@minecraft/server 2.1.0-beta.1.21.90-preview.27 → 2.1.0-beta.1.21.90-stable
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +0 -62
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -1514,7 +1514,6 @@ export enum FluidType {
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*/
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export enum GameMode {
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/**
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* @rc
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* @remarks
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* World is in a more locked-down experience, where blocks may
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* not be manipulated.
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@@ -1522,7 +1521,6 @@ export enum GameMode {
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*/
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Adventure = 'Adventure',
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/**
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* @rc
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* @remarks
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* World is in a full creative mode. In creative mode, the
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* player has all the resources available in the item selection
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@@ -1535,7 +1533,6 @@ export enum GameMode {
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*/
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Creative = 'Creative',
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/**
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* @rc
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* @remarks
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* World is in spectator mode. In spectator mode, spectators
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* are always flying and cannot become grounded. Spectators can
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@@ -1548,7 +1545,6 @@ export enum GameMode {
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*/
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Spectator = 'Spectator',
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/**
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* @rc
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* @remarks
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* World is in a survival mode, where players can take damage
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* and entities may not be peaceful. Survival mode is where the
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@@ -1821,7 +1817,6 @@ export enum GameRule {
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}
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/**
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* @rc
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* Describes the graphics mode of a client. Used by {@link
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* Player.graphicsMode}
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*/
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@@ -2710,7 +2705,6 @@ export enum TimeOfDay {
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}
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/**
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* @rc
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* Tint logic applied to a block or part of a block. The color
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* may vary when a world position is part of the context, as
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* biomes often have an influence on the resulting tint.
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@@ -3518,7 +3512,6 @@ export class Block {
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*/
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readonly isSolid: boolean;
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/**
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* @rc
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* @remarks
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* Returns true if this reference to a block is still valid
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* (for example, if the block is unloaded, references to that
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@@ -4239,7 +4232,6 @@ export class BlockComponentOnPlaceEvent extends BlockEvent {
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}
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/**
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* @rc
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* Contains information regarding a specific block being broken
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* by a player.
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*/
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@@ -4397,7 +4389,6 @@ export class BlockComponentTickEvent extends BlockEvent {
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}
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/**
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* @rc
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* An instance of a custom component on a block.
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*/
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// @ts-ignore Class inheritance allowed for native defined classes
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@@ -4661,7 +4652,6 @@ export class BlockLocationIterator implements Iterable<Vector3> {
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}
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/**
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* @rc
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* Represents the color of a block when displayed on a map.
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*/
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// @ts-ignore Class inheritance allowed for native defined classes
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@@ -5592,7 +5582,6 @@ export class ButtonPushAfterEvent extends BlockEvent {
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export class ButtonPushAfterEventSignal {
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private constructor();
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/**
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* @rc
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* @remarks
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* Adds a callback that will be called when a button is pushed.
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*
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@@ -5603,7 +5592,6 @@ export class ButtonPushAfterEventSignal {
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*/
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subscribe(callback: (arg0: ButtonPushAfterEvent) => void): (arg0: ButtonPushAfterEvent) => void;
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/**
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* @rc
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* @remarks
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* Removes a callback from being called when a button is
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* pushed.
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@@ -5623,7 +5611,6 @@ export class ButtonPushAfterEventSignal {
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export class Camera {
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private constructor();
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/**
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* @rc
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* @remarks
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* Returns whether the Camera is valid to access and use. A
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* Camera is considered valid when the owning Player of the
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@@ -5678,7 +5665,6 @@ export class Camera {
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| CameraTargetOptions,
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): void;
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/**
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* @rc
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* @remarks
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* Sets the current active camera for the specified player and
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* resets the position and rotation to the values defined in
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@@ -5889,7 +5875,6 @@ export class CommandResult {
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export class Component {
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private constructor();
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/**
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* @rc
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* @remarks
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* Returns whether the component is valid. A component is
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* considered valid if its owner is valid, in addition to any
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@@ -6253,7 +6238,6 @@ export class Container {
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*/
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readonly emptySlotsCount: number;
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/**
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* @rc
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* @remarks
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* Returns whether a container object (or the entity or block
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* that this container is associated with) is still available
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@@ -6601,7 +6585,6 @@ export class ContainerSlot {
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*/
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readonly isStackable: boolean;
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/**
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* @rc
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* @remarks
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* Returns whether the ContainerSlot is valid. The container
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* slot is valid if the container exists and is loaded, and the
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@@ -7027,7 +7010,6 @@ export class CustomCommandRegistry {
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}
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/**
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* @rc
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* Contains the custom component's JSON parameters
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*/
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export class CustomComponentParameters {
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@@ -7297,7 +7279,6 @@ export class Dimension {
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*/
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getBlock(location: Vector3): Block | undefined;
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/**
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* @rc
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* @remarks
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* Gets the first block found above a given block location
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* based on the given options (by default will find the first
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*/
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getBlockAbove(location: Vector3, options?: BlockRaycastOptions): Block | undefined;
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/**
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* @rc
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* @remarks
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* Gets the first block found below a given block location
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* based on the given options (by default will find the first
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@@ -7926,7 +7906,6 @@ export class Effect {
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*/
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readonly duration: number;
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/**
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* @rc
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* @remarks
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* Returns whether an effect instance is available for use in
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* this context.
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@@ -8244,7 +8223,6 @@ export class Entity {
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*/
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readonly isSwimming: boolean;
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/**
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* @rc
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* @remarks
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* Returns whether the entity can be manipulated by script. A
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* Player is considered valid when it's EntityLifetimeState is
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*/
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kill(): boolean;
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/**
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* @remarks
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* Sets the rotation of the entity to face a target location.
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* Both pitch and yaw will be set, if applicable, such as for
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}
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/**
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* An instance of a custom component on an item.
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*/
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// @ts-ignore Class inheritance allowed for native defined classes
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export class LeverActionAfterEventSignal {
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private constructor();
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/**
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* @remarks
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* Adds a callback that will be called when a lever is moved
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* (activates or deactivates).
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*/
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subscribe(callback: (arg0: LeverActionAfterEvent) => void): (arg0: LeverActionAfterEvent) => void;
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/**
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* @remarks
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* Removes a callback from being called when a lever is moved
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* (activates or deactivates).
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*/
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commandPermissionLevel: CommandPermissionLevel;
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/**
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* @remarks
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* Gets the current graphics mode of the player's client. This
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* can be changed in the Video section of the settings menu
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export class PlayerJoinAfterEventSignal {
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private constructor();
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/**
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* @remarks
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* Adds a callback that will be called when a player joins the
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* world.
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*/
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subscribe(callback: (arg0: PlayerJoinAfterEvent) => void): (arg0: PlayerJoinAfterEvent) => void;
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/**
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* @remarks
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* Removes a callback from being called when a player joins the
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* world.
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export class PlayerLeaveAfterEventSignal {
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private constructor();
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/**
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* @remarks
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* Adds a callback that will be called when a player leaves the
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* world.
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*/
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subscribe(callback: (arg0: PlayerLeaveAfterEvent) => void): (arg0: PlayerLeaveAfterEvent) => void;
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/**
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* @remarks
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* Removes a callback from being called when a player leaves
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* the world.
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export class PlayerSpawnAfterEventSignal {
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private constructor();
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/**
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* @remarks
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* Registers a new event receiver for this particular type of
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* event.
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*/
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subscribe(callback: (arg0: PlayerSpawnAfterEvent) => void): (arg0: PlayerSpawnAfterEvent) => void;
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/**
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* @remarks
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* De-registers an event receiver for the player spawn event.
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*
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*/
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readonly id: number;
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* @remarks
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* Returns true if the ScoreboardIdentity reference is still
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* valid.
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*/
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readonly id: string;
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/**
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* Returns true if the ScoreboardObjective reference is still
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* valid.
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export class ScreenDisplay {
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private constructor();
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/**
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* @remarks
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* Returns true if the current reference to this screen display
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* manager object is valid and functional.
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*/
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isForcedHidden(hudElement: HudElement): boolean;
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/**
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* @remarks
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* This function can't be called in read-only mode.
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*
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}
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/**
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* Provides an adaptable interface for callers to subscribe to
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* an event that fires before the game world shuts down. This
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* event occurs after players have left, but before the world
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}
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/**
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* The event object that gets dispatched when the game world is
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* shutting down.
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*/
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private constructor();
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}
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/**
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* @rc
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*/
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export class StartupBeforeEventSignal {
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private constructor();
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/**
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@@ -17475,9 +17433,6 @@ export class StartupBeforeEventSignal {
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unsubscribe(callback: (arg0: StartupEvent) => void): void;
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}
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/**
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* @rc
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*/
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export class StartupEvent {
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private constructor();
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/**
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@@ -17518,7 +17473,6 @@ export class Structure {
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*/
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readonly id: string;
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/**
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* @rc
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* @remarks
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* Returns whether the Structure is valid. The Structure may
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* become invalid if it is deleted.
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@@ -17878,7 +17832,6 @@ export class System {
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*/
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readonly afterEvents: SystemAfterEvents;
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/**
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* @rc
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* @remarks
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* Returns a collection of before-events for system-level
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* operations.
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@@ -17896,7 +17849,6 @@ export class System {
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*/
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readonly currentTick: number;
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/**
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* @rc
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* @remarks
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* Returns true if this is a world where the editor is
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* currently loaded, returns false otherwise.
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@@ -18116,7 +18068,6 @@ export class SystemAfterEvents {
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}
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/**
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* @rc
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* A set of events that fire before an actual action occurs. In
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* most cases, you can potentially cancel or modify the
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* impending event. Note that in before events any APIs that
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@@ -19453,7 +19404,6 @@ export class WorldAfterEvents {
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*/
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readonly weatherChange: WeatherChangeAfterEventSignal;
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/**
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* @rc
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* @remarks
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* This property can be read in early-execution mode.
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*
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@@ -19597,16 +19547,10 @@ export class WorldBeforeEvents {
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readonly weatherChange: WeatherChangeBeforeEventSignal;
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}
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/**
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* @rc
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*/
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export class WorldLoadAfterEvent {
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private constructor();
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}
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/**
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* @rc
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*/
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export class WorldLoadAfterEventSignal {
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private constructor();
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/**
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@@ -19700,9 +19644,6 @@ export interface BlockCustomComponent {
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*
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*/
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onPlace?: (arg0: BlockComponentOnPlaceEvent, arg1: CustomComponentParameters) => void;
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/**
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* @rc
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*/
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onPlayerBreak?: (arg0: BlockComponentPlayerBreakEvent, arg1: CustomComponentParameters) => void;
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/**
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* @remarks
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@@ -20231,7 +20172,6 @@ export interface DimensionLocation {
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}
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/**
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* @rc
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* Contains options associated with easing between positions
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* and/or rotations.
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*/
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@@ -21634,7 +21574,6 @@ export interface ScriptEventMessageFilterOptions {
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}
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/**
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* @rc
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* Contains additional options for spawning an Entity.
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*/
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export interface SpawnEntityOptions {
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@@ -22193,7 +22132,6 @@ export const HudVisibilityCount = 2;
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*/
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export const MoonPhaseCount = 8;
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/**
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* @rc
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* @remarks
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* How many times the server ticks in one in-game day.
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*
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