@minicode-dev/chat 0.1.15 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/dist/chunks/{BattleshipGameCard-8H-sBCsv.js → BattleshipGameCard-DwNzgH5G.js} +199 -199
  3. package/dist/chunks/{BattleshipGameCard-8H-sBCsv.js.map → BattleshipGameCard-DwNzgH5G.js.map} +1 -1
  4. package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js → BattleshipPrototype-CSQxQJt5.js} +52 -52
  5. package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js.map → BattleshipPrototype-CSQxQJt5.js.map} +1 -1
  6. package/dist/chunks/{ChatContext-CVW58bzC.js → ChatContext-D5rqvt5D.js} +2 -2
  7. package/dist/chunks/{ChatContext-CVW58bzC.js.map → ChatContext-D5rqvt5D.js.map} +1 -1
  8. package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js +1873 -0
  9. package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js.map +1 -0
  10. package/dist/chunks/{TanksGameCard-DnCufSH6.js → TanksGameCard-B-gtDYYg.js} +137 -137
  11. package/dist/chunks/{TanksGameCard-DnCufSH6.js.map → TanksGameCard-B-gtDYYg.js.map} +1 -1
  12. package/dist/chunks/{TanksLiveGameCard-D_27Jomp.js → TanksLiveGameCard-DXgd1J2Y.js} +392 -392
  13. package/dist/chunks/{TanksLiveGameCard-D_27Jomp.js.map → TanksLiveGameCard-DXgd1J2Y.js.map} +1 -1
  14. package/dist/chunks/{avalancheScene3d-CIE2WKQn.js → avalancheScene3d-CNbQyGUd.js} +2 -2
  15. package/dist/chunks/{avalancheScene3d-CIE2WKQn.js.map → avalancheScene3d-CNbQyGUd.js.map} +1 -1
  16. package/dist/chunks/{connect4Sounds-BqEHULjv.js → connect4Sounds-3a6h7gUC.js} +8 -8
  17. package/dist/chunks/{connect4Sounds-BqEHULjv.js.map → connect4Sounds-3a6h7gUC.js.map} +1 -1
  18. package/dist/chunks/createLiveScene-jrzyQogh.js +756 -0
  19. package/dist/chunks/{createLiveScene-MTGRv8rx.js.map → createLiveScene-jrzyQogh.js.map} +1 -1
  20. package/dist/chunks/createRaceScene-C-aw0dlX.js +291 -0
  21. package/dist/chunks/createRaceScene-C-aw0dlX.js.map +1 -0
  22. package/dist/chunks/{createTankScene-yhX6la27.js → createTankScene-6asWHKFf.js} +123 -125
  23. package/dist/chunks/{createTankScene-yhX6la27.js.map → createTankScene-6asWHKFf.js.map} +1 -1
  24. package/dist/chunks/fx-BNJvJYOu.js +871 -0
  25. package/dist/chunks/fx-BNJvJYOu.js.map +1 -0
  26. package/dist/chunks/{games-Bl_8raG6.js → games-D_9SiSBT.js} +708 -697
  27. package/dist/chunks/games-D_9SiSBT.js.map +1 -0
  28. package/dist/chunks/tank-DIn6Jyt8.js +605 -0
  29. package/dist/chunks/tank-DIn6Jyt8.js.map +1 -0
  30. package/dist/chunks/{tanks-live-BcKmrhnV.js → tanks-live-BRhYW4MG.js} +36 -36
  31. package/dist/chunks/{tanks-live-BcKmrhnV.js.map → tanks-live-BRhYW4MG.js.map} +1 -1
  32. package/dist/chunks/{tanksSounds-DTnidbiq.js → tanksSounds-tYPzje61.js} +4 -4
  33. package/dist/chunks/{tanksSounds-DTnidbiq.js.map → tanksSounds-tYPzje61.js.map} +1 -1
  34. package/dist/chunks/track-C1TWWT19.js +557 -0
  35. package/dist/chunks/track-C1TWWT19.js.map +1 -0
  36. package/dist/index.js +4234 -4018
  37. package/dist/index.js.map +1 -1
  38. package/dist/styles.css +1 -1
  39. package/index.d.ts +2 -0
  40. package/package.json +1 -1
  41. package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js +0 -1654
  42. package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js.map +0 -1
  43. package/dist/chunks/createLiveScene-MTGRv8rx.js +0 -758
  44. package/dist/chunks/createRaceScene-BiEtQsVs.js +0 -306
  45. package/dist/chunks/createRaceScene-BiEtQsVs.js.map +0 -1
  46. package/dist/chunks/decor-CyyCnmct.js +0 -418
  47. package/dist/chunks/decor-CyyCnmct.js.map +0 -1
  48. package/dist/chunks/fx-1ZwzmPWj.js +0 -458
  49. package/dist/chunks/fx-1ZwzmPWj.js.map +0 -1
  50. package/dist/chunks/games-Bl_8raG6.js.map +0 -1
  51. package/dist/chunks/rolldown-runtime-CGnMp29N.js +0 -10
  52. package/dist/chunks/tank-DjEQ4FXF.js +0 -553
  53. package/dist/chunks/tank-DjEQ4FXF.js.map +0 -1
  54. package/dist/chunks/track-BcnnpnAm.js +0 -259
  55. package/dist/chunks/track-BcnnpnAm.js.map +0 -1
  56. package/dist/chunks/util-DwI9bfS7.js +0 -57
  57. package/dist/chunks/util-DwI9bfS7.js.map +0 -1
@@ -0,0 +1,291 @@
1
+ import { t as e } from "./cars-D1PM7mVD.js";
2
+ import { t } from "./fx-DhXerGyt.js";
3
+ import { a as n, i as r, n as i, o as a, r as o, s } from "./RacingLiveGameCard-_wvhDRlG.js";
4
+ import * as c from "three";
5
+ import { ACESFilmicToneMapping as l, Box3 as u, BoxGeometry as d, BufferAttribute as f, BufferGeometry as p, CanvasTexture as m, Color as h, DirectionalLight as ee, DoubleSide as g, Group as _, HemisphereLight as te, Mesh as v, MeshBasicMaterial as ne, MeshLambertMaterial as y, NearestFilter as b, PCFSoftShadowMap as x, PerspectiveCamera as re, Scene as ie, Vector3 as S, WebGLRenderer as ae, sRGBEncoding as oe } from "three";
6
+ // src/games/racing-live/scene/createRaceScene.js
7
+ var se = 1 / 15, ce = 4.4, C = new S(.55, .62, .4).normalize(), w = (e, t) => 1 - Math.exp(-e * t);
8
+ function T(e, t, n, r, i) {
9
+ let a = e.length - 1, o = new Float32Array(a * 18), s = new Float32Array(a * 18), c = new Float32Array(a * 18), l = new h();
10
+ for (let u = 0; u < a; u += 1) {
11
+ let a = e[u], d = e[u + 1], f = [
12
+ [a.x + a.sx * t, a.z + a.sz * t],
13
+ [a.x + a.sx * n, a.z + a.sz * n],
14
+ [d.x + d.sx * n, d.z + d.sz * n],
15
+ [d.x + d.sx * t, d.z + d.sz * t]
16
+ ];
17
+ l.set(i(u)), [
18
+ 0,
19
+ 1,
20
+ 2,
21
+ 0,
22
+ 2,
23
+ 3
24
+ ].forEach((e, t) => {
25
+ let n = u * 18 + t * 3;
26
+ o[n] = f[e][0], o[n + 1] = r, o[n + 2] = f[e][1], s[n] = l.r, s[n + 1] = l.g, s[n + 2] = l.b, c[n + 1] = 1;
27
+ });
28
+ }
29
+ let u = new p();
30
+ return u.setAttribute("position", new f(o, 3)), u.setAttribute("normal", new f(c, 3)), u.setAttribute("color", new f(s, 3)), u;
31
+ }
32
+ function le(e, t, n) {
33
+ let r = e.length - 1, i = new Float32Array(r * 18), a = new Float32Array(r * 18), o = new h();
34
+ for (let s = 0; s < r; s += 1) {
35
+ let r = e[s], c = e[s + 1], l = [
36
+ [
37
+ r.x,
38
+ 0,
39
+ r.z
40
+ ],
41
+ [
42
+ c.x,
43
+ 0,
44
+ c.z
45
+ ],
46
+ [
47
+ c.x,
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+ t,
49
+ c.z
50
+ ],
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+ [
52
+ r.x,
53
+ t,
54
+ r.z
55
+ ]
56
+ ];
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+ o.set(n(s)), [
58
+ 0,
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+ 1,
60
+ 2,
61
+ 0,
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+ 2,
63
+ 3
64
+ ].forEach((e, t) => {
65
+ let n = s * 18 + t * 3;
66
+ i.set(l[e], n), a[n] = o.r, a[n + 1] = o.g, a[n + 2] = o.b;
67
+ });
68
+ }
69
+ let s = new p();
70
+ return s.setAttribute("position", new f(i, 3)), s.setAttribute("color", new f(a, 3)), s.computeVertexNormals(), s;
71
+ }
72
+ function ue(e = 8, t = 2) {
73
+ let n = document.createElement("canvas");
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+ n.width = e * 8, n.height = t * 8;
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+ let r = n.getContext("2d");
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+ for (let n = 0; n < t; n += 1) for (let t = 0; t < e; t += 1) r.fillStyle = (t + n) % 2 ? "#111" : "#f4f4f4", r.fillRect(t * 8, n * 8, 8, 8);
77
+ let i = new m(n);
78
+ return i.magFilter = b, i.encoding = oe, i;
79
+ }
80
+ function E(m, { track: b, lowPower: E = !1, reducedMotion: D = !1, onEvent: de } = {}) {
81
+ if (!m || !b) throw Error("createRaceScene: container and track required");
82
+ let fe = (e) => {
83
+ try {
84
+ de?.(e);
85
+ } catch {}
86
+ }, O = !1, pe = [], me = i(b), k = me.theme2d, A = (...e) => (pe.push(...e), e[0]), he = typeof window < "u" && window.devicePixelRatio || 1, j = new ae({
87
+ antialias: !E || he < 2,
88
+ alpha: !1,
89
+ stencil: !1,
90
+ powerPreference: "high-performance"
91
+ });
92
+ j.outputEncoding = oe, j.toneMapping = l, j.toneMappingExposure = 1.05, j.shadowMap.enabled = !E, j.shadowMap.type = x, j.setPixelRatio(Math.min(he, E ? 1.25 : 1.75)), j.setClearColor(k.sky, 1);
93
+ let M = j.domElement;
94
+ M.style.cssText = "display:block;width:100%;height:100%;outline:none", m.appendChild(M);
95
+ let N = Math.max(1, m.clientWidth), P = Math.max(1, m.clientHeight);
96
+ j.setSize(N, P, !1);
97
+ let ge = !1, _e = (e) => {
98
+ e?.preventDefault?.(), ge = !0, fe({ type: "context_lost" });
99
+ };
100
+ M.addEventListener("webglcontextlost", _e);
101
+ let F = new ie(), I = new re(60, N / P, .3, 1400), ve = new te(new h("#ffe2c4"), new h("#3a4a32"), E ? .85 : .65), L = new ee(new h("#ffd09a"), 1.8);
102
+ E || (L.castShadow = !0, L.shadow.mapSize.set(1024, 1024), L.shadow.bias = -6e-4, L.shadow.normalBias = .04, Object.assign(L.shadow.camera, {
103
+ left: -32,
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+ right: 32,
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+ top: 32,
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+ bottom: -32,
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+ near: 10,
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+ far: 260
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+ }), L.shadow.camera.updateProjectionMatrix()), F.add(ve, L, L.target);
110
+ let ye = me.buildTheme3d(c, F, b, { lowPower: E });
111
+ b.trackId === "coast" && (ve.intensity = .8, L.intensity = .8, L.color.set("#a9c5ff"));
112
+ let R = s(b), z = b.width / 2, B = b.barrierMargin ?? 3, be = A(new y({
113
+ vertexColors: !0,
114
+ side: g
115
+ })), V = (e) => {
116
+ A(e);
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+ let t = new v(e, be);
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+ t.receiveShadow = !E, F.add(t);
119
+ };
120
+ V(T(R, -z - B, z + B, .01, () => k.edge)), V(T(R, -z, z, .025, () => k.asphalt)), V(T(R, -.12, .12, .03, (e) => e % 4 < 2 ? "#e9e6d8" : k.asphalt)), V(T(R, z - .15, z + .85, .035, (e) => e % 2 ? "#f4f4f6" : "#e0303a")), V(T(R, -z - .85, -z + .15, .035, (e) => e % 2 ? "#f4f4f6" : "#e0303a"));
121
+ let xe = A(new y({
122
+ vertexColors: !0,
123
+ side: g
124
+ })), H = (b.colliders || []).map((e) => e.points);
125
+ H.length || H.push(n(R, z + B), n(R, -z - B));
126
+ for (let e of H) {
127
+ let t = new v(A(le(e, .9, (e) => e % 2 ? "#f2f2f2" : "#d6303a")), xe);
128
+ t.castShadow = !E, F.add(t);
129
+ }
130
+ let U = b.startFinish || b.checkpoints?.[0];
131
+ if (U?.center && U?.normal) {
132
+ let { center: e, normal: t } = U, n = -t.z, r = t.x, i = 1.2, a = z + .2, o = (i, a) => [
133
+ e.x + n * i + t.x * a,
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+ .045,
135
+ e.z + r * i + t.z * a
136
+ ], s = [
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+ o(a, -1.2),
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+ o(-a, -1.2),
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+ o(-a, i),
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+ o(a, -1.2),
141
+ o(-a, i),
142
+ o(a, i)
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+ ], c = A(new p());
144
+ c.setAttribute("position", new f(new Float32Array(s.flat()), 3)), c.setAttribute("uv", new f(new Float32Array([
145
+ 0,
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+ 0,
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+ 1,
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+ 0,
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+ 1,
150
+ 1,
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+ 0,
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+ 0,
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+ 1,
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+ 1,
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+ 0,
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+ 1
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+ ]), 2)), c.computeVertexNormals();
158
+ let l = A(ue(10, 2));
159
+ F.add(new v(c, A(new ne({
160
+ map: l,
161
+ side: g
162
+ }))));
163
+ let u = new _();
164
+ u.position.set(e.x, 0, e.z), u.rotation.y = Math.atan2(-r, n);
165
+ let m = (z + B) * 2 + 1, ee = A(new d(.5, 6, .5)), te = A(new y({ color: new h("#2a2c33") }));
166
+ for (let e of [-1, 1]) {
167
+ let t = new v(ee, te);
168
+ t.position.set(e * m / 2, 3, 0), t.castShadow = !E, u.add(t);
169
+ }
170
+ let b = A(ue(16, 2)), x = new v(A(new d(m + .5, 1.2, .3)), A(new ne({ map: b })));
171
+ x.position.set(0, 6.2, 0), u.add(x), F.add(u);
172
+ }
173
+ let W = t(F, { lowPower: E }), G = e({ lowPower: E }), Se = Object.fromEntries(G.map((e) => [e.kind, e])), K = /* @__PURE__ */ new Map();
174
+ function Ce(e, t) {
175
+ let n = String(e.id ?? t), i = K.get(n);
176
+ if (i) return i;
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+ let a = Se[o[t % o.length]] || G[0], s = new u();
178
+ a.parts.forEach(({ geometry: e }) => {
179
+ e.computeBoundingBox(), s.union(e.boundingBox);
180
+ });
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+ let c = s.getSize(new S()), l = ce / Math.max(.01, c.x), d = new _(), f = new _();
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+ f.scale.setScalar(l), f.position.y = -s.min.y * l;
183
+ let p = a.parts.find((e) => e.tinted)?.material.clone();
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+ p && (p.color = new h(r(e, t)));
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+ for (let e of a.parts) {
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+ let t = new v(e.geometry, e.tinted ? p : e.material);
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+ t.castShadow = !E, f.add(t);
188
+ }
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+ return d.add(f), F.add(d), i = {
190
+ key: n,
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+ group: d,
192
+ body: f,
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+ tintMat: p,
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+ last: null,
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+ dustAcc: 0,
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+ seen: !0
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+ }, K.set(n, i), i;
198
+ }
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+ function we(e) {
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+ let t = K.get(e);
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+ t && (t.group.removeFromParent(), t.tintMat?.dispose(), K.delete(e));
202
+ }
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+ let q = new S(), J = new S(), Y = new S(), X = new S(), Te = !1, Ee = 0, De = () => D ? 0 : Math.min(1, Ee / 100);
204
+ function Oe() {
205
+ I.aspect = N / P, I.fov = (I.aspect < .9 ? 72 : 60) + De() * 14, I.updateProjectionMatrix();
206
+ }
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+ Oe();
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+ function ke(e, t) {
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+ let n = b.grid?.[0], r = t ? t.x : n?.x ?? 0, i = t ? t.z : n?.z ?? 0, a = t ? t.heading : n?.heading ?? 0, o = Math.sin(a), s = Math.cos(a);
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+ Ee += ((t?.speed || 0) - Ee) * w(2, e), Oe();
211
+ let c = (I.aspect < .9 ? 11 : 9.5) + De() * 4;
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+ Y.set(r - o * c, 4.2, i - s * c), X.set(r + o * 6, 1.1, i + s * 6), Te || (q.copy(Y), J.copy(X), Te = !0);
213
+ let l = D ? 1 : w(5, e);
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+ q.lerp(Y, l), J.lerp(X, D ? 1 : w(8, e)), I.position.copy(q), I.lookAt(J), L.target.position.set(r, 0, i), L.position.set(r + C.x * 120, C.y * 120, i + C.z * 120);
215
+ }
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+ let Z = null, Ae = {
217
+ cars: 0,
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+ calls: 0,
219
+ triangles: 0
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+ };
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+ function je(e, t = 16) {
222
+ if (O || ge) return;
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+ let n = Math.min(se, Math.max(.001, (Number(t) || 16) / 1e3)), r = e?.cars || [];
224
+ for (let e of K.values()) e.seen = !1;
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+ let i = null;
226
+ r.forEach((e, t) => {
227
+ if (!Number.isFinite(e.x) || !Number.isFinite(e.z)) return;
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+ let r = Ce(e, t);
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+ r.seen = !0;
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+ let a = Number.isFinite(e.heading) ? e.heading : 0;
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+ if (r.group.position.set(e.x, 0, e.z), r.group.rotation.y = a - Math.PI / 2, r.last) {
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+ let t = (e.x - r.last.x) / n, i = (e.z - r.last.z) / n, o = Math.abs(t * Math.cos(a) - i * Math.sin(a)), s = Math.hypot(t, i);
233
+ if (r.body.rotation.x = D ? 0 : Math.max(-.08, Math.min(.08, (r.last.heading - a) / n * .02)), s < 80 && (o > 4 || s > 6 && e.offRoad)) for (r.dustAcc += n * (E ? 4 : 9); r.dustAcc > 1;) --r.dustAcc, W.puff(e.x - Math.sin(a) * 1.8, .1, e.z - Math.cos(a) * 1.8, .45);
234
+ }
235
+ r.last = {
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+ x: e.x,
237
+ z: e.z,
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+ heading: a
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+ }, e.self && (i = {
240
+ x: e.x,
241
+ z: e.z,
242
+ heading: a,
243
+ speed: Math.abs(e.speed || 0)
244
+ });
245
+ });
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+ for (let [e, t] of K) t.seen || we(e);
247
+ !i && r.length && Number.isFinite(r[0].x) && (i = {
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+ x: r[0].x,
249
+ z: r[0].z,
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+ heading: r[0].heading || 0
251
+ });
252
+ for (let t of e?.events || []) {
253
+ let e = a(t);
254
+ e === "collision" && i ? (W.puff(Number.isFinite(t.x) ? t.x : i.x, .3, Number.isFinite(t.z) ? t.z : i.z, 1.1), W.sparkle(i.x, .8, i.z, .6)) : e === "finish" && !Z && (Z = {
255
+ t: 0,
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+ next: 0
257
+ });
258
+ }
259
+ Z && i && (Z.t += n, !D && Z.t >= Z.next && Z.t < 3 && (Z.next += .25, W.sparkle(i.x + (Math.random() - .5) * 6, 2 + Math.random() * 3, i.z + (Math.random() - .5) * 6, 1.6)), Z.t > 3 && (Z = null)), ke(n, i), ye.update(n), W.update(n), j.render(F, I);
260
+ let o = j.info.render;
261
+ Ae = {
262
+ cars: K.size,
263
+ calls: o.calls,
264
+ triangles: o.triangles
265
+ };
266
+ }
267
+ function Q() {
268
+ if (O) return;
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+ let e = m.clientWidth, t = m.clientHeight;
270
+ e && t && (N = e, P = t, j.setSize(e, t, !1), Oe());
271
+ }
272
+ let $ = typeof ResizeObserver < "u" ? new ResizeObserver(Q) : null;
273
+ return $ ? $.observe(m) : window.addEventListener("resize", Q), {
274
+ kind: "3d",
275
+ render: je,
276
+ resize: Q,
277
+ getStats() {
278
+ return { ...Ae };
279
+ },
280
+ dispose() {
281
+ if (!O) {
282
+ O = !0, $ ? $.disconnect() : window.removeEventListener("resize", Q), M.removeEventListener("webglcontextlost", _e);
283
+ for (let e of Array.from(K.keys())) we(e);
284
+ G.forEach((e) => e.parts.forEach(({ geometry: e }) => e.dispose())), new Set(G.flatMap((e) => e.parts.map((e) => e.material))).forEach((e) => e.dispose()), W.dispose(), ye.dispose(), pe.forEach((e) => e.dispose?.()), L.shadow?.map && L.shadow.map.dispose(), F.clear(), j.dispose(), j.forceContextLoss(), M.remove();
285
+ }
286
+ }
287
+ };
288
+ }
289
+ export { E as createRaceScene, E as default };
290
+
291
+ //# sourceMappingURL=createRaceScene-C-aw0dlX.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createRaceScene-C-aw0dlX.js","names":["createCarModels","offsetLine","carColor","getRaceTheme","raceEventName","CAR_KINDS","THREE","MAX_DT","CAR_LENGTH","SUN_DIR","Vector3","dampK","rate","dt","ribbon","n","frames","pos","col","nor","c","Color","i","b","v","inner","outer","colorAt","o","j","k","y","geometry","BufferGeometry","BufferAttribute","wall","line","a","height","checkerTexture","canvas","cols","rows","ctx","x","texture","CanvasTexture","NearestFilter","sRGBEncoding","createRaceScene","container","track","emit","disposed","disposables","theme","palette","keep","items","dpr","renderer","WebGLRenderer","lowPower","ACESFilmicToneMapping","PCFSoftShadowMap","width","contextLost","onContextLost","scene","Scene","camera","PerspectiveCamera","hemi","HemisphereLight","sun","DirectionalLight","environment","trackFrames","half","margin","ribbonMat","MeshLambertMaterial","DoubleSide","addRibbon","mesh","Mesh","wallMat","barrierLines","start","sx","normal","sz","d","w","corner","center","s","t","quad","geo","tex","MeshBasicMaterial","gantry","Group","span","postGeo","BoxGeometry","postMat","side","post","bannerTex","banner","fx","createAvalancheFx","models","modelByKind","m","cars","ensureCar","key","rc","index","entry","model","box","Box3","size","scale","group","body","tintMat","p","part","removeCar","camPos","camLook","tmp","tmpLook","camReady","camSpeed","speedBoost","reducedMotion","updateFov","updateCamera","grid","focus","z","h","fx2","fz2","back","celebrate","lastStats","render","dtMs","list","state","heading","vx","vz","lateral","speed","event","name","info","resize","ro","material","item"],"sources":["../../src/games/racing-live/scene/createRaceScene.js"],"sourcesContent":["// CARRERAS LIVE 3D — race scene (three >=0.134 <0.138). Framework-agnostic, loaded lazily.\n//\n// createRaceScene(container, { track, lowPower, reducedMotion, onEvent }) → {\n// kind: '3d', render(renderState, dtMs), resize(), getStats(), dispose()\n// }\n// The card drives every frame (no internal loop). World metres 1:1 with logic/track.js.\n// Reuses (import only): Avalancha car models + dust FX, Tanks sky/hills/decor.\nimport {\n ACESFilmicToneMapping, BoxGeometry, BufferAttribute, BufferGeometry, CanvasTexture, Color, DirectionalLight,\n DoubleSide, Group, HemisphereLight, Mesh, MeshBasicMaterial, MeshLambertMaterial, NearestFilter,\n PCFSoftShadowMap, PerspectiveCamera, Scene, sRGBEncoding, Vector3, WebGLRenderer, Box3,\n} from 'three';\nimport * as THREE from 'three';\nimport { createCarModels } from '../../../effects/avalanche/models/cars.js';\nimport { createAvalancheFx } from '../../../effects/avalanche/fx.js';\nimport { CAR_KINDS, carColor, offsetLine, raceEventName, trackFrames } from './trackView.js';\nimport { getRaceTheme } from './themes/index.js';\n\nconst MAX_DT = 1 / 15;\nconst CAR_LENGTH = 4.4;\nconst SUN_DIR = new Vector3(0.55, 0.62, 0.4).normalize();\nconst dampK = (rate, dt) => 1 - Math.exp(-rate * dt);\n\nfunction ribbon(frames, inner, outer, y, colorAt) {\n const n = frames.length - 1;\n const pos = new Float32Array(n * 18); const col = new Float32Array(n * 18); const nor = new Float32Array(n * 18);\n const c = new Color();\n for (let i = 0; i < n; i += 1) {\n const a = frames[i]; const b = frames[i + 1];\n const v = [\n [a.x + a.sx * inner, a.z + a.sz * inner], [a.x + a.sx * outer, a.z + a.sz * outer],\n [b.x + b.sx * outer, b.z + b.sz * outer], [b.x + b.sx * inner, b.z + b.sz * inner],\n ];\n c.set(colorAt(i));\n [0, 1, 2, 0, 2, 3].forEach((k, j) => {\n const o = i * 18 + j * 3;\n pos[o] = v[k][0]; pos[o + 1] = y; pos[o + 2] = v[k][1];\n col[o] = c.r; col[o + 1] = c.g; col[o + 2] = c.b;\n nor[o + 1] = 1;\n });\n }\n const geometry = new BufferGeometry();\n geometry.setAttribute('position', new BufferAttribute(pos, 3));\n geometry.setAttribute('normal', new BufferAttribute(nor, 3));\n geometry.setAttribute('color', new BufferAttribute(col, 3));\n return geometry;\n}\n\nfunction wall(line, height, colorAt) {\n const n = line.length - 1;\n const pos = new Float32Array(n * 18); const col = new Float32Array(n * 18);\n const c = new Color();\n for (let i = 0; i < n; i += 1) {\n const a = line[i]; const b = line[i + 1];\n const v = [[a.x, 0, a.z], [b.x, 0, b.z], [b.x, height, b.z], [a.x, height, a.z]];\n c.set(colorAt(i));\n [0, 1, 2, 0, 2, 3].forEach((k, j) => {\n const o = i * 18 + j * 3;\n pos.set(v[k], o);\n col[o] = c.r; col[o + 1] = c.g; col[o + 2] = c.b;\n });\n }\n const geometry = new BufferGeometry();\n geometry.setAttribute('position', new BufferAttribute(pos, 3));\n geometry.setAttribute('color', new BufferAttribute(col, 3));\n geometry.computeVertexNormals();\n return geometry;\n}\n\nfunction checkerTexture(cols = 8, rows = 2) {\n const canvas = document.createElement('canvas');\n canvas.width = cols * 8; canvas.height = rows * 8;\n const ctx = canvas.getContext('2d');\n for (let y = 0; y < rows; y += 1) for (let x = 0; x < cols; x += 1) {\n ctx.fillStyle = (x + y) % 2 ? '#111' : '#f4f4f4'; ctx.fillRect(x * 8, y * 8, 8, 8);\n }\n const texture = new CanvasTexture(canvas);\n texture.magFilter = NearestFilter;\n texture.encoding = sRGBEncoding;\n return texture;\n}\n\nexport function createRaceScene(container, { track, lowPower = false, reducedMotion = false, onEvent } = {}) {\n if (!container || !track) throw new Error('createRaceScene: container and track required');\n const emit = (e) => { try { onEvent?.(e); } catch { /* never break rendering */ } };\n let disposed = false;\n const disposables = [];\n const theme = getRaceTheme(track);\n const palette = theme.theme2d;\n const keep = (...items) => { disposables.push(...items); return items[0]; };\n\n // ---------------------------------------------------------------- renderer\n const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;\n const renderer = new WebGLRenderer({ antialias: !lowPower || dpr < 2, alpha: false, stencil: false, powerPreference: 'high-performance' });\n renderer.outputEncoding = sRGBEncoding;\n renderer.toneMapping = ACESFilmicToneMapping;\n renderer.toneMappingExposure = 1.05;\n renderer.shadowMap.enabled = !lowPower;\n renderer.shadowMap.type = PCFSoftShadowMap;\n renderer.setPixelRatio(Math.min(dpr, lowPower ? 1.25 : 1.75));\n renderer.setClearColor(palette.sky, 1);\n const canvas = renderer.domElement;\n canvas.style.cssText = 'display:block;width:100%;height:100%;outline:none';\n container.appendChild(canvas);\n let width = Math.max(1, container.clientWidth);\n let height = Math.max(1, container.clientHeight);\n renderer.setSize(width, height, false);\n let contextLost = false;\n const onContextLost = (e) => { e?.preventDefault?.(); contextLost = true; emit({ type: 'context_lost' }); };\n canvas.addEventListener('webglcontextlost', onContextLost);\n\n // ---------------------------------------------------------------- scene\n const scene = new Scene();\n const camera = new PerspectiveCamera(60, width / height, 0.3, 1400);\n const hemi = new HemisphereLight(new Color('#ffe2c4'), new Color('#3a4a32'), lowPower ? 0.85 : 0.65);\n const sun = new DirectionalLight(new Color('#ffd09a'), 1.8);\n if (!lowPower) {\n sun.castShadow = true;\n sun.shadow.mapSize.set(1024, 1024);\n sun.shadow.bias = -0.0006;\n sun.shadow.normalBias = 0.04;\n Object.assign(sun.shadow.camera, { left: -32, right: 32, top: 32, bottom: -32, near: 10, far: 260 });\n sun.shadow.camera.updateProjectionMatrix();\n }\n scene.add(hemi, sun, sun.target);\n const environment = theme.buildTheme3d(THREE, scene, track, { lowPower });\n if (track.trackId === 'coast') { hemi.intensity = 0.8; sun.intensity = 0.8; sun.color.set('#a9c5ff'); }\n\n // ---------------------------------------------------------------- ground + track\n const frames = trackFrames(track);\n const half = track.width / 2;\n const margin = track.barrierMargin ?? 3;\n const ribbonMat = keep(new MeshLambertMaterial({ vertexColors: true, side: DoubleSide }));\n const addRibbon = (geometry) => { keep(geometry); const mesh = new Mesh(geometry, ribbonMat); mesh.receiveShadow = !lowPower; scene.add(mesh); };\n addRibbon(ribbon(frames, -half - margin, half + margin, 0.01, () => palette.edge));\n addRibbon(ribbon(frames, -half, half, 0.025, () => palette.asphalt));\n // Dashed centre line, then red/white curbs on both edges.\n addRibbon(ribbon(frames, -0.12, 0.12, 0.03, (i) => (i % 4 < 2 ? '#e9e6d8' : palette.asphalt)));\n addRibbon(ribbon(frames, half - 0.15, half + 0.85, 0.035, (i) => (i % 2 ? '#f4f4f6' : '#e0303a')));\n addRibbon(ribbon(frames, -half - 0.85, -half + 0.15, 0.035, (i) => (i % 2 ? '#f4f4f6' : '#e0303a')));\n\n const wallMat = keep(new MeshLambertMaterial({ vertexColors: true, side: DoubleSide }));\n const barrierLines = (track.colliders || []).map((c) => c.points);\n if (!barrierLines.length) barrierLines.push(offsetLine(frames, half + margin), offsetLine(frames, -half - margin));\n for (const line of barrierLines) {\n const mesh = new Mesh(keep(wall(line, 0.9, (i) => (i % 2 ? '#f2f2f2' : '#d6303a'))), wallMat);\n mesh.castShadow = !lowPower; scene.add(mesh);\n }\n\n // Start/finish: checkered strip across the road and a simple gantry.\n const start = track.startFinish || track.checkpoints?.[0];\n if (start?.center && start?.normal) {\n const { center, normal } = start;\n const sx = -normal.z; const sz = normal.x;\n const d = 1.2; const w = half + 0.2;\n const corner = (s, t) => [center.x + sx * s + normal.x * t, 0.045, center.z + sz * s + normal.z * t];\n const quad = [corner(w, -d), corner(-w, -d), corner(-w, d), corner(w, -d), corner(-w, d), corner(w, d)];\n const geo = keep(new BufferGeometry());\n geo.setAttribute('position', new BufferAttribute(new Float32Array(quad.flat()), 3));\n geo.setAttribute('uv', new BufferAttribute(new Float32Array([0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1]), 2));\n geo.computeVertexNormals();\n const tex = keep(checkerTexture(10, 2));\n scene.add(new Mesh(geo, keep(new MeshBasicMaterial({ map: tex, side: DoubleSide }))));\n const gantry = new Group();\n gantry.position.set(center.x, 0, center.z);\n gantry.rotation.y = Math.atan2(-sz, sx);\n const span = (half + margin) * 2 + 1;\n const postGeo = keep(new BoxGeometry(0.5, 6, 0.5));\n const postMat = keep(new MeshLambertMaterial({ color: new Color('#2a2c33') }));\n for (const side of [-1, 1]) { const post = new Mesh(postGeo, postMat); post.position.set(side * span / 2, 3, 0); post.castShadow = !lowPower; gantry.add(post); }\n const bannerTex = keep(checkerTexture(16, 2));\n const banner = new Mesh(keep(new BoxGeometry(span + 0.5, 1.2, 0.3)), keep(new MeshBasicMaterial({ map: bannerTex })));\n banner.position.set(0, 6.2, 0); gantry.add(banner);\n scene.add(gantry);\n }\n\n const fx = createAvalancheFx(scene, { lowPower });\n\n // ---------------------------------------------------------------- cars\n const models = createCarModels({ lowPower });\n const modelByKind = Object.fromEntries(models.map((m) => [m.kind, m]));\n const cars = new Map();\n function ensureCar(rc, index) {\n const key = String(rc.id ?? index);\n let entry = cars.get(key);\n if (entry) return entry;\n const model = modelByKind[CAR_KINDS[index % CAR_KINDS.length]] || models[0];\n const box = new Box3();\n model.parts.forEach(({ geometry }) => { geometry.computeBoundingBox(); box.union(geometry.boundingBox); });\n const size = box.getSize(new Vector3());\n const scale = CAR_LENGTH / Math.max(0.01, size.x);\n const group = new Group();\n const body = new Group(); body.scale.setScalar(scale);\n body.position.y = -box.min.y * scale;\n const tintMat = model.parts.find((p) => p.tinted)?.material.clone();\n if (tintMat) tintMat.color = new Color(carColor(rc, index));\n for (const part of model.parts) {\n const mesh = new Mesh(part.geometry, part.tinted ? tintMat : part.material);\n mesh.castShadow = !lowPower;\n body.add(mesh);\n }\n group.add(body);\n scene.add(group);\n entry = { key, group, body, tintMat, last: null, dustAcc: 0, seen: true };\n cars.set(key, entry);\n return entry;\n }\n function removeCar(key) {\n const entry = cars.get(key);\n if (!entry) return;\n entry.group.removeFromParent();\n entry.tintMat?.dispose();\n cars.delete(key);\n }\n\n // ---------------------------------------------------------------- camera\n const camPos = new Vector3(); const camLook = new Vector3(); const tmp = new Vector3(); const tmpLook = new Vector3();\n let camReady = false; let camSpeed = 0;\n // Sense of speed: FOV widens and the chase camera drops back slightly with absolute speed (m/s).\n const speedBoost = () => (reducedMotion ? 0 : Math.min(1, camSpeed / 100));\n function updateFov() {\n camera.aspect = width / height;\n camera.fov = (camera.aspect < 0.9 ? 72 : 60) + speedBoost() * 14;\n camera.updateProjectionMatrix();\n }\n updateFov();\n function updateCamera(dt, focus) {\n const grid = track.grid?.[0];\n const x = focus ? focus.x : grid?.x ?? 0; const z = focus ? focus.z : grid?.z ?? 0;\n const h = focus ? focus.heading : grid?.heading ?? 0;\n const fx2 = Math.sin(h); const fz2 = Math.cos(h);\n camSpeed += ((focus?.speed || 0) - camSpeed) * dampK(2, dt);\n updateFov();\n const back = (camera.aspect < 0.9 ? 11 : 9.5) + speedBoost() * 4;\n tmp.set(x - fx2 * back, 4.2, z - fz2 * back);\n tmpLook.set(x + fx2 * 6, 1.1, z + fz2 * 6);\n if (!camReady) { camPos.copy(tmp); camLook.copy(tmpLook); camReady = true; }\n const k = reducedMotion ? 1 : dampK(5, dt);\n camPos.lerp(tmp, k); camLook.lerp(tmpLook, reducedMotion ? 1 : dampK(8, dt));\n camera.position.copy(camPos);\n camera.lookAt(camLook);\n sun.target.position.set(x, 0, z);\n sun.position.set(x + SUN_DIR.x * 120, SUN_DIR.y * 120, z + SUN_DIR.z * 120);\n }\n\n // ---------------------------------------------------------------- frame\n let celebrate = null;\n let lastStats = { cars: 0, calls: 0, triangles: 0 };\n function render(state, dtMs = 16) {\n if (disposed || contextLost) return;\n const dt = Math.min(MAX_DT, Math.max(0.001, (Number(dtMs) || 16) / 1000));\n const list = state?.cars || [];\n for (const entry of cars.values()) entry.seen = false;\n let focus = null;\n list.forEach((rc, index) => {\n if (!Number.isFinite(rc.x) || !Number.isFinite(rc.z)) return;\n const entry = ensureCar(rc, index);\n entry.seen = true;\n const heading = Number.isFinite(rc.heading) ? rc.heading : 0;\n entry.group.position.set(rc.x, 0, rc.z);\n entry.group.rotation.y = heading - Math.PI / 2; // model +X front → heading convention\n if (entry.last) {\n const vx = (rc.x - entry.last.x) / dt; const vz = (rc.z - entry.last.z) / dt;\n const lateral = Math.abs(vx * Math.cos(heading) - vz * Math.sin(heading));\n const speed = Math.hypot(vx, vz);\n // Slight body roll from lateral slip; dust while drifting or off-road.\n entry.body.rotation.x = reducedMotion ? 0 : Math.max(-0.08, Math.min(0.08, (entry.last.heading - heading) / dt * 0.02));\n if (speed < 80 && (lateral > 4 || (speed > 6 && rc.offRoad))) {\n entry.dustAcc += dt * (lowPower ? 4 : 9);\n while (entry.dustAcc > 1) {\n entry.dustAcc -= 1;\n fx.puff(rc.x - Math.sin(heading) * 1.8, 0.1, rc.z - Math.cos(heading) * 1.8, 0.45);\n }\n }\n }\n entry.last = { x: rc.x, z: rc.z, heading };\n if (rc.self) focus = { x: rc.x, z: rc.z, heading, speed: Math.abs(rc.speed || 0) };\n });\n for (const [key, entry] of cars) if (!entry.seen) removeCar(key);\n if (!focus && list.length && Number.isFinite(list[0].x)) focus = { x: list[0].x, z: list[0].z, heading: list[0].heading || 0 };\n\n for (const event of state?.events || []) {\n const name = raceEventName(event);\n if (name === 'collision' && focus) {\n fx.puff(Number.isFinite(event.x) ? event.x : focus.x, 0.3, Number.isFinite(event.z) ? event.z : focus.z, 1.1);\n fx.sparkle(focus.x, 0.8, focus.z, 0.6);\n } else if (name === 'finish' && !celebrate) celebrate = { t: 0, next: 0 };\n }\n if (celebrate && focus) {\n celebrate.t += dt;\n if (!reducedMotion && celebrate.t >= celebrate.next && celebrate.t < 3) {\n celebrate.next += 0.25;\n fx.sparkle(focus.x + (Math.random() - 0.5) * 6, 2 + Math.random() * 3, focus.z + (Math.random() - 0.5) * 6, 1.6);\n }\n if (celebrate.t > 3) celebrate = null;\n }\n updateCamera(dt, focus);\n environment.update(dt);\n fx.update(dt);\n renderer.render(scene, camera);\n const info = renderer.info.render;\n lastStats = { cars: cars.size, calls: info.calls, triangles: info.triangles };\n }\n\n function resize() {\n if (disposed) return;\n const w = container.clientWidth; const h = container.clientHeight;\n if (!w || !h) return;\n width = w; height = h;\n renderer.setSize(w, h, false);\n updateFov();\n }\n const ro = typeof ResizeObserver !== 'undefined' ? new ResizeObserver(resize) : null;\n if (ro) ro.observe(container); else window.addEventListener('resize', resize);\n\n return {\n kind: '3d',\n render,\n resize,\n getStats() { return { ...lastStats }; },\n dispose() {\n if (disposed) return;\n disposed = true;\n if (ro) ro.disconnect(); else window.removeEventListener('resize', resize);\n canvas.removeEventListener('webglcontextlost', onContextLost);\n for (const key of Array.from(cars.keys())) removeCar(key);\n models.forEach((model) => model.parts.forEach(({ geometry }) => geometry.dispose()));\n const shared = new Set(models.flatMap((m) => m.parts.map((p) => p.material)));\n shared.forEach((material) => material.dispose());\n fx.dispose();\n environment.dispose();\n disposables.forEach((item) => item.dispose?.());\n if (sun.shadow?.map) sun.shadow.map.dispose();\n scene.clear();\n renderer.dispose();\n renderer.forceContextLoss();\n canvas.remove();\n },\n };\n}\n\nexport default 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