198
+ top: j("#41538f"),
199
+ mid: j("#c98f98"),
200
+ horizon: j("#f7b27f"),
201
+ bottom: j("#d9a091"),
202
+ sun: j("#ffcf8a"),
203
+ fog: j("#d9a68c")
204
+ };
205
+ function me(e) {
206
+ let t = new D(600, 32, 16), r = new E({
207
+ uniforms: {
208
+ uTop: { value: V.top },
209
+ uMid: { value: V.mid },
210
+ uHorizon: { value: V.horizon },
211
+ uBottom: { value: V.bottom },
212
+ uSunDir: { value: e.clone() },
213
+ uSunColor: { value: V.sun }
214
+ },
215
+ vertexShader: fe,
216
+ fragmentShader: pe,
217
+ side: n,
218
+ depthWrite: !1,
219
+ depthTest: !1,
220
+ fog: !1
221
+ }), i = new h(t, r);
222
+ return i.renderOrder = -10, i.frustumCulled = !1, {
223
+ mesh: i,
224
+ dispose() {
225
+ t.dispose(), r.dispose();
226
+ }
227
+ };
228
+ }
229
+ function he(e, t) {
230
+ let n = [], a = [], o = V.horizon, s = t || {
231
+ x: .6,
232
+ y: .4,
233
+ z: .6
234
+ }, c = (e, t, r, i, c, l) => {
235
+ let u = t[0] - e[0], d = t[1] - e[1], f = t[2] - e[2], p = r[0] - e[0], m = r[1] - e[1], h = r[2] - e[2], g = d * h - f * m, _ = f * p - u * h, v = u * m - d * p, y = Math.hypot(g, _, v) || 1, b = .78 + .32 * Math.max(0, (g * s.x + _ * s.y + v * s.z) / y);
236
+ for (let s of [
237
+ e,
238
+ t,
239
+ r
240
+ ]) {
241
+ n.push(s[0], s[1], s[2]);
242
+ let e = N((s[1] - c) / (l - c)) * .75 + .25;
243
+ a.push(o.r + (i.r * b - o.r) * e, o.g + (i.g * b - o.g) * e, o.b + (i.b * b - o.b) * e);
244
+ }
245
+ }, l = (t, n, r, i, a, o, s) => {
246
+ let l = [];
247
+ for (let i = 0; i < a; i++) {
248
+ let o = i / a * Math.PI * 2, c = i % 2 == 1, u = .45 + .25 * Math.sin(o * 3 + s) + .15 * Math.sin(o * 7 + s * 2) + (c ? .18 + .2 * F(i * 1.7, s) : -.12), d = n + (r - n) * N(u), f = t - (c ? .6 : .2) * d;
249
+ l.push([
250
+ e.x + Math.cos(o) * f,
251
+ d,
252
+ e.z + Math.sin(o) * f,
253
+ o
254
+ ]);
255
+ }
256
+ for (let n = 0; n < a; n++) {
257
+ let s = l[n], u = l[(n + 1) % a], d = [
258
+ e.x + Math.cos(s[3]) * t,
259
+ o,
260
+ e.z + Math.sin(s[3]) * t
261
+ ], f = [
262
+ e.x + Math.cos(u[3]) * t,
263
+ o,
264
+ e.z + Math.sin(u[3]) * t
265
+ ];
266
+ c(d, f, u, i, o, r), c(d, u, s, i, o, r);
267
+ }
268
+ };
269
+ l(560, 25, 90, j("#c99a98"), 90, -30, 1.3), l(470, 8, 46, j("#94738a"), 120, -30, 4.1);
270
+ let u = new i();
271
+ u.setAttribute("position", new r(new Float32Array(n), 3)), u.setAttribute("color", new r(new Float32Array(a), 3));
272
+ let d = new g({
273
+ vertexColors: !0,
274
+ fog: !1,
275
+ side: 2,
276
+ toneMapped: !1
277
+ }), f = new h(u, d);
278
+ return f.renderOrder = -9, f.frustumCulled = !1, {
279
+ mesh: f,
280
+ dispose() {
281
+ u.dispose(), d.dispose();
282
+ }
283
+ };
284
+ }
285
+ // src/games/tanks/scene/decor.js
286
+ var H = {
287
+ low: 70,
288
+ medium: 170,
289
+ high: 320
290
+ }, ge = new o(1, 1, 1), _e = j("#3b332e");
291
+ function ve() {
292
+ let t = new e();
293
+ t.prism(0, 0, 0, .32, .32, 1.6, 5, j("#6b4a2f"), 0, .7);
294
+ let n = [
295
+ j("#2f6b34"),
296
+ j("#3d8240"),
297
+ j("#57a04c")
298
+ ];
299
+ return [
300
+ [
301
+ 1.1,
302
+ 2,
303
+ 2.6
304
+ ],
305
+ [
306
+ 2.4,
307
+ 1.55,
308
+ 2.3
309
+ ],
310
+ [
311
+ 3.6,
312
+ 1.05,
313
+ 2
314
+ ]
315
+ ].forEach(([e, r, i], a) => {
316
+ t.prism(0, e, 0, r, r, i, 7, n[a], 0, .02);
317
+ for (let i = 0; i < 7; i++) {
318
+ let a = i / 7 * Math.PI * 2, o = (i + 1) / 7 * Math.PI * 2;
319
+ t.tri([
320
+ 0,
321
+ e,
322
+ 0
323
+ ], [
324
+ Math.cos(a) * r,
325
+ e,
326
+ Math.sin(a) * r
327
+ ], [
328
+ Math.cos(o) * r,
329
+ e,
330
+ Math.sin(o) * r
331
+ ], [
332
+ 0,
333
+ e + 1,
334
+ 0
335
+ ], n[0]);
336
+ }
337
+ }), t.build();
338
+ }
339
+ function U() {
340
+ let e = new s(1, 0), t = e.attributes.position;
341
+ for (let e = 0; e < t.count; e++) {
342
+ let n = t.getX(e), r = t.getY(e), i = t.getZ(e), a = .78 + F(n * 3.1 + i * 1.7, r * 2.3) * .42;
343
+ t.setXYZ(e, n * a, Math.max(-.35, r * a * .8), i * a);
344
+ }
345
+ e.computeVertexNormals();
346
+ let n = e.attributes.normal, a = new Float32Array(t.count * 3), c = j("#7f7d7a"), l = j("#5f5d5b"), u = j("#6f8f45"), d = new o();
347
+ for (let e = 0; e < t.count; e += 3) {
348
+ let t = n.getY(e);
349
+ d.copy(F(e, 3) > .5 ? c : l), t > .75 && d.lerp(u, .55);
350
+ for (let t = 0; t < 3; t++) a[(e + t) * 3] = d.r, a[(e + t) * 3 + 1] = d.g, a[(e + t) * 3 + 2] = d.b;
351
+ }
352
+ let f = new i();
353
+ return f.setAttribute("position", t), f.setAttribute("normal", n), f.setAttribute("color", new r(a, 3)), f.translate(0, .35, 0), e.dispose(), f;
354
+ }
355
+ function ye() {
356
+ let t = new e(), n = [
357
+ j("#8f8c88"),
358
+ j("#7b7874"),
359
+ j("#a29e98")
360
+ ];
361
+ for (let e = 0; e < 3; e++) {
362
+ let r = (e + .5) / 3.4, i = e % 2 ? .5 / 3 : 0;
363
+ for (let a = -1; a <= 3; a++) {
364
+ let o = -.5 + a / 3 + i, s = o + 1 / 3 - .015;
365
+ o = Math.max(-.5, o), s = Math.min(.5, s), !(s - o < .02) && t.box((o + s) / 2, r, 0, s - o, .2741176470588235, .92 + (F(e, a) - .5) * .06, n[(e + a + 3) % 3]);
366
+ }
367
+ }
368
+ return t.box(0, .94, 0, 1.02, .12, 1, j("#b3afa8")), t.build();
369
+ }
370
+ function W() {
371
+ let e = ve(), t = U(), n = ye(), r = new _({ vertexColors: !0 }), i = new _({ vertexColors: !0 }), a = new _({ vertexColors: !0 }), s = null, c = null, u = null, d = new b(), p = [], m = "", h = "high", g = !1, v = null, y = null;
372
+ function x(e, t, n) {
373
+ let r = new f(e, t, Math.max(1, n));
374
+ return r.count = n, r.frustumCulled = !1, r.instanceMatrix.setUsage(l), r;
375
+ }
376
+ function ee() {
377
+ for (let e of [
378
+ s,
379
+ c,
380
+ u
381
+ ]) e && (e.removeFromParent(), e.dispose());
382
+ s = c = u = null;
383
+ }
384
+ function S(e) {
385
+ let t = e.decor || [], n = e.obstacles || [], r = 0;
386
+ for (let e of t) r += e.x * 3.1 + e.z * 7.7 + (e.scale || 1);
387
+ for (let e of n) r += e.x * 1.3 + e.z * 5.1 + e.h;
388
+ return `${t.length}|${n.length}|${r.toFixed(3)}|${h}`;
389
+ }
390
+ function C(o, f, _) {
391
+ let b = S(f);
392
+ if (b === m && s) return D(_), !1;
393
+ m = b, v = _, y = f, ee();
394
+ let C = f.decor || [], T = f.obstacles || [], O = ie(C.length * 131 + T.length * 7 + 1), k = H[h] || 170, A = C.filter((e) => e.kind === "tree").slice(0, k), j = C.filter((e) => e.kind !== "tree"), M = T.filter((e) => e.kind !== "wall"), N = T.filter((e) => e.kind === "wall");
395
+ p = A.map((e) => ({
396
+ x: e.x,
397
+ z: e.z,
398
+ s: (e.scale || 1) * 1.15,
399
+ rot: O() * Math.PI * 2,
400
+ tint: .85 + O() * .3,
401
+ burnt: !1,
402
+ lean: 0,
403
+ leanDir: O() * Math.PI * 2
404
+ })), s = x(e, r, p.length), s.castShadow = g;
405
+ for (let e = 0; e < p.length; e++) s.setColorAt(e, ge);
406
+ s.instanceColor && s.instanceColor.setUsage(l), c = x(t, i, j.length + M.length), c.castShadow = g, c.receiveShadow = g;
407
+ let P = 0;
408
+ for (let e of j) {
409
+ let t = (e.scale || 1) * 1.2;
410
+ d.position.set(e.x, _.heightAt(e.x, e.z) - .15 * t, e.z), d.rotation.set(0, O() * 6.28, 0), d.scale.set(t * (.8 + O() * .5), t * (.6 + O() * .4), t * (.8 + O() * .5)), d.updateMatrix(), c.setMatrixAt(P++, d.matrix);
411
+ }
412
+ for (let e of M) {
413
+ let t = w(_, e);
414
+ d.position.set(e.x, t - .3, e.z), d.rotation.set(0, F(e.x, e.z) * 6.28, 0), d.scale.set(e.w * .62, (e.h + .3) / 1.15, e.d * .62), d.updateMatrix(), c.setMatrixAt(P++, d.matrix);
415
+ }
416
+ return c.instanceMatrix.needsUpdate = !0, u = x(n, a, N.length), u.castShadow = g, u.receiveShadow = g, N.forEach((e, t) => {
417
+ let n = w(_, e);
418
+ d.position.set(e.x, n - .4, e.z), d.rotation.set(0, 0, 0), d.scale.set(e.w, e.h + .4, e.d), d.updateMatrix(), u.setMatrixAt(t, d.matrix);
419
+ }), u.instanceMatrix.needsUpdate = !0, E(_), o.add(s, c, u), !0;
420
+ }
421
+ function w(e, t) {
422
+ let n = Infinity;
423
+ for (let [r, i] of [
424
+ [-.5, -.5],
425
+ [.5, -.5],
426
+ [.5, .5],
427
+ [-.5, .5],
428
+ [0, 0]
429
+ ]) n = Math.min(n, e.heightAt(t.x + r * t.w, t.z + i * t.d));
430
+ return n;
431
+ }
432
+ let T = new o();
433
+ function E(e) {
434
+ if (s) {
435
+ for (let t = 0; t < p.length; t++) {
436
+ let n = p[t];
437
+ d.position.set(n.x, e.heightAt(n.x, n.z) - .2, n.z), d.rotation.set(Math.cos(n.leanDir) * n.lean, n.rot, Math.sin(n.leanDir) * n.lean), d.scale.setScalar(n.s), d.updateMatrix(), s.setMatrixAt(t, d.matrix), n.burnt ? T.copy(_e) : T.setScalar(n.tint), s.setColorAt(t, T);
438
+ }
439
+ s.instanceMatrix.needsUpdate = !0, s.instanceColor && (s.instanceColor.needsUpdate = !0);
440
+ }
441
+ }
442
+ function D(e) {
443
+ E(e);
444
+ }
445
+ function O(e, t, n, r) {
446
+ let i = !1;
447
+ for (let e of p) {
448
+ let a = Math.hypot(e.x - t, e.z - n);
449
+ a < r * 1.25 && (e.burnt = !0, e.lean = Math.min(1.1, e.lean + (1 - a / (r * 1.25)) * .9), e.leanDir = Math.atan2(e.z - n, e.x - t) + Math.PI / 2, i = !0);
450
+ }
451
+ return i && E(e), i;
452
+ }
453
+ return {
454
+ build: C,
455
+ blast: O,
456
+ reground: D,
457
+ setQuality(e, t) {
458
+ h = e, y && v && t && C(t, y, v);
459
+ },
460
+ setShadows(e) {
461
+ g = e, s && (s.castShadow = e), c && (c.castShadow = c.receiveShadow = e), u && (u.castShadow = u.receiveShadow = e);
462
+ },
463
+ dispose() {
464
+ ee(), e.dispose(), t.dispose(), n.dispose(), r.dispose(), i.dispose(), a.dispose();
465
+ }
466
+ };
467
+ }
468
+ // src/games/tanks/scene/tank.js
469
+ var be = 1.15, xe = {
470
+ green: {
471
+ tint: j("#7fa35c"),
472
+ accent: j("#22c55e"),
473
+ hex: "#22c55e"
474
+ },
475
+ red: {
476
+ tint: j("#b8584a"),
477
+ accent: j("#ef4444"),
478
+ hex: "#ef4444"
479
+ }
480
+ }, Se = j("#e9e6dc"), G = j("#c9c4b6"), K = j("#6d6a64"), q = j("#2a2927"), J = j("#55565b"), Y = j("#ffffff"), X = 1.35, Ce = .74, Z = .36, we = [
481
+ -2.1,
482
+ -1.05,
483
+ 0,
484
+ 1.05,
485
+ 2.1
486
+ ], Te = [
487
+ 2.85,
488
+ .62,
489
+ .3
490
+ ], Ee = [
491
+ -2.85,
492
+ .62,
493
+ .3
494
+ ], De = .9, Oe = new A(-.35, 1.6, 0), ke = new A(1.55, .42, 0), Ae = new A(4.7, 0, 0), Q = (e, t, n, r, i = n) => [
495
+ [e, -i],
496
+ [e, i],
497
+ [t - r, n],
498
+ [t, n - r * 1.6],
499
+ [t, -(n - r * 1.6)],
500
+ [t - r, -n]
501
+ ];
502
+ function je(e, t, n, r = 0, i = null) {
503
+ let a = 0, o = 0, s = 0;
504
+ for (let e of t) for (let t of e.pts) a += e.x, o += t[0], s++;
505
+ let c = [
506
+ a / s,
507
+ o / s,
508
+ 0
509
+ ];
510
+ for (let a = 0; a < t.length - 1; a++) {
511
+ let o = t[a], s = t[a + 1], l = o.pts.length;
512
+ for (let t = 0; t < l; t++) {
513
+ let a = (t + 1) % l, u = [
514
+ o.x,
515
+ o.pts[t][0],
516
+ o.pts[t][1]
517
+ ], d = [
518
+ o.x,
519
+ o.pts[a][0],
520
+ o.pts[a][1]
521
+ ], f = [
522
+ s.x,
523
+ s.pts[t][0],
524
+ s.pts[t][1]
525
+ ], p = [
526
+ s.x,
527
+ s.pts[a][0],
528
+ s.pts[a][1]
529
+ ], m = i && o.pts[t][0] === o.pts[a][0] && o.pts[t][0] > c[1];
530
+ e.quad(u, d, p, f, c, m ? i : n, r);
531
+ }
532
+ }
533
+ for (let i of [t[0], t[t.length - 1]]) {
534
+ let t = [
535
+ i.x,
536
+ 0,
537
+ 0
538
+ ];
539
+ for (let e of i.pts) t[1] += e[0] / i.pts.length;
540
+ for (let a = 0; a < i.pts.length; a++) {
541
+ let o = i.pts[a], s = i.pts[(a + 1) % i.pts.length];
542
+ e.tri(t, [
543
+ i.x,
544
+ o[0],
545
+ o[1]
546
+ ], [
547
+ i.x,
548
+ s[0],
549
+ s[1]
550
+ ], c, n, r);
551
+ }
552
+ }
553
+ }
554
+ function Me(e, t, n, r, i, a, o, s = 0, c = 0, l = 0) {
555
+ let u = [
556
+ (t + n) / 2,
557
+ s,
558
+ c
559
+ ];
560
+ for (let d = 0; d < a; d++) {
561
+ let f = d / a * Math.PI * 2 + Math.PI / a, p = (d + 1) / a * Math.PI * 2 + Math.PI / a, m = (e, t, n) => [
562
+ e,
563
+ s + Math.cos(n) * t,
564
+ c + Math.sin(n) * t
565
+ ];
566
+ e.quad(m(t, r, f), m(t, r, p), m(n, i, p), m(n, i, f), u, o, l), e.tri([
567
+ t,
568
+ s,
569
+ c
570
+ ], m(t, r, f), m(t, r, p), [
571
+ n,
572
+ s,
573
+ c
574
+ ], o, l), e.tri([
575
+ n,
576
+ s,
577
+ c
578
+ ], m(n, i, f), m(n, i, p), [
579
+ t,
580
+ s,
581
+ c
582
+ ], o, l);
583
+ }
584
+ }
585
+ function Ne(e, t, n, r, i, a, o = 0, s = 0) {
586
+ let c = [
587
+ o,
588
+ s,
589
+ (t + n) / 2
590
+ ];
591
+ for (let l = 0; l < i; l++) {
592
+ let u = l / i * Math.PI * 2, d = (l + 1) / i * Math.PI * 2, f = (e, t) => [
593
+ o + Math.cos(t) * r,
594
+ s + Math.sin(t) * r,
595
+ e
596
+ ];
597
+ e.quad(f(t, u), f(t, d), f(n, d), f(n, u), c, a), e.tri([
598
+ o,
599
+ s,
600
+ t
601
+ ], f(t, u), f(t, d), [
602
+ o,
603
+ s,
604
+ n
605
+ ], a), e.tri([
606
+ o,
607
+ s,
608
+ n
609
+ ], f(n, u), f(n, d), [
610
+ o,
611
+ s,
612
+ t
613
+ ], a);
614
+ }
615
+ }
616
+ function Pe() {
617
+ let t = new e();
618
+ je(t, [
619
+ {
620
+ x: -3,
621
+ pts: [
622
+ [.5, -.9],
623
+ [.5, .9],
624
+ [1, .98],
625
+ [1, -.98]
626
+ ]
627
+ },
628
+ {
629
+ x: 2.55,
630
+ pts: [
631
+ [.45, -.9],
632
+ [.45, .9],
633
+ [1, .98],
634
+ [1, -.98]
635
+ ]
636
+ },
637
+ {
638
+ x: 3.15,
639
+ pts: [
640
+ [.85, -.85],
641
+ [.85, .85],
642
+ [1, .95],
643
+ [1, -.95]
644
+ ]
645
+ }
646
+ ], K), je(t, [
647
+ {
648
+ x: -3.15,
649
+ pts: Q(.98, 1.48, 1.68, .1)
650
+ },
651
+ {
652
+ x: -2.95,
653
+ pts: Q(.95, 1.6, 1.8, .14)
654
+ },
655
+ {
656
+ x: 1.85,
657
+ pts: Q(.95, 1.6, 1.8, .14)
658
+ },
659
+ {
660
+ x: 3.3,
661
+ pts: Q(.95, 1.1, 1.72, .06)
662
+ }
663
+ ], Se, 0, G), t.box(-2.2, 1.62, 0, 1.1, .05, 1.7, q);
664
+ for (let e = 0; e < 4; e++) t.box(-2.65 + e * .3, 1.66, 0, .12, .03, 1.6, K);
665
+ t.box(-3.18, 1.22, .9, .12, .28, .5, q), t.box(-3.18, 1.22, -.9, .12, .28, .5, q);
666
+ for (let e of [-1, 1]) je(t, [{
667
+ x: -2.95,
668
+ pts: [
669
+ [.62, e * 1.82],
670
+ [.98, e * 1.8],
671
+ [.98, e * 1.88],
672
+ [.62, e * 1.9]
673
+ ]
674
+ }, {
675
+ x: 2.35,
676
+ pts: [
677
+ [.62, e * 1.82],
678
+ [.98, e * 1.8],
679
+ [.98, e * 1.88],
680
+ [.62, e * 1.9]
681
+ ]
682
+ }], G), t.box(-1.3, 1.72, e * 1.4, 1.3, .24, .5, K), t.box(.7, 1.7, e * 1.45, .7, .2, .4, G), t.box(3.2, .92, e * 1.25, .25, .14, .22, q);
683
+ return t.prism(1.35, 1.6, .55, .32, .32, .08, 6, K), t.box(1.8, 1.61, -.45, .35, .06, .5, q), t.build();
684
+ }
685
+ function Fe() {
686
+ let t = new e();
687
+ for (let e of [-1, 1]) t.box(-.3, 1, e * 1.905, 5, .07, .03, Y, 1), t.box(-.3, .66, e * 1.915, 5, .04, .03, Y, 1), t.box(-3.19, 1.4, e * 1.3, .04, .12, .4, Y, 1);
688
+ return t.box(2.9, 1.24, 0, .6, .02, .22, Y, 1), t.build();
689
+ }
690
+ function Ie() {
691
+ let t = new e();
692
+ for (let e of [-1, 1]) t.box(3.24, 1.16, e * 1.3, .12, .16, .26, Y, 1);
693
+ return t.build();
694
+ }
695
+ function Le() {
696
+ let t = new e();
697
+ je(t, [
698
+ {
699
+ x: -2.25,
700
+ pts: Q(.05, .62, 1, .1, .95)
701
+ },
702
+ {
703
+ x: -1.55,
704
+ pts: Q(0, .8, 1.32, .14, 1.25)
705
+ },
706
+ {
707
+ x: .85,
708
+ pts: Q(0, .8, 1.35, .14, 1.28)
709
+ },
710
+ {
711
+ x: 1.75,
712
+ pts: Q(.05, .55, .85, .08, .95)
713
+ }
714
+ ], Se, 0, G), t.prism(-.2, -.08, 0, 1.15, 1.15, .1, 10, q), t.prism(-.75, .8, .55, .4, .4, .22, 8, K, 0, .9), t.prism(-.75, 1.02, .55, .3, .3, .07, 8, G), t.box(-.2, .86, -.6, .6, .1, .45, K), t.box(.55, .92, -.75, .42, .26, .3, K), t.box(.77, .94, -.75, .02, .16, .22, q), t.box(-2.3, .45, 0, .32, .4, 1.7, q);
715
+ for (let e of [-1, 1]) for (let n = 0; n < 3; n++) t.box(1 - n * .12, .58, e * (1.18 + n * .03), .22, .12, .12, K);
716
+ return t.box(-1.85, 1.5, -.85, .04, 1.5, .04, q), t.build();
717
+ }
718
+ function Re() {
719
+ let t = new e();
720
+ for (let e of [-1, 1]) t.box(-.35, .42, e * 1.34, 2.3, .1, .03, Y, 1);
721
+ return t.box(-2.42, .45, 0, .03, .08, 1.6, Y, 1), t.box(-1.85, 2.27, -.85, .08, .08, .08, Y, 1), t.build();
722
+ }
723
+ function ze() {
724
+ let t = new e();
725
+ return je(t, [{
726
+ x: -.05,
727
+ pts: [
728
+ [-.32, -.5],
729
+ [-.32, .5],
730
+ [.3, .5],
731
+ [.3, -.5]
732
+ ]
733
+ }, {
734
+ x: .55,
735
+ pts: [
736
+ [-.22, -.36],
737
+ [-.22, .36],
738
+ [.22, .36],
739
+ [.22, -.36]
740
+ ]
741
+ }], K), Me(t, .5, 4.3, .15, .12, 10, G), Me(t, 1.9, 2.55, .21, .21, 10, K), Me(t, 4.25, 4.7, .19, .19, 8, J), t.box(4.47, 0, 0, .18, .3, .46, q), t.build();
742
+ }
743
+ function Be() {
744
+ let t = new e();
745
+ Ne(t, -.31079999999999997, Ce * .42, Z, 10, q), Ne(t, .30079999999999996, .35079999999999995, Z * .66, 10, G), Ne(t, -.35079999999999995, -.30079999999999996, Z * .66, 10, G);
746
+ for (let e = 0; e < 3; e++) {
747
+ let n = e / 3 * Math.PI, r = Math.cos(n), i = Math.sin(n), a = Z * .55, o = .07;
748
+ for (let e of [.37079999999999996, -.37079999999999996]) {
749
+ let n = [
750
+ 0,
751
+ 0,
752
+ e > 0 ? e - .1 : e + .1
753
+ ];
754
+ t.quad([
755
+ -r * a - i * o,
756
+ -i * a + r * o,
757
+ e
758
+ ], [
759
+ r * a - i * o,
760
+ i * a + r * o,
761
+ e
762
+ ], [
763
+ r * a + i * o,
764
+ i * a - r * o,
765
+ e
766
+ ], [
767
+ -r * a + i * o,
768
+ -i * a - r * o,
769
+ e
770
+ ], n, K);
771
+ }
772
+ }
773
+ return Ne(t, -.3908, .3908, .08, 6, J), t.build();
774
+ }
775
+ function Ve() {
776
+ let e = [], t = (t, n, r, i, a, o) => {
777
+ for (let s = 0; s <= o; s++) {
778
+ let c = i + (a - i) * s / o;
779
+ e.push([t + Math.cos(c) * r, n + Math.sin(c) * r]);
780
+ }
781
+ }, n = .38;
782
+ e.push([-2.1, -0]), e.push([2.1, -0]), t(Te[0], Te[1], n, -2, Math.PI / 2, 6), t(Ee[0], Ee[1], n, Math.PI / 2, Math.PI + 2, 6), e.push(e[0]);
783
+ let a = [0];
784
+ for (let t = 1; t < e.length; t++) a.push(a[t - 1] + Math.hypot(e[t][0] - e[t - 1][0], e[t][1] - e[t - 1][1]));
785
+ let o = [], s = [], c = [];
786
+ for (let t of [-1, 1]) {
787
+ let n = t * X - Ce / 2, r = t * X + Ce / 2;
788
+ for (let t = 0; t < e.length - 1; t++) {
789
+ let [i, l] = e[t], [u, d] = e[t + 1], f = d - l, p = -(u - i), m = Math.hypot(f, p) || 1;
790
+ f /= m, p /= m;
791
+ let h = a[t] / De, g = a[t + 1] / De, _ = [
792
+ [
793
+ i,
794
+ l,
795
+ n,
796
+ h,
797
+ 0
798
+ ],
799
+ [
800
+ u,
801
+ d,
802
+ n,
803
+ g,
804
+ 0
805
+ ],
806
+ [
807
+ u,
808
+ d,
809
+ r,
810
+ g,
811
+ 1
812
+ ],
813
+ [
814
+ i,
815
+ l,
816
+ n,
817
+ h,
818
+ 0
819
+ ],
820
+ [
821
+ u,
822
+ d,
823
+ r,
824
+ g,
825
+ 1
826
+ ],
827
+ [
828
+ i,
829
+ l,
830
+ r,
831
+ h,
832
+ 1
833
+ ]
834
+ ];
835
+ for (let e of _) o.push(e[0], e[1] + .02, e[2]), s.push(f, p, 0), c.push(e[3], e[4]);
836
+ }
837
+ }
838
+ let l = new i();
839
+ return l.setAttribute("position", new r(new Float32Array(o), 3)), l.setAttribute("normal", new r(new Float32Array(s), 3)), l.setAttribute("uv", new r(new Float32Array(c), 2)), l.computeBoundingSphere(), l;
840
+ }
841
+ var He = (() => {
842
+ let e = [];
843
+ for (let t of [-1, 1]) {
844
+ for (let n of we) e.push({
845
+ x: n,
846
+ y: Z,
847
+ z: t * X,
848
+ r: Z
849
+ });
850
+ e.push({
851
+ x: Te[0],
852
+ y: Te[1],
853
+ z: t * X,
854
+ r: Te[2]
855
+ }), e.push({
856
+ x: Ee[0],
857
+ y: Ee[1],
858
+ z: t * X,
859
+ r: Ee[2]
860
+ });
861
+ }
862
+ return e;
863
+ })();
864
+ function Ue() {
865
+ let e = {
866
+ hull: Pe(),
867
+ hullAccent: Fe(),
868
+ lamps: Ie(),
869
+ turret: Le(),
870
+ turretAccent: Re(),
871
+ gun: ze(),
872
+ wheel: Be(),
873
+ track: Ve()
874
+ };
875
+ return e.dispose = () => {
876
+ for (let t of Object.keys(e)) e[t] && e[t].isBufferGeometry && e[t].dispose();
877
+ }, e;
878
+ }
879
+ var We = j("#3a3431"), Ge = j("#2a201b");
880
+ function Ke(e, t, { id: n, color: r = "green", quality: i = "high" }) {
881
+ let a = xe[r] || xe.green, o = new u();
882
+ o.scale.setScalar(be);
883
+ let s = new u();
884
+ o.add(s);
885
+ let l = new u();
886
+ l.position.copy(Oe);
887
+ let d = new u();
888
+ d.position.copy(ke), l.add(d), s.add(l);
889
+ let f = new g({ color: a.accent.clone() });
890
+ f.color.multiplyScalar(1.35);
891
+ let p = t.trackTex.clone();
892
+ p.needsUpdate = !0;
893
+ let y = null, b = null, x = new h(e.hull, null), ee = new h(e.hullAccent, f), S = new h(e.lamps, t.lampMat), C = new h(e.track, null), T = new h(e.turret, null), E = new h(e.turretAccent, f), D = new h(e.gun, null);
894
+ s.add(x, ee, S, C), l.add(T, E), d.add(D);
895
+ let O = [
896
+ x,
897
+ C,
898
+ T,
899
+ D
900
+ ];
901
+ function k(e) {
902
+ y && y.dispose(), b && b.dispose(), e === "low" ? (y = new _({
903
+ vertexColors: !0,
904
+ color: a.tint.clone()
905
+ }), b = new _({
906
+ map: p,
907
+ color: j("#9a9a9a"),
908
+ side: c
909
+ })) : (y = new v({
910
+ vertexColors: !0,
911
+ color: a.tint.clone(),
912
+ roughness: .62,
913
+ metalness: .18,
914
+ flatShading: !0
915
+ }), b = new v({
916
+ map: p,
917
+ color: j("#a0a0a0"),
918
+ roughness: .85,
919
+ metalness: .2,
920
+ side: c
921
+ })), x.material = y, T.material = y, D.material = y, C.material = b, M.charred && N();
922
+ }
923
+ let M = {
924
+ id: n,
925
+ color: r,
926
+ alive: !0,
927
+ charred: !1,
928
+ hp: 100,
929
+ maxHp: 100,
930
+ x: 0,
931
+ y: 0,
932
+ z: 0,
933
+ hullYaw: 0,
934
+ yaw: 0,
935
+ pitch: 10,
936
+ targetYaw: null,
937
+ targetPitch: null,
938
+ recoil: 0,
939
+ hitFlash: 0,
940
+ trackDist: 0,
941
+ wheelSpin: 0,
942
+ smokeAcc: 0,
943
+ blown: null
944
+ };
945
+ function N() {
946
+ y.color.copy(We), f.color.copy(Ge), S.visible = !1, b && b.color.copy(j("#3a3836"));
947
+ }
948
+ k(i);
949
+ let P = new A(0, 1, 0), te = new A(), ne = new w(), re = new w(), F = new w(), ie = !1;
950
+ function I(e, t = 0) {
951
+ o.position.set(M.x, M.y, M.z), e.normalAt(M.x, M.z, te, 2.2), F.setFromUnitVectors(P, te), !ie || t <= 0 ? (ne.copy(F), ie = !0) : ne.slerp(F, 1 - Math.exp(-10 * t)), re.setFromAxisAngle(P, -M.hullYaw * Math.PI / 180), s.quaternion.copy(ne).multiply(re), l.rotation.y = -(M.yaw - M.hullYaw) * Math.PI / 180, d.rotation.z = M.pitch * Math.PI / 180, d.position.x = ke.x - M.recoil * .55;
952
+ }
953
+ function L(e) {
954
+ M.charred !== e && (M.charred = e, e ? N() : (y.color.copy(a.tint), f.color.copy(a.accent).multiplyScalar(1.35), S.visible = !0, b.color.copy(j(i === "low" ? "#9a9a9a" : "#a0a0a0"))));
955
+ }
956
+ function ae(e) {
957
+ y.emissive.setRGB(1 * e, .45 * e, .2 * e);
958
+ }
959
+ function oe(e) {
960
+ for (let t of O) t.castShadow = e, t.receiveShadow = e;
961
+ }
962
+ let se = new m(), ce = new w(), le = new A(), R = new A(), z = new A(0, 0, 1);
963
+ function B(e, t) {
964
+ s.updateWorldMatrix(!0, !1);
965
+ for (let n = 0; n < He.length; n++) {
966
+ let r = He[n];
967
+ ce.setFromAxisAngle(z, -M.trackDist / r.r), R.setScalar(r.r / Z), le.set(r.x, r.y, r.z), se.compose(le, ce, R), se.premultiply(s.matrixWorld), e.setMatrixAt(t + n, se);
968
+ }
969
+ }
970
+ return {
971
+ id: n,
972
+ team: a,
973
+ root: o,
974
+ body: s,
975
+ turret: l,
976
+ gun: d,
977
+ turretMesh: T,
978
+ turretAccent: E,
979
+ state: M,
980
+ trackTex: p,
981
+ place: I,
982
+ setCharred: L,
983
+ setFlash: ae,
984
+ setShadows: oe,
985
+ writeWheels: B,
986
+ setQuality(e) {
987
+ i = e, k(e);
988
+ },
989
+ scrollTracks(e) {
990
+ M.trackDist += e, p.offset.x = -M.trackDist / De;
991
+ },
992
+ muzzleWorld(e) {
993
+ return d.updateWorldMatrix(!0, !1), e.copy(Ae).applyMatrix4(d.matrixWorld);
994
+ },
995
+ gunDirWorld(e) {
996
+ return d.updateWorldMatrix(!0, !1), e.set(1, 0, 0).transformDirection(d.matrixWorld);
997
+ },
998
+ localToWorld(e, t, n, r) {
999
+ return s.updateWorldMatrix(!0, !1), e.set(t, n, r).applyMatrix4(s.matrixWorld);
1000
+ },
1001
+ dispose() {
1002
+ y.dispose(), b.dispose(), f.dispose(), p.dispose(), o.removeFromParent();
1003
+ }
1004
+ };
1005
+ }
1006
+ function qe() {
1007
+ return {
1008
+ trackTex: le(),
1009
+ lampMat: new g({ color: j("#fff1c2").multiplyScalar(1.6) }),
1010
+ dispose() {
1011
+ this.trackTex.dispose(), this.lampMat.dispose();
1012
+ }
1013
+ };
1014
+ }
1015
+ // src/games/tanks/scene/fx.js
1016
+ var Je = {
1017
+ low: 250,
1018
+ medium: 520,
1019
+ high: 900
1020
+ }, Ye = 20, Xe = 0, Ze = 1, Qe = 2, $e = 3, et = 4, tt = 5, nt = 6, rt = 7, it = 8, at = 9, ot = 10, st = 11, ct = 12, lt = 13, ut = 14, dt = 15, ft = 16, pt = 17, mt = 18, ht = 19, gt = 8, _t = 4, vt = 56, yt = 320, $ = {
1021
+ white: j("#fff6e0"),
1022
+ yellow: j("#ffd36b"),
1023
+ orange: j("#ff7a1a"),
1024
+ red: j("#b3200e"),
1025
+ ember: j("#ffb347"),
1026
+ smoke: j("#5b5552"),
1027
+ smokeLight: j("#9a918a"),
1028
+ smokeDark: j("#2c2826"),
1029
+ dirt: j("#6e5034"),
1030
+ dirtLight: j("#a07a50"),
1031
+ spark: j("#ffe2a8"),
1032
+ dust: j("#c9ad85"),
1033
+ exhaust: j("#3a3633")
1034
+ }, bt = "\nuniform float uScale;\nuniform float uMaxSize;\nattribute vec4 aColor;\nattribute float aSize;\nvarying vec4 vColor;\nvoid main() {\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = aColor.a > 0.003 ? min(aSize * uScale / max(-mv.z, 0.5), uMaxSize) : 0.0;\n vColor = aColor;\n}\n", xt = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n", St = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n if (a < 0.004) discard;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n";
1035
+ function Ct(e, n, a, o) {
1036
+ let s = new Float32Array(e * Ye), c = new Float32Array(e * 3), u = new Float32Array(e * 4), d = new Float32Array(e), f = new i();
1037
+ f.setAttribute("position", new r(c, 3).setUsage(l)), f.setAttribute("aColor", new r(u, 4).setUsage(l)), f.setAttribute("aSize", new r(d, 1).setUsage(l)), f.setDrawRange(0, 0);
1038
+ let p = new E({
1039
+ uniforms: {
1040
+ uScale: o,
1041
+ uMap: { value: a },
1042
+ uMaxSize: { value: 512 }
1043
+ },
1044
+ vertexShader: bt,
1045
+ fragmentShader: n ? xt : St,
1046
+ transparent: !0,
1047
+ depthWrite: !1,
1048
+ blending: n ? t : y,
1049
+ premultipliedAlpha: !1
1050
+ }), m = new C(f, p);
1051
+ m.frustumCulled = !1, m.renderOrder = n ? 6 : 5;
1052
+ let h = 0, g = 0, _ = e, v = null;
1053
+ return {
1054
+ points: m,
1055
+ get count() {
1056
+ return h;
1057
+ },
1058
+ setCap(t) {
1059
+ _ = Math.min(e, t), h > _ && (h = _);
1060
+ },
1061
+ setWind(e) {
1062
+ v = e;
1063
+ },
1064
+ spawn(e, t, n, r, i, a, o, c, l, u, d, f, p, m, v = 0) {
1065
+ let y;
1066
+ h < _ ? y = h++ : (y = g, g = (g + 1) % _);
1067
+ let b = y * Ye;
1068
+ s[b + Xe] = e, s[b + Ze] = t, s[b + Qe] = n, s[b + $e] = r, s[b + et] = i, s[b + tt] = a, s[b + nt] = 0, s[b + rt] = o, s[b + it] = c, s[b + at] = l, s[b + ot] = u.r, s[b + st] = u.g, s[b + ct] = u.b, s[b + lt] = d.r, s[b + ut] = d.g, s[b + dt] = d.b, s[b + ft] = f, s[b + pt] = p, s[b + mt] = m, s[b + ht] = v;
1069
+ },
1070
+ update(e) {
1071
+ let t = 0, n = v ? v.x : 0, r = v ? v.z : 0;
1072
+ for (; t < h;) {
1073
+ let i = t * Ye, a = s[i + nt] + e;
1074
+ if (a >= s[i + rt]) {
1075
+ h--, t !== h && s.copyWithin(i, h * Ye, h * Ye + Ye);
1076
+ continue;
1077
+ }
1078
+ s[i + nt] = a;
1079
+ let o = Math.exp(-s[i + pt] * e), l = s[i + mt];
1080
+ s[i + $e] = s[i + $e] * o + (l > 0 ? n * .35 * e : 0), s[i + et] = s[i + et] * o - l * e, s[i + tt] = s[i + tt] * o + (l > 0 ? r * .35 * e : 0), s[i + Xe] += s[i + $e] * e, s[i + Ze] += s[i + et] * e, s[i + Qe] += s[i + tt] * e;
1081
+ let f = a / s[i + rt], p = f < .6 ? f / .6 : 1, m = p * p * (3 - 2 * p), g = 1 + s[i + ht] * (1 - f) * (1 - f) * (1 - f), _ = t * 3;
1082
+ c[_] = s[i + Xe], c[_ + 1] = s[i + Ze], c[_ + 2] = s[i + Qe];
1083
+ let v = t * 4;
1084
+ u[v] = (s[i + ot] + (s[i + lt] - s[i + ot]) * m) * g, u[v + 1] = (s[i + st] + (s[i + ut] - s[i + st]) * m) * g, u[v + 2] = (s[i + ct] + (s[i + dt] - s[i + ct]) * m) * g;
1085
+ let y = f < .06 ? f / .06 : 1, b = f > .55 ? 1 - (f - .55) / .45 : 1;
1086
+ u[v + 3] = s[i + ft] * y * b, d[t] = s[i + it] + (s[i + at] - s[i + it]) * Math.sqrt(f), t++;
1087
+ }
1088
+ return f.setDrawRange(0, h), m.visible = h > 0, h > 0 && (f.attributes.position.updateRange.count = h * 3, f.attributes.aColor.updateRange.count = h * 4, f.attributes.aSize.updateRange.count = h, f.attributes.position.needsUpdate = !0, f.attributes.aColor.needsUpdate = !0, f.attributes.aSize.needsUpdate = !0), h > 0;
1089
+ },
1090
+ clear() {
1091
+ h = 0, f.setDrawRange(0, 0), m.visible = !1;
1092
+ },
1093
+ dispose() {
1094
+ f.dispose(), p.dispose();
1095
+ }
1096
+ };
1097
+ }
1098
+ function wt(e, { quality: n = "high", reducedMotion: a = !1, heightAt: s }) {
1099
+ let u = ae(64), p = oe(64), m = se(128), v = { value: 600 }, y = Je.high, w = Ct(Math.round(y * .55), !0, u, v), T = Ct(Math.round(y * .45), !1, p, v);
1100
+ e.add(T.points, w.points);
1101
+ let D = 1, M = new S(j("#ffb066"), 0, 60, 2);
1102
+ e.add(M);
1103
+ let N = 0, P = 6, te = new x(.28, 0);
1104
+ te.scale(2.2, 1, 1);
1105
+ let ne = new g({ color: j("#fff1cf").multiplyScalar(2) }), re = [];
1106
+ for (let n = 0; n < gt; n++) {
1107
+ let n = new h(te, ne);
1108
+ n.visible = !1;
1109
+ let r = new k({
1110
+ map: u,
1111
+ color: j("#ff9440").multiplyScalar(1.2),
1112
+ blending: t,
1113
+ depthWrite: !1,
1114
+ transparent: !0
1115
+ }), i = new O(r);
1116
+ i.scale.setScalar(4), i.visible = !1, i.renderOrder = 7, e.add(n, i), re.push({
1117
+ mesh: n,
1118
+ glow: i,
1119
+ active: !1,
1120
+ px: 0,
1121
+ py: 0,
1122
+ pz: 0,
1123
+ has: !1,
1124
+ acc: 0
1125
+ });
1126
+ }
1127
+ let F = [];
1128
+ for (let n = 0; n < 3; n++) {
1129
+ let n = new k({
1130
+ map: u,
1131
+ color: new o(1, .8, .5),
1132
+ blending: t,
1133
+ depthWrite: !1,
1134
+ transparent: !0
1135
+ }), r = new O(n);
1136
+ r.visible = !1, r.renderOrder = 8, e.add(r), F.push({
1137
+ s: r,
1138
+ t: 0,
1139
+ dur: .2,
1140
+ size: 4,
1141
+ color: new o()
1142
+ });
1143
+ }
1144
+ let ie = 0, I = new ee(1, 1);
1145
+ I.rotateX(-Math.PI / 2);
1146
+ let L = [];
1147
+ for (let n = 0; n < _t; n++) {
1148
+ let n = new g({
1149
+ map: m,
1150
+ color: j("#ffd9a0"),
1151
+ transparent: !0,
1152
+ blending: t,
1153
+ depthWrite: !1,
1154
+ side: c,
1155
+ fog: !1
1156
+ }), r = new h(I, n);
1157
+ r.visible = !1, r.renderOrder = 4, e.add(r), L.push({
1158
+ m: r,
1159
+ t: 0,
1160
+ dur: .6,
1161
+ r: 10
1162
+ });
1163
+ }
1164
+ let ce = 0, le = new d(.32, 0);
1165
+ le.computeVertexNormals();
1166
+ let R = new _({ color: 16777215 }), z = new f(le, R, vt);
1167
+ z.frustumCulled = !1, z.instanceMatrix.setUsage(l);
1168
+ let B = new b();
1169
+ B.scale.setScalar(0), B.updateMatrix();
1170
+ for (let e = 0; e < vt; e++) z.setMatrixAt(e, B.matrix), z.setColorAt(e, $.dirt);
1171
+ z.instanceColor.setUsage(l), e.add(z);
1172
+ let ue = [];
1173
+ for (let e = 0; e < vt; e++) ue.push({
1174
+ alive: !1,
1175
+ p: new A(),
1176
+ v: new A(),
1177
+ r: new A(),
1178
+ w: new A(),
1179
+ life: 0,
1180
+ s: 1,
1181
+ rest: !1,
1182
+ smoke: !1,
1183
+ acc: 0
1184
+ });
1185
+ let de = 0, fe = 0, pe = new Float32Array(yt * 3), V = new Float32Array(yt * 4), me = new Float32Array(yt), he = { value: 16 }, H = new i();
1186
+ H.setAttribute("position", new r(pe, 3).setUsage(l)), H.setAttribute("aColor", new r(V, 4).setUsage(l)), H.setAttribute("aSize", new r(me, 1).setUsage(l)), H.setDrawRange(0, 0);
1187
+ let ge = new E({
1188
+ uniforms: {
1189
+ uScale: v,
1190
+ uMap: { value: u },
1191
+ uMaxSize: he
1192
+ },
1193
+ vertexShader: bt,
1194
+ fragmentShader: xt,
1195
+ transparent: !0,
1196
+ depthWrite: !1,
1197
+ depthTest: !1,
1198
+ blending: t
1199
+ }), _e = new C(H, ge);
1200
+ _e.frustumCulled = !1, _e.visible = !1, _e.renderOrder = 9;
1201
+ let ve = new g({
1202
+ map: m,
1203
+ color: j("#fff3c4").multiplyScalar(1.4),
1204
+ transparent: !0,
1205
+ blending: t,
1206
+ depthWrite: !1,
1207
+ depthTest: !1,
1208
+ side: c,
1209
+ fog: !1
1210
+ }), U = new h(I, ve);
1211
+ U.visible = !1, U.renderOrder = 9, e.add(_e, U);
1212
+ let ye = 0, W = null, be = 0, xe = j("#fff0c0"), Se = new A();
1213
+ function G(e) {
1214
+ n = e;
1215
+ let t = Je[e] || Je.high;
1216
+ D = t / Je.high, w.setCap(Math.round(t * .55)), T.setCap(Math.round(t * .45));
1217
+ }
1218
+ G(n);
1219
+ let K = Math.random, q = (e) => (K() * 2 - 1) * e, J = (e) => Math.max(1, Math.round(e * D));
1220
+ function Y(e, t, n, r, i, a) {
1221
+ let o = F[ie];
1222
+ ie = (ie + 1) % F.length, o.s.position.set(e, t, n), o.t = 0, o.dur = a, o.size = r, o.color.copy(i), o.s.material.color.copy(i), o.s.visible = !0, o.s.scale.setScalar(r);
1223
+ }
1224
+ function X(e, t, n, r, i = 60, a = 6) {
1225
+ M.position.set(e, t, n), M.distance = i, r >= N && (N = r, P = a);
1226
+ }
1227
+ function Ce(e, t, n, r, i = .6, a = null) {
1228
+ let o = L[ce];
1229
+ ce = (ce + 1) % L.length, o.m.position.set(e, t + .25, n), o.t = 0, o.dur = i, o.r = r, o.m.visible = !0, o.m.scale.setScalar(.1), o.m.material.color.copy(a || $.yellow);
1230
+ }
1231
+ function Z(e, t, n, r, i, a, o = 1, s = !1) {
1232
+ for (let c = 0; c < r; c++) {
1233
+ let r = ue[de], c = de;
1234
+ de = (de + 1) % vt, r.alive = !0, r.rest = !1, r.p.set(e + q(.6), t + .4, n + q(.6));
1235
+ let l = K() * Math.PI * 2, u = i * (.35 + K() * .65);
1236
+ r.v.set(Math.cos(l) * u * .6, i * (.6 + K() * .7), Math.sin(l) * u * .6), r.r.set(K() * 6, K() * 6, K() * 6), r.w.set(q(9), q(9), q(9)), r.life = 2.6 + K() * 1.6, r.s = o * (.5 + K() * .9), r.smoke = s && K() < .5, r.acc = 0, z.setColorAt(c, a);
1237
+ }
1238
+ fe += r, z.instanceColor.needsUpdate = !0;
1239
+ }
1240
+ function we(e, t) {
1241
+ Y(e.x + t.x * .6, e.y + t.y * .6, e.z + t.z * .6, 4.5, $.orange, .14), X(e.x, e.y + .5, e.z, 3.5, 40, 12);
1242
+ let n = J(26);
1243
+ for (let r = 0; r < n; r++) {
1244
+ let n = 6 + K() * 14;
1245
+ w.spawn(e.x, e.y, e.z, t.x * n + q(2), t.y * n + q(2), t.z * n + q(2), .12 + K() * .18, .9, 1.8, $.white, $.orange, .9, 5, 0, 2);
1246
+ }
1247
+ let r = J(14);
1248
+ for (let n = 0; n < r; n++) {
1249
+ let n = 2 + K() * 6;
1250
+ T.spawn(e.x, e.y, e.z, t.x * n + q(1.5), t.y * n + q(1) + .6, t.z * n + q(1.5), 1.2 + K() * 1.2, 1, 3.6, $.smokeLight, $.smoke, .45, 2.2, -.4);
1251
+ }
1252
+ }
1253
+ function Te(e, t, r, i, a, o, s = !1) {
1254
+ let c = Math.hypot(i - e, a - t, o - r), l = Math.min(24, Math.ceil(c / (n === "low" ? 1.6 : .8)));
1255
+ for (let n = 0; n < l; n++) {
1256
+ let c = (n + K()) / l, u = e + (i - e) * c, d = t + (a - t) * c, f = r + (o - r) * c;
1257
+ w.spawn(u, d, f, q(.3), q(.3), q(.3), .25 + K() * .2, s ? 1.1 : .8, .2, $.yellow, $.red, .8, 1, 0, 1), n % 2 == 0 && T.spawn(u, d, f, q(.4), .3 + K() * .4, q(.4), 1.1 + K() * .9, .5, s ? 2.4 : 1.8, $.smokeLight, $.smoke, .32, 1.5, -.25);
1258
+ }
1259
+ }
1260
+ function Ee(e, t, r, i, a) {
1261
+ let o = Math.max(2, i || 6), s = o >= 7, c = o / 6;
1262
+ Y(e, t + 1.2 * c, r, 7 * c, $.yellow, .22), X(e, t + 3, r, s ? 5 : 3.5, 30 + o * 5, 3.5), Ce(e, t, r, o * 2.4, .55, $.yellow), Ce(e, t, r, o * 1.4, .9, $.orange);
1263
+ let l = J(70 * c);
1264
+ for (let n = 0; n < l; n++) {
1265
+ let n = K() * Math.PI * 2, i = Math.acos(K() * .9), a = (4 + K() * 9) * c, o = Math.cos(n) * Math.sin(i) * a, s = Math.sin(n) * Math.sin(i) * a, l = Math.cos(i) * a * .9 + 2;
1266
+ w.spawn(e + q(.6), t + .6, r + q(.6), o, l, s, .45 + K() * .5, 1.8 * c, 3.8 * c, $.yellow, $.red, .55, 4.5, -2.5, 1.6);
1267
+ }
1268
+ let u = J(46 * c);
1269
+ for (let n = 0; n < u; n++) {
1270
+ let n = K() * Math.PI * 2, i = (9 + K() * 16) * c;
1271
+ w.spawn(e, t + .8, r, Math.cos(n) * i * .7, (6 + K() * 14) * c, Math.sin(n) * i * .7, .7 + K() * .9, .35, .15, $.spark, $.ember, 1, .8, 16, 1.5);
1272
+ }
1273
+ let d = J(40 * c);
1274
+ for (let n = 0; n < d; n++) {
1275
+ let n = K() * Math.PI * 2, i = (1 + K() * 4) * c;
1276
+ T.spawn(e + q(1.2 * c), t + .8 + K() * 2 * c, r + q(1.2 * c), Math.cos(n) * i, 2.5 + K() * 4, Math.sin(n) * i, 2 + K() * 2.2, 2.4 * c, 6.5 * c, $.smoke, $.smokeLight, .62, 1.4, -.6);
1277
+ }
1278
+ if (a === "terrain" || a === "obstacle") {
1279
+ let i = J(48 * c), o = a === "obstacle" ? $.smokeLight : $.dirt;
1280
+ for (let n = 0; n < i; n++) {
1281
+ let n = K() * Math.PI * 2, i = (2 + K() * 6) * c;
1282
+ T.spawn(e, t + .3, r, Math.cos(n) * i, (8 + K() * 12) * c, Math.sin(n) * i, .9 + K() * .7, 1 * c, 2.2 * c, o, $.dirtLight, .95, .6, 18);
1283
+ }
1284
+ Z(e, t, r, Math.round((n === "low" ? 8 : 16) * c), 13 * c, a === "obstacle" ? j("#8b8680") : $.dirt, 1.1);
1285
+ } else a === "tank" && Z(e, t, r, n === "low" ? 6 : 12, 14, j("#3a3633"), .9, !0);
1286
+ }
1287
+ function De(e, t, n) {
1288
+ Y(e, t, n, 5, $.yellow, .18), X(e, t, n, 2.5, 30, 10);
1289
+ let r = J(30);
1290
+ for (let i = 0; i < r; i++) {
1291
+ let r = K() * Math.PI * 2, i = K() * Math.PI, a = 5 + K() * 6;
1292
+ w.spawn(e, t, n, Math.cos(r) * Math.sin(i) * a, Math.cos(i) * a, Math.sin(r) * Math.sin(i) * a, .3 + K() * .3, .6, .2, $.spark, $.orange, 1, 2, 4, 1);
1293
+ }
1294
+ for (let r = 0; r < J(8); r++) T.spawn(e, t, n, q(1), q(1), q(1), 1 + K(), 1, 3, $.smokeLight, $.smoke, .4, 1, -.3);
1295
+ }
1296
+ function Oe(e, t, n) {
1297
+ for (let r = 0; r < J(10); r++) T.spawn(e, t, n, q(1.5), q(1), q(1.5), .8 + K(), 1, 3, $.smokeLight, $.smoke, .35, 1, 0);
1298
+ }
1299
+ function ke(e, t, n) {
1300
+ Y(e, t, n, 7, $.white, .18);
1301
+ for (let r = 0; r < J(40); r++) {
1302
+ let r = K() * Math.PI * 2, i = 10 + K() * 14;
1303
+ w.spawn(e, t, n, Math.cos(r) * i, 4 + K() * 12, Math.sin(r) * i, .5 + K() * .5, .35, .12, $.white, $.ember, 1, 1.2, 18, 2);
1304
+ }
1305
+ }
1306
+ function Ae(e, t, r) {
1307
+ Ee(e, t + .8, r, 10, "tank"), Y(e, t + 3, r, 15, $.orange, .4), X(e, t + 4, r, 7, 80, 2.2), Ce(e, t, r, 32, 1, $.orange), Z(e, t + 1, r, n === "low" ? 10 : 20, 18, j("#2f2b29"), 1.3, !0);
1308
+ for (let n = 0; n < J(60); n++) {
1309
+ let n = K() * Math.PI * 2, i = 2 + K() * 5;
1310
+ T.spawn(e + q(2), t + 2 + K() * 4, r + q(2), Math.cos(n) * i, 4 + K() * 6, Math.sin(n) * i, 3 + K() * 2.5, 3, 9, $.smokeDark, $.smoke, .7, 1, -.7);
1311
+ }
1312
+ }
1313
+ function Q(e, t, r, i, a, o) {
1314
+ for (o.smokeAcc += i * (a >= 2 ? 16 : 7) * (n === "low" ? .5 : 1); o.smokeAcc >= 1;) {
1315
+ --o.smokeAcc;
1316
+ let n = a >= 2;
1317
+ T.spawn(e + q(.5), t, r + q(.5), q(.4), 2.2 + K() * 1.6, q(.4), 2.6 + K() * 1.8, 1, n ? 6 : 4, n ? $.smokeDark : $.smoke, $.smokeLight, n ? .55 : .36, .5, -.35), n && w.spawn(e + q(.6), t - .2, r + q(.6), q(.6), 2 + K() * 2, q(.6), .45 + K() * .35, 1.6, .7, $.yellow, $.red, .8, 1.5, -1, 1.5);
1318
+ }
1319
+ }
1320
+ function je(e, t, n) {
1321
+ T.spawn(e, t, n, q(.4), .8 + K() * .6, q(.4), .9 + K() * .5, .4, 1.4, $.exhaust, $.smoke, .4, 1.5, -.2);
1322
+ }
1323
+ function Me(e, t, n, r = 1) {
1324
+ T.spawn(e + q(.4), t + .1, n + q(.4), q(1.2), .6 + K() * .9, q(1.2), 1 + K() * .8, .8, 2.8 * r, $.dust, $.dirtLight, .42, 1.8, .2);
1325
+ }
1326
+ function Ne(e, t, n, r) {
1327
+ Y(e, t, n, 6, r, .3);
1328
+ let i = J(70);
1329
+ for (let a = 0; a < i; a++) {
1330
+ let i = K() * Math.PI * 2, a = Math.acos(K() * 2 - 1), o = 7 + K() * 2;
1331
+ w.spawn(e, t, n, Math.cos(i) * Math.sin(a) * o, Math.cos(a) * o, Math.sin(i) * Math.sin(a) * o, 1.1 + K() * .6, 1.1, .35, $.white, r, 1, 1.6, 3.5, 1.2);
1332
+ }
1333
+ }
1334
+ function Pe(e, t, n, r, i) {
1335
+ let a = re[e];
1336
+ a.active = !0, a.has = !1, a.mesh.visible = !0, a.glow.visible = !0, a.glow.scale.setScalar(i ? 3.6 : 2.6), a.mesh.scale.setScalar(i ? 1.3 : .9), Fe(e, t, n, r);
1337
+ }
1338
+ function Fe(e, t, n, r) {
1339
+ let i = re[e];
1340
+ i.has && (Se.set(t, n, r), Math.abs(t - i.px) + Math.abs(n - i.py) + Math.abs(r - i.pz) > 1e-4 && (i.mesh.lookAt(Se), i.mesh.rotateY(-Math.PI / 2), Te(i.px, i.py, i.pz, t, n, r, i.mesh.scale.x > 1))), i.mesh.position.set(t, n, r), i.glow.position.set(t, n, r), i.px = t, i.py = n, i.pz = r, i.has = !0;
1341
+ }
1342
+ function Ie(e) {
1343
+ let t = re[e];
1344
+ t.active = !1, t.mesh.visible = !1, t.glow.visible = !1;
1345
+ }
1346
+ function Le(e) {
1347
+ if (W = e && e.length >= 6 ? e : null, !W) {
1348
+ _e.visible = !1, U.visible = !1, ye = 0;
1349
+ return;
1350
+ }
1351
+ let t = 1.6, n = 0, r = t;
1352
+ pe[0] = W[0], pe[1] = W[1], pe[2] = W[2];
1353
+ let i = 1;
1354
+ for (let e = 3; e + 2 < W.length && i < yt; e += 3) {
1355
+ let a = W[e - 3], o = W[e - 2], s = W[e - 1], c = W[e], l = W[e + 1], u = W[e + 2], d = Math.hypot(c - a, l - o, u - s);
1356
+ for (; d > 0 && r <= n + d && i < yt;) {
1357
+ let e = (r - n) / d;
1358
+ pe[i * 3] = a + (c - a) * e, pe[i * 3 + 1] = o + (l - o) * e, pe[i * 3 + 2] = s + (u - s) * e, i++, r += t;
1359
+ }
1360
+ n += d;
1361
+ }
1362
+ ye = i;
1363
+ let a = W[W.length - 3], o = W[W.length - 2], s = W[W.length - 1];
1364
+ U.position.set(a, o + .3, s), U.scale.setScalar(5), U.visible = !0, _e.visible = !0, Re();
1365
+ }
1366
+ function Re() {
1367
+ for (let e = 0; e < ye; e++) {
1368
+ let t = e / Math.max(1, ye - 1), n = .55 + .45 * Math.cos(e * .55 - be * 7);
1369
+ V[e * 4] = xe.r * (1.4 - t * .3), V[e * 4 + 1] = xe.g * (1.3 - t * .4), V[e * 4 + 2] = xe.b * (1.1 - t * .5), V[e * 4 + 3] = (.35 + .65 * n) * (1 - t * .45), me[e] = .55 + .25 * n;
1370
+ }
1371
+ H.setDrawRange(0, ye), H.attributes.position.needsUpdate = !0, H.attributes.aColor.needsUpdate = !0, H.attributes.aSize.needsUpdate = !0;
1372
+ }
1373
+ function ze(e, t, n, r) {
1374
+ v.value = n.getDrawingBufferSize(Se).y * .5 * t.projectionMatrix.elements[5], he.value = 11 * n.getPixelRatio();
1375
+ let i = !1;
1376
+ w.update(e) && (i = !0), T.update(e) && (i = !0), N > .01 ? (N *= Math.exp(-P * e), M.intensity = N, i = !0) : M.intensity !== 0 && (N = 0, M.intensity = 0);
1377
+ for (let t of F) {
1378
+ if (!t.s.visible) continue;
1379
+ t.t += e;
1380
+ let n = t.t / t.dur;
1381
+ n >= 1 ? t.s.visible = !1 : (i = !0, t.s.scale.setScalar(t.size * (.6 + .6 * n)), t.s.material.opacity = 1 - n * n);
1382
+ }
1383
+ for (let t of L) {
1384
+ if (!t.m.visible) continue;
1385
+ t.t += e;
1386
+ let n = t.t / t.dur;
1387
+ if (n >= 1) {
1388
+ t.m.visible = !1;
1389
+ continue;
1390
+ }
1391
+ i = !0;
1392
+ let r = 1 - (1 - n) * (1 - n) * (1 - n);
1393
+ t.m.scale.setScalar(Math.max(.1, t.r * r)), t.m.material.opacity = (1 - n) * .9;
1394
+ }
1395
+ for (let e of re) e.active && (i = !0);
1396
+ if (fe > 0) {
1397
+ fe = 0;
1398
+ for (let t = 0; t < vt; t++) {
1399
+ let n = ue[t];
1400
+ if (!n.alive) continue;
1401
+ if (n.life -= e, n.life <= 0) {
1402
+ n.alive = !1, B.scale.setScalar(0), B.updateMatrix(), z.setMatrixAt(t, B.matrix);
1403
+ continue;
1404
+ }
1405
+ if (fe++, !n.rest) {
1406
+ n.v.y -= 22 * e, n.p.addScaledVector(n.v, e), n.r.addScaledVector(n.w, e);
1407
+ let t = s(n.p.x, n.p.z) + .15 * n.s;
1408
+ if (n.p.y < t && (n.p.y = t, n.v.y < -2 ? (n.v.y *= -.32, n.v.x *= .55, n.v.z *= .55, n.w.multiplyScalar(.6)) : n.rest = !0), n.smoke) for (n.acc += e * 22; n.acc >= 1;) --n.acc, T.spawn(n.p.x, n.p.y, n.p.z, 0, .4, 0, .7, .35, 1.4, $.smoke, $.smokeLight, .4, 1, -.2);
1409
+ }
1410
+ let r = Math.min(1, n.life / .5);
1411
+ B.position.copy(n.p), B.rotation.set(n.r.x, n.r.y, n.r.z), B.scale.setScalar(n.s * r), B.updateMatrix(), z.setMatrixAt(t, B.matrix);
1412
+ }
1413
+ z.instanceMatrix.needsUpdate = !0, fe > 0 && (i = !0);
1414
+ }
1415
+ return ye > 0 && r && (be += e, Re(), U.material.opacity = .7 + .3 * Math.sin(be * 5), U.rotation.y += e * .8), i;
1416
+ }
1417
+ function Be() {
1418
+ w.clear(), T.clear();
1419
+ for (let e = 0; e < gt; e++) Ie(e);
1420
+ for (let e of F) e.s.visible = !1;
1421
+ for (let e of L) e.m.visible = !1;
1422
+ for (let e of ue) e.alive = !1;
1423
+ B.scale.setScalar(0), B.updateMatrix();
1424
+ for (let e = 0; e < vt; e++) z.setMatrixAt(e, B.matrix);
1425
+ z.instanceMatrix.needsUpdate = !0, N = 0, M.intensity = 0;
1426
+ }
1427
+ return {
1428
+ muzzle: we,
1429
+ trail: Te,
1430
+ explosion: Ee,
1431
+ bigExplosion: Ae,
1432
+ pop: De,
1433
+ outPuff: Oe,
1434
+ hitSparks: ke,
1435
+ emitDamage: Q,
1436
+ exhaust: je,
1437
+ dust: Me,
1438
+ firework: Ne,
1439
+ flash: Y,
1440
+ lightFlash: X,
1441
+ ring: Ce,
1442
+ projShow: Pe,
1443
+ projMove: Fe,
1444
+ projHide: Ie,
1445
+ setPreview: Le,
1446
+ update: ze,
1447
+ clear: Be,
1448
+ setQuality: G,
1449
+ setWind(e) {
1450
+ T.setWind(e);
1451
+ },
1452
+ get particleCount() {
1453
+ return w.count + T.count;
1454
+ },
1455
+ get hasPreview() {
1456
+ return ye > 0;
1457
+ },
1458
+ dispose() {
1459
+ w.dispose(), T.dispose(), te.dispose(), ne.dispose();
1460
+ for (let e of re) e.glow.material.dispose();
1461
+ for (let e of F) e.s.material.dispose();
1462
+ I.dispose();
1463
+ for (let e of L) e.m.material.dispose();
1464
+ z.dispose(), le.dispose(), R.dispose(), H.dispose(), ge.dispose(), ve.dispose(), u.dispose(), p.dispose(), m.dispose(), M.dispose && M.dispose();
1465
+ }
1466
+ };
1467
+ }
1468
+ export { ie as _, qe as a, he as c, te as d, ce as f, se as g, j as h, Ue as i, me as l, ne as m, He as n, W as o, M as p, Ke as r, V as s, wt as t, de as u, re as v };
1469
+
1470
+ //# sourceMappingURL=fx-BHsl4S_J.js.map