@minicode-dev/chat 0.1.13 → 0.1.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +112 -5
- package/README.md +401 -312
- package/assets/sounds/effects/avalanche.mp3 +0 -0
- package/assets/sounds/racing/car_boost.mp3 +0 -0
- package/assets/sounds/racing/car_boost.ogg +0 -0
- package/assets/sounds/racing/car_bump.mp3 +0 -0
- package/assets/sounds/racing/car_bump.ogg +0 -0
- package/assets/sounds/racing/car_drift_loop.mp3 +0 -0
- package/assets/sounds/racing/car_drift_loop.ogg +0 -0
- package/assets/sounds/racing/car_engine_loop.mp3 +0 -0
- package/assets/sounds/racing/car_engine_loop.ogg +0 -0
- package/assets/sounds/racing/car_engine_start.mp3 +0 -0
- package/assets/sounds/racing/car_engine_start.ogg +0 -0
- package/assets/sounds/racing/countdown_beep.mp3 +0 -0
- package/assets/sounds/racing/countdown_beep.ogg +0 -0
- package/assets/sounds/racing/countdown_go.mp3 +0 -0
- package/assets/sounds/racing/countdown_go.ogg +0 -0
- package/assets/sounds/racing/final_lap.mp3 +0 -0
- package/assets/sounds/racing/final_lap.ogg +0 -0
- package/assets/sounds/racing/finish_line.mp3 +0 -0
- package/assets/sounds/racing/finish_line.ogg +0 -0
- package/assets/sounds/racing/lap_complete.mp3 +0 -0
- package/assets/sounds/racing/lap_complete.ogg +0 -0
- package/assets/sounds/racing/music_circuit.mp3 +0 -0
- package/assets/sounds/racing/music_circuit.ogg +0 -0
- package/assets/sounds/racing/music_final_lap.mp3 +0 -0
- package/assets/sounds/racing/music_final_lap.ogg +0 -0
- package/assets/sounds/racing/race_defeat.mp3 +0 -0
- package/assets/sounds/racing/race_defeat.ogg +0 -0
- package/assets/sounds/racing/race_victory.mp3 +0 -0
- package/assets/sounds/racing/race_victory.ogg +0 -0
- package/assets/sounds/tanks/barrel_explode.mp3 +0 -0
- package/assets/sounds/tanks/barrel_explode.ogg +0 -0
- package/assets/sounds/tanks/crate_break.mp3 +0 -0
- package/assets/sounds/tanks/crate_break.ogg +0 -0
- package/assets/sounds/tanks/health_pickup.mp3 +0 -0
- package/assets/sounds/tanks/health_pickup.ogg +0 -0
- package/assets/sounds/tanks/last_life.mp3 +0 -0
- package/assets/sounds/tanks/last_life.ogg +0 -0
- package/assets/sounds/tanks/life_lost.mp3 +0 -0
- package/assets/sounds/tanks/life_lost.ogg +0 -0
- package/assets/sounds/tanks/respawn.mp3 +0 -0
- package/assets/sounds/tanks/respawn.ogg +0 -0
- package/assets/sounds/tanks/shield_end.mp3 +0 -0
- package/assets/sounds/tanks/shield_end.ogg +0 -0
- package/assets/sounds/tanks/shield_loop.mp3 +0 -0
- package/assets/sounds/tanks/shield_loop.ogg +0 -0
- package/assets/sounds/tanks/wall_hit.mp3 +0 -0
- package/assets/sounds/tanks/wall_hit.ogg +0 -0
- package/dist/chunks/{BattleshipGameCard-iRk8d4vR.js → BattleshipGameCard-8H-sBCsv.js} +146 -144
- package/dist/chunks/{BattleshipGameCard-iRk8d4vR.js.map → BattleshipGameCard-8H-sBCsv.js.map} +1 -1
- package/dist/chunks/{ChatContext-DjIEifGY.js → ChatContext-CVW58bzC.js} +2 -2
- package/dist/chunks/{ChatContext-DjIEifGY.js.map → ChatContext-CVW58bzC.js.map} +1 -1
- package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js +1654 -0
- package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js.map +1 -0
- package/dist/chunks/{TanksGameCard-GrqmdwJ7.js → TanksGameCard-DnCufSH6.js} +168 -166
- package/dist/chunks/{TanksGameCard-GrqmdwJ7.js.map → TanksGameCard-DnCufSH6.js.map} +1 -1
- package/dist/chunks/TanksLiveGameCard-D_27Jomp.js +1274 -0
- package/dist/chunks/TanksLiveGameCard-D_27Jomp.js.map +1 -0
- package/dist/chunks/avalancheScene3d-CIE2WKQn.js +1300 -0
- package/dist/chunks/avalancheScene3d-CIE2WKQn.js.map +1 -0
- package/dist/chunks/cars-D1PM7mVD.js +340 -0
- package/dist/chunks/cars-D1PM7mVD.js.map +1 -0
- package/dist/chunks/connect4Sounds-BqEHULjv.js +235 -0
- package/dist/chunks/connect4Sounds-BqEHULjv.js.map +1 -0
- package/dist/chunks/connectionStore-DwgIUl30.js +13 -0
- package/dist/chunks/connectionStore-DwgIUl30.js.map +1 -0
- package/dist/chunks/createLiveScene-MTGRv8rx.js +758 -0
- package/dist/chunks/createLiveScene-MTGRv8rx.js.map +1 -0
- package/dist/chunks/createRaceScene-BiEtQsVs.js +306 -0
- package/dist/chunks/createRaceScene-BiEtQsVs.js.map +1 -0
- package/dist/chunks/{createTankScene-6asWHKFf.js → createTankScene-yhX6la27.js} +125 -123
- package/dist/chunks/{createTankScene-6asWHKFf.js.map → createTankScene-yhX6la27.js.map} +1 -1
- package/dist/chunks/decor-CyyCnmct.js +418 -0
- package/dist/chunks/decor-CyyCnmct.js.map +1 -0
- package/dist/chunks/fx-1ZwzmPWj.js +458 -0
- package/dist/chunks/fx-1ZwzmPWj.js.map +1 -0
- package/dist/chunks/fx-DhXerGyt.js +248 -0
- package/dist/chunks/fx-DhXerGyt.js.map +1 -0
- package/dist/chunks/gameStatus-BChd29yI.js +62 -0
- package/dist/chunks/gameStatus-BChd29yI.js.map +1 -0
- package/dist/chunks/games-Bl_8raG6.js +3681 -0
- package/dist/chunks/games-Bl_8raG6.js.map +1 -0
- package/dist/chunks/rolldown-runtime-CGnMp29N.js +10 -0
- package/dist/chunks/tank-DjEQ4FXF.js +553 -0
- package/dist/chunks/tank-DjEQ4FXF.js.map +1 -0
- package/dist/chunks/tanks-live-BcKmrhnV.js +261 -0
- package/dist/chunks/tanks-live-BcKmrhnV.js.map +1 -0
- package/dist/chunks/{tanksSounds-CUNDIOal.js → tanksSounds-DTnidbiq.js} +44 -12
- package/dist/chunks/tanksSounds-DTnidbiq.js.map +1 -0
- package/dist/chunks/track-BcnnpnAm.js +259 -0
- package/dist/chunks/track-BcnnpnAm.js.map +1 -0
- package/dist/chunks/util-DwI9bfS7.js +57 -0
- package/dist/chunks/util-DwI9bfS7.js.map +1 -0
- package/dist/index.js +822 -635
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/index.d.ts +3 -1
- package/package.json +1 -1
- package/dist/chunks/TanksLiveGameCard-DSmQcUMh.js +0 -1225
- package/dist/chunks/TanksLiveGameCard-DSmQcUMh.js.map +0 -1
- package/dist/chunks/avalancheScene3d-Dnl2E3EA.js +0 -1878
- package/dist/chunks/avalancheScene3d-Dnl2E3EA.js.map +0 -1
- package/dist/chunks/connect4Sounds-Cv0q31VW.js +0 -3245
- package/dist/chunks/connect4Sounds-Cv0q31VW.js.map +0 -1
- package/dist/chunks/createLiveScene-819NWv84.js +0 -365
- package/dist/chunks/createLiveScene-819NWv84.js.map +0 -1
- package/dist/chunks/fx-BNJvJYOu.js +0 -871
- package/dist/chunks/fx-BNJvJYOu.js.map +0 -1
- package/dist/chunks/gameStatus-Cu1Z8un9.js +0 -69
- package/dist/chunks/gameStatus-Cu1Z8un9.js.map +0 -1
- package/dist/chunks/tank-DIn6Jyt8.js +0 -605
- package/dist/chunks/tank-DIn6Jyt8.js.map +0 -1
- package/dist/chunks/tanksSounds-CUNDIOal.js.map +0 -1
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import { t as e } from "./core-geo-UJY-tH9L.js";
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import { _ as t, d as n, g as r, h as i, m as a, p as o, v as s, y as c } from "./tank-DIn6Jyt8.js";
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import { AdditiveBlending as l, BackSide as u, BufferAttribute as d, BufferGeometry as f, Color as p, DodecahedronGeometry as m, DoubleSide as h, DynamicDrawUsage as g, IcosahedronGeometry as _, InstancedMesh as v, Mesh as y, MeshBasicMaterial as b, MeshLambertMaterial as x, NormalBlending as S, Object3D as C, OctahedronGeometry as ee, PlaneGeometry as te, PointLight as w, Points as T, ShaderMaterial as E, SphereGeometry as D, Sprite as O, SpriteMaterial as k, Vector3 as A } from "three";
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// src/games/tanks/scene/terrain.js
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var j = {
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grassLo: i("#2f6a37"),
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grassHi: i("#6e9a46"),
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dirt: i("#76603f"),
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rock: i("#7d7670"),
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rockHi: i("#a39d94"),
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scorch: i("#2b221d"),
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scorchRim: i("#5b4129"),
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lip: i("#355f2b"),
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soil1: i("#5c3e27"),
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soil2: i("#73502f"),
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soil3: i("#5e3f27"),
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bedrock: i("#38312e")
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}, M = 4, N = new p(), P = new p();
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let e = new f(), t = new x({ vertexColors: !0 }), r = new y(e, t);
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r.receiveShadow = !0, r.matrixAutoUpdate = !1, r.frustumCulled = !1;
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let i = 0, o = 160, s = 2, l = null, u = null, p = 0, m = 1, h = -16, _ = null, v = null, b = null, S = null, C = (e, t) => l[t * i + e];
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let n = (i - 1) * (i - 1) * 6 + 4 * (i - 1) * M * 6;
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_ = new Float32Array(n * 3), v = new Float32Array(n * 3), b = new Float32Array(n * 3), e.setAttribute("position", new d(_, 3).setUsage(g)), e.setAttribute("normal", new d(v, 3).setUsage(g)), e.setAttribute("color", new d(b, 3).setUsage(g)), l = new Float32Array(i * i), u = new Float32Array(i * i);
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u.lerp(j.dry, c(.12, .22, f) * .45), u.lerp(j.dirt, c(.16, .3, f)), u.lerp(d > .7 ? j.rockHi : j.rock, c(.3, .45, f));
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u.lerp(j.lip, (1 - c(0, 3.5, h)) * .55), r > .01 && (P.copy(j.scorchRim).lerp(j.scorch, c(.35, .8, r)), u.lerp(P, c(0, .45, r) * .92));
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let d = i - t, f = a - n, p = o - r, m = s - t, h = c - n, g = l - r, y = f * g - p * h, x = p * m - d * g, S = d * h - f * m, C = Math.hypot(y, x, S) || 1;
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y /= C, x /= C, S /= C, _[e] = t, _[e + 1] = n, _[e + 2] = r, _[e + 3] = i, _[e + 4] = a, _[e + 5] = o, _[e + 6] = s, _[e + 7] = c, _[e + 8] = l;
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var ne = "\nvarying vec3 vDir;\nvoid main() {\n vDir = normalize(position);\n vec4 p = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_Position = p.xyww;\n}\n", re = "\nuniform vec3 uTop;\nuniform vec3 uMid;\nuniform vec3 uHorizon;\nuniform vec3 uBottom;\nuniform vec3 uSunDir;\nuniform vec3 uSunColor;\nvarying vec3 vDir;\nvoid main() {\n vec3 d = normalize(vDir);\n float h = d.y;\n vec3 col = mix(uHorizon, uMid, smoothstep(0.0, 0.22, h));\n col = mix(col, uTop, smoothstep(0.18, 0.75, h));\n col = mix(col, uBottom, smoothstep(0.0, -0.25, h));\n float s = max(dot(d, normalize(uSunDir)), 0.0);\n col += uSunColor * (pow(s, 900.0) * 3.0 + pow(s, 24.0) * 0.45 + pow(s, 4.0) * 0.12);\n gl_FragColor = vec4(col, 1.0);\n #include <encodings_fragment>\n}\n", I = {
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}
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function ie(e, t) {
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let r = [], o = [], s = I.horizon, c = t || {
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}, l = (e, t, i, a, l, u) => {
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let d = t[0] - e[0], f = t[1] - e[1], p = t[2] - e[2], m = i[0] - e[0], h = i[1] - e[1], g = i[2] - e[2], _ = f * g - p * h, v = p * m - d * g, y = d * h - f * m, b = Math.hypot(_, v, y) || 1, x = .78 + .32 * Math.max(0, (_ * c.x + v * c.y + y * c.z) / b);
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i
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r.push(c[0], c[1], c[2]);
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let e = n((c[1] - l) / (u - l)) * .75 + .25;
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o.push(s.r + (a.r * x - s.r) * e, s.g + (a.g * x - s.g) * e, s.b + (a.b * x - s.b) * e);
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}
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}, u = (t, r, i, o, s, c, u) => {
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let d = [];
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for (let o = 0; o < s; o++) {
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let c = o / s * Math.PI * 2, l = o % 2 == 1, f = .45 + .25 * Math.sin(c * 3 + u) + .15 * Math.sin(c * 7 + u * 2) + (l ? .18 + .2 * a(o * 1.7, u) : -.12), p = r + (i - r) * n(f), m = t - (l ? .6 : .2) * p;
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d.push([
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e.x + Math.cos(c) * m,
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p,
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e.z + Math.sin(c) * m,
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c
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]);
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}
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for (let n = 0; n < s; n++) {
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let r = d[n], a = d[(n + 1) % s], u = [
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e.x + Math.cos(r[3]) * t,
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c,
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e.z + Math.sin(r[3]) * t
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], f = [
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e.x + Math.cos(a[3]) * t,
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c,
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e.z + Math.sin(a[3]) * t
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];
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l(u, f, a, o, c, i), l(u, a, r, o, c, i);
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}
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};
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u(560, 25, 90, i("#c99a98"), 90, -30, 1.3), u(470, 8, 46, i("#94738a"), 120, -30, 4.1);
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let p = new f();
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p.setAttribute("position", new d(new Float32Array(r), 3)), p.setAttribute("color", new d(new Float32Array(o), 3));
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let m = new b({
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fog: !1,
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side: 2,
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toneMapped: !1
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}), h = new y(p, m);
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return h.renderOrder = -9, h.frustumCulled = !1, {
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}
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};
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}
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// src/games/tanks/scene/decor.js
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var ae = {
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low: 70,
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medium: 170,
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high: 320
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}, oe = new p(1, 1, 1), se = i("#3b332e");
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function ce() {
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240
|
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let t = new e();
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t.prism(0, 0, 0, .32, .32, 1.6, 5, i("#6b4a2f"), 0, .7);
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let n = [
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i("#2f6b34"),
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i("#3d8240"),
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i("#57a04c")
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|
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];
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return [
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[
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1.1,
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2,
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2.6
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],
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[
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2.4,
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255
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1.55,
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2.3
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],
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[
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3.6,
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260
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1.05,
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261
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2
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262
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]
|
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263
|
-
].forEach(([e, r, i], a) => {
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264
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t.prism(0, e, 0, r, r, i, 7, n[a], 0, .02);
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for (let i = 0; i < 7; i++) {
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let a = i / 7 * Math.PI * 2, o = (i + 1) / 7 * Math.PI * 2;
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t.tri([
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0,
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269
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e,
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270
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0
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], [
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Math.cos(a) * r,
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e,
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274
|
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Math.sin(a) * r
|
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], [
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Math.cos(o) * r,
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e,
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Math.sin(o) * r
|
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], [
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0,
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e + 1,
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0
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], n[0]);
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|
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}
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285
|
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}), t.build();
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|
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}
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function le() {
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288
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let e = new m(1, 0), t = e.attributes.position;
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289
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for (let e = 0; e < t.count; e++) {
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let n = t.getX(e), r = t.getY(e), i = t.getZ(e), o = .78 + a(n * 3.1 + i * 1.7, r * 2.3) * .42;
|
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291
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t.setXYZ(e, n * o, Math.max(-.35, r * o * .8), i * o);
|
|
292
|
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}
|
|
293
|
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e.computeVertexNormals();
|
|
294
|
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let n = e.attributes.normal, r = new Float32Array(t.count * 3), o = i("#7f7d7a"), s = i("#5f5d5b"), c = i("#6f8f45"), l = new p();
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295
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for (let e = 0; e < t.count; e += 3) {
|
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296
|
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let t = n.getY(e);
|
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297
|
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l.copy(a(e, 3) > .5 ? o : s), t > .75 && l.lerp(c, .55);
|
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298
|
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for (let t = 0; t < 3; t++) r[(e + t) * 3] = l.r, r[(e + t) * 3 + 1] = l.g, r[(e + t) * 3 + 2] = l.b;
|
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299
|
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}
|
|
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let u = new f();
|
|
301
|
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return u.setAttribute("position", t), u.setAttribute("normal", n), u.setAttribute("color", new d(r, 3)), u.translate(0, .35, 0), e.dispose(), u;
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302
|
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}
|
|
303
|
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function ue() {
|
|
304
|
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let t = new e(), n = [
|
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305
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i("#8f8c88"),
|
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306
|
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i("#7b7874"),
|
|
307
|
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i("#a29e98")
|
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308
|
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];
|
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309
|
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for (let e = 0; e < 3; e++) {
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310
|
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let r = (e + .5) / 3.4, i = e % 2 ? .5 / 3 : 0;
|
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311
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for (let o = -1; o <= 3; o++) {
|
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312
|
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let s = -.5 + o / 3 + i, c = s + 1 / 3 - .015;
|
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313
|
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s = Math.max(-.5, s), c = Math.min(.5, c), !(c - s < .02) && t.box((s + c) / 2, r, 0, c - s, .2741176470588235, .92 + (a(e, o) - .5) * .06, n[(e + o + 3) % 3]);
|
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314
|
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}
|
|
315
|
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}
|
|
316
|
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return t.box(0, .94, 0, 1.02, .12, 1, i("#b3afa8")), t.build();
|
|
317
|
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}
|
|
318
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function R() {
|
|
319
|
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let e = ce(), n = le(), r = ue(), i = new x({ vertexColors: !0 }), o = new x({ vertexColors: !0 }), s = new x({ vertexColors: !0 }), c = null, l = null, u = null, d = new C(), f = [], m = "", h = "high", _ = !1, y = null, b = null;
|
|
320
|
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function S(e, t, n) {
|
|
321
|
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let r = new v(e, t, Math.max(1, n));
|
|
322
|
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return r.count = n, r.frustumCulled = !1, r.instanceMatrix.setUsage(g), r;
|
|
323
|
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}
|
|
324
|
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function ee() {
|
|
325
|
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for (let e of [
|
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326
|
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c,
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|
327
|
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l,
|
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328
|
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u
|
|
329
|
-
]) e && (e.removeFromParent(), e.dispose());
|
|
330
|
-
c = l = u = null;
|
|
331
|
-
}
|
|
332
|
-
function te(e) {
|
|
333
|
-
let t = e.decor || [], n = e.obstacles || [], r = 0;
|
|
334
|
-
for (let e of t) r += e.x * 3.1 + e.z * 7.7 + (e.scale || 1);
|
|
335
|
-
for (let e of n) r += e.x * 1.3 + e.z * 5.1 + e.h;
|
|
336
|
-
return `${t.length}|${n.length}|${r.toFixed(3)}|${h}`;
|
|
337
|
-
}
|
|
338
|
-
function w(p, v, x) {
|
|
339
|
-
let C = te(v);
|
|
340
|
-
if (C === m && c) return O(x), !1;
|
|
341
|
-
m = C, y = x, b = v, ee();
|
|
342
|
-
let w = v.decor || [], E = v.obstacles || [], k = t(w.length * 131 + E.length * 7 + 1), A = ae[h] || 170, j = w.filter((e) => e.kind === "tree").slice(0, A), M = w.filter((e) => e.kind !== "tree"), N = E.filter((e) => e.kind !== "wall"), P = E.filter((e) => e.kind === "wall");
|
|
343
|
-
f = j.map((e) => ({
|
|
344
|
-
x: e.x,
|
|
345
|
-
z: e.z,
|
|
346
|
-
s: (e.scale || 1) * 1.15,
|
|
347
|
-
rot: k() * Math.PI * 2,
|
|
348
|
-
tint: .85 + k() * .3,
|
|
349
|
-
burnt: !1,
|
|
350
|
-
lean: 0,
|
|
351
|
-
leanDir: k() * Math.PI * 2
|
|
352
|
-
})), c = S(e, i, f.length), c.castShadow = _;
|
|
353
|
-
for (let e = 0; e < f.length; e++) c.setColorAt(e, oe);
|
|
354
|
-
c.instanceColor && c.instanceColor.setUsage(g), l = S(n, o, M.length + N.length), l.castShadow = _, l.receiveShadow = _;
|
|
355
|
-
let F = 0;
|
|
356
|
-
for (let e of M) {
|
|
357
|
-
let t = (e.scale || 1) * 1.2;
|
|
358
|
-
d.position.set(e.x, x.heightAt(e.x, e.z) - .15 * t, e.z), d.rotation.set(0, k() * 6.28, 0), d.scale.set(t * (.8 + k() * .5), t * (.6 + k() * .4), t * (.8 + k() * .5)), d.updateMatrix(), l.setMatrixAt(F++, d.matrix);
|
|
359
|
-
}
|
|
360
|
-
for (let e of N) {
|
|
361
|
-
let t = T(x, e);
|
|
362
|
-
d.position.set(e.x, t - .3, e.z), d.rotation.set(0, a(e.x, e.z) * 6.28, 0), d.scale.set(e.w * .62, (e.h + .3) / 1.15, e.d * .62), d.updateMatrix(), l.setMatrixAt(F++, d.matrix);
|
|
363
|
-
}
|
|
364
|
-
return l.instanceMatrix.needsUpdate = !0, u = S(r, s, P.length), u.castShadow = _, u.receiveShadow = _, P.forEach((e, t) => {
|
|
365
|
-
let n = T(x, e);
|
|
366
|
-
d.position.set(e.x, n - .4, e.z), d.rotation.set(0, 0, 0), d.scale.set(e.w, e.h + .4, e.d), d.updateMatrix(), u.setMatrixAt(t, d.matrix);
|
|
367
|
-
}), u.instanceMatrix.needsUpdate = !0, D(x), p.add(c, l, u), !0;
|
|
368
|
-
}
|
|
369
|
-
function T(e, t) {
|
|
370
|
-
let n = Infinity;
|
|
371
|
-
for (let [r, i] of [
|
|
372
|
-
[-.5, -.5],
|
|
373
|
-
[.5, -.5],
|
|
374
|
-
[.5, .5],
|
|
375
|
-
[-.5, .5],
|
|
376
|
-
[0, 0]
|
|
377
|
-
]) n = Math.min(n, e.heightAt(t.x + r * t.w, t.z + i * t.d));
|
|
378
|
-
return n;
|
|
379
|
-
}
|
|
380
|
-
let E = new p();
|
|
381
|
-
function D(e) {
|
|
382
|
-
if (c) {
|
|
383
|
-
for (let t = 0; t < f.length; t++) {
|
|
384
|
-
let n = f[t];
|
|
385
|
-
d.position.set(n.x, e.heightAt(n.x, n.z) - .2, n.z), d.rotation.set(Math.cos(n.leanDir) * n.lean, n.rot, Math.sin(n.leanDir) * n.lean), d.scale.setScalar(n.s), d.updateMatrix(), c.setMatrixAt(t, d.matrix), n.burnt ? E.copy(se) : E.setScalar(n.tint), c.setColorAt(t, E);
|
|
386
|
-
}
|
|
387
|
-
c.instanceMatrix.needsUpdate = !0, c.instanceColor && (c.instanceColor.needsUpdate = !0);
|
|
388
|
-
}
|
|
389
|
-
}
|
|
390
|
-
function O(e) {
|
|
391
|
-
D(e);
|
|
392
|
-
}
|
|
393
|
-
function k(e, t, n, r) {
|
|
394
|
-
let i = !1;
|
|
395
|
-
for (let e of f) {
|
|
396
|
-
let a = Math.hypot(e.x - t, e.z - n);
|
|
397
|
-
a < r * 1.25 && (e.burnt = !0, e.lean = Math.min(1.1, e.lean + (1 - a / (r * 1.25)) * .9), e.leanDir = Math.atan2(e.z - n, e.x - t) + Math.PI / 2, i = !0);
|
|
398
|
-
}
|
|
399
|
-
return i && D(e), i;
|
|
400
|
-
}
|
|
401
|
-
return {
|
|
402
|
-
build: w,
|
|
403
|
-
blast: k,
|
|
404
|
-
reground: O,
|
|
405
|
-
setQuality(e, t) {
|
|
406
|
-
h = e, b && y && t && w(t, b, y);
|
|
407
|
-
},
|
|
408
|
-
setShadows(e) {
|
|
409
|
-
_ = e, c && (c.castShadow = e), l && (l.castShadow = l.receiveShadow = e), u && (u.castShadow = u.receiveShadow = e);
|
|
410
|
-
},
|
|
411
|
-
dispose() {
|
|
412
|
-
ee(), e.dispose(), n.dispose(), r.dispose(), i.dispose(), o.dispose(), s.dispose();
|
|
413
|
-
}
|
|
414
|
-
};
|
|
415
|
-
}
|
|
416
|
-
// src/games/tanks/scene/fx.js
|
|
417
|
-
var de = {
|
|
418
|
-
low: 250,
|
|
419
|
-
medium: 520,
|
|
420
|
-
high: 900
|
|
421
|
-
}, z = 20, B = 0, fe = 1, V = 2, H = 3, U = 4, pe = 5, me = 6, W = 7, he = 8, G = 9, ge = 10, K = 11, q = 12, J = 13, _e = 14, ve = 15, ye = 16, be = 17, Y = 18, X = 19, xe = 8, Se = 4, Ce = 56, we = 320, Z = {
|
|
422
|
-
white: i("#fff6e0"),
|
|
423
|
-
yellow: i("#ffd36b"),
|
|
424
|
-
orange: i("#ff7a1a"),
|
|
425
|
-
red: i("#b3200e"),
|
|
426
|
-
ember: i("#ffb347"),
|
|
427
|
-
smoke: i("#5b5552"),
|
|
428
|
-
smokeLight: i("#9a918a"),
|
|
429
|
-
smokeDark: i("#2c2826"),
|
|
430
|
-
dirt: i("#6e5034"),
|
|
431
|
-
dirtLight: i("#a07a50"),
|
|
432
|
-
spark: i("#ffe2a8"),
|
|
433
|
-
dust: i("#c9ad85"),
|
|
434
|
-
exhaust: i("#3a3633")
|
|
435
|
-
}, Te = "\nuniform float uScale;\nuniform float uMaxSize;\nattribute vec4 aColor;\nattribute float aSize;\nvarying vec4 vColor;\nvoid main() {\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = aColor.a > 0.003 ? min(aSize * uScale / max(-mv.z, 0.5), uMaxSize) : 0.0;\n vColor = aColor;\n}\n", Ee = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n", Q = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n if (a < 0.004) discard;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n";
|
|
436
|
-
function De(e, t, n, r) {
|
|
437
|
-
let i = new Float32Array(e * z), a = new Float32Array(e * 3), o = new Float32Array(e * 4), s = new Float32Array(e), c = new f();
|
|
438
|
-
c.setAttribute("position", new d(a, 3).setUsage(g)), c.setAttribute("aColor", new d(o, 4).setUsage(g)), c.setAttribute("aSize", new d(s, 1).setUsage(g)), c.setDrawRange(0, 0);
|
|
439
|
-
let u = new E({
|
|
440
|
-
uniforms: {
|
|
441
|
-
uScale: r,
|
|
442
|
-
uMap: { value: n },
|
|
443
|
-
uMaxSize: { value: 512 }
|
|
444
|
-
},
|
|
445
|
-
vertexShader: Te,
|
|
446
|
-
fragmentShader: t ? Ee : Q,
|
|
447
|
-
transparent: !0,
|
|
448
|
-
depthWrite: !1,
|
|
449
|
-
blending: t ? l : S,
|
|
450
|
-
premultipliedAlpha: !1
|
|
451
|
-
}), p = new T(c, u);
|
|
452
|
-
p.frustumCulled = !1, p.renderOrder = t ? 6 : 5;
|
|
453
|
-
let m = 0, h = 0, _ = e, v = null;
|
|
454
|
-
return {
|
|
455
|
-
points: p,
|
|
456
|
-
get count() {
|
|
457
|
-
return m;
|
|
458
|
-
},
|
|
459
|
-
setCap(t) {
|
|
460
|
-
_ = Math.min(e, t), m > _ && (m = _);
|
|
461
|
-
},
|
|
462
|
-
setWind(e) {
|
|
463
|
-
v = e;
|
|
464
|
-
},
|
|
465
|
-
spawn(e, t, n, r, a, o, s, c, l, u, d, f, p, g, v = 0) {
|
|
466
|
-
let y;
|
|
467
|
-
m < _ ? y = m++ : (y = h, h = (h + 1) % _);
|
|
468
|
-
let b = y * z;
|
|
469
|
-
i[b + B] = e, i[b + fe] = t, i[b + V] = n, i[b + H] = r, i[b + U] = a, i[b + pe] = o, i[b + me] = 0, i[b + W] = s, i[b + he] = c, i[b + G] = l, i[b + ge] = u.r, i[b + K] = u.g, i[b + q] = u.b, i[b + J] = d.r, i[b + _e] = d.g, i[b + ve] = d.b, i[b + ye] = f, i[b + be] = p, i[b + Y] = g, i[b + X] = v;
|
|
470
|
-
},
|
|
471
|
-
update(e) {
|
|
472
|
-
let t = 0, n = v ? v.x : 0, r = v ? v.z : 0;
|
|
473
|
-
for (; t < m;) {
|
|
474
|
-
let c = t * z, l = i[c + me] + e;
|
|
475
|
-
if (l >= i[c + W]) {
|
|
476
|
-
m--, t !== m && i.copyWithin(c, m * z, m * z + z);
|
|
477
|
-
continue;
|
|
478
|
-
}
|
|
479
|
-
i[c + me] = l;
|
|
480
|
-
let u = Math.exp(-i[c + be] * e), d = i[c + Y];
|
|
481
|
-
i[c + H] = i[c + H] * u + (d > 0 ? n * .35 * e : 0), i[c + U] = i[c + U] * u - d * e, i[c + pe] = i[c + pe] * u + (d > 0 ? r * .35 * e : 0), i[c + B] += i[c + H] * e, i[c + fe] += i[c + U] * e, i[c + V] += i[c + pe] * e;
|
|
482
|
-
let f = l / i[c + W], p = f < .6 ? f / .6 : 1, h = p * p * (3 - 2 * p), g = 1 + i[c + X] * (1 - f) * (1 - f) * (1 - f), _ = t * 3;
|
|
483
|
-
a[_] = i[c + B], a[_ + 1] = i[c + fe], a[_ + 2] = i[c + V];
|
|
484
|
-
let v = t * 4;
|
|
485
|
-
o[v] = (i[c + ge] + (i[c + J] - i[c + ge]) * h) * g, o[v + 1] = (i[c + K] + (i[c + _e] - i[c + K]) * h) * g, o[v + 2] = (i[c + q] + (i[c + ve] - i[c + q]) * h) * g;
|
|
486
|
-
let y = f < .06 ? f / .06 : 1, b = f > .55 ? 1 - (f - .55) / .45 : 1;
|
|
487
|
-
o[v + 3] = i[c + ye] * y * b, s[t] = i[c + he] + (i[c + G] - i[c + he]) * Math.sqrt(f), t++;
|
|
488
|
-
}
|
|
489
|
-
return c.setDrawRange(0, m), p.visible = m > 0, m > 0 && (c.attributes.position.updateRange.count = m * 3, c.attributes.aColor.updateRange.count = m * 4, c.attributes.aSize.updateRange.count = m, c.attributes.position.needsUpdate = !0, c.attributes.aColor.needsUpdate = !0, c.attributes.aSize.needsUpdate = !0), m > 0;
|
|
490
|
-
},
|
|
491
|
-
clear() {
|
|
492
|
-
m = 0, c.setDrawRange(0, 0), p.visible = !1;
|
|
493
|
-
},
|
|
494
|
-
dispose() {
|
|
495
|
-
c.dispose(), u.dispose();
|
|
496
|
-
}
|
|
497
|
-
};
|
|
498
|
-
}
|
|
499
|
-
function $(e, { quality: t = "high", reducedMotion: n = !1, heightAt: a }) {
|
|
500
|
-
let c = o(64), u = s(64), m = r(128), S = { value: 600 }, D = de.high, j = De(Math.round(D * .55), !0, c, S), M = De(Math.round(D * .45), !1, u, S);
|
|
501
|
-
e.add(M.points, j.points);
|
|
502
|
-
let N = 1, P = new w(i("#ffb066"), 0, 60, 2);
|
|
503
|
-
e.add(P);
|
|
504
|
-
let F = 0, ne = 6, re = new ee(.28, 0);
|
|
505
|
-
re.scale(2.2, 1, 1);
|
|
506
|
-
let I = new b({ color: i("#fff1cf").multiplyScalar(2) }), L = [];
|
|
507
|
-
for (let t = 0; t < xe; t++) {
|
|
508
|
-
let t = new y(re, I);
|
|
509
|
-
t.visible = !1;
|
|
510
|
-
let n = new k({
|
|
511
|
-
map: c,
|
|
512
|
-
color: i("#ff9440").multiplyScalar(1.2),
|
|
513
|
-
blending: l,
|
|
514
|
-
depthWrite: !1,
|
|
515
|
-
transparent: !0
|
|
516
|
-
}), r = new O(n);
|
|
517
|
-
r.scale.setScalar(4), r.visible = !1, r.renderOrder = 7, e.add(t, r), L.push({
|
|
518
|
-
mesh: t,
|
|
519
|
-
glow: r,
|
|
520
|
-
active: !1,
|
|
521
|
-
px: 0,
|
|
522
|
-
py: 0,
|
|
523
|
-
pz: 0,
|
|
524
|
-
has: !1,
|
|
525
|
-
acc: 0
|
|
526
|
-
});
|
|
527
|
-
}
|
|
528
|
-
let ie = [];
|
|
529
|
-
for (let t = 0; t < 3; t++) {
|
|
530
|
-
let t = new k({
|
|
531
|
-
map: c,
|
|
532
|
-
color: new p(1, .8, .5),
|
|
533
|
-
blending: l,
|
|
534
|
-
depthWrite: !1,
|
|
535
|
-
transparent: !0
|
|
536
|
-
}), n = new O(t);
|
|
537
|
-
n.visible = !1, n.renderOrder = 8, e.add(n), ie.push({
|
|
538
|
-
s: n,
|
|
539
|
-
t: 0,
|
|
540
|
-
dur: .2,
|
|
541
|
-
size: 4,
|
|
542
|
-
color: new p()
|
|
543
|
-
});
|
|
544
|
-
}
|
|
545
|
-
let ae = 0, oe = new te(1, 1);
|
|
546
|
-
oe.rotateX(-Math.PI / 2);
|
|
547
|
-
let se = [];
|
|
548
|
-
for (let t = 0; t < Se; t++) {
|
|
549
|
-
let t = new b({
|
|
550
|
-
map: m,
|
|
551
|
-
color: i("#ffd9a0"),
|
|
552
|
-
transparent: !0,
|
|
553
|
-
blending: l,
|
|
554
|
-
depthWrite: !1,
|
|
555
|
-
side: h,
|
|
556
|
-
fog: !1
|
|
557
|
-
}), n = new y(oe, t);
|
|
558
|
-
n.visible = !1, n.renderOrder = 4, e.add(n), se.push({
|
|
559
|
-
m: n,
|
|
560
|
-
t: 0,
|
|
561
|
-
dur: .6,
|
|
562
|
-
r: 10
|
|
563
|
-
});
|
|
564
|
-
}
|
|
565
|
-
let ce = 0, le = new _(.32, 0);
|
|
566
|
-
le.computeVertexNormals();
|
|
567
|
-
let ue = new x({ color: 16777215 }), R = new v(le, ue, Ce);
|
|
568
|
-
R.frustumCulled = !1, R.instanceMatrix.setUsage(g);
|
|
569
|
-
let z = new C();
|
|
570
|
-
z.scale.setScalar(0), z.updateMatrix();
|
|
571
|
-
for (let e = 0; e < Ce; e++) R.setMatrixAt(e, z.matrix), R.setColorAt(e, Z.dirt);
|
|
572
|
-
R.instanceColor.setUsage(g), e.add(R);
|
|
573
|
-
let B = [];
|
|
574
|
-
for (let e = 0; e < Ce; e++) B.push({
|
|
575
|
-
alive: !1,
|
|
576
|
-
p: new A(),
|
|
577
|
-
v: new A(),
|
|
578
|
-
r: new A(),
|
|
579
|
-
w: new A(),
|
|
580
|
-
life: 0,
|
|
581
|
-
s: 1,
|
|
582
|
-
rest: !1,
|
|
583
|
-
smoke: !1,
|
|
584
|
-
acc: 0
|
|
585
|
-
});
|
|
586
|
-
let fe = 0, V = 0, H = new Float32Array(we * 3), U = new Float32Array(we * 4), pe = new Float32Array(we), me = { value: 16 }, W = new f();
|
|
587
|
-
W.setAttribute("position", new d(H, 3).setUsage(g)), W.setAttribute("aColor", new d(U, 4).setUsage(g)), W.setAttribute("aSize", new d(pe, 1).setUsage(g)), W.setDrawRange(0, 0);
|
|
588
|
-
let he = new E({
|
|
589
|
-
uniforms: {
|
|
590
|
-
uScale: S,
|
|
591
|
-
uMap: { value: c },
|
|
592
|
-
uMaxSize: me
|
|
593
|
-
},
|
|
594
|
-
vertexShader: Te,
|
|
595
|
-
fragmentShader: Ee,
|
|
596
|
-
transparent: !0,
|
|
597
|
-
depthWrite: !1,
|
|
598
|
-
depthTest: !1,
|
|
599
|
-
blending: l
|
|
600
|
-
}), G = new T(W, he);
|
|
601
|
-
G.frustumCulled = !1, G.visible = !1, G.renderOrder = 9;
|
|
602
|
-
let ge = new b({
|
|
603
|
-
map: m,
|
|
604
|
-
color: i("#fff3c4").multiplyScalar(1.4),
|
|
605
|
-
transparent: !0,
|
|
606
|
-
blending: l,
|
|
607
|
-
depthWrite: !1,
|
|
608
|
-
depthTest: !1,
|
|
609
|
-
side: h,
|
|
610
|
-
fog: !1
|
|
611
|
-
}), K = new y(oe, ge);
|
|
612
|
-
K.visible = !1, K.renderOrder = 9, e.add(G, K);
|
|
613
|
-
let q = 0, J = null, _e = 0, ve = i("#fff0c0"), ye = new A();
|
|
614
|
-
function be(e) {
|
|
615
|
-
t = e;
|
|
616
|
-
let n = de[e] || de.high;
|
|
617
|
-
N = n / de.high, j.setCap(Math.round(n * .55)), M.setCap(Math.round(n * .45));
|
|
618
|
-
}
|
|
619
|
-
be(t);
|
|
620
|
-
let Y = Math.random, X = (e) => (Y() * 2 - 1) * e, Q = (e) => Math.max(1, Math.round(e * N));
|
|
621
|
-
function $(e, t, n, r, i, a) {
|
|
622
|
-
let o = ie[ae];
|
|
623
|
-
ae = (ae + 1) % ie.length, o.s.position.set(e, t, n), o.t = 0, o.dur = a, o.size = r, o.color.copy(i), o.s.material.color.copy(i), o.s.visible = !0, o.s.scale.setScalar(r);
|
|
624
|
-
}
|
|
625
|
-
function Oe(e, t, n, r, i = 60, a = 6) {
|
|
626
|
-
P.position.set(e, t, n), P.distance = i, r >= F && (F = r, ne = a);
|
|
627
|
-
}
|
|
628
|
-
function ke(e, t, n, r, i = .6, a = null) {
|
|
629
|
-
let o = se[ce];
|
|
630
|
-
ce = (ce + 1) % se.length, o.m.position.set(e, t + .25, n), o.t = 0, o.dur = i, o.r = r, o.m.visible = !0, o.m.scale.setScalar(.1), o.m.material.color.copy(a || Z.yellow);
|
|
631
|
-
}
|
|
632
|
-
function Ae(e, t, n, r, i, a, o = 1, s = !1) {
|
|
633
|
-
for (let c = 0; c < r; c++) {
|
|
634
|
-
let r = B[fe], c = fe;
|
|
635
|
-
fe = (fe + 1) % Ce, r.alive = !0, r.rest = !1, r.p.set(e + X(.6), t + .4, n + X(.6));
|
|
636
|
-
let l = Y() * Math.PI * 2, u = i * (.35 + Y() * .65);
|
|
637
|
-
r.v.set(Math.cos(l) * u * .6, i * (.6 + Y() * .7), Math.sin(l) * u * .6), r.r.set(Y() * 6, Y() * 6, Y() * 6), r.w.set(X(9), X(9), X(9)), r.life = 2.6 + Y() * 1.6, r.s = o * (.5 + Y() * .9), r.smoke = s && Y() < .5, r.acc = 0, R.setColorAt(c, a);
|
|
638
|
-
}
|
|
639
|
-
V += r, R.instanceColor.needsUpdate = !0;
|
|
640
|
-
}
|
|
641
|
-
function je(e, t) {
|
|
642
|
-
$(e.x + t.x * .6, e.y + t.y * .6, e.z + t.z * .6, 4.5, Z.orange, .14), Oe(e.x, e.y + .5, e.z, 3.5, 40, 12);
|
|
643
|
-
let n = Q(26);
|
|
644
|
-
for (let r = 0; r < n; r++) {
|
|
645
|
-
let n = 6 + Y() * 14;
|
|
646
|
-
j.spawn(e.x, e.y, e.z, t.x * n + X(2), t.y * n + X(2), t.z * n + X(2), .12 + Y() * .18, .9, 1.8, Z.white, Z.orange, .9, 5, 0, 2);
|
|
647
|
-
}
|
|
648
|
-
let r = Q(14);
|
|
649
|
-
for (let n = 0; n < r; n++) {
|
|
650
|
-
let n = 2 + Y() * 6;
|
|
651
|
-
M.spawn(e.x, e.y, e.z, t.x * n + X(1.5), t.y * n + X(1) + .6, t.z * n + X(1.5), 1.2 + Y() * 1.2, 1, 3.6, Z.smokeLight, Z.smoke, .45, 2.2, -.4);
|
|
652
|
-
}
|
|
653
|
-
}
|
|
654
|
-
function Me(e, n, r, i, a, o, s = !1) {
|
|
655
|
-
let c = Math.hypot(i - e, a - n, o - r), l = Math.min(24, Math.ceil(c / (t === "low" ? 1.6 : .8)));
|
|
656
|
-
for (let t = 0; t < l; t++) {
|
|
657
|
-
let c = (t + Y()) / l, u = e + (i - e) * c, d = n + (a - n) * c, f = r + (o - r) * c;
|
|
658
|
-
j.spawn(u, d, f, X(.3), X(.3), X(.3), .25 + Y() * .2, s ? 1.1 : .8, .2, Z.yellow, Z.red, .8, 1, 0, 1), t % 2 == 0 && M.spawn(u, d, f, X(.4), .3 + Y() * .4, X(.4), 1.1 + Y() * .9, .5, s ? 2.4 : 1.8, Z.smokeLight, Z.smoke, .32, 1.5, -.25);
|
|
659
|
-
}
|
|
660
|
-
}
|
|
661
|
-
function Ne(e, n, r, a, o) {
|
|
662
|
-
let s = Math.max(2, a || 6), c = s >= 7, l = s / 6;
|
|
663
|
-
$(e, n + 1.2 * l, r, 7 * l, Z.yellow, .22), Oe(e, n + 3, r, c ? 5 : 3.5, 30 + s * 5, 3.5), ke(e, n, r, s * 2.4, .55, Z.yellow), ke(e, n, r, s * 1.4, .9, Z.orange);
|
|
664
|
-
let u = Q(70 * l);
|
|
665
|
-
for (let t = 0; t < u; t++) {
|
|
666
|
-
let t = Y() * Math.PI * 2, i = Math.acos(Y() * .9), a = (4 + Y() * 9) * l, o = Math.cos(t) * Math.sin(i) * a, s = Math.sin(t) * Math.sin(i) * a, c = Math.cos(i) * a * .9 + 2;
|
|
667
|
-
j.spawn(e + X(.6), n + .6, r + X(.6), o, c, s, .45 + Y() * .5, 1.8 * l, 3.8 * l, Z.yellow, Z.red, .55, 4.5, -2.5, 1.6);
|
|
668
|
-
}
|
|
669
|
-
let d = Q(46 * l);
|
|
670
|
-
for (let t = 0; t < d; t++) {
|
|
671
|
-
let t = Y() * Math.PI * 2, i = (9 + Y() * 16) * l;
|
|
672
|
-
j.spawn(e, n + .8, r, Math.cos(t) * i * .7, (6 + Y() * 14) * l, Math.sin(t) * i * .7, .7 + Y() * .9, .35, .15, Z.spark, Z.ember, 1, .8, 16, 1.5);
|
|
673
|
-
}
|
|
674
|
-
let f = Q(40 * l);
|
|
675
|
-
for (let t = 0; t < f; t++) {
|
|
676
|
-
let t = Y() * Math.PI * 2, i = (1 + Y() * 4) * l;
|
|
677
|
-
M.spawn(e + X(1.2 * l), n + .8 + Y() * 2 * l, r + X(1.2 * l), Math.cos(t) * i, 2.5 + Y() * 4, Math.sin(t) * i, 2 + Y() * 2.2, 2.4 * l, 6.5 * l, Z.smoke, Z.smokeLight, .62, 1.4, -.6);
|
|
678
|
-
}
|
|
679
|
-
if (o === "terrain" || o === "obstacle") {
|
|
680
|
-
let a = Q(48 * l), s = o === "obstacle" ? Z.smokeLight : Z.dirt;
|
|
681
|
-
for (let t = 0; t < a; t++) {
|
|
682
|
-
let t = Y() * Math.PI * 2, i = (2 + Y() * 6) * l;
|
|
683
|
-
M.spawn(e, n + .3, r, Math.cos(t) * i, (8 + Y() * 12) * l, Math.sin(t) * i, .9 + Y() * .7, 1 * l, 2.2 * l, s, Z.dirtLight, .95, .6, 18);
|
|
684
|
-
}
|
|
685
|
-
Ae(e, n, r, Math.round((t === "low" ? 8 : 16) * l), 13 * l, o === "obstacle" ? i("#8b8680") : Z.dirt, 1.1);
|
|
686
|
-
} else o === "tank" && Ae(e, n, r, t === "low" ? 6 : 12, 14, i("#3a3633"), .9, !0);
|
|
687
|
-
}
|
|
688
|
-
function Pe(e, t, n) {
|
|
689
|
-
$(e, t, n, 5, Z.yellow, .18), Oe(e, t, n, 2.5, 30, 10);
|
|
690
|
-
let r = Q(30);
|
|
691
|
-
for (let i = 0; i < r; i++) {
|
|
692
|
-
let r = Y() * Math.PI * 2, i = Y() * Math.PI, a = 5 + Y() * 6;
|
|
693
|
-
j.spawn(e, t, n, Math.cos(r) * Math.sin(i) * a, Math.cos(i) * a, Math.sin(r) * Math.sin(i) * a, .3 + Y() * .3, .6, .2, Z.spark, Z.orange, 1, 2, 4, 1);
|
|
694
|
-
}
|
|
695
|
-
for (let r = 0; r < Q(8); r++) M.spawn(e, t, n, X(1), X(1), X(1), 1 + Y(), 1, 3, Z.smokeLight, Z.smoke, .4, 1, -.3);
|
|
696
|
-
}
|
|
697
|
-
function Fe(e, t, n) {
|
|
698
|
-
for (let r = 0; r < Q(10); r++) M.spawn(e, t, n, X(1.5), X(1), X(1.5), .8 + Y(), 1, 3, Z.smokeLight, Z.smoke, .35, 1, 0);
|
|
699
|
-
}
|
|
700
|
-
function Ie(e, t, n) {
|
|
701
|
-
$(e, t, n, 7, Z.white, .18);
|
|
702
|
-
for (let r = 0; r < Q(40); r++) {
|
|
703
|
-
let r = Y() * Math.PI * 2, i = 10 + Y() * 14;
|
|
704
|
-
j.spawn(e, t, n, Math.cos(r) * i, 4 + Y() * 12, Math.sin(r) * i, .5 + Y() * .5, .35, .12, Z.white, Z.ember, 1, 1.2, 18, 2);
|
|
705
|
-
}
|
|
706
|
-
}
|
|
707
|
-
function Le(e, n, r) {
|
|
708
|
-
Ne(e, n + .8, r, 10, "tank"), $(e, n + 3, r, 15, Z.orange, .4), Oe(e, n + 4, r, 7, 80, 2.2), ke(e, n, r, 32, 1, Z.orange), Ae(e, n + 1, r, t === "low" ? 10 : 20, 18, i("#2f2b29"), 1.3, !0);
|
|
709
|
-
for (let t = 0; t < Q(60); t++) {
|
|
710
|
-
let t = Y() * Math.PI * 2, i = 2 + Y() * 5;
|
|
711
|
-
M.spawn(e + X(2), n + 2 + Y() * 4, r + X(2), Math.cos(t) * i, 4 + Y() * 6, Math.sin(t) * i, 3 + Y() * 2.5, 3, 9, Z.smokeDark, Z.smoke, .7, 1, -.7);
|
|
712
|
-
}
|
|
713
|
-
}
|
|
714
|
-
function Re(e, n, r, i, a, o) {
|
|
715
|
-
for (o.smokeAcc += i * (a >= 2 ? 16 : 7) * (t === "low" ? .5 : 1); o.smokeAcc >= 1;) {
|
|
716
|
-
--o.smokeAcc;
|
|
717
|
-
let t = a >= 2;
|
|
718
|
-
M.spawn(e + X(.5), n, r + X(.5), X(.4), 2.2 + Y() * 1.6, X(.4), 2.6 + Y() * 1.8, 1, t ? 6 : 4, t ? Z.smokeDark : Z.smoke, Z.smokeLight, t ? .55 : .36, .5, -.35), t && j.spawn(e + X(.6), n - .2, r + X(.6), X(.6), 2 + Y() * 2, X(.6), .45 + Y() * .35, 1.6, .7, Z.yellow, Z.red, .8, 1.5, -1, 1.5);
|
|
719
|
-
}
|
|
720
|
-
}
|
|
721
|
-
function ze(e, t, n) {
|
|
722
|
-
M.spawn(e, t, n, X(.4), .8 + Y() * .6, X(.4), .9 + Y() * .5, .4, 1.4, Z.exhaust, Z.smoke, .4, 1.5, -.2);
|
|
723
|
-
}
|
|
724
|
-
function Be(e, t, n, r = 1) {
|
|
725
|
-
M.spawn(e + X(.4), t + .1, n + X(.4), X(1.2), .6 + Y() * .9, X(1.2), 1 + Y() * .8, .8, 2.8 * r, Z.dust, Z.dirtLight, .42, 1.8, .2);
|
|
726
|
-
}
|
|
727
|
-
function Ve(e, t, n, r) {
|
|
728
|
-
$(e, t, n, 6, r, .3);
|
|
729
|
-
let i = Q(70);
|
|
730
|
-
for (let a = 0; a < i; a++) {
|
|
731
|
-
let i = Y() * Math.PI * 2, a = Math.acos(Y() * 2 - 1), o = 7 + Y() * 2;
|
|
732
|
-
j.spawn(e, t, n, Math.cos(i) * Math.sin(a) * o, Math.cos(a) * o, Math.sin(i) * Math.sin(a) * o, 1.1 + Y() * .6, 1.1, .35, Z.white, r, 1, 1.6, 3.5, 1.2);
|
|
733
|
-
}
|
|
734
|
-
}
|
|
735
|
-
function He(e, t, n, r, i) {
|
|
736
|
-
let a = L[e];
|
|
737
|
-
a.active = !0, a.has = !1, a.mesh.visible = !0, a.glow.visible = !0, a.glow.scale.setScalar(i ? 3.6 : 2.6), a.mesh.scale.setScalar(i ? 1.3 : .9), Ue(e, t, n, r);
|
|
738
|
-
}
|
|
739
|
-
function Ue(e, t, n, r) {
|
|
740
|
-
let i = L[e];
|
|
741
|
-
i.has && (ye.set(t, n, r), Math.abs(t - i.px) + Math.abs(n - i.py) + Math.abs(r - i.pz) > 1e-4 && (i.mesh.lookAt(ye), i.mesh.rotateY(-Math.PI / 2), Me(i.px, i.py, i.pz, t, n, r, i.mesh.scale.x > 1))), i.mesh.position.set(t, n, r), i.glow.position.set(t, n, r), i.px = t, i.py = n, i.pz = r, i.has = !0;
|
|
742
|
-
}
|
|
743
|
-
function We(e) {
|
|
744
|
-
let t = L[e];
|
|
745
|
-
t.active = !1, t.mesh.visible = !1, t.glow.visible = !1;
|
|
746
|
-
}
|
|
747
|
-
function Ge(e) {
|
|
748
|
-
if (J = e && e.length >= 6 ? e : null, !J) {
|
|
749
|
-
G.visible = !1, K.visible = !1, q = 0;
|
|
750
|
-
return;
|
|
751
|
-
}
|
|
752
|
-
let t = 1.6, n = 0, r = t;
|
|
753
|
-
H[0] = J[0], H[1] = J[1], H[2] = J[2];
|
|
754
|
-
let i = 1;
|
|
755
|
-
for (let e = 3; e + 2 < J.length && i < we; e += 3) {
|
|
756
|
-
let a = J[e - 3], o = J[e - 2], s = J[e - 1], c = J[e], l = J[e + 1], u = J[e + 2], d = Math.hypot(c - a, l - o, u - s);
|
|
757
|
-
for (; d > 0 && r <= n + d && i < we;) {
|
|
758
|
-
let e = (r - n) / d;
|
|
759
|
-
H[i * 3] = a + (c - a) * e, H[i * 3 + 1] = o + (l - o) * e, H[i * 3 + 2] = s + (u - s) * e, i++, r += t;
|
|
760
|
-
}
|
|
761
|
-
n += d;
|
|
762
|
-
}
|
|
763
|
-
q = i;
|
|
764
|
-
let a = J[J.length - 3], o = J[J.length - 2], s = J[J.length - 1];
|
|
765
|
-
K.position.set(a, o + .3, s), K.scale.setScalar(5), K.visible = !0, G.visible = !0, Ke();
|
|
766
|
-
}
|
|
767
|
-
function Ke() {
|
|
768
|
-
for (let e = 0; e < q; e++) {
|
|
769
|
-
let t = e / Math.max(1, q - 1), n = .55 + .45 * Math.cos(e * .55 - _e * 7);
|
|
770
|
-
U[e * 4] = ve.r * (1.4 - t * .3), U[e * 4 + 1] = ve.g * (1.3 - t * .4), U[e * 4 + 2] = ve.b * (1.1 - t * .5), U[e * 4 + 3] = (.35 + .65 * n) * (1 - t * .45), pe[e] = .55 + .25 * n;
|
|
771
|
-
}
|
|
772
|
-
W.setDrawRange(0, q), W.attributes.position.needsUpdate = !0, W.attributes.aColor.needsUpdate = !0, W.attributes.aSize.needsUpdate = !0;
|
|
773
|
-
}
|
|
774
|
-
function qe(e, t, n, r) {
|
|
775
|
-
S.value = n.getDrawingBufferSize(ye).y * .5 * t.projectionMatrix.elements[5], me.value = 11 * n.getPixelRatio();
|
|
776
|
-
let i = !1;
|
|
777
|
-
j.update(e) && (i = !0), M.update(e) && (i = !0), F > .01 ? (F *= Math.exp(-ne * e), P.intensity = F, i = !0) : P.intensity !== 0 && (F = 0, P.intensity = 0);
|
|
778
|
-
for (let t of ie) {
|
|
779
|
-
if (!t.s.visible) continue;
|
|
780
|
-
t.t += e;
|
|
781
|
-
let n = t.t / t.dur;
|
|
782
|
-
n >= 1 ? t.s.visible = !1 : (i = !0, t.s.scale.setScalar(t.size * (.6 + .6 * n)), t.s.material.opacity = 1 - n * n);
|
|
783
|
-
}
|
|
784
|
-
for (let t of se) {
|
|
785
|
-
if (!t.m.visible) continue;
|
|
786
|
-
t.t += e;
|
|
787
|
-
let n = t.t / t.dur;
|
|
788
|
-
if (n >= 1) {
|
|
789
|
-
t.m.visible = !1;
|
|
790
|
-
continue;
|
|
791
|
-
}
|
|
792
|
-
i = !0;
|
|
793
|
-
let r = 1 - (1 - n) * (1 - n) * (1 - n);
|
|
794
|
-
t.m.scale.setScalar(Math.max(.1, t.r * r)), t.m.material.opacity = (1 - n) * .9;
|
|
795
|
-
}
|
|
796
|
-
for (let e of L) e.active && (i = !0);
|
|
797
|
-
if (V > 0) {
|
|
798
|
-
V = 0;
|
|
799
|
-
for (let t = 0; t < Ce; t++) {
|
|
800
|
-
let n = B[t];
|
|
801
|
-
if (!n.alive) continue;
|
|
802
|
-
if (n.life -= e, n.life <= 0) {
|
|
803
|
-
n.alive = !1, z.scale.setScalar(0), z.updateMatrix(), R.setMatrixAt(t, z.matrix);
|
|
804
|
-
continue;
|
|
805
|
-
}
|
|
806
|
-
if (V++, !n.rest) {
|
|
807
|
-
n.v.y -= 22 * e, n.p.addScaledVector(n.v, e), n.r.addScaledVector(n.w, e);
|
|
808
|
-
let t = a(n.p.x, n.p.z) + .15 * n.s;
|
|
809
|
-
if (n.p.y < t && (n.p.y = t, n.v.y < -2 ? (n.v.y *= -.32, n.v.x *= .55, n.v.z *= .55, n.w.multiplyScalar(.6)) : n.rest = !0), n.smoke) for (n.acc += e * 22; n.acc >= 1;) --n.acc, M.spawn(n.p.x, n.p.y, n.p.z, 0, .4, 0, .7, .35, 1.4, Z.smoke, Z.smokeLight, .4, 1, -.2);
|
|
810
|
-
}
|
|
811
|
-
let r = Math.min(1, n.life / .5);
|
|
812
|
-
z.position.copy(n.p), z.rotation.set(n.r.x, n.r.y, n.r.z), z.scale.setScalar(n.s * r), z.updateMatrix(), R.setMatrixAt(t, z.matrix);
|
|
813
|
-
}
|
|
814
|
-
R.instanceMatrix.needsUpdate = !0, V > 0 && (i = !0);
|
|
815
|
-
}
|
|
816
|
-
return q > 0 && r && (_e += e, Ke(), K.material.opacity = .7 + .3 * Math.sin(_e * 5), K.rotation.y += e * .8), i;
|
|
817
|
-
}
|
|
818
|
-
function Je() {
|
|
819
|
-
j.clear(), M.clear();
|
|
820
|
-
for (let e = 0; e < xe; e++) We(e);
|
|
821
|
-
for (let e of ie) e.s.visible = !1;
|
|
822
|
-
for (let e of se) e.m.visible = !1;
|
|
823
|
-
for (let e of B) e.alive = !1;
|
|
824
|
-
z.scale.setScalar(0), z.updateMatrix();
|
|
825
|
-
for (let e = 0; e < Ce; e++) R.setMatrixAt(e, z.matrix);
|
|
826
|
-
R.instanceMatrix.needsUpdate = !0, F = 0, P.intensity = 0;
|
|
827
|
-
}
|
|
828
|
-
return {
|
|
829
|
-
muzzle: je,
|
|
830
|
-
trail: Me,
|
|
831
|
-
explosion: Ne,
|
|
832
|
-
bigExplosion: Le,
|
|
833
|
-
pop: Pe,
|
|
834
|
-
outPuff: Fe,
|
|
835
|
-
hitSparks: Ie,
|
|
836
|
-
emitDamage: Re,
|
|
837
|
-
exhaust: ze,
|
|
838
|
-
dust: Be,
|
|
839
|
-
firework: Ve,
|
|
840
|
-
flash: $,
|
|
841
|
-
lightFlash: Oe,
|
|
842
|
-
ring: ke,
|
|
843
|
-
projShow: He,
|
|
844
|
-
projMove: Ue,
|
|
845
|
-
projHide: We,
|
|
846
|
-
setPreview: Ge,
|
|
847
|
-
update: qe,
|
|
848
|
-
clear: Je,
|
|
849
|
-
setQuality: be,
|
|
850
|
-
setWind(e) {
|
|
851
|
-
M.setWind(e);
|
|
852
|
-
},
|
|
853
|
-
get particleCount() {
|
|
854
|
-
return j.count + M.count;
|
|
855
|
-
},
|
|
856
|
-
get hasPreview() {
|
|
857
|
-
return q > 0;
|
|
858
|
-
},
|
|
859
|
-
dispose() {
|
|
860
|
-
j.dispose(), M.dispose(), re.dispose(), I.dispose();
|
|
861
|
-
for (let e of L) e.glow.material.dispose();
|
|
862
|
-
for (let e of ie) e.s.material.dispose();
|
|
863
|
-
oe.dispose();
|
|
864
|
-
for (let e of se) e.m.material.dispose();
|
|
865
|
-
R.dispose(), le.dispose(), ue.dispose(), W.dispose(), he.dispose(), ge.dispose(), c.dispose(), u.dispose(), m.dispose(), P.dispose && P.dispose();
|
|
866
|
-
}
|
|
867
|
-
};
|
|
868
|
-
}
|
|
869
|
-
export { L as a, ie as i, R as n, F as o, I as r, $ as t };
|
|
870
|
-
|
|
871
|
-
//# sourceMappingURL=fx-BNJvJYOu.js.map
|