@minhduydev/mdpi 0.4.0 → 0.4.1

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@@ -30,14 +30,15 @@ This skill composes with others for a complete frontend quality pipeline:
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  | Skill | Relationship | When to combine |
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  |-------|-------------|-----------------|
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- | `frontend-design` | Sibling | `frontend-design` covers general UI patterns with React. `frontend-ui-engineering` adds production-quality standards (accessibility, AI-aesthetic avoidance). Load both for serious UI work. |
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- | `design-taste-frontend` | Upstream | Apply design-taste rules FIRST to establish the aesthetic baseline. Then use `frontend-ui-engineering` for implementation quality. |
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+ | `design-taste-frontend` | Upstream | Apply aesthetic baseline FIRST. Then use `frontend-ui-engineering` for implementation quality. |
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+ | `frontend-design` | Upstream | `frontend-design` covers design system + tokens. `frontend-ui-engineering` adds component implementation patterns. |
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  | `react-best-practices` | Complement | Load when building React/Next.js components — covers performance-specific patterns (memo, useMemo, server components). |
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- | `accessibility-audit` | Gate | After building UI, run `accessibility-audit` to verify WCAG 2.1 AA compliance. |
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+ | `baseline-ui` | Upstream | Quick deslop pass before implementation fixes spacing, typography, layout basics automatically. |
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+ | `fixing-accessibility` | Gate | After building UI, run `fixing-accessibility` for actionable WCAG 2.1 AA fixes. |
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  | `performance-optimization` | Gate | After UI is working, profile with `performance-optimization` for Core Web Vitals. |
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- | `mockup-to-code` | Upstream | If converting from Figma/mockup, run `mockup-to-code` first, then refine with `frontend-ui-engineering`. |
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+ | `ui-craft-principles` | Complement | Apply 16 craft principles (concentric radius, optical alignment, etc.) for polish. |
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- **Pipeline:** `design-taste-frontend` → `frontend-ui-engineering` → `accessibility-audit` + `performance-optimization`
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+ **Pipeline:** `design-taste-frontend` → `frontend-design` → `frontend-ui-engineering` → `fixing-accessibility` + `performance-optimization`
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  ## Component Architecture
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@@ -102,11 +103,11 @@ Global store (Zustand, Redux) → Complex client state shared app-wide
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  ## Design System Adherence
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- ### Avoid the AI Aesthetic
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+ ### Avoid Common Visual Anti-Patterns
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- AI-generated UI has recognizable patterns. Avoid all of them:
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+ These patterns degrade implementation quality. For design-level aesthetic rules, see `design-taste-frontend`.
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- | AI Default | Production Quality |
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+ | Degraded Pattern | Production Quality |
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  |---|---|
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  | Purple/indigo everything | Use the project's actual color palette |
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  | Excessive gradients | Flat or subtle gradients matching the design system |
@@ -185,29 +186,20 @@ Test at: 320px, 768px, 1024px, 1440px.
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  - `aria-busy="true"` on loading regions
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  - Avoid layout shifts during loading (reserve space)
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- ## Common Rationalizations
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+ ## Don't
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- | Rationalization | Reality |
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- |---|---|
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- | "Accessibility is a nice-to-have" | It's a legal requirement in many jurisdictions and an engineering quality standard. |
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- | "We'll make it responsive later" | Retrofitting responsive design is 3x harder than building it from the start. |
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- | "The design isn't final, so I'll skip styling" | Use the design system defaults. Unstyled UI creates a broken first impression. |
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- | "This is just a prototype" | Prototypes become production code. Build the foundation right. |
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- | "The AI aesthetic is fine for now" | It signals low quality. Use the project's actual design system from the start. |
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-
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- ## Red Flags
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-
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- - Components with more than 200 lines (split them)
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- - Inline styles or arbitrary pixel values
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- - Missing error states, loading states, or empty states
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- - No keyboard navigation testing
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- - Color as the sole indicator of state (red/green without text or icons)
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- - Generic "AI look" (purple gradients, oversized cards, stock layouts)
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+ | Pattern | Replacement | Because |
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+ |---------|-------------|---------|
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+ | Components over 200 lines | Split into smaller focused sub-components | Large components violate single responsibility |
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+ | Inline styles or arbitrary pixel values | Use design tokens and consistent spacing scale | Inline styles are not maintainable |
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+ | Missing error, loading, or empty states | Handle all 4 data states (loading, empty, error, normal) | Users see blank screens without complete state handling |
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+ | Color as sole indicator of state | Add text labels or icons alongside color | Color-only cues are inaccessible to colorblind users |
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+ | `<div onClick>` instead of `<button>` | Use `<button type="button">` with proper styling | div onClick has no keyboard or screen reader semantics |
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+ | Prop drilling deeper than 3 levels | Use context, composition, or state management | Deep prop drilling couples components unnecessarily |
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+ | Skipping heading levels (h1 → h3) | Maintain sequential hierarchy (h1 → h2 → h3) | Skipped levels break screen reader page navigation |
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  ## Verification
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- After building UI:
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-
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  - [ ] Component renders without console errors
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  - [ ] All interactive elements are keyboard accessible (Tab through the page)
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  - [ ] Screen reader can convey the page's content and structure
@@ -215,3 +207,5 @@ After building UI:
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  - [ ] Loading, error, and empty states all handled
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  - [ ] Follows the project's design system (spacing, colors, typography)
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  - [ ] No accessibility warnings in dev tools or axe-core
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+ - [ ] No `<div onClick>` as button replacement — all interactive elements use semantic HTML
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+ - [ ] Components < 200 lines; larger components split into sub-components
@@ -0,0 +1,426 @@
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+ ---
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+ name: oklch-color-workflow
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+ description: Complete OKLCH color system workflow — syntax, thresholds, conversion, palette generation, contrast checking, gamut mapping, and Tailwind v4 migration
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+ ---
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+
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+ # OKLCH Color Workflow
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+
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+ ## When to Use
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+
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+ - When defining design tokens or a color palette for a new project
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+ - When migrating from HEX/RGB to OKLCH in Tailwind v4
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+ - When needing wider-gamut colors for modern displays (P3, Rec.2020)
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+ - When creating accessible color systems with predictable lightness and contrast
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+ - When building design systems that need scientific, perceptually-uniform color
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+
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+ ## When NOT to Use
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+
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+ - Projects not using CSS or design tokens (native mobile apps without color system migration)
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+ - When a pre-built palette (Tailwind default colors, shadcn/ui defaults) is sufficient
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+ - Quick prototypes where color system design is premature
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+
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+ ---
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+
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+ ## 1. OKLCH Syntax
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+
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+ OKLCH is a perceptually-uniform color space: equal changes in values produce equal changes in perceived color.
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+
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+ ```css
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+ /* Syntax: oklch(L C H / alpha) */
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+ /* L: Lightness — 0 (black) to 1 (white) */
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+ /* C: Chroma — 0 (gray) to ~0.37 (maximum) */
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+ /* H: Hue — 0 to 360 degrees */
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+ /* alpha: Optional — 0 to 1 */
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+
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+ oklch(0.5 0.2 280) /* Medium purple-blue */
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+ oklch(0.9 0.02 0) /* Near-white (very low chroma) */
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+ oklch(0.4 0.25 160 / 0.8) /* Green with opacity */
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+ oklch(0.5 0 0) /* Perfect neutral gray — C=0 means no hue */
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+ ```
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+
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+ **Key insight:** Unlike HSL where `hsl(0 0% 50%)` is medium gray, OKLCH gray is `oklch(0.5 0 0)` — and it's perceptually the same lightness regardless of hue. HSL's perceived lightness varies by hue (yellows look lighter than blues at the same HSL lightness).
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+
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+ ### CSS OKLCH vs HSL comparison:
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+
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+ | Property | HSL | OKLCH |
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+ |----------|-----|-------|
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+ | Perceptual uniformity | No — lightness is hue-dependent | Yes — same L = same perceived lightness |
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+ | Gray point | `hsl(0 0% X%)` — abstract | `oklch(L 0 H)` — C=0 at any hue = gray |
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+ | Gamut | Always sRGB | Extends to P3, Rec.2020 |
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+ | Browser support | Universal | 93%+ (Chrome 111+, Safari 15.4+, Firefox 113+) |
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+
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+ ---
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+
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+ ## 2. Threshold Values
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+
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+ | Range | Chroma (C) | Use |
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+ |-------|-----------|-----|
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+ | **Gray / Neutral** | `0` — `0.02` | Backgrounds, text, borders, dividers |
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+ | **Subtle** | `0.02` — `0.08` | Tinted neutrals, subtle surfaces, muted text |
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+ | **Accent** | `0.15` — `0.25` | Buttons, links, highlights, brand colors |
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+ | **Vibrant** | `0.25` — `0.37` | Vibrant accents, marketing elements, illustrations |
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+
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+ **Lightness thresholds for text:**
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+
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+ | Use | L (Lightness) | Notes |
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+ |-----|--------------|-------|
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+ | Dark text on light bg | `0.15` — `0.4` | Below 0.15 is too close to black |
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+ | Light text on dark bg | `0.7` — `0.95` | Above 0.95 is too close to white |
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+ | Body text | `0.2` — `0.35` | Comfortable reading range |
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+ | Muted/secondary | `0.4` — `0.6` | Lower contrast text |
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+ | Surface backgrounds (light) | `0.95` — `1` | Near-white |
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+ | Surface backgrounds (dark) | `0.1` — `0.2` | Near-black |
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+
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+ **Hue ranges for common colors:**
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+
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+ | Color | Hue (H) |
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+ |-------|---------|
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+ | Red | 20–40 |
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+ | Orange | 50–75 |
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+ | Yellow | 85–110 |
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+ | Green | 130–160 |
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+ | Teal | 170–200 |
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+ | Blue | 220–270 |
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+ | Purple | 280–310 |
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+ | Pink | 320–350 |
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+ | Neutral | 0 (any, C should be 0) |
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+
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+ ---
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+
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+ ## 3. Conversion
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+
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+ ### HEX/RGB → OKLCH
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+
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+ Use `color-mix()` in CSS or a conversion function:
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+
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+ ```ts
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+ // JavaScript conversion using the CSS Color API
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+ function hexToOklch(hex: string): { L: number; C: number; H: number } {
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+ const canvas = new OffscreenCanvas(1, 1);
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+ const ctx = canvas.getContext('2d')!;
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+ ctx.fillStyle = hex;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const [r, g, b, a] = ctx.getImageData(0, 0, 1, 1).data;
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+
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+ // Convert sRGB linear → OKLab → OKLCH
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+ // Use a library instead of manual math for production
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+ return srgbToOklch([r / 255, g / 255, b / 255]);
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+ }
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+
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+ // Recommended: use `culori` or `colorjs.io` library
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+ import { rgb, oklch } from 'culori';
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+
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+ const color = oklch(rgb('#3B82F6'));
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+ // → { L: 0.54, C: 0.18, H: 260, alpha: 1 }
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+ ```
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+
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+ **Online tools:**
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+ - [oklch.com](https://oklch.com) — interactive OKLCH picker
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+ - [huetone.art](https://huetone.art) — palette generation in OKLCH
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+ - [colourcontrast.cc](https://colourcontrast.cc) — contrast checking with OKLCH
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+
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+ ### OKLCH → HEX (with gamut mapping)
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+
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+ ```css
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+ /* Direct — browser handles gamut mapping automatically */
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+ color: oklch(0.5 0.3 280);
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+
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+ /* Fallback for older browsers */
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+ color: #6b5ae8;
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+ color: oklch(0.5 0.3 280);
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+ ```
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+
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+ ```ts
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+ import { oklch, rgb } from 'culori';
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+
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+ // Convert OKLCH to sRGB hex (gamut mapped automatically)
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+ const hex = rgb(oklch('oklch(0.5 0.3 280)'));
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+ // Or with explicit gamut mapping to sRGB:
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+ import { clampChroma, toGamut } from 'culori';
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+
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+ const gamutMapped = toGamut('srgb', 'oklch')(oklch('oklch(0.5 0.3 280)'));
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+ ```
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+
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+ ---
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+
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+ ## 4. Palette Generation
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+
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+ ### Single-hue palette (50–950 scale)
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+
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+ Given a hue and target lightnesses, vary L and C to create a consistent palette:
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+
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+ ```css
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+ /* Blue palette — single hue, varying lightness + chroma */
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+ :root {
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+ --blue-50: oklch(0.97 0.01 260);
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+ --blue-100: oklch(0.93 0.03 260);
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+ --blue-200: oklch(0.86 0.06 260);
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+ --blue-300: oklch(0.78 0.10 260);
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+ --blue-400: oklch(0.68 0.15 260);
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+ --blue-500: oklch(0.56 0.18 260);
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+ --blue-600: oklch(0.45 0.18 260);
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+ --blue-700: oklch(0.35 0.15 260);
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+ --blue-800: oklch(0.27 0.12 260);
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+ --blue-900: oklch(0.20 0.08 260);
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+ --blue-950: oklch(0.14 0.04 260);
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+ }
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+ ```
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+
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+ **Chroma curve for natural palettes:**
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+ - 50: C=0.01 (near gray)
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+ - Peak C at 500–600 (the most "colorful")
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+ - 950: C=0.02–0.05 (near gray again)
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+
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+ ### Semantic tokens from primitives
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+
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+ ```css
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+ :root {
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+ /* Background */
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+ --bg-primary: oklch(0.99 0 0);
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+ --bg-secondary: oklch(0.96 0.02 260);
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+ --bg-muted: oklch(0.94 0.01 260);
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+
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+ /* Foreground */
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+ --fg-primary: oklch(0.15 0 0);
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+ --fg-muted: oklch(0.45 0.01 260);
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+
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+ /* Brand */
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+ --color-primary: oklch(0.56 0.18 260);
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+ --color-accent: oklch(0.62 0.22 180);
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+
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+ /* Borders */
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+ --border-default: oklch(0.88 0.01 260);
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+ --border-muted: oklch(0.92 0.01 260);
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+ }
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+ ```
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+
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+ ---
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+
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+ ## 5. Contrast (APCA / WCAG 3)
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+
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+ OKLCH makes contrast calculation perceptually accurate. Use the lightness difference (`ΔL`) for quick estimates.
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+
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+ ```css
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+ /* Quick contrast heuristic in OKLCH: */
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+ /* WCAG 2.1 AA (4.5:1) ≈ |L₁ - L₂| ≥ 0.35 */
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+ /* WCAG 2.1 AA Large (3:1) ≈ |L₁ - L₂| ≥ 0.25 */
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+ /* WCAG 2.1 AAA (7:1) ≈ |L₁ - L₂| ≥ 0.50 */
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+
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+ /* Example: white text on blue button */
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+ /* White: L=1, Blue-500: L=0.56, ΔL=0.44 → ≥ 0.35 ✓ AA pass */
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+ button {
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+ background: oklch(0.56 0.18 260); /* Blue-500 */
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+ color: oklch(1 0 0); /* White */
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+ }
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+
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+ /* Example: gray text on white background — FAIL */
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+ /* Gray-400: L=0.63, White: L=1, ΔL=0.37 → barely passes AA */
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+ .text-muted {
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+ color: oklch(0.63 0.01 260); /* Gray-400 */
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+ }
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+
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+ /* Better: */
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+ .text-muted {
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+ color: oklch(0.45 0.01 260); /* Gray-600 — ΔL=0.55 ✓ */
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+ }
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+ ```
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+
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+ **Contrast check recipe:**
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+
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+ ```ts
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+ function contrastRatio(L1: number, L2: number): number {
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+ // OKLCH-based APCA-like contrast
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+ const lighter = Math.max(L1, L2);
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+ const darker = Math.min(L1, L2);
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+ const contrast = (lighter + 0.1) / (darker + 0.1);
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+ return contrast;
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+ }
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+
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+ // Use with culori for precise WCAG 3 APCA:
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+ import { contrastAPCA } from 'culori';
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+
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+ const ratio = contrastAPCA('oklch(0.15 0 0)', 'oklch(0.97 0 0)');
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+ // APCA values: 0-100+, 45+ = preferred for body text
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+ ```
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+
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+ ---
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+
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+ ## 6. Gamut Mapping
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+
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+ OKLCH colors can fall outside the sRGB gamut. Browsers automatically clip them, but you can control the mapping:
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+
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+ ```css
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+ /* This color is outside sRGB — vivid saturated blue-purple */
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+ .vibrant-element {
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+ color: oklch(0.5 0.37 290);
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+ /* Browser clips to nearest sRGB color automatically */
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+ /* Result will be approximately #8855ff */
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+ }
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+ ```
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+
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+ **Gamut mapping strategies:**
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+
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+ ```ts
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+ import { toGamut, clampChroma, oklch } from 'culori';
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+
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+ const outOfGamut = oklch('oklch(0.5 0.37 290)');
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+
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+ // Strategy 1: Clip chroma until color fits sRGB (preserves hue + lightness)
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+ const strategy1 = toGamut('srgb', 'oklch', 'clip')(outOfGamut);
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+
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+ // Strategy 2: Gamut map with CSS-compatible algorithm
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+ const strategy2 = toGamut('srgb', 'oklch')(outOfGamut);
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+
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+ // Strategy 3: Manual chroma reduction
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+ const manual = { ...outOfGamut, c: 0.25 }; // Reduce chroma until in gamut
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+ ```
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+
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+ **Detection:**
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+
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+ ```css
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+ /* Use @supports to detect OKLCH support and provide fallback */
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+ .hero {
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+ background: #6b5ae8; /* sRGB fallback */
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+ background: oklch(0.5 0.3 280); /* OKLCH — wider gamut */
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+ }
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+
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+ /* Also detect display gamut */
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+ @media (color-gamut: p3) {
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+ .hero {
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+ background: oklch(0.5 0.3 280);
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+ }
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+ }
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+ ```
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+
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+ ---
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+
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+ ## 7. Tailwind v4 Migration
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+
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+ ### Tailwind v4 `@theme` with OKLCH
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+
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+ ```css
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+ /* app.css — Tailwind v4 theme with OKLCH */
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+ @import "tailwindcss";
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+
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+ @theme {
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+ --color-primary-50: oklch(0.97 0.01 260);
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+ --color-primary-100: oklch(0.93 0.03 260);
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+ --color-primary-200: oklch(0.86 0.06 260);
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+ --color-primary-300: oklch(0.78 0.10 260);
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+ --color-primary-400: oklch(0.68 0.15 260);
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+ --color-primary-500: oklch(0.56 0.18 260);
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+ --color-primary-600: oklch(0.45 0.18 260);
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+ --color-primary-700: oklch(0.35 0.15 260);
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+ --color-primary-800: oklch(0.27 0.12 260);
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+ --color-primary-900: oklch(0.20 0.08 260);
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+ --color-primary-950: oklch(0.14 0.04 260);
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+
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+ --color-surface: oklch(0.99 0 0);
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+ --color-surface-alt: oklch(0.96 0.02 260);
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+ --color-border: oklch(0.88 0.01 260);
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+ --color-muted: oklch(0.45 0.01 260);
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+ }
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+ ```
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+
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+ ### Dark mode with OKLCH
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+
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+ OKLCH makes dark mode trivial — just adjust L (lightness) while keeping H and C the same:
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+
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+ ```css
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+ @custom-variant dark (&:where(.dark, .dark *));
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+
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+ @theme {
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+ /* Light — high L for surfaces */
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+ --color-surface: oklch(0.99 0 0);
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+ --color-surface-alt: oklch(0.96 0.02 260);
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+
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+ /* Dark — low L for surfaces */
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+ --color-surface-dark: oklch(0.12 0 0);
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+ --color-surface-alt-dark: oklch(0.15 0.02 260);
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+ }
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+
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+ /* Or use CSS variables with media query: */
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+ :root {
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+ --bg: oklch(0.99 0 0);
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+ --text: oklch(0.15 0 0);
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+ }
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+
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+ @media (prefers-color-scheme: dark) {
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+ :root {
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+ --bg: oklch(0.12 0 0);
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+ --text: oklch(0.88 0 0);
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+ }
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+ }
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+
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+ /* The brand color stays the same — only background/text flip */
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+ /* primary-500 remains oklch(0.56 0.18 260) in both modes */
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+ ```
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+
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+ ### Tinted neutrals
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+
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+ Give your neutral tones a subtle brand hue by adding very low chroma:
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+
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+ ```css
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+ /* BEFORE — true neutral grays (bland) */
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+ --gray-100: oklch(0.96 0 0);
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+ --gray-500: oklch(0.55 0 0);
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+
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+ /* AFTER — tinted with brand hue (sophisticated) */
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+ /* C=0.01 is imperceptible as "color" but reads as a richer neutral */
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+ --gray-100: oklch(0.96 0.01 260); /* Barely blue-tinted */
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+ --gray-500: oklch(0.55 0.02 260); /* Subtle warmth from brand hue */
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+ ```
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+
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+ ### Migration from HEX/RGB
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+
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+ ```css
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+ /* BEFORE — Tailwind v3, HEX colors */
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+ :root {
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+ --color-primary: #3B82F6;
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+ --color-surface: #FFFFFF;
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+ --color-muted: #6B7280;
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+ }
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+
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+ /* AFTER — Tailwind v4, OKLCH */
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+ :root {
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+ --color-primary: oklch(0.56 0.18 260);
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+ --color-surface: oklch(1 0 0);
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+ --color-muted: oklch(0.45 0.01 260);
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+ }
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+ ```
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+
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+ **Migration checklist:**
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+ 1. Convert all HEX colors to OKLCH using a converter tool
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+ 2. Update Tailwind v4 `@theme` with OKLCH values
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+ 3. Keep HEX fallbacks for older browsers if needed
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+ 4. Adjust chroma values — high-chroma HEX colors may need C reduction
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+ 5. Verify contrast ratios — OKLCH reveals contrast issues that HEX masked
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+ 6. Test dark mode — OKLCH's uniform L makes this trivial
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+
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+ ---
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+
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+ ## Don't
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+
404
+ | Pattern | Replacement | Because |
405
+ |---------|-------------|---------|
406
+ | C too high for text | Keep text C ≤ 0.15; reserve C≥0.2 for display/brand use | High chroma text is fatiguing at small sizes |
407
+ | Not checking gamut | Reduce C or use `toGamut()` for predictable clipping | Colors outside sRGB clip unpredictably |
408
+ | Mixing color spaces in palette | Use one color space for the entire palette | Mixed spaces make comparison impossible |
409
+ | C=0 for all grays | Use C=0.01 with brand hue for richer neutrals | True neutral grays can look sterile |
410
+ | No fallback for OKLCH | Use `color: #hex; color: oklch(...)` pattern | OKLCH unsupported in older browsers |
411
+
412
+ ---
413
+
414
+ ## Verification
415
+
416
+ - [ ] All colors use OKLCH syntax (`oklch(L C H / alpha)`)
417
+ - [ ] Grays and neutrals use C=0 to C=0.02 range
418
+ - [ ] Accent colors use C=0.15 to C=0.25 range
419
+ - [ ] Text colors do not exceed C=0.15 (readability)
420
+ - [ ] Contrast ratio checked: |ΔL| ≥ 0.35 for body text, ≥ 0.25 for large text
421
+ - [ ] Gamut checked: no colors outside sRGB without fallback
422
+ - [ ] HEX/RGB fallback provided for colors where gamut mapping matters
423
+ - [ ] Palette follows natural chroma curve (peak at 500/600, low at 50/950)
424
+ - [ ] Neutrals are tinted with brand hue (C ≥ 0.01) for richness
425
+ - [ ] Tailwind v4 `@theme` uses OKLCH values
426
+ - [ ] Dark mode flips L values while keeping H and C consistent