@minicode-dev/chat 0.1.13 → 0.1.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/CHANGELOG.md +112 -5
  2. package/README.md +401 -312
  3. package/assets/sounds/effects/avalanche.mp3 +0 -0
  4. package/assets/sounds/racing/car_boost.mp3 +0 -0
  5. package/assets/sounds/racing/car_boost.ogg +0 -0
  6. package/assets/sounds/racing/car_bump.mp3 +0 -0
  7. package/assets/sounds/racing/car_bump.ogg +0 -0
  8. package/assets/sounds/racing/car_drift_loop.mp3 +0 -0
  9. package/assets/sounds/racing/car_drift_loop.ogg +0 -0
  10. package/assets/sounds/racing/car_engine_loop.mp3 +0 -0
  11. package/assets/sounds/racing/car_engine_loop.ogg +0 -0
  12. package/assets/sounds/racing/car_engine_start.mp3 +0 -0
  13. package/assets/sounds/racing/car_engine_start.ogg +0 -0
  14. package/assets/sounds/racing/countdown_beep.mp3 +0 -0
  15. package/assets/sounds/racing/countdown_beep.ogg +0 -0
  16. package/assets/sounds/racing/countdown_go.mp3 +0 -0
  17. package/assets/sounds/racing/countdown_go.ogg +0 -0
  18. package/assets/sounds/racing/final_lap.mp3 +0 -0
  19. package/assets/sounds/racing/final_lap.ogg +0 -0
  20. package/assets/sounds/racing/finish_line.mp3 +0 -0
  21. package/assets/sounds/racing/finish_line.ogg +0 -0
  22. package/assets/sounds/racing/lap_complete.mp3 +0 -0
  23. package/assets/sounds/racing/lap_complete.ogg +0 -0
  24. package/assets/sounds/racing/music_circuit.mp3 +0 -0
  25. package/assets/sounds/racing/music_circuit.ogg +0 -0
  26. package/assets/sounds/racing/music_final_lap.mp3 +0 -0
  27. package/assets/sounds/racing/music_final_lap.ogg +0 -0
  28. package/assets/sounds/racing/race_defeat.mp3 +0 -0
  29. package/assets/sounds/racing/race_defeat.ogg +0 -0
  30. package/assets/sounds/racing/race_victory.mp3 +0 -0
  31. package/assets/sounds/racing/race_victory.ogg +0 -0
  32. package/assets/sounds/tanks/barrel_explode.mp3 +0 -0
  33. package/assets/sounds/tanks/barrel_explode.ogg +0 -0
  34. package/assets/sounds/tanks/crate_break.mp3 +0 -0
  35. package/assets/sounds/tanks/crate_break.ogg +0 -0
  36. package/assets/sounds/tanks/health_pickup.mp3 +0 -0
  37. package/assets/sounds/tanks/health_pickup.ogg +0 -0
  38. package/assets/sounds/tanks/last_life.mp3 +0 -0
  39. package/assets/sounds/tanks/last_life.ogg +0 -0
  40. package/assets/sounds/tanks/life_lost.mp3 +0 -0
  41. package/assets/sounds/tanks/life_lost.ogg +0 -0
  42. package/assets/sounds/tanks/respawn.mp3 +0 -0
  43. package/assets/sounds/tanks/respawn.ogg +0 -0
  44. package/assets/sounds/tanks/shield_end.mp3 +0 -0
  45. package/assets/sounds/tanks/shield_end.ogg +0 -0
  46. package/assets/sounds/tanks/shield_loop.mp3 +0 -0
  47. package/assets/sounds/tanks/shield_loop.ogg +0 -0
  48. package/assets/sounds/tanks/wall_hit.mp3 +0 -0
  49. package/assets/sounds/tanks/wall_hit.ogg +0 -0
  50. package/dist/chunks/{BattleshipGameCard-iRk8d4vR.js → BattleshipGameCard-8H-sBCsv.js} +146 -144
  51. package/dist/chunks/{BattleshipGameCard-iRk8d4vR.js.map → BattleshipGameCard-8H-sBCsv.js.map} +1 -1
  52. package/dist/chunks/{ChatContext-DjIEifGY.js → ChatContext-CVW58bzC.js} +2 -2
  53. package/dist/chunks/{ChatContext-DjIEifGY.js.map → ChatContext-CVW58bzC.js.map} +1 -1
  54. package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js +1654 -0
  55. package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js.map +1 -0
  56. package/dist/chunks/{TanksGameCard-GrqmdwJ7.js → TanksGameCard-DnCufSH6.js} +168 -166
  57. package/dist/chunks/{TanksGameCard-GrqmdwJ7.js.map → TanksGameCard-DnCufSH6.js.map} +1 -1
  58. package/dist/chunks/TanksLiveGameCard-D_27Jomp.js +1274 -0
  59. package/dist/chunks/TanksLiveGameCard-D_27Jomp.js.map +1 -0
  60. package/dist/chunks/avalancheScene3d-CIE2WKQn.js +1300 -0
  61. package/dist/chunks/avalancheScene3d-CIE2WKQn.js.map +1 -0
  62. package/dist/chunks/cars-D1PM7mVD.js +340 -0
  63. package/dist/chunks/cars-D1PM7mVD.js.map +1 -0
  64. package/dist/chunks/connect4Sounds-BqEHULjv.js +235 -0
  65. package/dist/chunks/connect4Sounds-BqEHULjv.js.map +1 -0
  66. package/dist/chunks/connectionStore-DwgIUl30.js +13 -0
  67. package/dist/chunks/connectionStore-DwgIUl30.js.map +1 -0
  68. package/dist/chunks/createLiveScene-MTGRv8rx.js +758 -0
  69. package/dist/chunks/createLiveScene-MTGRv8rx.js.map +1 -0
  70. package/dist/chunks/createRaceScene-BiEtQsVs.js +306 -0
  71. package/dist/chunks/createRaceScene-BiEtQsVs.js.map +1 -0
  72. package/dist/chunks/{createTankScene-6asWHKFf.js → createTankScene-yhX6la27.js} +125 -123
  73. package/dist/chunks/{createTankScene-6asWHKFf.js.map → createTankScene-yhX6la27.js.map} +1 -1
  74. package/dist/chunks/decor-CyyCnmct.js +418 -0
  75. package/dist/chunks/decor-CyyCnmct.js.map +1 -0
  76. package/dist/chunks/fx-1ZwzmPWj.js +458 -0
  77. package/dist/chunks/fx-1ZwzmPWj.js.map +1 -0
  78. package/dist/chunks/fx-DhXerGyt.js +248 -0
  79. package/dist/chunks/fx-DhXerGyt.js.map +1 -0
  80. package/dist/chunks/gameStatus-BChd29yI.js +62 -0
  81. package/dist/chunks/gameStatus-BChd29yI.js.map +1 -0
  82. package/dist/chunks/games-Bl_8raG6.js +3681 -0
  83. package/dist/chunks/games-Bl_8raG6.js.map +1 -0
  84. package/dist/chunks/rolldown-runtime-CGnMp29N.js +10 -0
  85. package/dist/chunks/tank-DjEQ4FXF.js +553 -0
  86. package/dist/chunks/tank-DjEQ4FXF.js.map +1 -0
  87. package/dist/chunks/tanks-live-BcKmrhnV.js +261 -0
  88. package/dist/chunks/tanks-live-BcKmrhnV.js.map +1 -0
  89. package/dist/chunks/{tanksSounds-CUNDIOal.js → tanksSounds-DTnidbiq.js} +44 -12
  90. package/dist/chunks/tanksSounds-DTnidbiq.js.map +1 -0
  91. package/dist/chunks/track-BcnnpnAm.js +259 -0
  92. package/dist/chunks/track-BcnnpnAm.js.map +1 -0
  93. package/dist/chunks/util-DwI9bfS7.js +57 -0
  94. package/dist/chunks/util-DwI9bfS7.js.map +1 -0
  95. package/dist/index.js +822 -635
  96. package/dist/index.js.map +1 -1
  97. package/dist/styles.css +1 -1
  98. package/index.d.ts +3 -1
  99. package/package.json +1 -1
  100. package/dist/chunks/TanksLiveGameCard-DSmQcUMh.js +0 -1225
  101. package/dist/chunks/TanksLiveGameCard-DSmQcUMh.js.map +0 -1
  102. package/dist/chunks/avalancheScene3d-Dnl2E3EA.js +0 -1878
  103. package/dist/chunks/avalancheScene3d-Dnl2E3EA.js.map +0 -1
  104. package/dist/chunks/connect4Sounds-Cv0q31VW.js +0 -3245
  105. package/dist/chunks/connect4Sounds-Cv0q31VW.js.map +0 -1
  106. package/dist/chunks/createLiveScene-819NWv84.js +0 -365
  107. package/dist/chunks/createLiveScene-819NWv84.js.map +0 -1
  108. package/dist/chunks/fx-BNJvJYOu.js +0 -871
  109. package/dist/chunks/fx-BNJvJYOu.js.map +0 -1
  110. package/dist/chunks/gameStatus-Cu1Z8un9.js +0 -69
  111. package/dist/chunks/gameStatus-Cu1Z8un9.js.map +0 -1
  112. package/dist/chunks/tank-DIn6Jyt8.js +0 -605
  113. package/dist/chunks/tank-DIn6Jyt8.js.map +0 -1
  114. package/dist/chunks/tanksSounds-CUNDIOal.js.map +0 -1
@@ -1,871 +0,0 @@
1
- import { t as e } from "./core-geo-UJY-tH9L.js";
2
- import { _ as t, d as n, g as r, h as i, m as a, p as o, v as s, y as c } from "./tank-DIn6Jyt8.js";
3
- import { AdditiveBlending as l, BackSide as u, BufferAttribute as d, BufferGeometry as f, Color as p, DodecahedronGeometry as m, DoubleSide as h, DynamicDrawUsage as g, IcosahedronGeometry as _, InstancedMesh as v, Mesh as y, MeshBasicMaterial as b, MeshLambertMaterial as x, NormalBlending as S, Object3D as C, OctahedronGeometry as ee, PlaneGeometry as te, PointLight as w, Points as T, ShaderMaterial as E, SphereGeometry as D, Sprite as O, SpriteMaterial as k, Vector3 as A } from "three";
4
- // src/games/tanks/scene/terrain.js
5
- var j = {
6
- grassLo: i("#2f6a37"),
7
- grassMid: i("#4c8a3d"),
8
- grassHi: i("#6e9a46"),
9
- dry: i("#98915a"),
10
- dirt: i("#76603f"),
11
- rock: i("#7d7670"),
12
- rockHi: i("#a39d94"),
13
- scorch: i("#2b221d"),
14
- scorchRim: i("#5b4129"),
15
- lip: i("#355f2b"),
16
- soil1: i("#5c3e27"),
17
- soil2: i("#73502f"),
18
- soil3: i("#5e3f27"),
19
- bedrock: i("#38312e")
20
- }, M = 4, N = new p(), P = new p();
21
- function F() {
22
- let e = new f(), t = new x({ vertexColors: !0 }), r = new y(e, t);
23
- r.receiveShadow = !0, r.matrixAutoUpdate = !1, r.frustumCulled = !1;
24
- let i = 0, o = 160, s = 2, l = null, u = null, p = 0, m = 1, h = -16, _ = null, v = null, b = null, S = null, C = (e, t) => l[t * i + e];
25
- function ee(t) {
26
- i = t;
27
- let n = (i - 1) * (i - 1) * 6 + 4 * (i - 1) * M * 6;
28
- _ = new Float32Array(n * 3), v = new Float32Array(n * 3), b = new Float32Array(n * 3), e.setAttribute("position", new d(_, 3).setUsage(g)), e.setAttribute("normal", new d(v, 3).setUsage(g)), e.setAttribute("color", new d(b, 3).setUsage(g)), l = new Float32Array(i * i), u = new Float32Array(i * i);
29
- }
30
- function te(e, t, r, i, s, l, u) {
31
- let d = n((e - p) / Math.max(1, m - p));
32
- u.copy(j.grassLo).lerp(j.grassMid, c(0, .45, d)), u.lerp(j.grassHi, c(.45, .8, d));
33
- let f = 1 - t;
34
- u.lerp(j.dry, c(.12, .22, f) * .45), u.lerp(j.dirt, c(.16, .3, f)), u.lerp(d > .7 ? j.rockHi : j.rock, c(.3, .45, f));
35
- let h = Math.min(i, s, o - i, o - s);
36
- u.lerp(j.lip, (1 - c(0, 3.5, h)) * .55), r > .01 && (P.copy(j.scorchRim).lerp(j.scorch, c(.35, .8, r)), u.lerp(P, c(0, .45, r) * .92));
37
- let g = .93 + a(l, i * .37 + s * .11) * .14;
38
- u.multiplyScalar(g);
39
- }
40
- function w(e, t, n, r, i, a, o, s, c, l, u) {
41
- let d = i - t, f = a - n, p = o - r, m = s - t, h = c - n, g = l - r, y = f * g - p * h, x = p * m - d * g, S = d * h - f * m, C = Math.hypot(y, x, S) || 1;
42
- y /= C, x /= C, S /= C, _[e] = t, _[e + 1] = n, _[e + 2] = r, _[e + 3] = i, _[e + 4] = a, _[e + 5] = o, _[e + 6] = s, _[e + 7] = c, _[e + 8] = l;
43
- for (let t = 0; t < 9; t += 3) v[e + t] = y, v[e + t + 1] = x, v[e + t + 2] = S, b[e + t] = u.r, b[e + t + 1] = u.g, b[e + t + 2] = u.b;
44
- return e + 9;
45
- }
46
- function T(e, t, n, r, a) {
47
- let o = t % i, c = t / i | 0, d = n % i, f = n / i | 0, p = r % i, m = r / i | 0, h = o * s, g = c * s, _ = l[t], v = d * s, y = f * s, b = l[n], x = p * s, S = m * s, C = l[r], ee = v - h, T = b - _, E = y - g, D = x - h, O = C - _, k = S - g, A = T * k - E * O, j = E * D - ee * k, M = ee * O - T * D, P = Math.hypot(A, j, M) || 1, F = (_ + b + C) / 3, ne = (u[t] + u[n] + u[r]) / 3;
48
- return te(F, Math.abs(j) / P, ne, (h + v + x) / 3, (g + y + S) / 3, a, N), j >= 0 ? w(e, h, _, g, v, b, y, x, C, S, N) : w(e, h, _, g, x, C, S, v, b, y, N);
49
- }
50
- function E(e, t) {
51
- t[0] = e, t[1] = Math.min(e - .9, p - .4), t[2] = Math.min(t[1] - .5, p - 5), t[3] = Math.min(t[2] - .5, p - 10), t[4] = h;
52
- }
53
- let D = /* @__PURE__ */ new Float32Array(5), O = /* @__PURE__ */ new Float32Array(5), k = [
54
- j.lip,
55
- j.soil1,
56
- j.soil2,
57
- j.bedrock
58
- ];
59
- function A() {
60
- let t = 0;
61
- for (let e = 0; e < i - 1; e++) for (let n = 0; n < i - 1; n++) {
62
- let r = e * i + n, a = r + 1, o = r + i + 1, s = r + i;
63
- t = T(t, r, a, o, n * 2 + e * 7.3), t = T(t, r, o, s, n * 2 + 1 + e * 7.3);
64
- }
65
- for (let e = 0; e < 4; e++) for (let n = 0; n < i - 1; n++) {
66
- let r, o, c, l, u, d, f, p;
67
- e === 0 ? (r = n, o = 0, c = n + 1, l = 0, f = 0, p = -1) : e === 1 ? (r = i - 1, o = n, c = i - 1, l = n + 1, f = 1, p = 0) : e === 2 ? (r = n, o = i - 1, c = n + 1, l = i - 1, f = 0, p = 1) : (r = 0, o = n, c = 0, l = n + 1, f = -1, p = 0), u = C(r, o), d = C(c, l), E(u, D), E(d, O);
68
- let m = r * s, h = o * s, g = c * s, _ = l * s;
69
- for (let r = 0; r < M; r++) {
70
- N.copy(k[r]).multiplyScalar(.9 + a(n * 3.1 + e, r * 5.7) * .18), e !== 2 && e !== 3 ? (t = w(t, m, D[r], h, g, O[r], _, g, O[r + 1], _, N), t = w(t, m, D[r], h, g, O[r + 1], _, m, D[r + 1], h, N)) : (t = w(t, m, D[r], h, g, O[r + 1], _, g, O[r], _, N), t = w(t, m, D[r], h, m, D[r + 1], h, g, O[r + 1], _, N));
71
- for (let e = t - 18; e < t; e += 3) v[e] = f, v[e + 1] = 0, v[e + 2] = p;
72
- }
73
- }
74
- e.attributes.position.needsUpdate = !0, e.attributes.normal.needsUpdate = !0, e.attributes.color.needsUpdate = !0;
75
- }
76
- function F(e, t) {
77
- if (!l) return 0;
78
- let n = Math.min(Math.max(e / s, 0), i - 1.0001), r = Math.min(Math.max(t / s, 0), i - 1.0001), a = Math.floor(n), o = Math.floor(r), c = n - a, u = r - o, d = C(a, o), f = C(a + 1, o), p = C(a + 1, o + 1), m = C(a, o + 1);
79
- return c >= u ? d + (f - d) * c + (p - f) * u : d + (m - d) * u + (p - m) * c;
80
- }
81
- function ne(e, t, n, r = 2) {
82
- let i = F(e - r, t), a = F(e + r, t), o = F(e, t - r), s = F(e, t + r);
83
- return n.set(i - a, 2 * r, o - s).normalize(), n;
84
- }
85
- function re(t) {
86
- let n = t && t.heights, r = (t && t.grid) | 0;
87
- if (!n || r < 2 || n.length < r * r) return "same";
88
- let a = t.size || 160;
89
- if (n === S && r === i && a === o) return "same";
90
- S = n;
91
- let c = !1;
92
- r === i && _ || (ee(r), c = !0), o = a, s = o / (i - 1);
93
- let d = 0;
94
- for (let e = 0; e < i * i; e++) {
95
- let t = n[e];
96
- Math.abs(t - l[e]) > 1e-4 && d++;
97
- }
98
- if (!c && d === 0) return "same";
99
- if (c || d > i * i * .25) {
100
- c = !0, u.fill(0);
101
- let e = Infinity, t = -Infinity;
102
- for (let r = 0; r < i * i; r++) n[r] < e && (e = n[r]), n[r] > t && (t = n[r]);
103
- p = e, m = Math.max(t, e + 4), h = p - 16;
104
- }
105
- return l.set(n.subarray ? n.subarray(0, i * i) : Array.prototype.slice.call(n, 0, i * i)), A(), e.computeBoundingSphere(), c ? "rebuilt" : "updated";
106
- }
107
- function I(e, t, n, r) {
108
- if (!l || !(n > 0)) return;
109
- let a = n, o = a * 1.25, c = Math.max(0, Math.floor((e - o) / s)), d = Math.min(i - 1, Math.ceil((e + o) / s)), f = Math.max(0, Math.floor((t - o) / s)), p = Math.min(i - 1, Math.ceil((t + o) / s));
110
- for (let n = f; n <= p; n++) for (let f = c; f <= d; f++) {
111
- let c = f * s - e, d = n * s - t, p = Math.sqrt(c * c + d * d), m = n * i + f;
112
- if (p < a && r > 0) {
113
- let e = 1 - p * p / (a * a);
114
- l[m] = Math.max(0, l[m] - r * e);
115
- }
116
- let h = 1 - p / o;
117
- h > u[m] && (u[m] = Math.min(1, h * 1.25));
118
- }
119
- A();
120
- }
121
- return {
122
- mesh: r,
123
- material: t,
124
- heightAt: F,
125
- normalAt: ne,
126
- setHeights: re,
127
- crater: I,
128
- get size() {
129
- return o;
130
- },
131
- get minH() {
132
- return p;
133
- },
134
- get maxH() {
135
- return m;
136
- },
137
- get ready() {
138
- return i > 0;
139
- },
140
- dispose() {
141
- e.dispose(), t.dispose();
142
- }
143
- };
144
- }
145
- var ne = "\nvarying vec3 vDir;\nvoid main() {\n vDir = normalize(position);\n vec4 p = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_Position = p.xyww;\n}\n", re = "\nuniform vec3 uTop;\nuniform vec3 uMid;\nuniform vec3 uHorizon;\nuniform vec3 uBottom;\nuniform vec3 uSunDir;\nuniform vec3 uSunColor;\nvarying vec3 vDir;\nvoid main() {\n vec3 d = normalize(vDir);\n float h = d.y;\n vec3 col = mix(uHorizon, uMid, smoothstep(0.0, 0.22, h));\n col = mix(col, uTop, smoothstep(0.18, 0.75, h));\n col = mix(col, uBottom, smoothstep(0.0, -0.25, h));\n float s = max(dot(d, normalize(uSunDir)), 0.0);\n col += uSunColor * (pow(s, 900.0) * 3.0 + pow(s, 24.0) * 0.45 + pow(s, 4.0) * 0.12);\n gl_FragColor = vec4(col, 1.0);\n #include <encodings_fragment>\n}\n", I = {
146
- top: i("#41538f"),
147
- mid: i("#c98f98"),
148
- horizon: i("#f7b27f"),
149
- bottom: i("#d9a091"),
150
- sun: i("#ffcf8a"),
151
- fog: i("#d9a68c")
152
- };
153
- function L(e) {
154
- let t = new D(600, 32, 16), n = new E({
155
- uniforms: {
156
- uTop: { value: I.top },
157
- uMid: { value: I.mid },
158
- uHorizon: { value: I.horizon },
159
- uBottom: { value: I.bottom },
160
- uSunDir: { value: e.clone() },
161
- uSunColor: { value: I.sun }
162
- },
163
- vertexShader: ne,
164
- fragmentShader: re,
165
- side: u,
166
- depthWrite: !1,
167
- depthTest: !1,
168
- fog: !1
169
- }), r = new y(t, n);
170
- return r.renderOrder = -10, r.frustumCulled = !1, {
171
- mesh: r,
172
- dispose() {
173
- t.dispose(), n.dispose();
174
- }
175
- };
176
- }
177
- function ie(e, t) {
178
- let r = [], o = [], s = I.horizon, c = t || {
179
- x: .6,
180
- y: .4,
181
- z: .6
182
- }, l = (e, t, i, a, l, u) => {
183
- let d = t[0] - e[0], f = t[1] - e[1], p = t[2] - e[2], m = i[0] - e[0], h = i[1] - e[1], g = i[2] - e[2], _ = f * g - p * h, v = p * m - d * g, y = d * h - f * m, b = Math.hypot(_, v, y) || 1, x = .78 + .32 * Math.max(0, (_ * c.x + v * c.y + y * c.z) / b);
184
- for (let c of [
185
- e,
186
- t,
187
- i
188
- ]) {
189
- r.push(c[0], c[1], c[2]);
190
- let e = n((c[1] - l) / (u - l)) * .75 + .25;
191
- o.push(s.r + (a.r * x - s.r) * e, s.g + (a.g * x - s.g) * e, s.b + (a.b * x - s.b) * e);
192
- }
193
- }, u = (t, r, i, o, s, c, u) => {
194
- let d = [];
195
- for (let o = 0; o < s; o++) {
196
- let c = o / s * Math.PI * 2, l = o % 2 == 1, f = .45 + .25 * Math.sin(c * 3 + u) + .15 * Math.sin(c * 7 + u * 2) + (l ? .18 + .2 * a(o * 1.7, u) : -.12), p = r + (i - r) * n(f), m = t - (l ? .6 : .2) * p;
197
- d.push([
198
- e.x + Math.cos(c) * m,
199
- p,
200
- e.z + Math.sin(c) * m,
201
- c
202
- ]);
203
- }
204
- for (let n = 0; n < s; n++) {
205
- let r = d[n], a = d[(n + 1) % s], u = [
206
- e.x + Math.cos(r[3]) * t,
207
- c,
208
- e.z + Math.sin(r[3]) * t
209
- ], f = [
210
- e.x + Math.cos(a[3]) * t,
211
- c,
212
- e.z + Math.sin(a[3]) * t
213
- ];
214
- l(u, f, a, o, c, i), l(u, a, r, o, c, i);
215
- }
216
- };
217
- u(560, 25, 90, i("#c99a98"), 90, -30, 1.3), u(470, 8, 46, i("#94738a"), 120, -30, 4.1);
218
- let p = new f();
219
- p.setAttribute("position", new d(new Float32Array(r), 3)), p.setAttribute("color", new d(new Float32Array(o), 3));
220
- let m = new b({
221
- vertexColors: !0,
222
- fog: !1,
223
- side: 2,
224
- toneMapped: !1
225
- }), h = new y(p, m);
226
- return h.renderOrder = -9, h.frustumCulled = !1, {
227
- mesh: h,
228
- dispose() {
229
- p.dispose(), m.dispose();
230
- }
231
- };
232
- }
233
- // src/games/tanks/scene/decor.js
234
- var ae = {
235
- low: 70,
236
- medium: 170,
237
- high: 320
238
- }, oe = new p(1, 1, 1), se = i("#3b332e");
239
- function ce() {
240
- let t = new e();
241
- t.prism(0, 0, 0, .32, .32, 1.6, 5, i("#6b4a2f"), 0, .7);
242
- let n = [
243
- i("#2f6b34"),
244
- i("#3d8240"),
245
- i("#57a04c")
246
- ];
247
- return [
248
- [
249
- 1.1,
250
- 2,
251
- 2.6
252
- ],
253
- [
254
- 2.4,
255
- 1.55,
256
- 2.3
257
- ],
258
- [
259
- 3.6,
260
- 1.05,
261
- 2
262
- ]
263
- ].forEach(([e, r, i], a) => {
264
- t.prism(0, e, 0, r, r, i, 7, n[a], 0, .02);
265
- for (let i = 0; i < 7; i++) {
266
- let a = i / 7 * Math.PI * 2, o = (i + 1) / 7 * Math.PI * 2;
267
- t.tri([
268
- 0,
269
- e,
270
- 0
271
- ], [
272
- Math.cos(a) * r,
273
- e,
274
- Math.sin(a) * r
275
- ], [
276
- Math.cos(o) * r,
277
- e,
278
- Math.sin(o) * r
279
- ], [
280
- 0,
281
- e + 1,
282
- 0
283
- ], n[0]);
284
- }
285
- }), t.build();
286
- }
287
- function le() {
288
- let e = new m(1, 0), t = e.attributes.position;
289
- for (let e = 0; e < t.count; e++) {
290
- let n = t.getX(e), r = t.getY(e), i = t.getZ(e), o = .78 + a(n * 3.1 + i * 1.7, r * 2.3) * .42;
291
- t.setXYZ(e, n * o, Math.max(-.35, r * o * .8), i * o);
292
- }
293
- e.computeVertexNormals();
294
- let n = e.attributes.normal, r = new Float32Array(t.count * 3), o = i("#7f7d7a"), s = i("#5f5d5b"), c = i("#6f8f45"), l = new p();
295
- for (let e = 0; e < t.count; e += 3) {
296
- let t = n.getY(e);
297
- l.copy(a(e, 3) > .5 ? o : s), t > .75 && l.lerp(c, .55);
298
- for (let t = 0; t < 3; t++) r[(e + t) * 3] = l.r, r[(e + t) * 3 + 1] = l.g, r[(e + t) * 3 + 2] = l.b;
299
- }
300
- let u = new f();
301
- return u.setAttribute("position", t), u.setAttribute("normal", n), u.setAttribute("color", new d(r, 3)), u.translate(0, .35, 0), e.dispose(), u;
302
- }
303
- function ue() {
304
- let t = new e(), n = [
305
- i("#8f8c88"),
306
- i("#7b7874"),
307
- i("#a29e98")
308
- ];
309
- for (let e = 0; e < 3; e++) {
310
- let r = (e + .5) / 3.4, i = e % 2 ? .5 / 3 : 0;
311
- for (let o = -1; o <= 3; o++) {
312
- let s = -.5 + o / 3 + i, c = s + 1 / 3 - .015;
313
- s = Math.max(-.5, s), c = Math.min(.5, c), !(c - s < .02) && t.box((s + c) / 2, r, 0, c - s, .2741176470588235, .92 + (a(e, o) - .5) * .06, n[(e + o + 3) % 3]);
314
- }
315
- }
316
- return t.box(0, .94, 0, 1.02, .12, 1, i("#b3afa8")), t.build();
317
- }
318
- function R() {
319
- let e = ce(), n = le(), r = ue(), i = new x({ vertexColors: !0 }), o = new x({ vertexColors: !0 }), s = new x({ vertexColors: !0 }), c = null, l = null, u = null, d = new C(), f = [], m = "", h = "high", _ = !1, y = null, b = null;
320
- function S(e, t, n) {
321
- let r = new v(e, t, Math.max(1, n));
322
- return r.count = n, r.frustumCulled = !1, r.instanceMatrix.setUsage(g), r;
323
- }
324
- function ee() {
325
- for (let e of [
326
- c,
327
- l,
328
- u
329
- ]) e && (e.removeFromParent(), e.dispose());
330
- c = l = u = null;
331
- }
332
- function te(e) {
333
- let t = e.decor || [], n = e.obstacles || [], r = 0;
334
- for (let e of t) r += e.x * 3.1 + e.z * 7.7 + (e.scale || 1);
335
- for (let e of n) r += e.x * 1.3 + e.z * 5.1 + e.h;
336
- return `${t.length}|${n.length}|${r.toFixed(3)}|${h}`;
337
- }
338
- function w(p, v, x) {
339
- let C = te(v);
340
- if (C === m && c) return O(x), !1;
341
- m = C, y = x, b = v, ee();
342
- let w = v.decor || [], E = v.obstacles || [], k = t(w.length * 131 + E.length * 7 + 1), A = ae[h] || 170, j = w.filter((e) => e.kind === "tree").slice(0, A), M = w.filter((e) => e.kind !== "tree"), N = E.filter((e) => e.kind !== "wall"), P = E.filter((e) => e.kind === "wall");
343
- f = j.map((e) => ({
344
- x: e.x,
345
- z: e.z,
346
- s: (e.scale || 1) * 1.15,
347
- rot: k() * Math.PI * 2,
348
- tint: .85 + k() * .3,
349
- burnt: !1,
350
- lean: 0,
351
- leanDir: k() * Math.PI * 2
352
- })), c = S(e, i, f.length), c.castShadow = _;
353
- for (let e = 0; e < f.length; e++) c.setColorAt(e, oe);
354
- c.instanceColor && c.instanceColor.setUsage(g), l = S(n, o, M.length + N.length), l.castShadow = _, l.receiveShadow = _;
355
- let F = 0;
356
- for (let e of M) {
357
- let t = (e.scale || 1) * 1.2;
358
- d.position.set(e.x, x.heightAt(e.x, e.z) - .15 * t, e.z), d.rotation.set(0, k() * 6.28, 0), d.scale.set(t * (.8 + k() * .5), t * (.6 + k() * .4), t * (.8 + k() * .5)), d.updateMatrix(), l.setMatrixAt(F++, d.matrix);
359
- }
360
- for (let e of N) {
361
- let t = T(x, e);
362
- d.position.set(e.x, t - .3, e.z), d.rotation.set(0, a(e.x, e.z) * 6.28, 0), d.scale.set(e.w * .62, (e.h + .3) / 1.15, e.d * .62), d.updateMatrix(), l.setMatrixAt(F++, d.matrix);
363
- }
364
- return l.instanceMatrix.needsUpdate = !0, u = S(r, s, P.length), u.castShadow = _, u.receiveShadow = _, P.forEach((e, t) => {
365
- let n = T(x, e);
366
- d.position.set(e.x, n - .4, e.z), d.rotation.set(0, 0, 0), d.scale.set(e.w, e.h + .4, e.d), d.updateMatrix(), u.setMatrixAt(t, d.matrix);
367
- }), u.instanceMatrix.needsUpdate = !0, D(x), p.add(c, l, u), !0;
368
- }
369
- function T(e, t) {
370
- let n = Infinity;
371
- for (let [r, i] of [
372
- [-.5, -.5],
373
- [.5, -.5],
374
- [.5, .5],
375
- [-.5, .5],
376
- [0, 0]
377
- ]) n = Math.min(n, e.heightAt(t.x + r * t.w, t.z + i * t.d));
378
- return n;
379
- }
380
- let E = new p();
381
- function D(e) {
382
- if (c) {
383
- for (let t = 0; t < f.length; t++) {
384
- let n = f[t];
385
- d.position.set(n.x, e.heightAt(n.x, n.z) - .2, n.z), d.rotation.set(Math.cos(n.leanDir) * n.lean, n.rot, Math.sin(n.leanDir) * n.lean), d.scale.setScalar(n.s), d.updateMatrix(), c.setMatrixAt(t, d.matrix), n.burnt ? E.copy(se) : E.setScalar(n.tint), c.setColorAt(t, E);
386
- }
387
- c.instanceMatrix.needsUpdate = !0, c.instanceColor && (c.instanceColor.needsUpdate = !0);
388
- }
389
- }
390
- function O(e) {
391
- D(e);
392
- }
393
- function k(e, t, n, r) {
394
- let i = !1;
395
- for (let e of f) {
396
- let a = Math.hypot(e.x - t, e.z - n);
397
- a < r * 1.25 && (e.burnt = !0, e.lean = Math.min(1.1, e.lean + (1 - a / (r * 1.25)) * .9), e.leanDir = Math.atan2(e.z - n, e.x - t) + Math.PI / 2, i = !0);
398
- }
399
- return i && D(e), i;
400
- }
401
- return {
402
- build: w,
403
- blast: k,
404
- reground: O,
405
- setQuality(e, t) {
406
- h = e, b && y && t && w(t, b, y);
407
- },
408
- setShadows(e) {
409
- _ = e, c && (c.castShadow = e), l && (l.castShadow = l.receiveShadow = e), u && (u.castShadow = u.receiveShadow = e);
410
- },
411
- dispose() {
412
- ee(), e.dispose(), n.dispose(), r.dispose(), i.dispose(), o.dispose(), s.dispose();
413
- }
414
- };
415
- }
416
- // src/games/tanks/scene/fx.js
417
- var de = {
418
- low: 250,
419
- medium: 520,
420
- high: 900
421
- }, z = 20, B = 0, fe = 1, V = 2, H = 3, U = 4, pe = 5, me = 6, W = 7, he = 8, G = 9, ge = 10, K = 11, q = 12, J = 13, _e = 14, ve = 15, ye = 16, be = 17, Y = 18, X = 19, xe = 8, Se = 4, Ce = 56, we = 320, Z = {
422
- white: i("#fff6e0"),
423
- yellow: i("#ffd36b"),
424
- orange: i("#ff7a1a"),
425
- red: i("#b3200e"),
426
- ember: i("#ffb347"),
427
- smoke: i("#5b5552"),
428
- smokeLight: i("#9a918a"),
429
- smokeDark: i("#2c2826"),
430
- dirt: i("#6e5034"),
431
- dirtLight: i("#a07a50"),
432
- spark: i("#ffe2a8"),
433
- dust: i("#c9ad85"),
434
- exhaust: i("#3a3633")
435
- }, Te = "\nuniform float uScale;\nuniform float uMaxSize;\nattribute vec4 aColor;\nattribute float aSize;\nvarying vec4 vColor;\nvoid main() {\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = aColor.a > 0.003 ? min(aSize * uScale / max(-mv.z, 0.5), uMaxSize) : 0.0;\n vColor = aColor;\n}\n", Ee = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n", Q = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n if (a < 0.004) discard;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n";
436
- function De(e, t, n, r) {
437
- let i = new Float32Array(e * z), a = new Float32Array(e * 3), o = new Float32Array(e * 4), s = new Float32Array(e), c = new f();
438
- c.setAttribute("position", new d(a, 3).setUsage(g)), c.setAttribute("aColor", new d(o, 4).setUsage(g)), c.setAttribute("aSize", new d(s, 1).setUsage(g)), c.setDrawRange(0, 0);
439
- let u = new E({
440
- uniforms: {
441
- uScale: r,
442
- uMap: { value: n },
443
- uMaxSize: { value: 512 }
444
- },
445
- vertexShader: Te,
446
- fragmentShader: t ? Ee : Q,
447
- transparent: !0,
448
- depthWrite: !1,
449
- blending: t ? l : S,
450
- premultipliedAlpha: !1
451
- }), p = new T(c, u);
452
- p.frustumCulled = !1, p.renderOrder = t ? 6 : 5;
453
- let m = 0, h = 0, _ = e, v = null;
454
- return {
455
- points: p,
456
- get count() {
457
- return m;
458
- },
459
- setCap(t) {
460
- _ = Math.min(e, t), m > _ && (m = _);
461
- },
462
- setWind(e) {
463
- v = e;
464
- },
465
- spawn(e, t, n, r, a, o, s, c, l, u, d, f, p, g, v = 0) {
466
- let y;
467
- m < _ ? y = m++ : (y = h, h = (h + 1) % _);
468
- let b = y * z;
469
- i[b + B] = e, i[b + fe] = t, i[b + V] = n, i[b + H] = r, i[b + U] = a, i[b + pe] = o, i[b + me] = 0, i[b + W] = s, i[b + he] = c, i[b + G] = l, i[b + ge] = u.r, i[b + K] = u.g, i[b + q] = u.b, i[b + J] = d.r, i[b + _e] = d.g, i[b + ve] = d.b, i[b + ye] = f, i[b + be] = p, i[b + Y] = g, i[b + X] = v;
470
- },
471
- update(e) {
472
- let t = 0, n = v ? v.x : 0, r = v ? v.z : 0;
473
- for (; t < m;) {
474
- let c = t * z, l = i[c + me] + e;
475
- if (l >= i[c + W]) {
476
- m--, t !== m && i.copyWithin(c, m * z, m * z + z);
477
- continue;
478
- }
479
- i[c + me] = l;
480
- let u = Math.exp(-i[c + be] * e), d = i[c + Y];
481
- i[c + H] = i[c + H] * u + (d > 0 ? n * .35 * e : 0), i[c + U] = i[c + U] * u - d * e, i[c + pe] = i[c + pe] * u + (d > 0 ? r * .35 * e : 0), i[c + B] += i[c + H] * e, i[c + fe] += i[c + U] * e, i[c + V] += i[c + pe] * e;
482
- let f = l / i[c + W], p = f < .6 ? f / .6 : 1, h = p * p * (3 - 2 * p), g = 1 + i[c + X] * (1 - f) * (1 - f) * (1 - f), _ = t * 3;
483
- a[_] = i[c + B], a[_ + 1] = i[c + fe], a[_ + 2] = i[c + V];
484
- let v = t * 4;
485
- o[v] = (i[c + ge] + (i[c + J] - i[c + ge]) * h) * g, o[v + 1] = (i[c + K] + (i[c + _e] - i[c + K]) * h) * g, o[v + 2] = (i[c + q] + (i[c + ve] - i[c + q]) * h) * g;
486
- let y = f < .06 ? f / .06 : 1, b = f > .55 ? 1 - (f - .55) / .45 : 1;
487
- o[v + 3] = i[c + ye] * y * b, s[t] = i[c + he] + (i[c + G] - i[c + he]) * Math.sqrt(f), t++;
488
- }
489
- return c.setDrawRange(0, m), p.visible = m > 0, m > 0 && (c.attributes.position.updateRange.count = m * 3, c.attributes.aColor.updateRange.count = m * 4, c.attributes.aSize.updateRange.count = m, c.attributes.position.needsUpdate = !0, c.attributes.aColor.needsUpdate = !0, c.attributes.aSize.needsUpdate = !0), m > 0;
490
- },
491
- clear() {
492
- m = 0, c.setDrawRange(0, 0), p.visible = !1;
493
- },
494
- dispose() {
495
- c.dispose(), u.dispose();
496
- }
497
- };
498
- }
499
- function $(e, { quality: t = "high", reducedMotion: n = !1, heightAt: a }) {
500
- let c = o(64), u = s(64), m = r(128), S = { value: 600 }, D = de.high, j = De(Math.round(D * .55), !0, c, S), M = De(Math.round(D * .45), !1, u, S);
501
- e.add(M.points, j.points);
502
- let N = 1, P = new w(i("#ffb066"), 0, 60, 2);
503
- e.add(P);
504
- let F = 0, ne = 6, re = new ee(.28, 0);
505
- re.scale(2.2, 1, 1);
506
- let I = new b({ color: i("#fff1cf").multiplyScalar(2) }), L = [];
507
- for (let t = 0; t < xe; t++) {
508
- let t = new y(re, I);
509
- t.visible = !1;
510
- let n = new k({
511
- map: c,
512
- color: i("#ff9440").multiplyScalar(1.2),
513
- blending: l,
514
- depthWrite: !1,
515
- transparent: !0
516
- }), r = new O(n);
517
- r.scale.setScalar(4), r.visible = !1, r.renderOrder = 7, e.add(t, r), L.push({
518
- mesh: t,
519
- glow: r,
520
- active: !1,
521
- px: 0,
522
- py: 0,
523
- pz: 0,
524
- has: !1,
525
- acc: 0
526
- });
527
- }
528
- let ie = [];
529
- for (let t = 0; t < 3; t++) {
530
- let t = new k({
531
- map: c,
532
- color: new p(1, .8, .5),
533
- blending: l,
534
- depthWrite: !1,
535
- transparent: !0
536
- }), n = new O(t);
537
- n.visible = !1, n.renderOrder = 8, e.add(n), ie.push({
538
- s: n,
539
- t: 0,
540
- dur: .2,
541
- size: 4,
542
- color: new p()
543
- });
544
- }
545
- let ae = 0, oe = new te(1, 1);
546
- oe.rotateX(-Math.PI / 2);
547
- let se = [];
548
- for (let t = 0; t < Se; t++) {
549
- let t = new b({
550
- map: m,
551
- color: i("#ffd9a0"),
552
- transparent: !0,
553
- blending: l,
554
- depthWrite: !1,
555
- side: h,
556
- fog: !1
557
- }), n = new y(oe, t);
558
- n.visible = !1, n.renderOrder = 4, e.add(n), se.push({
559
- m: n,
560
- t: 0,
561
- dur: .6,
562
- r: 10
563
- });
564
- }
565
- let ce = 0, le = new _(.32, 0);
566
- le.computeVertexNormals();
567
- let ue = new x({ color: 16777215 }), R = new v(le, ue, Ce);
568
- R.frustumCulled = !1, R.instanceMatrix.setUsage(g);
569
- let z = new C();
570
- z.scale.setScalar(0), z.updateMatrix();
571
- for (let e = 0; e < Ce; e++) R.setMatrixAt(e, z.matrix), R.setColorAt(e, Z.dirt);
572
- R.instanceColor.setUsage(g), e.add(R);
573
- let B = [];
574
- for (let e = 0; e < Ce; e++) B.push({
575
- alive: !1,
576
- p: new A(),
577
- v: new A(),
578
- r: new A(),
579
- w: new A(),
580
- life: 0,
581
- s: 1,
582
- rest: !1,
583
- smoke: !1,
584
- acc: 0
585
- });
586
- let fe = 0, V = 0, H = new Float32Array(we * 3), U = new Float32Array(we * 4), pe = new Float32Array(we), me = { value: 16 }, W = new f();
587
- W.setAttribute("position", new d(H, 3).setUsage(g)), W.setAttribute("aColor", new d(U, 4).setUsage(g)), W.setAttribute("aSize", new d(pe, 1).setUsage(g)), W.setDrawRange(0, 0);
588
- let he = new E({
589
- uniforms: {
590
- uScale: S,
591
- uMap: { value: c },
592
- uMaxSize: me
593
- },
594
- vertexShader: Te,
595
- fragmentShader: Ee,
596
- transparent: !0,
597
- depthWrite: !1,
598
- depthTest: !1,
599
- blending: l
600
- }), G = new T(W, he);
601
- G.frustumCulled = !1, G.visible = !1, G.renderOrder = 9;
602
- let ge = new b({
603
- map: m,
604
- color: i("#fff3c4").multiplyScalar(1.4),
605
- transparent: !0,
606
- blending: l,
607
- depthWrite: !1,
608
- depthTest: !1,
609
- side: h,
610
- fog: !1
611
- }), K = new y(oe, ge);
612
- K.visible = !1, K.renderOrder = 9, e.add(G, K);
613
- let q = 0, J = null, _e = 0, ve = i("#fff0c0"), ye = new A();
614
- function be(e) {
615
- t = e;
616
- let n = de[e] || de.high;
617
- N = n / de.high, j.setCap(Math.round(n * .55)), M.setCap(Math.round(n * .45));
618
- }
619
- be(t);
620
- let Y = Math.random, X = (e) => (Y() * 2 - 1) * e, Q = (e) => Math.max(1, Math.round(e * N));
621
- function $(e, t, n, r, i, a) {
622
- let o = ie[ae];
623
- ae = (ae + 1) % ie.length, o.s.position.set(e, t, n), o.t = 0, o.dur = a, o.size = r, o.color.copy(i), o.s.material.color.copy(i), o.s.visible = !0, o.s.scale.setScalar(r);
624
- }
625
- function Oe(e, t, n, r, i = 60, a = 6) {
626
- P.position.set(e, t, n), P.distance = i, r >= F && (F = r, ne = a);
627
- }
628
- function ke(e, t, n, r, i = .6, a = null) {
629
- let o = se[ce];
630
- ce = (ce + 1) % se.length, o.m.position.set(e, t + .25, n), o.t = 0, o.dur = i, o.r = r, o.m.visible = !0, o.m.scale.setScalar(.1), o.m.material.color.copy(a || Z.yellow);
631
- }
632
- function Ae(e, t, n, r, i, a, o = 1, s = !1) {
633
- for (let c = 0; c < r; c++) {
634
- let r = B[fe], c = fe;
635
- fe = (fe + 1) % Ce, r.alive = !0, r.rest = !1, r.p.set(e + X(.6), t + .4, n + X(.6));
636
- let l = Y() * Math.PI * 2, u = i * (.35 + Y() * .65);
637
- r.v.set(Math.cos(l) * u * .6, i * (.6 + Y() * .7), Math.sin(l) * u * .6), r.r.set(Y() * 6, Y() * 6, Y() * 6), r.w.set(X(9), X(9), X(9)), r.life = 2.6 + Y() * 1.6, r.s = o * (.5 + Y() * .9), r.smoke = s && Y() < .5, r.acc = 0, R.setColorAt(c, a);
638
- }
639
- V += r, R.instanceColor.needsUpdate = !0;
640
- }
641
- function je(e, t) {
642
- $(e.x + t.x * .6, e.y + t.y * .6, e.z + t.z * .6, 4.5, Z.orange, .14), Oe(e.x, e.y + .5, e.z, 3.5, 40, 12);
643
- let n = Q(26);
644
- for (let r = 0; r < n; r++) {
645
- let n = 6 + Y() * 14;
646
- j.spawn(e.x, e.y, e.z, t.x * n + X(2), t.y * n + X(2), t.z * n + X(2), .12 + Y() * .18, .9, 1.8, Z.white, Z.orange, .9, 5, 0, 2);
647
- }
648
- let r = Q(14);
649
- for (let n = 0; n < r; n++) {
650
- let n = 2 + Y() * 6;
651
- M.spawn(e.x, e.y, e.z, t.x * n + X(1.5), t.y * n + X(1) + .6, t.z * n + X(1.5), 1.2 + Y() * 1.2, 1, 3.6, Z.smokeLight, Z.smoke, .45, 2.2, -.4);
652
- }
653
- }
654
- function Me(e, n, r, i, a, o, s = !1) {
655
- let c = Math.hypot(i - e, a - n, o - r), l = Math.min(24, Math.ceil(c / (t === "low" ? 1.6 : .8)));
656
- for (let t = 0; t < l; t++) {
657
- let c = (t + Y()) / l, u = e + (i - e) * c, d = n + (a - n) * c, f = r + (o - r) * c;
658
- j.spawn(u, d, f, X(.3), X(.3), X(.3), .25 + Y() * .2, s ? 1.1 : .8, .2, Z.yellow, Z.red, .8, 1, 0, 1), t % 2 == 0 && M.spawn(u, d, f, X(.4), .3 + Y() * .4, X(.4), 1.1 + Y() * .9, .5, s ? 2.4 : 1.8, Z.smokeLight, Z.smoke, .32, 1.5, -.25);
659
- }
660
- }
661
- function Ne(e, n, r, a, o) {
662
- let s = Math.max(2, a || 6), c = s >= 7, l = s / 6;
663
- $(e, n + 1.2 * l, r, 7 * l, Z.yellow, .22), Oe(e, n + 3, r, c ? 5 : 3.5, 30 + s * 5, 3.5), ke(e, n, r, s * 2.4, .55, Z.yellow), ke(e, n, r, s * 1.4, .9, Z.orange);
664
- let u = Q(70 * l);
665
- for (let t = 0; t < u; t++) {
666
- let t = Y() * Math.PI * 2, i = Math.acos(Y() * .9), a = (4 + Y() * 9) * l, o = Math.cos(t) * Math.sin(i) * a, s = Math.sin(t) * Math.sin(i) * a, c = Math.cos(i) * a * .9 + 2;
667
- j.spawn(e + X(.6), n + .6, r + X(.6), o, c, s, .45 + Y() * .5, 1.8 * l, 3.8 * l, Z.yellow, Z.red, .55, 4.5, -2.5, 1.6);
668
- }
669
- let d = Q(46 * l);
670
- for (let t = 0; t < d; t++) {
671
- let t = Y() * Math.PI * 2, i = (9 + Y() * 16) * l;
672
- j.spawn(e, n + .8, r, Math.cos(t) * i * .7, (6 + Y() * 14) * l, Math.sin(t) * i * .7, .7 + Y() * .9, .35, .15, Z.spark, Z.ember, 1, .8, 16, 1.5);
673
- }
674
- let f = Q(40 * l);
675
- for (let t = 0; t < f; t++) {
676
- let t = Y() * Math.PI * 2, i = (1 + Y() * 4) * l;
677
- M.spawn(e + X(1.2 * l), n + .8 + Y() * 2 * l, r + X(1.2 * l), Math.cos(t) * i, 2.5 + Y() * 4, Math.sin(t) * i, 2 + Y() * 2.2, 2.4 * l, 6.5 * l, Z.smoke, Z.smokeLight, .62, 1.4, -.6);
678
- }
679
- if (o === "terrain" || o === "obstacle") {
680
- let a = Q(48 * l), s = o === "obstacle" ? Z.smokeLight : Z.dirt;
681
- for (let t = 0; t < a; t++) {
682
- let t = Y() * Math.PI * 2, i = (2 + Y() * 6) * l;
683
- M.spawn(e, n + .3, r, Math.cos(t) * i, (8 + Y() * 12) * l, Math.sin(t) * i, .9 + Y() * .7, 1 * l, 2.2 * l, s, Z.dirtLight, .95, .6, 18);
684
- }
685
- Ae(e, n, r, Math.round((t === "low" ? 8 : 16) * l), 13 * l, o === "obstacle" ? i("#8b8680") : Z.dirt, 1.1);
686
- } else o === "tank" && Ae(e, n, r, t === "low" ? 6 : 12, 14, i("#3a3633"), .9, !0);
687
- }
688
- function Pe(e, t, n) {
689
- $(e, t, n, 5, Z.yellow, .18), Oe(e, t, n, 2.5, 30, 10);
690
- let r = Q(30);
691
- for (let i = 0; i < r; i++) {
692
- let r = Y() * Math.PI * 2, i = Y() * Math.PI, a = 5 + Y() * 6;
693
- j.spawn(e, t, n, Math.cos(r) * Math.sin(i) * a, Math.cos(i) * a, Math.sin(r) * Math.sin(i) * a, .3 + Y() * .3, .6, .2, Z.spark, Z.orange, 1, 2, 4, 1);
694
- }
695
- for (let r = 0; r < Q(8); r++) M.spawn(e, t, n, X(1), X(1), X(1), 1 + Y(), 1, 3, Z.smokeLight, Z.smoke, .4, 1, -.3);
696
- }
697
- function Fe(e, t, n) {
698
- for (let r = 0; r < Q(10); r++) M.spawn(e, t, n, X(1.5), X(1), X(1.5), .8 + Y(), 1, 3, Z.smokeLight, Z.smoke, .35, 1, 0);
699
- }
700
- function Ie(e, t, n) {
701
- $(e, t, n, 7, Z.white, .18);
702
- for (let r = 0; r < Q(40); r++) {
703
- let r = Y() * Math.PI * 2, i = 10 + Y() * 14;
704
- j.spawn(e, t, n, Math.cos(r) * i, 4 + Y() * 12, Math.sin(r) * i, .5 + Y() * .5, .35, .12, Z.white, Z.ember, 1, 1.2, 18, 2);
705
- }
706
- }
707
- function Le(e, n, r) {
708
- Ne(e, n + .8, r, 10, "tank"), $(e, n + 3, r, 15, Z.orange, .4), Oe(e, n + 4, r, 7, 80, 2.2), ke(e, n, r, 32, 1, Z.orange), Ae(e, n + 1, r, t === "low" ? 10 : 20, 18, i("#2f2b29"), 1.3, !0);
709
- for (let t = 0; t < Q(60); t++) {
710
- let t = Y() * Math.PI * 2, i = 2 + Y() * 5;
711
- M.spawn(e + X(2), n + 2 + Y() * 4, r + X(2), Math.cos(t) * i, 4 + Y() * 6, Math.sin(t) * i, 3 + Y() * 2.5, 3, 9, Z.smokeDark, Z.smoke, .7, 1, -.7);
712
- }
713
- }
714
- function Re(e, n, r, i, a, o) {
715
- for (o.smokeAcc += i * (a >= 2 ? 16 : 7) * (t === "low" ? .5 : 1); o.smokeAcc >= 1;) {
716
- --o.smokeAcc;
717
- let t = a >= 2;
718
- M.spawn(e + X(.5), n, r + X(.5), X(.4), 2.2 + Y() * 1.6, X(.4), 2.6 + Y() * 1.8, 1, t ? 6 : 4, t ? Z.smokeDark : Z.smoke, Z.smokeLight, t ? .55 : .36, .5, -.35), t && j.spawn(e + X(.6), n - .2, r + X(.6), X(.6), 2 + Y() * 2, X(.6), .45 + Y() * .35, 1.6, .7, Z.yellow, Z.red, .8, 1.5, -1, 1.5);
719
- }
720
- }
721
- function ze(e, t, n) {
722
- M.spawn(e, t, n, X(.4), .8 + Y() * .6, X(.4), .9 + Y() * .5, .4, 1.4, Z.exhaust, Z.smoke, .4, 1.5, -.2);
723
- }
724
- function Be(e, t, n, r = 1) {
725
- M.spawn(e + X(.4), t + .1, n + X(.4), X(1.2), .6 + Y() * .9, X(1.2), 1 + Y() * .8, .8, 2.8 * r, Z.dust, Z.dirtLight, .42, 1.8, .2);
726
- }
727
- function Ve(e, t, n, r) {
728
- $(e, t, n, 6, r, .3);
729
- let i = Q(70);
730
- for (let a = 0; a < i; a++) {
731
- let i = Y() * Math.PI * 2, a = Math.acos(Y() * 2 - 1), o = 7 + Y() * 2;
732
- j.spawn(e, t, n, Math.cos(i) * Math.sin(a) * o, Math.cos(a) * o, Math.sin(i) * Math.sin(a) * o, 1.1 + Y() * .6, 1.1, .35, Z.white, r, 1, 1.6, 3.5, 1.2);
733
- }
734
- }
735
- function He(e, t, n, r, i) {
736
- let a = L[e];
737
- a.active = !0, a.has = !1, a.mesh.visible = !0, a.glow.visible = !0, a.glow.scale.setScalar(i ? 3.6 : 2.6), a.mesh.scale.setScalar(i ? 1.3 : .9), Ue(e, t, n, r);
738
- }
739
- function Ue(e, t, n, r) {
740
- let i = L[e];
741
- i.has && (ye.set(t, n, r), Math.abs(t - i.px) + Math.abs(n - i.py) + Math.abs(r - i.pz) > 1e-4 && (i.mesh.lookAt(ye), i.mesh.rotateY(-Math.PI / 2), Me(i.px, i.py, i.pz, t, n, r, i.mesh.scale.x > 1))), i.mesh.position.set(t, n, r), i.glow.position.set(t, n, r), i.px = t, i.py = n, i.pz = r, i.has = !0;
742
- }
743
- function We(e) {
744
- let t = L[e];
745
- t.active = !1, t.mesh.visible = !1, t.glow.visible = !1;
746
- }
747
- function Ge(e) {
748
- if (J = e && e.length >= 6 ? e : null, !J) {
749
- G.visible = !1, K.visible = !1, q = 0;
750
- return;
751
- }
752
- let t = 1.6, n = 0, r = t;
753
- H[0] = J[0], H[1] = J[1], H[2] = J[2];
754
- let i = 1;
755
- for (let e = 3; e + 2 < J.length && i < we; e += 3) {
756
- let a = J[e - 3], o = J[e - 2], s = J[e - 1], c = J[e], l = J[e + 1], u = J[e + 2], d = Math.hypot(c - a, l - o, u - s);
757
- for (; d > 0 && r <= n + d && i < we;) {
758
- let e = (r - n) / d;
759
- H[i * 3] = a + (c - a) * e, H[i * 3 + 1] = o + (l - o) * e, H[i * 3 + 2] = s + (u - s) * e, i++, r += t;
760
- }
761
- n += d;
762
- }
763
- q = i;
764
- let a = J[J.length - 3], o = J[J.length - 2], s = J[J.length - 1];
765
- K.position.set(a, o + .3, s), K.scale.setScalar(5), K.visible = !0, G.visible = !0, Ke();
766
- }
767
- function Ke() {
768
- for (let e = 0; e < q; e++) {
769
- let t = e / Math.max(1, q - 1), n = .55 + .45 * Math.cos(e * .55 - _e * 7);
770
- U[e * 4] = ve.r * (1.4 - t * .3), U[e * 4 + 1] = ve.g * (1.3 - t * .4), U[e * 4 + 2] = ve.b * (1.1 - t * .5), U[e * 4 + 3] = (.35 + .65 * n) * (1 - t * .45), pe[e] = .55 + .25 * n;
771
- }
772
- W.setDrawRange(0, q), W.attributes.position.needsUpdate = !0, W.attributes.aColor.needsUpdate = !0, W.attributes.aSize.needsUpdate = !0;
773
- }
774
- function qe(e, t, n, r) {
775
- S.value = n.getDrawingBufferSize(ye).y * .5 * t.projectionMatrix.elements[5], me.value = 11 * n.getPixelRatio();
776
- let i = !1;
777
- j.update(e) && (i = !0), M.update(e) && (i = !0), F > .01 ? (F *= Math.exp(-ne * e), P.intensity = F, i = !0) : P.intensity !== 0 && (F = 0, P.intensity = 0);
778
- for (let t of ie) {
779
- if (!t.s.visible) continue;
780
- t.t += e;
781
- let n = t.t / t.dur;
782
- n >= 1 ? t.s.visible = !1 : (i = !0, t.s.scale.setScalar(t.size * (.6 + .6 * n)), t.s.material.opacity = 1 - n * n);
783
- }
784
- for (let t of se) {
785
- if (!t.m.visible) continue;
786
- t.t += e;
787
- let n = t.t / t.dur;
788
- if (n >= 1) {
789
- t.m.visible = !1;
790
- continue;
791
- }
792
- i = !0;
793
- let r = 1 - (1 - n) * (1 - n) * (1 - n);
794
- t.m.scale.setScalar(Math.max(.1, t.r * r)), t.m.material.opacity = (1 - n) * .9;
795
- }
796
- for (let e of L) e.active && (i = !0);
797
- if (V > 0) {
798
- V = 0;
799
- for (let t = 0; t < Ce; t++) {
800
- let n = B[t];
801
- if (!n.alive) continue;
802
- if (n.life -= e, n.life <= 0) {
803
- n.alive = !1, z.scale.setScalar(0), z.updateMatrix(), R.setMatrixAt(t, z.matrix);
804
- continue;
805
- }
806
- if (V++, !n.rest) {
807
- n.v.y -= 22 * e, n.p.addScaledVector(n.v, e), n.r.addScaledVector(n.w, e);
808
- let t = a(n.p.x, n.p.z) + .15 * n.s;
809
- if (n.p.y < t && (n.p.y = t, n.v.y < -2 ? (n.v.y *= -.32, n.v.x *= .55, n.v.z *= .55, n.w.multiplyScalar(.6)) : n.rest = !0), n.smoke) for (n.acc += e * 22; n.acc >= 1;) --n.acc, M.spawn(n.p.x, n.p.y, n.p.z, 0, .4, 0, .7, .35, 1.4, Z.smoke, Z.smokeLight, .4, 1, -.2);
810
- }
811
- let r = Math.min(1, n.life / .5);
812
- z.position.copy(n.p), z.rotation.set(n.r.x, n.r.y, n.r.z), z.scale.setScalar(n.s * r), z.updateMatrix(), R.setMatrixAt(t, z.matrix);
813
- }
814
- R.instanceMatrix.needsUpdate = !0, V > 0 && (i = !0);
815
- }
816
- return q > 0 && r && (_e += e, Ke(), K.material.opacity = .7 + .3 * Math.sin(_e * 5), K.rotation.y += e * .8), i;
817
- }
818
- function Je() {
819
- j.clear(), M.clear();
820
- for (let e = 0; e < xe; e++) We(e);
821
- for (let e of ie) e.s.visible = !1;
822
- for (let e of se) e.m.visible = !1;
823
- for (let e of B) e.alive = !1;
824
- z.scale.setScalar(0), z.updateMatrix();
825
- for (let e = 0; e < Ce; e++) R.setMatrixAt(e, z.matrix);
826
- R.instanceMatrix.needsUpdate = !0, F = 0, P.intensity = 0;
827
- }
828
- return {
829
- muzzle: je,
830
- trail: Me,
831
- explosion: Ne,
832
- bigExplosion: Le,
833
- pop: Pe,
834
- outPuff: Fe,
835
- hitSparks: Ie,
836
- emitDamage: Re,
837
- exhaust: ze,
838
- dust: Be,
839
- firework: Ve,
840
- flash: $,
841
- lightFlash: Oe,
842
- ring: ke,
843
- projShow: He,
844
- projMove: Ue,
845
- projHide: We,
846
- setPreview: Ge,
847
- update: qe,
848
- clear: Je,
849
- setQuality: be,
850
- setWind(e) {
851
- M.setWind(e);
852
- },
853
- get particleCount() {
854
- return j.count + M.count;
855
- },
856
- get hasPreview() {
857
- return q > 0;
858
- },
859
- dispose() {
860
- j.dispose(), M.dispose(), re.dispose(), I.dispose();
861
- for (let e of L) e.glow.material.dispose();
862
- for (let e of ie) e.s.material.dispose();
863
- oe.dispose();
864
- for (let e of se) e.m.material.dispose();
865
- R.dispose(), le.dispose(), ue.dispose(), W.dispose(), he.dispose(), ge.dispose(), c.dispose(), u.dispose(), m.dispose(), P.dispose && P.dispose();
866
- }
867
- };
868
- }
869
- export { L as a, ie as i, R as n, F as o, I as r, $ as t };
870
-
871
- //# sourceMappingURL=fx-BNJvJYOu.js.map