@minicode-dev/chat 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +24 -0
- package/README.md +163 -2
- package/assets/sounds/battleship_audio_pack/assets/cannon_fire.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/cruiser_damage_alarm.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/defeat.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/ocean_ambient_loop.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/projectile_flyby.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/ship_heavy_hit.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/ship_hit.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/ship_place.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/ship_rotate.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/ship_sinking.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/sonar_ping.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/ui_click.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/victory.ogg +0 -0
- package/assets/sounds/battleship_audio_pack/assets/water_splash.ogg +0 -0
- package/assets/sounds/connect4/close.ogg +0 -0
- package/assets/sounds/connect4/draw.ogg +0 -0
- package/assets/sounds/connect4/drop.ogg +0 -0
- package/assets/sounds/connect4/invite.ogg +0 -0
- package/assets/sounds/connect4/lose.ogg +0 -0
- package/assets/sounds/connect4/start.ogg +0 -0
- package/assets/sounds/connect4/turn.ogg +0 -0
- package/assets/sounds/connect4/win.ogg +0 -0
- package/assets/sounds/notification.mp3 +0 -0
- package/assets/sounds/notification.ogg +0 -0
- package/assets/sounds/ting.mp3 +0 -0
- package/assets/sounds/ting.ogg +0 -0
- package/dist/chunks/BattleshipGameCard-CW_A8Nim.js +958 -0
- package/dist/chunks/BattleshipGameCard-CW_A8Nim.js.map +1 -0
- package/dist/chunks/BattleshipPrototype-Duz-S1JE.js +373 -0
- package/dist/chunks/BattleshipPrototype-Duz-S1JE.js.map +1 -0
- package/dist/chunks/battleship-DXKuIZ1I.js +124 -0
- package/dist/chunks/battleship-DXKuIZ1I.js.map +1 -0
- package/dist/chunks/connect4Sounds-Do3nvVFx.js +1847 -0
- package/dist/chunks/connect4Sounds-Do3nvVFx.js.map +1 -0
- package/dist/chunks/createBattleScene-HIAvjixn.js +1621 -0
- package/dist/chunks/createBattleScene-HIAvjixn.js.map +1 -0
- package/dist/chunks/webglSupport-2WjPEPZ_.js +16 -0
- package/dist/chunks/webglSupport-2WjPEPZ_.js.map +1 -0
- package/dist/index.js +9519 -0
- package/dist/index.js.map +1 -0
- package/dist/styles.css +2 -0
- package/index.d.ts +470 -0
- package/package.json +67 -4
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import { ACESFilmicToneMapping as e, AdditiveBlending as t, BackSide as n, BufferAttribute as r, BufferGeometry as i, CanvasTexture as a, Clock as o, Color as s, DataTexture as c, DirectionalLight as l, DoubleSide as u, DynamicDrawUsage as d, ExtrudeGeometry as f, FogExp2 as p, Group as m, HemisphereLight as h, InstancedMesh as g, LinearFilter as _, Matrix4 as v, Mesh as y, MeshBasicMaterial as b, MeshStandardMaterial as x, NormalBlending as S, PCFSoftShadowMap as ee, Path as C, PerspectiveCamera as w, Plane as T, PlaneGeometry as E, PointLight as D, Points as te, Quaternion as O, RGBAFormat as k, Raycaster as A, Scene as j, ShaderMaterial as M, ShadowMaterial as N, Shape as P, SphereGeometry as F, Sprite as I, SpriteMaterial as L, Vector2 as ne, Vector3 as R, Vector4 as re, WebGLMultisampleRenderTarget as z, WebGLRenderer as ie, sRGBEncoding as ae } from "three";
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import { OrbitControls as B } from "three/examples/jsm/controls/OrbitControls.js";
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import { EffectComposer as oe } from "three/examples/jsm/postprocessing/EffectComposer.js";
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import { RenderPass as se } from "three/examples/jsm/postprocessing/RenderPass.js";
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import { ShaderPass as ce } from "three/examples/jsm/postprocessing/ShaderPass.js";
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import { UnrealBloomPass as le } from "three/examples/jsm/postprocessing/UnrealBloomPass.js";
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// src/games/battleship/scene/effects.js
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var ue = 6, V = 260, de = 90, H = 32, U = 14, W = .22, G = 10, K = new s("#22d3ee"), q = new s("#a78bfa"), fe = new s("#fb923c"), pe = new s("#f43f5e"), me = new s("#e8fbff"), J = new s("#fff3d6");
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function he(e = 64) {
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let t = new Uint8Array(e * e * 4);
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for (let n = 0; n < e; n++) for (let r = 0; r < e; r++) {
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let i = (r + .5) / e * 2 - 1, a = (n + .5) / e * 2 - 1, o = 1 - Math.min(1, Math.sqrt(i * i + a * a)), s = Math.min(1, o ** 2.2 + o ** 10 * .8), c = (n * e + r) * 4;
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t[c] = 255, t[c + 1] = 255, t[c + 2] = 255, t[c + 3] = Math.round(s * 255);
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}
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let n = new c(t, e, e, k);
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return n.magFilter = _, n.minFilter = _, n.generateMipmaps = !1, n.needsUpdate = !0, n;
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}
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var ge = (e) => e < 0 ? 0 : e > 1 ? 1 : e, _e = (e) => 1 - (1 - e) * (1 - e) * (1 - e), ve = (e) => {
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let t = ge(e);
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return t * .45 + (.5 - .5 * Math.cos(Math.PI * t)) * .55;
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}, ye = "\nuniform float uTime;\nuniform vec3 uOrigin;\nuniform float uMode; // 0 = splash, 1 = explosion\nuniform float uScale; // drawingBufferHeight * 0.5 * proj[1][1]\nuniform float uSpin;\nuniform float uPower;\nuniform float uLife;\nuniform float uFlicker;\nattribute vec3 aDir;\nattribute vec4 aSeed;\nvarying vec4 vColor;\nconst float G = 9.8;\n\nvec3 rotY(vec3 v, float a) {\n float c = cos(a); float s = sin(a);\n return vec3(c * v.x - s * v.z, v.y, s * v.x + c * v.z);\n}\n\nvoid main() {\n vec3 dir = rotY(aDir, uSpin);\n float t = uTime - aSeed.w * 0.08;\n vec3 offs = vec3(0.0);\n float alpha = 0.0;\n float size = 0.0;\n vec3 col = vec3(1.0);\n\n if (t > 0.0) {\n if (uMode < 0.5) {\n // ---- water splash: central column + flung droplets, ballistic gravity\n float drop = step(0.68, aSeed.z);\n vec2 hd = normalize(dir.xz + vec2(1e-4));\n vec2 h = hd * mix(0.18 + 0.32 * aSeed.x, 0.8 + 0.9 * aSeed.x, drop) * uPower;\n float vy = mix(2.9 + 1.6 * aSeed.y, 1.5 + 1.3 * aSeed.y, drop) * uPower;\n float tl = 2.0 * vy / G;\n float k = clamp(t / tl, 0.0, 1.0);\n offs = vec3(h.x * t, vy * t - 0.5 * G * t * t, h.y * t);\n offs.y = max(offs.y, 0.0);\n alpha = (1.0 - smoothstep(0.7, 1.0, k)) * step(t, tl) * mix(0.5, 0.95, drop);\n size = mix(0.17, 0.06, drop) * (0.7 + 0.6 * aSeed.x) * (1.0 - 0.35 * k);\n col = mix(vec3(0.91, 0.98, 1.0), vec3(0.45, 0.85, 0.95), aSeed.y * 0.55 + drop * 0.25);\n } else {\n float kind = aSeed.z;\n if (kind < 0.58) {\n // ---- fireball: drag-damped burst, buoyant, orange -> red -> smoke gray\n vec3 d = normalize(vec3(dir.x, abs(dir.y) * 0.9 + 0.25, dir.z));\n float sp = (2.0 + 3.2 * aSeed.x) * uPower;\n float life = (0.55 + 0.5 * aSeed.y) * mix(1.0, uLife, 0.5);\n float k = t / life;\n float drag = 3.2;\n offs = d * sp * (1.0 - exp(-drag * t)) / drag + vec3(0.0, 0.35 * t * t, 0.0);\n alpha = (1.0 - smoothstep(0.55, 1.0, k)) * step(t, life);\n size = (0.2 + 0.24 * aSeed.y) * (0.55 + 0.9 * smoothstep(0.0, 0.6, k));\n col = mix(vec3(1.0, 0.95, 0.75), vec3(0.984, 0.573, 0.235), smoothstep(0.0, 0.2, k));\n col = mix(col, vec3(0.957, 0.247, 0.369), smoothstep(0.2, 0.55, k));\n col = mix(col, vec3(0.30, 0.29, 0.34), smoothstep(0.55, 0.95, k));\n } else if (kind < 0.8) {\n // ---- embers: fast sparks falling under gravity, flickering\n vec3 d = normalize(vec3(dir.x, abs(dir.y) + 0.4, dir.z));\n float sp = (3.0 + 3.0 * aSeed.x) * uPower;\n float life = (1.2 + 0.8 * aSeed.y) * uLife;\n float k = t / life;\n float drag = 1.4;\n offs = d * sp * (1.0 - exp(-drag * t)) / drag - vec3(0.0, 1.6 * t * t, 0.0);\n offs.y = max(offs.y, 0.02 - uOrigin.y);\n float fl = mix(1.0, 0.6 + 0.4 * sin(t * 30.0 + aSeed.w * 40.0), uFlicker);\n alpha = (1.0 - k) * step(t, life) * fl;\n size = 0.05 + 0.04 * aSeed.x;\n col = mix(vec3(1.0, 0.82, 0.5), vec3(0.984, 0.45, 0.2), k);\n } else {\n // ---- smoke: slow rise, grows, low alpha\n float life = (1.6 + 0.6 * aSeed.y) * uLife;\n float k = t / life;\n offs = vec3(dir.x * 0.5, 0.0, dir.z * 0.5) * (1.0 - exp(-2.0 * t)) + vec3(0.0, 0.55 * t, 0.0);\n alpha = smoothstep(0.0, 0.15, k) * (1.0 - smoothstep(0.5, 1.0, k)) * 0.26 * step(t, life);\n size = (0.35 + 0.3 * aSeed.x) * (0.6 + 1.4 * k);\n col = mix(vec3(0.55, 0.40, 0.36), vec3(0.30, 0.30, 0.40), k);\n }\n }\n }\n\n vec4 mv = modelViewMatrix * vec4(uOrigin + offs, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = alpha > 0.002 ? size * uScale / max(-mv.z, 0.1) : 0.0;\n vColor = vec4(col, alpha);\n}\n", be = "\nvarying vec4 vColor;\nvoid main() {\n float d = length(gl_PointCoord - 0.5) * 2.0;\n if (d > 1.0) discard;\n float f = 1.0 - d;\n float a = pow(f, 1.6);\n gl_FragColor = vec4(vColor.rgb * (1.0 + 0.6 * pow(f, 6.0)), vColor.a * a);\n #include <encodings_fragment>\n}\n", xe = "\nuniform float uScale;\nuniform float uSize;\nattribute float aFade;\nvarying float vFade;\nvoid main() {\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = uSize * (1.0 - aFade * 0.8) * uScale / max(-mv.z, 0.1);\n vFade = aFade;\n}\n", Se = "\nuniform float uOpacity;\nuniform vec3 uHead;\nuniform vec3 uTail;\nvarying float vFade;\nvoid main() {\n float d = length(gl_PointCoord - 0.5) * 2.0;\n if (d > 1.0) discard;\n float a = pow(1.0 - d, 1.8) * pow(1.0 - vFade, 1.5) * uOpacity;\n gl_FragColor = vec4(mix(uHead, uTail, vFade), a);\n #include <encodings_fragment>\n}\n", Ce = "\nvarying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n", we = "\nuniform vec3 uColor;\nuniform vec3 uInner;\nuniform float uOpacity;\nuniform float uWidth;\nuniform float uNoise;\nuniform float uSeed;\nvarying vec2 vUv;\nvoid main() {\n vec2 p = vUv * 2.0 - 1.0;\n float r = length(p);\n if (r > 1.0) discard;\n float band = 1.0 - smoothstep(0.0, uWidth, abs(r - 0.85));\n float ang = atan(p.y, p.x);\n float n = 0.65 + 0.35 * sin(ang * 13.0 + uSeed) * sin(ang * 7.0 - uSeed * 1.7);\n band *= mix(1.0, n, uNoise);\n float fill = smoothstep(0.85, 0.2, r) * 0.18;\n vec3 col = uColor * band + uInner * fill;\n gl_FragColor = vec4(col, (band + fill) * uOpacity);\n #include <encodings_fragment>\n}\n";
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function Te(e, { quality: n = "high", reducedMotion: a = !1 } = {}) {
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let o = new m();
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o.name = "battleship-effects", e.add(o);
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let c = { value: 600 }, l = new ne(), u = (e, t, n) => {
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e.getDrawingBufferSize(l), c.value = l.y * .5 * n.projectionMatrix.elements[5];
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}, f = he(64), p = new E(1, 1), h = new i();
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{
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let e = V, t = new Float32Array(e * 3), n = new Float32Array(e * 3), i = new Float32Array(e * 4);
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for (let t = 0; t < e; t++) {
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let e = Math.random() * 2 - 1, r = Math.random() * Math.PI * 2, a = Math.sqrt(1 - e * e);
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n[t * 3] = a * Math.cos(r), n[t * 3 + 1] = e, n[t * 3 + 2] = a * Math.sin(r), i[t * 4] = Math.random(), i[t * 4 + 1] = Math.random(), i[t * 4 + 2] = Math.random(), i[t * 4 + 3] = Math.random();
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}
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h.setAttribute("position", new r(t, 3)), h.setAttribute("aDir", new r(n, 3)), h.setAttribute("aSeed", new r(i, 4));
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}
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let g = new L({
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map: f,
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color: K,
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blending: t,
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transparent: !0,
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depthWrite: !1
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}), _ = new L({
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map: f,
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color: 16777215,
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blending: t,
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transparent: !0,
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depthWrite: !1
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}), v = new D(fe, 0, 6, 2);
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v.castShadow = !1, o.add(v);
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let b = -1, x = [], S = [g, _], ee = [p, h];
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function C(e) {
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let n = new L({
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map: f,
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color: e,
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blending: t,
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transparent: !0,
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depthWrite: !1,
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opacity: 0
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});
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return S.push(n), n;
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}
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for (let e = 0; e < ue; e++) {
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let n = new I(g), a = new I(_);
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n.scale.setScalar(.7), a.scale.setScalar(.24), n.renderOrder = 11, a.renderOrder = 12;
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let l = C(K), f = new I(l);
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f.renderOrder = 12;
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let m = C(J), v = new I(m);
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v.renderOrder = 13;
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let b = /* @__PURE__ */ new Float32Array(96), w = new Float32Array(H), T = new i(), E = new r(b, 3);
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E.setUsage(d), T.setAttribute("position", E), T.setAttribute("aFade", new r(w, 1));
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let D = new M({
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uniforms: {
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uScale: c,
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uSize: { value: .16 },
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uOpacity: { value: 1 },
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uHead: { value: K.clone() },
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uTail: { value: q.clone() }
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},
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vertexShader: xe,
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fragmentShader: Se,
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blending: t,
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transparent: !0,
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depthWrite: !1
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}), O = new te(T, D);
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O.frustumCulled = !1, O.renderOrder = G, O.onBeforeRender = u;
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let k = new M({
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uniforms: {
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uTime: { value: 0 },
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uOrigin: { value: new R() },
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uMode: { value: 0 },
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uScale: c,
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uSpin: { value: 0 },
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uPower: { value: 1 },
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uLife: { value: 1 },
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uFlicker: { value: 1 }
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},
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vertexShader: ye,
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fragmentShader: be,
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blending: t,
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transparent: !0,
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depthWrite: !1
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}), A = new te(h, k);
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A.frustumCulled = !1, A.renderOrder = G, A.onBeforeRender = u;
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let j = new M({
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uniforms: {
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uColor: { value: new s() },
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uInner: { value: new s() },
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uOpacity: { value: 0 },
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uWidth: { value: .1 },
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uNoise: { value: 0 },
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uSeed: { value: 0 }
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},
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vertexShader: Ce,
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fragmentShader: we,
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blending: t,
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transparent: !0,
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depthWrite: !1
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}), N = new y(p, j);
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N.rotation.x = -Math.PI / 2, N.renderOrder = 9, S.push(D, k, j), ee.push(T);
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let P = [
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n,
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a,
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f,
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v,
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O,
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A,
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N
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];
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for (let e of P) e.visible = !1, o.add(e);
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x.push({
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index: e,
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active: !1,
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result: "miss",
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onImpact: null,
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start: 0,
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flightDur: .9,
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impacted: !1,
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impactAt: 0,
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endAt: 0,
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arcHeight: 1.5,
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from: new R(),
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to: new R(),
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halo: n,
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core: a,
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muzzle: f,
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muzzleMat: l,
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flash: v,
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flashMat: m,
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trail: O,
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trailMat: D,
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trailPos: b,
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trailPosAttr: E,
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trailFade: w,
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154
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trailGeom: T,
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155
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particles: A,
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156
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partMat: k,
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157
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ring: N,
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158
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ringMat: j
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159
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});
|
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160
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+
}
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161
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let w = n === "low" ? "low" : "high", T = H, O = a ? .65 : .9;
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function k() {
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let e = w === "low" ? de : V, t = a ? Math.round(e * .5) : e;
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h.setDrawRange(0, t), T = w === "low" ? U : H;
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for (let e = 0; e < x.length; e++) {
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166
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let t = x[e], n = t.trailFade;
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167
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for (let e = 0; e < H; e++) n[e] = e < T ? e / (T - 1) : 1;
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168
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t.trailGeom.getAttribute("aFade").needsUpdate = !0, t.trailGeom.setDrawRange(0, T), t.trailMat.uniforms.uSize.value = w === "low" ? .2 : .15;
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}
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}
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k();
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let A = 0;
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173
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function j(e, t, n) {
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return n.lerpVectors(e.from, e.to, t), n.y += e.arcHeight * 4 * t * (1 - t), n;
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175
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}
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176
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function N(e) {
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e.halo.visible = !1, e.core.visible = !1, e.muzzle.visible = !1, e.flash.visible = !1, e.trail.visible = !1, e.particles.visible = !1, e.ring.visible = !1;
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}
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function P(e) {
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if (e.impacted) return;
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e.impacted = !0, e.impactAt = A;
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let t = e.result === "hit", n = e.partMat.uniforms;
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n.uOrigin.value.copy(e.to), n.uMode.value = +!!t, n.uSpin.value = Math.random() * Math.PI * 2, n.uPower.value = a ? .7 : 1, n.uLife.value = a ? .6 : 1, n.uFlicker.value = +!a, n.uTime.value = 0, e.particles.visible = !0;
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let r = e.ringMat.uniforms;
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r.uColor.value.copy(t ? fe : me), r.uInner.value.copy(t ? pe : K), r.uNoise.value = t ? .2 : 1, r.uWidth.value = t ? .09 : .12, r.uSeed.value = Math.random() * 10, e.ring.position.set(e.to.x, e.to.y + .02, e.to.z), e.ring.visible = !0, e.flashMat.color.copy(t ? J : me), e.flash.position.set(e.to.x, e.to.y + (t ? .25 : .1), e.to.z), e.flash.visible = !0, e.endAt = A + (t ? a ? 1.5 : 2.4 : a ? .9 : 1.3), t && (v.position.set(e.to.x, e.to.y + .6, e.to.z), b = A);
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let i = e.onImpact;
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e.onImpact = null, i && i();
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}
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function F(e) {
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let t = A - e.start, n = t / e.flightDur;
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if (!e.impacted && n >= 1 && P(e), n < 1) {
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let t = j(e, ve(n), e.halo.position);
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e.core.position.copy(t), e.halo.visible = !0, e.core.visible = !0;
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} else e.halo.visible = !1, e.core.visible = !1;
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if (n < 1.22) {
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let t = e.trailPos, r = T - 1;
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197
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for (let i = 0; i < T; i++) {
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let a = n - i / r * W, o = ve(a < 0 ? 0 : a > 1 ? 1 : a), s = e.from, c = e.to, l = i * 3;
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t[l] = s.x + (c.x - s.x) * o, t[l + 1] = s.y + (c.y - s.y) * o + e.arcHeight * 4 * o * (1 - o), t[l + 2] = s.z + (c.z - s.z) * o;
|
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200
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}
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201
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e.trailPosAttr.needsUpdate = !0, e.trailMat.uniforms.uOpacity.value = n < 1 ? 1 : 1 - (n - 1) / W, e.trail.visible = !0;
|
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202
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+
} else e.trail.visible = !1;
|
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203
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+
let r = a ? .12 : .2;
|
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204
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+
if (t < r) {
|
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205
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+
let n = t / r;
|
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206
|
+
e.muzzle.scale.setScalar(.35 + n * (a ? .4 : .9)), e.muzzleMat.opacity = (1 - n) * (1 - n), e.muzzle.visible = !0;
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207
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+
} else e.muzzle.visible = !1;
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+
if (!e.impacted) return;
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let i = A - e.impactAt, o = e.result === "hit";
|
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e.partMat.uniforms.uTime.value = i;
|
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211
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+
let s = o ? .32 : .18;
|
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212
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if (i < s) {
|
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213
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let t = i / s, n = o ? a ? 1.3 : 2.4 : .9;
|
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e.flash.scale.setScalar(.3 + _e(t) * n), e.flashMat.opacity = (1 - t) * (o ? 1 : .6), o && e.flashMat.color.copy(J).lerp(fe, t);
|
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215
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+
} else e.flash.visible = !1;
|
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216
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+
let c = o ? .65 : 1;
|
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217
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+
if (i < c) {
|
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218
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+
let t = i / c, n = .08 + _e(t) * (o ? a ? .9 : 1.6 : .85);
|
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e.ring.scale.setScalar(n * 2 / .85), e.ringMat.uniforms.uOpacity.value = (1 - t) * (1 - t * .5) * (o ? 1.2 : .8);
|
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220
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+
} else e.ring.visible = !1;
|
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221
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+
}
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222
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+
function re() {
|
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223
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+
if (b < 0) return;
|
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224
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+
let e = A - b;
|
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225
|
+
if (e > .9) {
|
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226
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+
v.intensity = 0, b = -1;
|
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227
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return;
|
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228
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+
}
|
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229
|
+
let t = a ? 2.5 : 4, n = a ? 1 : .85 + .15 * Math.sin(e * 47);
|
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230
|
+
v.intensity = t * Math.exp(-e * 5) * n;
|
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231
|
+
}
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232
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+
function z() {
|
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233
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+
let e = null;
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234
|
+
for (let t = 0; t < x.length; t++) {
|
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235
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+
let n = x[t];
|
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236
|
+
if (!n.active) return n;
|
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237
|
+
(!e || n.start < e.start) && (e = n);
|
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238
|
+
}
|
|
239
|
+
if (!e.impacted) {
|
|
240
|
+
let t = e.onImpact;
|
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241
|
+
e.onImpact = null, e.impacted = !0, t && t();
|
|
242
|
+
}
|
|
243
|
+
return e;
|
|
244
|
+
}
|
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245
|
+
let ie = !1;
|
|
246
|
+
return {
|
|
247
|
+
shoot(e, t, n, r) {
|
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248
|
+
if (ie) return;
|
|
249
|
+
let i = z();
|
|
250
|
+
N(i), i.active = !0, i.result = n === "hit" ? "hit" : "miss", i.onImpact = typeof r == "function" ? r : null, i.from.copy(e), i.to.copy(t), i.start = A, i.flightDur = O, i.impacted = !1, i.endAt = Infinity;
|
|
251
|
+
let o = Math.hypot(t.x - e.x, t.z - e.z);
|
|
252
|
+
i.arcHeight = Math.min(5, Math.max(1.2, 1 + o * .35)) * (a ? .7 : 1), i.muzzle.position.copy(e), i.halo.position.copy(e), i.core.position.copy(e);
|
|
253
|
+
},
|
|
254
|
+
update(e) {
|
|
255
|
+
if (!ie) {
|
|
256
|
+
A += Math.min(Math.max(e || 0, 0), .1);
|
|
257
|
+
for (let e = 0; e < x.length; e++) {
|
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258
|
+
let t = x[e];
|
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259
|
+
t.active && (F(t), t.impacted && A >= t.endAt && (t.active = !1, N(t)));
|
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260
|
+
}
|
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261
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+
re();
|
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262
|
+
}
|
|
263
|
+
},
|
|
264
|
+
setQuality(e) {
|
|
265
|
+
let t = e === "low" ? "low" : "high";
|
|
266
|
+
t !== w && (w = t, k());
|
|
267
|
+
},
|
|
268
|
+
dispose() {
|
|
269
|
+
if (!ie) {
|
|
270
|
+
ie = !0;
|
|
271
|
+
for (let e of x) e.onImpact = null;
|
|
272
|
+
e.remove(o), o.clear();
|
|
273
|
+
for (let e of ee) e.dispose();
|
|
274
|
+
for (let e of S) e.dispose();
|
|
275
|
+
f.dispose(), v.dispose?.(), x.length = 0;
|
|
276
|
+
}
|
|
277
|
+
}
|
|
278
|
+
};
|
|
279
|
+
}
|
|
280
|
+
// src/games/battleship/scene/radar.js
|
|
281
|
+
var Ee = 100, De = (e) => new s(e).convertSRGBToLinear(), Oe = "\nvarying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n", ke = "\nuniform float uAngle;\nuniform float uTime;\nuniform float uOpacity;\nuniform vec3 uCyan;\nuniform vec3 uViolet;\nvarying vec2 vUv;\nfloat hash(vec2 p) { return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453); }\nfloat band(float x, float w) { return 1.0 - smoothstep(0.0, w, abs(x)); }\nvoid main() {\n vec2 p = vUv * 2.0 - 1.0;\n float r = length(p);\n if (r > 1.0) discard;\n float aa = max(fwidth(r), 1e-4) * 1.5;\n float ang = atan(p.y, p.x);\n\n float rings = band(r - 0.25, aa) + band(r - 0.5, aa) + band(r - 0.75, aa);\n float outer = band(r - 0.96, aa * 1.6) * 1.4 + band(r - 0.995, aa) * 0.8;\n float hair = (band(p.x, aa) + band(p.y, aa)) * step(r, 0.96) * 0.6;\n float tickPos = abs(fract(ang * 5.729578) - 0.5);\n float ticks = step(0.88, r) * step(r, 0.95) * band(tickPos, 0.08);\n\n float d = mod(uAngle - ang, 6.2831853);\n float trail = exp(-d * 2.4) * step(r, 0.96);\n float lead = band(d, 0.025) * step(r, 0.96);\n float noise = hash(floor(vec2(r * 70.0, ang * 30.0)) + floor(uTime * 14.0));\n float scan = 0.6 + 0.4 * sin(r * 140.0 - uTime * 5.0);\n\n vec3 col = uCyan * (rings * 0.5 + hair * 0.5 + trail * (0.4 + 0.25 * noise) * scan + lead * 1.3);\n col += uCyan * (1.0 - r) * 0.06;\n col += uViolet * (outer + ticks * 0.8 + smoothstep(0.82, 1.0, r) * 0.25);\n gl_FragColor = vec4(col, uOpacity);\n #include <encodings_fragment>\n}\n", Ae = "\nuniform float uAngle;\nuniform float uTime;\nuniform float uScale;\nvarying float vBright;\nvoid main() {\n float ang = atan(position.y, position.x);\n float d = mod(uAngle - ang, 6.2831853);\n vBright = 0.18 + exp(-d * 2.2) * 0.95;\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n float size = 0.14 * (0.8 + 0.5 * vBright) * (0.9 + 0.1 * sin(uTime * 4.0 + position.x * 9.0));\n gl_PointSize = size * uScale / max(-mv.z, 0.1);\n}\n", je = "\nuniform vec3 uColor;\nuniform float uOpacity;\nvarying float vBright;\nvoid main() {\n float d = length(gl_PointCoord - 0.5) * 2.0;\n if (d > 1.0) discard;\n float core = pow(1.0 - d, 2.2);\n vec3 col = mix(uColor, vec3(1.0), core * vBright * 0.6) * core * vBright * 1.6;\n gl_FragColor = vec4(col, uOpacity);\n #include <encodings_fragment>\n}\n";
|
|
282
|
+
function Me({ quality: e = "high", reducedMotion: n = !1 } = {}) {
|
|
283
|
+
let a = new m();
|
|
284
|
+
a.name = "battleship-radar";
|
|
285
|
+
let o = new m();
|
|
286
|
+
o.rotation.x = -Math.PI / 2, a.add(o);
|
|
287
|
+
let s = 3 / 2, c = { value: 0 }, l = { value: 0 }, u = { value: 0 }, d = new E(3, 3), f = new M({
|
|
288
|
+
uniforms: {
|
|
289
|
+
uAngle: l,
|
|
290
|
+
uTime: u,
|
|
291
|
+
uOpacity: c,
|
|
292
|
+
uCyan: { value: De("#22d3ee") },
|
|
293
|
+
uViolet: { value: De("#a78bfa") }
|
|
294
|
+
},
|
|
295
|
+
vertexShader: Oe,
|
|
296
|
+
fragmentShader: ke,
|
|
297
|
+
blending: t,
|
|
298
|
+
transparent: !0,
|
|
299
|
+
depthWrite: !1,
|
|
300
|
+
extensions: { derivatives: !0 },
|
|
301
|
+
toneMapped: !1
|
|
302
|
+
}), p = new y(d, f);
|
|
303
|
+
p.renderOrder = 8, o.add(p);
|
|
304
|
+
let h = /* @__PURE__ */ new Float32Array(300), g = new i();
|
|
305
|
+
g.setAttribute("position", new r(h, 3)), g.setDrawRange(0, 0);
|
|
306
|
+
let _ = { value: 600 }, v = new ne(), b = new M({
|
|
307
|
+
uniforms: {
|
|
308
|
+
uAngle: l,
|
|
309
|
+
uTime: u,
|
|
310
|
+
uScale: _,
|
|
311
|
+
uOpacity: c,
|
|
312
|
+
uColor: { value: De("#fb923c") }
|
|
313
|
+
},
|
|
314
|
+
vertexShader: Ae,
|
|
315
|
+
fragmentShader: je,
|
|
316
|
+
blending: t,
|
|
317
|
+
transparent: !0,
|
|
318
|
+
depthWrite: !1,
|
|
319
|
+
toneMapped: !1
|
|
320
|
+
}), x = new te(g, b);
|
|
321
|
+
x.frustumCulled = !1, x.renderOrder = 9, x.visible = !1, x.onBeforeRender = (e, t, n) => {
|
|
322
|
+
e.getDrawingBufferSize(v), _.value = v.y * .5 * n.projectionMatrix.elements[5];
|
|
323
|
+
}, o.add(x);
|
|
324
|
+
let S = 0, ee = n ? .7 : 1.8;
|
|
325
|
+
return a.visible = !1, {
|
|
326
|
+
object: a,
|
|
327
|
+
update(e, t) {
|
|
328
|
+
if (u.value = t, l.value = (l.value + e * ee) % (Math.PI * 2), c.value !== S) {
|
|
329
|
+
let t = e / (n ? .12 : .35);
|
|
330
|
+
c.value = S > c.value ? Math.min(S, c.value + t) : Math.max(S, c.value - t);
|
|
331
|
+
}
|
|
332
|
+
a.visible = c.value > .001;
|
|
333
|
+
},
|
|
334
|
+
setVisible(e) {
|
|
335
|
+
S = +!!e, e && (a.visible = !0);
|
|
336
|
+
},
|
|
337
|
+
setContacts(e) {
|
|
338
|
+
let t = 0;
|
|
339
|
+
if (Array.isArray(e)) for (let n = 0; n < e.length && t < Ee; n++) {
|
|
340
|
+
let r = e[n];
|
|
341
|
+
r && Number.isFinite(r.row) && Number.isFinite(r.col) && (h[t * 3] = (r.col - 4.5) / 5 * .84 * s, h[t * 3 + 1] = -(r.row - 4.5) / 5 * .84 * s, h[t * 3 + 2] = .01, t++);
|
|
342
|
+
}
|
|
343
|
+
g.attributes.position.needsUpdate = !0, g.setDrawRange(0, t), x.visible = t > 0;
|
|
344
|
+
},
|
|
345
|
+
dispose() {
|
|
346
|
+
a.removeFromParent(), d.dispose(), f.dispose(), g.dispose(), b.dispose();
|
|
347
|
+
}
|
|
348
|
+
};
|
|
349
|
+
}
|
|
350
|
+
// src/games/battleship/scene/core-ocean.js
|
|
351
|
+
var Ne = -.1, Pe = .55, Fe = .16, Ie = [
|
|
352
|
+
[
|
|
353
|
+
1,
|
|
354
|
+
.28,
|
|
355
|
+
.17,
|
|
356
|
+
9,
|
|
357
|
+
0
|
|
358
|
+
],
|
|
359
|
+
[
|
|
360
|
+
-.45,
|
|
361
|
+
1,
|
|
362
|
+
.13,
|
|
363
|
+
5.6,
|
|
364
|
+
0
|
|
365
|
+
],
|
|
366
|
+
[
|
|
367
|
+
.72,
|
|
368
|
+
-.62,
|
|
369
|
+
.1,
|
|
370
|
+
3.3,
|
|
371
|
+
1
|
|
372
|
+
],
|
|
373
|
+
[
|
|
374
|
+
-.92,
|
|
375
|
+
-.3,
|
|
376
|
+
.075,
|
|
377
|
+
2.2,
|
|
378
|
+
1
|
|
379
|
+
]
|
|
380
|
+
].map(([e, t, n, r, i]) => {
|
|
381
|
+
let a = Math.hypot(e, t), o = Math.PI * 2 / r;
|
|
382
|
+
return {
|
|
383
|
+
dx: e / a,
|
|
384
|
+
dz: t / a,
|
|
385
|
+
s: n,
|
|
386
|
+
l: r,
|
|
387
|
+
f: i,
|
|
388
|
+
k: o,
|
|
389
|
+
c: Math.sqrt(9.8 / o)
|
|
390
|
+
};
|
|
391
|
+
}), Y = (e) => new s(e).convertSRGBToLinear(), Le = (e) => e.toFixed(5), X = Ie.map((e) => `off += gerstner(vec4(${Le(e.dx)}, ${Le(e.dz)}, ${Le(e.s)}, ${Le(e.l)}), p, damp${e.f ? " * fine" : ""}, uTime, tg, bn);`).join("\n "), Re = `
|
|
392
|
+
uniform float uTime;
|
|
393
|
+
uniform float uAmp;
|
|
394
|
+
varying vec3 vWorld;
|
|
395
|
+
varying vec3 vNormal;
|
|
396
|
+
varying float vHeight;
|
|
397
|
+
varying float vFogDepth;
|
|
398
|
+
|
|
399
|
+
vec3 gerstner(vec4 w, vec2 p, float s, float t, inout vec3 tg, inout vec3 bn) {
|
|
400
|
+
float k = 6.2831853 / w.w;
|
|
401
|
+
float c = sqrt(9.8 / k);
|
|
402
|
+
vec2 d = w.xy;
|
|
403
|
+
float st = w.z * s;
|
|
404
|
+
float ph = k * (dot(d, p) - c * t);
|
|
405
|
+
float a = st / k;
|
|
406
|
+
float sf = sin(ph);
|
|
407
|
+
float cf = cos(ph);
|
|
408
|
+
tg += vec3(-d.x * d.x * st * sf, d.x * st * cf, -d.x * d.y * st * sf);
|
|
409
|
+
bn += vec3(-d.x * d.y * st * sf, d.y * st * cf, -d.y * d.y * st * sf);
|
|
410
|
+
return vec3(d.x * a * cf, a * sf, d.y * a * cf);
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
void main() {
|
|
414
|
+
vec4 wp = modelMatrix * vec4(position, 1.0);
|
|
415
|
+
vec2 p = wp.xz;
|
|
416
|
+
vec2 q = abs(p);
|
|
417
|
+
float damp = mix(${Le(Fe)}, 1.0, smoothstep(6.0, 10.0, max(q.x, q.y))) * uAmp;
|
|
418
|
+
float fine = 1.0 - smoothstep(18.0, 45.0, length(p));
|
|
419
|
+
vec3 tg = vec3(1.0, 0.0, 0.0);
|
|
420
|
+
vec3 bn = vec3(0.0, 0.0, 1.0);
|
|
421
|
+
vec3 off = vec3(0.0);
|
|
422
|
+
${X}
|
|
423
|
+
wp.xyz += off;
|
|
424
|
+
vHeight = off.y;
|
|
425
|
+
vNormal = normalize(cross(bn, tg));
|
|
426
|
+
vWorld = wp.xyz;
|
|
427
|
+
vec4 mv = viewMatrix * wp;
|
|
428
|
+
vFogDepth = -mv.z;
|
|
429
|
+
gl_Position = projectionMatrix * mv;
|
|
430
|
+
}
|
|
431
|
+
`, ze = "\nuniform float uTime;\nuniform float uDetail;\nuniform vec3 uDeep;\nuniform vec3 uShallow;\nuniform vec3 uSky;\nuniform vec3 uHorizon;\nuniform vec3 uFoam;\nuniform vec3 uSunDir;\nuniform vec3 uSunColor;\nuniform vec3 uGlow;\nuniform vec3 uFogColor;\nuniform float uFogDensity;\nvarying vec3 vWorld;\nvarying vec3 vNormal;\nvarying float vHeight;\nvarying float vFogDepth;\n\nvoid main() {\n vec2 q = vWorld.xz;\n vec3 n = normalize(vNormal);\n float r1 = sin(dot(q, vec2(1.7, 0.9)) * 2.3 + uTime * 2.1);\n float r2 = sin(dot(q, vec2(-1.1, 1.9)) * 2.9 - uTime * 1.7);\n float r3 = sin(dot(q, vec2(0.4, -2.3)) * 4.1 + uTime * 2.7);\n n = normalize(n + vec3(r1 * 0.05 + r3 * 0.025, 0.0, r2 * 0.05 - r3 * 0.02) * uDetail);\n\n vec3 v = normalize(cameraPosition - vWorld);\n float ndv = max(dot(n, v), 0.0);\n float fres = 0.03 + 0.97 * pow(1.0 - ndv, 5.0);\n\n vec3 water = mix(uDeep, uShallow, clamp(vHeight * 2.4 + 0.35, 0.0, 1.0));\n vec3 rf = reflect(-v, n);\n vec3 sky = mix(uHorizon, uSky, clamp(rf.y * 1.6, 0.0, 1.0));\n vec3 col = mix(water, sky, fres * 0.9);\n\n float sd = max(dot(rf, uSunDir), 0.0);\n float sparkle = pow(sd, 240.0) * (2.2 + 1.8 * uDetail * max(r1 * r2, 0.0)) + pow(sd, 24.0) * 0.08;\n col += uSunColor * sparkle;\n\n vec2 aq = abs(q);\n float m = max(aq.x, aq.y);\n col *= mix(0.5, 1.0, smoothstep(5.0, 6.6, m));\n col += uGlow * exp(-max(m - 6.3, 0.0) * 0.6) * (0.08 + 0.3 * fres);\n\n float noise = 0.5 + 0.5 * sin(q.x * 3.1 + uTime * 0.7) * sin(q.y * 2.7 - uTime * 0.5);\n float crest = smoothstep(0.12, 0.34, vHeight) * (0.35 + 0.65 * noise);\n float edge = (1.0 - smoothstep(0.0, 0.45, abs(m - 6.42))) * (0.35 + 0.65 * noise);\n col = mix(col, uFoam, clamp(crest * 0.55 + edge * 0.45, 0.0, 1.0));\n\n float fogF = 1.0 - exp(-uFogDensity * uFogDensity * vFogDepth * vFogDepth);\n gl_FragColor = vec4(mix(col, uFogColor, clamp(fogF, 0.0, 1.0)), 1.0);\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n}\n", Be = "\nvarying vec3 vDir;\nvoid main() {\n vDir = normalize(position);\n vec4 p = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_Position = p.xyww;\n}\n", Ve = "\nuniform vec3 uFogColor;\nuniform vec3 uTop;\nuniform vec3 uHaze;\nvarying vec3 vDir;\nfloat hash(vec3 p) { return fract(sin(dot(p, vec3(12.9898, 78.233, 37.719))) * 43758.5453); }\nvoid main() {\n float h = vDir.y;\n vec3 col = mix(uFogColor, uTop, smoothstep(0.0, 0.55, h));\n col += uHaze * exp(-abs(h) * 14.0) * 0.6;\n vec3 cell = floor(vDir * 160.0);\n float s = hash(cell);\n col += vec3(0.75, 0.85, 1.0) * step(0.9975, s) * smoothstep(0.08, 0.4, h) * 0.6;\n gl_FragColor = vec4(col, 1.0);\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n}\n";
|
|
432
|
+
function He(e) {
|
|
433
|
+
let t = new E(2, 2, e, e);
|
|
434
|
+
t.rotateX(-Math.PI / 2);
|
|
435
|
+
let n = t.attributes.position, r = (e) => 110 * (.2 * e + .8 * e * e * e);
|
|
436
|
+
for (let e = 0; e < n.count; e++) n.setX(e, r(n.getX(e))), n.setZ(e, r(n.getZ(e)));
|
|
437
|
+
return t.deleteAttribute("uv"), t.deleteAttribute("normal"), t.computeBoundingSphere(), t;
|
|
438
|
+
}
|
|
439
|
+
function Ue({ quality: e, reducedMotion: t, fogColor: r, fogDensity: i }) {
|
|
440
|
+
let a = r.clone().convertSRGBToLinear(), o = {
|
|
441
|
+
uTime: { value: 0 },
|
|
442
|
+
uAmp: { value: t ? .3 : 1 },
|
|
443
|
+
uDetail: { value: e === "low" ? .4 : 1 },
|
|
444
|
+
uDeep: { value: Y("#04101f") },
|
|
445
|
+
uShallow: { value: Y("#0f4c5c") },
|
|
446
|
+
uSky: { value: Y("#16233d") },
|
|
447
|
+
uHorizon: { value: Y("#33507a") },
|
|
448
|
+
uFoam: { value: Y("#cfefff") },
|
|
449
|
+
uSunDir: { value: new R(-.35, .55, -.75).normalize() },
|
|
450
|
+
uSunColor: { value: Y("#e6f6ff") },
|
|
451
|
+
uGlow: { value: Y("#22d3ee") },
|
|
452
|
+
uFogColor: { value: a },
|
|
453
|
+
uFogDensity: { value: i }
|
|
454
|
+
}, s = new M({
|
|
455
|
+
uniforms: o,
|
|
456
|
+
vertexShader: Re,
|
|
457
|
+
fragmentShader: ze
|
|
458
|
+
}), c = e === "low" ? 64 : 160, l = new y(He(c), s);
|
|
459
|
+
l.position.y = Ne, l.frustumCulled = !1, l.renderOrder = -1;
|
|
460
|
+
let u = new F(300, 24, 12), d = new M({
|
|
461
|
+
uniforms: {
|
|
462
|
+
uFogColor: { value: a },
|
|
463
|
+
uTop: { value: Y("#03060d") },
|
|
464
|
+
uHaze: { value: Y("#123048") }
|
|
465
|
+
},
|
|
466
|
+
vertexShader: Be,
|
|
467
|
+
fragmentShader: Ve,
|
|
468
|
+
side: n,
|
|
469
|
+
depthWrite: !1
|
|
470
|
+
}), f = new y(u, d);
|
|
471
|
+
f.frustumCulled = !1, f.renderOrder = -2;
|
|
472
|
+
let p = t ? .35 : 1, m = 0, h = o.uAmp.value;
|
|
473
|
+
return {
|
|
474
|
+
mesh: l,
|
|
475
|
+
sky: f,
|
|
476
|
+
uniforms: o,
|
|
477
|
+
update(e) {
|
|
478
|
+
m += e * Pe * p, o.uTime.value = m;
|
|
479
|
+
},
|
|
480
|
+
heightAt(e, t) {
|
|
481
|
+
let n = Math.min(1, Math.max(0, (Math.max(Math.abs(e), Math.abs(t)) - 6) / 4)), r = (Fe + .84 * n * n * (3 - 2 * n)) * h, i = 0;
|
|
482
|
+
for (let n = 0; n < Ie.length; n++) {
|
|
483
|
+
let a = Ie[n];
|
|
484
|
+
i += a.s * r / a.k * Math.sin(a.k * (a.dx * e + a.dz * t - a.c * m));
|
|
485
|
+
}
|
|
486
|
+
return Ne + i;
|
|
487
|
+
},
|
|
488
|
+
setQuality(e) {
|
|
489
|
+
let t = e === "low" ? 64 : 160;
|
|
490
|
+
o.uDetail.value = e === "low" ? .4 : 1, t !== c && (c = t, l.geometry.dispose(), l.geometry = He(t));
|
|
491
|
+
},
|
|
492
|
+
setReducedMotion(e) {
|
|
493
|
+
h = e ? .3 : 1, o.uAmp.value = h;
|
|
494
|
+
},
|
|
495
|
+
dispose() {
|
|
496
|
+
l.geometry.dispose(), s.dispose(), u.dispose(), d.dispose();
|
|
497
|
+
}
|
|
498
|
+
};
|
|
499
|
+
}
|
|
500
|
+
// src/games/battleship/scene/core-geo.js
|
|
501
|
+
var We = (e) => new s(e).convertSRGBToLinear(), Ge = {
|
|
502
|
+
hull: We("#1a2232"),
|
|
503
|
+
deck: We("#2c3549"),
|
|
504
|
+
sup: We("#3d4962"),
|
|
505
|
+
metal: We("#5a6782"),
|
|
506
|
+
glow: We("#ffffff")
|
|
507
|
+
}, Ke = class {
|
|
508
|
+
constructor() {
|
|
509
|
+
this.p = [], this.n = [], this.c = [], this.g = [];
|
|
510
|
+
}
|
|
511
|
+
tri(e, t, n, r, i, a = 0) {
|
|
512
|
+
let o = t[0] - e[0], s = t[1] - e[1], c = t[2] - e[2], l = n[0] - e[0], u = n[1] - e[1], d = n[2] - e[2], f = s * d - c * u, p = c * l - o * d, m = o * u - s * l, h = Math.hypot(f, p, m);
|
|
513
|
+
if (h < 1e-9) return;
|
|
514
|
+
f /= h, p /= h, m /= h;
|
|
515
|
+
let g = (e[0] + t[0] + n[0]) / 3 - r[0], _ = (e[1] + t[1] + n[1]) / 3 - r[1], v = (e[2] + t[2] + n[2]) / 3 - r[2], y = t, b = n;
|
|
516
|
+
f * g + p * _ + m * v < 0 && (y = n, b = t, f = -f, p = -p, m = -m), this.p.push(e[0], e[1], e[2], y[0], y[1], y[2], b[0], b[1], b[2]);
|
|
517
|
+
for (let e = 0; e < 3; e++) this.n.push(f, p, m), this.c.push(i.r, i.g, i.b), this.g.push(a);
|
|
518
|
+
}
|
|
519
|
+
quad(e, t, n, r, i, a, o = 0) {
|
|
520
|
+
this.tri(e, t, n, i, a, o), this.tri(e, n, r, i, a, o);
|
|
521
|
+
}
|
|
522
|
+
box(e, t, n, r, i, a, o, s = 0) {
|
|
523
|
+
let c = e - r / 2, l = e + r / 2, u = t - i / 2, d = t + i / 2, f = n - a / 2, p = n + a / 2, m = [
|
|
524
|
+
e,
|
|
525
|
+
t,
|
|
526
|
+
n
|
|
527
|
+
];
|
|
528
|
+
this.quad([
|
|
529
|
+
c,
|
|
530
|
+
d,
|
|
531
|
+
f
|
|
532
|
+
], [
|
|
533
|
+
l,
|
|
534
|
+
d,
|
|
535
|
+
f
|
|
536
|
+
], [
|
|
537
|
+
l,
|
|
538
|
+
d,
|
|
539
|
+
p
|
|
540
|
+
], [
|
|
541
|
+
c,
|
|
542
|
+
d,
|
|
543
|
+
p
|
|
544
|
+
], m, o, s), this.quad([
|
|
545
|
+
c,
|
|
546
|
+
u,
|
|
547
|
+
f
|
|
548
|
+
], [
|
|
549
|
+
l,
|
|
550
|
+
u,
|
|
551
|
+
f
|
|
552
|
+
], [
|
|
553
|
+
l,
|
|
554
|
+
d,
|
|
555
|
+
f
|
|
556
|
+
], [
|
|
557
|
+
c,
|
|
558
|
+
d,
|
|
559
|
+
f
|
|
560
|
+
], m, o, s), this.quad([
|
|
561
|
+
c,
|
|
562
|
+
u,
|
|
563
|
+
p
|
|
564
|
+
], [
|
|
565
|
+
l,
|
|
566
|
+
u,
|
|
567
|
+
p
|
|
568
|
+
], [
|
|
569
|
+
l,
|
|
570
|
+
d,
|
|
571
|
+
p
|
|
572
|
+
], [
|
|
573
|
+
c,
|
|
574
|
+
d,
|
|
575
|
+
p
|
|
576
|
+
], m, o, s), this.quad([
|
|
577
|
+
c,
|
|
578
|
+
u,
|
|
579
|
+
f
|
|
580
|
+
], [
|
|
581
|
+
c,
|
|
582
|
+
u,
|
|
583
|
+
p
|
|
584
|
+
], [
|
|
585
|
+
c,
|
|
586
|
+
d,
|
|
587
|
+
p
|
|
588
|
+
], [
|
|
589
|
+
c,
|
|
590
|
+
d,
|
|
591
|
+
f
|
|
592
|
+
], m, o, s), this.quad([
|
|
593
|
+
l,
|
|
594
|
+
u,
|
|
595
|
+
f
|
|
596
|
+
], [
|
|
597
|
+
l,
|
|
598
|
+
u,
|
|
599
|
+
p
|
|
600
|
+
], [
|
|
601
|
+
l,
|
|
602
|
+
d,
|
|
603
|
+
p
|
|
604
|
+
], [
|
|
605
|
+
l,
|
|
606
|
+
d,
|
|
607
|
+
f
|
|
608
|
+
], m, o, s), this.quad([
|
|
609
|
+
c,
|
|
610
|
+
u,
|
|
611
|
+
f
|
|
612
|
+
], [
|
|
613
|
+
l,
|
|
614
|
+
u,
|
|
615
|
+
f
|
|
616
|
+
], [
|
|
617
|
+
l,
|
|
618
|
+
u,
|
|
619
|
+
p
|
|
620
|
+
], [
|
|
621
|
+
c,
|
|
622
|
+
u,
|
|
623
|
+
p
|
|
624
|
+
], m, o, s);
|
|
625
|
+
}
|
|
626
|
+
prism(e, t, n, r, i, a, o, s, c = 0, l = 1) {
|
|
627
|
+
let u = [
|
|
628
|
+
e,
|
|
629
|
+
t + a * .5,
|
|
630
|
+
n
|
|
631
|
+
], d = [
|
|
632
|
+
e,
|
|
633
|
+
t + a,
|
|
634
|
+
n
|
|
635
|
+
];
|
|
636
|
+
for (let f = 0; f < o; f++) {
|
|
637
|
+
let p = f / o * Math.PI * 2, m = (f + 1) / o * Math.PI * 2, h = [
|
|
638
|
+
e + Math.cos(p) * r,
|
|
639
|
+
t,
|
|
640
|
+
n + Math.sin(p) * i
|
|
641
|
+
], g = [
|
|
642
|
+
e + Math.cos(m) * r,
|
|
643
|
+
t,
|
|
644
|
+
n + Math.sin(m) * i
|
|
645
|
+
], _ = [
|
|
646
|
+
e + Math.cos(p) * r * l,
|
|
647
|
+
t + a,
|
|
648
|
+
n + Math.sin(p) * i * l
|
|
649
|
+
], v = [
|
|
650
|
+
e + Math.cos(m) * r * l,
|
|
651
|
+
t + a,
|
|
652
|
+
n + Math.sin(m) * i * l
|
|
653
|
+
];
|
|
654
|
+
this.quad(h, g, v, _, u, s, c), this.tri(d, _, v, [
|
|
655
|
+
e,
|
|
656
|
+
t,
|
|
657
|
+
n
|
|
658
|
+
], s, c);
|
|
659
|
+
}
|
|
660
|
+
}
|
|
661
|
+
annulus(e, t, n, r, i, a, o, s = 0) {
|
|
662
|
+
let c = [
|
|
663
|
+
e,
|
|
664
|
+
t - 1,
|
|
665
|
+
n
|
|
666
|
+
];
|
|
667
|
+
for (let l = 0; l < a; l++) {
|
|
668
|
+
let u = l / a * Math.PI * 2, d = (l + 1) / a * Math.PI * 2, f = Math.cos(u), p = Math.sin(u), m = Math.cos(d), h = Math.sin(d);
|
|
669
|
+
this.quad([
|
|
670
|
+
e + f * r,
|
|
671
|
+
t,
|
|
672
|
+
n + p * r
|
|
673
|
+
], [
|
|
674
|
+
e + m * r,
|
|
675
|
+
t,
|
|
676
|
+
n + h * r
|
|
677
|
+
], [
|
|
678
|
+
e + m * i,
|
|
679
|
+
t,
|
|
680
|
+
n + h * i
|
|
681
|
+
], [
|
|
682
|
+
e + f * i,
|
|
683
|
+
t,
|
|
684
|
+
n + p * i
|
|
685
|
+
], c, o, s);
|
|
686
|
+
}
|
|
687
|
+
}
|
|
688
|
+
build() {
|
|
689
|
+
let e = new i();
|
|
690
|
+
return e.setAttribute("position", new r(new Float32Array(this.p), 3)), e.setAttribute("normal", new r(new Float32Array(this.n), 3)), e.setAttribute("color", new r(new Float32Array(this.c), 3)), e.setAttribute("aGlow", new r(new Float32Array(this.g), 1)), e.computeBoundingSphere(), e.computeBoundingBox(), e;
|
|
691
|
+
}
|
|
692
|
+
}, qe = (e, t, n) => {
|
|
693
|
+
let r = Math.min(1, Math.max(0, (n - e) / (t - e)));
|
|
694
|
+
return r * r * (3 - 2 * r);
|
|
695
|
+
};
|
|
696
|
+
function Je(e, { L: t, hw: n, H: r, draft: i, bowStart: a = .68, sternScale: o = .82, sternTaper: s = !1, trim: c = !0 }) {
|
|
697
|
+
let l = Ge, u = [];
|
|
698
|
+
for (let e = 0; e < 10; e++) {
|
|
699
|
+
let c = e / 9, l = -t / 2 + c * t, d, f = 0;
|
|
700
|
+
if (c > a) {
|
|
701
|
+
let e = (c - a) / (1 - a);
|
|
702
|
+
d = Math.sqrt(Math.max(0, 1 - e * e)) * .95 + .05, f = e * e;
|
|
703
|
+
} else if (s && c < 1 - a) {
|
|
704
|
+
let e = (1 - a - c) / (1 - a);
|
|
705
|
+
d = Math.sqrt(Math.max(0, 1 - e * e)) * .9 + .1;
|
|
706
|
+
} else d = o + (1 - o) * qe(0, .2, c);
|
|
707
|
+
let p = r + .05 * f, m = -i * (.5 + .5 * d);
|
|
708
|
+
u.push([
|
|
709
|
+
[
|
|
710
|
+
l,
|
|
711
|
+
p,
|
|
712
|
+
n * d
|
|
713
|
+
],
|
|
714
|
+
[
|
|
715
|
+
l,
|
|
716
|
+
-i * .45,
|
|
717
|
+
n * d * .84
|
|
718
|
+
],
|
|
719
|
+
[
|
|
720
|
+
l,
|
|
721
|
+
m,
|
|
722
|
+
0
|
|
723
|
+
],
|
|
724
|
+
[
|
|
725
|
+
l,
|
|
726
|
+
-i * .45,
|
|
727
|
+
-n * d * .84
|
|
728
|
+
],
|
|
729
|
+
[
|
|
730
|
+
l,
|
|
731
|
+
p,
|
|
732
|
+
-n * d
|
|
733
|
+
]
|
|
734
|
+
]);
|
|
735
|
+
}
|
|
736
|
+
for (let t = 0; t < 9; t++) {
|
|
737
|
+
let n = u[t], a = u[t + 1], o = (n[0][0] + a[0][0]) / 2, s = [
|
|
738
|
+
o,
|
|
739
|
+
(r - i) * .3,
|
|
740
|
+
0
|
|
741
|
+
];
|
|
742
|
+
for (let t = 0; t < 4; t++) e.quad(n[t], a[t], a[t + 1], n[t + 1], s, l.hull);
|
|
743
|
+
e.quad(n[0], a[0], a[4], n[4], [
|
|
744
|
+
o,
|
|
745
|
+
-1,
|
|
746
|
+
0
|
|
747
|
+
], l.deck);
|
|
748
|
+
}
|
|
749
|
+
let d = u[0], f = u[9];
|
|
750
|
+
for (let t = 1; t < 4; t++) e.tri(d[0], d[t], d[t + 1], [
|
|
751
|
+
d[0][0] + 1,
|
|
752
|
+
0,
|
|
753
|
+
0
|
|
754
|
+
], l.hull), e.tri(f[0], f[t], f[t + 1], [
|
|
755
|
+
f[0][0] - 1,
|
|
756
|
+
0,
|
|
757
|
+
0
|
|
758
|
+
], l.hull);
|
|
759
|
+
if (c) {
|
|
760
|
+
let i = t * .56, a = -t / 2 + t * .38;
|
|
761
|
+
e.box(a, r + .008, n * .93, i, .014, .018, l.glow, 1), e.box(a, r + .008, -n * .93, i, .014, .018, l.glow, 1);
|
|
762
|
+
}
|
|
763
|
+
}
|
|
764
|
+
function Ye(e, t, n, r) {
|
|
765
|
+
let i = Ge;
|
|
766
|
+
e.prism(t, n, 0, .095, .085, .06, 8, i.sup, 0, .82), e.box(t + r * .17, n + .035, .028, .22, .022, .022, i.metal), e.box(t + r * .17, n + .035, -.028, .22, .022, .022, i.metal), e.box(t - r * .03, n + .064, 0, .04, .008, .04, i.glow, 1);
|
|
767
|
+
}
|
|
768
|
+
function Xe(e, t, n, r, i, a = 1) {
|
|
769
|
+
let o = Ge;
|
|
770
|
+
e.box(t, n + i / 2, 0, r * 1.4, i, r, o.sup), e.box(t + .02, n + i + .05, 0, r * .9, .1, r * .72, o.sup), e.box(t + r * .45 * a + .025, n + i + .055, 0, .012, .026, r * .6, o.glow, 1), e.prism(t - .05, n + i + .1, 0, .012, .012, .2, 4, o.metal), e.box(t - .05, n + i + .27, 0, .012, .012, .16, o.metal), e.box(t - .05, n + i + .3, 0, .02, .02, .02, o.glow, 1);
|
|
771
|
+
}
|
|
772
|
+
var Ze = {
|
|
773
|
+
carrier: "carrier",
|
|
774
|
+
battleship: "battleship",
|
|
775
|
+
cruiser: "cruiser",
|
|
776
|
+
submarine: "submarine",
|
|
777
|
+
destroyer: "destroyer"
|
|
778
|
+
}, Z = {
|
|
779
|
+
5: "carrier",
|
|
780
|
+
4: "battleship",
|
|
781
|
+
3: "cruiser",
|
|
782
|
+
2: "destroyer",
|
|
783
|
+
1: "destroyer"
|
|
784
|
+
};
|
|
785
|
+
function Qe(e, t) {
|
|
786
|
+
let n = typeof e == "string" ? e.toLowerCase() : "";
|
|
787
|
+
for (let e in Ze) if (n.includes(e)) return Ze[e];
|
|
788
|
+
return Z[t] || "cruiser";
|
|
789
|
+
}
|
|
790
|
+
function $e(e, t) {
|
|
791
|
+
let n = new Ke(), r = Ge, i = Math.max(1, t) - .14;
|
|
792
|
+
switch (e) {
|
|
793
|
+
case "carrier":
|
|
794
|
+
Je(n, {
|
|
795
|
+
L: i,
|
|
796
|
+
hw: .22,
|
|
797
|
+
H: .12,
|
|
798
|
+
draft: .12,
|
|
799
|
+
bowStart: .78,
|
|
800
|
+
trim: !1
|
|
801
|
+
}), n.box(.04, .15, .02, i * .95, .035, .52, r.deck), n.box(0, .16899999999999998, .06, i * .8, .004, .02, r.glow, 1), n.box(0, .16899999999999998, .255, i * .86, .006, .012, r.glow, 1), n.box(0, .16899999999999998, -.215, i * .86, .006, .012, r.glow, 1), n.box(.35, .29000000000000004, -.19, .44, .22, .1, r.sup), n.box(.3, .43, -.19, .26, .08, .09, r.sup), n.box(.58, .36, -.19, .012, .03, .08, r.glow, 1), n.prism(.28, .46, -.19, .012, .012, .22, 4, r.metal), n.box(.28, .68, -.19, .025, .025, .025, r.glow, 1);
|
|
802
|
+
for (let e = 0; e < 4; e++) n.box(-1.5 + e * .32, .18, .12, .16, .018, .12, r.metal);
|
|
803
|
+
break;
|
|
804
|
+
case "battleship": {
|
|
805
|
+
let e = .13;
|
|
806
|
+
Je(n, {
|
|
807
|
+
L: i,
|
|
808
|
+
hw: .19,
|
|
809
|
+
H: e,
|
|
810
|
+
draft: .11
|
|
811
|
+
}), Xe(n, -.05, e, .24, .14), n.prism(-.45, e, 0, .07, .06, .2, 7, r.sup, 0, .85), n.box(-.45, .33499999999999996, 0, .1, .01, .08, r.glow, 1), Ye(n, .72, e, 1), Ye(n, 1.08, .15, 1), Ye(n, -1, e, -1);
|
|
812
|
+
break;
|
|
813
|
+
}
|
|
814
|
+
case "submarine": {
|
|
815
|
+
let e = .05;
|
|
816
|
+
Je(n, {
|
|
817
|
+
L: i,
|
|
818
|
+
hw: .13,
|
|
819
|
+
H: e,
|
|
820
|
+
draft: .13,
|
|
821
|
+
bowStart: .72,
|
|
822
|
+
sternTaper: !0,
|
|
823
|
+
trim: !1
|
|
824
|
+
}), n.prism(.2, e, 0, .18, .06, .17, 10, r.sup, 0, .85), n.box(.2, .16999999999999998, .052, .18, .012, .01, r.glow, 1), n.box(.2, .16999999999999998, -.052, .18, .012, .01, r.glow, 1), n.box(.22, .16, 0, .04, .012, .32, r.metal), n.box(-i / 2 + .12, 0, 0, .06, .01, .3, r.metal), n.box(-i / 2 + .12, 0, 0, .06, .2, .01, r.metal), n.box(0, .054000000000000006, 0, i * .6, .006, .012, r.glow, 1);
|
|
825
|
+
break;
|
|
826
|
+
}
|
|
827
|
+
case "destroyer": {
|
|
828
|
+
let e = .12;
|
|
829
|
+
Je(n, {
|
|
830
|
+
L: i,
|
|
831
|
+
hw: .14,
|
|
832
|
+
H: e,
|
|
833
|
+
draft: .1
|
|
834
|
+
}), Xe(n, .05, e, .17, .1), n.prism(-.3, e, 0, .05, .045, .16, 6, r.sup, 0, .85), Ye(n, .5, e, 1);
|
|
835
|
+
break;
|
|
836
|
+
}
|
|
837
|
+
default: {
|
|
838
|
+
let e = .12;
|
|
839
|
+
Je(n, {
|
|
840
|
+
L: i,
|
|
841
|
+
hw: .165,
|
|
842
|
+
H: e,
|
|
843
|
+
draft: .1
|
|
844
|
+
}), Xe(n, .05, e, .2, .12), n.prism(-.32, e, 0, .06, .05, .18, 7, r.sup, 0, .85), Ye(n, .72, e, 1), Ye(n, -.78, e, -1);
|
|
845
|
+
}
|
|
846
|
+
}
|
|
847
|
+
return n.build();
|
|
848
|
+
}
|
|
849
|
+
function et() {
|
|
850
|
+
let e = new Ke(), t = We("#e8f6ff");
|
|
851
|
+
return e.prism(0, 0, 0, .065, .065, .2, 8, t, .35, .8), e.annulus(0, .004, 0, .17, .23, 20, t, 1), e.build();
|
|
852
|
+
}
|
|
853
|
+
function tt() {
|
|
854
|
+
let e = new Ke(), t = We("#f43f5e"), n = We("#fb923c");
|
|
855
|
+
return e.prism(0, 0, 0, .075, .075, .24, 8, t, .6, .85), e.prism(0, .24, 0, .065, .065, .1, 8, n, 1, .05), e.build();
|
|
856
|
+
}
|
|
857
|
+
// src/games/battleship/scene/core-board.js
|
|
858
|
+
var nt = .035, Q = 5.35, rt = 6.3, $ = (e) => new s(e).convertSRGBToLinear(), it = {
|
|
859
|
+
own: {
|
|
860
|
+
line: $("#22d3ee").lerp($("#a78bfa"), .55),
|
|
861
|
+
accent: $("#a78bfa")
|
|
862
|
+
},
|
|
863
|
+
target: {
|
|
864
|
+
line: $("#22d3ee"),
|
|
865
|
+
accent: $("#f43f5e")
|
|
866
|
+
}
|
|
867
|
+
}, at = "\nvarying vec2 vP;\nvoid main() {\n vP = position.xz;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n", ot = `
|
|
868
|
+
uniform vec3 uLine;
|
|
869
|
+
uniform vec3 uAccent;
|
|
870
|
+
uniform vec2 uHover;
|
|
871
|
+
uniform float uHoverAmt;
|
|
872
|
+
uniform float uTime;
|
|
873
|
+
uniform float uScan;
|
|
874
|
+
uniform float uActive;
|
|
875
|
+
varying vec2 vP;
|
|
876
|
+
void main() {
|
|
877
|
+
vec2 p = vP;
|
|
878
|
+
vec2 a = abs(p);
|
|
879
|
+
float m = max(a.x, a.y);
|
|
880
|
+
float inside = 1.0 - step(5.0, m);
|
|
881
|
+
vec2 fw = max(fwidth(p), vec2(1e-4));
|
|
882
|
+
vec2 g = abs(fract(p + 0.5) - 0.5);
|
|
883
|
+
vec2 l = 1.0 - smoothstep(fw * 0.6, fw * 1.9, g);
|
|
884
|
+
float line = max(l.x, l.y) * inside;
|
|
885
|
+
vec2 gg = exp(-g * 16.0);
|
|
886
|
+
float glow = max(gg.x, gg.y) * 0.2 * inside;
|
|
887
|
+
float node = l.x * l.y * inside;
|
|
888
|
+
|
|
889
|
+
float border = 1.0 - smoothstep(0.0, 0.035 + fw.x * 1.5, abs(m - 5.0));
|
|
890
|
+
float borderGlow = exp(-abs(m - 5.0) * 9.0) * 0.45;
|
|
891
|
+
float corner = step(3.9, min(a.x, a.y)) * (1.0 - smoothstep(0.0, 0.035 + fw.x * 1.5, abs(m - 5.2)));
|
|
892
|
+
|
|
893
|
+
float scan = 0.55 + 0.45 * sin(p.y * 70.0 + uTime * 3.0);
|
|
894
|
+
float sweep = exp(-pow((p.y - uScan) * 2.4, 2.0)) * inside;
|
|
895
|
+
|
|
896
|
+
vec2 cell = floor(p + 5.0);
|
|
897
|
+
vec2 local = fract(p) - 0.5;
|
|
898
|
+
float hov = uHoverAmt * inside * (1.0 - step(0.5, abs(cell.x - uHover.x) + abs(cell.y - uHover.y)));
|
|
899
|
+
float hEdge = smoothstep(0.36, 0.47, max(abs(local.x), abs(local.y)));
|
|
900
|
+
float hPulse = 0.8 + 0.2 * sin(uTime * 6.0);
|
|
901
|
+
|
|
902
|
+
vec3 col = uLine * ((line * 0.85 + glow + node * 0.6) * mix(0.55, 1.0, uActive) + inside * 0.045 * scan + sweep * 0.14 * uActive);
|
|
903
|
+
col += uAccent * (border * 1.1 + borderGlow + corner * 1.6);
|
|
904
|
+
col += mix(uLine, vec3(1.0), 0.35) * hov * (0.16 + hEdge * 0.9) * hPulse;
|
|
905
|
+
col *= 1.0 - smoothstep(5.22, ${Q.toFixed(2)}, m);
|
|
906
|
+
gl_FragColor = vec4(col, 1.0);
|
|
907
|
+
#include <encodings_fragment>
|
|
908
|
+
}
|
|
909
|
+
`, st = "\nuniform vec3 uColor;\nuniform float uTime;\nuniform float uOpacity;\nvarying vec2 vUv;\nvoid main() {\n vec2 p = vUv * 2.0 - 1.0;\n vec2 a = abs(p);\n float sq = max(a.x, a.y);\n float bracket = (1.0 - smoothstep(0.0, 0.06, abs(sq - 0.8))) * step(0.42, min(a.x, a.y));\n float r = length(p);\n float ang = atan(p.y, p.x);\n float dash = step(0.45, fract(ang * 1.909859 + uTime * 0.25));\n float ring = (1.0 - smoothstep(0.0, 0.04, abs(r - 0.62))) * dash;\n float fill = (1.0 - smoothstep(0.0, 0.7, r)) * 0.12;\n vec3 col = uColor * (bracket * 1.4 + ring * 0.9 + fill);\n gl_FragColor = vec4(col, uOpacity);\n #include <encodings_fragment>\n}\n", ct = "\nvarying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n", lt = "\nvarying vec2 vUv;\nvarying float vPhase;\nvoid main() {\n vUv = uv;\n vec4 wp = modelMatrix * instanceMatrix * vec4(position, 1.0);\n vPhase = wp.x * 1.7 + wp.z * 2.3;\n gl_Position = projectionMatrix * viewMatrix * wp;\n}\n", ut = "\nuniform vec3 uColor;\nuniform float uTime;\nvarying vec2 vUv;\nvarying float vPhase;\nvoid main() {\n vec2 p = abs(vUv * 2.0 - 1.0);\n float m = max(p.x, p.y);\n float edge = smoothstep(0.78, 0.95, m) * (1.0 - smoothstep(0.95, 1.0, m));\n float pulse = 0.75 + 0.25 * sin(uTime * 5.0 + vPhase);\n float fill = 0.22 + 0.08 * sin((vUv.y + uTime * 0.6) * 30.0);\n gl_FragColor = vec4(uColor * (edge * 1.3 + fill) * pulse, 1.0);\n #include <encodings_fragment>\n}\n", dt = "\nuniform float uTime;\nuniform vec3 uHot;\nuniform vec3 uRed;\nvarying vec2 vUv;\nvarying float vPhase;\nvoid main() {\n vec2 p = vUv * 2.0 - 1.0;\n float r = length(p);\n float pulse = 0.7 + 0.3 * sin(uTime * 3.2 + vPhase);\n float core = exp(-r * r * 9.0);\n float ring = (1.0 - smoothstep(0.0, 0.06, abs(r - (0.45 + 0.08 * pulse)))) * 0.5;\n vec3 col = mix(uRed, uHot, core) * (core * 0.9 + ring) * pulse;\n col *= 1.0 - smoothstep(0.85, 1.0, r);\n gl_FragColor = vec4(col, 1.0);\n #include <encodings_fragment>\n}\n", ft = "\nvarying vec3 vN;\nvarying vec3 vView;\nvarying float vY;\nvoid main() {\n vec4 wp = modelMatrix * vec4(position, 1.0);\n vN = normalize(mat3(modelMatrix) * normal);\n vView = cameraPosition - wp.xyz;\n vY = wp.y;\n gl_Position = projectionMatrix * viewMatrix * wp;\n}\n", pt = "\nuniform vec3 uColor;\nuniform float uTime;\nvarying vec3 vN;\nvarying vec3 vView;\nvarying float vY;\nvoid main() {\n float f = 1.0 - abs(dot(normalize(vN), normalize(vView)));\n float scan = 0.6 + 0.4 * sin(vY * 120.0 - uTime * 6.0);\n gl_FragColor = vec4(uColor * (0.12 + pow(f, 2.0) * 0.9) * scan, 1.0);\n #include <encodings_fragment>\n}\n";
|
|
910
|
+
function mt() {
|
|
911
|
+
let e = document.createElement("canvas");
|
|
912
|
+
e.width = 512, e.height = 256;
|
|
913
|
+
let t = e.getContext("2d");
|
|
914
|
+
t.clearRect(0, 0, e.width, e.height), t.textAlign = "center", t.textBaseline = "middle", t.fillStyle = "#ffffff", t.shadowColor = "rgba(255,255,255,0.85)", t.shadowBlur = 7;
|
|
915
|
+
let n = [];
|
|
916
|
+
for (let e = 0; e < 10; e++) n.push(String.fromCharCode(65 + e));
|
|
917
|
+
for (let e = 1; e <= 10; e++) n.push(String(e));
|
|
918
|
+
n.forEach((e, n) => {
|
|
919
|
+
let r = n % 8 * 64 + 32, i = Math.floor(n / 8) * 64 + 32 + 2;
|
|
920
|
+
t.font = `600 ${e.length > 1 ? 34 : 40}px "Inter", "Segoe UI", system-ui, sans-serif`, t.fillText(e, r, i);
|
|
921
|
+
});
|
|
922
|
+
let r = new a(e);
|
|
923
|
+
return r.minFilter = _, r.magFilter = _, r.generateMipmaps = !1, r;
|
|
924
|
+
}
|
|
925
|
+
function ht() {
|
|
926
|
+
let e = .5, t = [], n = [], a = [], o = (r, i, o) => {
|
|
927
|
+
let s = o % 8 / 8, c = 1 - Math.floor(o / 8) / 4, l = s + 1 / 8, u = c - 1 / 4, d = t.length / 3;
|
|
928
|
+
t.push(r - e / 2, 0, i + e / 2, r + e / 2, 0, i + e / 2, r + e / 2, 0, i - e / 2, r - e / 2, 0, i - e / 2), n.push(s, u, l, u, l, c, s, c), a.push(d, d + 1, d + 2, d, d + 2, d + 3);
|
|
929
|
+
};
|
|
930
|
+
for (let e = 0; e < 10; e++) o(-5.824999999999999, e - 4.5, e);
|
|
931
|
+
for (let e = 0; e < 10; e++) o(e - 4.5, -5.824999999999999, 10 + e);
|
|
932
|
+
let s = new i();
|
|
933
|
+
return s.setAttribute("position", new r(new Float32Array(t), 3)), s.setAttribute("uv", new r(new Float32Array(n), 2)), s.setIndex(a), s.computeBoundingSphere(), s;
|
|
934
|
+
}
|
|
935
|
+
function gt() {
|
|
936
|
+
let e = new P();
|
|
937
|
+
e.moveTo(-6.3, -6.3), e.lineTo(rt, -6.3), e.lineTo(rt, rt), e.lineTo(-6.3, rt), e.lineTo(-6.3, -6.3);
|
|
938
|
+
let t = new C();
|
|
939
|
+
t.moveTo(-5.35, -5.35), t.lineTo(-5.35, Q), t.lineTo(Q, Q), t.lineTo(Q, -5.35), t.lineTo(-5.35, -5.35), e.holes.push(t);
|
|
940
|
+
let n = new f(e, {
|
|
941
|
+
depth: .16,
|
|
942
|
+
bevelEnabled: !0,
|
|
943
|
+
bevelThickness: .025,
|
|
944
|
+
bevelSize: .025,
|
|
945
|
+
bevelSegments: 1,
|
|
946
|
+
curveSegments: 1
|
|
947
|
+
});
|
|
948
|
+
return n.rotateX(-Math.PI / 2), n.translate(0, -.135, 0), n;
|
|
949
|
+
}
|
|
950
|
+
function _t({ quality: e }) {
|
|
951
|
+
let n = { value: 0 }, r = [], a = [], o = [], c = (e, t) => {
|
|
952
|
+
e && a.push(e), t && o.push(t);
|
|
953
|
+
}, l = it.target.line.clone(), d = it.target.accent.clone(), f = new E(Q * 2, Q * 2, 1, 1);
|
|
954
|
+
f.rotateX(-Math.PI / 2);
|
|
955
|
+
let p = {
|
|
956
|
+
uLine: { value: l },
|
|
957
|
+
uAccent: { value: d },
|
|
958
|
+
uHover: { value: new ne(-10, -10) },
|
|
959
|
+
uHoverAmt: { value: 0 },
|
|
960
|
+
uTime: n,
|
|
961
|
+
uScan: { value: -6 },
|
|
962
|
+
uActive: { value: 1 }
|
|
963
|
+
}, m = new M({
|
|
964
|
+
uniforms: p,
|
|
965
|
+
vertexShader: at,
|
|
966
|
+
fragmentShader: ot,
|
|
967
|
+
blending: t,
|
|
968
|
+
transparent: !0,
|
|
969
|
+
depthWrite: !1,
|
|
970
|
+
extensions: { derivatives: !0 },
|
|
971
|
+
toneMapped: !1
|
|
972
|
+
}), h = new y(f, m);
|
|
973
|
+
h.position.y = nt, h.renderOrder = 2, r.push(h), c(f, m);
|
|
974
|
+
let _ = gt(), S = new x({
|
|
975
|
+
color: $("#151c2b"),
|
|
976
|
+
metalness: .75,
|
|
977
|
+
roughness: .38,
|
|
978
|
+
emissive: d,
|
|
979
|
+
emissiveIntensity: .06
|
|
980
|
+
}), ee = new y(_, S);
|
|
981
|
+
ee.receiveShadow = !0, r.push(ee), c(_, S);
|
|
982
|
+
let C = mt(), w = ht(), T = new b({
|
|
983
|
+
map: C,
|
|
984
|
+
color: l,
|
|
985
|
+
transparent: !0,
|
|
986
|
+
depthWrite: !1,
|
|
987
|
+
blending: t,
|
|
988
|
+
toneMapped: !1
|
|
989
|
+
}), D = new y(w, T);
|
|
990
|
+
D.position.y = .055, D.renderOrder = 3, r.push(D), c(w, T);
|
|
991
|
+
let te = new E(Q * 2, Q * 2);
|
|
992
|
+
te.rotateX(-Math.PI / 2);
|
|
993
|
+
let k = new N({
|
|
994
|
+
opacity: .35,
|
|
995
|
+
depthWrite: !1
|
|
996
|
+
}), A = new y(te, k);
|
|
997
|
+
A.position.y = .030000000000000002, A.receiveShadow = !0, A.renderOrder = 1, A.visible = e !== "low", r.push(A), c(te, k);
|
|
998
|
+
let j = new E(1.25, 1.25);
|
|
999
|
+
j.rotateX(-Math.PI / 2);
|
|
1000
|
+
let P = new M({
|
|
1001
|
+
uniforms: {
|
|
1002
|
+
uColor: { value: d },
|
|
1003
|
+
uTime: n,
|
|
1004
|
+
uOpacity: { value: 1 }
|
|
1005
|
+
},
|
|
1006
|
+
vertexShader: ct,
|
|
1007
|
+
fragmentShader: st,
|
|
1008
|
+
blending: t,
|
|
1009
|
+
transparent: !0,
|
|
1010
|
+
depthWrite: !1,
|
|
1011
|
+
toneMapped: !1
|
|
1012
|
+
}), F = new y(j, P);
|
|
1013
|
+
F.position.y = .05500000000000001, F.renderOrder = 4, F.visible = !1, r.push(F), c(j, P);
|
|
1014
|
+
let I = new E(.92, .92);
|
|
1015
|
+
I.rotateX(-Math.PI / 2);
|
|
1016
|
+
let L = { value: $("#34d399") }, re = new M({
|
|
1017
|
+
uniforms: {
|
|
1018
|
+
uColor: L,
|
|
1019
|
+
uTime: n
|
|
1020
|
+
},
|
|
1021
|
+
vertexShader: lt,
|
|
1022
|
+
fragmentShader: ut,
|
|
1023
|
+
blending: t,
|
|
1024
|
+
transparent: !0,
|
|
1025
|
+
depthWrite: !1,
|
|
1026
|
+
toneMapped: !1
|
|
1027
|
+
}), z = new g(I, re, 5);
|
|
1028
|
+
z.count = 0, z.visible = !1, z.frustumCulled = !1, z.renderOrder = 4, r.push(z), c(I, re);
|
|
1029
|
+
let ie = new M({
|
|
1030
|
+
uniforms: {
|
|
1031
|
+
uColor: L,
|
|
1032
|
+
uTime: n
|
|
1033
|
+
},
|
|
1034
|
+
vertexShader: ft,
|
|
1035
|
+
fragmentShader: pt,
|
|
1036
|
+
blending: t,
|
|
1037
|
+
transparent: !0,
|
|
1038
|
+
depthWrite: !1,
|
|
1039
|
+
side: u,
|
|
1040
|
+
toneMapped: !1
|
|
1041
|
+
}), ae = new i(), B = new y(ae, ie);
|
|
1042
|
+
B.visible = !1, B.renderOrder = 5, r.push(B), c(ae, ie);
|
|
1043
|
+
let oe = et(), se = tt(), ce = (e, t) => new x({
|
|
1044
|
+
vertexColors: !0,
|
|
1045
|
+
metalness: .2,
|
|
1046
|
+
roughness: .35,
|
|
1047
|
+
emissive: e,
|
|
1048
|
+
emissiveIntensity: t
|
|
1049
|
+
}), le = ce($("#9fe8ff"), .35), ue = ce($("#fb923c"), 1.4), V = new g(oe, le, 100), de = new g(se, ue, 100);
|
|
1050
|
+
V.castShadow = de.castShadow = e !== "low";
|
|
1051
|
+
let H = new E(1, 1);
|
|
1052
|
+
H.rotateX(-Math.PI / 2);
|
|
1053
|
+
let U = new M({
|
|
1054
|
+
uniforms: {
|
|
1055
|
+
uTime: n,
|
|
1056
|
+
uHot: { value: $("#fb923c") },
|
|
1057
|
+
uRed: { value: $("#f43f5e") }
|
|
1058
|
+
},
|
|
1059
|
+
vertexShader: lt,
|
|
1060
|
+
fragmentShader: dt,
|
|
1061
|
+
blending: t,
|
|
1062
|
+
transparent: !0,
|
|
1063
|
+
depthWrite: !1,
|
|
1064
|
+
toneMapped: !1
|
|
1065
|
+
}), W = new g(H, U, 100);
|
|
1066
|
+
W.renderOrder = 3;
|
|
1067
|
+
for (let e of [
|
|
1068
|
+
V,
|
|
1069
|
+
de,
|
|
1070
|
+
W
|
|
1071
|
+
]) e.count = 0, e.visible = !1, e.frustumCulled = !1, r.push(e);
|
|
1072
|
+
c(oe, le), c(se, ue), c(H, U);
|
|
1073
|
+
let G = new v(), K = new O(), q = new R(), fe = new R(1, 1, 1), pe = {
|
|
1074
|
+
line: new s(),
|
|
1075
|
+
accent: new s()
|
|
1076
|
+
}, me = {
|
|
1077
|
+
line: new s(),
|
|
1078
|
+
accent: new s()
|
|
1079
|
+
}, J = 1, he = null, ge = 0, _e = 0, ve = 0;
|
|
1080
|
+
return {
|
|
1081
|
+
objects: r,
|
|
1082
|
+
uTime: n,
|
|
1083
|
+
setMode(e, t) {
|
|
1084
|
+
let n = it[e] || it.target;
|
|
1085
|
+
pe.line.copy(l), pe.accent.copy(d), me.line.copy(n.line), me.accent.copy(n.accent), J = +!!t, t && (l.copy(n.line), d.copy(n.accent), S.emissive.copy(d), T.color.copy(l));
|
|
1086
|
+
},
|
|
1087
|
+
setActive(e) {
|
|
1088
|
+
p.uActive.value = +!!e;
|
|
1089
|
+
},
|
|
1090
|
+
setHover(e) {
|
|
1091
|
+
e ? (p.uHover.value.x = e.col, p.uHover.value.y = e.row, _e = 1) : _e = 0;
|
|
1092
|
+
},
|
|
1093
|
+
setSelected(e) {
|
|
1094
|
+
e ? (he = e, F.position.x = e.col - 4.5, F.position.z = e.row - 4.5, F.visible = !0, ge = 0) : (he = null, F.visible = !1);
|
|
1095
|
+
},
|
|
1096
|
+
setPreview(e, t) {
|
|
1097
|
+
if (!e || !e.cells || e.cells.length === 0) {
|
|
1098
|
+
z.visible = !1, B.visible = !1;
|
|
1099
|
+
return;
|
|
1100
|
+
}
|
|
1101
|
+
L.value.copy(e.valid ? $("#34d399") : $("#f43f5e"));
|
|
1102
|
+
let n = Math.min(5, e.cells.length), r = 99, i = -1, a = 99, o = -1;
|
|
1103
|
+
for (let t = 0; t < n; t++) {
|
|
1104
|
+
let n = e.cells[t];
|
|
1105
|
+
q.set(n.col - 4.5, .047, n.row - 4.5), G.compose(q, K, fe), z.setMatrixAt(t, G), n.row < r && (r = n.row), n.row > i && (i = n.row), n.col < a && (a = n.col), n.col > o && (o = n.col);
|
|
1106
|
+
}
|
|
1107
|
+
z.count = n, z.instanceMatrix.needsUpdate = !0, z.visible = !0, t ? (B.geometry = t, B.position.set((a + o) / 2 - 4.5, .02, (r + i) / 2 - 4.5), B.rotation.set(0, i > r ? -Math.PI / 2 : 0, 0), B.visible = !0) : B.visible = !1;
|
|
1108
|
+
},
|
|
1109
|
+
setMarkers(e, t) {
|
|
1110
|
+
let n = 0, r = 0;
|
|
1111
|
+
if (Array.isArray(e)) for (let i = 0; i < 10; i++) {
|
|
1112
|
+
let a = e[i];
|
|
1113
|
+
if (a) for (let e = 0; e < 10; e++) {
|
|
1114
|
+
let o = a[e];
|
|
1115
|
+
o !== "hit" && o !== "miss" || t(i * 10 + e) || (o === "miss" ? (q.set(e - 4.5, nt, i - 4.5), G.compose(q, K, fe), V.setMatrixAt(n++, G)) : (q.set(e - 4.5, nt, i - 4.5), G.compose(q, K, fe), de.setMatrixAt(r, G), q.y = .045000000000000005, G.compose(q, K, fe), W.setMatrixAt(r++, G)));
|
|
1116
|
+
}
|
|
1117
|
+
}
|
|
1118
|
+
V.count = n, de.count = r, W.count = r, V.visible = n > 0, de.visible = W.visible = r > 0, V.instanceMatrix.needsUpdate = !0, de.instanceMatrix.needsUpdate = !0, W.instanceMatrix.needsUpdate = !0;
|
|
1119
|
+
},
|
|
1120
|
+
setQuality(e) {
|
|
1121
|
+
A.visible = e !== "low", V.castShadow = de.castShadow = e !== "low";
|
|
1122
|
+
},
|
|
1123
|
+
update(e, t, r) {
|
|
1124
|
+
if (n.value = t, J < 1) {
|
|
1125
|
+
J = Math.min(1, J + e / .45);
|
|
1126
|
+
let t = J * J * (3 - 2 * J);
|
|
1127
|
+
l.copy(pe.line).lerp(me.line, t), d.copy(pe.accent).lerp(me.accent, t), S.emissive.copy(d), T.color.copy(l);
|
|
1128
|
+
}
|
|
1129
|
+
let i = p.uHoverAmt;
|
|
1130
|
+
if (i.value += (_e - i.value) * Math.min(1, e * 14), r ? p.uScan.value = -20 : (ve += e, p.uScan.value = ve * 2.2 % 16 - 8), he) {
|
|
1131
|
+
ge += e;
|
|
1132
|
+
let n = Math.min(1, ge / .22), i = r ? 1 : 1 + .05 * Math.sin(t * 5), a = (1.35 - .35 * n * (2 - n)) * i;
|
|
1133
|
+
F.scale.set(a, 1, a), P.uniforms.uOpacity.value = n;
|
|
1134
|
+
}
|
|
1135
|
+
},
|
|
1136
|
+
dispose() {
|
|
1137
|
+
for (let e of a) e.dispose();
|
|
1138
|
+
for (let e of o) e.dispose();
|
|
1139
|
+
C.dispose();
|
|
1140
|
+
}
|
|
1141
|
+
};
|
|
1142
|
+
}
|
|
1143
|
+
// src/games/battleship/scene/core-ships.js
|
|
1144
|
+
var vt = 5, yt = 36, bt = 20, xt = (e) => new s(e).convertSRGBToLinear();
|
|
1145
|
+
function St(e, { color: t, trim: n, trimIntensity: r, roughness: i }) {
|
|
1146
|
+
let a = { value: n }, o = { value: r }, s = new x({
|
|
1147
|
+
vertexColors: !0,
|
|
1148
|
+
color: t,
|
|
1149
|
+
metalness: .6,
|
|
1150
|
+
roughness: i
|
|
1151
|
+
});
|
|
1152
|
+
return s.onBeforeCompile = (e) => {
|
|
1153
|
+
e.uniforms.uTrim = a, e.uniforms.uTrimIntensity = o, e.vertexShader = e.vertexShader.replace("#include <common>", "#include <common>\nattribute float aGlow;\nvarying float vGlow;").replace("#include <begin_vertex>", "#include <begin_vertex>\nvGlow = aGlow;"), e.fragmentShader = e.fragmentShader.replace("#include <common>", "#include <common>\nuniform vec3 uTrim;\nuniform float uTrimIntensity;\nvarying float vGlow;").replace("#include <emissivemap_fragment>", "#include <emissivemap_fragment>\ntotalEmissiveRadiance += uTrim * vGlow * uTrimIntensity;\ndiffuseColor.rgb *= 1.0 - vGlow * 0.7;");
|
|
1154
|
+
}, s.customProgramCacheKey = () => "bs-ship-" + e, {
|
|
1155
|
+
material: s,
|
|
1156
|
+
uTrim: a,
|
|
1157
|
+
uTrimIntensity: o
|
|
1158
|
+
};
|
|
1159
|
+
}
|
|
1160
|
+
var Ct = `
|
|
1161
|
+
uniform vec4 uEmitA[${vt}];
|
|
1162
|
+
uniform vec4 uEmitB[${vt}];
|
|
1163
|
+
uniform float uTime;
|
|
1164
|
+
uniform float uScale;
|
|
1165
|
+
uniform float uEmber;
|
|
1166
|
+
attribute float aEmitter;
|
|
1167
|
+
attribute vec4 aSeed;
|
|
1168
|
+
varying vec4 vColor;
|
|
1169
|
+
void main() {
|
|
1170
|
+
int idx = int(aEmitter + 0.5);
|
|
1171
|
+
vec4 A = uEmitA[idx];
|
|
1172
|
+
vec4 B = uEmitB[idx];
|
|
1173
|
+
float life = mix(2.8 + aSeed.y * 1.6, 1.0 + aSeed.y * 0.8, uEmber);
|
|
1174
|
+
float t = fract((uTime + aSeed.w * life) / life);
|
|
1175
|
+
vec3 base = A.xyz + vec3(B.x, 0.0, B.y) * (aSeed.x * 2.0 - 1.0) * B.z;
|
|
1176
|
+
vec3 pos;
|
|
1177
|
+
float alpha;
|
|
1178
|
+
float size;
|
|
1179
|
+
vec3 col;
|
|
1180
|
+
if (uEmber < 0.5) {
|
|
1181
|
+
pos = base + vec3((aSeed.z - 0.5) * 0.25 + 0.5 * t * t, t * 1.7, (aSeed.y - 0.5) * 0.25 + 0.25 * t * t);
|
|
1182
|
+
alpha = smoothstep(0.0, 0.12, t) * (1.0 - smoothstep(0.5, 1.0, t)) * 0.55;
|
|
1183
|
+
size = (0.22 + 0.6 * t) * (0.7 + 0.6 * aSeed.z);
|
|
1184
|
+
col = mix(vec3(0.05, 0.045, 0.06), vec3(0.16, 0.17, 0.22), t);
|
|
1185
|
+
} else {
|
|
1186
|
+
float sway = sin(t * 9.0 + aSeed.x * 20.0) * 0.06;
|
|
1187
|
+
pos = base + vec3(sway + 0.2 * t, t * (0.7 + aSeed.z * 0.8), sway * 0.6);
|
|
1188
|
+
float flick = 0.55 + 0.45 * sin(uTime * 23.0 + aSeed.w * 50.0);
|
|
1189
|
+
alpha = (1.0 - t) * flick;
|
|
1190
|
+
size = 0.045 + 0.04 * aSeed.z;
|
|
1191
|
+
col = mix(vec3(1.0, 0.75, 0.35), vec3(0.96, 0.25, 0.37), t);
|
|
1192
|
+
}
|
|
1193
|
+
alpha *= A.w;
|
|
1194
|
+
vec4 mv = modelViewMatrix * vec4(pos, 1.0);
|
|
1195
|
+
gl_Position = projectionMatrix * mv;
|
|
1196
|
+
gl_PointSize = alpha > 0.003 ? size * uScale / max(-mv.z, 0.1) : 0.0;
|
|
1197
|
+
vColor = vec4(col, alpha);
|
|
1198
|
+
}
|
|
1199
|
+
`, wt = "\nvarying vec4 vColor;\nvoid main() {\n float d = length(gl_PointCoord - 0.5) * 2.0;\n if (d > 1.0) discard;\n gl_FragColor = vec4(vColor.rgb, vColor.a * pow(1.0 - d, 1.5));\n #include <encodings_fragment>\n}\n";
|
|
1200
|
+
function Tt(e) {
|
|
1201
|
+
let t = e * vt, n = new i(), a = new Float32Array(t), o = new Float32Array(t * 4);
|
|
1202
|
+
for (let e = 0; e < t; e++) {
|
|
1203
|
+
a[e] = e % vt;
|
|
1204
|
+
for (let t = 0; t < 4; t++) o[e * 4 + t] = Math.random();
|
|
1205
|
+
}
|
|
1206
|
+
return n.setAttribute("position", new r(new Float32Array(t * 3), 3)), n.setAttribute("aEmitter", new r(a, 1)), n.setAttribute("aSeed", new r(o, 4)), n;
|
|
1207
|
+
}
|
|
1208
|
+
function Et({ quality: e, reducedMotion: n, heightAt: r }) {
|
|
1209
|
+
let i = new m();
|
|
1210
|
+
i.name = "battleship-fleet";
|
|
1211
|
+
let a = St("intact", {
|
|
1212
|
+
color: new s(1, 1, 1),
|
|
1213
|
+
trim: xt("#a78bfa"),
|
|
1214
|
+
trimIntensity: 1.6,
|
|
1215
|
+
roughness: .42
|
|
1216
|
+
}), o = St("wreck", {
|
|
1217
|
+
color: new s(.32, .3, .32),
|
|
1218
|
+
trim: xt("#fb923c"),
|
|
1219
|
+
trimIntensity: .5,
|
|
1220
|
+
roughness: .75
|
|
1221
|
+
}), c = /* @__PURE__ */ new Map();
|
|
1222
|
+
function l(e, t) {
|
|
1223
|
+
let n = e + ":" + t, r = c.get(n);
|
|
1224
|
+
return r || (r = $e(e, t), c.set(n, r)), r;
|
|
1225
|
+
}
|
|
1226
|
+
let u = [], d = [];
|
|
1227
|
+
for (let e = 0; e < vt; e++) u.push(new re(0, 0, 0, 0)), d.push(new re(1, 0, .5, 0));
|
|
1228
|
+
let f = { value: u }, p = { value: d }, h = { value: 0 }, g = { value: 600 }, _ = new ne(), v = (e, t, n) => {
|
|
1229
|
+
e.getDrawingBufferSize(_), g.value = _.y * .5 * n.projectionMatrix.elements[5];
|
|
1230
|
+
}, b = Tt(yt), x = Tt(bt), ee = (e) => new M({
|
|
1231
|
+
uniforms: {
|
|
1232
|
+
uEmitA: f,
|
|
1233
|
+
uEmitB: p,
|
|
1234
|
+
uTime: h,
|
|
1235
|
+
uScale: g,
|
|
1236
|
+
uEmber: { value: +!!e }
|
|
1237
|
+
},
|
|
1238
|
+
vertexShader: Ct,
|
|
1239
|
+
fragmentShader: wt,
|
|
1240
|
+
transparent: !0,
|
|
1241
|
+
depthWrite: !1,
|
|
1242
|
+
blending: e ? t : S,
|
|
1243
|
+
toneMapped: !e
|
|
1244
|
+
}), C = ee(!1), w = ee(!0), T = new te(b, C), E = new te(x, w);
|
|
1245
|
+
for (let e of [T, E]) e.frustumCulled = !1, e.visible = !1, e.onBeforeRender = v, i.add(e);
|
|
1246
|
+
T.renderOrder = 6, E.renderOrder = 7;
|
|
1247
|
+
function D(e) {
|
|
1248
|
+
let t = e === "low" || n;
|
|
1249
|
+
b.setDrawRange(0, (t ? 14 : yt) * vt), x.setDrawRange(0, (t ? 8 : bt) * vt);
|
|
1250
|
+
}
|
|
1251
|
+
D(e);
|
|
1252
|
+
let O = e !== "low", k = /* @__PURE__ */ new Map(), A = n ? .45 : 1.2, j = 0;
|
|
1253
|
+
function N(e, t) {
|
|
1254
|
+
let n = t.cells || [], r = n.length || t.size || 1, i = 0, a = 0, o = 99, s = -1, c = 99, l = -1;
|
|
1255
|
+
for (let e of n) i += e.row, a += e.col, e.row < o && (o = e.row), e.row > s && (s = e.row), e.col < c && (c = e.col), e.col > l && (l = e.col);
|
|
1256
|
+
let u = Math.max(1, n.length), d = n.length > 1 ? s > o : t.orientation === "vertical";
|
|
1257
|
+
e.x = a / u - 4.5, e.z = i / u - 4.5, e.yaw = d ? -Math.PI / 2 : 0, e.dirX = +!d, e.dirZ = +!!d, e.halfLen = r / 2 - .1, e.size = r;
|
|
1258
|
+
}
|
|
1259
|
+
function P() {
|
|
1260
|
+
for (let e of k.values()) i.remove(e.mesh);
|
|
1261
|
+
k.clear();
|
|
1262
|
+
}
|
|
1263
|
+
return {
|
|
1264
|
+
group: i,
|
|
1265
|
+
geometryFor: l,
|
|
1266
|
+
sync(e, t) {
|
|
1267
|
+
let n = /* @__PURE__ */ new Set();
|
|
1268
|
+
if (Array.isArray(e)) for (let r of e) {
|
|
1269
|
+
if (!r || r.id == null || t.hide(r)) continue;
|
|
1270
|
+
let e = String(r.id);
|
|
1271
|
+
n.add(e);
|
|
1272
|
+
let s = !!r.sunk && !t.forceIntact(r), c = r.size || (r.cells ? r.cells.length : 1), u = Qe(r.id, c), d = k.get(e), f = !d;
|
|
1273
|
+
if (d ? (d.cls !== u || d.size !== c) && (d.mesh.geometry = l(u, c), d.cls = u) : (d = {
|
|
1274
|
+
id: e,
|
|
1275
|
+
mesh: new y(l(u, c), a.material),
|
|
1276
|
+
cls: u,
|
|
1277
|
+
phase: Math.random() * Math.PI * 2,
|
|
1278
|
+
sunk: !1,
|
|
1279
|
+
sinkT: 0,
|
|
1280
|
+
sinking: !1,
|
|
1281
|
+
forcedUntil: 0,
|
|
1282
|
+
x: 0,
|
|
1283
|
+
z: 0,
|
|
1284
|
+
yaw: 0,
|
|
1285
|
+
dirX: 1,
|
|
1286
|
+
dirZ: 0,
|
|
1287
|
+
halfLen: 1,
|
|
1288
|
+
size: c
|
|
1289
|
+
}, d.mesh.castShadow = O, d.mesh.rotation.order = "YZX", k.set(e, d), i.add(d.mesh)), N(d, r), s && !d.sunk) {
|
|
1290
|
+
d.sunk = !0, d.mesh.material = o.material;
|
|
1291
|
+
let e = !f || t.sunkAnimate(r);
|
|
1292
|
+
d.sinking = e, d.sinkT = +!e;
|
|
1293
|
+
} else !s && d.sunk && j > d.forcedUntil && (d.sunk = !1, d.sinking = !1, d.sinkT = 0, d.mesh.material = a.material);
|
|
1294
|
+
}
|
|
1295
|
+
for (let [e, t] of k) n.has(e) || (i.remove(t.mesh), k.delete(e));
|
|
1296
|
+
},
|
|
1297
|
+
clear: P,
|
|
1298
|
+
sinkAt(e, t) {
|
|
1299
|
+
let n = t - 4.5, r = e - 4.5;
|
|
1300
|
+
for (let e of k.values()) {
|
|
1301
|
+
let t = (n - e.x) * e.dirX + (r - e.z) * e.dirZ;
|
|
1302
|
+
if (Math.abs((n - e.x) * e.dirZ - (r - e.z) * e.dirX) < .4 && Math.abs(t) <= e.halfLen + .2) return e.sunk || (e.sunk = !0, e.sinking = !0, e.sinkT = 0, e.forcedUntil = j + 3, e.mesh.material = o.material), !0;
|
|
1303
|
+
}
|
|
1304
|
+
return !1;
|
|
1305
|
+
},
|
|
1306
|
+
occupies(e, t) {
|
|
1307
|
+
let n = t - 4.5, r = e - 4.5;
|
|
1308
|
+
for (let e of k.values()) {
|
|
1309
|
+
let t = (n - e.x) * e.dirX + (r - e.z) * e.dirZ;
|
|
1310
|
+
if (Math.abs((n - e.x) * e.dirZ - (r - e.z) * e.dirX) < .4 && Math.abs(t) <= e.halfLen + .2) return !0;
|
|
1311
|
+
}
|
|
1312
|
+
return !1;
|
|
1313
|
+
},
|
|
1314
|
+
setTrimColor(e) {
|
|
1315
|
+
a.uTrim.value.copy(e);
|
|
1316
|
+
},
|
|
1317
|
+
setQuality(e) {
|
|
1318
|
+
O = e !== "low";
|
|
1319
|
+
for (let e of k.values()) e.mesh.castShadow = O;
|
|
1320
|
+
D(e);
|
|
1321
|
+
},
|
|
1322
|
+
update(e) {
|
|
1323
|
+
j += e, h.value = j;
|
|
1324
|
+
let t = 0, i = n ? .3 : 1;
|
|
1325
|
+
for (let n of k.values()) {
|
|
1326
|
+
n.sinking && (n.sinkT = Math.min(1, n.sinkT + e / A), n.sinkT >= 1 && (n.sinking = !1));
|
|
1327
|
+
let a = n.sinkT, o = a * a * (3 - 2 * a), s = n.halfLen, c = r(n.x + n.dirX * s, n.z + n.dirZ * s), l = r(n.x - n.dirX * s, n.z - n.dirZ * s), f = r(n.x + n.dirZ * .3, n.z - n.dirX * .3), p = r(n.x - n.dirZ * .3, n.z + n.dirX * .3), m = (c + l + f + p) * .25, h = Math.sin(j * 1.3 + n.phase) * .012 * i, g = Math.atan2(c - l, 2 * s) * i + .11 * o, _ = Math.atan2(f - p, .6) * i + Math.sin(j * .9 + n.phase) * .02 * i + .3 * o;
|
|
1328
|
+
if (n.mesh.position.set(n.x, m + h - .14 * o, n.z), n.mesh.rotation.set(_, n.yaw, g), n.sunk && t < vt) {
|
|
1329
|
+
let e = u[t], r = d[t];
|
|
1330
|
+
e.set(n.x, m + .08 - .1 * o, n.z, Math.min(1, a * 1.5)), r.set(n.dirX, n.dirZ, s * .7, 0), t++;
|
|
1331
|
+
}
|
|
1332
|
+
}
|
|
1333
|
+
for (let e = t; e < vt; e++) u[e].w = 0;
|
|
1334
|
+
T.visible = E.visible = t > 0;
|
|
1335
|
+
},
|
|
1336
|
+
dispose() {
|
|
1337
|
+
P();
|
|
1338
|
+
for (let e of c.values()) e.dispose();
|
|
1339
|
+
c.clear(), a.material.dispose(), o.material.dispose(), b.dispose(), x.dispose(), C.dispose(), w.dispose();
|
|
1340
|
+
}
|
|
1341
|
+
};
|
|
1342
|
+
}
|
|
1343
|
+
// src/games/battleship/scene/createBattleScene.js
|
|
1344
|
+
var Dt = "#0b1220", Ot = .018, kt = 38, At = 6, jt = 1 / 20, Mt = (e) => new s(e).convertSRGBToLinear(), Nt = {
|
|
1345
|
+
uniforms: { tDiffuse: { value: null } },
|
|
1346
|
+
vertexShader: "\n varying vec2 vUv;\n void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }\n ",
|
|
1347
|
+
fragmentShader: "\n uniform sampler2D tDiffuse;\n varying vec2 vUv;\n void main() { gl_FragColor = LinearTosRGB(texture2D(tDiffuse, vUv)); }\n "
|
|
1348
|
+
};
|
|
1349
|
+
function Pt() {
|
|
1350
|
+
if (typeof window > "u") return "low";
|
|
1351
|
+
let e = !!(window.matchMedia && window.matchMedia("(pointer: coarse)").matches), t = Math.min(window.innerWidth || 0, window.innerHeight || 0) < 640, n = typeof navigator < "u" && navigator.hardwareConcurrency || 8;
|
|
1352
|
+
return e || t || n <= 4 ? "low" : "high";
|
|
1353
|
+
}
|
|
1354
|
+
function Ft(e) {
|
|
1355
|
+
let t = typeof window < "u" && window.devicePixelRatio || 1;
|
|
1356
|
+
return e === "high" ? Math.min(t, 1.75) : Math.min(t, t > 1.5 ? 1.25 : 1);
|
|
1357
|
+
}
|
|
1358
|
+
var It = (e) => e < .5 ? 4 * e * e * e : 1 - (-2 * e + 2) ** 3 / 2, Lt = (e) => e && Number.isInteger(e.row) && Number.isInteger(e.col) && e.row >= 0 && e.row < 10 && e.col >= 0 && e.col < 10;
|
|
1359
|
+
function Rt(t, { quality: n = "auto", reducedMotion: r = !1, onCellHover: i, onCellSelect: a } = {}) {
|
|
1360
|
+
if (!t) throw Error("createBattleScene: container element required");
|
|
1361
|
+
let c = n === "auto", u = c ? Pt() : n === "low" ? "low" : "high", d = !1, f = Ft(u), m = new ie({
|
|
1362
|
+
antialias: !(u === "low" && (window.devicePixelRatio || 1) >= 2),
|
|
1363
|
+
alpha: !1,
|
|
1364
|
+
stencil: !1,
|
|
1365
|
+
powerPreference: "high-performance"
|
|
1366
|
+
});
|
|
1367
|
+
m.outputEncoding = ae, m.toneMapping = e, m.toneMappingExposure = 1.08, m.shadowMap.enabled = !0, m.shadowMap.type = ee, m.setPixelRatio(f), m.setClearColor(Dt, 1);
|
|
1368
|
+
let g = m.domElement;
|
|
1369
|
+
g.style.display = "block", g.style.width = "100%", g.style.height = "100%", g.style.touchAction = "none", g.style.outline = "none", t.appendChild(g);
|
|
1370
|
+
let _ = Math.max(1, t.clientWidth), v = Math.max(1, t.clientHeight);
|
|
1371
|
+
m.setSize(_, v, !1);
|
|
1372
|
+
let y = new j();
|
|
1373
|
+
y.fog = new p(Mt(Dt), Ot);
|
|
1374
|
+
let b = new w(kt, _ / v, .1, 500);
|
|
1375
|
+
b.position.set(11, 12, 11);
|
|
1376
|
+
let x = new B(b, g);
|
|
1377
|
+
x.enableDamping = !0, x.dampingFactor = .08, x.enablePan = !1, x.rotateSpeed = .6, x.zoomSpeed = .8, x.minPolarAngle = .32, x.maxPolarAngle = 1.22;
|
|
1378
|
+
let S = new h(Mt("#9db8ff"), Mt(Dt), .55), C = new l(Mt("#e8f0ff"), 1.5);
|
|
1379
|
+
C.position.set(-5, 14, -7), C.shadow.mapSize.set(1024, 1024);
|
|
1380
|
+
let E = C.shadow.camera;
|
|
1381
|
+
E.left = -7.5, E.right = 7.5, E.top = 7.5, E.bottom = -7.5, E.near = 4, E.far = 32, E.updateProjectionMatrix(), C.shadow.bias = -4e-4, C.shadow.normalBias = .02, C.castShadow = u === "high";
|
|
1382
|
+
let te = new D(Mt("#22d3ee"), 1.1, 22, 2);
|
|
1383
|
+
te.position.set(-7.5, 3, 7.5);
|
|
1384
|
+
let O = new D(Mt("#a78bfa"), 1, 22, 2);
|
|
1385
|
+
O.position.set(7.5, 2.5, -7.5), y.add(S, C, C.target, te, O);
|
|
1386
|
+
let M = Ue({
|
|
1387
|
+
quality: u,
|
|
1388
|
+
reducedMotion: r,
|
|
1389
|
+
fogColor: new s(Dt),
|
|
1390
|
+
fogDensity: Ot
|
|
1391
|
+
});
|
|
1392
|
+
y.add(M.sky, M.mesh);
|
|
1393
|
+
let N = _t({ quality: u });
|
|
1394
|
+
for (let e of N.objects) y.add(e);
|
|
1395
|
+
let P = Et({
|
|
1396
|
+
quality: u,
|
|
1397
|
+
reducedMotion: r,
|
|
1398
|
+
heightAt: M.heightAt
|
|
1399
|
+
});
|
|
1400
|
+
y.add(P.group);
|
|
1401
|
+
let F = Me({
|
|
1402
|
+
quality: u,
|
|
1403
|
+
reducedMotion: r
|
|
1404
|
+
});
|
|
1405
|
+
F.object.rotation.order = "YXZ", y.add(F.object);
|
|
1406
|
+
let I = Te(y, {
|
|
1407
|
+
quality: u,
|
|
1408
|
+
reducedMotion: r
|
|
1409
|
+
}), L = null, re = null, ue = null;
|
|
1410
|
+
function V() {
|
|
1411
|
+
if (L) return;
|
|
1412
|
+
let e;
|
|
1413
|
+
m.capabilities.isWebGL2 && (e = new z(_, v, { format: k }), e.samples = 4), L = new oe(m, e), L.setPixelRatio(m.getPixelRatio()), L.setSize(_, v), L.addPass(new se(y, b)), re = new le(new ne(_, v), .6, .45, .7), L.addPass(re), ue = new ce(Nt), L.addPass(ue);
|
|
1414
|
+
}
|
|
1415
|
+
function de() {
|
|
1416
|
+
L && (L.renderTarget1.dispose(), L.renderTarget2.dispose(), re.dispose(), ue.material.dispose(), ue.fsQuad && ue.fsQuad.dispose && ue.fsQuad.dispose(), L.copyPass && (L.copyPass.material.dispose(), L.copyPass.fsQuad && L.copyPass.fsQuad.dispose && L.copyPass.fsQuad.dispose()), L = null, re = null, ue = null);
|
|
1417
|
+
}
|
|
1418
|
+
u === "high" && V();
|
|
1419
|
+
let H = {
|
|
1420
|
+
pos: new R(),
|
|
1421
|
+
target: new R()
|
|
1422
|
+
}, U = {
|
|
1423
|
+
active: !1,
|
|
1424
|
+
t: 0,
|
|
1425
|
+
dur: 1,
|
|
1426
|
+
fromPos: new R(),
|
|
1427
|
+
fromTarget: new R()
|
|
1428
|
+
}, W = new R(), G = !1;
|
|
1429
|
+
function K() {
|
|
1430
|
+
let e = _ / v, t = e < .85, n = kt / 2 * Math.PI / 180, r = Math.atan(Math.tan(n) * e), i = t ? 6.9 : 9.1, a = t ? 7.6 : 6.2, o = Math.min(52, Math.max(14, Math.max(i / Math.tan(r), a / Math.tan(n)) * 1.06));
|
|
1431
|
+
t ? W.set(0, 1.45, 1) : W.set(1, 1.12, 1), W.normalize(), H.target.set(0, 0, t ? .9 : .2), H.pos.copy(H.target).addScaledVector(W, o), x.minDistance = o * .55, x.maxDistance = o * 1.5, t ? (F.object.position.set(-4.4, .25, 8.1), F.object.rotation.set(.45, 0, 0)) : (F.object.position.set(-8.1, .25, 2.6), F.object.rotation.set(.45, Math.PI / 4, 0));
|
|
1432
|
+
}
|
|
1433
|
+
function q() {
|
|
1434
|
+
U.active = !1, b.position.copy(H.pos), x.target.copy(H.target), x.update();
|
|
1435
|
+
}
|
|
1436
|
+
function fe(e) {
|
|
1437
|
+
U.fromPos.copy(b.position), U.fromTarget.copy(x.target), U.t = 0, U.dur = e, U.active = !0;
|
|
1438
|
+
}
|
|
1439
|
+
K(), r ? q() : (b.position.copy(H.target).addScaledVector(W.copy(H.pos).sub(H.target), 1.45), b.position.y += 4, x.target.copy(H.target), x.update(), fe(1.8)), x.addEventListener("start", () => {
|
|
1440
|
+
G = !0, U.active = !1;
|
|
1441
|
+
});
|
|
1442
|
+
function pe() {
|
|
1443
|
+
let e = t.clientWidth, n = t.clientHeight;
|
|
1444
|
+
e && n && (_ = e, v = n, m.setSize(e, n, !1), b.aspect = e / n, b.updateProjectionMatrix(), L && (L.setPixelRatio(m.getPixelRatio()), L.setSize(e, n)), K(), !G && !U.active && q());
|
|
1445
|
+
}
|
|
1446
|
+
let me = typeof ResizeObserver < "u" ? new ResizeObserver(pe) : null;
|
|
1447
|
+
me ? me.observe(t) : window.addEventListener("resize", pe);
|
|
1448
|
+
let J = typeof document > "u" || !document.hidden, he = !0, ge = typeof IntersectionObserver < "u" ? new IntersectionObserver((e) => {
|
|
1449
|
+
he = e[e.length - 1].isIntersecting, Q();
|
|
1450
|
+
}) : null;
|
|
1451
|
+
ge && ge.observe(t);
|
|
1452
|
+
let _e = () => {
|
|
1453
|
+
J = !document.hidden, Q();
|
|
1454
|
+
};
|
|
1455
|
+
document.addEventListener("visibilitychange", _e);
|
|
1456
|
+
let ve = null, ye = !1, be = null, xe = /* @__PURE__ */ new Map(), Se = /* @__PURE__ */ new Set(), Ce = [], we = 0, Ee = (e, t) => {
|
|
1457
|
+
let n = e.cells;
|
|
1458
|
+
if (!Array.isArray(n)) return !1;
|
|
1459
|
+
for (let e = 0; e < n.length; e++) if (t(n[e].row * 10 + n[e].col)) return !0;
|
|
1460
|
+
return !1;
|
|
1461
|
+
}, De = (e) => xe.has(e), Oe = (e) => {
|
|
1462
|
+
for (let t = 0; t < Ce.length; t++) if (Ce[t].key === e && we - Ce[t].at < 3) return !0;
|
|
1463
|
+
return !1;
|
|
1464
|
+
}, ke = {
|
|
1465
|
+
hide: (e) => ve === "target" && !!e.sunk && Ee(e, De),
|
|
1466
|
+
forceIntact: (e) => Ee(e, De),
|
|
1467
|
+
sunkAnimate: (e) => Ee(e, Oe)
|
|
1468
|
+
};
|
|
1469
|
+
function Ae() {
|
|
1470
|
+
P.sync(be ? be.ships : null, ke);
|
|
1471
|
+
}
|
|
1472
|
+
function je() {
|
|
1473
|
+
N.setMarkers(be ? be.shots : null, De);
|
|
1474
|
+
}
|
|
1475
|
+
let Ne = new A(), Pe = new ne(), Fe = new T(new R(0, 1, 0), -nt), Ie = new R(), Y = -1, Le = "", X = {
|
|
1476
|
+
id: -1,
|
|
1477
|
+
x: 0,
|
|
1478
|
+
y: 0,
|
|
1479
|
+
moved: !1
|
|
1480
|
+
};
|
|
1481
|
+
function Re(e) {
|
|
1482
|
+
e !== Le && (Le = e, g.style.cursor = e);
|
|
1483
|
+
}
|
|
1484
|
+
function ze(e, t) {
|
|
1485
|
+
let n = g.getBoundingClientRect();
|
|
1486
|
+
if (!n.width || !n.height || (Pe.set((e - n.left) / n.width * 2 - 1, -((t - n.top) / n.height) * 2 + 1), Ne.setFromCamera(Pe, b), !Ne.ray.intersectPlane(Fe, Ie))) return -1;
|
|
1487
|
+
let r = Math.floor(Ie.x + 5), i = Math.floor(Ie.z + 5);
|
|
1488
|
+
return i < 0 || i > 9 || r < 0 || r > 9 ? -1 : i * 10 + r;
|
|
1489
|
+
}
|
|
1490
|
+
function Be(e) {
|
|
1491
|
+
if (e === Y) return;
|
|
1492
|
+
Y = e;
|
|
1493
|
+
let t = e < 0 ? null : {
|
|
1494
|
+
row: Math.floor(e / 10),
|
|
1495
|
+
col: e % 10
|
|
1496
|
+
};
|
|
1497
|
+
N.setHover(t), Re(t ? "pointer" : ""), typeof i == "function" && i(t);
|
|
1498
|
+
}
|
|
1499
|
+
function Ve(e) {
|
|
1500
|
+
X.id = e.pointerId, X.x = e.clientX, X.y = e.clientY, X.moved = !1;
|
|
1501
|
+
}
|
|
1502
|
+
function He(e) {
|
|
1503
|
+
X.id === e.pointerId && !X.moved && Math.hypot(e.clientX - X.x, e.clientY - X.y) >= At && (X.moved = !0), ye && !X.moved && e.pointerType !== "touch" && Be(ze(e.clientX, e.clientY));
|
|
1504
|
+
}
|
|
1505
|
+
function We(e) {
|
|
1506
|
+
if (X.id !== e.pointerId) return;
|
|
1507
|
+
let t = !X.moved && Math.hypot(e.clientX - X.x, e.clientY - X.y) < At;
|
|
1508
|
+
if (X.id = -1, !t || !ye) return;
|
|
1509
|
+
let n = ze(e.clientX, e.clientY);
|
|
1510
|
+
n < 0 || (e.pointerType !== "mouse" && Be(n), typeof a == "function" && a({
|
|
1511
|
+
row: Math.floor(n / 10),
|
|
1512
|
+
col: n % 10
|
|
1513
|
+
}));
|
|
1514
|
+
}
|
|
1515
|
+
function Ge(e) {
|
|
1516
|
+
e.pointerType === "mouse" && Be(-1);
|
|
1517
|
+
}
|
|
1518
|
+
function Ke() {
|
|
1519
|
+
X.id = -1;
|
|
1520
|
+
}
|
|
1521
|
+
g.addEventListener("pointerdown", Ve), g.addEventListener("pointermove", He), g.addEventListener("pointerup", We), g.addEventListener("pointerleave", Ge), g.addEventListener("pointercancel", Ke);
|
|
1522
|
+
let qe = new R(), Je = new R();
|
|
1523
|
+
function Ye(e) {
|
|
1524
|
+
if (e.done) return;
|
|
1525
|
+
e.done = !0, Se.delete(e);
|
|
1526
|
+
let t = (xe.get(e.key) || 1) - 1;
|
|
1527
|
+
t <= 0 ? xe.delete(e.key) : xe.set(e.key, t), Ce.push({
|
|
1528
|
+
key: e.key,
|
|
1529
|
+
at: we
|
|
1530
|
+
}), Ce.length > 12 && Ce.shift(), d || (je(), e.sunk && (Ae(), e.result === "hit" && P.sinkAt(e.row, e.col))), e.resolve();
|
|
1531
|
+
}
|
|
1532
|
+
function Xe() {
|
|
1533
|
+
for (let e of Array.from(Se)) Ye(e);
|
|
1534
|
+
}
|
|
1535
|
+
let Ze = new o(!1), Z = 0, $e = 0, et = 0;
|
|
1536
|
+
function tt() {
|
|
1537
|
+
Z = requestAnimationFrame(tt);
|
|
1538
|
+
let e = Ze.getDelta(), t = Math.min(e, jt);
|
|
1539
|
+
if (we += t, M.update(t), P.update(t), N.update(t, we, r), F.update(t, we), I.update(t), U.active) {
|
|
1540
|
+
U.t += t / U.dur;
|
|
1541
|
+
let e = It(Math.min(1, U.t));
|
|
1542
|
+
b.position.lerpVectors(U.fromPos, H.pos, e), x.target.lerpVectors(U.fromTarget, H.target, e), U.t >= 1 && (U.active = !1);
|
|
1543
|
+
}
|
|
1544
|
+
x.update(), L ? L.render(t) : m.render(y, b), c && u === "high" && we > 3 && ($e += Math.min(e, .25), et++, et >= 120 && ($e / et > 1 / 40 && (rt("low"), c = !1), $e = 0, et = 0));
|
|
1545
|
+
}
|
|
1546
|
+
function Q() {
|
|
1547
|
+
let e = !d && J && he;
|
|
1548
|
+
e && !Z ? (Ze.start(), Ze.getDelta(), $e = 0, et = 0, Z = requestAnimationFrame(tt)) : !e && Z && (cancelAnimationFrame(Z), Z = 0, Ze.stop(), Xe());
|
|
1549
|
+
}
|
|
1550
|
+
function rt(e) {
|
|
1551
|
+
u = e, m.setPixelRatio(Ft(e)), m.setSize(_, v, !1), C.castShadow = e === "high", M.setQuality(e), N.setQuality(e), P.setQuality(e), I.setQuality(e), e === "high" ? V() : de(), L && (L.setPixelRatio(m.getPixelRatio()), L.setSize(_, v));
|
|
1552
|
+
}
|
|
1553
|
+
return Q(), {
|
|
1554
|
+
setView(e) {
|
|
1555
|
+
if (d || !e) return;
|
|
1556
|
+
let t = e.mode === "own" ? "own" : "target";
|
|
1557
|
+
if (t !== ve) {
|
|
1558
|
+
let e = ve === null;
|
|
1559
|
+
ve = t, P.clear(), N.setMode(ve, e || r), P.setTrimColor(it[ve].accent);
|
|
1560
|
+
}
|
|
1561
|
+
ye = !!e.interactive, N.setActive(ye), ye || Be(-1), be = e, Ae(), je();
|
|
1562
|
+
let n = e.preview;
|
|
1563
|
+
if (n && Array.isArray(n.cells) && n.cells.length) {
|
|
1564
|
+
let e = Math.min(5, n.cells.length);
|
|
1565
|
+
N.setPreview(n, P.geometryFor(Qe(null, e), e));
|
|
1566
|
+
} else N.setPreview(null, null);
|
|
1567
|
+
},
|
|
1568
|
+
playShot({ row: e, col: t, result: n, sunk: r = !1, incoming: i = !1 } = {}) {
|
|
1569
|
+
return new Promise((a) => {
|
|
1570
|
+
if (d || !Lt({
|
|
1571
|
+
row: e,
|
|
1572
|
+
col: t
|
|
1573
|
+
})) {
|
|
1574
|
+
a();
|
|
1575
|
+
return;
|
|
1576
|
+
}
|
|
1577
|
+
let o = e * 10 + t, s = {
|
|
1578
|
+
key: o,
|
|
1579
|
+
row: e,
|
|
1580
|
+
col: t,
|
|
1581
|
+
result: n === "hit" ? "hit" : "miss",
|
|
1582
|
+
sunk: !!r,
|
|
1583
|
+
done: !1,
|
|
1584
|
+
resolve: a
|
|
1585
|
+
};
|
|
1586
|
+
if (Se.add(s), xe.set(o, (xe.get(o) || 0) + 1), je(), !Z) {
|
|
1587
|
+
Ye(s);
|
|
1588
|
+
return;
|
|
1589
|
+
}
|
|
1590
|
+
let c = t - 4.5, l = e - 4.5;
|
|
1591
|
+
i ? qe.set(c * .35, 5, -12) : qe.set(c * .3, 4, 9.5);
|
|
1592
|
+
let u = s.result === "hit" && P.occupies(e, t);
|
|
1593
|
+
Je.set(c, u ? .12 : nt, l), I.shoot(qe, Je, s.result, () => Ye(s));
|
|
1594
|
+
});
|
|
1595
|
+
},
|
|
1596
|
+
selectCell(e) {
|
|
1597
|
+
d || N.setSelected(Lt(e) ? e : null);
|
|
1598
|
+
},
|
|
1599
|
+
setRadarVisible(e) {
|
|
1600
|
+
d || F.setVisible(!!e);
|
|
1601
|
+
},
|
|
1602
|
+
setRadarContacts(e) {
|
|
1603
|
+
d || F.setContacts(e);
|
|
1604
|
+
},
|
|
1605
|
+
resetCamera() {
|
|
1606
|
+
d || (G = !1, K(), r ? q() : fe(.9));
|
|
1607
|
+
},
|
|
1608
|
+
setQuality(e) {
|
|
1609
|
+
if (d) return;
|
|
1610
|
+
c = !1;
|
|
1611
|
+
let t = e === "low" ? "low" : "high";
|
|
1612
|
+
t !== u && rt(t);
|
|
1613
|
+
},
|
|
1614
|
+
dispose() {
|
|
1615
|
+
d || (d = !0, Z && cancelAnimationFrame(Z), Z = 0, me ? me.disconnect() : window.removeEventListener("resize", pe), ge && ge.disconnect(), document.removeEventListener("visibilitychange", _e), g.removeEventListener("pointerdown", Ve), g.removeEventListener("pointermove", He), g.removeEventListener("pointerup", We), g.removeEventListener("pointerleave", Ge), g.removeEventListener("pointercancel", Ke), Xe(), x.dispose(), I.dispose(), F.dispose(), P.dispose(), N.dispose(), M.dispose(), de(), C.shadow && C.shadow.map && C.shadow.map.dispose(), y.clear(), m.dispose(), m.forceContextLoss(), g.parentNode && g.parentNode.removeChild(g));
|
|
1616
|
+
}
|
|
1617
|
+
};
|
|
1618
|
+
}
|
|
1619
|
+
export { Rt as createBattleScene, Rt as default };
|
|
1620
|
+
|
|
1621
|
+
//# sourceMappingURL=createBattleScene-HIAvjixn.js.map
|