@mineproness/tensorloop 2.1.69 → 2.1.70

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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1
  {
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  "name": "@mineproness/tensorloop",
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- "version": "2.1.69",
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+ "version": "2.1.70",
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  "description": "Raw-JAVASCRIPT Based Matirx and AI LLM Package called Tensorloop.",
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  "keywords": [
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  "ai",
@@ -1,5 +1,10 @@
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  export class RMSNorm{
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- constructor(device : GPUAdapter, embeddingSize : number);
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+ constructor(device : GPUAdapter, embeddingSize : number , {
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+ save:{
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+ filename: string
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+ }
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+ });
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  async forward(input : GPUBuffer) : Promise<GPUBuffer>
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  async backward(outputGradient : GPUBuffer) : Promise<GPUBuffer>
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+ async Save() : Promise<void>
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  }
@@ -1,5 +1,6 @@
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  import { OperationManager } from '../OperationManager.js'
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  import fs from 'fs'
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+ import { SaveVector, getVector } from '../getVec.js'
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  export class RMSNorm {
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  embeddingSize;
@@ -7,20 +8,49 @@ export class RMSNorm {
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  forwardShader;
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  backwardShader;
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  op;
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- constructor(device, embeddingSize) {
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+ gamma;
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+ gammabuffer;
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+ configs;
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+ constructor(device, embeddingSize, configs) {
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+ this.configs = configs
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  this.op = new OperationManager(device);
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  this.embeddingSize = embeddingSize;
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- this.reductionShader = this.op.getShaderPipline("./src/shaders/Norm/sumSquare.wgsl")
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- this.forwardShader = this.op.getShaderPipline("./src/shaders/Norm/rmsForward.wgsl")
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- this.backwardShader = this.op.getShaderPipline("./src/shaders/Norm/rmsBackward.wgsl")
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+ this.reductionShader = this.op.getShaderPipline("./src/shaders/Norm/sumSquare.wgsl", {
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+ embeddingSize: embeddingSize,
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+ })
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+ this.forwardShader = this.op.getShaderPipline("./src/shaders/Norm/rmsForward.wgsl", {
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+ embeddingSize: embeddingSize
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+ })
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+ this.backwardShader = this.op.getShaderPipline("./src/shaders/Norm/rmsBackward.wgsl", {
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+ embeddingSize: embeddingSize
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+ })
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+ this.updateGamma = this.op.getShaderPipline("./src/shaders/Norm/updateGamma.wgsl", {
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+ embeddingSize: embeddingSize
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+ })
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+ if (configs) {
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+ const ga = getVector(configs.save.filename, embeddingSize);
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+ if (!ga) {
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+ this.gamma = new Float32Array(embeddingSize).fill(1);
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+ SaveVector(configs.save.filename, this.gamma)
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+ } else {
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+ this.gamma = ga
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+ }
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+ } else {
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+ this.gamma = new Float32Array(embeddingSize).fill(1)
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+ }
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  }
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  async forward(input) {
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- const outputReduce = await this.op.createBuffer(4 * 1);
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+ if (!this.gammabuffer) {
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+ this.gammabuffer = await this.op.createBuffer(4 * this.embeddingSize);
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+ await this.op.WriteBuffer(this.gammabuffer, this.gamma);
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+ }
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+ let context = input.size / (this.embeddingSize * 4)
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+ const outputReduce = await this.op.createBuffer(4 * context);
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  const output = await this.op.createBuffer(input.size);
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  const bindGroup = await this.op.createBindGroup(this.reductionShader, 0, [input, outputReduce])
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  const encoder = await this.op.CreateEncoder()
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  await this.op.RunPipline(encoder, this.reductionShader, bindGroup, Math.ceil((input.size / 4) / 64))
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- const bindGroup1 = await this.op.createBindGroup(this.forwardShader, 0, [outputReduce, input, output])
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+ const bindGroup1 = await this.op.createBindGroup(this.forwardShader, 0, [outputReduce, input, output, this.gammabuffer])
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  await this.op.RunPipline(encoder, this.forwardShader, bindGroup1, Math.ceil((input.size / 4) / 64));
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  await this.op.submitQueue(encoder);
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  if (this.rms) this.rms.destroy()
@@ -31,15 +61,24 @@ export class RMSNorm {
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  this.outputPre = output
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  return output
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  }
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- async backward(outputGradient) {
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+ async backward(outputGradient, lr) {
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  const output = await this.op.createBuffer(outputGradient.size);
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- const bindGroup = await this.op.createBindGroup(this.backwardShader, 0, [this.input, outputGradient, this.rms, output]);
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+ let params = await this.op.createBuffer(4 * 2)
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+ await this.op.WriteBuffer(params, new Float32Array([lr, 0]))
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+ const bindGroup = await this.op.createBindGroup(this.backwardShader, 0, [this.input, outputGradient, this.rms, this.gammabuffer, output]);
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+ const bindGroup2 = await this.op.createBindGroup(this.updateGamma, 0, [this.input, outputGradient, this.rms, this.gammabuffer, params]);
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  const encoder = await this.op.CreateEncoder()
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  await this.op.RunPipline(encoder, this.backwardShader, bindGroup, Math.ceil((this.input.size / 4) / 64))
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+ await this.op.RunPipline(encoder, this.updateGamma, bindGroup2, this.embeddingSize)
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  await this.op.submitQueue(encoder)
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  if (this.prevOut) this.prevOut.destroy()
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  this.prevOut = outputGradient
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+ params.destroy()
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  return output
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  }
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+ async Save(){
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+ const read = await this.op.readBuffer(4 * this.embeddingSize, this.gammabuffer);
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+ SaveVector(this.configs.save.filename, read)
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+ }
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  }
@@ -4,6 +4,7 @@ import { FFN } from '../FFN/index.js';
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  import { existsSync, mkdirSync } from 'fs';
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  import { RMSNorm } from '../../index.js';
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  import { OperationManager } from '../OperationManager.js';
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+ import { join } from 'path';
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  export class TransformerBlock {
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  attention;
@@ -16,8 +17,16 @@ export class TransformerBlock {
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  constructor(device, embeddingSize, configs) {
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  this.size = embeddingSize;
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- this.rmsnorm = new RMSNorm(device, embeddingSize);
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- this.rmsnorm2 = new RMSNorm(device, embeddingSize);
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+ this.rmsnorm = new RMSNorm(device, embeddingSize, {
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+ save: {
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+ filename: join(configs.dirname, "LAYERNORM-1.bin")
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+ }
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+ });
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+ this.rmsnorm2 = new RMSNorm(device, embeddingSize, {
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+ save: {
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+ filename: join(configs.dirname, "LAYERNORM-2.bin")
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+ }
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+ });
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  if (!existsSync(configs.dirname)) {
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  mkdirSync(configs.dirname, { recursive: true });
@@ -48,10 +57,10 @@ export class TransformerBlock {
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  async backward(outGradient, lr) {
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  const count = outGradient.size / 4;
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  const dNorm2 = await this.ffn.backward(outGradient, lr);
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- const dHFromFFN = await this.rmsnorm2.backward(dNorm2);
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+ const dHFromFFN = await this.rmsnorm2.backward(dNorm2 , lr);
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  const dH = await this.gpu.add(outGradient, dHFromFFN, count);
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  const dNorm1 = await this.attention.backward(dH, lr);
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- const dInputFromAttention = await this.rmsnorm.backward(dNorm1);
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+ const dInputFromAttention = await this.rmsnorm.backward(dNorm1, lr);
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  const dInput = await this.gpu.add(dH, dInputFromAttention, count);
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  dNorm2.destroy();
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  dHFromFFN.destroy();
@@ -70,5 +79,7 @@ export class TransformerBlock {
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  async Save() {
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  await this.ffn.Save();
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  await this.attention.Save();
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+ await tthis.rmsnorm.Save()
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+ await this.rmsnorm2.Save()
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  }
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  }
@@ -1,4 +1,3 @@
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-
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  @group(0) @binding(0)
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  var<storage, read> input: array<f32>;
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@@ -9,16 +8,25 @@ var<storage, read> gradOutput: array<f32>;
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  var<storage, read> rms: array<f32>;
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  @group(0) @binding(3)
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+ var<storage, read> gamma: array<f32>;
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+
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+ @group(0) @binding(4)
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  var<storage, read_write> gradInput: array<f32>;
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- var<workgroup> partial: array<f32, 64>;
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+ var<workgroup> partial: array<f32, %embeddingSize%>;
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- @compute @workgroup_size(64)
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- fn main(@builtin(local_invocation_index) lid: u32) {
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- let D = arrayLength(&input);
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- partial[lid] = gradOutput[lid] * input[lid];
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+ @compute @workgroup_size(%embeddingSize%)
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+ fn main(@builtin(local_invocation_index) lid: u32, @builtin(workgroup_id) wid: vec3<u32>) {
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+ let D = %embeddingSize%u;
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+ let token = wid.x;
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+ let idx = token * D + lid;
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+ let x = input[idx];
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+ let dy = gradOutput[idx];
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+ let g = gamma[lid];
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+ let r = rms[token];
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+ partial[lid] = dy * g * x;
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  workgroupBarrier();
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- var stride = 32u;
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+ var stride = D / 2u;
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  loop {
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  if (stride == 0u) {
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  break;
@@ -27,9 +35,8 @@ fn main(@builtin(local_invocation_index) lid: u32) {
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  partial[lid] += partial[lid + stride];
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  }
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  workgroupBarrier();
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- stride = stride / 2u;
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+ stride /= 2u;
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  }
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  let dot = partial[0];
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- let r = rms[0];
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- gradInput[lid] = gradOutput[lid] / r - input[lid] * dot / (f32(D) * r * r * r);
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+ gradInput[idx] = (dy * g) / r - x * dot / (f32(D) * r * r * r);
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  }
@@ -1,19 +1,30 @@
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  @group(0) @binding(0)
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-
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- var <storage, read> reduce: array<f32>;
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+ var<storage, read> reduce: array<f32>;
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  @group(0) @binding(1)
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-
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- var <storage, read> vector: array<f32>;
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+ var<storage, read> vector: array<f32>;
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  @group(0) @binding(2)
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+ var<storage, read_write> output: array<f32>;
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- var <storage, read_write> output : array<f32>;
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+ @group(0) @binding(3)
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+ var<storage, read> gamma: array<f32>;
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  @compute @workgroup_size(64)
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-
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- fn main(@builtin(global_invocation_id) id : vec3<u32>){
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+ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
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  let x = id.x;
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- let rms = sqrt(reduce[0u] / f32(arrayLength(&vector)) + 1e-6);
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- output[x] = vector[x] / rms;
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+
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+ if (x >= arrayLength(&vector)) {
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+ return;
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+ }
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+
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+ let dim = %embeddingSize%u;
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+ let token = x / dim;
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+ let d = x % dim;
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+
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+ let rms = sqrt(
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+ reduce[token] / f32(dim) + 1e-6
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+ );
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+
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+ output[x] = (vector[x] / rms) * gamma[d];
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  }
@@ -1,37 +1,35 @@
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-
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  @group(0) @binding(0)
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  var<storage, read> input: array<f32>;
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  @group(0) @binding(1)
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  var<storage, read_write> out: array<f32>;
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6
 
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- var<workgroup> partial: array<f32, 64>;
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7
 
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+ var<workgroup> partial: array<f32, %embeddingSize%>;
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+
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+ const embeddingSize : u32 = %embeddingSize%u;
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  @compute @workgroup_size(64)
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- fn main(@builtin(local_invocation_index) lid: u32) {
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+ fn main(@builtin(local_invocation_index) lid: u32, @builtin(workgroup_id) wid: vec3<u32>) {
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+ let dim = embeddingSize;
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+ let index = wid.x * dim + lid;
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  var sum = 0.0;
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- var i = lid;
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- while (i < arrayLength(&input)) {
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- sum += input[i] * input[i];
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- i += 64u;
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+ if (lid < dim && index < arrayLength(&input)) {
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+ sum = input[index] * input[index];
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18
  }
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  partial[lid] = sum;
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  workgroupBarrier();
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  var stride = 32u;
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-
22
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  loop {
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23
  if (stride == 0u) {
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  break;
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25
  }
26
-
27
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  if (lid < stride) {
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27
  partial[lid] += partial[lid + stride];
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28
  }
30
-
31
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  workgroupBarrier();
32
- stride = stride / 2u;
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+ stride /= 2u;
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31
  }
34
32
  if (lid == 0u) {
35
- out[0] = partial[0];
33
+ out[wid.x] = partial[0];
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34
  }
37
35
  }
@@ -0,0 +1,61 @@
1
+ @group(0) @binding(0)
2
+ var<storage, read> input: array<f32>;
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+
4
+ @group(0) @binding(1)
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+ var<storage, read> gradOutput: array<f32>;
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+
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+ @group(0) @binding(2)
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+ var<storage, read> rms: array<f32>;
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+
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+ @group(0) @binding(3)
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+ var<storage, read_write> gamma: array<f32>;
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+
13
+ @group(0) @binding(4)
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+ var<storage, read> params: array<f32>;
15
+
16
+ var<workgroup> partial: array<f32, %embeddingSize%>;
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+
18
+ @compute @workgroup_size(64)
19
+ fn main(@builtin(local_invocation_index) lid: u32, @builtin(workgroup_id) wid: vec3<u32>) {
20
+ let D = %embeddingSize%u;
21
+ let dim = wid.x;
22
+
23
+ if (dim >= D) {
24
+ return;
25
+ }
26
+
27
+ let T = arrayLength(&rms);
28
+ let lr = params[0];
29
+
30
+ var sum = 0.0;
31
+ var token = lid;
32
+
33
+ while (token < T) {
34
+ let idx = token * D + dim;
35
+
36
+ sum += gradOutput[idx] * input[idx] / rms[token];
37
+
38
+ token += 64u;
39
+ }
40
+
41
+ partial[lid] = sum;
42
+ workgroupBarrier();
43
+
44
+ var stride = 32u;
45
+ loop {
46
+ if (stride == 0u) {
47
+ break;
48
+ }
49
+
50
+ if (lid < stride) {
51
+ partial[lid] += partial[lid + stride];
52
+ }
53
+
54
+ workgroupBarrier();
55
+ stride /= 2u;
56
+ }
57
+ if (lid == 0u) {
58
+ let gradGamma = partial[0];
59
+ gamma[dim] -= lr * gradGamma;
60
+ }
61
+ }