@minicode-dev/chat 0.1.16 → 0.1.18

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package/CHANGELOG.md CHANGED
@@ -13,6 +13,8 @@ may also include work that was still uncommitted when it was published.
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  ### Fixed
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+ - Carreras LIVE 3D now appears in the chat games menu by default, including existing partial game configurations. Set `features.games.racingLive: false` to hide it.
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  - Incoming effects: automatic playback no longer compares the sender’s clock with the receiver’s clock. History and duplicate playback remain filtered; audio unlock and background-to-foreground replay are validated separately.
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  ## 0.1.13 — 2026-10-28
package/README.md CHANGED
@@ -221,6 +221,7 @@ use the function. Missing files only silence the sound; visuals and games keep w
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  | `features.youtube` | `true` | `false` disables players. |
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  | `features.games.connect4`, `.battleship` | `true` | Set each to `false` to hide it. |
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  | `features.games.tanks`, `.tanksLive` | `false` | Opt in. |
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+ | `features.games.racingLive` | `true` | Carreras LIVE 3D in the chat games menu; set `false` to hide it. |
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  | `features.detach` | `{ path: '/chat', windowName: 'lira-independent-chat' }` | `false` hides the detach button. `pwa.path`/`pwa.windowName` override it. |
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  | `media.emoji.custom` | `[]` | [Custom emoji](#custom-image-emojis). |
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  | `effects` | see [Effects](#effects) | `false` disables effects. |
@@ -354,6 +355,7 @@ messages with the `LIRA_GAME_V1:` prefix; they never appear as bubbles or unread
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  | Batalla Naval 3D | `battleship` | `true` | `three` scene; 2D grid fallback. Fleets stay private until the final reveal (commit–reveal). |
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  | Tanques de guerra (turn-based) | `tanks` | `false` | `three` scene; Canvas 2D fallback. Deterministic simulation on both clients. |
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  | Tanques LIVE 3D (real time) | `tanksLive` | `false` | `three` scene; Canvas 2D fallback. WebRTC DataChannels. |
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+ | Carreras LIVE 3D (real time) | `racingLive` | `true` | Two players, circuit and speed class selection; WebRTC, optional `three` and Canvas 2D fallback. |
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  Optional Batalla Naval 3D preview (a local prototype opened from the games menu):
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package/dist/index.js CHANGED
@@ -55,7 +55,7 @@ var Mt = () => {}, Nt = Object.freeze({
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  battleshipPreview: !0,
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  tanks: !1,
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  tanksLive: !1,
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- racingLive: !1
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+ racingLive: !0
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  }),
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  detach: Object.freeze({
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  path: "/chat",
@@ -9941,7 +9941,7 @@ var zu = ["connect4", "battleship"], Bu = [
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  },
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  {
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  type: "racing_live",
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- label: "Carreras LIVE 🏎️",
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+ label: "Carreras LIVE 3D 🏎️",
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  Icon: Le
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  }
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  ], Vu = [
@@ -10957,7 +10957,7 @@ function id({ isOpen: e = !1, isMinimized: n = !1 } = {}) {
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  "tanks",
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  "tanks_live",
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  "racing_live"
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- ].filter((e) => e === "racing_live" ? s?.racingLive === !0 : e === "tanks_live" ? s?.tanksLive === !0 : e === "tanks" ? s?.tanks === !0 : s?.[e] !== !1), [s]), l = a === !1 ? { enabled: !1 } : a ?? {}, u = W(/* @__PURE__ */ new Map()), f = W(!1), [p, m] = G(""), { chatMessages: h, chatState: g, onlineUsers: _, rawPrivateRooms: v, userSearchQuery: y, userSearchResults: b, userSearchStatus: x, presenceStatus: S, rawKnownUsers: C, myPresence: w } = vr(jt((e) => ({
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+ ].filter((e) => e === "racing_live" ? s?.racingLive !== !1 : e === "tanks_live" ? s?.tanksLive === !0 : e === "tanks" ? s?.tanks === !0 : s?.[e] !== !1), [s]), l = a === !1 ? { enabled: !1 } : a ?? {}, u = W(/* @__PURE__ */ new Map()), f = W(!1), [p, m] = G(""), { chatMessages: h, chatState: g, onlineUsers: _, rawPrivateRooms: v, userSearchQuery: y, userSearchResults: b, userSearchStatus: x, presenceStatus: S, rawKnownUsers: C, myPresence: w } = vr(jt((e) => ({
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  chatMessages: e.chatMessages,
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  chatState: e.chatState,
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  onlineUsers: e.onlineUsers,