@minicode-dev/chat 0.1.3 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/README.md +16 -5
- package/dist/index.js +653 -627
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/index.d.ts +2 -2
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -14,6 +14,9 @@ All notable changes to `@minicode-dev/chat` (owner: Minicode, project: LIRA).
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### Changed
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- Incoming effects autoplay by default in visible conversations, with a 5-second cooldown and no window-focus requirement.
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- New incoming effects can replace an active animation; confetti now fills the panel with 220 responsive particles.
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- Effects respect mute, reduced motion, cooldowns and manual replay; old messages and duplicates do not autoplay.
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- Standalone development and release documentation. Host applications must update their served sound assets.
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package/README.md
CHANGED
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@@ -222,16 +222,16 @@ or use the existing `setChatAssetsBaseUrl` sound asset configuration. Copying th
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Open the **Efectos y zumbidos** button in the composer and click an effect to send it
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and play its animation. Each compact row shows sending/sent feedback; sound and automatic
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playback are controlled by two switches. Received
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effects appear as cards with manual replay;
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effects appear as cards with manual replay; new received effects play automatically by default in the visible conversation.
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```jsx
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const config = {
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effects: {
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enabled: true,
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autoPlay:
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autoPlay: true,
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sound: true,
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volume: 0.35,
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cooldownMs:
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cooldownMs: 5000,
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maxAgeMs: 10000,
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allowGroups: false,
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onPreferencesChange: (patch) => console.log('Save user preferences', patch),
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@@ -247,13 +247,13 @@ alongside the versioned payload. Set `effects: false` to disable the feature.
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Audio requires browser permission to play after a user gesture and respects the chat's
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mute control. Effects stop when closed or when leaving the conversation; motion reduction
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uses a static alternative. History, duplicates and reconnection baselines do not trigger
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automatic playback. Automatic effects require a visible
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automatic playback. Automatic effects require a visible conversation in a visible tab. Same-origin
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tab deduplication is best effort. Receiving clients use a cooldown and ignore stale events.
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The server should enforce its own authorization and rate limits; browser controls alone
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cannot prevent abusive clients.
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In the demo, **Nuevas funciones** lets you simulate effects from Ana and configure playback.
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The demo permits effects in groups and
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The demo permits effects in groups and uses the same 5-second cooldown. None of these
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features requires a paid audio API. Sharing full songs and managing a production emoji
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upload service are outside this implementation.
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@@ -281,3 +281,14 @@ proposal; the nudge and confetti WAVs are the original sources of the approved r
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them separately. Generated files live in `demo/audio-samples/`, are ignored by Git and
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excluded from npm. Source generators are in `demo/audio-lab/`; see
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[AUDIO_EFFECTS.md](AUDIO_EFFECTS.md) in the source repository for the arrangement and limitations.
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### Fun chat defaults
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New incoming effects automatically animate in the visible conversation by default;
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manual replay is still available. The default cooldown is 5 seconds. Window focus is
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not required, but hidden tabs and old messages do not replay effects. A new permitted
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effect can replace the animation currently playing. Confetti fills the panel with
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220 colored particles and scales to its height. Reduced-motion preferences remain respected.
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Browsers can still block sound before the recipient interacts with the site; the visual
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effect does not depend on successful audio playback. Both participants must use an updated
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package, and explicitly saved `autoPlay: false` settings still disable automatic playback.
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