@minicode-dev/chat 0.1.14 → 0.1.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunks/{BattleshipGameCard-B-B4r7lK.js → BattleshipGameCard-8H-sBCsv.js} +3 -3
- package/dist/chunks/{BattleshipGameCard-B-B4r7lK.js.map → BattleshipGameCard-8H-sBCsv.js.map} +1 -1
- package/dist/chunks/{ChatContext-DQtKsR6Z.js → ChatContext-CVW58bzC.js} +2 -2
- package/dist/chunks/{ChatContext-DQtKsR6Z.js.map → ChatContext-CVW58bzC.js.map} +1 -1
- package/dist/chunks/{RacingLiveGameCard-c1G7uoDI.js → RacingLiveGameCard-8j9QLnxW.js} +4 -4
- package/dist/chunks/{RacingLiveGameCard-c1G7uoDI.js.map → RacingLiveGameCard-8j9QLnxW.js.map} +1 -1
- package/dist/chunks/{TanksGameCard-CvTaF7tu.js → TanksGameCard-DnCufSH6.js} +12 -12
- package/dist/chunks/{TanksGameCard-CvTaF7tu.js.map → TanksGameCard-DnCufSH6.js.map} +1 -1
- package/dist/chunks/TanksLiveGameCard-D_27Jomp.js +1274 -0
- package/dist/chunks/TanksLiveGameCard-D_27Jomp.js.map +1 -0
- package/dist/chunks/{avalancheScene3d-Z5QyZIid.js → avalancheScene3d-CIE2WKQn.js} +51 -50
- package/dist/chunks/{avalancheScene3d-Z5QyZIid.js.map → avalancheScene3d-CIE2WKQn.js.map} +1 -1
- package/dist/chunks/cars-D1PM7mVD.js +340 -0
- package/dist/chunks/cars-D1PM7mVD.js.map +1 -0
- package/dist/chunks/{connect4Sounds-DmD-E9kX.js → connect4Sounds-BqEHULjv.js} +2 -2
- package/dist/chunks/{connect4Sounds-DmD-E9kX.js.map → connect4Sounds-BqEHULjv.js.map} +1 -1
- package/dist/chunks/createLiveScene-MTGRv8rx.js +758 -0
- package/dist/chunks/createLiveScene-MTGRv8rx.js.map +1 -0
- package/dist/chunks/{createRaceScene-C7Rw89kj.js → createRaceScene-BiEtQsVs.js} +4 -3
- package/dist/chunks/{createRaceScene-C7Rw89kj.js.map → createRaceScene-BiEtQsVs.js.map} +1 -1
- package/dist/chunks/fx-DhXerGyt.js +248 -0
- package/dist/chunks/fx-DhXerGyt.js.map +1 -0
- package/dist/chunks/{games-BvYTWgaR.js → games-Bl_8raG6.js} +1147 -574
- package/dist/chunks/games-Bl_8raG6.js.map +1 -0
- package/dist/chunks/{tanksSounds-DwjfSp3W.js → tanksSounds-DTnidbiq.js} +5 -5
- package/dist/chunks/{tanksSounds-DwjfSp3W.js.map → tanksSounds-DTnidbiq.js.map} +1 -1
- package/dist/index.js +28 -28
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/package.json +1 -1
- package/dist/chunks/TanksLiveGameCard-COr9Oay5.js +0 -1011
- package/dist/chunks/TanksLiveGameCard-COr9Oay5.js.map +0 -1
- package/dist/chunks/createLiveScene-CWBunxPi.js +0 -367
- package/dist/chunks/createLiveScene-CWBunxPi.js.map +0 -1
- package/dist/chunks/fx-UZwhOmdl.js +0 -584
- package/dist/chunks/fx-UZwhOmdl.js.map +0 -1
- package/dist/chunks/games-BvYTWgaR.js.map +0 -1
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{"version":3,"file":"createLiveScene-CWBunxPi.js","names":["dampK","lin","DEG","rng","createTank","WHEELS","createTankGeometries","createTankShared","createTerrain","createSky","SKY","createHills","createDecor","damageLevel","tankById","arenaObstacles","wrapAngle","RAD_TO_DEG","eventKind","arenaBounds","shooterOf","createFx","MAX_TANKS","MAX_SHELLS","MARGIN","CELL","MAX_DT","SUN_DIR","Vector3","COLORS","FIREWORK","makeHeights","seed","p","h","n","cell","size","iz","ix","x","z","createLiveScene","container","emit","quality","lowPower","bounds","arena","ox","oz","disposed","dpr","renderer","WebGLRenderer","sRGBEncoding","ACESFilmicToneMapping","PCFSoftShadowMap","canvas","width","height","contextLost","onContextLost","scene","Scene","Fog","camera","PerspectiveCamera","world","Group","hemi","HemisphereLight","sun","DirectionalLight","sc","center","sky","hills","terrain","grid","decor","obstacles","decorList","rockList","o","clamp","r","count","i","side","t","inset","borderRocks","step","edge","len","x1","x0","z1","z0","bx","bz","borderDecor","fx","tankGeos","tankShared","MeshLambertMaterial","MeshStandardMaterial","wheels","InstancedMesh","DynamicDrawUsage","blobTex","blobTexture","blobGeo","PlaneGeometry","blobMat","MeshBasicMaterial","blobs","tanks","v1","v2","mtx","Matrix4","scl","ensureTank","key","rt","entry","removeTank","color","index","blowTurret","s","animate","a","updateBlown","b","dt","g","shellSlots","freeSlots","syncShells","seen","list","id","y","terrainBase","slot","cam","portrait","updateFov","aspect","shake","reducedMotion","amount","updateCamera","focus","back","up","ahead","diff","dx","dz","k","celebrate","handleEvent","kind","lastStats","render","dtMs","state","wheelCount","blobCount","hullYaw","fwd","turn","moved","level","e","w","info","raycaster","Raycaster","ndc","Vector2","ground","Plane","hit","screenToGround","nx","ny","resize","ro"],"sources":["../../src/games/tanks-live/scene/createLiveScene.js"],"sourcesContent":["// TANQUES LIVE 3D — real-time arena scene (three >=0.134 <0.138). Framework-agnostic.\n//\n// createLiveScene(container, { arena, lowPower, reducedMotion, onEvent }) → {\n// render(renderState, dtMs), screenToGround(nx, ny), resize(), getStats(), dispose()\n// }\n// Reuses the turn-based Tanks look (terrain, tank model, decor, FX) through their modules.\n// The host drives every frame (no internal loop): render() draws once. World meters 1:1;\n// render-state yaw is radians, forward = (cos, sin) on x/z.\nimport {\n ACESFilmicToneMapping,\n DirectionalLight,\n DynamicDrawUsage,\n Fog,\n Group,\n HemisphereLight,\n InstancedMesh,\n Matrix4,\n MeshBasicMaterial,\n MeshLambertMaterial,\n MeshStandardMaterial,\n PCFSoftShadowMap,\n PerspectiveCamera,\n Plane,\n PlaneGeometry,\n Raycaster,\n Scene,\n sRGBEncoding,\n Vector2,\n Vector3,\n WebGLRenderer,\n} from 'three'\nimport { createTerrain, createSky, createHills, SKY } from '../../tanks/scene/terrain.js'\nimport { createDecor } from '../../tanks/scene/decor.js'\nimport { createTank, createTankGeometries, createTankShared, WHEELS } from '../../tanks/scene/tank.js'\nimport { createFx } from '../../tanks/scene/fx.js'\nimport { blobTexture, clamp, dampK, DEG, lin, rng } from '../../tanks/scene/util.js'\nimport { arenaBounds, arenaObstacles, damageLevel, eventKind, RAD_TO_DEG, shooterOf, tankById, wrapAngle } from './liveView.js'\n\nconst MAX_TANKS = 4\nconst MAX_SHELLS = 8 // fx projectile pool\nconst MARGIN = 14 // decorative ground around the arena\nconst CELL = 2\nconst MAX_DT = 1 / 15\nconst SUN_DIR = new Vector3(0.62, 0.42, 0.66).normalize()\nconst COLORS = { green: 'green', red: 'red' }\nconst FIREWORK = { green: lin('#22c55e'), red: lin('#ef4444'), gold: lin('#fbbf24') }\n\n// Gentle rolling ground: tanks drive on a 2D plane, so relief stays under ~1 m.\nfunction makeHeights(n, size, seed) {\n const r = rng(seed)\n const p = [r() * 6.28, r() * 6.28, r() * 6.28, r() * 6.28]\n const h = new Float32Array(n * n)\n const cell = size / (n - 1)\n for (let iz = 0; iz < n; iz++) {\n for (let ix = 0; ix < n; ix++) {\n const x = ix * cell\n const z = iz * cell\n h[iz * n + ix] = 2 +\n 0.45 * Math.sin(x * 0.07 + p[0]) * Math.cos(z * 0.06 + p[1]) +\n 0.3 * Math.sin(x * 0.16 + z * 0.11 + p[2]) +\n 0.18 * Math.cos(x * 0.23 - z * 0.19 + p[3])\n }\n }\n return h\n}\n\nexport function createLiveScene(container, { arena, lowPower = false, reducedMotion = false, onEvent } = {}) {\n if (!container) throw new Error('createLiveScene: container element required')\n const emit = (e) => {\n try { onEvent?.(e) } catch { /* listener errors must never break rendering */ }\n }\n const quality = lowPower ? 'low' : 'high'\n const bounds = arenaBounds(arena)\n const size = Math.ceil((Math.max(bounds.width, bounds.depth) + MARGIN * 2) / CELL) * CELL\n // logical (arena) → scene coordinates\n const ox = MARGIN - bounds.minX\n const oz = MARGIN - bounds.minZ\n let disposed = false\n\n // ------------------------------------------------------------------ renderer\n const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1\n const renderer = new WebGLRenderer({ antialias: !lowPower || dpr < 2, alpha: false, stencil: false, powerPreference: 'high-performance' })\n renderer.outputEncoding = sRGBEncoding\n renderer.toneMapping = ACESFilmicToneMapping\n renderer.toneMappingExposure = 1.05\n renderer.shadowMap.enabled = !lowPower\n renderer.shadowMap.type = PCFSoftShadowMap\n renderer.setPixelRatio(Math.min(dpr, lowPower ? 1.25 : 1.75))\n renderer.setClearColor(SKY.horizon, 1)\n const canvas = renderer.domElement\n canvas.style.display = 'block'\n canvas.style.width = '100%'\n canvas.style.height = '100%'\n canvas.style.outline = 'none'\n container.appendChild(canvas)\n let width = Math.max(1, container.clientWidth)\n let height = Math.max(1, container.clientHeight)\n renderer.setSize(width, height, false)\n\n let contextLost = false\n const onContextLost = (e) => {\n e?.preventDefault?.()\n contextLost = true\n emit({ type: 'context_lost' })\n }\n canvas.addEventListener('webglcontextlost', onContextLost)\n\n // ------------------------------------------------------------------ scene\n const scene = new Scene()\n scene.fog = new Fog(SKY.fog.clone(), 70, 320)\n const camera = new PerspectiveCamera(55, width / height, 0.5, 1400)\n const world = new Group()\n scene.add(world)\n\n const hemi = new HemisphereLight(lin('#ffd2b0'), lin('#33402f'), lowPower ? 0.8 : 0.6)\n const sun = new DirectionalLight(lin('#ffbe7a'), 1.9)\n if (!lowPower) {\n sun.castShadow = true\n sun.shadow.mapSize.set(1024, 1024)\n sun.shadow.bias = -0.0006\n sun.shadow.normalBias = 0.04\n const sc = sun.shadow.camera\n sc.left = -42\n sc.right = 42\n sc.top = 42\n sc.bottom = -42\n sc.near = 20\n sc.far = 320\n sc.updateProjectionMatrix()\n }\n scene.add(hemi, sun, sun.target)\n\n const center = new Vector3(size / 2, 0, size / 2)\n const sky = createSky(SUN_DIR)\n scene.add(sky.mesh)\n const hills = createHills(center, SUN_DIR)\n scene.add(hills.mesh)\n\n const terrain = createTerrain()\n const grid = size / CELL + 1\n terrain.setHeights({ heights: makeHeights(grid, size, Number(arena?.seed) || 7), grid, size })\n world.add(terrain.mesh)\n\n // Obstacles: trees block as trees, everything else as rocks; plus decorative trees outside the arena.\n const decor = createDecor()\n decor.setQuality(quality)\n decor.setShadows(!lowPower)\n const obstacles = arenaObstacles(arena)\n const decorList = []\n const rockList = []\n for (const o of obstacles) {\n const x = o.x + ox\n const z = o.z + oz\n if (o.kind === 'tree') decorList.push({ kind: 'tree', x, z, scale: clamp(o.r / 1.3, 0.7, 2.2) })\n else rockList.push({ kind: 'rock', x, z, w: o.r * 2, d: o.r * 2, h: o.r * 1.2 })\n }\n {\n const r = rng(31)\n const count = lowPower ? 40 : 90\n for (let i = 0; i < count; i++) {\n const side = i % 4\n const t = r() * size\n const inset = 2 + r() * (MARGIN - 5)\n const x = side === 0 ? inset : side === 1 ? size - inset : t\n const z = side === 2 ? inset : side === 3 ? size - inset : t\n decorList.push({ kind: 'tree', x, z, scale: 0.8 + r() * 0.7 })\n }\n }\n decor.build(world, { decor: decorList, obstacles: rockList }, terrain)\n\n // Arena border: a low line of stones marking the playable area.\n const borderRocks = []\n {\n const r = rng(53)\n const step = lowPower ? 7 : 4.5\n const edge = (x0, z0, x1, z1) => {\n const len = Math.hypot(x1 - x0, z1 - z0)\n const n = Math.max(1, Math.round(len / step))\n for (let i = 0; i <= n; i++) {\n const t = i / n\n borderRocks.push({ kind: 'rock', x: x0 + (x1 - x0) * t, z: z0 + (z1 - z0) * t, scale: 0.45 + r() * 0.35 })\n }\n }\n const a = MARGIN - 1\n const bx = MARGIN + bounds.width + 1\n const bz = MARGIN + bounds.depth + 1\n edge(a, a, bx, a)\n edge(bx, a, bx, bz)\n edge(bx, bz, a, bz)\n edge(a, bz, a, a)\n }\n const borderDecor = createDecor()\n borderDecor.setQuality(quality)\n borderDecor.build(world, { decor: borderRocks, obstacles: [] }, terrain)\n\n const fx = createFx(scene, { quality, reducedMotion, heightAt: terrain.heightAt })\n\n // ------------------------------------------------------------------ tanks\n const tankGeos = createTankGeometries()\n const tankShared = createTankShared()\n tankShared.wheelMat = lowPower\n ? new MeshLambertMaterial({ vertexColors: true })\n : new MeshStandardMaterial({ vertexColors: true, roughness: 0.7, metalness: 0.25 })\n const wheels = new InstancedMesh(tankGeos.wheel, tankShared.wheelMat, MAX_TANKS * WHEELS.length)\n wheels.instanceMatrix.setUsage(DynamicDrawUsage)\n wheels.frustumCulled = false\n wheels.count = 0\n world.add(wheels)\n\n const blobTex = blobTexture(64)\n const blobGeo = new PlaneGeometry(1, 1)\n blobGeo.rotateX(-Math.PI / 2)\n const blobMat = new MeshBasicMaterial({ map: blobTex, transparent: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -2, polygonOffsetUnits: -2 })\n const blobs = new InstancedMesh(blobGeo, blobMat, MAX_TANKS)\n blobs.frustumCulled = false\n blobs.count = 0\n blobs.renderOrder = 2\n world.add(blobs)\n\n const tanks = new Map() // id → { t, alive, last:{x,z}, dust, exhaust }\n const v1 = new Vector3()\n const v2 = new Vector3()\n const mtx = new Matrix4()\n const scl = new Vector3()\n\n function ensureTank(rt, index) {\n const key = String(rt.id)\n let entry = tanks.get(key)\n if (entry && entry.alive === false && rt.alive !== false) {\n // revived (rematch): rebuild cleanly\n removeTank(key)\n entry = null\n }\n if (entry) return entry\n const color = COLORS[rt.color] || (index === 0 ? 'green' : 'red')\n const t = createTank(tankGeos, tankShared, { id: key, color, quality })\n t.setShadows(!lowPower)\n world.add(t.root)\n t.state.pitch = 4\n entry = { t, color, alive: true, last: null, dustAcc: 0, exhaustAcc: 0, seen: true }\n tanks.set(key, entry)\n return entry\n }\n\n function removeTank(key) {\n const entry = tanks.get(key)\n if (!entry) return\n if (entry.t.state.blown) entry.t.turret.removeFromParent()\n entry.t.dispose()\n tanks.delete(key)\n }\n\n function blowTurret(t, animate) {\n const s = t.state\n if (s.blown) return\n world.attach(t.turret)\n if (!animate) {\n const a = (s.hullYaw + 120) * DEG\n const x = s.x + Math.cos(a) * 4.5\n const z = s.z + Math.sin(a) * 4.5\n t.turret.position.set(x, terrain.heightAt(x, z) + 0.2, z)\n t.turret.rotation.set(0.5, a, 2.6)\n s.blown = { p: t.turret.position.clone(), v: new Vector3(), w: new Vector3(), landed: true }\n return\n }\n const a = Math.random() * Math.PI * 2\n s.blown = {\n p: t.turret.position.clone(),\n v: new Vector3(Math.cos(a) * 3.5, 15, Math.sin(a) * 3.5),\n w: new Vector3((Math.random() - 0.5) * 6, (Math.random() - 0.5) * 5, (Math.random() - 0.5) * 6),\n landed: false,\n }\n }\n\n function updateBlown(t, dt) {\n const b = t.state.blown\n if (!b || b.landed) return\n b.v.y -= 20 * dt\n b.p.addScaledVector(b.v, dt)\n t.turret.rotation.x += b.w.x * dt\n t.turret.rotation.y += b.w.y * dt\n t.turret.rotation.z += b.w.z * dt\n const g = terrain.heightAt(b.p.x, b.p.z) + 0.25\n if (b.p.y < g && b.v.y < 0) {\n b.p.y = g\n if (b.v.y < -5) {\n b.v.y *= -0.25\n b.v.x *= 0.5\n b.v.z *= 0.5\n b.w.multiplyScalar(0.4)\n fx.dust(b.p.x, g, b.p.z, 2)\n } else b.landed = true\n }\n t.turret.position.copy(b.p)\n }\n\n // ------------------------------------------------------------------ shells\n const shellSlots = new Map() // shell id → fx slot\n const freeSlots = Array.from({ length: MAX_SHELLS }, (_, i) => i)\n\n function syncShells(list) {\n const seen = new Set()\n for (const s of list || []) {\n const id = String(s.id)\n seen.add(id)\n const x = s.x + ox\n const z = s.z + oz\n const y = Number.isFinite(s.y) ? s.y + terrainBase : terrain.heightAt(x, z) + 1.8\n let slot = shellSlots.get(id)\n if (slot == null) {\n if (!freeSlots.length) continue\n slot = freeSlots.pop()\n shellSlots.set(id, slot)\n fx.projShow(slot, x, y, z, false)\n } else fx.projMove(slot, x, y, z)\n }\n for (const [id, slot] of shellSlots) {\n if (seen.has(id)) continue\n fx.projHide(slot)\n shellSlots.delete(id)\n freeSlots.push(slot)\n }\n }\n\n // Shell heights in the render state are relative to a flat ground at 0; the terrain sits ~2 m up.\n const terrainBase = 2\n\n // ------------------------------------------------------------------ camera\n const cam = { pos: new Vector3(), target: new Vector3(), yaw: 0, snap: true, shake: 0, orbit: 0 }\n let portrait = false\n function updateFov() {\n const aspect = width / height\n portrait = aspect < 0.85\n camera.fov = portrait ? 68 : aspect < 1.25 ? 60 : 52\n camera.aspect = aspect\n camera.updateProjectionMatrix()\n }\n updateFov()\n\n function shake(amount) {\n if (reducedMotion) return\n cam.shake = Math.max(cam.shake, amount)\n }\n\n function updateCamera(dt, focus) {\n if (!focus) {\n cam.pos.set(center.x, 70, center.z + size * 0.55)\n cam.target.set(center.x, 2, center.z)\n } else {\n const s = focus.t.state\n const back = portrait ? 19 : 15\n const up = portrait ? 15 : 10.5\n const ahead = portrait ? 14 : 12\n if (focus.alive) {\n let diff = wrapAngle(s.hullYaw * DEG - cam.yaw)\n cam.yaw += diff * (cam.snap ? 1 : dampK(2.6, dt))\n const dx = Math.cos(cam.yaw)\n const dz = Math.sin(cam.yaw)\n v1.set(s.x - dx * back, s.y + up, s.z - dz * back)\n v2.set(s.x + dx * ahead, s.y + 1, s.z + dz * ahead)\n } else {\n // own wreck: slow orbit\n cam.orbit += dt * (reducedMotion ? 0 : 0.3)\n v1.set(s.x + Math.cos(cam.orbit) * 20, s.y + 9, s.z + Math.sin(cam.orbit) * 20)\n v2.set(s.x, s.y + 2, s.z)\n }\n const g = terrain.heightAt(v1.x, v1.z) + 2.5\n if (v1.y < g) v1.y = g\n if (cam.snap) {\n cam.pos.copy(v1)\n cam.target.copy(v2)\n cam.orbit = Math.atan2(cam.pos.z - s.z, cam.pos.x - s.x)\n } else {\n cam.pos.lerp(v1, dampK(6, dt))\n cam.target.lerp(v2, dampK(8, dt))\n }\n cam.snap = false\n }\n camera.position.copy(cam.pos)\n if (cam.shake > 0.002) {\n const k = cam.shake\n camera.position.x += (Math.random() - 0.5) * k\n camera.position.y += (Math.random() - 0.5) * k\n camera.position.z += (Math.random() - 0.5) * k\n cam.shake *= Math.exp(-7 * dt)\n } else cam.shake = 0\n camera.lookAt(cam.target)\n if (!lowPower) {\n sun.target.position.copy(cam.target)\n sun.position.copy(cam.target).addScaledVector(SUN_DIR, 200)\n }\n }\n\n // ------------------------------------------------------------------ events\n let celebrate = null\n function handleEvent(e, list) {\n const kind = eventKind(e)\n if (kind === 'fire') {\n const rt = shooterOf(e, list)\n const entry = rt ? tanks.get(String(rt.id)) : null\n if (!entry) return\n entry.t.state.recoil = 1\n entry.t.muzzleWorld(v1)\n entry.t.gunDirWorld(v2)\n fx.muzzle(v1, v2)\n if (rt.self) shake(0.18)\n } else if (kind === 'impact') {\n if (!Number.isFinite(e.x) || !Number.isFinite(e.z)) return\n const x = e.x + ox\n const z = e.z + oz\n const y = terrain.heightAt(x, z)\n fx.explosion(x, y, z, 3, e.kind === 'obstacle' ? 'obstacle' : 'terrain')\n terrain.crater(x, z, 2.2, 0)\n decor.blast(terrain, x, z, 2.5)\n } else if (kind === 'hit') {\n const rt = tankById(list, e.target)\n const entry = rt ? tanks.get(String(rt.id)) : null\n const x = Number.isFinite(e.x) ? e.x + ox : entry?.t.state.x\n const z = Number.isFinite(e.z) ? e.z + oz : entry?.t.state.z\n if (x == null) return\n const y = (entry ? entry.t.state.y : terrain.heightAt(x, z)) + 1.6\n fx.hitSparks(x, y, z)\n fx.explosion(x, y, z, 2.6, 'tank')\n if (entry) entry.t.state.hitFlash = 1\n shake(rt?.self ? 0.9 : 0.25)\n } else if (kind === 'destroyed') {\n const rt = tankById(list, e.target)\n const entry = rt ? tanks.get(String(rt.id)) : null\n if (!entry) return\n const s = entry.t.state\n fx.bigExplosion(s.x, s.y, s.z)\n decor.blast(terrain, s.x, s.z, 6)\n terrain.crater(s.x, s.z, 4, 0)\n entry.t.setCharred(true)\n blowTurret(entry.t, !reducedMotion)\n entry.alive = false\n shake(rt.self ? 1.4 : 0.6)\n } else if (kind === 'over') {\n celebrate = { id: e.winner != null ? String(e.winner) : null, t: 0, next: 0.2 }\n }\n }\n\n // ------------------------------------------------------------------ frame\n let lastStats = { tanks: 0, shells: 0, particles: 0, calls: 0, triangles: 0 }\n let focus = null\n\n function render(state, dtMs = 16) {\n if (disposed || contextLost) return\n const dt = clamp((Number(dtMs) || 16) / 1000, 0.001, MAX_DT)\n const list = (state && state.tanks) || []\n\n // tanks\n for (const entry of tanks.values()) entry.seen = false\n let wheelCount = 0\n let blobCount = 0\n focus = null\n list.forEach((rt, index) => {\n if (!Number.isFinite(rt.x) || !Number.isFinite(rt.z)) return\n const entry = ensureTank(rt, index)\n entry.seen = true\n const t = entry.t\n const s = t.state\n const x = rt.x + ox\n const z = rt.z + oz\n const hullYaw = (rt.yaw ?? 0) * RAD_TO_DEG\n if (entry.last) {\n const dx = x - entry.last.x\n const dz = z - entry.last.z\n const fwd = dx * Math.cos(hullYaw * DEG) + dz * Math.sin(hullYaw * DEG)\n const turn = wrapAngle((hullYaw - entry.last.yaw) * DEG) * 1.4\n if (Math.abs(fwd) > 1e-4 || Math.abs(turn) > 1e-4) t.scrollTracks(Math.abs(fwd) > 1e-4 ? fwd : turn)\n const moved = Math.hypot(dx, dz) / dt\n if (moved > 1 && entry.alive) {\n entry.dustAcc += dt * moved * (lowPower ? 0.5 : 1)\n while (entry.dustAcc > 1.4) {\n entry.dustAcc -= 1.4\n t.localToWorld(v1, -2.6, 0, (Math.random() - 0.5) * 2.6)\n fx.dust(v1.x, terrain.heightAt(v1.x, v1.z), v1.z, 0.9)\n }\n }\n }\n entry.last = { x, z, yaw: hullYaw }\n if (entry.alive && rt.alive !== false) {\n entry.exhaustAcc += dt * (lowPower ? 3 : 6)\n while (entry.exhaustAcc > 1) {\n entry.exhaustAcc -= 1\n t.localToWorld(v1, -2.9, 1.3, 0.8)\n fx.exhaust(v1.x, v1.y, v1.z)\n }\n }\n s.x = x\n s.z = z\n s.y = terrain.heightAt(x, z)\n s.hullYaw = hullYaw\n s.yaw = (rt.turretYaw ?? rt.yaw ?? 0) * RAD_TO_DEG\n s.hp = rt.hp ?? s.hp\n if (rt.alive === false && entry.alive) {\n // dead without a destroyed event (late join / resync): show the wreck as is\n entry.alive = false\n t.setCharred(true)\n blowTurret(t, false)\n }\n if (s.recoil > 0) s.recoil = Math.max(0, s.recoil - dt * 4)\n if (s.hitFlash > 0) {\n s.hitFlash = Math.max(0, s.hitFlash - dt * 3)\n t.setFlash(s.hitFlash)\n }\n t.place(terrain, dt)\n updateBlown(t, dt)\n const level = damageLevel(rt.hp ?? 100, entry.alive)\n if (level > 0) {\n t.localToWorld(v1, -0.6, 2.2, 0)\n fx.emitDamage(v1.x, v1.y, v1.z, dt, level, s)\n }\n if (wheelCount + WHEELS.length <= MAX_TANKS * WHEELS.length) {\n t.writeWheels(wheels, wheelCount)\n wheelCount += WHEELS.length\n }\n if (lowPower && blobCount < MAX_TANKS) {\n scl.set(8, 1, 6)\n mtx.makeRotationY(-hullYaw * DEG).scale(scl).setPosition(x, s.y + 0.05, z)\n blobs.setMatrixAt(blobCount++, mtx)\n }\n if (rt.self) focus = entry\n })\n for (const [key, entry] of tanks) if (!entry.seen) removeTank(key)\n wheels.count = wheelCount\n wheels.instanceMatrix.needsUpdate = true\n blobs.count = blobCount\n if (blobCount) blobs.instanceMatrix.needsUpdate = true\n if (!focus && list.length) focus = tanks.get(String(list[0].id)) || null\n\n // events after tank poses so muzzle positions are current\n for (const e of (state && state.events) || []) handleEvent(e, list)\n syncShells(state && state.shells)\n\n if (celebrate) {\n celebrate.t += dt\n const w = celebrate.id != null ? tanks.get(celebrate.id) : null\n if (w && celebrate.t < 4 && celebrate.t >= celebrate.next && !reducedMotion) {\n celebrate.next += 0.45\n const s = w.t.state\n fx.firework(s.x + (Math.random() - 0.5) * 8, s.y + 9 + Math.random() * 4, s.z + (Math.random() - 0.5) * 8,\n Math.random() < 0.5 ? FIREWORK[w.color] || FIREWORK.gold : FIREWORK.gold)\n }\n if (celebrate.t > 4) celebrate = null\n }\n\n updateCamera(dt, focus)\n fx.update(dt, camera, renderer, false)\n renderer.render(scene, camera)\n const info = renderer.info.render\n lastStats = { tanks: tanks.size, shells: shellSlots.size, particles: fx.particleCount, calls: info.calls, triangles: info.triangles }\n }\n\n // ------------------------------------------------------------------ picking\n const raycaster = new Raycaster()\n const ndc = new Vector2()\n const ground = new Plane(new Vector3(0, 1, 0), 0)\n const hit = new Vector3()\n /** Normalized device coords (-1..1, y up) → arena ground point { x, z } or null. */\n function screenToGround(nx, ny) {\n if (disposed) return null\n ndc.set(nx, ny)\n raycaster.setFromCamera(ndc, camera)\n const y = focus ? focus.t.state.y + 1 : terrainBase\n ground.constant = -y\n if (!raycaster.ray.intersectPlane(ground, hit)) return null\n return { x: hit.x - ox, z: hit.z - oz }\n }\n\n // ------------------------------------------------------------------ resize\n function resize() {\n if (disposed) return\n const w = container.clientWidth\n const h = container.clientHeight\n if (!w || !h) return\n width = w\n height = h\n renderer.setSize(w, h, false)\n updateFov()\n }\n const ro = typeof ResizeObserver !== 'undefined' ? new ResizeObserver(resize) : null\n if (ro) ro.observe(container)\n else if (typeof window !== 'undefined') window.addEventListener('resize', resize)\n\n return {\n kind: '3d',\n render,\n screenToGround,\n resize,\n getStats() {\n return { ...lastStats }\n },\n dispose() {\n if (disposed) return\n disposed = true\n if (ro) ro.disconnect()\n else if (typeof window !== 'undefined') window.removeEventListener('resize', resize)\n canvas.removeEventListener('webglcontextlost', onContextLost)\n for (const key of Array.from(tanks.keys())) removeTank(key)\n wheels.dispose()\n tankShared.wheelMat.dispose()\n tankShared.dispose()\n tankGeos.dispose()\n blobs.dispose()\n blobGeo.dispose()\n blobMat.dispose()\n blobTex.dispose()\n fx.dispose()\n decor.dispose()\n borderDecor.dispose()\n terrain.dispose()\n sky.dispose()\n hills.dispose()\n if (sun.shadow && sun.shadow.map) sun.shadow.map.dispose()\n scene.clear()\n renderer.dispose()\n renderer.forceContextLoss()\n if (canvas.parentNode) canvas.parentNode.removeChild(canvas)\n },\n }\n}\n\nexport default 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@@ -1,584 +0,0 @@
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1
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-
import { AdditiveBlending as e, Box3 as t, BoxGeometry as n, BufferAttribute as r, BufferGeometry as i, CanvasTexture as a, CircleGeometry as o, Color as s, CylinderGeometry as c, DynamicDrawUsage as l, ExtrudeGeometry as u, Float32BufferAttribute as d, Group as f, MeshBasicMaterial as p, MeshLambertMaterial as m, MeshStandardMaterial as h, NormalBlending as g, Points as _, ShaderMaterial as v, Shape as y, SphereGeometry as b, Sprite as x, SpriteMaterial as S, Vector2 as C, Vector3 as w } from "three";
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2
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-
import { mergeBufferGeometries as T } from "three/examples/jsm/utils/BufferGeometryUtils.js";
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3
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-
// src/effects/avalanche/models/cars.js
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4
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var E = [
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"#ff2b3d",
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"#ffd23f",
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"#2f6bff",
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"#7be22c",
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"#ff7a1a",
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"#ff4fb0",
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"#f5f6f8"
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], D = {
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tire: "#1b1c21",
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14
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rim: "#cfd5de",
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hub: "#3a3d45",
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chrome: "#dfe4ec",
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dark: "#2a2c33",
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black: "#111216",
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white: "#f4f4f6",
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head: "#fff2bf",
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tail: "#ff1f3a"
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}, ee = [
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"body",
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"glass",
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"wheels",
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"trim",
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"lights"
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];
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function te(e) {
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30
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let t = e.index ? e.toNonIndexed() : e;
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31
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return t.deleteAttribute("uv"), t;
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}
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33
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-
function O(e, t) {
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34
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let n = te(e), r = new s(t), i = new Float32Array(n.attributes.position.count * 3);
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35
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for (let e = 0; e < i.length; e += 3) r.toArray(i, e);
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return n.setAttribute("color", new d(i, 3)), n;
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}
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function k(e, t, n, r, i = r.bevel) {
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let a = Math.max(.01, t - n * 2);
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return new u(e, {
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depth: a,
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bevelEnabled: !0,
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bevelThickness: n,
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bevelSize: n,
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|
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bevelSegments: i,
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|
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curveSegments: r.curve
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-
}).translate(0, 0, -a / 2);
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}
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49
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function A(e, t, r, i, a, o, s, c = .025) {
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if (e.low || !c || c * 2.5 > Math.min(t, r, i)) return new n(t, r, i).translate(a, o, s);
|
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51
|
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let l = t / 2 - c, u = r / 2 - c, d = new y();
|
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52
|
-
return d.moveTo(-l, -u), d.lineTo(l, -u), d.lineTo(l, u), d.lineTo(-l, u), k(d, i, c, e, 1).translate(a, o, s);
|
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53
|
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}
|
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54
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-
function j(e, t, n, r, i, a, o) {
|
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|
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let s = new c(e, e, t, n);
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|
-
return r === "x" ? s.rotateZ(Math.PI / 2) : r === "z" && s.rotateX(Math.PI / 2), s.translate(i, a, o);
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|
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}
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function M(e) {
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let t = new y();
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return e.forEach((e, n) => {
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if (e.arch) {
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62
|
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let [n, r, i, a] = e.arch, o = Math.asin((r - a) / i);
|
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63
|
-
t.absarc(n, r, i, Math.PI + o, -o, !0);
|
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64
|
-
} else e.q ? t.quadraticCurveTo(...e.q) : n === 0 ? t.moveTo(...e) : t.lineTo(...e);
|
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65
|
-
}), t;
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66
|
-
}
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67
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-
function N(e, t, n) {
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68
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-
n.forEach(({ x: n, r, w: i, z: a }) => {
|
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69
|
-
[-1, 1].forEach((s) => {
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70
|
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let c = s * a;
|
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71
|
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t.wheels.push(O(j(r, i, e.radial, "z", n, r, c), D.tire));
|
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72
|
-
let l = [[
|
|
73
|
-
r * .6,
|
|
74
|
-
e.radial,
|
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75
|
-
D.rim,
|
|
76
|
-
.004
|
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77
|
-
]];
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78
|
-
e.low || l.push([
|
|
79
|
-
r * .2,
|
|
80
|
-
6,
|
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81
|
-
D.hub,
|
|
82
|
-
.008
|
|
83
|
-
]), l.forEach(([e, a, l, u]) => {
|
|
84
|
-
let d = new o(e, a);
|
|
85
|
-
s < 0 && d.rotateY(Math.PI), t.wheels.push(O(d.translate(n, r, c + s * (i / 2 + u)), l));
|
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86
|
-
});
|
|
87
|
-
});
|
|
88
|
-
});
|
|
89
|
-
}
|
|
90
|
-
function ne(e) {
|
|
91
|
-
let t = {
|
|
92
|
-
body: [],
|
|
93
|
-
glass: [],
|
|
94
|
-
wheels: [],
|
|
95
|
-
trim: [],
|
|
96
|
-
lights: []
|
|
97
|
-
};
|
|
98
|
-
return t.body.push(k(M([
|
|
99
|
-
[-1.06, .16],
|
|
100
|
-
{ arch: [
|
|
101
|
-
-.72,
|
|
102
|
-
.22,
|
|
103
|
-
.31,
|
|
104
|
-
.16
|
|
105
|
-
] },
|
|
106
|
-
{ arch: [
|
|
107
|
-
.76,
|
|
108
|
-
.22,
|
|
109
|
-
.31,
|
|
110
|
-
.16
|
|
111
|
-
] },
|
|
112
|
-
[1.1, .16],
|
|
113
|
-
{ q: [
|
|
114
|
-
1.15,
|
|
115
|
-
.17,
|
|
116
|
-
1.15,
|
|
117
|
-
.26
|
|
118
|
-
] },
|
|
119
|
-
{ q: [
|
|
120
|
-
1.14,
|
|
121
|
-
.38,
|
|
122
|
-
1,
|
|
123
|
-
.4
|
|
124
|
-
] },
|
|
125
|
-
[.42, .46],
|
|
126
|
-
[-.7, .48],
|
|
127
|
-
{ q: [
|
|
128
|
-
-1.06,
|
|
129
|
-
.49,
|
|
130
|
-
-1.1,
|
|
131
|
-
.38
|
|
132
|
-
] },
|
|
133
|
-
[-1.11, .22],
|
|
134
|
-
{ q: [
|
|
135
|
-
-1.11,
|
|
136
|
-
.16,
|
|
137
|
-
-1.06,
|
|
138
|
-
.16
|
|
139
|
-
] }
|
|
140
|
-
]), .9, .05, e)), t.glass.push(k(M([
|
|
141
|
-
[.4, .46],
|
|
142
|
-
[.02, .74],
|
|
143
|
-
[-.42, .74],
|
|
144
|
-
[-.86, .47]
|
|
145
|
-
]), .76, .03, e)), t.body.push(A(e, .5, .06, .8, -.2, .79, 0, .02)), t.body.push(A(e, .16, .05, .86, -1.05, .6, 0, .02)), e.low || [-1, 1].forEach((n) => t.body.push(A(e, .08, .05, .07, .32, .54, n * .475, 0))), N(e, t, [{
|
|
146
|
-
x: .76,
|
|
147
|
-
r: .22,
|
|
148
|
-
w: .2,
|
|
149
|
-
z: .4
|
|
150
|
-
}, {
|
|
151
|
-
x: -.72,
|
|
152
|
-
r: .22,
|
|
153
|
-
w: .2,
|
|
154
|
-
z: .4
|
|
155
|
-
}]), t.trim.push(O(A(e, .1, .1, .92, 1.17, .17, 0, .03), D.dark), O(A(e, .1, .1, .92, -1.15, .18, 0, .03), D.dark), O(A(e, .04, .07, .44, 1.2, .27, 0, 0), D.black)), [-1, 1].forEach((n) => {
|
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156
|
-
t.trim.push(O(A(e, .05, .12, .05, -1.03, .53, n * .3, 0), D.dark)), e.low || t.trim.push(O(j(.035, .1, 8, "x", -1.17, .1, n * .22), D.chrome)), t.lights.push(O(A(e, .06, .06, .2, 1.18, .35, n * .29, 0), D.head), O(A(e, .04, .06, .24, -1.17, .36, n * .27, 0), D.tail));
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157
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}), t;
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158
|
-
}
|
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159
|
-
function re(e) {
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160
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let t = {
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161
|
-
body: [],
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162
|
-
glass: [],
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163
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wheels: [],
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164
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trim: [],
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165
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lights: []
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166
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};
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167
|
-
return t.body.push(k(M([
|
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168
|
-
[-1.12, .17],
|
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169
|
-
{ arch: [
|
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170
|
-
-.74,
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171
|
-
.25,
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172
|
-
.34,
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173
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-
.17
|
|
174
|
-
] },
|
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175
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-
{ arch: [
|
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176
|
-
.8,
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177
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.22,
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178
|
-
.31,
|
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179
|
-
.17
|
|
180
|
-
] },
|
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181
|
-
[1.15, .17],
|
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182
|
-
[1.18, .21],
|
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183
|
-
[1.18, .44],
|
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184
|
-
[1.13, .5],
|
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185
|
-
[-1.1, .5],
|
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186
|
-
[-1.15, .46],
|
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187
|
-
[-1.15, .22]
|
|
188
|
-
]), .96, .05, e)), t.glass.push(k(M([
|
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189
|
-
[.28, .47],
|
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190
|
-
[-.02, .76],
|
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191
|
-
[-.58, .76],
|
|
192
|
-
[-.8, .47]
|
|
193
|
-
]), .8, .03, e)), t.body.push(A(e, .62, .06, .86, -.3, .8, 0, .02), A(e, .34, .08, .3, .62, .58, 0, .025), A(e, .2, .05, 1, -1.04, .75, 0, .02)), N(e, t, [{
|
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194
|
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x: .8,
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195
|
-
r: .22,
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196
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w: .2,
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197
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z: .4
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198
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}, {
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199
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x: -.74,
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200
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r: .25,
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201
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-
w: .26,
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202
|
-
z: .39
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203
|
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}]), t.trim.push(O(A(e, .06, .08, 1, 1.23, .2, 0, .02), D.chrome), O(A(e, .06, .08, 1, -1.23, .2, 0, .02), D.chrome), O(A(e, .03, .16, .62, 1.235, .33, 0, 0), D.black), O(A(e, .03, .05, .22, .79, .59, 0, 0), D.black)), [-1, 1].forEach((n) => {
|
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204
|
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t.trim.push(O(A(e, .82, .012, .08, .71, .553, n * .08, 0), D.black), O(A(e, .6, .012, .08, -.3, .833, n * .08, 0), D.black), O(A(e, .3, .012, .08, -.98, .553, n * .08, 0), D.black), O(A(e, .06, .18, .06, -1.04, .64, n * .34, 0), D.dark)), e.low || t.trim.push(O(j(.04, .12, 8, "x", -1.2, .12, n * .3), D.chrome)), t.lights.push(O(j(.065, .03, e.low ? 6 : 10, "x", 1.245, .34, n * .37), D.head), O(A(e, .03, .07, .3, -1.215, .4, n * .26, 0), D.tail));
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205
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}), t;
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}
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207
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function ie(e) {
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let t = {
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body: [],
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210
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glass: [],
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wheels: [],
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212
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trim: [],
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213
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lights: []
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214
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}, n = k(M([
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215
|
-
[-.96, .12],
|
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216
|
-
[1.14, .12],
|
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217
|
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[1.14, .17],
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218
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[.55, .3],
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219
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[.2, .36],
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220
|
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[.14, .4],
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221
|
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[-.16, .4],
|
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222
|
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[-.24, .54],
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223
|
-
[-.4, .56],
|
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224
|
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[-.96, .3]
|
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225
|
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]), .44, .04, e), r = n.attributes.position;
|
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226
|
-
for (let e = 0; e < r.count; e += 1) {
|
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227
|
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let t = r.getX(e), n = t > .35 ? 1 - .55 * Math.min(1, (t - .35) / .85) : t < -.5 ? 1 - .3 * Math.min(1, (-.5 - t) / .5) : 1;
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r.setZ(e, r.getZ(e) * n);
|
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229
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}
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230
|
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return n.computeVertexNormals(), t.body.push(n, A(e, .6, .2, .76, -.12, .24, 0, .05), A(e, .22, .04, 1, 1.12, .07, 0, .015), A(e, .24, .05, .84, -.98, .71, 0, .02)), t.glass.push(A(e, .04, .045, .15, .08, .49, 0, 0)), N(e, t, [{
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231
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x: .82,
|
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232
|
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r: .2,
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233
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w: .17,
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234
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z: .415
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235
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}, {
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236
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x: -.74,
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237
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r: .24,
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238
|
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w: .24,
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239
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-
z: .38
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240
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}]), t.trim.push(O(new b(.12, e.low ? 8 : 10, e.low ? 6 : 8).translate(-.03, .47, 0), D.white), O(A(e, .06, .36, .05, -.94, .52, 0, 0), D.dark), O(A(e, .03, .06, .08, -.25, .56, 0, 0), D.black)), [-1, 1].forEach((n) => {
|
|
241
|
-
t.trim.push(O(A(e, .24, .12, .025, 1.14, .1, n * .5, 0), D.dark), O(A(e, .3, .24, .025, -.98, .64, n * .43, 0), D.dark), O(A(e, .04, .03, .2, .82, .2, n * .24, 0), D.dark), O(A(e, .04, .03, .1, -.74, .24, n * .23, 0), D.dark));
|
|
242
|
-
}), e.low || t.trim.push(O(j(.03, .08, 8, "x", -1, .28, 0), D.chrome)), t.lights.push(O(A(e, .03, .06, .1, -1.015, .2, 0, 0), D.tail)), t;
|
|
243
|
-
}
|
|
244
|
-
function ae(e) {
|
|
245
|
-
let t = (t, n) => e ? new m(t) : new h({
|
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246
|
-
...t,
|
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247
|
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...n
|
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248
|
-
});
|
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249
|
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return {
|
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250
|
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body: t({ color: 16777215 }, {
|
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251
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roughness: .28,
|
|
252
|
-
metalness: .3
|
|
253
|
-
}),
|
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254
|
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glass: t({ color: 1844790 }, {
|
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255
|
-
roughness: .12,
|
|
256
|
-
metalness: .6
|
|
257
|
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}),
|
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258
|
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wheels: t({
|
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259
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color: 16777215,
|
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260
|
-
vertexColors: !0
|
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261
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-
}, {
|
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262
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roughness: .75,
|
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263
|
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metalness: .15
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264
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}),
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265
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trim: t({
|
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266
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color: 16777215,
|
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267
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vertexColors: !0
|
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268
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}, {
|
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269
|
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roughness: .35,
|
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270
|
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metalness: .55
|
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271
|
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}),
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272
|
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lights: new p({
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273
|
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color: 16777215,
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274
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vertexColors: !0,
|
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275
|
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toneMapped: !1
|
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276
|
-
})
|
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277
|
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};
|
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278
|
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}
|
|
279
|
-
function P(e, n, r, i, a) {
|
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280
|
-
let o = ee.filter((e) => n[e].length).map((t) => {
|
|
281
|
-
let r = T(n[t].map(te));
|
|
282
|
-
if (!r) throw Error(`avalanche cars: cannot merge ${e}.${t}`);
|
|
283
|
-
return r.computeBoundingBox(), {
|
|
284
|
-
name: t,
|
|
285
|
-
geometry: r
|
|
286
|
-
};
|
|
287
|
-
}), s = new t();
|
|
288
|
-
o.forEach(({ geometry: e }) => s.union(e.boundingBox));
|
|
289
|
-
let c = s.getCenter(new w()), l = s.getSize(new w());
|
|
290
|
-
return o.forEach(({ geometry: e }) => {
|
|
291
|
-
e.translate(-c.x, -c.y, -c.z), e.computeBoundingSphere();
|
|
292
|
-
}), {
|
|
293
|
-
kind: e,
|
|
294
|
-
parts: o.map(({ name: e, geometry: t }) => ({
|
|
295
|
-
geometry: t,
|
|
296
|
-
material: r[e],
|
|
297
|
-
tinted: e === "body"
|
|
298
|
-
})),
|
|
299
|
-
palette: i,
|
|
300
|
-
radius: Math.cbrt(l.x * l.y * l.z * 3 / (4 * Math.PI)),
|
|
301
|
-
...a
|
|
302
|
-
};
|
|
303
|
-
}
|
|
304
|
-
function oe({ lowPower: e = !1 } = {}) {
|
|
305
|
-
let t = {
|
|
306
|
-
low: e,
|
|
307
|
-
curve: e ? 3 : 5,
|
|
308
|
-
bevel: e ? 1 : 2,
|
|
309
|
-
radial: e ? 8 : 14
|
|
310
|
-
}, n = ae(e), r = E.map((e) => new s(e)), i = {
|
|
311
|
-
count: 10,
|
|
312
|
-
countLow: 6
|
|
313
|
-
};
|
|
314
|
-
return [
|
|
315
|
-
P("car", ne(t), n, r, {
|
|
316
|
-
mass: 3,
|
|
317
|
-
bounce: .35,
|
|
318
|
-
friction: .6,
|
|
319
|
-
drag: .04,
|
|
320
|
-
...i
|
|
321
|
-
}),
|
|
322
|
-
P("car-muscle", re(t), n, r, {
|
|
323
|
-
mass: 3.4,
|
|
324
|
-
bounce: .3,
|
|
325
|
-
friction: .62,
|
|
326
|
-
drag: .04,
|
|
327
|
-
...i
|
|
328
|
-
}),
|
|
329
|
-
P("car-racer", ie(t), n, r, {
|
|
330
|
-
mass: 2.6,
|
|
331
|
-
bounce: .4,
|
|
332
|
-
friction: .55,
|
|
333
|
-
drag: .05,
|
|
334
|
-
...i
|
|
335
|
-
})
|
|
336
|
-
];
|
|
337
|
-
}
|
|
338
|
-
// src/effects/avalanche/fx.js
|
|
339
|
-
var F = 22, I = 0, L = 1, R = 2, z = 3, B = 4, V = 5, H = 6, se = 7, U = 8, ce = 9, W = 10, G = 11, K = 12, le = 13, ue = 14, de = 15, fe = 16, pe = 17, me = 18, he = 19, ge = 20, q = 21, J = {
|
|
340
|
-
dust: new s("#e6d6b8"),
|
|
341
|
-
dustGrey: new s("#a39b90"),
|
|
342
|
-
smokeDark: new s("#3a3432"),
|
|
343
|
-
smoke: new s("#76706b"),
|
|
344
|
-
fireCore: new s("#fff3b0"),
|
|
345
|
-
fire: new s("#ffc23a"),
|
|
346
|
-
fireRed: new s("#e8471c"),
|
|
347
|
-
spark: new s("#fff6cf"),
|
|
348
|
-
ember: new s("#ff8a2a"),
|
|
349
|
-
glintWhite: new s("#fffbe8"),
|
|
350
|
-
gold: new s("#ffc53a"),
|
|
351
|
-
flash: new s("#ffe2a6")
|
|
352
|
-
}, _e = "\nuniform float uScale;\nattribute vec4 aColor;\nattribute float aSize;\nattribute float aRot;\nvarying vec4 vColor;\nvarying vec2 vRot;\nvoid main() {\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = aColor.a > 0.003 ? min(aSize * uScale / max(-mv.z, 0.5), 1024.0) : 0.0;\n vColor = aColor;\n vRot = vec2(cos(aRot), sin(aRot));\n}\n", ve = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvarying vec2 vRot;\nvoid main() {\n vec2 uv = gl_PointCoord - 0.5;\n uv = vec2(vRot.x * uv.x - vRot.y * uv.y, vRot.y * uv.x + vRot.x * uv.y) + 0.5;\n float a = texture2D(uMap, uv).a * vColor.a;\n if (a < 0.004) discard;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n", Y = (e, t) => e + Math.random() * (t - e), X = (e) => Number.isFinite(e) ? Math.min(2.5, Math.max(.2, e)) : 1;
|
|
353
|
-
function ye(e) {
|
|
354
|
-
let t = document.createElement("canvas");
|
|
355
|
-
return t.width = e, t.height = e, {
|
|
356
|
-
canvas: t,
|
|
357
|
-
ctx: t.getContext("2d")
|
|
358
|
-
};
|
|
359
|
-
}
|
|
360
|
-
function be(e = 64) {
|
|
361
|
-
let { canvas: t, ctx: n } = ye(e), r = e / 2, i = n.createRadialGradient(r, r, 0, r, r, r);
|
|
362
|
-
return i.addColorStop(0, "rgba(255,255,255,1)"), i.addColorStop(.35, "rgba(255,255,255,.6)"), i.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = i, n.fillRect(0, 0, e, e), new a(t);
|
|
363
|
-
}
|
|
364
|
-
function xe(e = 64) {
|
|
365
|
-
let { canvas: t, ctx: n } = ye(e), r = e / 2, i = 11, o = () => (i = i * 16807 % 2147483647, i / 2147483647);
|
|
366
|
-
for (let t = 0; t < 7; t += 1) {
|
|
367
|
-
let t = o() * Math.PI * 2, i = o() * r * .3, a = r + Math.cos(t) * i, s = r + Math.sin(t) * i, c = r * (.45 + o() * .22), l = n.createRadialGradient(a, s, 0, a, s, c);
|
|
368
|
-
l.addColorStop(0, "rgba(255,255,255,.55)"), l.addColorStop(.6, "rgba(255,255,255,.25)"), l.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = l, n.fillRect(0, 0, e, e);
|
|
369
|
-
}
|
|
370
|
-
return new a(t);
|
|
371
|
-
}
|
|
372
|
-
function Se(e = 64) {
|
|
373
|
-
let { canvas: t, ctx: n } = ye(e), r = e / 2;
|
|
374
|
-
n.globalCompositeOperation = "lighter";
|
|
375
|
-
let i = n.createRadialGradient(r, r, 0, r, r, r * .42);
|
|
376
|
-
i.addColorStop(0, "rgba(255,255,255,1)"), i.addColorStop(.3, "rgba(255,255,255,.55)"), i.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = i, n.fillRect(0, 0, e, e);
|
|
377
|
-
let o = (e, t, i) => {
|
|
378
|
-
n.save(), n.translate(r, r), n.rotate(e);
|
|
379
|
-
let a = n.createLinearGradient(-t, 0, t, 0);
|
|
380
|
-
a.addColorStop(0, "rgba(255,255,255,0)"), a.addColorStop(.5, "rgba(255,255,255,1)"), a.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = a, n.beginPath(), n.moveTo(-t, 0), n.lineTo(0, -i), n.lineTo(t, 0), n.lineTo(0, i), n.closePath(), n.fill(), n.restore();
|
|
381
|
-
};
|
|
382
|
-
return o(0, r * .94, e * .05), o(Math.PI / 2, r * .94, e * .05), o(Math.PI / 4, r * .5, e * .03), o(-Math.PI / 4, r * .5, e * .03), new a(t);
|
|
383
|
-
}
|
|
384
|
-
var Z = {
|
|
385
|
-
x: 0,
|
|
386
|
-
y: 0,
|
|
387
|
-
z: 0,
|
|
388
|
-
vx: 0,
|
|
389
|
-
vy: 0,
|
|
390
|
-
vz: 0,
|
|
391
|
-
life: 1,
|
|
392
|
-
delay: 0,
|
|
393
|
-
s0: 1,
|
|
394
|
-
s1: 1,
|
|
395
|
-
c0: J.dust,
|
|
396
|
-
c1: J.dust,
|
|
397
|
-
shade: 1,
|
|
398
|
-
alpha: 1,
|
|
399
|
-
drag: 0,
|
|
400
|
-
grav: 0,
|
|
401
|
-
hot: 0,
|
|
402
|
-
rot: 0,
|
|
403
|
-
spin: 0,
|
|
404
|
-
twinkle: 0
|
|
405
|
-
};
|
|
406
|
-
function Q(e, t, n) {
|
|
407
|
-
return Z.x = e, Z.y = t, Z.z = n, Z.vx = 0, Z.vy = 0, Z.vz = 0, Z.life = 1, Z.delay = 0, Z.s0 = 1, Z.s1 = 1, Z.shade = 1, Z.alpha = 1, Z.drag = 0, Z.grav = 0, Z.hot = 0, Z.rot = Math.random() * Math.PI * 2, Z.spin = 0, Z.twinkle = 0, Z;
|
|
408
|
-
}
|
|
409
|
-
function $(t, { map: n, additive: a, scale: o, renderOrder: s, fadeIn: c }) {
|
|
410
|
-
let u = new Float32Array(t * F), d = new Float32Array(t), f = new Float32Array(t * 3), p = new Float32Array(t * 4), m = new Float32Array(t), h = new Float32Array(t), y = new i(), b = (e, t) => new r(e, t).setUsage(l);
|
|
411
|
-
y.setAttribute("position", b(f, 3)), y.setAttribute("aColor", b(p, 4)), y.setAttribute("aSize", b(m, 1)), y.setAttribute("aRot", b(h, 1)), y.setDrawRange(0, 0);
|
|
412
|
-
let x = new v({
|
|
413
|
-
uniforms: {
|
|
414
|
-
uScale: o,
|
|
415
|
-
uMap: { value: n }
|
|
416
|
-
},
|
|
417
|
-
vertexShader: _e,
|
|
418
|
-
fragmentShader: ve,
|
|
419
|
-
transparent: !0,
|
|
420
|
-
depthWrite: !1,
|
|
421
|
-
blending: a ? e : g
|
|
422
|
-
}), S = new _(y, x);
|
|
423
|
-
S.frustumCulled = !1, S.visible = !1, S.renderOrder = s;
|
|
424
|
-
let C = [
|
|
425
|
-
y.attributes.position,
|
|
426
|
-
y.attributes.aColor,
|
|
427
|
-
y.attributes.aSize,
|
|
428
|
-
y.attributes.aRot
|
|
429
|
-
], w = C.map((e) => e.itemSize), T = 0, E = 0;
|
|
430
|
-
return {
|
|
431
|
-
points: S,
|
|
432
|
-
emit(e) {
|
|
433
|
-
let n;
|
|
434
|
-
T < t ? (n = T, T += 1) : (n = E, E = (E + 1) % t);
|
|
435
|
-
let r = n * F;
|
|
436
|
-
u[r + I] = e.x, u[r + L] = e.y, u[r + R] = e.z, u[r + z] = e.vx, u[r + B] = e.vy, u[r + V] = e.vz, u[r + H] = -e.delay, u[r + se] = e.life, u[r + U] = e.s0, u[r + ce] = e.s1, u[r + W] = e.c0.r * e.shade, u[r + G] = e.c0.g * e.shade, u[r + K] = e.c0.b * e.shade, u[r + le] = e.c1.r * e.shade, u[r + ue] = e.c1.g * e.shade, u[r + de] = e.c1.b * e.shade, u[r + fe] = e.alpha, u[r + pe] = e.drag, u[r + me] = e.grav, u[r + he] = e.hot, u[r + ge] = e.spin, u[r + q] = e.twinkle, d[n] = Math.random() * Math.PI * 2, h[n] = e.rot, p[n * 4 + 3] = 0;
|
|
437
|
-
},
|
|
438
|
-
update(e) {
|
|
439
|
-
let t = 0;
|
|
440
|
-
for (; t < T;) {
|
|
441
|
-
let n = t * F, r = u[n + H] + e, i = u[n + se];
|
|
442
|
-
if (r >= i) {
|
|
443
|
-
--T, t !== T && (u.copyWithin(n, T * F, T * F + F), d[t] = d[T], h[t] = h[T]);
|
|
444
|
-
continue;
|
|
445
|
-
}
|
|
446
|
-
u[n + H] = r;
|
|
447
|
-
let a = t * 3, o = t * 4;
|
|
448
|
-
if (r < 0) {
|
|
449
|
-
f[a] = u[n + I], f[a + 1] = u[n + L], f[a + 2] = u[n + R], p[o + 3] = 0, m[t] = 0, t += 1;
|
|
450
|
-
continue;
|
|
451
|
-
}
|
|
452
|
-
let s = Math.exp(-u[n + pe] * e);
|
|
453
|
-
u[n + z] *= s, u[n + B] = u[n + B] * s - u[n + me] * e, u[n + V] *= s, u[n + I] += u[n + z] * e, u[n + L] += u[n + B] * e, u[n + R] += u[n + V] * e, h[t] += u[n + ge] * e;
|
|
454
|
-
let l = r / i, g = l < .7 ? l / .7 : 1, _ = g * g * (3 - 2 * g), v = 1 - l, y = 1 + u[n + he] * v * v * v;
|
|
455
|
-
f[a] = u[n + I], f[a + 1] = u[n + L], f[a + 2] = u[n + R], p[o] = (u[n + W] + (u[n + le] - u[n + W]) * _) * y, p[o + 1] = (u[n + G] + (u[n + ue] - u[n + G]) * _) * y, p[o + 2] = (u[n + K] + (u[n + de] - u[n + K]) * _) * y;
|
|
456
|
-
let b = l < c ? l / c : 1, x = l > .5 ? v * 2 : 1, S = u[n + q] > 0 ? .35 + .65 * (.5 + .5 * Math.sin(r * u[n + q] + d[t])) : 1;
|
|
457
|
-
p[o + 3] = u[n + fe] * b * x * S, m[t] = u[n + U] + (u[n + ce] - u[n + U]) * (1 - v * v), t += 1;
|
|
458
|
-
}
|
|
459
|
-
if (y.setDrawRange(0, T), S.visible = T > 0, T > 0) for (let e = 0; e < C.length; e += 1) C[e].updateRange.offset = 0, C[e].updateRange.count = T * w[e], C[e].needsUpdate = !0;
|
|
460
|
-
},
|
|
461
|
-
dispose() {
|
|
462
|
-
y.dispose(), x.dispose();
|
|
463
|
-
}
|
|
464
|
-
};
|
|
465
|
-
}
|
|
466
|
-
function Ce(t, { lowPower: n = !1 } = {}) {
|
|
467
|
-
let r = n ? .5 : 1, i = (e, t, n = 1) => Math.max(n, Math.round(e * t * r)), a = be(64), o = xe(64), s = Se(64), c = { value: 600 }, l = new C(), u = (e, t, n) => {
|
|
468
|
-
e.getDrawingBufferSize(l), c.value = l.y * .5 * n.projectionMatrix.elements[5];
|
|
469
|
-
}, d = $(Math.round(360 * r), {
|
|
470
|
-
map: o,
|
|
471
|
-
additive: !1,
|
|
472
|
-
scale: c,
|
|
473
|
-
renderOrder: 20,
|
|
474
|
-
fadeIn: .12
|
|
475
|
-
}), p = $(Math.round(260 * r), {
|
|
476
|
-
map: a,
|
|
477
|
-
additive: !0,
|
|
478
|
-
scale: c,
|
|
479
|
-
renderOrder: 21,
|
|
480
|
-
fadeIn: .05
|
|
481
|
-
}), m = $(Math.round(240 * r), {
|
|
482
|
-
map: s,
|
|
483
|
-
additive: !0,
|
|
484
|
-
scale: c,
|
|
485
|
-
renderOrder: 22,
|
|
486
|
-
fadeIn: .08
|
|
487
|
-
}), h = [
|
|
488
|
-
d,
|
|
489
|
-
p,
|
|
490
|
-
m
|
|
491
|
-
], g = new f();
|
|
492
|
-
g.name = "avalanche-fx", h.forEach((e) => {
|
|
493
|
-
e.points.onBeforeRender = u, g.add(e.points);
|
|
494
|
-
});
|
|
495
|
-
let _ = Array.from({ length: n ? 2 : 4 }, () => {
|
|
496
|
-
let t = new x(new S({
|
|
497
|
-
map: a,
|
|
498
|
-
color: J.flash,
|
|
499
|
-
blending: e,
|
|
500
|
-
transparent: !0,
|
|
501
|
-
depthWrite: !1
|
|
502
|
-
}));
|
|
503
|
-
return t.visible = !1, t.renderOrder = 23, t.frustumCulled = !1, g.add(t), {
|
|
504
|
-
sprite: t,
|
|
505
|
-
t: 0,
|
|
506
|
-
dur: .2,
|
|
507
|
-
size: 1
|
|
508
|
-
};
|
|
509
|
-
}), v = 0;
|
|
510
|
-
t.add(g);
|
|
511
|
-
let y = !1;
|
|
512
|
-
function b(e, t, n, r, i) {
|
|
513
|
-
let a = _[v];
|
|
514
|
-
v = (v + 1) % _.length, a.t = 0, a.dur = i, a.size = r, a.sprite.position.set(e, t, n), a.sprite.scale.setScalar(r * .55), a.sprite.material.opacity = 1, a.sprite.visible = !0;
|
|
515
|
-
}
|
|
516
|
-
function w(e, t, n, r = 1) {
|
|
517
|
-
if (y) return;
|
|
518
|
-
let a = X(r), o = .7 + .3 * a, s = i(18, a, 4);
|
|
519
|
-
for (let r = 0; r < s; r += 1) {
|
|
520
|
-
let i = r / s * Math.PI * 2 + Y(-.15, .15), a = Math.cos(i), c = Math.sin(i), l = .3 * o, u = Y(2.2, 3.8) * o, f = Q(e + a * l, t + Y(.05, .2), n + c * l * .6);
|
|
521
|
-
f.vx = a * u, f.vy = Y(.3, 1.1), f.vz = c * u * .6, f.life = Y(.45, .7), f.s0 = Y(.3, .5) * o, f.s1 = Y(1.1, 1.6) * o, f.c0 = J.dust, f.c1 = J.dustGrey, f.shade = Y(.88, 1.06), f.alpha = Y(.45, .6), f.drag = 3.6, f.grav = -.6, f.spin = Y(-1.5, 1.5), d.emit(f);
|
|
522
|
-
}
|
|
523
|
-
let c = i(5, a, 1);
|
|
524
|
-
for (let r = 0; r < c; r += 1) {
|
|
525
|
-
let r = Q(e + Y(-.35, .35) * o, t + .15, n + Y(-.2, .2));
|
|
526
|
-
r.vx = Y(-.5, .5), r.vy = Y(1, 1.8) * o, r.vz = Y(-.3, .3), r.life = Y(.5, .65), r.s0 = .5 * o, r.s1 = Y(1.3, 1.8) * o, r.c0 = J.dust, r.c1 = J.dustGrey, r.shade = Y(.9, 1.04), r.alpha = .42, r.drag = 2.4, r.grav = -.4, r.spin = Y(-1, 1), d.emit(r);
|
|
527
|
-
}
|
|
528
|
-
}
|
|
529
|
-
function T(e, t, n, r = 1) {
|
|
530
|
-
if (y) return;
|
|
531
|
-
let a = X(r), o = i(10, a, 2);
|
|
532
|
-
for (let r = 0; r < o; r += 1) {
|
|
533
|
-
let r = Q(e + Y(-.3, .3), t + Y(-.2, .3), n + Y(-.2, .3)), i = Math.random() * Math.PI * 2, o = Y(1.5, 3.5) * (.6 + .4 * a);
|
|
534
|
-
r.vx = Math.cos(i) * o, r.vy = Math.sin(i) * o * .8 + 1.2, r.vz = Y(-1, 1) * o * .5, r.life = Y(.35, .6), r.delay = Y(0, .08), r.s0 = Y(.35, .6), r.s1 = .08, r.c0 = J.glintWhite, r.c1 = J.gold, r.alpha = 1, r.hot = .4, r.drag = 2.6, r.grav = 2.5, r.spin = Y(-6, 6), r.twinkle = Y(24, 40), m.emit(r);
|
|
535
|
-
}
|
|
536
|
-
let s = Q(e, t + .1, n + .2);
|
|
537
|
-
s.life = .28, s.s0 = .9 * (.7 + .3 * a), s.s1 = .25, s.c0 = J.glintWhite, s.c1 = J.gold, s.alpha = 1, s.rot = 0, s.spin = 3, m.emit(s);
|
|
538
|
-
}
|
|
539
|
-
function E(e, t, n, r = 1) {
|
|
540
|
-
if (y) return;
|
|
541
|
-
let a = X(r);
|
|
542
|
-
b(e, t + .5 * a, n + .4, 3.4 * a, .2);
|
|
543
|
-
let o = i(26, a, 6);
|
|
544
|
-
for (let r = 0; r < o; r += 1) {
|
|
545
|
-
let r = Math.random() * Math.PI * 2, i = Math.acos(Math.random() * .9), o = Y(2.5, 6) * a, s = Q(e + Y(-.3, .3), t + .3, n + Y(-.3, .3));
|
|
546
|
-
s.vx = Math.cos(r) * Math.sin(i) * o, s.vy = Math.cos(i) * o * .9 + 1.5, s.vz = Math.sin(r) * Math.sin(i) * o * .6, s.life = Y(.35, .6), s.s0 = Y(.5, .75) * a, s.s1 = Y(1.2, 1.6) * a, s.c0 = Math.random() < .3 ? J.fireCore : J.fire, s.c1 = J.fireRed, s.alpha = .9, s.drag = 4, s.grav = -1, s.hot = 1.4, s.spin = Y(-2, 2), p.emit(s);
|
|
547
|
-
}
|
|
548
|
-
let s = i(12, a, 3);
|
|
549
|
-
for (let r = 0; r < s; r += 1) {
|
|
550
|
-
let r = Math.random() * Math.PI * 2, i = Y(6, 11) * a, o = Q(e, t + .4, n);
|
|
551
|
-
o.vx = Math.cos(r) * i * .7, o.vy = Y(4, 9) * a, o.vz = Math.sin(r) * i * .4, o.life = Y(.4, .7), o.s0 = .2, o.s1 = .06, o.c0 = J.spark, o.c1 = J.ember, o.alpha = 1, o.drag = 1, o.grav = 14, o.hot = 1, p.emit(o);
|
|
552
|
-
}
|
|
553
|
-
let c = i(14, a, 4);
|
|
554
|
-
for (let r = 0; r < c; r += 1) {
|
|
555
|
-
let r = Q(e + Y(-.6, .6) * a, t + Y(.3, .9) * a, n + Y(-.4, .4));
|
|
556
|
-
r.vx = Y(-1, 1) * a, r.vy = Y(1.6, 3) * a, r.vz = Y(-.5, .5), r.life = Y(.75, 1), r.delay = Y(.02, .12), r.s0 = Y(.6, .8) * a, r.s1 = Y(1.9, 2.5) * a, r.c0 = J.smokeDark, r.c1 = J.smoke, r.shade = Y(.85, 1.1), r.alpha = Y(.55, .7), r.drag = 1.3, r.grav = -.5, r.spin = Y(-1.2, 1.2), d.emit(r);
|
|
557
|
-
}
|
|
558
|
-
}
|
|
559
|
-
function D(e) {
|
|
560
|
-
if (y) return;
|
|
561
|
-
let t = Math.min(Math.max(e || 0, 0), .1);
|
|
562
|
-
for (let e = 0; e < h.length; e += 1) h[e].update(t);
|
|
563
|
-
for (let e = 0; e < _.length; e += 1) {
|
|
564
|
-
let n = _[e];
|
|
565
|
-
if (!n.sprite.visible) continue;
|
|
566
|
-
n.t += t;
|
|
567
|
-
let r = n.t / n.dur;
|
|
568
|
-
r >= 1 ? n.sprite.visible = !1 : (n.sprite.material.opacity = (1 - r) * (1 - r), n.sprite.scale.setScalar(n.size * (.55 + .65 * r)));
|
|
569
|
-
}
|
|
570
|
-
}
|
|
571
|
-
function ee() {
|
|
572
|
-
y || (y = !0, t.remove(g), h.forEach((e) => e.dispose()), _.forEach(({ sprite: e }) => e.material.dispose()), g.clear(), a.dispose(), o.dispose(), s.dispose());
|
|
573
|
-
}
|
|
574
|
-
return {
|
|
575
|
-
puff: w,
|
|
576
|
-
sparkle: T,
|
|
577
|
-
blast: E,
|
|
578
|
-
update: D,
|
|
579
|
-
dispose: ee
|
|
580
|
-
};
|
|
581
|
-
}
|
|
582
|
-
export { oe as n, Ce as t };
|
|
583
|
-
|
|
584
|
-
//# sourceMappingURL=fx-UZwhOmdl.js.map
|