@mineproness/tensorloop 2.1.68 → 2.1.69

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package/index.js CHANGED
@@ -8,6 +8,7 @@ import {SelfAttention as ST} from './src/SelfAttention/index.js'
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  import {TransformerBlock as TT} from './src/TransformerBlock/index.js'
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  import { Model as m } from "./src/Model/index.js";
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  import {PositionEmbedding as PM } from './src/PositionEmbedding/index.js'
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+ import { RMSNorm as RM } from "./src/RMSNorm/index.js";
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  export const Embedding = E
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  export const Linear = L
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  export const Softmax = S;
@@ -17,4 +18,5 @@ export const Tokenizer = to;
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  export const SelfAttention = ST
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  export const TransformerBlock = TT;
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  export const Model = m;
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- export const PositionEmbedding = PM;
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+ export const PositionEmbedding = PM;
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+ export const RMSNorm = RM
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@mineproness/tensorloop",
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- "version": "2.1.68",
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+ "version": "2.1.69",
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  "description": "Raw-JAVASCRIPT Based Matirx and AI LLM Package called Tensorloop.",
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  "keywords": [
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  "ai",
@@ -1,4 +1,4 @@
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- import { Embedding, Linear, Softmax, TransformerBlock, Tokenizer, PositionEmbedding } from '../../index.js'
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+ import { Embedding, Linear, Softmax, TransformerBlock, Tokenizer, PositionEmbedding, RMSNorm } from '../../index.js'
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  import { join } from 'path'
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  import fs from 'fs'
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  import { OperationManager } from '../OperationManager.js'
@@ -16,6 +16,7 @@ export class Model {
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  tokenizerName;
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  op;
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  tokens;
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+ rmsnorm
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  constructor(device, embeddingSize = 64, configs) {
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  this.device = device;
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  this.dimSize = embeddingSize;
@@ -0,0 +1,5 @@
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+ export class RMSNorm{
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+ constructor(device : GPUAdapter, embeddingSize : number);
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+ async forward(input : GPUBuffer) : Promise<GPUBuffer>
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+ async backward(outputGradient : GPUBuffer) : Promise<GPUBuffer>
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+ }
@@ -0,0 +1,45 @@
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+ import { OperationManager } from '../OperationManager.js'
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+ import fs from 'fs'
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+
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+ export class RMSNorm {
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+ embeddingSize;
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+ reductionShader;
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+ forwardShader;
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+ backwardShader;
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+ op;
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+ constructor(device, embeddingSize) {
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+ this.op = new OperationManager(device);
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+ this.embeddingSize = embeddingSize;
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+ this.reductionShader = this.op.getShaderPipline("./src/shaders/Norm/sumSquare.wgsl")
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+ this.forwardShader = this.op.getShaderPipline("./src/shaders/Norm/rmsForward.wgsl")
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+ this.backwardShader = this.op.getShaderPipline("./src/shaders/Norm/rmsBackward.wgsl")
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+ }
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+ async forward(input) {
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+ const outputReduce = await this.op.createBuffer(4 * 1);
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+ const output = await this.op.createBuffer(input.size);
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+ const bindGroup = await this.op.createBindGroup(this.reductionShader, 0, [input, outputReduce])
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+ const encoder = await this.op.CreateEncoder()
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+ await this.op.RunPipline(encoder, this.reductionShader, bindGroup, Math.ceil((input.size / 4) / 64))
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+ const bindGroup1 = await this.op.createBindGroup(this.forwardShader, 0, [outputReduce, input, output])
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+ await this.op.RunPipline(encoder, this.forwardShader, bindGroup1, Math.ceil((input.size / 4) / 64));
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+ await this.op.submitQueue(encoder);
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+ if (this.rms) this.rms.destroy()
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+ this.rms = outputReduce
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+ if (this.input) this.input.destroy()
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+ this.input = input;
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+ if (this.outputPre) this.outputPre.destroy()
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+ this.outputPre = output
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+ return output
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+ }
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+ async backward(outputGradient) {
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+ const output = await this.op.createBuffer(outputGradient.size);
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+ const bindGroup = await this.op.createBindGroup(this.backwardShader, 0, [this.input, outputGradient, this.rms, output]);
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+ const encoder = await this.op.CreateEncoder()
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+ await this.op.RunPipline(encoder, this.backwardShader, bindGroup, Math.ceil((this.input.size / 4) / 64))
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+ await this.op.submitQueue(encoder)
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+ if (this.prevOut) this.prevOut.destroy()
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+ this.prevOut = outputGradient
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+ return output
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+ }
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+
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+ }
@@ -1,47 +1,74 @@
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- import {SelfAttention} from '../SelfAttention/index.js'
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- import {FFN} from '../FFN/index.js'
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- import {existsSync, mkdirSync} from 'fs'
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- import {OperationManager} from '../OperationManager.js'
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- export class TransformerBlock{
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+
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+ import { SelfAttention } from '../SelfAttention/index.js';
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+ import { FFN } from '../FFN/index.js';
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+ import { existsSync, mkdirSync } from 'fs';
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+ import { RMSNorm } from '../../index.js';
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+ import { OperationManager } from '../OperationManager.js';
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+
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+ export class TransformerBlock {
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  attention;
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  ffn;
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  gpu;
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  size;
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- constructor(device, embeddingSize, configs){
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+ rmsnorm;
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+ rmsnorm2;
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+
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+ constructor(device, embeddingSize, configs) {
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  this.size = embeddingSize;
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- if(!existsSync(configs.dirname)) mkdirSync(configs.dirname);
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- this.attention = new SelfAttention(device, embeddingSize, configs)
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- this.ffn = new FFN(device, embeddingSize, configs)
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- this.gpu = new OperationManager(device)
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+
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+ this.rmsnorm = new RMSNorm(device, embeddingSize);
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+ this.rmsnorm2 = new RMSNorm(device, embeddingSize);
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+
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+ if (!existsSync(configs.dirname)) {
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+ mkdirSync(configs.dirname, { recursive: true });
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+ }
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+
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+ this.attention = new SelfAttention(
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+ device, embeddingSize, configs
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+ );
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+
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+ this.ffn = new FFN(device, embeddingSize, configs);
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+ this.gpu = new OperationManager(device);
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  }
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- async forward(input){
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- let context = input.size / (this.size * 4)
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- const xAtt = await this.attention.forward(input);
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- const re1 = await this.gpu.add(input, xAtt, this.size * context)
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- const xFF = await this.ffn.forward(re1);
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- const re2 = await this.gpu.add(re1, xFF, this.size * context)
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- xAtt.destroy()
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- xFF.destroy()
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- return re2
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+
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+ async forward(input) {
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+ const count = input.size / 4;
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+ const norm1 = await this.rmsnorm.forward(input);
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+ const att = await this.attention.forward(norm1);
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+ const h = await this.gpu.add(input, att, count);
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+ const norm2 = await this.rmsnorm2.forward(h);
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+ const f = await this.ffn.forward(norm2);
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+ const y = await this.gpu.add(h, f, count);
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+ norm1.destroy();
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+ att.destroy();
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+ f.destroy();
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+ return y;
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  }
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- async backward(outGradient, lr){
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- const context = outGradient.size / (this.size * 4)
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- const dAtt = await this.ffn.backward(outGradient, lr);
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- const re1 = await this.gpu.add(outGradient, dAtt, this.size * context)
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- const dFF = await this.attention.backward(re1, lr)
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- const re2 = await this.gpu.add(re1, dFF , context)
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- outGradient.destroy()
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- re1.destroy()
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- dFF.destroy()
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- dAtt.destroy()
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- return re2
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+
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+ async backward(outGradient, lr) {
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+ const count = outGradient.size / 4;
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+ const dNorm2 = await this.ffn.backward(outGradient, lr);
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+ const dHFromFFN = await this.rmsnorm2.backward(dNorm2);
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+ const dH = await this.gpu.add(outGradient, dHFromFFN, count);
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+ const dNorm1 = await this.attention.backward(dH, lr);
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+ const dInputFromAttention = await this.rmsnorm.backward(dNorm1);
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+ const dInput = await this.gpu.add(dH, dInputFromAttention, count);
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+ dNorm2.destroy();
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+ dHFromFFN.destroy();
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+ dH.destroy();
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+ dNorm1.destroy();
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+ dInputFromAttention.destroy();
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+ dInputFromAttention.destroy();
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+ return dInput;
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  }
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- async ClearInputCache(){
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- await this.ffn.ClearInputCache()
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- await this.attention.ClearInputCache()
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+
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+ async ClearInputCache() {
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+ await this.ffn.ClearInputCache();
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+ await this.attention.ClearInputCache();
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  }
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- async Save(){
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- await this.ffn.Save()
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- await this.attention.Save()
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+
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+ async Save() {
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+ await this.ffn.Save();
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+ await this.attention.Save();
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  }
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  }
@@ -42,14 +42,14 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
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  let inputValue = input[token * u32(params.inputSize) + inputIndex];
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  let gradient = outGradient[token * u32(params.vocabSize) + outputIndex];
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  let dW = inputValue * gradient;
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- dWeights += f32(max(-3.0, min(3.0, dW)));
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+ dWeights += dW;
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  }
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  let vClap = weight[index] - params.lr * dWeights;
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  weight[index] = vClap;
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  if (inputIndex == 0u) {
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  var dBias = 0.0;
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  for (var token = 0u; token < u32(params.tokenCount); token++) {
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- dBias += f32(max(-3.0, min(3.0, outGradient[token * u32(params.vocabSize) + outputIndex])));
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+ dBias += outGradient[token * u32(params.vocabSize) + outputIndex];
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  }
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  bias[outputIndex] = bias[outputIndex] - params.lr * dBias;
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@@ -0,0 +1,35 @@
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+
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+ @group(0) @binding(0)
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+ var<storage, read> input: array<f32>;
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+
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+ @group(0) @binding(1)
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+ var<storage, read> gradOutput: array<f32>;
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+
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+ @group(0) @binding(2)
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+ var<storage, read> rms: array<f32>;
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+
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+ @group(0) @binding(3)
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+ var<storage, read_write> gradInput: array<f32>;
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+
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+ var<workgroup> partial: array<f32, 64>;
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+
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+ @compute @workgroup_size(64)
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+ fn main(@builtin(local_invocation_index) lid: u32) {
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+ let D = arrayLength(&input);
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+ partial[lid] = gradOutput[lid] * input[lid];
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+ workgroupBarrier();
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+ var stride = 32u;
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+ loop {
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+ if (stride == 0u) {
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+ break;
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+ }
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+ if (lid < stride) {
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+ partial[lid] += partial[lid + stride];
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+ }
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+ workgroupBarrier();
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+ stride = stride / 2u;
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+ }
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+ let dot = partial[0];
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+ let r = rms[0];
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+ gradInput[lid] = gradOutput[lid] / r - input[lid] * dot / (f32(D) * r * r * r);
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+ }
@@ -0,0 +1,19 @@
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+ @group(0) @binding(0)
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+
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+ var <storage, read> reduce: array<f32>;
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+
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+ @group(0) @binding(1)
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+
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+ var <storage, read> vector: array<f32>;
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+
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+ @group(0) @binding(2)
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+
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+ var <storage, read_write> output : array<f32>;
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+
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+ @compute @workgroup_size(64)
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+
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+ fn main(@builtin(global_invocation_id) id : vec3<u32>){
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+ let x = id.x;
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+ let rms = sqrt(reduce[0u] / f32(arrayLength(&vector)) + 1e-6);
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+ output[x] = vector[x] / rms;
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+ }
@@ -0,0 +1,37 @@
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+
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+ @group(0) @binding(0)
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+ var<storage, read> input: array<f32>;
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+
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+ @group(0) @binding(1)
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+ var<storage, read_write> out: array<f32>;
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+
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+ var<workgroup> partial: array<f32, 64>;
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+
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+ @compute @workgroup_size(64)
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+ fn main(@builtin(local_invocation_index) lid: u32) {
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+ var sum = 0.0;
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+ var i = lid;
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+ while (i < arrayLength(&input)) {
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+ sum += input[i] * input[i];
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+ i += 64u;
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+ }
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+ partial[lid] = sum;
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+ workgroupBarrier();
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+ var stride = 32u;
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+
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+ loop {
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+ if (stride == 0u) {
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+ break;
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+ }
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+
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+ if (lid < stride) {
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+ partial[lid] += partial[lid + stride];
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+ }
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+
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+ workgroupBarrier();
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+ stride = stride / 2u;
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+ }
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+ if (lid == 0u) {
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+ out[0] = partial[0];
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+ }
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+ }